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Runtao Liu, I Chieh Chen, Jindong Gu, Jipeng Zhang, Renjie Pi, Qifeng Chen, Philip Torr, Ashkan Khakzar, Fabio Pizzati

Text-to-image (T2I) models have become widespread, but their limited safety guardrails expose end users to harmful content and potentially allow for model misuse. Current safety measures are typically limited to text-based filtering or concept removal strategies, able to remove just a few concepts from the model's generative capabilities. In this work, we introduce AlignGuard, a method for safety alignment of T2I models. We enable the application of Direct Preference Optimization (DPO) for safety purposes in T2I models by synthetically generating a dataset of harmful and safe image-text pairs, which we call CoProV2. Using a custom DPO strategy and this dataset, we train safety experts, in the form of low-rank adaptation (LoRA) matrices, able to guide the generation process away from specific safety-related concepts. Then, we merge the experts into a single LoRA using a novel merging strategy for optimal scaling performance. This expert-based approach enables scalability, allowing us to remove 7 times more harmful concepts from T2I models compared to baselines. AlignGuard consistently outperforms the state-of-the-art on many benchmarks and establishes new practices for safety alignment in T2I networks.

Alakh Desai, Nuno Vasconcelos

Diffusion models (DMs) have demonstrated an unparalleled ability to create diverse and high-fidelity images from text prompts. However, they are also well-known to vary substantially regarding both prompt adherence and quality. Negative prompting was introduced to improve prompt compliance by specifying what an image must not contain. Previous works have shown the existence of an ideal negative prompt that can maximize the odds of the positive prompt. In this work, we explore relations between negative prompting and classifier-free guidance (CFG) to develop a sampling procedure, Adaptive Negative Sampling Without External Resources (ANSWER), that accounts for both positive and negative conditions from a single prompt. This leverages the internal understanding of negation by the diffusion model to increase the odds of generating images faithful to the prompt. ANSWER is a training-free technique, applicable to any model that supports CFG, and allows for negative grounding of image concepts without an explicit negative prompts, which are lossy and incomplete. Experiments show that adding ANSWER to existing DMs outperforms the baselines on multiple benchmarks and is preferred by humans 2x more over the other methods

Paul Roetzer, Florian Bernard

Geometric consistency, i.e. the preservation of neighbourhoods, is a natural and strong prior in 3D shape matching. Geometrically consistent matchings are crucial for many downstream applications, such as texture transfer or statistical shape modelling. Yet, in practice, geometric consistency is often overlooked, or only achieved under severely limiting assumptions (e.g. a good initialisation). In this work, we propose a novel formalism for computing globally optimal and geometrically consistent matchings between 3D shapes which is scalable in practice. Our key idea is to represent the surface of the source shape as a collection of cyclic graphs, which are then consistently matched to the target shape. Mathematically, we construct a hyper product graph (between source and target shape), and then cast 3D shape matching as a minimum-cost circulation flow problem in this hyper graph, which yields global geometrically consistent matchings between both shapes. We empirically show that our formalism is efficiently solvable and that it leads to high-quality results. Our code is publicly available.

Yiwen Chen, Hieu T. Nguyen, Vikram Voleti, Varun Jampani, Huaizu Jiang

We introduce HouseCrafter, a novel approach that can lift a 2D floorplan into a complete large 3D indoor scene (e.g., a house). Our key insight is to adapt a 2D diffusion model, which is trained on web-scale images, to generate consistent multi-view color (RGB) and depth (D) images across different locations of the scene. Specifically, the RGB-D images are generated autoregressively in batches along sampled locations derived from the floorplan. At each step, the diffusion model conditions on previously generated images to produce new images at nearby locations. The global floorplan and attention design in the diffusion model ensures the consistency of the generated images, from which a 3D scene can be reconstructed. Through extensive evaluation on the 3D-FRONT dataset, we demonstrate that HouseCrafter can generate high-quality house-scale 3D scenes. Ablation studies also validate the effectiveness of different design choices. We will release our code and model weights.

Jeongyun Kim, Seunghoon Jeong, Giseop Kim, Myung-Hwan Jeon, Eunji Jun, Ayoung Kim

Understanding the 3D geometry of transparent objects from RGB images is challenging due to their inherent physical properties, such as reflection and refraction. To address these difficulties, especially in scenarios with sparse views and dynamic environments, we introduce TRAN-D, a novel 2D Gaussian Splatting-based depth reconstruction method for transparent objects. Our key insight lies in separating transparent objects from the background, enabling focused optimization of Gaussians corresponding to the object. We mitigate artifacts with an object-aware loss that places Gaussians in obscured regions, ensuring coverage of invisible surfaces while reducing overfitting. Furthermore, we incorporate a physics-based simulation that refines the reconstruction in just a few seconds, effectively handling object removal and chain-reaction movement of remaining objects without the need for rescanning. TRAN-D is evaluated on both synthetic and real-world sequences, and it consistently demonstrated robust improvements over existing GS-based state-of-the-art methods. In comparison with baselines, TRAN-D reduces the mean absolute error by over 39% for the synthetic TRansPose sequences. Furthermore, despite being updated using only one image, TRAN-D reaches a d < 2.5 cm accuracy of 48.46%, over 1.5 times that of baselines, which uses six images. Code and more results are available at https://jeongyun0609.github.io/TRAN-D/.

Christopher Xie, Armen Avetisyan, Henry Howard-Jenkins, Yawar Siddiqui, Julian Straub, Richard Newcombe, Vasileios Balntas, Jakob Engel

We present a novel human-in-the-loop approach to estimate 3D scene layout that uses human feedback from an egocentric standpoint. We study this approach through introduction of a novel local correction task, where users identify local errors and prompt a model to automatically correct them. Building on SceneScript, a state-of-the-art framework for 3D scene layout estimation that leverages structured language, we propose a solution that structures this problem as "infilling", a task studied in natural language processing. We train a multi-task version of SceneScript that maintains performance on global predictions while significantly improving its local correction ability. We integrate this into a human-in-the-loop system, enabling a user to iteratively refine scene layout estimates via a low-friction "one-click fix" workflow. Our system enables the final refined layout to diverge from the training distribution, allowing for more accurate modelling of complex layouts.

Kun Li, Pengyu Liu, Dan Guo, Fei Wang, Zhiliang Wu, Hehe Fan, Meng Wang

Human body actions are an important form of non-verbal communication in social interactions. This paper specifically focuses on a subset of body actions known as micro-actions, which are subtle, low-intensity body movements with promising applications in human emotion analysis. In real-world scenarios, human micro-actions often temporally co-occur, with multiple micro-actions overlapping in time, such as concurrent head and hand movements. However, current research primarily focuses on recognizing individual micro-actions while overlooking their co-occurring nature. To address this gap, we propose a new task named Multi-label Micro-Action Detection (MMAD), which involves identifying all micro-actions in a given short video, determining their start and end times, and categorizing them. Accomplishing this requires a model capable of accurately capturing both long-term and short-term action relationships to detect multiple overlapping micro-actions. To facilitate the MMAD task, we introduce a new dataset named Multi-label Micro-Action-52 (MMA-52) and propose a baseline method equipped with a dual-path spatial-temporal adapter to address the challenges of subtle visual change in MMAD. We hope that MMA-52 can stimulate research on micro-action analysis in videos and prompt the development of spatio-temporal modeling in human-centric video understanding. The proposed MMA-52 dataset is available at: https://github.com/VUT-HFUT/Micro-Action

Zhenhua Ning, Zhuotao Tian, Shaoshuai Shi, Guangming Lu, Daojing He, Wenjie Pei, Li Jiang

Recent advances in point cloud perception have demonstrated remarkable progress in scene understanding through vision-language alignment leveraging large language models (LLMs). However, existing methods may still encounter challenges in handling complex instructions that require accurate spatial reasoning, even if the 3D point cloud data provides detailed spatial cues such as size and position for identifying the targets. To tackle this issue, we propose Relevant Reasoning Segmentation (R^2S), a reasoning-based segmentation framework. The framework emulates human cognitive processes by decomposing spatial reasoning into two sequential stages: first identifying relevant elements, then processing instructions guided by their associated visual priors. Furthermore, acknowledging the inadequacy of existing datasets in complex reasoning tasks, we introduce 3D ReasonSeg, a reasoning-based segmentation dataset comprising 25,185 training samples and 3,966 validation samples with precise annotations. Both quantitative and qualitative experiments demonstrate that the R^2S and 3D ReasonSeg effectively endow 3D point cloud perception with stronger spatial reasoning capabilities, and we hope that they can serve as a new baseline and benchmark for future work.

Linzhan Mou, Jiahui Lei, Chen Wang, Lingjie Liu, Kostas Daniilidis

We present DIMO, a generative approach capable of generating diverse 3D motions for arbitrary objects from a single image. The core idea of our work is to leverage the rich priors in well-trained video models to extract the common motion patterns and then embed them into a shared low-dimensional latent space. Specifically, we first generate multiple videos of the same object with diverse motions. We then embed each motion into a latent vector and train a shared motion decoder to learn the distribution of motions represented by a structured and compact motion representation, i.e., neural key point trajectories. The canonical 3D Gaussians are then driven by these key points and fused to model the geometry and appearance. During inference time with learned latent space, we can instantly sample diverse 3D motions in a single-forward pass and support several interesting applications including 3D motion interpolation and language-guided motion generation.

Guilian Chen, Huisi Wu, Jing Qin

Automated segmentation of polyps from colonoscopy videos is of great clinical significance as it can assist clinicians in making accurate diagnoses and precise interventions. However, video polyp segmentation (VPS) is challenging due to ambiguous polyp boundaries, as well as variations in polyp scale, contrast, and position across consecutive frames. Moreover, to meet clinical requirements, the inference must operate in real-time to enable intraoperative tracking and guidance. In this paper, we propose a novel and efficient segmentation network, STDDNet, which integrates a spatial-aligned temporal modeling strategy and a discriminative dynamic representation learning mechanism, to comprehensively address these challenges by harnessing the advantages of Mamba. Specifically, a spatial-aligned temporal dependency propagation (STDP) module is developed to model temporal consistency from the consecutive frames based on a bidirectional scanning Mamba block. Furthermore, we design a discriminative dynamic feature extraction (DDFE) module to explore frame-wise dynamic information from the structural feature generated by the Mamba block. Such dynamic features can effectively deal with the variations across colonoscopy frames, providing more details for refined segmentation. We extensively evaluate STDDNet on two benchmark datasets, SUN-SEG and CVC-ClinicDB, demonstrating superior segmentation performance compared to state-of-the-art methods while maintaining real-time inference. Codes are available at https://github.com/C-GLGLGL/STDDNet.

Qiqi Liu, Jiaqiang Li, Yuchen Liu, Yaochu Jin, Lingjuan Lyu, Xiaohu Wu, Han Yu

A crucial issue in federated learning is the heterogeneity of data across clients, which may lead to model divergence, eventually deteriorating the model performance. Personalized federated learning (pFL) has been shown to be an effective approach to addressing data heterogeneity in federated learning. However, many existing pFL studies rely on directly using the global model for local training without fully assessing its impact on the performance of the local model, resulting in a potential conflict between personalization and generalization. To address this issue, we propose a parallel structure of a local supervisor and an inter-learning model for the local model and introduce a novel pFL method called federated learning by considering data similarity across clients assisted by a local supervisor (FedSimSup). Specifically, FedSimSup maintains an inter-learning model for each client and refines the inter-learning model using a local supervisor for each client. The local supervisor monitors the aggregated global information and ensures that the inter-learning model aligns with the local heterogeneous data to enhance local model performance. Additionally, the similarity between clients is measured based on differences in local data distributions, and this similarity is used to adjust the weights of the inter-learning models.Experimental results show that FedSimSup outperforms eight state-of-the-art federated learning methods in handling heterogeneous data. Additionally, it supports different model architectures across clients, providing greater flexibility when computational resources vary among them. Our code can be found at https://github.com/jqLi1626/FedSimSup.

Ilan Naiman, Emanuel Ben-Baruch, Oron Anschel, Alon Shoshan, Igor Kviatkovsky, Manoj Aggarwal, Gerard Medioni

In this work, we introduce long-video masked-embedding autoencoders (LV-MAE), a self-supervised learning framework for long video representation.Our approach treats short- and long-span dependencies as two separate tasks.Such decoupling allows for a more intuitive video processing where short-span spatiotemporal primitives are first encoded and are then used to capture long-range dependencies across consecutive video segments. To achieve this, we leverage advanced off-the-shelf multimodal encoders to extract representations from short segments within the long video, followed by pre-training a masked-embedding autoencoder capturing high-level interactions across segments.LV-MAE is highly efficient to train and enables the processing of much longer videos by alleviating the constraint on the number of input frames.Furthermore, unlike existing methods that typically pre-train on short-video datasets, our approach offers self-supervised pre-training using long video samples (e.g., 20+ minutes video clips) at scale.Using LV-MAE representations, we achieve state-of-the-art results on three long-video benchmarks -- LVU, COIN, and Breakfast -- employing only a simple classification head for either attentive or linear probing.Finally, to assess LV-MAE pre-training and visualize its reconstruction quality, we leverage the video-language aligned space of short video representations to monitor LV-MAE through video-text retrieval.Our code will be made available upon publication.

Zheng Zhang, Lihe Yang, Tianyu Yang, Chaohui Yu, Xiaoyang Guo, Yixing Lao, Hengshuang Zhao

Recent advances in monocular depth estimation significantly improve robustness and accuracy. However, relative depth models exhibit flickering and 3D inconsistency in video data, limiting 3D reconstruction applications. We introduce StableDepth, a scene-consistent and scale-invariant depth estimation method achieving scene-level 3D consistency. Our dual-decoder architecture learns from large-scale unlabeled video data, enhancing generalization and reducing flickering. Unlike previous methods requiring full video sequences, StableDepth enables online inference at 13x faster speed, achieving significant improvements across benchmarks with comparable temporal consistency to video diffusion-based estimators.

Yinwei Wu, Xianpan Zhou, Bing Ma, Xuefeng Su, Kai Ma, Xinchao Wang

While Text-to-Image (T2I) diffusion models excel at generating visually appealing images of individual instances, they struggle to accurately position and control the features generation of multiple instances. The Layout-to-Image (L2I) task was introduced to address the positioning challenges by incorporating bounding boxes as spatial control signals, but it still falls short in generating precise instance features. To address this Instance Feature Generation (IFG) task, we introduce the Instance Feature Adapter (IFAdapter). The IFAdapter enhances feature depiction by incorporating additional appearance tokens and utilizing an Instance Semantic Map to align instance-level features with spatial locations. The IFAdapter guides the diffusion process in a plug-and-play module, making it adaptable to various community models. For evaluation, we contribute an IFG benchmark and develop a verification pipeline to objectively compare models' abilities to generate instances with accurate positioning and features. Experimental results demonstrate that IFAdapter outperforms other models in both quantitative and qualitative evaluations.

Shanshan Yan, Zexi Li, Chao Wu, Meng Pang, Yang Lu, Yan Yan, Hanzi Wang

Data heterogeneity, stemming from local non-IID data and global long-tailed distributions, is a major challenge in federated learning (FL), leading to significant performance gaps compared to centralized learning. Previous research found that poor representations and biased classifiers are the main problems and proposed neural-collapse-inspired synthetic simplex ETF to help representations be closer to neural collapse optima. However, we find that the neural-collapse-inspired methods are not strong enough to reach neural collapse and still have huge gaps to centralized training. In this paper, we rethink this issue from a self-distillation perspective and propose FedYoYo (You Are Your Own Best Teacher), introducing Augmented Self-bootstrap Distillation (ASD) to improve representation learning by distilling knowledge between weakly and strongly augmented local samples, without needing extra datasets or models. We further introduce Distribution-aware Logit Adjustment (DLA) to balance the self-distillation process and correct biased feature representations. FedYoYo nearly eliminates the performance gap, achieving centralized-level performance even under mixed heterogeneity. It enhances local representation learning, reducing model drift and improving convergence, with feature prototypes closer to neural collapse optimality. Extensive experiments show FedYoYo achieves state-of-the-art results, even surpassing centralized logit adjustment methods by 5.4% under global long-tailed settings. The code is available at https://anonymous.4open.science/r/FedYoYo-1F01.

Yuhang Li, Zhuying Li, Yuheng Jia

The problem of learning from long-tailed noisy data, referred to as Long-Tailed Noisy Label Learning (LTNLL), presents significant challenges in deep learning. LTNLL datasets are typically affected by two primary issues: class imbalance and label noise. While previous methods have addressed these problems separately, the simultaneous presence of both in real-world applications remains underexplored. In this paper, we introduce a simple yet effective method, Instances Benefitting Classes (IBC). Our philosophy is to simultaneously overcome overfitting to noisy classes and transfer knowledge between semantically related classes. At the instance level, we propose selecting top-k semantically similar classes and use them to construct soft labels. Specifically, we soften noisy hard labels by reducing the probability of noisy classes and reallocating this probability to the semantically similar classes. This reduces the model's overconfidence in noisy classes while enhancing its focus on tail classes. We next propose a novel shot-specific multi-expert ensemble learning framework to make knowledge transfer more targeted, where we maintain multiple shot-specific soft labels for each instance, with each expert supervised by one of these labels. By integrating these experts, we demonstrate that IBC exhibits more separable representations, improving both overall and partition performance. Extensive experiments show that IBC outperforms existing state-of-the-art (SOTA) methods on a variety of benchmark and real-world datasets, achieving improvements ranging from 1.89% to 4.99% on the CIFAR-10 and CIFAR-100 datasets across all settings. The source code is available at https://github.com/yhli-ml/IBC.

Yingde Song, Zongyuan Yang, Baolin Liu, Yongping Xiong, Sai Chen, Lan Yi, Zhaohe Zhang, Xunbo Yu

Light Field Displays (LFDs), despite significant advances in hardware technology supporting larger fields of view and multiple viewpoints, still face a critical challenge of limited content availability. Producing autostereoscopic 3D content on these displays requires refracting multi-perspective images into different spatial angles, with strict demands for spatial consistency across views, which is technically challenging for non-experts. Existing image/video generation models and radiance field-based methods cannot directly generate display content that meets the strict requirements of light field display hardware from a single 2D resource.We introduces the first generative framework \rm EYE ^ 3 specifically designed for 3D light field displays, capable of converting any 2D images, videos, or texts into high-quality display content tailored for these screens. The framework employs a point-based representation rendered through off-axis perspective, ensuring precise light refraction and alignment with the hardware's optical requirements. To maintain consistent 3D coherence across multiple viewpoints, we finetune a video diffusion model to fill occluded regions based on the rendered masks.Experimental results demonstrate that our approach outperforms state-of-the-art methods, significantly simplifying content creation for LFDs. With broad potential in industries such as entertainment, advertising, and immersive display technologies, our method offers a robust solution to content scarcity and greatly enhances the visual experience on LFDs.

Lijie Liu, Tianxiang Ma, Bingchuan Li, Zhuowei Chen, Jiawei Liu, Gen Li, Siyu Zhou, Qian He, Xinglong Wu

The continuous development of foundational models for video generation is evolving into various applications, with subject-consistent video generation still in the exploratory stage. We refer to this as Subject-to-Video, which extracts subject elements from reference images and generates subject-consistent videos following textual instructions. We believe that the essence of subject-to-video lies in balancing the dual-modal prompts of text and image, thereby deeply and simultaneously aligning both text and visual content. To this end, we propose Phantom, a unified video generation framework for both single- and multi-subject references.Building on existing text-to-video and image-to-video architectures, we redesign the joint text-image injection model and drive it to learn cross-modal alignment via text-image-video triplet data. The proposed method achieves perfect subject-consistent video generation while addressing issues of image content leakage and multi-subject confusion.Evaluation results indicate that our method outperforms other state-of-the-art closed-source commercial solutions.In particular, we emphasize subject consistency in human generation, covering existing ID-preserving video generation while offering enhanced advantages.

Yifei Feng, Mingxin Yang, Shuhui Yang, Sheng Zhang, Jiaao Yu, Zibo Zhao, Yuhong Liu, Jie Jiang, Chunchao Guo

Painting textures for existing geometries is a critical yet labor-intensive process in 3D asset generation. Recent advancements in text-to-image (T2I) models have led to significant progress in texture generation. Most existing research approaches this task by first generating images in 2D spaces using image diffusion models, followed by a texture baking process to achieve UV texture. However, these methods often struggle to produce high-quality textures due to inconsistencies among the generated multi-view images, resulting in seams and ghosting artifacts. In contrast, 3D-based texture synthesis methods aim to address these inconsistencies, but they often neglect 2D diffusion model priors, making them challenging to apply to real-world objects. To overcome these limitations, we propose RomanTex, a multiview-based texture generation framework that integrates a multi-attention network with an underlying 3D representation, facilitated by our novel 3D-aware Rotary Positional Embedding. Additionally, we incorporate a decoupling characteristic in the multi-attention block to enhance the model's robustness in image-to-texture task, enabling semantically-correct back-view synthesis. Furthermore, we introduce a geometry-related Classifier-Free Guidance (CFG) mechanism to further improve the alignment with both geometries and images. Quantitative and qualitative evaluations, along with comprehensive user studies, demonstrate that our method achieves state-of-the-art results in texture quality and consistency.

Juelin Zhu, Shuaibang Peng, Long Wang, Hanlin Tan, Yu Liu, Maojun Zhang, Shen Yan

We propose a novel method for aerial visual localization over low Level-of-Detail (LoD) city models. Previous wireframe-alignment-based method LoD-Loc [99] has shown promising localization results leveraging LoD models. However, LoD-Loc mainly relies on high-LoD (LoD3 or LoD2) city models, but the majority of available models and those many countries plan to construct nationwide are low-LoD (LoD1). Consequently, enabling localization on low-LoD city models could unlock drones' potential for global urban localization. To address these issues, we introduce LoD-Loc v2, which employs a coarse-to-fine strategy using explicit silhouette alignment to achieve accurate localization over low-LoD city models in the air. Specifically, given a query image, LoD-Loc v2 first applies a building segmentation network to shape building silhouettes. Then, in the coarse pose selection stage, we construct a pose cost volume by uniformly sampling pose hypotheses around a prior pose to represent the pose probability distribution. Each cost of the volume measures the degree of alignment between the projected and predicted silhouettes. We select the pose with maximum value as the coarse pose. In the fine pose estimation stage, a particle filtering method incorporating a multi-beam tracking approach is used to efficiently explore the hypothesis space and obtain the final pose estimation. To further facilitate research in this field, we release two datasets with LoD1 city models covering 10.7 km2, along with real RGB queries and ground-truth pose annotations. Experimental results show that LoD-Loc v2 improves estimation accuracy with high-LoD models and enables localization with low-LoD models for the first time. Moreover, it outperforms state-of-the-art baselines by large margins, even surpassing texture-model-based methods, and broadens the convergence basin to accommodate larger prior errors. The project are available at https://github.com/VictorZoo/LoD-Loc-v2.