We propose AV-Link, a unified framework for Video-to-Audio (A2V) and Audio-to-Video (A2V) generation that leverages the activations of frozen video and audio diffusion models for temporally-aligned cross-modal conditioning. The key to our framework is a Fusion Block that facilitates bidirectional information exchange between video and audio diffusion models through temporally-aligned self-attention operations. Unlike prior work that uses dedicated models for A2V and V2A tasks and relies on pretrained feature extractors, AV-Link achieves both tasks in a single self-contained framework, directly leveraging features obtained by the complementary modality (i.e. video features to generate audio, or audio features to generate video). Extensive evaluations demonstrate that AV-Link achieves substantial improvements in audio-video synchronization, outperforming more expensive baselines such as MovieGen V2A model.
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MiDSummer: Multi-Guidance Diffusion for Controllable Zero-Shot Immersive Gaussian Splatting Scene Generation
PDF ↗We present MiDSummer, a two-stage framework for generating immersive Gaussian Splatting scenes that leverages multiple diffusion guidance signals to enable structured layout control, enhanced physical realism, and improved visual quality.While 3D scene generation has seen significant recent advances, current approaches could benefit from: (1) achieving precise, reliable layout control while preserving open-world generalization and physical plausibility, (2) balancing high-level semantic reasoning with low-level, directly controllable geometric constraints, and (3) effectively utilizing layout knowledge for visual refinement. Our work addresses these challenges through a structured two-stage planning-assembly framework. For planning, we introduce a dual layout diffusion guidance approach to bridge semantic reasoning and geometric controllability. Our approach uniquely integrates LLMs' open-vocabulary reasoning with Graph Diffusion Models' (GDM) geometric precision by incorporating multi-level self-consistency scores over scene graph structures and layout bounding box parameters. This fusion enables fine-grained control over scene composition while ensuring physical plausibility and faithful prompt interpretation. For assembly, we propose a layout-guided optimization technique for scene refinement. We effectively incorporate layout priors obtained during the planning stage into a Stable Diffusion (SD)-based refinement process that jointly optimizes camera trajectories and scene splats. This layout-aware joint optimization, constrained by multi-view consistency, produces visually compelling immersive scenes that are structurally coherent and controllable.
VehicleMAE: View-asymmetry Mutual Learning for Vehicle Re-identification Pre-training via Masked AutoEncoders
PDF ↗Large-scale pre-training technology has achieved remarkable performance in diversified object re-identification (Re-ID) downstream tasks. Nevertheless, to our best knowledge, the pre-training model specifically for vehicle Re-ID, which focuses on tackling the challenge of multi-view variations, has not been fully investigated. In this paper, we first leverage a diffusion model to build a large-scale vehicle Re-ID benchmark dataset, dubbed "DiffVERI", containing over 1700K images from abundant multi-view annotations. In terms of this dataset, we further present VehicleMAE, a novel masked image modeling pre-training paradigm that learns view-invariant representations by performing mutual-distillation in a self-supervised manner. To be specific, the pipeline of VehicleMAE unfolds two core modules, i.e., view-asymmetry masked image modeling (VMIM) and past-to-present mutual-distillation (PPMD). Technically, VMIM consists of two homogeneous masked autoencoders (MAE) that simultaneously reconstruct the RGB pixels and multi-view semantic information of the specific vehicle body region via paired asymmetric mask sampling strategies. To progressively distill the knowledge of the model itself, PPMD considers the two MAEs in the current epoch and the previous one as the student models and the teacher models, respectively, which leverages the knowledge learned by the current student and the historical teacher for mutual feature-level distillation. Extensive experimental results have verified that the proposed pre-training paradigm on DiffVERI gains compelling downstream task performance for vehicle Re-ID.
Recent advances in diffusion models have significantly improved image generation and editing, but extending these capabilities to 3D assets remains challenging, especially for fine-grained edits that require multi-view consistency. Existing methods typically restrict editing to predetermined viewing angles, severely limiting their flexibility and practical applications.We introduce Edit360, a tuning-free framework that extends 2D modifications to multi-view consistent 3D editing. Built upon video diffusion models, Edit360 enables user-specific editing from arbitrary viewpoints while ensuring structural coherence across all views. The framework selects anchor views for 2D modifications and propagates edits across the entire 360-degree range. To achieve this, Edit360 introduces a novel Anchor-View Editing Propagation mechanism, which effectively aligns and merges multi-view information within the latent and attention spaces of diffusion models. The resulting edited multi-view sequences facilitate the reconstruction of high-quality 3D assets, enabling customizable 3D content creation.
EEGMirror: Leveraging EEG Data in the Wild via Montage-Agnostic Self-Supervision for EEG to Video Decoding
PDF ↗Generating high fidelity video from brain activity is an important milestone in brain decoding research. Previous works were mostly based on functional Magnetic Resonance Imaging (fMRI), whose low temporal resolution confines the ability of faithfully reflecting rapid brain activity, motivating us to turn to high temporal resolution brain signals like electroencephalography (EEG). However, EEG-to-video is challenging due to the complexity and nonstationarity of EEG signals and the scarcity of data annotations. Addressing these issues, we present **EEGMirror**. Firstly, we adopt neural quantization for converting nonstationary raw EEG signals into robust discrete representation. Afterwards, a masked self-supervision method with montage-agnostic position embedding (MAPE) is introduced. By MAPE, EEGMirror can process EEG data with various montages (number and position of channels) and thus can flexibly leverage different EEG datasets to acquire an effective EEG encoder, mitigating the lack of well-annotated EEG data. Next, multimodal contrastive learning is applied to align brain modality with dynamic changes and semantic information. Lastly, a fine-tuned inflated Stable Diffusion model is adopted to reconstruct video stimuli guided by visual and semantic information decoded from EEG signals. We show that EEGMirror outperforms the state-of-the-art performance in both semantic (82.1% vs 79.8%) and pixel (0.261 vs 0.256) levels. An exhaustive ablation study is also conducted to analyze our framework. Code: https://github.com/XuanhaoLiu/EEGMirror.
End-to-end autonomous driving has achieved remarkable progress by integrating perception, prediction, and planning into a fully differentiable framework. Yet, to fully realize its potential, an effective online trajectory evaluation is indispensable to ensure safety. By forecasting the future outcomes of a given trajectory, trajectory evaluation becomes much more effective. This goal can be achieved by employing a world model to capture environmental dynamics and predict future states. Therefore, we propose an end-to-end driving framework **WoTE**, which leverages a BEV **Wo**rld model to predict future BEV states for **T**rajectory **E**valuation. The proposed BEV world model is latency-efficient compared to image-level world models and can be seamlessly supervised using off-the-shelf BEV-space traffic simulators. We validate our framework on both the NAVSIM benchmark and the closed-loop Bench2Drive benchmark based on the CARLA simulator, achieving state-of-the-art performance. Code is released at https://github.com/liyingyanUCAS/WoTE.
Existing encoder-free vision-language models (VLMs) are rapidly narrowing the performance gap with their encoder-based counterparts, highlighting the promising potential for unified multimodal systems with structural simplicity and efficient deployment. We systematically clarify the performance gap between VLMs using pre-trained vision encoders, discrete tokenizers, and minimalist visual layers from scratch, deeply excavating the under-examined characteristics of encoder-free VLMs. We develop efficient strategies for encoder-free VLMs that rival mainstream encoder-based ones. After an in-depth investigation, we launch EVEv2.0, a new and improved family of encoder-free VLMs. We show that: (i) Properly decomposing and hierarchically associating vision and language within a unified model reduces interference between modalities. (ii) A well-designed training strategy enables effective optimization for encoder-free VLMs. Through extensive evaluation, our EVEv2.0 represents a thorough study for developing a decoder-only architecture across modalities, demonstrating superior data efficiency and strong vision-reasoning capability. Code is publicly available at: https://github.com/baaivision/EVE.
Given a source image, personalized text-to-image generation produces images preserving the identity and appearance while following the text prompts. Existing methods heavily rely on test-time optimization to achieve this customization. Although some recent works are dedicated to zero-shot personalization, they still require re-training when applied to different text-to-image diffusion models. In this paper, we instead propose a model-agnostic personalized method termed UniversalBooth. At the heart of our approach lies a novel cross-attention mechanism, where different blocks in the same diffusion scale share common square transformation matrices of key and value. In this way, the image encoder is decoupled from the diffusion architecture while maintaining its effectiveness. Moreover, the cross-attention performs hierarchically: the holistic attention first captures the global semantics of user inputs for textual combination with editing prompts, and the fine-grained attention divides the holistic attention scores for various local patches to enhance appearance consistency. To improve the performance when deployed on unseen diffusion models, we further devise an optimal transport prior to the model and encourage the attention scores allocated by cross-attention to fulfill the optimal transport constraint. Experiments demonstrate that our personalized generation model can be generalized to unseen text-to-image diffusion models with a wide spectrum of architectures and functionalities without any additional optimization, while other methods cannot. Meanwhile, it achieves comparable zero-shot personalization performance on seen architectures with existing works.
Low-light conditions significantly degrade the performance of high-level vision tasks. Existing approaches either enhance low-light images without considering normal illumination scenarios, leading to poor generalization, or are tailored to specific tasks. We propose TorchAdapt, a realtime adaptive feature enhancement framework that generalizes robustly across varying illumination conditions without degrading performance in well-lit scenarios. TorchAdapt consists of two complementary modules: the Torch module enhances semantic features beneficial for downstream tasks, while the Adapt module dynamically modulates these enhancements based on input content. Leveraging a novel light-agnostic learning strategy, TorchAdapt aligns feature representations of enhanced and well-lit images to produce powerful illumination-invariant features. Extensive experiments on multiple high-level vision tasks, including object detection, face detection, instance segmentation, semantic segmentation, and video object detection, demonstrate that TorchAdapt consistently outperforms state-of-the-art lowlight enhancement and task-specific methods in both lowlight and light-agnostic settings. TorchAdapt thus provides a unified, flexible solution for robust visual perception across diverse lighting conditions.
Visual Mamba networks (ViMs) extend the selective state space model (Mamba) to various vision tasks and demonstrate significant potential. As a promising compression technique, vector quantization (VQ) decomposes network weights into codebooks and assignments, significantly reducing memory usage and computational latency, thereby enabling the deployment of ViMs on edge devices. Although existing VQ methods have achieved extremely low-bit quantization (e.g., 3-bit, 2-bit, and 1-bit) in convolutional neural networks and Transformer-based networks, directly applying these methods to ViMs results in unsatisfactory accuracy. We identify several key challenges: 1) The weights of Mamba-based blocks in ViMs contain numerous outliers, significantly amplifying quantization errors. 2) When applied to ViMs, the latest VQ methods suffer from excessive memory consumption, lengthy calibration procedures, and suboptimal performance in the search for optimal codewords. In this paper, we propose ViM-VQ, an efficient post-training vector quantization method tailored for ViMs. ViM-VQ consists of two innovative components: 1) a fast convex combination optimization algorithm that efficiently updates both the convex combinations and the convex hulls to search for optimal codewords, and 2) an incremental vector quantization strategy that incrementally confirms optimal codewords to mitigate truncation errors. Experimental results demonstrate that ViM-VQ achieves state-of-the-art performance in low-bit quantization across various visual tasks.
The challenge of long video understanding lies in its high computational complexity and prohibitive memory cost, since the memory and computation required by transformer-based LLMs scale quadratically with input sequence length. We propose AuroraLong to address this challenge by replacing the LLM component in MLLMs with a linear RNN language model that handles input sequence of arbitrary length with constant-size hidden states. To further increase throughput and efficiency, we combine visual token merge with linear RNN models by reordering the visual tokens by their sizes in ascending order. Despite having only 2B parameters and being trained exclusively on public data, AuroraLong achieves performance comparable to Transformer-based models of similar size trained on private datasets across multiple video benchmarks. This demonstrates the potential of efficient, linear RNNs to democratize long video understanding by lowering its computational entry barrier. To our best knowledge, we are the first to use a linear RNN based LLM backbone in a LLaVA-like model for open-ended video understanding.
Visual object tracking and segmentation are becoming fundamental tasks for understanding human activities in egocentric vision. Recent research has benchmarked state-of-the-art methods and concluded that first person egocentric vision presents challenges compared to previously studied domains. However, these claims are based on evaluations conducted across significantly different scenarios. Many of the challenging characteristics attributed to egocentric vision are also present in third person videos of human-object activities. This raises a critical question: how much of the observed performance drop stems from the unique first person viewpoint inherent to egocentric vision versus the domain of human-object activities? To address this question, we introduce a new benchmark study designed to disentangle such factors. Our evaluation strategy enables a more precise separation of challenges related to the first person perspective from those linked to the broader domain of human-object activity understanding. By doing so, we provide deeper insights into the true sources of difficulty in egocentric tracking and segmentation, facilitating more targeted advancements on this task.
Animation colorization is a crucial part of real animation industry production. Long animation colorization has high labor costs. Therefore, automated long animation colorization based on the video generation model has significant research value. Existing studies are limited to short-term colorization. These studies adopt a local paradigm, fusing overlapping features to achieve smooth transitions between local segments. However, the local paradigm neglects global information, failing to maintain long-term color consistency. In this study, we argue that ideal long-term color consistency can be achieved through a dynamic global-local paradigm, i.e., dynamically extracting global color consistent features relevant to the current generation. Specifically, we propose LongAnimation, a novel framework, which mainly includes a SketchDiT, a Dynamic Global-Local Memory (DGLM), and a Color Consistency Reward. The SketchDiT captures hybrid reference features to support the DGLM module. The DGLM module employs a long video understanding model to dynamically compress global historical features and adaptively fuse them with the current generation features. To refine the color consistency, we introduce a Color Consistency Reward. During inference, we propose a color consistency fusion to smooth the video segment transition. Extensive experiments on both short-term (14 frames) and long-term (average 500 frames) animations show the effectiveness of LongAnimation in maintaining short-term and long-term color consistency for open-domain animation colorization task.
Feature-level fusion shows promise in collaborative perception (CP) through balanced performance and communication bandwidth trade-off. However, its effectiveness critically relies on input feature quality. The acquisition of high-quality features faces domain gaps from hardware diversity and deployment conditions, alongside temporal misalignment from transmission delays. These challenges degrade feature quality with cumulative effects throughout the collaborative network. In this paper, we present the Domain-And-Time Alignment (DATA) network, designed to systematically align features while maximizing their semantic representations for fusion. Specifically, we propose a Consistency-preserving Domain Alignment Module (CDAM) that reduces domain gaps through proximal-region hierarchical downsampling and observability-constrained discriminator. We further propose a Progressive Temporal Alignment Module (PTAM) to handle transmission delays via multi-scale motion modeling and two-stage compensation. Building upon the aligned features, an Instance-focused Feature Aggregation Module (IFAM) is developed to enhance semantic representations. Extensive experiments demonstrate that DATA achieves state-of-the-art performance on three typical datasets, maintaining robustness with severe communication delays and pose errors.
Recent character image animation methods based on diffusion models, such as Animate Anyone, have made significant progress in generating consistent and generalizable character animations. However, these approaches fail to produce reasonable associations between characters and their environments. To address this limitation, we introduce Animate Anyone 2, aiming to animate characters with environment affordance. Beyond extracting motion signals from source video, we additionally capture environmental representations as conditional inputs. The environment is formulated as the region with the exclusion of characters and our model generates characters to populate these regions while maintaining coherence with the environmental context. We propose a shape-agnostic mask strategy that more effectively characterizes the relationship between character and environment. Furthermore, to enhance the fidelity of object interactions, we leverage an object guider to extract features of interacting objects and employ spatial blending for feature injection. We also introduce a pose modulation strategy that enables the model to handle more diverse motion patterns. Experimental results demonstrate the superior performance of the proposed method.
PRISM: Reducing Spurious Implicit Biases in Vision-Language Models with LLM-Guided Embedding Projection
PDF ↗We introduce Projection-based Reduction of Implicit Spurious bias in vision-language Models (PRISM), a new data-free and task-agnostic solution for bias mitigation in VLMs like CLIP. VLMs often inherit and amplify biases in their training data, leading to skewed predictions.PRISM is designed to debias VLMs without relying on predefined bias categories or additional external data. It operates in two stages: first, an LLM is prompted with simple class prompts to generate scene descriptions that contain spurious correlations. Next, PRISM uses our novel contrastive-style debiasing loss to learn a projection that maps the embeddings onto a latent space that minimizes spurious correlations while preserving the alignment between image and text embeddings. Extensive experiments demonstrate that PRISM outperforms current debiasing methods on the commonly used Waterbirds and CelebA datasets We make our code public at: https://github.com/MahdiyarMM/PRISM.
VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling
PDF ↗We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of real-world scenes, while ensuring generalization to arbitrary text prompts, previous methods fine-tune 2D generative models to jointly model camera poses and multi-view images. However, these methods suffer from instability when extending 2D generative models to joint modeling due to the modality gap, which necessitates additional models to stabilize training and inference. In this work, we propose an architecture and a sampling strategy to jointly model multi-view images and camera poses when fine-tuning a video generation model. Our core idea is a dual-stream architecture that attaches a dedicated pose generation model alongside a pre-trained video generation model via communication blocks, generating multi-view images and camera poses through separate streams. This design reduces interference between the pose and image modalities. Additionally, we propose an asynchronous sampling strategy that denoises camera poses faster than multi-view images, allowing rapidly denoised poses to condition multi-view generation, reducing mutual ambiguity and enhancing cross-modal consistency. Trained on multiple large-scale real-world datasets (RealEstate10K, MVImgNet, DL3DV-10K, ACID), VideoRFSplat outperforms existing text-to-3D direct generation methods that heavily depend on post-hoc refinement via score distillation sampling, achieving superior results without such refinement. We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of real-world scenes, while ensuring generalization to arbitrary text prompts, previous methods fine-tune 2D generative models to jointly model camera poses and multi-view images. However, these methods suffer from instability when extending 2D generative models to joint modeling due to the modality gap, which necessitates additional models to stabilize training and inference. In this work, we propose an architecture and a sampling strategy to jointly model multi-view images and camera poses when fine-tuning a video generation model. Our core idea is a dual-stream architecture that attaches a dedicated pose generation model alongside a pre-trained video generation model via communication blocks, generating multi-view images and camera poses through separate streams. This design reduces interference between the pose and image modalities. Additionally, we propose an asynchronous sampling strategy that denoises camera poses faster than multi-view images, allowing rapidly denoised poses to condition multi-view generation, reducing mutual ambiguity and enhancing cross-modal consistency. Trained on multiple large-scale real-world datasets (RealEstate10K, MVImgNet, DL3DV-10K, ACID), VideoRFSplat outperforms existing text-to-3D direct generation methods that heavily depend on post-hoc refinement via score distillation sampling, achieving superior results without such refinement. Project page: https://gohyojun15.github.io/VideoRFSplat/
Low-light image enhancement (LLIE) is a fundamental task in computer vision. Its goal is to extract more useful information from dark regions. Many existing methods have made excellent strides in improving image brightness and enhancing texture details. However, these approaches often lead to overexposure in certain regions when dealing with unevenly illuminated images, resulting in the loss of original information within the images. To address this issue, we propose a Bezier surface constraint (BSCNet) method based on task decoupling to enhance low-light images with uneven brightness. Specifically, we design a diffusion model with a branch structure that separates the enhancement process into brightness adjustment and color restoration, enabling independent control over brightness uniformity. Additionally, we use Bezier surfaces as a learning target to impose smoothness constraints on the image, thereby addressing the issue of uneven brightness in the enhanced image. To counteract potential detail loss introduced by Bezier surfaces, we introduce a spatial-frequency reconstruction module based on the Fourier transform to enhance fine-grained texture information. Experimental comparisons of six generalized LLIE datasets show that our proposed method has demonstrated outstanding effectiveness.
Humans possess an exceptional ability to imagine 4D scenes, encompassing both motion and 3D geometry, from a single still image. This ability is rooted in our accumulated observations of similar scenes and an intuitive understanding of physics. In this paper, we aim to replicate this capacity in neural networks, specifically focusing on natural fluid imagery. Existing methods for this task typically employ simplistic 2D motion estimators to animate the image, leading to motion predictions that often defy physical principles, resulting in unrealistic animations. Our approach introduces a novel method for generating 4D scenes with physics-consistent animation from a single image. We propose the use of a physics-informed neural network that predicts motion for each surface point, guided by a loss term derived from fundamental physical principles, including the Navier-Stokes equations. To capture appearance, we predict feature-based 3D Gaussians from the input image and its estimated depth, which are then animated using the predicted motions and rendered from any desired camera perspective. Experimental results highlight the effectiveness of our method in producing physically plausible animations, showcasing significant performance improvements over existing methods. Our project page is \href https://physfluid.github.io/ https://physfluid.github.io/ .
The widespread availability of off-the-shelf machine learning models poses a challenge: which model, of the many available candidates, should be chosen for a given data analysis task? This question of model selection is traditionally answered by collecting and annotating a validation dataset---a costly and time-intensive process. We propose a method for active model selection, using predictions from candidate models to prioritize the labeling of test data points that efficiently differentiate the best candidate. Our method, CODA, performs consensus-driven active model selection by modeling relationships between classifiers, categories, and data points within a probabilistic framework. The framework uses the consensus and disagreement between models in the candidate pool to guide the label acquisition process, and Bayesian inference to update beliefs about which model is best as more information is collected. We validate our approach by curating a collection of 26 benchmark tasks capturing a range of model selection scenarios.CODA outperforms existing methods for active model selection significantly, reducing the annotation effort required to discover the best model by upwards of 70% compared to the previous state-of-the-art. We will make our code and data public. Code and data are available at https://github.com/justinkay/coda.