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Seunghyun Lee, Tae-Kyun Kim

Latest diffusion models have shown promising results in category-level 6D object pose estimation by modeling the conditional pose distribution with depth image input. The existing methods, however, suffer from slow convergence during training, learning its encoder with the diffusion denoising network in end-to-end fashion, and require an additional network that evaluates sampled pose hypotheses to filter out low-quality pose candidates. In this paper, we propose a novel pipeline that tackles these limitations by two key components. First, the proposed method pre-trains the encoder with the direct pose regression head, and jointly learns the networks via the regression head and the denoising diffusion head, significantly accelerating training convergence while achieving higher accuracy. Second, sampling guidance via time-dependent score scaling is proposed s.t. the exploration-exploitation trade-off is effectively taken, eliminating the need for the additional evaluation network. The sampling guidance maintains multi-modal characteristics of symmetric objects at early denoising steps while ensuring high-quality pose generation at final steps. Extensive experiments on multiple benchmarks including REAL275, HouseCat6D, and ROPE, demonstrate that the proposed method, simple yet effective, achieves state-of-the-art accuracies even with single-pose inference, while being more efficient in both training and inference.

Ao Wang, Lihao Liu, Hui Chen, Zijia Lin, Jungong Han, Guiguang Ding

Object detection and segmentation are widely employed in computer vision applications, yet conventional models like YOLO series, while efficient and accurate, are limited by predefined categories, hindering adaptability in open scenarios. Recent open-set methods leverage text prompts, visual cues, or prompt-free paradigm to overcome this, but often compromise between performance and efficiency due to high computational demands or deployment complexity. In this work, we introduce YOLOE, which integrates detection and segmentation across diverse open prompt mechanisms within a single highly efficient model, achieving real-time seeing anything. For text prompts, we propose Re-parameterizable Region-Text Alignment (RepRTA) strategy. It refines pretrained textual embeddings via a re-parameterizable lightweight auxiliary network and enhances visual-textual alignment with zero inference and transferring overhead. For visual prompts, we present Semantic-Activated Visual Prompt Encoder (SAVPE). It employs decoupled semantic and activation branches to bring improved visual embedding and accuracy with minimal complexity. For prompt-free scenario, we introduce Lazy Region-Prompt Contrast (LRPC) strategy. It utilizes a built-in large vocabulary and specialized embedding to identify all objects, avoiding costly language model dependency. Extensive experiments show YOLOE's exceptional zero-shot performance and transferability with high inference efficiency and low training cost. Notably, on LVIS, with 3xless training cost and 1.4xinference speedup, YOLOE-v8-S surpasses YOLO-Worldv2-S by 3.5 AP. When transferring to COCO, YOLOE-v8-L achieves 0.6 AP^b and 0.4 AP^m gains over closed-set YOLOv8-L with nearly 4xless training time. Code and models are available at \href https://github.com/THU-MIG/yoloe here .

Kailai Zhou, Fuqiang Yang, Shixian Wang, Bihan Wen, Chongde Zi, Linsen Chen, Qiu Shen, Xun Cao

RGB-Thermal (RGBT) multispectral vision is essential for robust perception in complex environments. Most RGBT tasks follow a case-by-case research paradigm, relying on manually customized models to learn task-oriented representations. Nevertheless, this paradigm is inherently constrained by artificial inductive bias, modality bias, and data bottleneck. To address these limitations, we make the initial attempt to build a Generalized RGBT MultiSpectral foundation model (M-SpecGene), which aims to learn modality-invariant representations from large-scale broad data in a self-supervised manner. M-SpecGene provides new insights into multispectral fusion and integrates prior case-by-case studies into a unified paradigm. Considering the unique characteristic of information imbalance in RGBT data, we introduce the Cross-Modality Structural Sparsity (CMSS) metric to quantify the information density across two modalities. Then we develop the GMM-CMSS progressive masking strategy to facilitate a flexible, easy-to-hard, and object-centric pre-training process. Comprehensive experiments validate M-SpecGene's generalizability across eleven datasets for four RGBT downstream tasks.

Jianzhe Gao, Rui Liu, Wenguan Wang

Vision-language navigation (VLN) requires an agent to traverse complex 3D environments based on natural language instructions, necessitating a thorough scene understanding. While existing works equip agents with various scene representations to enhance spatial awareness, they often neglect the complex 3D geometry and rich semantics in VLN scenarios, limiting the ability to generalize across diverse and unseen environments. To address these challenges, this work proposes a 3D Gaussian Map that represents the environment as a set of differentiable 3D Gaussians and accordingly develops a navigation strategy for VLN. Specifically, Egocentric Scene Map is constructed online by initializing 3D Gaussians from sparse pseudo-lidar point clouds, providing informative geometric priors for scene understanding. Each Gaussian primitive is further enriched through Open-Set Semantic Grouping operation, which groups 3D Gaussians based on their membership in object instances or stuff categories within the open world, resulting in a unified 3D Gaussian Map. Building on this map, Multi-Level Action Prediction strategy, which combines spatial-semantic cues at multiple granularities, is designed to assist agents in decision-making. Extensive experiments conducted on three public benchmarks (i.e., R2R, R4R, and REVERIE) validate the effectiveness of our method.

Yuval Haitman, Oded Bialer

Radar-based object detection is essential for autonomous driving due to radar's long detection range. However, the sparsity of radar point clouds, especially at long range, poses challenges for accurate detection. Existing methods increase point density through temporal aggregation with ego-motion compensation, but this approach introduces scatter from dynamic objects, degrading detection performance. We propose DoppDrive, a novel Doppler-Driven temporal aggregation method that enhances radar point cloud density while minimizing scatter. Points from previous frames are shifted radially according to their dynamic Doppler component to eliminate radial scatter, with each point assigned a unique aggregation duration based on its Doppler and angle to minimize tangential scatter. DoppDrive is a point cloud density enhancement step applied before detection, compatible with any detector, and we demonstrate that it significantly improves object detection performance across various detectors and datasets. Our project page: https://yuvalhg.github.io/DoppDrive/

Haonan He, Yufeng Zheng, Jie Song

Photorealistic 3D head avatars are vital for telepresence, gaming, and VR. However, most methods focus solely on facial regions, ignoring natural hand-face interactions, such as a hand resting on the chin or fingers gently touching the cheek, which convey cognitive states like pondering. In this work, we present a novel framework that jointly learns detailed head avatars and the non-rigid deformations induced by hand-face interactions.There are two principal challenges in this task. First, naively tracking hand and face separately fails to capture their relative poses. To overcome this, we propose to combine depth order loss with contact regularization during pose tracking, ensuring correct spatial relationships between the face and hand. Second, no publicly available priors exist for hand-induced deformations, making them non-trivial to learn from monocular videos. To address this, we learn a PCA basis specific to hand-induced facial deformations from a face-hand interaction dataset. This reduces the problem to estimating a compact set of PCA parameters rather than a full spatial deformation field. Furthermore, inspired by physics-based simulation, we incorporate a contact loss that provides additional supervision, significantly reducing interpenetration artifacts and enhancing the physical plausibility of the results.We evaluate our approach on RGB(D) videos captured by an iPhone. Additionally, to better evaluate the reconstructed geometry, we construct a synthetic dataset of avatars with various types of hand interactions. We show that our method can capture better appearance and more accurate deforming geometry of the face than SOTA surface reconstruction methods.

Heng Jia, Linchao Zhu, Na Zhao

Despite recent advances in feed-forward 3D Gaussian Splatting, generalizable 3D reconstruction remains challenging, particularly in multi-view correspondence modeling. Existing approaches face a fundamental trade-off: explicit methods achieve geometric precision but struggle with ambiguous regions, while implicit methods provide robustness but suffer from slow convergence. We present H3R, a hybrid framework that addresses this limitation by integrating volumetric latent fusion with attention-based feature aggregation. Our framework consists of two complementary components: an efficient latent volume that enforces geometric consistency through epipolar constraints, and a camera-aware Transformer that leverages Plucker coordinates for adaptive correspondence refinement. By integrating both paradigms, our approach enhances generalization while converging 2xfaster than existing methods. Furthermore, we show that spatial-aligned foundation models (e.g., SD-VAE) substantially outperform semantic-aligned models (e.g., DINOv2), resolving the mismatch between semantic representations and spatial reconstruction requirements. Our method supports variable-number and high-resolution input views while demonstrating robust cross-dataset generalization. Extensive experiments show that our method achieves state-of-the-art performance across multiple benchmarks, with significant PSNR improvements of 0.59 dB, 1.06 dB, and 0.22 dB on the RealEstate10K, ACID, and DTU datasets, respectively. Code is available at https://github.com/JiaHeng-DLUT/H3R.

Arindam Dutta, Meng Zheng, Zhongpai Gao, Benjamin Planche, Anwesa Choudhuri, Terrence Chen, Amit K. Roy-Chowdhury, Ziyan Wu

Reconstructing clothed humans from a single image is a fundamental task in computer vision with wide-ranging applications. Although existing monocular clothed human reconstruction solutions have shown promising results, they often rely on the assumption that the human subject is in an occlusion-free environment. Thus, when encountering in-the-wild occluded images, these algorithms produce multiview inconsistent and fragmented reconstructions. Additionally, most algorithms for monocular 3D human reconstruction leverage geometric priors such as SMPL annotations for training and inference, which are extremely challenging to acquire in real-world applications. To address these limitations, we propose CHROME: Clothed Human Reconstruction with Occlusion-Resilience and Multiview-ConsistEncy from a Single Image, a novel pipeline designed to reconstruct occlusion-resilient 3D humans with multiview consistency from a single occluded image, without requiring either ground-truth geometric prior annotations or 3D supervision. Specifically, CHROME leverages a multiview diffusion model to first synthesize occlusion-free human images from the occluded input, compatible with off-the-shelf pose control to explicitly enforce cross-view consistency during synthesis. A 3D reconstruction model is then trained to predict a set of 3D Gaussians conditioned on both the occluded input and synthesized views, aligning cross-view details to produce a cohesive and accurate 3D representation. CHROME achieves significant improvements in terms of both novel view synthesis (upto 3 db PSNR) and geometric reconstruction under challenging conditions.

Chi-Jui Ho, Yash Belhe, Steve Rotenberg, Ravi Ramamoorthi, Tzu-Mao Li, Nicholas Antipa

End-to-end optimization, which integrates differentiable optics simulators with computational algorithms, enables the joint design of hardware and software for data-driven imaging systems. However, existing methods usually compromise physical accuracy by neglecting wave optics or off-axis effects due to the high computational cost of modeling both aberration and diffraction. This limitation raises concerns about the robustness of optimized designs. In this paper, we propose a differentiable optics simulator that accurately and efficiently models aberration and diffraction in compound optics and allows us to analyze the role and impact of diffraction in end-to-end optimization. Experimental results demonstrate that compared with ray-optics-based optimization, diffraction-aware optimization improves system robustness to diffraction blur. Through accurate wave optics modeling, we also apply the simulator to optimize the Fizeau interferometer and freeform optics elements. These findings underscore the importance of accurate wave optics modeling in robust end-to-end optimization. Our code is publicly available at: https://github.com/JerryHoTaiwan/DeepWaveOptics

Jiale Zhao, Xinyang Jiang, Junyao Gao, Yuhao Xue, Cairong Zhao

Unified vision-language models (VLMs) have recently shown remarkable progress, enabling a single model to flexibly address diverse tasks through different instructions within a shared computational architecture. This instruction-based control mechanism creates unique security challenges, as adversarial inputs must remain effective across multiple task instructions that may be unpredictably applied to process the same malicious content. In this paper, we introduce CrossVLAD, a new benchmark dataset carefully curated from MSCOCO with GPT-4-assisted annotations for systematically evaluating cross-task adversarial attacks on unified VLMs. CrossVLAD centers on the object-change objective--consistently manipulating a target object's classification across four downstream tasks--and proposes a novel success rate metric that measures simultaneous misclassification across all tasks, providing a rigorous evaluation of adversarial transferability. To tackle this challenge, we present CRAFT (Cross-task Region-based Attack Framework with Token-alignment), an efficient region-centric attack method. Extensive experiments on Florence-2 and other popular unified VLMs demonstrate that our method outperforms existing approaches in both overall cross-task attack performance and targeted object-change success rates, highlighting its effectiveness in adversarially influencing unified VLMs across diverse tasks.

Soorena Salari, Arash Harirpoush, Hassan Rivaz, Yiming Xiao

Anatomical landmark detection in medical images is essential for various clinical and research applications, including disease diagnosis and surgical planning. However, manual landmark annotation is time-consuming and requires significant expertise. Existing deep learning (DL) methods often require large amounts of well-annotated data, which are costly to acquire. In this paper, we introduce CABLD, a novel self-supervised DL framework for 3D brain landmark detection in unlabeled scans with varying contrasts by using only a single reference example. To achieve this, we employed an inter-subject landmark consistency loss with an image registration loss while introducing a 3D convolution-based contrast augmentation strategy to promote model generalization to new contrasts. Additionally, we utilize an adaptive mixed loss function to schedule the contributions of different sub-tasks for optimal outcomes. We demonstrate the proposed method with the intricate task of MRI-based 3D brain landmark detection. With comprehensive experiments on four diverse clinical and public datasets, including both T1w and T2w MRI scans at different MRI field strengths, we demonstrate that CABLD outperforms the state-of-the-art methods in terms of mean radial errors (MREs) and success detection rates (SDRs). Our framework provides a robust and accurate solution for anatomical landmark detection, reducing the need for extensively annotated datasets and generalizing well across different imaging contrasts. Our code is publicly available at https://github.com/HealthX-Lab/CABLD.

Yifan Zhan, Qingtian Zhu, Muyao Niu, Mingze Ma, Jiancheng Zhao, Zhihang Zhong, Xiao Sun, Yu Qiao, Yinqiang Zheng

In this paper, we highlight a critical yet often overlooked factor in most 3D human tasks, namely modeling complicated 3D human with with hand-held objects or loose-fitting clothing. It is known that the parameterized formulation of SMPL is able to fit human skin; while hand-held objects and loose-fitting clothing, are difficult to get modeled within the unified framework, since their movements are usually decoupled with the human body.To enhance the capability of SMPL skeleton in response to this situation, we propose a growth strategy that enables the joint tree of the skeleton to expand adaptively. Specifically, our method, called ToMiE, consists of parent joints localization and external joints optimization. For parent joints localization, we employ a gradient-based approach guided by both LBS blending weights and motion kernels.Once the external joints are obtained, we proceed to optimize their transformations in SE(3) across different frames, enabling rendering and explicit animation.ToMiE manages to outperform other methods across various cases with hand-held objects and loose-fitting clothing, not only in rendering quality but also by offering free animation of grown joints, thereby enhancing the expressive ability of SMPL skeleton for a broader range of applications.

Chenxin Li, Yifan Liu, Panwang Pan, Hengyu Liu, Xinyu Liu, Wuyang Li, Cheng Wang, Weihao Yu, Yiyang Lin, Yixuan Yuan

Developing systems that interpret diverse real-world signals remains a fundamental challenge in multimodal learning. Current approaches face significant obstacles from inherent modal heterogeneity. While existing methods attempt to enhance fusion through cross-modal alignment or interaction mechanisms, they often struggle to balance effective integration with preserving modality-specific information. We introduce InfoBridge, a novel framework grounded in conditional information maximization principles addressing these limitations. Our approach reframes multimodal fusion through two key innovations: (i) we formulate fusion as conditional mutual information optimization with integrated protective margin that simultaneously encourages cross-modal information sharing while safeguarding against over-fusion eliminating modal characteristics; and (ii) we enable fine-grained contextual fusion by leveraging modality-specific conditions to guide integration. Extensive evaluations across benchmarks demonstrate that InfoBridge consistently outperforms state-of-the-art multimodal architectures, establishing a principled approach that better captures complementary information across input signals. Project page: https://cuhk-aim-group.github.io/InfoBridge/.

Yue-Jiang Dong, Wang Zhao, Jiale Xu, Ying Shan, Song-Hai Zhang

Diffusion-based video depth estimation methods have achieved remarkable success with strong generalization ability. However, predicting depth for long videos remains challenging. Existing methods typically split videos into overlapping sliding windows, leading to accumulated scale discrepancies across different windows, particularly as the number of windows increases. Additionally, these methods rely solely on 2D diffusion priors, overlooking the inherent 3D geometric structure of video depths, which results in geometrically inconsistent predictions.In this paper, we propose DepthSync, a novel, training-free framework using diffusion guidance to achieve scale- and geometry-consistent depth predictions for long videos. Specifically, we introduce scale guidance to synchronize the depth scale across windows and geometry guidance to enforce geometric alignment within windows based on the inherent 3D constraints in video depths. These two terms work synergistically, steering the denoising process toward consistent depth predictions. Experiments on various datasets validate the effectiveness of our method in producing depth estimates with improved scale and geometry consistency, particularly for long videos.

Jialu Gao, K J Joseph, Fernando De La Torre

The task of realistically inserting a human from a reference image into a background scene is highly challenging, requiring the model to (1) determine the correct location and poses of the person and (2) perform high-quality personalization conditioned on the background. Previous approaches often treat them as separate problems, overlooking their interconnections, and typically rely on training to achieve high performance. In this work, we introduce a unified training-free pipeline that leverages pre-trained text-to-image diffusion models. We show that diffusion models inherently possess the knowledge to place people in complex scenes without requiring task-specific training. By combining inversion techniques with classifier-free guidance, our method achieves affordance-aware global editing, seamlessly inserting people into scenes. Furthermore, our proposed mask-guided self-attention mechanism ensures high-quality personalization, preserving the subject's identity, clothing, and body features from just a single reference image. To the best of our knowledge, we are the first to perform realistic human insertions into scenes in a training-free manner and achieve state-of-the-art results in diverse composite scene images with excellent identity preservation in backgrounds and subjects.

Weitian Zhang, Yichao Yan, Sijing Wu, Manwen Liao, Xiaokang Yang

Clothed avatar generation has wide applications in virtual and augmented reality, filmmaking, and more. While existing methods have made progress in creating animatable digital avatars, generating avatars with disentangled components (e.g., body, hair, and clothes) has long been a challenge. In this paper, we propose LayerAvatar, a novel feed-forward diffusion-based method capable of generating high-quality component-disentangled clothed avatars in seconds. We propose a layered UV feature plane representation, where components are distributed in different layers of the Gaussian-based UV feature plane with corresponding semantic labels. This representation can be effectively learned with current feed-forward generation pipelines, facilitating component disentanglement and enhancing details of generated avatars. Based on the well-designed representation, we train a single-stage diffusion model and introduce constrain terms to mitigate the severe occlusion issue of the innermost human body layer. Extensive experiments demonstrate the superior performances of our method in generating highly detailed and disentangled clothed avatars. In addition, we explore its applications in component transfer. The project page is available at https://olivia23333.github.io/LayerAvatar.

Florin-Alexandru Vasluianu, Tim Seizinger, Zongwei Wu, Radu Timofte

Illumination in practical scenarios is inherently complex, involving colored light sources, occlusions, and diverse material interactions that produce intricate reflectance and shading effects. However, existing methods often oversimplify this challenge by assuming a single light source or uniform, white-balanced lighting, leaving many of these complexities unaddressed. In this paper, we introduce CL3AN, the first large-scale, high-resolution dataset of its kind designed to facilitate the restoration of images captured under multiple Colored Light sources to their Ambient-Normalized counterparts. Through benchmarking, we find that leading approaches often produce artifacts--such as illumination inconsistencies, texture leakage, and color distortion--primarily due to their limited ability to precisely disentangle illumination from reflectance. Motivated by this insight, we achieve such a desired decomposition through a novel learning framework that leverages explicit chromaticity-luminance components guidance, drawing inspiration from the principles of the Retinex model. Extensive evaluations on existing benchmarks and our dataset demonstrate the effectiveness of our approach, showcasing enhanced robustness under non-homogeneous color lighting and material-specific reflectance variations, all while maintaining a highly competitive computational cost. The benchmark, codes, and models are available at www.github.com/fvasluianu97/RLN2.

Guibao Shen, Luozhou Wang, Jiantao Lin, Wenhang Ge, Chaozhe Zhang, Xin Tao, Di Zhang, Pengfei Wan, Guangyong Chen, Yijun Li 等

Recent advancements in text-to-image generation have been propelled by the development of diffusion models and multi-modality learning. However, since text is typically represented sequentially in these models, it often falls short in providing accurate contextualization and structural control. So the generated images do not consistently align with human expectations, especially in complex scenarios involving multiple objects and relationships. In this paper, we introduce the Scene Graph Adapter(SG-Adapter), leveraging the structured representation of scene graphs to rectify inaccuracies in the original text embeddings. The SG-Adapter's explicit and non-fully connected graph representation greatly improves the fully connected, transformer-based text representations. This enhancement is particularly notable in maintaining precise correspondence in scenarios involving multiple relationships. To address the challenges posed by low-quality annotated datasets like Visual Genome, we have manually curated a highly clean, multi-relational scene graph-image paired dataset MultiRels. Furthermore, we design three metrics derived from GPT-4V to effectively and thoroughly measure the correspondence between images and scene graphs. Both qualitative and quantitative results validate the efficacy of our approach in controlling the correspondence in multiple relationships.

Yifan Lu, Xuanchi Ren, Jiawei Yang, Tianchang Shen, Zhangjie Wu, Jun Gao, Yue Wang, Siheng Chen, Mike Chen, Sanja Fidler 等

We present InfiniCube, a scalable and controllable method to generate unbounded and dynamic 3D driving scenes with high fidelity.Previous methods for scene generation are constrained either by their applicability to indoor scenes or by their lack of controllability.In contrast, we take advantage of recent advances in 3D and video generative models to achieve large dynamic scene generation that allows flexible controls through HD maps, vehicle bounding boxes, and text descriptions.First, we construct a map-conditioned 3D voxel generative model to unleash its power for unbounded voxel world generation. Then, we re-purpose a video model and ground it on the voxel world through a set of pixel-aligned guidance buffers, synthesizing a consistent appearance on long-video generation for large-scale scenes.Finally, we propose a fast feed-forward approach that employs both voxel and pixel branches to lift videos to dynamic 3D Gaussians with controllable objects.Our method can generate controllable and realistic 3D driving scenes, and extensive experiments validate the effectiveness of our model design. Code will be released upon acceptance.

Qian Feng, JiaHang Tu, Mintong Kang, Hanbin Zhao, Chao Zhang, Hui Qian

Incremental unlearning (IU) is critical for pre-trained models to comply with sequential data deletion requests, yet existing methods primarily suppress parameters or confuse knowledge without explicit constraints on both feature and gradient level, resulting in superficial forgetting where residual information remains recoverable. This incomplete forgetting risks security breaches and disrupts retention balance, especially in IU scenarios. We propose FG-OrIU (Feature-Gradient Orthogonality for Incremental Unlearning), the first framework unifying orthogonal constraints on both features and gradients level to achieve deep forgetting, where the forgetting effect is irreversible. FG-OrIU decomposes feature spaces via Singular Value Decomposition (SVD), separating forgetting and remaining class features into distinct subspaces. It then enforces dual constraints: feature orthogonal projection on both forgetting and remaining classes, while gradient orthogonal projection prevents the reintroduction of forgotten knowledge and disruption to remaining classes during updates. Additionally, dynamic subspace adaptation merges newly forgetting subspaces and contracts remaining subspaces, ensuring a stable balance between removal and retention across sequential unlearning tasks. Extensive experiments demonstrate the effectiveness of our method.