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Chaoyong Yang, Jia-Li Yin, Bin Chen, Zhaozhe Hu, Xiaolei Liu, Wei Lin

Data-free black-box attacks aim to attack a model without access to either the model parameters or training data. Existing methods use a generator to synthesize training samples and then train a substitute model to imitate the victim model. The adversarial examples (AEs) are finally generated using the substitute model to transfer to the victim model. To this end, how to generate diverse training samples for substitute model training and improve the transferability of AEs from the substitute model to victim model become the core challenges. In this paper, we propose a Knowledge-Orthogonalized Ensemble Attack, dubbed KOEnsAttack, to accomplish these two goals. We first use dual networks as the ensemble substitute model, and then propose a sample hardness enhancement to transform the samples from the generator into hard samples that exist in the controversial regions of the dual models for promoting the sample diversity. Next, during the substitute model training, we design a knowledge orthogonalization module to guide the dual networks in learning complementary and useful information from the black-box, thereby enhancing the transferability of adversarial samples generated on the final ensemble model. Extensive experiments on several datasets are conducted to evaluate the effectiveness of our method. The results show that the proposed method can achieve superior performance compared with the state-of-the-art competitors.

Sicheng Mo, Thao Nguyen, Xun Huang, Siddharth Srinivasan Iyer, Yijun Li, Yuchen Liu, Abhishek Tandon, Eli Shechtman, Krishna Kumar Singh, Yong Jae Lee 等

We propose X-Fusion, a framework that extends pretrained Large Language Models (LLMs) for multimodal tasks while preserving their language capabilities. X-Fusion employs a dual-tower design with modality-specific weights, keeping the LLM's parameters frozen while integrating vision-specific information for both understanding and generation. We find that incorporating understanding-focused data improves generation quality, reducing image data noise enhances overall performance, and feature alignment accelerates convergence for smaller models but has minimal impact on larger ones. Our findings provide valuable insights into building efficient unified multimodal models.

Donald Shenaj, Ondrej Bohdal, Mete Ozay, Pietro Zanuttigh, Umberto Michieli

Recent advancements in image generation models have enabled personalized image creation with both user-defined subjects (content) and styles. Prior works achieved personalization by merging corresponding low-rank adapters (LoRAs) through optimization-based methods, which are computationally demanding and unsuitable for real-time use on resource-constrained devices like smartphones. To address this, we introduce LoRA.rar, a method that not only improves image quality but also achieves a remarkable speedup of over 4000x in the merging process. We collect a dataset of style and subject LoRAs and pre-train a hypernetwork on a diverse set of content-style LoRA pairs, learning an efficient merging strategy that generalizes to new, unseen content-style pairs, enabling fast, high-quality personalization. Moreover, we identify limitations in existing evaluation metrics for content-style quality and propose a new protocol using multimodal large language models (MLLMs) for more accurate assessment. Our method significantly outperforms the current state of the art in both content and style fidelity, as validated by MLLM assessments and human evaluations.

Dominik Scheuble, Hanno Holzhüter, Steven Peters, Mario Bijelic, Felix Heide

Lidar has become crucial for autonomous driving, providing high-resolution 3D scans that are key for accurate scene understanding. To this end, lidar sensors measure the time-resolved full waveforms from the returning laser light, which a subsequent digital signal processor (DSP) converts to point clouds by identifying peaks in the waveform. Conventional automotive lidar DSPs process each waveform individually, ignoring potentially valuable context from neighboring waveforms. As a result, lidar point clouds are prone to artifacts from low signal-to-noise ratio (SNR) regions, highly reflective objects, and environmental conditions like fog. While leveraging neighboring waveforms is investigated extensively in transient imaging, applications remain limited to scientific or experimental hardware. In this work, we propose a learned DSP that directly processes full waveforms using a transformer architecture, leveraging features from adjacent waveforms to generate high-fidelity multi-echo point clouds. To assess our method, we capture data in real-world driving scenarios and a weather chamber with a conventional automotive lidar. Trained on synthetic and real data, the method improves Chamfer distance by 32cm and 20cm compared to conventional peak finding and existing transient imaging approaches, respectively. This translates to maximum range improvements of up to 17m in fog and 14m in nominal real-world conditions.

Wen Jiang, Boshu Lei, Katrina Ashton, Kostas Daniilidis

We present an active mapping system that could plan for long-horizon exploration goals and short-term actions with a 3D Gaussian Splatting (3DGS) representation. Existing methods either did not take advantage of recent developments in multimodal Large Language Models (LLM) or did not consider challenges in localization uncertainty which is critical in embodied agents. We propose employing multimodal LLMs for long-horizon planning in conjunction with detailed motion planning using our information-based algorithm. By leveraging high-quality view synthesis from our 3DGS representation, our method employs a multimodal LLM as a zero-shot planner for long-horizon exploration goals from the semantic perspective. We also introduce an uncertainty-aware path proposal and selection algorithm that balances the dual objectives of maximizing the information gain for the environment while minimizing the cost of localization errors. Experiments conducted on the Gibson and Habitat-Matterport 3D datasets demonstrate state-of-the-art results of the proposed method.

Xianglong He, Zi-Xin Zou, Chia-Hao Chen, Yuan-Chen Guo, Ding Liang, Chun Yuan, Wanli Ouyang, Yan-Pei Cao, Yangguang Li

Creating high-fidelity 3D meshes with arbitrary topology, including open surfaces and complex interiors, remains a significant challenge. Existing implicit field methods often require costly and detail-degrading watertight conversion, while other approaches struggle with high resolutions. This paper introduces SparseFlex, a novel sparse-structured isosurface representation that enables differentiable mesh reconstruction at resolutions up to 1024^3 directly from rendering losses. SparseFlex combines the accuracy of Flexicubes with a sparse voxel structure, focusing computation on surface-adjacent regions and efficiently handling open surfaces. Crucially, we introduce a frustum-aware sectional voxel training strategy that activates only relevant voxels during rendering, dramatically reducing memory consumption and enabling high-resolution training. This also allows, for the first time, the reconstruction of mesh interiors using only rendering supervision. Building upon this, we demonstrate a complete shape modeling pipeline by training a variational autoencoder (VAE) and a rectified flow transformer for high-quality 3D shape generation. Our experiments show state-of-the-art reconstruction accuracy, with a 82% reduction in Chamfer Distance and a 88% increase in F-score compared to previous methods, and demonstrate the generation of high-resolution, detailed 3D shapes with arbitrary topology. By enabling high-resolution, differentiable mesh reconstruction and generation with rendering losses, SparseFlex significantly advances the state-of-the-art in 3D shape representation and modeling.

Luoxi Zhang, Pragyan Shrestha, Yu Zhou, Chun Xie, Itaru Kitahara

Single-view 3D reconstruction aims to recover the complete 3D geometry and appearance of objects from a single RGB image. Due to incomplete image information and ambiguity, this task remains challenging. Existing methods struggle with the trade-off between local detail and global topology, and with interference from early RGB-depth fusion in signed distance function optimization. To address these challenges, we propose Dual-S3D, a novel framework for single-view 3D reconstruction. Our method employs a hierarchical dual-path feature extraction strategy based on stages that utilize convolutional neural networks to anchor local geometric details. In contrast, subsequent stages leverage a Transformer integrated with selective state-space model to capture global topology, enhancing scene understanding and feature representation. Additionally, we design an auxiliary branch that progressively fuses precomputed depth features with pixel-level features to decouple visual and geometric cues effectively. Extensive experiments on the 3D-FRONT and Pix3D datasets demonstrate that our approach significantly outperforms existing methods--reducing chamfer distance by 51%, increasing F-score by 33.6%, and improving normal consistency by 10.3%--thus achieving state-of-the-art reconstruction quality.

Shuofeng Sun, Haibin Yan

Farthest Point Sampling (FPS) is widely used in existing point-based models because it effectively preserves structural integrity during downsampling. However, it incurs significant computational overhead, severely impacting the model's inference efficiency. Random sampling or grid sampling is considered faster downsampling methods; however, these fast downsampling methods may lead to the loss of geometric information during the downsampling process due to their overly simplistic and fixed rules, which can negatively affect model performance. To address this issue, we propose FastAdapter, which aggregates local contextual information through a small number of anchor points and facilitates interactions across spatial and layer dimensions, ultimately feeding this information back into the downsampled point cloud to mitigate the information degradation caused by fast downsampling methods. In addition to using FastAdapter to enhance model performance in methods that already employ fast downsampling, we aim to explore a more challenging yet valuable application scenario. Specifically, we focus on pre-trained models that utilize FPS, embedding FastAdapter and replacing FPS with random sampling for lightweight fine-tuning. This approach aims to significantly improve inference speed while maintaining relatively unchanged performance. Experimental results on ScanNet, S3DIS, and SemanticKITTI demonstrate that our method effectively mitigates the geometric information degradation issues caused by fast downSampling.

Xiao Liang, Di Wang, Zhicheng Jiao, Ronghan Li, Pengfei Yang, Quan Wang, Tat-Seng Chua

The rapid advancements in Vision Language Models (VLMs) have prompted the development of multi-modal medical assistant systems. Despite this progress, current models still have inherent probabilistic uncertainties, often producing erroneous or unverified responses--an issue with serious implications in medical applications. Existing methods aim to enhance the performance of Medical Vision Language Model (MedVLM) by adjusting model structure, fine-tuning with high-quality data, or through preference fine-tuning. However, these training-dependent strategies are costly and still lack sufficient alignment with clinical expertise. To address these issues, we propose an expert-in-the-loop framework named Expert-Controlled Classifier-Free Guidance (Expert-CFG) to align MedVLM with clinical expertise without additional training. This framework introduces an uncertainty estimation strategy to identify unreliable outputs. It then retrieves relevant references to assist experts in highlighting key terms and applies classifier-free guidance to refine the token embeddings of MedVLM, ensuring that the adjusted outputs are correct and align with expert highlights. Evaluations across three medical visual question answering benchmarks demonstrate that the proposed Expert-CFG, with 4.2B parameters and limited expert annotations, outperforms state-of-the-art models with 13B parameters. The results demonstrate the feasibility of deploying such a system in resource-limited settings for clinical use.

Wenqiang Sun, Shuo Chen, Fangfu Liu, Zilong Chen, Yueqi Duan, Jun Zhu, Jun Zhang, Yikai Wang

In this paper, we introduce DimensionX, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins with the insight that both the spatial structure of a 3D scene and the temporal evolution of a 4D scene can be effectively represented through sequences of video frames. While recent video diffusion models have shown remarkable success in producing vivid visuals, they face limitations in directly recovering 3D/4D scenes due to poor spatial and temporal controllability during generation. To overcome this difficulty, we propose ST-Director, which decouples spatial and temporal factors in video diffusion by learning dimension-aware directors from dimension-variant data. This decoupled video diffusion enables precise manipulation of spatial structures and temporal dynamics, allowing us to reconstruct both 3D and 4D representations from sequential frames by combining spatial and temporal dimensions. Additionally, to bridge the gap between generated videos and real-world scenes, we introduce a trajectory-aware mechanism for 3D generation and an identity-preserving denoising strategy for 4D generation, respectively. Extensive experiments on various real-world and synthetic datasets demonstrate that DimensionX achieves state-of-the-art performance in decoupled video generation, as well as 3D and 4D scene generation.

Shijie Zhou, Alexander Vilesov, Xuehai He, Ziyu Wan, Shuwang Zhang, Aditya Nagachandra, Di Chang, Dongdong Chen, Xin Eric Wang, Achuta Kadambi

Vision language models (VLMs) have shown remarkable capabilities in integrating linguistic and visual reasoning but remain fundamentally limited in understanding dynamic spatiotemporal interactions. Humans effortlessly track and reason about object movements, rotations, and perspective shifts--abilities essential for robust dynamic real-world understanding yet notably lacking in current VLMs. In this paper, we introduce VLM4D, the first benchmark specifically designed to evaluate the spatiotemporal reasoning capabilities of VLMs. Our benchmark comprises diverse real-world and synthetic videos accompanied by carefully curated question-answer pairs emphasizing translational and rotational motions, perspective awareness, and motion continuity. Through comprehensive evaluations of state-of-the-art open and closed-source VLMs, we identify significant performance gaps compared to human baselines, highlighting fundamental deficiencies in existing models. Extensive analysis reveals that VLMs struggle particularly with integrating multiple visual cues and maintaining temporal coherence. We further explore promising directions, such as leveraging 4D feature field reconstruction and targeted spatiotemporal supervised fine-tuning, demonstrating their effectiveness in enhancing spatiotemporal comprehension. Our work aims to encourage deeper exploration into improving VLMs' spatial and temporal grounding, paving the way towards more capable and reliable visual intelligence for dynamic environments.

Gopika Sudhakaran, Hikaru Shindo, Patrick Schramowski, Simone Schaub-Meyer, Kristian Kersting, Stefan Roth

Visual relation detection (VRD) is the task of identifying the relationships between objects in a scene. VRD models trained solely on relation detection data struggle to generalize beyond the relations on which they are trained. While prompt tuning has been used to adapt vision-language models (VLMs) for VRD, it uses handcrafted prompts and struggles with novel or complex relations. We argue that instruction tuning offers a more effective solution by fine-tuning VLMs on diverse instructional data. We thus introduce ART, an Adaptive Relation Tuning framework that adapts VLMs for VRD through instruction tuning and strategic instance selection. By converting VRD datasets into an instruction-tuning format and employing an adaptive sampling algorithm, ART directs the VLM to focus on informative relations while maintaining generalizability. Specifically, we focus on the relation classification, where subject-object boxes are given and the model predicts the predicate between them. We tune on a held-in set and evaluate across multiple held-out datasets of varying complexity. Our approach strongly improves over its baselines and can infer unseen relation concepts, a capability absent in mainstream VRD methods. We demonstrate ART's practical value by using the predicted relations for segmenting complex scenes.

Christian Simon, Masato Ishii, Akio Hayakawa, Zhi Zhong, Shusuke Takahashi, Takashi Shibuya, Yuki Mitsufuji

In the recent development of conditional diffusion models still require heavy supervised fine-tuning for performing control on a category of tasks. Training-free conditioning via guidance with off-the-shelf models is a favorable alternative to avoid further fine-tuning on the base model. However, the existing training-free guidance frameworks either have heavy memory requirements or offer sub-optimal control due to rough estimation. These shortcomings limit the applicability to control diffusion models that require intense computation, such as Text-to-Video (T2V) diffusion models. In this work, we propose Taming Inference Time Alignment for Guided Text-to-Video Diffusion Model, so-called TITAN-Guide, which overcomes memory space issues, and provides more optimal control in the guidance process compared to the counterparts. In particular, we develop an efficient method for optimizing diffusion latents without backpropagation from a discriminative guiding model. In particular, we study forward gradient descents for guided diffusion tasks with various options on directional directives. In our experiments, we demonstrate the effectiveness of our approach in efficiently managing memory during latent optimization, while previous methods fall short. Our proposed approach not only minimizes memory requirements but also significantly enhances T2V performance across a range of diffusion guidance benchmarks. Code, models, and demo are available at https://titanguide.github.io.

Jie Feng, Shengyuan Wang, Tianhui Liu, Yanxin Xi, Yong Li

Urban research involves a wide range of scenarios and tasks that require the understanding of multi-modal data, such as structured geospatial data, trajectory data, satellite image data, and street view image data. Current methods often focus on specific data types and lack a unified framework in urban field for processing them comprehensively. The recent success of multi-modal large language models (MLLMs) presents a promising opportunity to overcome this limitation. In this paper, we introduce UrbanLLaVA, a multi-modal large language model designed to process these four types of data simultaneously and achieve strong performance across diverse urban tasks compared with general MLLMs. In UrbanLLaVA, we first curate a diverse urban instruction dataset encompassing both single-modal and cross-modal urban data, spanning from location view to global view of urban environment. Additionally, we design an effective multi-stage training pipeline to ensure the training stability and compatibility across various urban tasks. We also extend existing benchmark for urban research to assess the performance of MLLMs across a wide range of urban tasks. Experimental results from three cities demonstrate that UrbanLLaVA outperforms open source and commercial MLLMs in both single-modal tasks and complex cross-modal tasks and shows robust generalization abilities across cities. UrbanLLaVA sheds lights for building the unified foundation model with powerful perception and reasoning abilities for general urban intelligence. Source codes and data are openly accessible to the research community via https://github.com/tsinghua-fib-lab/UrbanLLaVA.

Linshen Liu, Boyan Su, Junyue Jiang, Guanlin Wu, Cong Guo, Ceyu Xu, Hao Frank Yang

This paper presents Edge-based Mixture of Experts (MoE) Collaborative Computing (EMC2), an optimal computing system designed for autonomous vehicles (AVs) that simultaneously achieves low-latency and high-accuracy 3D object detection. Unlike existing works, the EMC2 introduces a novel scenario-aware MoE architecture optimized for fusing complementary sparse 3D point clouds and dense 2D images to achieve robust multimodal representations for detection. Furthermore, EMC2 integrates an adaptive multimodal data bridge with multi-scale region proposing and scenario-aware routing, dynamically dispatching features to complementary experts based on object visibility and distance. In addition, EMC2 integrates joint hardware-software optimizations, including hardware resource utilization optimization and computational graph simplification, to ensure efficient and real-time inference on resource-constrained edge devices. Experiments on open-source benchmarks clearly show the EMC2 advancements as an end-to-end system. On the KITTI dataset, it achieves an average accuracy improvement of 3.58% and a 159.06% inference speedup compared to 15 baseline methods on Jetson platforms, with similar performance gains on the nuScenes dataset, highlighting its capability to advance reliable, real-time 3D object detection tasks for AVs.

Samuel Clarke, Suzannah Wistreich, Yanjie Ze, Jiajun Wu

Understanding objects through multiple sensory modalities is fundamental to human perception, enabling cross-sensory integration and richer comprehension. For AI and robotic systems to replicate this ability, access to diverse, high-quality multi-sensory data is critical. Existing datasets are often limited by their focus on controlled environments, simulated objects, or restricted modality pairings. We introduce X-Capture, an open-source, portable, and cost-effective device for real-world multi-sensory data collection, capable of capturing correlated RGBD images, tactile readings, and impact audio. With a build cost under 1,000, X-Capture democratizes the creation of multi-sensory datasets, requiring only consumer-grade tools for assembly. Using X-Capture, we curate a sample dataset of 3,600 total points on 600 everyday objects from diverse, real-world environments, offering both richness and variety. Our experiments demonstrate the value of both the quantity and the sensory breadth of our data for both pretraining and fine-tuning multi-modal representations for object-centric tasks such as cross-sensory retrieval and reconstruction. X-Capture lays the groundwork for advancing human-like sensory representations in AI, emphasizing scalability, accessibility, and real-world applicability.

Mingyuan Sun, Zheng Fang, Jiaxu Wang, Kunyi Zhang, Qiang Zhang, Renjing Xu

We present GravlensX, an innovative method for rendering black holes with gravitational lensing effects using neural networks. The methodology involves training neural networks to fit the spacetime around black holes and then employing these trained models to generate the path of light rays affected by gravitational lensing. This enables efficient and scalable simulations of black holes, significantly decreasing the time required for rendering compared to traditional methods. We validate our approach through extensive rendering of multiple black hole systems with superposed Kerr metric, demonstrating its capability to produce accurate visualizations with significantly 15x reduced computational time. Our findings suggest that neural networks offer a promising alternative for rendering complex astrophysical phenomena, potentially paving a new path to astronomical visualization.

Runjia Li, Philip Torr, Andrea Vedaldi, Tomas Jakab

We propose a novel memory module for building video generators capable of interactively exploring environments. Previous approaches have achieved similar results either by out-painting 2D views of a scene while incrementally reconstructing its 3D geometry--which quickly accumulates errors--or by using video generators with a short context window, which struggle to maintain scene coherence over the long term. To address these limitations, we introduce Surfel-Indexed View Memory (VMem), a memory module that remembers past views by indexing them geometrically based on the 3D surface elements (surfels) they have observed. VMem enables efficient retrieval of the most relevant past views when generating new ones. By focusing only on these relevant views, our method produces consistent explorations of imagined environments at a fraction of the computational cost required to use all past views as context. We evaluate our approach on challenging long-term scene synthesis benchmarks and demonstrate superior performance compared to existing methods in maintaining scene coherence and camera control.

Francesco Taioli, Edoardo Zorzi, Gianni Franchi, Alberto Castellini, Alessandro Farinelli, Marco Cristani, Yiming Wang

Language-driven instance object navigation assumes that a human initiates the task by providing a detailed description of the target to the embodied agent. While this description is crucial for distinguishing the target from other visually similar instances, providing it prior to navigation can be demanding for humans. We thus introduce Collaborative Instance object Navigation (CoIN), a new task setting where the agent actively resolves uncertainties about the target instance during navigation in natural, template-free and open-ended dialogues with the human, minimizing user input. We propose a novel training-free method, Agent-user Interaction with UncerTainty Awareness (AIUTA), which operates independently from the navigation policy, and focuses on the human-agent interaction reasoning using Vision-Language Models (VLMs) and Large Language Models (LLMs). First, upon object detection, a Self-Questioner model initiates internal self-dialogues within the agent to obtain a complete and accurate observation with a novel uncertainty estimation technique. Then, an Interaction Trigger module determines whether to ask a question to the human, continue, or halt navigation. For evaluation, we introduce CoIN-Bench, with a curated dataset designed for challenging multi-instance scenarios. CoIN-Bench supports both online evaluation with humans and reproducible experiments with simulated user-agent interactions. On CoIN-Bench, we show that AIUTA serves as a competitive baseline, whereas existing language-driven instance navigation methods struggle in multi-instance scenes.

Ragav Sachdeva, Andrew Zisserman

Comics have long been a popular form of storytelling, offering visually engaging narratives that captivate audiences worldwide. However, the visual nature of comics presents a significant barrier for visually impaired readers, limiting their access to these engaging stories. In this work, we provide a pragmatic solution to this accessibility challenge by developing an automated system that generates text-based literary narratives from manga comics. Our approach aims to create an evocative and immersive prose that not only conveys the original narrative but also captures the depth and complexity of characters, their interactions, and the vivid settings in which they reside.To this end we make the following contributions: (1) We present a unified model, Magiv3, that excels at various functional tasks pertaining to comic understanding, such as localising panels, characters, texts, and speech-bubble tails, performing OCR, grounding characters etc. (2) We release human-annotated captions for over 3300 Japanese comic panels, along with character grounding annotations, and benchmark large vision-language models in their ability to understand comic images. (3) Finally, we demonstrate how integrating large vision-language models with Magiv3, can generate seamless literary narratives that allows visually impaired audiences to engage with the depth and richness of comic storytelling. Our code, trained model and dataset annotations are publicly available.