In this paper, we propose VistaDream, a novel framework to reconstruct a 3D scene from a single-view image. Recent diffusion models enable generating high-quality novel-view images from a single-view input image. Most existing methods only concentrate on building the consistency between the input image and the generated images while losing the consistency between the generated images. VistaDream addresses this problem by a two-stage pipeline. In the first stage, VistaDream builds a global coarse 3D scaffold by zooming out a little step with inpainted boundaries and an estimated depth map. Then, on this global scaffold, we use iterative diffusion-based RGB-D inpainting to generate novel-view images to inpaint the holes of the scaffold. In the second stage, we further enhance the consistency between the generated novel-view images by a novel training-free Multiview Consistency Sampling (MCS) that introduces multi-view consistency constraints in the reverse sampling process of diffusion models. Experimental results demonstrate that without training or fine-tuning existing diffusion models, VistaDream achieves high-quality scene reconstruction and novel view synthesis using a single-view image and outperforms baseline methods by a large margin.
论文检索
输入标题、作者或关键词,从 2,701 篇学术成果中精准定位
Text-guided image editing aims to modify specific regions of an image according to natural language instructions while maintaining the general structure and the background fidelity. Existing methods utilize masks derived from cross-attention maps generated from diffusion models to identify the target regions for modification. However, since cross-attention mechanisms focus on semantic relevance, they struggle to maintain the image integrity. As a result, these methods often lack spatial consistency, leading to editing artifacts and distortions. In this work, we address these limitations and introduce LOCATEdit, which enhances cross-attention maps through a graph-based approach utilizing self-attention-derived patch relationships to maintain smooth, coherent attention across image regions, ensuring that alterations are limited to the designated items while retaining the surrounding structure. LOCATEdit consistently and substantially outperforms existing baselines on PIE-Bench, demonstrating its state-of-the-art performance and effectiveness on various editing tasks. Code can be found on https://github.com/criticalml-uw/LOCATEdit
"What cannot be measured cannot be improved" while likely never uttered by Lord Kelvin, summarizes effectively the driving force behind this work. This paper presents a detailed discussion of automated metrics for evaluating structured 3D reconstructions. Pitfalls of each metric are discussed, and an analysis through the lens of expert 3D modelers' preferences is presented. A set of systematic "unit tests" are proposed to empirically verify desirable properties, and context aware recommendations regarding which metric to use depending on application are provided. Finally, a learned metric distilled from human expert judgments is proposed and analyzed. The source code is available at https://github.com/s23dr/ wireframe-metrics-iccv2025.
Spatio-Spectral Pattern Illumination for Direct and Indirect Separation from a Single Hyperspectral Image
PDF ↗Hyperspectral imaging has proven effective for appearance inspection because it can identify material compositions and reveal hidden features. Similarly, direct/indirect separation provides essential information about surface appearance and internal conditions, including layer structures and scattering behaviors. This paper presents a novel illumination system incorporating dispersive optics to unify both advantages for scene analysis. In general, achieving distinct direct/indirect separation requires multiple images with varying patterns. In a hyperspectral scenario, using a hyperspectral camera or tunable filters extends exposure and measurement times, hindering practical application. Our proposed system enables the illumination of a wavelength-dependent, spatially shifted pattern. With proper consideration of reflectance differences, we demonstrate that robust separation of direct and indirect components for each wavelength can be achieved using a single hyperspectral image acquired under our single spatio-spectral pattern illumination.
Object goal navigation (ObjectNav) is a fundamental task in embodied AI, requiring an agent to locate a target object in previously unseen environments. This task is particularly challenging because it requires both perceptual and cognitive processes, including object recognition and decision-making. While substantial advancements in perception have been driven by the rapid development of visual foundation models, progress on the cognitive aspect remains constrained, primarily limited to either implicit learning through simulator rollouts or explicit reliance on predefined heuristic rules. Inspired by neuroscientific findings demonstrating that humans maintain and dynamically update fine-grained cognitive states during object search tasks in novel environments, we propose CogNav, a framework designed to mimic this cognitive process using large language models. Specifically, we model the cognitive process using a finite state machine comprising fine-grained cognitive states, ranging from exploration to identification. Transitions between states are determined by a large language model based on a dynamically constructed heterogeneous cognitive map, which contains spatial and semantic information about the scene being explored. Extensive evaluations on the HM3D, MP3D, and RoboTHOR benchmarks demonstrate that our cognitive process modeling significantly improves the success rate of ObjectNav at least by relative 14% over the state-of-the-arts. The code has been submitted and will be released upon acceptance.
Current virtual try-on methods primarily enhance performance through network optimization, employing strategies such as coarse-to-fine structures and ReferenceNet to inject clothing information. However, these methods are often constrained by the limited quantity and diversity of training samples, which ultimately restricts their potential for further improvement. To address this challenge, we propose a unified, mask-free virtual try-on framework. Our approach leverages the inherent strengths of latent diffusion models to enhance the capability of each pipeline component to accurately model the target distribution, thereby achieving superior performance. Specifically, we introduce a text-driven pseudo-input preparation strategy that significantly increases the diversity of clothing regions within the generated person pseudo-samples. This encourages the generator to focus on variations in these areas and improves the model's generalization capability. Within the generator itself, we develop a gated manipulation mechanism to prevent weight forgetting and reduce training costs. Furthermore, we incorporate a texture-aware injection module to explicitly integrate human-perceptible clothing texture information into the generation process. During inference, we propose a refining conditional inference strategy that mitigates the randomness introduced by Gaussian noise. This effectively preserves identity information and fine clothing details in the final results. Extensive experiments demonstrate that our method outperforms existing state-of-the-art virtual try-on approaches.
Divide-and-Conquer for Enhancing Unlabeled Learning, Stability, and Plasticity in Semi-supervised Continual Learning
PDF ↗Semi-supervised continual learning (SSCL) seeks to leverage both labeled and unlabeled data in a sequential learning setup, aiming to reduce annotation costs while managing continual data arrival. SSCL introduces complex challenges, including ensuring effective unlabeled learning (UL), while balancing memory stability (MS) and learning plasticity (LP). Previous SSCL efforts have typically focused on isolated aspects of the three, while this work presents USP, a divide-and-conquer framework designed to synergistically enhance these three aspects: (1) Feature Space Reservation (FSR) strategy for LP, which constructs reserved feature locations for future classes by shaping old classes into an equiangular tight frame; (2) Divide-and-Conquer Pseudo-labeling (DCP) approach for UL, which assigns reliable pseudo-labels across both high- and low-confidence unlabeled data; and (3) Class-mean-anchored Unlabeled Distillation (CUD) for MS, which reuses DCP's outputs to anchor unlabeled data to stable class means for distillation to prevent forgetting. Comprehensive evaluations show USP outperforms prior SSCL methods, with gains up to 5.94% in the last accuracy, validating its effectiveness. The code is available at https://github.com/NJUyued/USP4SSCL.
Intellectual property (IP) protection for diffusion models is a critical concern, given the significant resources and time required for their development. To effectively safeguard the IP of diffusion models, a key step is enabling the comparison of unique identifiers (fingerprints) between suspect and victim models. However, performing robust and effective fingerprint comparisons among diffusion models remains an under-explored challenge, particularly for diffusion models that have already been released. To address this, in this work, we propose DiffIP, a novel framework for robust and effective fingerprint comparison between suspect and victim diffusion models. Extensive experiments demonstrate the efficacy of our framework.
Human perceptual systems excel at inducing and recognizing objects across both known and novel categories, a capability far beyond current machine learning frameworks. While generalized category discovery (GCD) aims to bridge this gap, existing methods predominantly focus on optimizing objective functions. We present an orthogonal solution, inspired by the human cognitive process for novel object understanding: decomposing objects into visual primitives and establishing cross-knowledge comparisons. We propose ConGCD, which establishes primitive-oriented representations through high-level semantic reconstruction, binding intra-class shared attributes via deconstruction. Mirroring human preference diversity in visual processing, where distinct individuals leverage dominant or contextual cues, we implement dominant and contextual consensus units to capture class-discriminative patterns and inherent distributional invariants, respectively. A consensus scheduler dynamically optimizes activation pathways, with final predictions emerging through multiplex consensus integration. Extensive evaluations across coarse- and fine-grained benchmarks demonstrate ConGCD's effectiveness as a consensus-aware paradigm. Code is available at: https://github.com/lytang63/ConGCD.
Co-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping between audio and visual content, further complicated by the scarcity of large-scale public datasets and high computational demands. We propose a lightweight framework that utilizes 2D full-body skeletons as an efficient auxiliary condition to bridge audio signals with visual outputs. Our approach introduces a diffusion model conditioned on fine-grained audio segments and a skeleton extracted from the speaker's reference image, predicting skeletal motions through skeleton-audio feature fusion to ensure strict audio coordination and body shape consistency. The generated skeletons are then fed into an off-the-shelf human video generation model with the speaker's reference image to synthesize high-fidelity videos. To democratize research, we present CSG-405--the first public dataset with 405 hours of high-resolution videos across 71 speech types, annotated with 2D skeletons and diverse speaker demographics. Experiments show that our method exceeds state-of-the-art approaches in visual quality and synchronization while generalizing across speakers and contexts. Code, models, and CSG-405 are publicly released at https://mpi-lab.github.io/Democratizing-CSG
We present Exact Volumetric Ellipsoid Rendering (EVER), a method for real-time 3D reconstruction.EVER accurately blends an unlimited number of overlapping primitives together in 3D space, eliminating the popping artifacts that 3D Gaussian Splatting (3DGS) and other related methods exhibit.EVER represents a radiance field as a set of constant-density volumetric ellipsoids, which are raytraced by intersecting each primitive twice (once upon ray entrance and another on ray exit) and accumulating the derivatives of the densities and colors along the ray.Because EVER is built around ray tracing, it also enables effects such as defocus blur and fish-eye camera distortion, while still achieving frame rates of 30 FPS at 720p on an NVIDIA RTX4090. We show that our method is more accurate on the challenging large-scale scenes from the Zip-NeRF dataset, where it achieves state of the art SSIM, even higher than Zip-NeRF.
Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital human doubles to the VFX industry or offline renderings. To address this shortcoming, we present Avat3r, which regresses a high-quality and animatable 3D head avatar from just a few input images, vastly reducing compute requirements during inference. More specifically, we make Large Reconstruction Models animatable and learn a powerful prior over 3D human heads from a large multi-view video dataset. For better 3D head reconstructions, we employ position maps from DUSt3R and generalized feature maps from the human foundation model Sapiens. To animate the 3D head, our key discovery is that simple cross-attention to an expression code is already sufficient. Finally, we increase robustness by feeding input images with different expressions to our model during training, enabling the reconstruction of 3D head avatars from inconsistent inputs, e.g., an imperfect phone capture with accidental movement, or frames from a monocular video. We compare Avat3r with current state-of-the-art methods for few-input and single-input scenarios, and find that our method has a competitive advantage in both tasks. Finally, we demonstrate the wide applicability of our proposed model, creating 3D head avatars from images of different sources, smartphone captures, single images, and even out-of-domain inputs like antique busts.
Existing MLLMs encounter significant challenges in modeling the temporal context within long videos. Currently, mainstream Agent-based methods use external tools to assist a single MLLM in answering long video questions. Despite such tool-based support, a solitary MLLM still offers only a partial understanding of long videos, resulting in limited performance. In order to better address long video tasks, we introduce LVAgent, the first framework enabling multi-round dynamic collaboration of MLLM agents in long video understanding. Our method consists of four key steps: 1) Selection: We pre-select appropriate agents from the model library to form optimal agent teams based on different tasks. 2) Perception: We design an effective retrieval scheme for long videos, improving the coverage of critical temporal segments while maintaining computational efficiency. 3) Action: Agents answer long video questions and exchange reasons. 4) Reflection: We evaluate each agent's performance in each round of discussion and optimize the agent team for dynamic collaboration. The agents iteratively refine their answers by multi-round dynamical collaboration of MLLM agents. LVAgent is the first agent system method that outperforms all closed-source models (like GPT-4o) and open-source models (like InternVL-2.5 and Qwen2-VL) in the long video understanding tasks. Our LVAgent achieves an accuracy of 80% on four mainstream long video understanding tasks. Notably, LVAgent improves accuracy by 13.3% on LongVideoBench. Code is available at https://github.com/64327069/LVAgent.
Bimanual robotic manipulation is an emerging and critical topic in the robotics community. Previous works primarily rely on integrated control models that take the perceptions and states of both arms as inputs to directly predict their actions. However, we think bimanual manipulation involves not only coordinated tasks but also various uncoordinated tasks that do not require explicit cooperation during execution, such as grasping objects with the closest hand, which integrated control frameworks ignore to consider due to their enforced cooperation in the early inputs. In this paper, we propose a novel decoupled interaction framework that considers the characteristics of different tasks in bimanual manipulation. The key insight of our framework is to assign an independent model to each arm to enhance the learning of uncoordinated tasks, while introducing a selective interaction module that adaptively learns weights from its own arm to improve the learning of coordinated tasks. Extensive experiments on seven tasks in the RoboTwin dataset demonstrate that: (1) Our framework achieves outstanding performance, with a 23.5% boost over the SOTA method. (2) Our framework is flexible and can be seamlessly integrated into existing methods. (3) Our framework can be effectively extended to multi-agent manipulation tasks, achieving a 28% boost over the integrated control SOTA. (4) The performance boost stems from the decoupled design itself, surpassing the SOTA by 16.5% in success rate with only 1/6 of the model size.
End-to-end autonomous driving technology has recently become a focal point of research and application in autonomous driving. State-of-the-art (SOTA) methods are often trained and evaluated on the NuScenes dataset. However, the NuScenes dataset, introduced in 2019 for 3D perception tasks, faces several limitations--such as insufficient scale, simple scenes, and homogeneous driving behaviors--that restrict the upper-bound development of end-to-end autonomous driving algorithms. In light of these issues, we propose a novel, large-scale real-world dataset specifically designed for end-to-end autonomous driving tasks, named TAD-E2E, which is 25x larger, 1.7x scene complexity over NuScenes, and features a highly diverse range of driving behaviors. We replicated SOTA methods on the TAD-E2E dataset and observed that these methods no longer performed well, as expected. Additionally, in response to the challenging scenarios presented in the TAD-E2E dataset, we devised a multimodal sparse end-to-end method that significantly outperforms SOTA methods. Ablation studies demonstrate the effectiveness of our method, and we analyze the contributions of each module. The dataset will be released in the near future.
While video compression based on implicit neural representations (INRs) has recently demonstrated great potential, existing INR-based video codecs still cannot achieve state-of-the-art (SOTA) performance compared to their conventional or autoencoder-based counterparts given the same coding configuration. In this context, we propose a **G**enerative **I**mplicit **Vi**deo **C**ompression framework, **GIViC**, aiming at advancing the performance limits of this type of coding methods. GIViC is inspired by the characteristics that INRs share with large language and diffusion models in exploiting *long-term dependencies*. Through the newly designed *implicit diffusion* process, GIViC performs diffusive sampling across coarse-to-fine spatiotemporal decompositions, gradually progressing from coarser-grained full-sequence diffusion to finer-grained per-token diffusion. A novel **Hierarchical Gated Linear Attention-based transformer** (HGLA), is also integrated into the framework, which dual-factorizes global dependency modeling along scale and sequential axes. The proposed GIViC model has been benchmarked against SOTA conventional and neural codecs using a Random Access (RA) configuration (YUV 4:2:0, GOPSize=32), and yields BD-rate savings of 15.94%, 22.46% and 8.52% over VVC VTM, DCVC-FM and NVRC, respectively. As far as we are aware, GIViC is the **first INR-based video codec that outperforms VTM based on the RA coding configuration**. The source code will be made available.
Revisiting Efficient Semantic Segmentation: Learning Offsets for Better Spatial and Class Feature Alignment
PDF ↗Semantic segmentation is fundamental to vision systems requiring pixel-level scene understanding, yet deploying it on resource-constrained devices demands efficient architectures. Although existing methods achieve real-time inference through lightweight designs, we reveal their inherent limitation: misalignment between class representations and image features caused by a per-pixel classification paradigm. With experimental analysis, we find that this paradigm results in a highly challenging assumption for efficient scenarios: Image pixel features should not vary for the same category in different images. To address this dilemma, we propose a coupled dual-branch offset learning paradigm that explicitly learns feature and class offsets to dynamically refine both class representations and spatial image features. Based on the proposed paradigm, we construct an efficient semantic segmentation network, OffSeg. Notably, the offset learning paradigm can be adopted to existing methods with no additional architectural changes. Extensive experiments on four datasets, including ADE20K, Cityscapes, COCO-Stuff-164K, and Pascal Context, demonstrate consistent improvements with negligible parameters.
Seam cutting has shown significant effectiveness in the composition phase of image stitching, particularly for scenarios involving parallax. However, conventional implementations typically position seam-cutting as a downstream process contingent upon successful image alignment. This approach inherently assumes the existence of locally aligned regions where visually plausible seams can be established. Current alignment methods frequently fail to satisfy this prerequisite in large parallax scenarios despite considerable research efforts dedicated to improving alignment accuracy. In this paper, we propose an alignment-compensation paradigm that dissociates seam quality from initial alignment accuracy by integrating a Local Patch Alignment Module (LPAM) into the seam-cutting pipeline. Concretely, given the aligned images with an estimated initial seam, our method first identifies low-quality pixels along the seam through a seam quality assessment, then performs localized SIFT-flow alignment on the critical patches enclosing these pixels. Finally, we recomposite the aligned patches using adaptive seam-cutting and merge them into the original aligned images to generate the final mosaic. Comprehensive experiments on large parallax stitching datasets demonstrate that LPAM significantly enhances stitching quality while maintaining computational efficiency. The code is available at https://github.com/tlliao/LPAM_seam-cutting.
We introduce Preserve Anything, a novel method for con-trolled image synthesis that addresses key limitations in ob-ject preservation and semantic consistency in text-to-image(T2I) generation. Existing approaches often fail (i) to pre-serve multiple objects with fidelity, (ii) maintain semanticalignment with prompts, or (iii) provide explicit control overscene composition. To overcome these challenges, the pro-posed method employs an N-channel ControlNet that inte-grates (i) object preservation with size and placement ag-nosticism, color and detail retention, and artifact elimi-nation, (ii) high-resolution, semantically consistent back-grounds with accurate shadows, lighting, and prompt ad-herence, and (iii) explicit user control over background lay-outs and lighting conditions. Key components of our frame-work include object preservation and background guid-ance modules, enforcing lighting consistency and a high-frequency overlay module to retain fine details while mit-igating unwanted artifacts. We introduce a benchmarkdataset consisting of 240K natural images filtered for aes-thetic quality and 18K 3D-rendered synthetic images withmetadata such as lighting, camera angles, and object rela-tionships. This dataset addresses the deficiencies of existingbenchmarks and allows a complete evaluation. Empiricalresults demonstrate that our method achieves state-of-the-art performance, significantly improving feature-space fi-delity (FID 15.26) and semantic alignment (CLIP-S 32.85)while maintaining competitive aesthetic quality. We alsoconducted a user study to demonstrate the efficacy of theproposed work on unseen benchmark and observed a re-markable improvement of 25%, 19%, 13%, and 14% in terms of prompt alignment, photorealism, thepresence of AI artifacts, and natural aesthetics over existingworks.
Object goal navigation requires an agent to navigate to a specified target in unseen environments without an explicit map, which demands an understanding of object-scene context to infer the target's location based on partial observations. The function of an object plays a crucial role in its categorization and naming. Analyzing an object's functional role within a given scene enhances the understanding of its contextual relationships, thereby aiding in goal inference. In this paper, we propose the Function-centric Bayesian Network (FBN) for the zero-shot ObjectNav task. FBN is designed to uncover the functions that observed objects afford individually or collaboratively with other objects, as well as the functional semantics contained within the observed scenes. The probabilistic directed edges in FBN describe the object-function and scene-function relationships, which are derived by prompting LLMs with the proposed CounterfactCoT. Leveraging FBN with Bayesian inference, the probability of each function group and probability map of goal occurrence are computed. Then the waypoint is selected based on obtained probability map. Experiments on MP3D and HM3D demonstrate that FBN effectively captures object-scene-function relationships and improves zero-shot ObjectNav performance.