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Jungbin Cho, Junwan Kim, Jisoo Kim, Minseo Kim, Mingu Kang, Sungeun Hong, Tae-Hyun Oh, Youngjae Yu

Human motion is inherently continuous and dynamic, posing significant challenges for generative models. While discrete generation methods are widely used, they suffer from limited expressiveness and frame-wise noise artifacts. In contrast, continuous approaches produce smoother, more natural motion but often struggle to adhere to conditioning signals due to high-dimensional complexity and limited training data. To resolve this discord between discrete and continuous representations we introduce DisCoRD: Discrete Tokens to Continuous Motion via Rectified Flow Decoding, a novel method that leverages rectified flow to decode discrete motion tokens in the continuous, raw motion space. Our core idea is to frame token decoding as a conditional generation task, ensuring that DisCoRD captures fine-grained dynamics and achieves smoother, more natural motions. Compatible with any discrete-based framework, our method enhances naturalness without compromising faithfulness to the conditioning signals on diverse settings. Extensive evaluations demonstrate that DisCoRD achieves state-of-the-art performance, with FID of 0.032 on HumanML3D and 0.169 on KIT-ML. These results establish DisCoRD as a robust solution for bridging the divide between discrete efficiency and continuous realism. Code and checkpoints will be released.

Byung Hyun Lee, Wongi Jeong, Woojae Han, Kyoungbun Lee, Se Young Chun

Multiple instance learning (MIL) significantly reduced annotation costs via bag-level weak labels for large-scale images, such as histopathological whole slide images (WSIs). However, its adaptability to continual tasks with minimal forgetting has been rarely explored, especially on instance classification for localization. Weakly incremental learning for semantic segmentation has been studied for continual localization, but it focused on natural images, leveraging global relationships among hundreds of small patches (e.g., 16 x 16) using pre-trained models. This approach seems infeasible for MIL localization due to enormous amounts (up to 100,000) of large patches (e.g., 256 x 256) and no available global relationships such as cancer cells. To address these challenges, we propose Continual Multiple Instance Learning with Enhanced Localization (CoMEL), an MIL framework for both localization and adaptability with minimal forgetting. CoMEL consists of (1) Grouped Double Attention Transformer (GDAT) for efficient instance encoding, (2) Bag Prototypes-based Pseudo-Labeling (BPPL) for reliable instance pseudo-labeling, and (3) Orthogonal Weighted Low-Rank Adaptation (OWLoRA) to mitigate forgetting in both bag and instance classification. Extensive experiments on three public WSI datasets demonstrate superior performance of CoMEL, outperforming the prior arts by up to 11.00% in bag-level accuracy and up to 23.4% in localization accuracy under the continual MIL setup.

Ziyan Guo, Zeyu Hu, De Wen Soh, Na Zhao

Human motion generation and editing are key components of computer vision. However, current approaches in this field tend to offer isolated solutions tailored to specific tasks, which can be inefficient and impractical for real-world applications. While some efforts have aimed to unify motion-related tasks, these methods simply use different modalities as conditions to guide motion generation. Consequently, they lack editing capabilities, fine-grained control, and fail to facilitate knowledge sharing across tasks. To address these limitations and provide a versatile, unified framework capable of handling both human motion generation and editing, we introduce a novel paradigm: Motion-Condition-Motion, which enables the unified formulation of diverse tasks with three concepts: source motion, condition, and target motion. Based on this paradigm, we propose a unified framework, MotionLab, which incorporates rectified flows to learn the mapping from source motion to target motion, guided by the specified conditions. In MotionLab, we introduce the 1) MotionFlow Transformer to enhance conditional generation and editing without task-specific modules; 2) Aligned Rotational Position Encoding to guarantee the time synchronization between source motion and target motion; 3) Task Specified Instruction Modulation; and 4) Motion Curriculum Learning for effective multi-task learning and knowledge sharing across tasks. Notably, our MotionLab demonstrates promising generalization capabilities and inference efficiency across multiple benchmarks for human motion. Our code and additional video results are available at: https://diouo.github.io/motionlab.github.io/.

Peng Zheng, Junke Wang, Yi Chang, Yizhou Yu, Rui Ma, Zuxuan Wu

Recent advances in large language models (LLMs) have spurred interests in encoding images as discrete tokens and leveraging autoregressive (AR) frameworks for visual generation. However, the quantization process in AR-based visual generation models inherently introduces information loss that degrades image fidelity. To mitigate this limitation, recent studies have explored to autoregressively predict continuous tokens. Unlike discrete tokens that reside in a structured and bounded space, continuous representations exist in an unbounded, high-dimensional space, making density estimation more challenging and increasing the risk of generating out-of-distribution artifacts. Based on the above findings, this work introduces DisCon (Discrete-Conditioned Continuous Autoregressive Model), a novel framework that reinterprets discrete tokens as conditional signals rather than generation targets. By modeling the conditional probability of continuous representations conditioned on discrete tokens, DisCon circumvents the optimization challenges of continuous token modeling while avoiding the information loss caused by quantization. DisCon achieves a gFID score of 1.38 on ImageNet 256x256 generation, outperforming state-of-the-art autoregressive approaches by a clear margin. Project page: https://pengzheng0707.github.io/DisCon.

Ruonan Liu, Lin Zhu, Xijie Xiang, Lizhi Wang, Hua Huang

Spike-based imaging, inspired by the human visual system, offers several advantages, including high temporal resolution and low power consumption, but suffers from significant image degradation in low-light conditions due to noise interference. Restoring spike images under such conditions poses a significant challenge, as traditional frame-based or spike-based techniques are ill-suited to handle such severe noise and unique noise characteristics. This paper proposes a novel approach for restoring low-light spike images using noise-modeled diffusion models. By establishing a noise-embedded spike imaging model under low light, we model the forward diffusion process as the degradation of spike images with proportional and residual terms and incorporate deterministic and non-deterministic components with reverse shifting, enabling the model to capture the distinctive spike noise structure. Additionally, we utilize region mask image, dark current map and spike density value as conditions to further guide the restoration process by providing prompts for degradation regions, deterministic parameters and noise intensity, respectively. Experimental results demonstrate that our method significantly outperforms existing spike-based reconstruction and diffusion-based image restoration methods in both quantitative performance and visual quality. The code and dataset are available at https://github.com/BIT-Vision/SpikeDiffusion.

Hao Li, Ju Dai, Feng Zhou, Kaida Ning, Lei Li, Junjun Pan

While 3D facial animation has made impressive progress, challenges still exist in realizing fine-grained stylized 3D facial expression manipulation due to the lack of appropriate datasets. In this paper, we introduce the AUBlendSet, a 3D facial dataset based on AU-Blendshape representation for fine-grained facial expression manipulation across identities. AUBlendSet is a blendshape data collection based on 32 standard facial action units (AUs) across 500 identities, along with an additional set of facial postures annotated with detailed AUs. Based on AUBlendSet, we propose AUBlendNet to learn AU-Blendshape basis vectors for different character styles. AUBlendNet predicts, in parallel, the AU-Blendshape basis vectors of the corresponding style for a given identity mesh, thereby achieving stylized 3D emotional facial manipulation. We comprehensively validate the effectiveness of AUBlendSet and AUBlendNet through tasks such as stylized facial expression manipulation, speech-driven emotional facial animation, and emotion recognition data augmentation. Through a series of qualitative and quantitative experiments, we demonstrate the potential and importance of AUBlendSet and AUBlendNet in 3D facial animation tasks. To the best of our knowledge, AUBlendSet is the first dataset, and AUBlendNet is the first network for continuous 3D facial expression manipulation for any identity through facial AUs. Our source code is available at https://github.com/wslh852/AUBlendNet.git.

Li-Heng Chen, Zi-Xin Zou, Chang Liu, Tianjiao Jing, Yan-Pei Cao, Shi-Sheng Huang, Hongbo Fu, Hua Huang

Accurate surface reconstruction from unposed images is crucial for efficient 3D object or scene creation. However, it remains challenging, particularly for the joint camera pose estimation. Previous approaches have achieved impressive pose-free surface reconstruction results in dense-view settings, but could easily fail for sparse-view scenarios without sufficient visual overlap. In this paper, we propose a new technique for pose-free surface reconstruction, which follows triplane-based signed distance field (SDF) learning but regularizes the learning by explicit points sampled from ray-based diffusion of camera pose estimation. Our key contribution is a novel Geometric Consistent Ray Diffusion model (GCRayDiffusion), where we represent camera poses as neural bundle rays and regress the distribution of noisy rays via a diffusion model. More importantly, we further condition the denoising process of RGRayDiffusion using the triplane-based SDF of the entire scene, which provides effective 3D consistent regularization to achieve multi-view consistent camera pose estimation. Finally, we incorporate RGRayDiffusion into the triplane-based SDF learning by introducing on-surface geometric regularization from the sampling points of the neural bundle rays, which leads to highly accurate pose-free surface reconstruction results even for sparse-view inputs. Extensive evaluations on public datasets show that our GCRayDiffusion achieves more accurate camera pose estimation than previous approaches, with geometrically more consistent surface reconstruction results, especially given sparse-view inputs.

Zongheng Tang, Yi Liu, Yifan Sun, Yulu Gao, Jinyu Chen, Runsheng Xu, Si Liu

Collaborative perception shares information among different agents and helps solving problems that individual agents may face, e.g., occlusions and small sensing range. Prior methods usually separate the multi-agent fusion and multi-time fusion into two consecutive steps. In contrast, this paper proposes an efficient collaborative perception that aggregates the observations from different agents (space) and different times into a unified spatio-temporal space simultanesouly. The unified spatio-temporal space brings two benefits, i.e., efficient feature transmission and superior feature fusion. 1) Efficient feature transmission: each static object yields a single observation in the spatial temporal space, and thus only requires transmission only once (whereas prior methods re-transmit all the object features multiple times). 2) superior feature fusion: merging the multi-agent and multi-time fusion into a unified spatial-temporal aggregation enables a more holistic perspective, thereby enhancing perception performance in challenging scenarios. Consequently, our Collaborative perception with Spatio-temporal Transformer (CoST) gains improvement in both efficiency and accuracy. Notably, CoST is not tied to any specific method and is compatible with a majority of previous methods, enhancing their accuracy while reducing the transmission bandwidth.

Haodong Zhu, Wenhao Dong, Linlin Yang, Hong Li, Yuguang Yang, Yangyang Ren, Qingcheng Zhu, Zichao Feng, Changbai Li, Shaohui Lin 等

Leveraging the complementary characteristics of visible (RGB) and infrared (IR) imagery offers significant potential for improving object detection. In this paper, we propose WaveMamba, a cross-modality fusion method that efficiently integrates the unique and complementary frequency features of RGB and IR decomposed by Discrete Wavelet Transform (DWT). An improved detection head incorporating the Inverse Discrete Wavelet Transform (IDWT) is also proposed to reduce information loss and produce the final detection results. The core of our approach is the introduction of WaveMamba Fusion Block (WMFB), which facilitates comprehensive fusion across low-/high-frequency sub-bands. Within WMFB, the Low-frequency Mamba Fusion Block (LMFB), built upon the Mamba framework, first performs initial low-frequency feature fusion with channel swapping, followed by deep fusion with an advanced gated attention mechanism for enhanced integration. High-frequency features are enhanced using a strategy that applies an "absolute maximum" fusion approach. These advancements lead to significant performance gains, with our method surpassing state-of-the-art approaches and achieving average mAP improvements of 4.5% on four benchmarks.

Tingwei Li, Jun Bao, Zhenzhong Kuang, Buyu Liu

This work focuses on unsupervised 3D gaze estimation. Specifically, we adopt a learning-by-synthesis approach that trains a gaze prediction model using simulated data. Unlike existing methods that lack explicit and accurate control over facial images--particularly the eye regions--we propose a geometrically meaningful 3D representation that enables diverse, precise, and explicit control over illumination, eye regions, and gaze targets using only facial images. Given a sequence of facial images, our method constructs a mesh representation where each mesh is associated with 3D Gaussians, enabling explicit lighting control. To further enhance realism, we introduce eye-focused constraints, including a rotation symmetry protocol, as well as geometry and appearance losses for the eye regions, alongside conventional learning objectives. Additionally, we incorporate a virtual screen target and rotate the eyeballs accordingly, generating more accurate pseudo gaze directions paired with realistic facial images. We validate our approach through extensive experiments on three benchmarks. The results demonstrate that our trained gaze estimators outperform all unsupervised baselines and achieve performance comparable to cross-dataset approaches. Furthermore, our method generates the most visually realistic images, as confirmed by both objective and subjective image quality metrics. Our code is available at https://github.com/ATinyBites/ControllableGaze.

Chengbo Yuan, Geng Chen, Li Yi, Yang Gao

Egocentric videos provide valuable insights into human interactions with the physical world, which has sparked growing interest in the computer vision and robotics communities. A critical challenge in fully understanding the geometry and dynamics of egocentric videos is dense scene reconstruction. However, the lack of high-quality labeled datasets in this field has hindered the effectiveness of current supervised learning methods. In this work, we aim to address this issue by exploring an self-supervised dynamic scene reconstruction approach. We introduce **EgoMono4D**, a novel model that unifies the estimation of multiple variables necessary for *Ego*centric *Mono*cular *4D* reconstruction, including camera intrinsic, camera poses, and video depth, all within a fast feed-forward framework. Starting from pretrained single-frame depth and intrinsic estimation model, we extend it with camera poses estimation and align multi-frame results on large-scale unlabeled egocentric videos. We evaluate EgoMono4D in both in-domain and zero-shot generalization settings, achieving superior performance in dense pointclouds sequence reconstruction compared to all baselines. EgoMono4D represents the first attempt to apply self-supervised learning for pointclouds sequence reconstruction to the label-scarce egocentric field, enabling fast, dense, and generalizable reconstruction. The interactable visualization, code and trained models are released https://egomono4d.github.io/.

Jeongmin Yu, Susang Kim, Kisu Lee, Taekyoung Kwon, Won-Yong Shin, Ha Young Kim

Recent face anti-spoofing (FAS) methods have shown remarkable cross-domain performance by employing vision-language models like CLIP. However, existing CLIP-based FAS models do not fully exploit CLIP's patch embedding tokens, failing to detect critical spoofing clues. Moreover, these models rely on a single text prompt per class (e.g, 'live' or 'fake'), which limits generalization. To address these issues, we propose MVP-FAS, a novel framework incorporating two key modules: Multi-View Slot attention (MVS) and Multi-Text Patch Alignment (MTPA). Both modules utilize multiple paraphrased texts to generate generalized features and reduce dependence on domain-specific text. MVS extracts local detailed spatial features and global context from patch embeddings by leveraging diverse texts with multiple perspectives. MTPA aligns patches with multiple text representations to improve semantic robustness. Extensive experiments demonstrate that MVP-FAS achieves superior generalization performance, outperforming previous state-of-the-art methods on cross-domain datasets.

Aggelina Chatziagapi, Louis-Philippe Morency, Hongyu Gong, Michael Zollhöfer, Dimitris Samaras, Alexander Richard

We introduce AV-Flow, an audio-visual generative model that animates photo-realistic 4D talking avatars given only text input. In contrast to prior work that assumes an existing speech signal, we synthesize speech and vision jointly. We demonstrate human-like speech synthesis, synchronized lip motion, lively facial expressions and head pose; all generated from just text characters. The core premise of our approach lies in the architecture of our two parallel diffusion transformers. Intermediate highway connections ensure communication between the audio and visual modalities, and thus, synchronized speech intonation and facial dynamics (e.g., eyebrow motion). Our model is trained with flow matching, leading to expressive results and fast inference. In case of dyadic conversations, AV-Flow produces an always-on avatar, that actively listens and reacts to the audio-visual input of a user. Through extensive experiments, we show that our method outperforms prior work, synthesizing natural-looking 4D talking avatars.

Mark Yu, Wenbo Hu, Jinbo Xing, Ying Shan

We present TrajectoryCrafter, a novel approach to redirect camera trajectories for monocular videos. By disentangling deterministic view transformations from stochastic content generation, our method achieves precise control over user-specified camera trajectories. We propose a novel dual-stream conditional video diffusion model that concurrently integrates point cloud renders and source videos as conditions, ensuring accurate view transformations and coherent 4D content generation. Instead of leveraging scarce multi-view videos, we curate a hybrid training dataset combining web-scale monocular videos with static multi-view datasets, by our innovative double-reprojection strategy, significantly fostering robust generalization across diverse scenes. Extensive evaluations on multi-view and large-scale monocular videos demonstrate the superior performance of our method. Code and pre-trained model will be released.

Sara Rojas, Matthieu Armando, Bernard Ghanem, Philippe Weinzaepfel, Vincent Leroy, Grégory Rogez

Recovering the 3D geometry of a scene from a sparse set of uncalibrated images is a long-standing problem in computer vision. While recent learning-based approaches such as DUSt3R and MASt3R have demonstrated impressive results by directly predicting dense scene geometry, they are primarily trained on outdoor scenes with static environments and struggle to handle human-centric scenarios. In this work, we introduce HAMSt3R, an extension of MASt3R for joint human and scene 3D reconstruction from sparse, uncalibrated multi-view images. First, we exploit DUNE, a strong image encoder obtained by distilling, among others, the encoders from MASt3R and from a state-of-the-art Human Mesh Recovery (HMR) model, multi-HMR, for a better understanding of scene geometry and human bodies. Our method then incorporates additional network heads to segment people, estimate dense correspondences via DensePose, and predict depth in human-centric environments, enabling a more comprehensive 3D reconstruction. By leveraging the outputs of our different heads, HAMSt3R produces a dense point map enriched with human semantic information in 3D. Unlike existing methods that rely on complex optimization pipelines, our approach is fully feed-forward and efficient, making it suitable for real-world applications. We evaluate our model on EgoHumans and EgoExo4D, two challenging benchmarks containing diverse human-centric scenarios. Additionally, we validate its generalization to traditional multi-view stereo and multi-view pose regression tasks. Our results demonstrate that our method can reconstruct humans effectively while preserving strong performance in general 3D reconstruction tasks, bridging the gap between human and scene understanding in 3D vision.

Yesheng Zhang, Xu Zhao

This work presents a novel framework for Visual Localization (VL), that is, regressing camera rays from query images to derive camera poses. As an overparameterized representation of the camera pose, camera rays possess superior robustness in optimization.Of particular importance, Camera Ray Regression (CRR) is privacy-preserving, rendering it a viable VL approach for real-world applications. Thus, we introduce DINO-based Multi-Mappers, coined DIMM, to achieve VL by CRR.DIMM utilizes DINO as a scene-agnostic encoder to obtain powerful features from images. To mitigate ambiguity, the features integrate both local and global perception, as well as potential geometric constraint. Then, a scene-specific mapper head regresses camera rays from these features. It incorporates a semantic attention module for soft fusion of multiple mappers, utilizing the rich semantic information in DINO features. In extensive experiments on both indoor and outdoor datasets, our methods showcase impressive performance, revealing a promising direction for advancements in VL.

Yachun Mi, Yu Li, Weicheng Meng, Chaofeng Chen, Chen Hui, Shaohui Liu

The rapid growth of long-duration, high-definition videos has made efficient video quality assessment (VQA) a critical challenge. Existing research typically tackles this problem through two main strategies: reducing model parameters and resampling inputs. However, light-weight Convolution Neural Networks (CNN) and Transformers often struggle to balance efficiency with high performance due to the requirement of long-range modeling capabilities. Recently, the state-space model, particularly Mamba, has emerged as a promising alternative, offering linear complexity with respect to sequence length. Meanwhile, efficient VQA heavily depends on resampling long sequences to minimize computational costs, yet current resampling methods are often weak in preserving essential semantic information. In this work, we present MVQA, a Mamba-based model designed for efficient VQA along with a novel Unified Semantic and Distortion Sampling (USDS) approach. USDS combines semantic patch sampling from low-resolution videos and distortion patch sampling from original-resolution videos. The former captures semantically dense regions, while the latter retains critical distortion details. To prevent computation increase from dual inputs, we propose a fusion mechanism using pre-defined masks, enabling a unified sampling strategy that captures both semantic and quality information without additional computational burden. Experiments show that the proposed MVQA, equipped with USDS, achieve comparable performance to state-of-the-art methods while being 2xas fast and requiring only 1/5 GPU memory. Code is available at https://github.com/xiao-mi-d/MVQA

Honghui Xu, Chuangjie Fang, Yibin Wang, Jie Wu, Jianwei Zheng

Deep unfolding network (DUN) based pansharpening has shed new light on high-resolution/spectrum image acquisition, serving as a computational alternative to physical devices. While with both merits of deep feature learning and acceptable interpretability enjoyed, current pansharpening necessitates substantial effort in approximating the degradation matrices along the spatial and spectral dimensions, yet with performance hardly guaranteed within the complex scenarios. Moreover, as a key step during DUN update, current solutions rely solely on black-box networks to learn the data-driven priors, which further results in laborious architecture crafting and compromised interpretability. To counteract the dilemmas, we propose a new solution, namely RPCA-based Unfolding Network (RUN), which shrinks the original two degradations to only one. Specifically, grounded in the significant sparsity of spatial offset components, i.e., the difference between upsampled image and the desired target, we shift the original pansharpening issue into a novel Robust Principal Component Analysis (RPCA)-based paradigm. On that basis, the tricky approximation to the spatial degradation matrix as well as its transposed counterpart is naturally avoided. Specific for the prior learning step of RPCA unfolding, an efficient Nonlinear transformation-based Tensor Nuclear Norm (NTNN) is meticulously engineered, in which the computationally intensive Singular Value Decomposition is avoided with the aid of depthwise convolutions. More importantly, NTNN plays a plug-and-play role and can be easily embedded into Transformer/CNN architectures for the learning of both global and local features. Experimental results on multiple remote datasets demonstrate the superiority of the proposal over previous SOTA methods.

Fuyan Ma, Yiran He, Bin Sun, Shutao Li

Prompt learning has been widely adopted to efficiently adapt vision-language models (VLMs) like CLIP for various downstream tasks. Despite their success, current VLM-based facial expression recognition (FER) methods struggle to capture fine-grained textual-visual relationships, which are essential for distinguishing subtle differences between facial expressions. To address this challenge, we propose a multimodal prompt alignment framework for FER, called MPA-FER, that provides fine-grained semantic guidance to the learning process of prompted visual features, resulting in more precise and interpretable representations. Specifically, we introduce a multi-granularity hard prompt generation strategy that utilizes a large language model (LLM) like ChatGPT to generate detailed descriptions for each facial expression. The LLM-based external knowledge is injected into the soft prompts by minimizing the feature discrepancy between the soft prompts and the hard prompts. To preserve the generalization abilities of the pretrained CLIP model, our approach incorporates prototype-guided visual feature alignment, ensuring that the prompted visual features from the frozen image encoder align closely with class-specific prototypes. Additionally, we propose a cross-modal global-local alignment module that focuses on expression-relevant facial features, further improving the alignment between textual and visual features. Extensive experiments demonstrate our framework outperforms state-of-the-art methods on three FER benchmark datasets, while retaining the benefits of the pretrained model and minimizing computational costs.

Juan Yeo, Soonwoo Cha, Jiwoo Song, Hyunbin Jin, Taesup Kim

Vision-language models such as CLIP have recently propelled open-vocabulary dense prediction tasks by enabling recognition of a broad range of visual concepts. However, CLIP still struggles with fine-grained, region-level understanding, hindering its effectiveness on these dense prediction tasks. We identify two pivotal factors required to address this limitation: semantic coherence and fine-grained vision-language alignment. Current adaptation methods often improve fine-grained alignment at the expense of semantic coherence, and often rely on extra modules or supervised fine-tuning. To overcome these issues, we propose Any-to-Any Self-Distillation (ATAS), a novel approach that simultaneously enhances semantic coherence and fine-grained alignment by leveraging a model's own knowledge across all representation levels. Unlike prior methods, ATAS uses only unlabeled images and an internal self-distillation process to refine CLIP's representations, preserving local semantic consistency while sharpening local detail recognition. On open-vocabulary object detection and semantic segmentation benchmarks, ATAS achieves substantial performance gains, outperforming baseline CLIP models. These results validate the effectiveness of our approach and underscore the importance of jointly maintaining semantic coherence and fine-grained alignment for advanced open-vocabulary dense prediction.