Dynamic 3D reconstruction and point tracking in videos are typically treated as separate tasks, despite their deep connection. We propose St4RTrack, a feed-forward frame- work that simultaneously reconstructs and tracks dynamic video content in a world coordinate frame from RGB in- puts. This is achieved by predicting two appropriately de- fined pointmaps for a pair of frames captured at different moments. Specifically, we predict both pointmaps at the same moment, in the same world, capturing both static and dynamic scene geometry while maintaining 3D correspon- dences. Chaining these predictions through the video sequence with respect to a reference frame naturally computes long-range correspondences, effectively combining 3D reconstruction with 3D tracking. Unlike prior methods that rely heavily on 4D ground truth supervision, we employ a novel adaptation scheme based on a reprojection loss. We establish a new extensive benchmark for world-frame re- construction and tracking, demonstrating the effectiveness and efficiency of our unified, data-driven framework. Our code, model, and benchmark will be released.
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Person re-identification (ReID) is to match the person images under different camera views. Training ReID models necessitates a substantial amount of labeled real-world data, leading to high labeling costs and privacy issues. Although several ReID data synthetic methods are proposed to address these issues, they fail to generate images with new identities or real-world camera styles. In this paper, we propose a novel pedestrian generation pipeline, VIPerson, to generate camera-realistic pedestrian images with flexible Virtual Identities for the Person ReID task. VIPerson focuses on three key factors in data synthesis: (I) Virtual identity diversity: Enhancing the latent diffusion model with our proposed dropout text embedding, we flexibly generate random and hard identities. (II) Scalable cross-camera variations: VIPerson introduces scalable variations of scenes and poses within each identity. (III) Camera-realistic style: Adopting an identity-agnostic approach to transfer realistic styles, we avoid privacy exposure of real identities. Extensive experimental results across a broad range of downstream ReID tasks demonstrate the superiority of our generated dataset over existing methods. In addition, VIPerson can be adapted to the identity expansion scenario, which widens the application of our pipeline. The dataset and code of VIPerson are available at https://isee-laboratory.github.io/VIPerson/.
OmniCache: A Trajectory-Oriented Global Perspective on Training-Free Cache Reuse for Diffusion Transformer Models
PDF ↗Diffusion models have emerged as a powerful paradigm for generative tasks such as image synthesis and video generation, with Transformer architectures further enhancing performance. However, the high computational cost of diffusion Transformers--stemming from a large number of sampling steps and complex per-step computations--presents significant challenges for real-time deployment. In this paper, we introduce OmniCache, a training-free acceleration method that exploits the global redundancy inherent in the denoising process. Unlike existing methods that determine caching strategies based on inter-step similarities and tend to prioritize reusing later sampling steps, our approach originates from the sampling perspective of DIT models. We systematically analyze the model's sampling trajectories and strategically distribute cache reuse across the entire sampling process. This global perspective enables more effective utilization of cached computations throughout the diffusion trajectory, rather than concentrating reuse within limited segments of the sampling procedure. In addition, during cache reuse, we dynamically estimate the corresponding noise and filter it out to reduce its impact on the sampling direction. Extensive experiments demonstrate that our approach accelerates the sampling process while maintaining competitive generative quality, offering a promising and practical solution for efficient deployment of diffusion-based generative models.
Estimating human dance motion is a challenging task with various industrial applications. Recently, many efforts have focused on predicting human dance motion using either egocentric video or music as input. However, the task of jointly estimating human motion from both egocentric video and music remains largely unexplored. In this paper, we aim to develop a new method that predicts human dance motion from both egocentric video and music. In practice, the egocentric view often obscures much of the body, making accurate full-pose estimation challenging. Additionally, incorporating music requires the generated head and body movements to align well with both visual and musical inputs. We first introduce EgoAIST++, a new large-scale dataset that combines both egocentric views and music with more than 36 hours of dancing motion. Drawing on the success of diffusion models and Mamba on modeling sequences, we develop an EgoMusic Motion Network with a core Skeleton Mamba that explicitly captures the skeleton structure of the human body. We illustrate that our approach is theoretically supportive. Intensive experiments show that our method clearly outperforms state-of-the-art approaches and generalizes effectively to real-world data.
A single-pass driving clip frequently results in incomplete scanning of the road structure, making reconstructed scene expanding a critical requirement for sensor simulators to effectively regress driving actions. Although contemporary 3D Gaussian Splatting (3DGS) techniques achieve remarkable reconstruction quality, their direct extension through the integration of diffusion priors often introduces cumulative physical inconsistencies and compromises training efficiency. To address these limitations, we present RGE-GS, a novel expansive reconstruction framework that synergizes diffusion-based generation with reward-guided Gaussian integration. The RGE-GS framework incorporates two key innovations: First, we propose a reward network that learns to identify and prioritize consistently generated patterns prior to reconstruction phases, thereby enabling selective retention of diffusion outputs for spatial stability. Second, during the reconstruction process, we devise a differentiated training strategy that automatically adjust Gaussian optimization progress according to scene converge metrics, which achieving better convergence than baseline methods. Extensive evaluations of publicly available datasets demonstrate that RGE-GS achieves state-of-the-art performance in reconstruction quality.
Generating temporally-consistent high-fidelity videos can be computationally expensive, especially over longer temporal spans. More-recent Diffusion Transformers (DiTs)--- despite making significant headway in this context--- have only heightened such challenges as they rely on larger models and heavier attention mechanisms, resulting in slower inference speeds. In this paper, we introduce a method to accelerate video DiTs, termed Adaptive Caching (AdaCache), which is motivated by the fact that 'not all videos are created equal': meaning, some videos require fewer denoising steps to attain a reasonable quality than others. Building on this, we not only cache computations through the diffusion process, but also devise a caching schedule tailored to each video generation, maximizing the quality-latency trade-off. We further introduce a Motion Regularization (MoReg) scheme to utilize video information within AdaCache, essentially controlling the compute allocation based on motion content. Altogether, our plug-and-play contributions grant significant inference speedups (e.g. up to 4.7x on Open-Sora 720p - 2s video generation) without sacrificing the generation quality, across multiple video DiT baselines.
Shortcut learning, i.e., a model's reliance on undesired features not directly relevant to the task, is a major challenge that severely limits the applications of machine learning algorithms, particularly when deploying them to assist in making sensitive decisions, such as in medical diagnostics. In this work, we leverage recent advancements in machine learning to create an unsupervised framework that is capable of both detecting and mitigating shortcut learning in transformers. We validate our method on multiple datasets. Results demonstrate that our framework significantly improves both worst-group accuracy (samples misclassified due to shortcuts) and average accuracy, while minimizing human annotation effort. Moreover, we demonstrate that the detected shortcuts are meaningful and informative to human experts, and that our framework is computationally efficient, allowing it to be run on consumer hardware.
In structured light systems, measurement accuracy tends to decline significantly when evaluating complex textured surfaces, particularly at boundaries between different colors. To address this issue, this paper conducts a detailed analysis to develop an error model that illustrates the relationship between phase error and image characteristics, specifically the blur level, grayscale value, and grayscale gradient. Based on this model, a high-precision approach for measuring complex textured targets is introduced, employing a multiple filtering approach. This approach first applies a sequence of filters to vary the blur level of the captured patterns, allowing calculation of phase differences under different blur conditions. Then, these phase differences are used in the constructed error model to identify the critical parameter causing phase errors. Finally, phase recovery is performed using the calibrated parameter, effectively reducing errors caused by complex textures. Experimental comparisons exhibit that this method reduces the Mean Absolute Error (MAE) and Root Mean Square Error (RMSE) by 40.31% and 40.78%, respectively. In multiple experiments, its performance generally surpassed that of existing methods, demonstrating improved accuracy and robustness.
Generalized Category Discovery (GCD) aims to classify unlabeled data from both known and unknown categories by leveraging knowledge from labeled known categories. While existing methods have made notable progress, they often overlook a hidden stumbling block in GCD: distracted attention. Specifically, when processing unlabeled data, models tend to focus not only on key objects in the image but also on task-irrelevant background regions, leading to suboptimal feature extraction. To remove this stumbling block, we propose Attention Focusing (AF), an adaptive mechanism designed to sharpen the model's focus by pruning non-informative tokens. AF consists of two simple yet effective components: Token Importance Measurement (TIME) and Token Adaptive Pruning (TAP), working in a cascade. TIME quantifies token importance across multiple scales, while TAP prunes non-informative tokens by utilizing the multi-scale importance scores provided by TIME. AF is a lightweight, plug-and-play module that integrates seamlessly into existing GCD methods with minimal computational overhead. When incorporated into one prominent GCD method, SimGCD, AF achieves up to 15.4% performance improvement over the baseline with minimal computational overhead. The implementation code is provided in https://github.com/Afleve/AFGCD.
Vision-Language Models (VLMs) have shown remarkable capabilities across diverse visual tasks, including image recognition, video understanding, and Visual Question Answering (VQA) when explicitly trained for these tasks. Despite these advances, we find that present-day VLMs (including the proprietary GPT-4o) lack a fundamental cognitive ability: learning to localize specific objects in a scene by taking into account the context.In this work, we focus on the task of few-shot personalized localization, where a model is given a small set of annotated images (in-context examples) -- each with a category label and bounding box -- and is tasked with localizing the same object type in a query image. Personalized localization can be particularly important in cases of ambiguity of several related objects that can respond to a text or an object that is hard to describe with words.To provoke personalized localization abilities in models, we present a data-centric solution that fine-tunes them using carefully curated data from video object tracking datasets. By leveraging sequences of frames tracking the same object across multiple shots, we simulate instruction-tuning dialogues that promote context awareness. To reinforce this, we introduce a novel regularization technique that replaces object labels with pseudo-names, ensuring the model relies on visual context rather than prior knowledge. Our method significantly enhances few-shot localization performance of recent VLMs ranging from 7B to 72B in size, without sacrificing generalization, as demonstrated on several benchmarks tailored towards evaluating personalized localization abilities. This work is the first to explore and benchmark personalized few-shot localization for VLMs -- exposing critical weaknesses in present-day VLMs, and lays a foundation for future research in context-driven vision-language applications.
Despite recent advances in Rectified Flow Models (RFMs), unlocking their full potential for controlled generation tasks--such as inverse problems and image editing--remains a significant hurdle. Although RFMs and Diffusion Models (DMs) represent state-of-the-art approaches in generative modeling, their reliance on computationally demanding backpropagation through ODE solvers and inversion strategies often undermines efficiency and precision. In this paper, we present FlowChef, a novel training, inversion, and gradient-free inference-time steering strategy for RFMs that deterministically guides the denoising process. We first develop a theoretical and empirical understanding of the vector-field dynamics of RFMs in efficiently guiding the denoising trajectory. Specifically, leveraging the straightness and smooth Jacobian properties, we derive the mathematical relationship between gradients of rectified flow ODEs. We extend our theoretical findings to solve linear-inverse problems, image editing, classifier guidance, and many more tasks. We perform extensive evaluations and show that FlowChef significantly exceeds baselines in terms of performance, memory, and time requirements, achieving new state-of-the-art results. Remarkably, for the first time, it scales effortlessly to billion-parameter models such as Flux. Project Page: https://flowchef.github.io/
Large Language Models (LLMs), enhanced through agent tuning, have demonstrated remarkable capabilities in Chain-of-Thought (CoT) and tool utilization, significantly surpassing the performance of standalone models. However, the multimodal domain still lacks a large-scale, high-quality agent tuning dataset to unlock the full potential of multimodal large language models. To bridge this gap, we introduce MMAT-1M, the first million-scale multimodal agent tuning dataset designed to support CoT, reflection, and dynamic tool usage. Our dataset is constructed through a novel four-stage data engine: 1) We first curate publicly available multimodal datasets containing question-answer pairs; 2) Then, leveraging GPT-4o, we generate rationales for the original question-answer pairs and dynamically integrate API calls and Retrieval Augmented Generation (RAG) information through a multi-turn paradigm; 3) Furthermore, we refine the rationales through reflection to ensure logical consistency and accuracy, creating a multi-turn dialogue dataset with both Rationale and Reflection (RR); 4) Finally, to enhance efficiency, we optionally compress multi-turn dialogues into a One-turn Rationale and Reflection (ORR) format. By fine-tuning open-source multimodal models on the MMAT-1M, we observe significant performance gains. For instance, the InternVL2.5-8B-RR model achieves an average improvement of 2.7% across eight public benchmarks and 8.8% on the RAG benchmark Dyn-VQA, demonstrating the dataset's effectiveness in enhancing multimodal reasoning and tool-based capabilities. The dataset is publicly available at https://github.com/VIS-MPU-Agent/MMAT-1M.
We introduce Puppet-Master, an interactive video generator that captures the internal, part-level motion of objects, serving as a proxy for modeling object dynamics universally. Given an image of an object and a set of "drags" specifying the trajectory of a few points on the object, the model synthesizes a video where the object's parts move accordingly. To build Puppet-Master, we extend a pre-trained image-to-video generator to encode the input drags. We also propose all-to-first attention, an alternative to conventional spatial attention that mitigates artifacts caused by fine-tuning a video generator on out-of-domain data. The model is fine-tuned on Objaverse-Animation-HQ, a new dataset of curated part-level motion clips obtained by rendering synthetic 3D animations. Unlike real videos, these synthetic clips avoid confounding part-level motion with overall object and camera motion. We extensively filter sub-optimal animations and augment the synthetic renderings with meaningful drags that emphasize the internal dynamics of objects. We demonstrate that Puppet-Master learns to generate part-level motions, unlike other motion-conditioned video generators that primarily move the object as a whole. Moreover, Puppet-Master generalizes well to out-of-domain real images, outperforming existing methods on real-world benchmarks in a zero-shot manner.
Existing approaches to drone visual geo-localization predominantly adopt the image-based setting, where a single drone-view snapshot is matched with images from other platforms. Such task formulation, however, underutilizes the inherent video output of the drone and is sensitive to occlusions and viewpoint disparity. To address these limitations, we formulate a new video-based drone geo-localization task and propose the Video2BEV paradigm. This paradigm transforms the video into a Bird's Eye View (BEV), simplifying the subsequent inter-platform matching process. In particular, we employ Gaussian Splatting to reconstruct a 3D scene and obtain the BEV projection. Different from the existing transform methods, e.g., polar transform, our BEVs preserve more fine-grained details without significant distortion. To facilitate the discriminative intra-platform representation learning, our Video2BEV paradigm also incorporates a diffusion-based module for generating hard negative samples. To validate our approach, we introduce UniV, a new video-based geo-localization dataset that extends the image-based University-1652 dataset. UniV features flight paths at 30^\circ and 45^\circ elevation angles with increased frame rates of up to 10 frames per second (FPS). Extensive experiments on the UniV dataset show that our Video2BEV paradigm achieves competitive recall rates and outperforms conventional video-based methods. Compared to other competitive methods, our proposed approach exhibits robustness at lower elevations with more occlusions. The code is available at: https://github.com/HaoDot/Video2BEV-Open.
Demand for 2K video synthesis is rising with increasing consumer expectations for ultra-clear visuals.While diffusion transformers (DiTs) have demonstrated remarkable capabilities in high-quality video generation, scaling them to 2K resolution remains computationally prohibitive due to quadratic growth in memory and processing costs.In this work, we propose Turbo2K, an efficient and practical framework for generating detail-rich 2K videos while significantly improving training and inference efficiency. First, Turbo2K operates in a highly compressed latent space, reducing computational complexity and memory footprint, making high-resolution video synthesis feasible. However, the high compression ratio of the VAE and limited model size impose constraints on generative quality. To mitigate this, we introduce a knowledge distillation strategy that enables a smaller student model to inherit the generative capacity of a larger, more powerful teacher model. Our analysis reveals that, despite differences in latent spaces and architectures, DiTs exhibit structural similarities in their internal representations, facilitating effective knowledge transfer.Second, we design a hierarchical two-stage synthesis framework that first generates multi-level feature at lower resolutions before guiding high-resolution video generation. This approach ensures structural coherence and fine-grained detail refinement while eliminating redundant encoding-decoding overhead, further enhancing computational efficiency.Turbo2K achieves state-of-the-art efficiency, generating 5-second, 24fps, 2K videos with significantly reduced computational cost. Compared to existing methods, Turbo2K is up to 20xfaster for inference, making high-resolution video generation more scalable and practical for real-world applications.
Bokeh rendering methods play a key role in creating the visually appealing, softly blurred backgrounds seen in professional photography. While recent learning-based approaches show promising results, generating realistic Bokeh with controllable strength remains challenging. Existing methods require additional inputs and suffer from unrealistic Bokeh reproduction due to reliance on synthetic data. In this work, we propose Bokehlicious, a highly efficient network that provides intuitive control over Bokeh strength through an Aperture-Aware Attention mechanism, mimicking the physical lens aperture. To further address the lack of high-quality real-world data, we present RealBokeh, a novel dataset featuring 23,000 high-resolution (24-MP) images captured by professional photographers, covering diverse scenes with varied aperture and focal length settings. Evaluations on both our new RealBokeh and established Bokeh rendering benchmarks show that Bokehlicious consistently outperforms SOTA methods while significantly reducing computational cost and exhibiting strong zero-shot generalization. Our method and dataset further extend to defocus deblurring, achieving competitive results on the RealDOF benchmark. Our code and data will be public.
Deep learning algorithms are highly data-intensive, particularly for tasks requiring pixel-level annotations, such as semantic segmentation, which makes achieving pixel-level image understanding costly. Few-shot segmentation seeks to address this challenge by enabling models to segment novel objects using only a limited number of labeled support images as references. In this paper, we argue that the traditional image-to-mask decoding framework places excessive reliance on the quality of the support sample, which is prone to errors when encountering class bias. Thus, we propose a novel image-to-mask denoising learning paradigm for few-shot segmentation, transforming mask decoding into a denoising process to reduce the support reliance problem with the help of denoising diffusion models. We formulate our image-to-mask denoising learning process in two stages: an image corruption stage and a mask denoising stage. In the first stage, we introduce an adaptive image corruption method that perturbs the image based on regional semantics, motivated by the insight of perturbing data to populate low data density regions. In the second stage, we employ an in-model denoising paradigm, designing a network to facilitate support-to-query semantic propagation and mask denoising in a single forward pass. To enhance categorical discrimination for the denoising network, we incorporate discriminative attribute learning, which leverages base classes to train the model in distinguishing object categories and generalizing to novel classes. Extensive experiments and ablation studies validate the effectiveness of our approach, demonstrating that the proposed method achieves competitive performance across various benchmarks.
With the growing ease of capture of real-world 3D scenes, effective editing becomes essential for the use of captured 3D scan data in various graphics applications.We present ScanEdit, which enables functional editing of complex, real-world 3D scans from natural language text prompts.By leveraging the high-level reasoning capabilities of large language models (LLMs), we construct a hierarchical scene graph representation for an input 3D scan given its instance decomposition. We develop a hierarchically-guided, multi-stage prompting approach using LLMs to decompose general language instructions (that can be vague, without referencing specific objects) into specific, actionable constraints that are applied to our scene graph. Our scene optimization integrates LLM-guided constraints along with 3D-based physical plausibility objectives, enabling the generation of edited scenes that align with a variety of input prompts, from abstract, functional-based goals to more detailed, specific instructions. This establishes a foundation for intuitive, text-driven 3D scene editing in real-world scenes.
While fine-tuning diffusion models with reinforcement learning (RL) has demonstrated effectiveness in directly optimizing downstream objectives, existing RL frameworks are prone to overfitting the rewards, leading to outputs that deviate from the true data distribution and exhibit reduced diversity. To address this issue, we introduce entropy as a quantitative measure to enhance the exploratory capacity of diffusion models' denoising policies. We propose an adaptive mechanism that dynamically adjusts the application and magnitude of entropy and regularization, guided by real-time quality estimation of intermediate noised states. Theoretically, we prove the convergence of our entropy-enhanced policy optimization and establish two critical properties: 1) global entropy increases through training, ensuring robust exploration capabilities, and 2) entropy systematically decreases during the denoising process, enabling a phase transition from early-stage diversity promotion to late-stage distributional fidelity. Building on this foundation, we propose a plug-and-play RL module that adaptively controls entropy and optimizes denoising steps. Extensive evaluations demonstrate the theoretical soundness and empirical robustness of our method, achieving state-of-the-art quality-diversity trade-offs across benchmarks. Notably, our framework significantly improves the rewards and reduces denoising steps in training by up to 40%.
Plug-and-play methods for solving inverse problems have continuously improved over the years by incorporating more advanced image priors.Latent diffusion models are among the most powerful priors, making them a natural choice for solving inverse problems. However, existing approaches require multiple applications of an Autoencoder to transition between pixel and latent spaces during restoration, leading to high computational costs and degraded restoration quality. In this work, we introduce a new plug-and-play paradigm that operates entirely in the latent space of diffusion models. By emulating pixel-space degradations directly in the latent space through a short learning phase, we eliminate the need for the Autoencoder during restoration, enabling faster inference and improved restoration fidelity. We validate our method across various image restoration tasks and datasets, achieving significantly higher perceptual quality than previous methods while being 2.6-10x faster in inference and 1.7-7x faster when accounting for the learning phase of the latent operator.