Current video generative foundation models primarily focus on text-to-video tasks, providing limited control for fine-grained video content creation. Although adapter-based approaches (e.g., ControlNet) enable additional controls with minimal fine-tuning, they encounter challenges when integrating multiple conditions, including: branch conflicts between independently trained adapters, parameter redundancy leading to increased computational cost, and suboptimal performance compared to full fine-tuning. To address these challenges, we introduce FullDiT, a unified foundation model for video generation that seamlessly integrates multiple conditions via unified full-attention mechanisms. By fusing multi-task conditions into a unified sequence representation and leveraging the long-context learning ability of full self-attention to capture condition dynamics, FullDiT reduces parameter overhead, avoids conditions conflict, and shows scalability and emergent ability. We further introduce FullBench for multi-task video generation evaluation. Experiments demonstrate that FullDiT achieves state-of-the-art results, highlighting the efficacy of full-attention in complex multi-task video generation.
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Wide2Long: Learning Lens Compression and Perspective Adjustment for Wide-Angle to Telephoto Translation
PDF ↗A translation framework that produces images as if they were captured with a telephoto lens, from images captured with a wide-angle lens, will help in reducing the necessity of complex, expensive and bulky lenses on smartphones. To this end, we propose an image-to-image translation pipeline to simulate the lens compression and perspective adjustment associated with this reconstruction, where the size of the main subject in the images remains the same. We judiciously design depth-based image layering, layer-wise in-painting, redundancy reduction and layer scaling modules to construct the desired tele-photo image, where the pipeline parameters are estimated by a convolutional network. Our approach is compatible with the related optical transformation, and hence, contents behind the main subject are enlarged and that before are diminished, achieving lens compression with appropriate perspective adjustment. Our pipeline performs well qualitatively and quantitatively on several source-target image pairs we have captured solely for this task, and also on images in-the-wild. We show that it can simulate the different amounts of lens compression associated with targeted 2x, 4x, 8xchanges in the focal length. Further, the pipeline is demonstrated to be effective for a sub-class of the lens-compression problem - portrait perspective distortion correction. We also provide an ablation study to show the significance of the various components in the pipeline.
Long-term temporal information is crucial for event-based perception tasks, as raw events only encode pixel brightness changes. Recent works show that when trained from scratch, recurrent models achieve better results than feedforward models in these tasks. However, when leveraging self-supervised pre-trained weights, feedforward models can outperform their recurrent counterparts. Current self-supervised learning (SSL) methods for event-based pre-training largely mimic RGB image-based approaches. They pre-train feedforward models on raw events within a short time interval, ignoring the temporal information of events. In this work, we introduce TESPEC, a self-supervised pre-training framework tailored for learning spatio-temporal information. TESPEC is well-suited for recurrent models, as it is the first framework to leverage long event sequences during pre-training. TESPEC employs the masked image modeling paradigm with a new reconstruction target. We design a novel method to accumulate events into pseudo grayscale videos containing high-level semantic information about the underlying scene, which is robust to sensor noise and reduces motion blur. Reconstructing this target thus requires the model to reason about long-term history of events. Extensive experiments demonstrate our state-of-the-art results in downstream tasks, including object detection, semantic segmentation, and monocular depth estimation. Project webpage: https://mhdmohammadi.github.io/TESPEC_webpage.
DistillDrive: End-to-End Multi-Mode Autonomous Driving Distillation by Isomorphic Hetero-Source Planning Model
PDF ↗End-to-end autonomous driving has been recently seen rapid development, exerting a profound influence on both industry and academia. However, the existing work places excessive focus on ego-vehicle status as their sole learning objectives and lacks of planning-oriented understanding, which limits the robustness of the overall decision-making prcocess. In this work, we introduce DistillDrive, an end-to-end knowledge distillation-based autonomous driving model that leverages diversified instance imitation to enhance multi-mode motion feature learning. Specifically, we employ a planning model based on structured scene representations as the teacher model, leveraging its diversified planning instances as multi-objective learning targets for the end-to-end model. Moreover, we incorporate reinforcement learning to enhance the optimization of state-to-decision mappings, while utilizing generative modeling to construct planning-oriented instances, fostering intricate interactions within the latent space. We validate our model on the nuScenes and NAVSIM datasets, achieving a 50 % reduction in collision rate and a 3-point improvement in closed-loop performance compared to the baseline model. Code and model are publicly available at https://github.com/YuruiAI/DistillDrive.
3D Gaussian inpainting, a critical technique for numerous applications in virtual reality and multimedia, has made significant progress with pretrained diffusion models. However, ensuring multi-view consistency, an essential requirement for high-quality inpainting, remains a key challenge. In this work, we present PAInpainter, a novel approach designed to advance 3D Gaussian inpainting by leveraging perspective-aware content propagation and consistency verification across multi-view inpainted images. Our method iteratively refines inpainting and optimizes the 3D Gaussian representation with multiple views adaptively sampled from a perspective graph. By propagating inpainted images as prior information and verifying consistency across neighboring views, PAInpainter substantially enhances global consistency and texture fidelity in restored 3D scenes. Extensive experiments demonstrate the superiority of PAInpainter over existing methods. Our approach achieves superior 3D inpainting quality, with PSNR scores of 26.03 dB and 29.51 dB on the SPIn-NeRF and NeRFiller datasets, respectively, highlighting its effectiveness and generalization capability. The code will be publicly available at \href https://pa-inpainter.github.io/ https://pa-inpainter.github.io .
GigaTok: Scaling Visual Tokenizers to 3 Billion Parameters for Autoregressive Image Generation
PDF ↗In autoregressive (AR) image generation, visual tokenizers compress images into compact discrete latent tokens, enabling efficient training of downstream autoregressive models for visual generation via next-token prediction. While scaling visual tokenizers improves image reconstruction quality, it often degrades downstream generation quality--a challenge not adequately addressed in existing literature. To address this, we introduce GigaTok, the first approach to simultaneously improve image reconstruction, generation, and representation learning when scaling visual tokenizers. We identify the growing complexity of latent space as the key factor behind the reconstruction vs. generation dilemma. To mitigate this, we propose semantic regularization, which aligns tokenizer features with semantically consistent features from a pre-trained visual encoder. This constraint prevents excessive latent space complexity during scaling, yielding consistent improvements in both reconstruction and downstream autoregressive generation. Building on semantic regularization, we explore three key practices for scaling tokenizers: (1) using 1D tokenizers for better scalability, (2) prioritizing decoder scaling when expanding both encoder and decoder, and (3) employing entropy loss to stabilize training for billion-scale tokenizers. By scaling to 3 billion parameters, GigaTok achieves state-of-the-art performance in reconstruction, downstream AR generation, and downstream AR representation quality.
Text-based person search aims to retrieve specific individuals across camera networks using natural language descriptions. However, current benchmarks often exhibit biases towards common actions like walking or standing, neglecting the critical need for identifying abnormal behaviors in real-world scenarios. To meet such demands, we propose a new task, text-based person anomaly search, locating pedestrians engaged in both routine or anomalous activities via text. To enable the training and evaluation of this new task, we construct a large-scale image-text Pedestrian Anomaly Behavior (PAB) benchmark, featuring a broad spectrum of actions, e.g., running, performing, playing soccer, and the corresponding anomalies, e.g., lying, being hit, and falling of the same identity. The training set of PAB comprises 1,013,605 synthesized image-text pairs of both normalities and anomalies, while the test set includes 1,978 real-world image-text pairs. To validate the potential of PAB, we introduce a cross-modal pose-aware framework, which integrates human pose patterns with identity-based hard negative pair sampling. Extensive experiments on the proposed benchmark show that synthetic training data facilitates the fine-grained behavior retrieval, and the proposed pose-aware method arrives at 84.93% recall@1 accuracy, surpassing other competitive methods.
Image restoration aims to recover high-quality images from degraded observations. When the degradation process is known, the recovery problem can be formulated as an inverse problem, and in a Bayesian context, the goal is to sample a clean reconstruction given the degraded observation. Recently, modern pretrained diffusion models have been used for image restoration by modifying their sampling procedure to account for the degradation process. However, these methods often rely on certain approximations that can lead to significant errors and compromised sample quality. In this paper, we propose a simple modification to existing diffusion-based restoration methods that exploits the frequency structure of the reverse diffusion process. Specifically, our approach, denoted as Frequency Guided Posterior Sampling (FGPS), introduces a time-varying low-pass filter in the frequency domain of the measurements, progressively incorporating higher frequencies during the restoration process. We provide the first rigorous analysis of the approximation error of FGPS for linear inverse problems under distributional assumptions on the space of natural images, demonstrating cases where previous works can fail dramatically. On real-world data, we develop an adaptive curriculum for our method's frequency schedule based on the underlying data distribution. FGPS significantly improves performance on challenging image restoration tasks including motion deblurring and image dehazing.
The planning of digital orthodontic treatment requires providing tooth alignment, which relays clinical experiences heavily and consumes a lot of time and labor to determine manually. In this work, we proposed an automatic tooth alignment neural network based on Swin-transformer. We first re-organized 3D point clouds based on dental arch lines and converted them into order-sorted multi-channel textures, improving both accuracy and efficiency. We then designed two new orthodontic loss functions that quantitatively evaluate the occlusal relationship between the upper and lower jaws. They are important clinical constraints, first introduced and lead to cutting-edge prediction accuracy. To train our network, we collected a large digital orthodontic dataset in more than 2 years, including various complex clinical cases. We will release this dataset after the paper's publishment and believe it will benefit the community. Furthermore, we proposed two new orthodontic dataset augmentation methods considering tooth spatial distribution and occlusion. We compared our method with most SOTA methods using this dataset, and extensive ablation studies and experiments demonstrated the high accuracy and efficiency of our method. Our dataset and source codes are available at https://californiachen.github.io/publications/2025ICCV/.
Human reaction generation represents a significant research domain for interactive AI, as humans constantly interact with their surroundings. Previous works focus mainly on synthesizing the reactive motion given a human motion sequence. This paradigm limits interaction categories to human-human interactions and ignores emotions that may influence reaction generation. In this work, we propose to generate 3D human reactions from RGB videos, which involves a wider range of interaction categories and naturally provides information about expressions that may reflect the subject's emotions. To cope with this task, we present HERO, a simple yet effective framework for Human rEaction geneRation from videOs. HERO considers both global and frame-level local representations of the video to extract the interaction intention, and then uses the extracted interaction intention to guide the synthesis of the reaction. Besides, local visual representations are continuously injected into the model to maximize the exploitation of the dynamic properties inherent in videos. Furthermore, the ViMo dataset containing paired Video-Motion data is collected to support the task. In addition to human-human interactions, these video-motion pairs also cover animal-human interactions and scene-human interactions. Extensive experiments demonstrate the superiority of our method.
Humans recognize objects after observing only a few examples, a remarkable capability enabled by their inherent language understanding of the real-world environment. Developing verbalized and interpretable representation can significantly improve model generalization in low-data settings. In this work, we propose Verbalized Representation Learning (VRL), a novel approach for automatically extracting human-interpretable features for object recognition using few-shot data. Our method uniquely captures inter-class differences and intra-class commonalities in the form of natural language by employing a Vision-Language Model (VLM) to identify key discriminative features between different classes and shared characteristics within the same class. These verbalized features are then mapped to numeric vectors through the VLM. The resulting feature vectors can be further utilized to train and infer with downstream classifiers. Experimental results show that, at the same model scale, VRL achieves a 24% absolute improvement over prior state-of-the-art methods while using 95% less data and a smaller model. Furthermore, compared to human-labeled attributes, the features learned by VRL exhibit a 20% absolute gain when used for downstream classification tasks.
FALCON: Resolving Visual Redundancy and Fragmentation in High-resolution Multimodal Large Language Models via Visual Registers
PDF ↗The incorporation of high-resolution visual input equips multimodal large language models (MLLMs) with enhanced visual perception capabilities for real-world tasks. However, most existing high-resolution MLLMs rely on a cropping-based approach to process images, which leads to fragmented visual encoding and a sharp increase in redundant tokens. To tackle these issues, we propose the FALCON model. FALCON introduces a novel visual register technique to simultaneously: 1) Eliminate redundant tokens at the stage of visual encoding. To directly address the visual redundancy present in the output of vision encoder, we propose a Register-based Representation Compacting (ReCompact) mechanism. This mechanism introduces a set of learnable visual registers designed to adaptively aggregate essential information while discarding redundancy. It enables the encoder to produce a more compact visual representation with a minimal number of output tokens, thus eliminating the need for an additional compression module. 2) Ensure continuity in visual encoding. To address the potential encoding errors caused by fragmented visual inputs, we develop a Register Interactive Attention (ReAtten) module. This module facilitates effective and efficient information exchange across sub-images by enabling interactions between visual registers. It ensures the continuity of visual semantics throughout the encoding. We conduct comprehensive experiments with FALCON on high-resolution benchmarks across a wide range of scenarios. FALCON demonstrates superior performance with a remarkable 9-fold reduction in visual tokens.
Intermediate Connectors and Geometric Priors for Language-Guided Affordance Segmentation on Unseen Object Categories
PDF ↗Language-guided Affordance Segmentation (LASO) aims to identify actionable object regions based on text instructions. At the core of its practicality is learning generalizable affordance knowledge that captures functional regions across diverse objects. However, current LASO solutions struggle to extend learned affordances to object categories that are not encountered during training. Scrutinizing these designs, we identify limited generalizability on unseen categories, stemming from (1) underutilized generalizable patterns in the intermediate layers of both 3D and text backbones, which impedes the formation of robust affordance knowledge, and (2) the inability to handle substantial variability in affordance regions across object categories due to a lack of structural knowledge of the target region.Towards this, we introduce a GeneraLized frAmework on uNseen CategoriEs (GLANCE), incorporating two key components: a cross-modal connector that links intermediate stages of the text and 3D backbones to enrich pointwise embeddings with affordance concepts, and a VLM-guided query generator that provides affordance priors by extracting a few 3D key points based on the intra-view reliability and cross-view consistency of their multi-view segmentation masks. Extensive experiments on two benchmark datasets demonstrate that GLANCE outperforms state-of-the-art methods (SoTAs), with notable improvements in generalization to unseen categories. Our code is available at https://anonymous.4open.science/r/GLANCE.
Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels (e.g., "walk, bend"), which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends limited Action Texts to arbitrary ones. Scene texts without explicit action labels can enhance the practicality of models in complex and diverse industries such as virtual human interaction, robot behavior generation, and film production, while also supporting the exploration of potential implicit behavior patterns. However, newly introduced Scene Texts may yield multiple reasonable output results, causing significant challenges in existing data, framework, and evaluation.To address this practical issue, we first create a new dataset, HumanML3D++, by extending texts of the largest existing dataset, HumanML3D. Secondly, we propose a simple yet effective framework that extracts action instructions from arbitrary texts and subsequently generates motions. Furthermore, we also benchmark this new setting with multi-solution metrics to address the inadequacies of existing single-solution metrics. Extensive experiments indicate that Text to Motion in this realistic setting is challenging, fostering new research in this practical direction. More details are available in https://github.com/RunqiWang77/TAAT.github.io.
Recovering missing modalities in multimodal learning has recently been approached using diffusion models to synthesize absent data conditioned on available modalities. However, existing methods often suffer from modality generation bias: while certain modalities are generated with high fidelity, others--such as video--remain challenging due to intrinsic modality gaps, leading to imbalanced training. To address this issue, we propose MD^2N (Multi-stage Duplex Diffusion Network), a novel framework for unbiased missing-modality recovery. MD^2N introduces a modality transfer module within a duplex diffusion architecture, enabling bidirectional generation between available and missing modalities through three stages: (1) global structure generation, (2) modality transfer, and (3) local cross-modal refinement. By training with duplex diffusion, both available and missing modalities generate each other in an intersecting manner, effectively achieving a balanced generation state.Extensive experiments demonstrate that MD^2N significantly outperforms existing state-of-the-art methods, achieving up to 4% improvement over IMDer on the CMU-MOSEI dataset. Project page: https://crystal-punk.github.io/.
Highlight What You Want: Weakly-Supervised Instance-Level Controllable Infrared-Visible Image Fusion
PDF ↗Infrared and visible image fusion (VIS-IR) aims to integrate complementary information from both source images to produce a fused image with enriched details. However, most existing fusion models lack controllability, making it difficult to customize the fused output according to user preferences. To address this challenge, we propose a novel weakly-supervised, instance-level controllable fusion model that adaptively highlights user-specified instances based on input text. Our model consists of two stages: pseudo-label generation and fusion network training. In the first stage, guided by observed multimodal manifold priors, we leverage text and manifold similarity as joint supervisory signals to train text-to-image response network (TIRN) in a weakly-supervised manner, enabling it to identify referenced semantic-level objects from instance segmentation outputs. To align text and image features in TIRN, we propose a multimodal feature alignment module (MFA), using manifold similarity to guide attention weight assignment for precise correspondence between image patches and text embeddings. Moreover, we employ spatial positional relationships to accurately select the referenced instances from multiple semantic-level objects. In the second stage, the fusion network takes source images and text as input, using the generated pseudo-labels for supervision to apply distinct fusion strategies for target and non-target regions. Experimental results show that our model achieves state-of-the-art fusion performance and accurately highlights user-defined instances. Code: https://github.com/GMY628/RIS-Fuse.
Generating immersive 360deg indoor panoramas from 2D top-down views has applications in virtual reality, interior design, real estate, and robotics. This task is challenging due to the lack of explicit 3D structure and the need for geometric consistency and photorealism. We propose Top2Pano, an end-to-end model for synthesizing realistic indoor panoramas from top-down views. Our method estimates volumetric occupancy to infer 3D structures, then uses volumetric rendering to generate coarse color and depth panoramas. These guide a diffusion-based refinement stage using ControlNet, enhancing realism and structural fidelity. Evaluations on two datasets show Top2Pano outperforms baselines, effectively reconstructing geometry, occlusions, and spatial arrangements. It also generalizes well, producing high-quality panoramas from schematic floorplans. Our results highlight Top2Pano's potential in bridging top-down views with immersive indoor synthesis.
Learning-based Multi-View Stereo (MVS) methods aim to predict depth maps for a sequence of calibrated images to recover dense point clouds. However, existing MVS methods often struggle with challenging regions, such as textureless regions and reflective surfaces, where feature matching fails. In contrast, monocular depth estimation inherently does not require feature matching, allowing it to achieve robust relative depth estimation in these regions. To bridge this gap, we propose MonoMVSNet, a novel monocular feature and depth guided MVS network that integrates powerful priors from a monocular foundation model into multi-view geometry. Firstly, the monocular feature of the reference view is integrated into source view features by the attention mechanism with a newly designed cross-view position encoding. Then, the monocular depth of the reference view is aligned to dynamically update the depth candidates for edge regions during the sampling procedure. Finally, a relative consistency loss is further designed based on the monocular depth to supervise the depth prediction. Extensive experiments demonstrate that MonoMVSNet achieves state-of-the-art performance on the DTU and Tanks-and-Temples datasets, ranking first on the Tanks-and-Temples Intermediate and Advanced benchmarks. The source code is available at https://github.com/JianfeiJ/MonoMVSNet.
We introduce Orchid, a unified latent diffusion model that learns a joint appearance-geometry prior to generate color, depth, and surface normal images in a single diffusion process. This unified approach is more efficient and coherent than current pipelines that use separate models for appearance and geometry. Orchid is versatile - it directly generates color, depth, and normal images from text, supports joint monocular depth and normal estimation with color-conditioned finetuning, and seamlessly inpaints large 3D regions by sampling from the joint distribution. It leverages a novel Variational Autoencoder (VAE) that jointly encodes RGB, relative depth, and surface normals into a shared latent space, combined with a latent diffusion model that denoises these latents. Our extensive experiments demonstrate that Orchid delivers competitive performance against SOTA task-specific methods for geometry prediction, even surpassing them in normal-prediction accuracy and depth-normal consistency. It also inpaints color-depth-normal images jointly, with more qualitative realism than existing multi-step methods.
LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion
PDF ↗Recovering 3D structures with open-vocabulary scene understanding from 2D images is a fundamental but daunting task. Recent developments have achieved this by performing per-scene optimization with embedded language information. However, they heavily rely on the calibrated dense-view reconstruction paradigm, thereby suffering from severe rendering artifacts and implausible semantic synthesis when limited views are available. In this paper, we introduce a novel generative framework, coined LangScene-X, to unify and generate 3D consistent multi-modality information for reconstruction and understanding. Powered by the generative capability of creating more consistent novel observations, we can build generalizable 3D language-embedded scenes from only sparse views.Specifically, we first train a TriMap video diffusion model that can generate appearance (RGBs), geometry (normals), and semantics (segmentation maps) from sparse inputs through progressive knowledge integration. Furthermore, we propose a Language Quantized Compressor (LQC), trained on large-scale image datasets, to efficiently encode language embeddings, enabling cross-scene generalization without per-scene retraining. Finally, we reconstruct the language surface fields by aligning language information onto the surface of 3D scenes, enabling open-ended language queries. Extensive experiments on real-world data demonstrate the superiority of our LangScene-X over state-of-the-art methods in terms of quality and generalizability.