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Junyi Guo, Jingxuan Zhang, Fangyu Wu, Huanda Lu, Qiufeng Wang, Wenmian Yang, Eng Gee Lim, Dongming Lu

Diffusion-based garment synthesis tasks primarily focus on the design phase in the fashion domain, while the garment production process remains largely underexplored. To bridge this gap, we introduce a new task: Flat Sketch to Realistic Garment Image (FS2RG), which generates realistic garment images by integrating flat sketches and textual guidance. FS2RG presents two key challenges: 1) fabric characteristics are solely guided by textual prompts, providing insufficient visual supervision for diffusion-based models, which limits their ability to capture fine-grained fabric details; 2) flat sketches and textual guidance may provide conflicting information, requiring the model to selectively preserve or modify garment attributes while maintaining structural coherence. To tackle this task, we propose HiGarment, a novel framework that comprises two core components: i) a multi-modal semantic enhancement mechanism that enhances fabric representation across textual and visual modalities, and ii) a harmonized cross-attention mechanism that dynamically balances information from flat sketches and text prompts, allowing controllable synthesis by generating either sketch-aligned (image-biased) or text-guided (text-biased) outputs. Furthermore, we collect Multi-modal Detailed Garment, the largest open-source dataset for garment generation. Experimental results and user studies demonstrate the effectiveness of HiGarment in garment synthesis. The code and dataset are available at https://github.com/Maple498/HiGarment.

Chen Liang, Wenguan Wang, Yi Yang

Building autonomous agents that can replicate human behavior in the realistic 3D world is a key step toward artificial general intelligence. This requires agents to be holistic goal achievers and to naturally adapt to environmental dynamics. In this work, we introduce ACTOR, an agent capable of performing high-level, long-horizon, abstract goals in 3D households, guided by its internal value similar to those of humans. ACTOR operates in a perceive-plan-act cycle, extending the ungrounded, scene-agnostic LLM controller with deliberate goal decomposition and decision-making through actively searching the behavior space, generating activity choices based on a hierarchical prior, and evaluating these choices using customizable value functions to determine the subsequent steps. Furthermore, we introduce BehaviorHub, a large-scale human behavior simulation dataset in scene-aware, complicated tasks. Considering the unaffordable acquisition of human-authored 3D human behavior data, we construct BehaviorHub by exploring the commonsense knowledge of LLMs learned from large corpora, and automatically aligning motion resources with 3D scene for knowledgeable generation. Extensive experiments on our established benchmark demonstrate that the proposed architecture leads to effective behavior planning and simulation. BehaviorHub also proves beneficial for downstream task development.

Peng Du, Hui Li, Han Xu, Paul Barom Jeon, Dongwook Lee, Daehyun Ji, Ran Yang, Feng Zhu

Discrete Wavelet Transform (DWT) has been widely explored to enhance the performance of image super-resolution (SR). Despite some DWT-based methods improving SR by capturing fine-grained frequency signals, most existing approaches neglect the interrelations among multi-scale frequency sub-bands, resulting in inconsistencies and unnatural artifacts in the reconstructed images. To address this challenge, we propose a Diffusion Transformer model based on image Wavelet spectra for SR (DTWSR). DTWSR incorporates the superiority of diffusion models and transformers to capture the interrelations among multi-scale frequency sub-bands, leading to a more consistence and realistic SR image. Specifically, we use a Multi-level Discrete Wavelet Transform (MDWT) to decompose images into wavelet spectra. A pyramid tokenization method is proposed which embeds the spectra into a sequence of tokens for transformer model, facilitating to capture features from both spatial and frequency domain. A dual-decoder is designed elaborately to handle the distinct variances in low-frequency (LF) and high-frequency (HF) sub-bands, without omitting their alignment in image generation. Extensive experiments on multiple benchmark datasets demonstrate the effectiveness of our method, with high performance on both perception quality and fidelity.

Hongyang He, Hongyang Xie, Haochen You, Victor Sanchez

Semi-supervised learning (SSL) is often hindered by learning biases when imbalanced datasets are used for training, which limits its effectiveness in real-world applications. In this paper, we propose Semi-ViM, a novel SSL framework based on Vision Mamba, a bidirectional state space model (SSM) that serves as a superior alternative to Transformer-based architectures for visual representation learning. Semi-ViM effectively deals with label imbalance and improves model stability through two key innovations: LyapEMA, a stability-aware parameter update mechanism inspired by Lyapunov theory, and SSMixup, a novel mixup strategy applied at the hidden state level of bidirectional SSMs. Experimental results on ImageNet-1K and ImageNet-LT demonstrate that Semi-ViM significantly outperforms state-of-the-art SSL models, achieving 85.40% accuracy with only 10% of the labeled data, surpassing Transformer-based methods such as Semi-ViT.

Haoyu Wu, Jingyi Xu, Hieu Le, Dimitris Samaras

Token merging can effectively accelerate various vision systems by processing groups of similar tokens only once and sharing the results across them. However, existing token grouping methods are often ad hoc and random, disregarding the actual content of the samples. We show that preserving high-information tokens during merging--those essential for semantic fidelity and structural details--significantly improves sample quality, producing finer details and more coherent, realistic generations. To do so, we propose an importance-based token merging method that prioritizes the most critical tokens in computational resource allocation, leveraging readily available importance scores, such as those from classifier-free guidance in diffusion models. Experiments show that our approach significantly outperforms baseline methods across multiple applications, including text-to-image synthesis, multi-view image generation, and video generation with various model architectures such as Stable Diffusion, Zero123++, AnimateDiff, or PixArt-\alpha.

Haitam Ben Yahia, Denis Korzhenkov, Ioannis Lelekas, Amir Ghodrati, Amirhossein Habibian

Video diffusion models have achieved impressive realism and controllability but are limited by high computational demands, restricting their use on mobile devices. This paper introduces the first mobile-optimized image-to-video diffusion model. Starting from a spatio-temporal UNet from Stable Video Diffusion (SVD), we reduce the computational cost by reducing the frame resolution, incorporating multi-scale temporal representations, and introducing two novel pruning schemas to reduce the number of channels and temporal blocks. Furthermore, we employ adversarial finetuning to reduce the denoising to a single step. Our model, coined as MobileVD, can generate latents for a 14x512x256 px clip in 1.7 seconds on a Xiaomi-14 Pro, with negligible quality loss. Our results are available at https://qualcomm-ai-research.github.io/mobile-video-diffusion

Youzhuo Wang, Jiayi Ye, Chuyang Xiao, Yiming Zhong, Heng Tao, Hang Yu, Yumeng Liu, Jingyi Yu, Yuexin Ma

Handover between a human and a dexterous robotic hand is a fundamental yet challenging task in human-robot collaboration. It requires handling dynamic environments and a wide variety of objects and demands robust and adaptive grasping strategies. However, progress in developing effective dynamic dexterous grasping methods is limited by the absence of high-quality, real-world human-to-robot handover datasets. Existing datasets primarily focus on grasping static objects or rely on synthesized handover motions, which differ significantly from real-world robot motion patterns, creating a substantial gap in applicability. In this paper, we introduce DexH2R, a comprehensive real-world dataset for human-to-robot handovers, built on a dexterous robotic hand. Our dataset captures a diverse range of interactive objects, dynamic motion patterns, rich visual sensor data, and detailed annotations. Additionally, to ensure natural and human-like dexterous motions, we utilize teleoperation for data collection, enabling the robot's movements to align with human behaviors and habits, which is a crucial characteristic for intelligent humanoid robots. Furthermore, we propose an effective solution, DynamicGrasp, for human-to-robot handover and evaluate various state-of-the-art approaches, including auto-regressive models and diffusion policy methods, providing a thorough comparison and analysis. We believe our benchmark will drive advancements in human-to-robot handover research by offering a high-quality dataset, effective solutions, and comprehensive evaluation metrics. Project is at https://dexh2r.github.io.

Yifan Liu, Shengjun Zhang, Chensheng Dai, Yang Chen, Hao Liu, Chen Li, Yueqi Duan

Modeling animatable human avatars from videos is a long-standing and challenging problem. While conventional methods require per-instance optimization, recent feed-forward methods have been proposed to generate 3D Gaussians with a learnable network.However, these methods predict independent Gaussians for each frame prediction without fully capturing the relations of Gaussians from different frames, which are hard to be animated by novel poses. To address this, we propose Human Gaussian Graph (HGG) to generate generalizable and animatable Gaussian representations. Specifically, we construct a dual-layer graph to model the relations between predicted Gaussians from multiple frames and SMPL mesh. We design an intra-node operation to aggregate various Gaussian information at different timesteps to benefit from video inputs. Furthermore, we propose an inter-node operation to support message passing between SMPL vertices. In this manner, we leverage the human structure prior to recover generalizable and animatable Gaussian representations.Experimental results on novel view synthesis and novel pose animation demonstrate the efficiency and generalization of our method.

Marshall Thomas, Edward Fish, Richard Bowden

Lip Reading, or Visual Automatic Speech Recognition (V-ASR), is a complex task requiring the interpretation of spoken language exclusively from visual cues, primarily lip movements and facial expressions. This task is especially challenging due to the absence of auditory information and the inherent ambiguity when visually distinguishing phonemes that have overlapping visemes, where different phonemes appear identical on the lips. Current methods typically attempt to predict words or characters directly from these visual cues, but this approach frequently encounters high error rates due to coarticulation effects and viseme ambiguity. We propose a novel two-stage, phoneme-centric framework for Visual Automatic Speech Recognition (V-ASR) that addresses these longstanding challenges. First, our model predicts a compact sequence of phonemes from visual inputs using a Video Transformer with a CTC head, thereby reducing the task complexity and achieving robust speaker invariance. This phoneme output then serves as the input to a fine-tuned Large Language Model (LLM), which reconstructs coherent words and sentences by leveraging broader linguistic context. Unlike existing methods that either predict words directly or rely on large-scale multimodal pre-training, our approach explicitly encodes intermediate linguistic structure while remaining highly data efficient. We demonstrate state-of-the-art performance on two challenging datasets, LRS2 and LRS3, where our method achieves significant reductions in Word Error Rate (WER) achieving a SOTA WER of 18.7 on LRS3 despite using 99.4% less labelled video data than the next best approach

Phillip Mueller, Talip Uenlue, Sebastian Schmidt, Marcel Kollovieh, Jiajie Fan, Stephan Günnemann, Lars Mikelsons

Precise geometric control in image generation is essential for fields like engineering & product design and creative industries to control 3D object features accurately in 2D image space. Traditional 3D editing approaches are time-consuming and demand specialized skills, while current image-based generative methods lack accuracy in geometric conditioning. To address these challenges, we propose GeoDiffusion, a training-free framework for accurate and efficient geometric conditioning of 3D features in image generation. GeoDiffusion employs a class-specific 3D object as a geometric prior to define keypoints and parametric correlations in 3D space. We ensure viewpoint consistency through a rendered image of a reference 3D object, followed by style transfer to meet user-defined appearance specifications. At the core of our framework is GeoDrag, improving accuracy and speed of drag-based image editing on geometry guidance tasks and general instructions on DragBench. Our results demonstrate that GeoDiffusion enables precise geometric modifications across various iterative design workflows.

Taiga Yamane, Ryo Masumura, Satoshi Suzuki, Shota Orihashi

Multi-View Pedestrian Tracking (MVPT) aims to track pedestrians in the form of a bird's eye view occupancy map from multi-view videos. End-to-end methods that detect and associate pedestrians within one model have shown great progress in MVPT. The motion and appearance information of pedestrians is important for the association, but previous end-to-end MVPT methods rely only on the current and its single adjacent past timestamp, discarding the past trajectories before that. This paper proposes a novel end-to-end MVPT method called Multi-View Trajectory Tracker (MVTrajecter) that utilizes information from multiple timestamps in past trajectories for robust association. MVTrajecter introduces trajectory motion cost and trajectory appearance cost to effectively incorporate motion and appearance information, respectively. These costs calculate which pedestrians at the current and each past timestamp are likely identical based on the information between those timestamps. Even if a current pedestrian could be associated with a false pedestrian at some past timestamp, these costs enable the model to associate that current pedestrian with the correct past trajectory based on other past timestamps. In addition, MVTrajecter effectively captures the relationships between multiple timestamps leveraging the attention mechanism. Extensive experiments demonstrate the effectiveness of each component in MVTrajecter and show that it outperforms the previous state-of-the-art methods.

Bo Wang, Huiyuan Fu, Zhiye Huang, Siru Zhang, Xin Wang, Huadong Ma

Exposure correction aims to restore over/under-exposed images to well-exposed ones using a single network. However, existing methods mainly handle non-extreme exposure conditions and struggle with the severe luminance and texture loss caused by extreme exposure. Through a thorough investigation, we find that the lack of high-quality benchmark datasets significantly limits progress in extreme exposure correction.To address this issue, we introduce the first Real-world Extreme Exposure Dataset, REED. By leveraging the burst shooting mode of cameras, we capture image sequences covering a luminance range from extremely dark to extremely bright. To prevent misalignment caused by camera motion and scene changes, we apply cropping and an improved SIFT algorithm to ensure precise alignment.We also propose a novel Context-Guided Luminance-Normalized Iterative Exposure Refinement Network. We employ Contrastive Loss and Luminance Normalizer to disentangle the coupled distribution of over/under-exposed images. In certain cases, luminance alone is insufficient for determining over/under-exposure, so we integrate semantic guidance into the Semantic-aware Exposure Diffusion Model to further enhance luminance and texture restoration. Inspired by the effectiveness of iterative correction in improving color and texture, we introduce the CLIP-Guided Iterative Refinement Strategy. Extensive experiments validate the superiority of our dataset and method. Our dataset is available at https://github.com/juvenoia/REED.

Ivan Sabolić, Matej Grcić, Siniša Šegvić

We propose VIBE, a model-agnostic framework that trains classifiers resilient to backdoor attacks. The key concept behind our approach is to treat malicious inputs and corrupted labels from the training dataset as observed random variables, while the actual clean labels are latent. VIBE then recovers the corresponding latent clean label posterior through variational inference. The resulting training procedure follows the expectation-maximization (EM) algorithm. The E-step infers the clean pseudolabels by solving an entropy-regularized optimal transport problem, while the M-step updates the classifier parameters via gradient descent. Being modular, VIBE can seamlessly integrate with recent advancements in self-supervised representation learning, which enhance its ability to resist backdoor attacks. We experimentally validate the method effectiveness against contemporary backdoor attacks on standard datasets, a large-scale setup with 1k classes, and a dataset poisoned with multiple attacks. VIBE consistently outperforms previous defenses across all tested scenarios.

Tianyu Zhang, Xin Luo, Li Li, Dong Liu

Diffusion-based image compression has shown remarkable potential for achieving ultra-low bitrate coding (less than 0.05 bits per pixel) with high realism, by leveraging the generative priors of large pre-trained text-to-image diffusion models. However, current approaches require a large number of denoising steps at the decoder to generate realistic results under extreme bitrate constraints, limiting their application in real-time compression scenarios. Additionally, these methods often sacrifice reconstruction fidelity, as diffusion models typically fail to guarantee pixel-level consistency. To address these challenges, we introduce StableCodec, which enables one-step diffusion for high-fidelity and high-realism extreme image compression with improved coding efficiency. To achieve ultra-low bitrates, we first develop an efficient Deep Compression Latent Codec to transmit a noisy latent representation for a single-step denoising process. We then propose a Dual-Branch Coding Structure, consisting of a pair of auxiliary encoder and decoder, to enhance reconstruction fidelity. Furthermore, we adopt end-to-end optimization with joint bitrate and pixel-level constraints. Extensive experiments on the CLIC 2020, DIV2K, and Kodak datasets demonstrate that StableCodec outperforms existing methods in terms of FID, KID and DISTS by a significant margin, even at bitrates as low as 0.005 bits per pixel, while maintaining strong fidelity. Additionally, StableCodec achieves inference speeds comparable to mainstream transform coding schemes. Code is available at our project repository.

Qian Liang, Ruixu Geng, Jinbo Chen, Haoyu Wang, Yan Chen, Yang Hu

Remote physiological measurement (RPM) based on video and radar has made significant progress in recent years. However, unimodal methods based solely on video or radar sensor have notable limitations due to their measurement principles, and multimodal RPM that combines these modalities has emerged as a promising direction. Despite its potential, the lack of large-scale multimodal data and the significant modality gap between video and radar pose substantial challenges in building robust video-radar RPM models. To handle these problems, we suggest leveraging unimodal pre-training and present the Spatial alignment and Temporal Matching (SATM) Adapter to effectively fine-tune pre-trained unimodal backbones into a multimodal RPM model. Given the distinct measurement principles of video- and radar-based methods, we propose Spatial Alignment to align the spatial distribution of their features. Furthermore, Temporal Matching is applied to mitigate waveform discrepancies between video and radar signals. By integrating these two modules into adapters, the unimodal backbones could retain their modality-specific knowledge while effectively extracting complementary features from each other. Extensive experiments across various challenging scenarios, including low light conditions and head motions, demonstrate that our approach significantly surpasses the state-of-the-art methods.

Zhiqi Pang, Chunyu Wang, Lingling Zhao, Junjie Wang

Color variations, a key challenge in the unsupervised visible-infrared person re-identification (UVI-ReID) task, have garnered significant attention. While existing UVI-ReID methods have made substantial efforts during the optimization phase to enhance the model's robustness to color variations, they often overlook the impact of color variations on the acquisition of pseudo-labels. To address this, in this paper, we focus on improving the robustness of pseudo-labels to color variations through data augmentation and propose an augmented and softened matching (ASM) method. Specifically, we first develop the cross-modality augmented matching (CAM) module, which performs channel augmentation on visible images to generate augmented images. Then, based on the fusion of the visible-infrared and augmented-infrared centroid similarity matrices, CAM establishes cross-modality correspondences that are robust to color variations. To increase training stability, we design a soft-labels momentum update (SMU) strategy, which converts traditional one-hot labels into soft-labels through momentum updates, thus adapting to CAM. During the optimization phase, we introduce the cross-modality soft contrastive loss and cross-modality hard contrastive loss to promote modality-invariant learning from the perspectives of shared and diversified features, respectively. Extensive experimental results validate the effectiveness of the proposed method, showing that ASM not only outperforms state-of-the-art unsupervised methods but also competes with some supervised methods.

Tianshu Huang, Akarsh Prabhakara, Chuhan Chen, Jay Karhade, Deva Ramanan, Matthew O'toole, Anthony Rowe

mmWave radars are compact, inexpensive, and durable sensors that are robust to occlusions and work regardless of environmental conditions, such as weather and darkness. However, this comes at the cost of poor angular resolution, especially for inexpensive single-chip radars, which are typically used in automotive and indoor sensing applications. Although many have proposed learning-based methods to mitigate this weakness, no standardized foundational models or large datasets for the mmWave radar have emerged, and practitioners have largely trained task-specific models from scratch using relatively small datasets.In this paper, we collect (to our knowledge) the largest available raw radar dataset with 1M samples (29 hours) and train a foundational model for 4D single-chip radar, which can predict 3D occupancy and semantic segmentation with quality that is typically only possible with much higher resolution sensors. We demonstrate that our Generalizable Radar Transformer (GRT) generalizes across diverse settings, can be fine-tuned for different tasks, and shows logarithmic data scaling of 20% per 10xdata. We also run extensive ablations on common design decisions, and find that using raw radar data significantly outperforms widely-used lossy representations, equivalent to a 10xincrease in training data. Finally, we estimate a total data requirement of ~100M samples (3000 hours) to fully exploit the potential of GRT.

Sunjae Yoon, Gwanhyeong Koo, Younghwan Lee, Ji Woo Hong, Chang D. Yoo

3D animation aims to generate a 3D animated video from an input image and a target 3D motion sequence. Recent advances in image-to-3D models enable the creation of animations directly from user-hand drawings. Distinguished from conventional 3D animation, drawing-based 3D animation is crucial to preserve artist's unique style properties, such as rough contours and distinct stroke patterns. However, recent methods still exhibit quality deterioration in style properties, especially under occlusions caused by overlapping body parts, leading to contour flickering and stroke blurring. This occurs due to a `stylization pose gap' between training and inference in stylization networks designed to preserve drawing styles in drawing-based 3D animation systems. The stylization pose gap denotes that input target poses used to train the stylization network are always in occlusion-free poses, while target poses encountered in an inference include diverse occlusions under dynamic motions. To this end, we propose Occlusion-robust Stylization Framework (OSF) for drawing-based 3D animation. We found that while employing object's edge can be effective input prior for guiding stylization, it becomes notably inaccurate when occlusions occur at inference. Thus, our proposed OSF provides occlusion-robust edge guidance for stylization network using optical flow, ensuring a consistent stylization even under occlusions. Furthermore, OSF operates in a single run instead of the previous two-stage method, achieving 2.4x faster inference and 2.1x less memory. Project is available at: github.io/Drawing-based-3D-Animation-page.

Miaowei Wang, Changjian Li, Amir Vaxman

We introduce Canonical Consolidation Fields (CanFields). This novel method interpolates arbitrary-length sequences of independently sampled 3D point clouds into a unified, continuous, and coherent deforming shape. Unlike prior methods that oversmooth geometry or produce topological and geometric artifacts, CanFields optimizes fine-detailed geometry and deformation jointly in an unsupervised fitting with two novel bespoke modules. First, we introduce a dynamic consolidator module that adjusts the input and assigns confidence scores, balancing the optimization of the canonical shape and its motion. Second, we represent the motion as a diffeomorphic flow parameterized by a smooth velocity field. We have validated our robustness and accuracy on more than 50 diverse sequences, demonstrating its superior performance even with missing regions, noisy raw scans, and sparse data. Our project page is at: https://wangmiaowei.github.io/CanFields.github.io/.

Yehonathan Litman, Fernando De la Torre, Shubham Tulsiani

Recent approaches for 3D relighting have shown promise in integrating 2D image relighting generative priors to alter the appearance of a 3D representation while preserving the underlying structure. Nevertheless, generative priors used for 2D relighting that directly relight from an input image do not take advantage of intrinsic properties of the subject that can be inferred or cannot consider multi-view data at scale, leading to subpar relighting. In this paper, we propose Lightswitch, a novel finetuned material-relighting diffusion framework that efficiently relights an arbitrary number of input images to a target lighting condition while incorporating cues from inferred intrinsic properties. By using multi-view and material information cues together with a scalable denoising scheme, our method consistently and efficiently relights dense multi-view data of objects with diverse material compositions. We show that our 2D relighting prediction quality exceeds previous state-of-the-art relighting priors that directly relight from images. We further demonstrate that LightSwitch matches or outperforms state-of-the-art diffusion inverse rendering methods in relighting synthetic and real objects in as little as 2 minutes.