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Kaiyang Ji, Ye Shi, Zichen Jin, Kangyi Chen, Lan Xu, Yuexin Ma, Jingyi Yu, Jingya Wang

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to address the fundamental tension between real-time responsiveness, physical feasibility, and safety requirements in dynamic human-machine interactions. We introduce Human-X, a novel framework designed to enable immersive and physically plausible human interactions across diverse entities, including human-avatar, human-humanoid, and human-robot systems. Unlike existing approaches that focus on post-hoc alignment or simplified physics, our method jointly predicts actions and reactions in real-time using an auto-regressive reaction diffusion planner, ensuring seamless synchronization and context-aware responses. To enhance physical realism and safety, we integrate an actor-aware motion tracking policy trained with reinforcement learning, which dynamically adapts to interaction partners' movements while avoiding artifacts like foot sliding and penetration. Extensive experiments on the Inter-X and InterHuman datasets demonstrate significant improvements in motion quality, interaction continuity, and physical plausibility over state-of-the-art methods. Our framework is validated in real-world applications, including virtual reality interface for human-robot interaction, showcasing its potential for advancing human-robot collaboration.

Karhan Kayan, Stamatis Alexandropoulos, Rishabh Jain, Yiming Zuo, Erich Liang, Jia Deng

We introduce Princeton365, a large-scale diverse dataset of 365 videos with accurate camera pose. Our dataset bridges the gap between accuracy and data diversity in current SLAM benchmarks by introducing a novel ground truth collection framework that leverages calibration boards and a 360 camera. We collect indoor, outdoor, and object scanning videos with synchronized monocular and stereo RGB video outputs as well as IMU. We further propose a new scene scale-aware evaluation metric for SLAM based on the the optical flow induced by the camera pose estimation error. In contrast to the current metrics, our new metric allows for comparison between the performance of SLAM methods across scenes as opposed to existing metrics such as Average Trajectory Error (ATE), allowing researchers to analyze the failure modes of their methods. We also propose a challenging Novel View Synthesis benchmark that covers cases not covered by current NVS benchmarks, such as fully non-Lambertian scenes with 360 camera trajectories. Please visit https://princeton365.cs.princeton.edu for the dataset, code, videos, and submission.

Song Wang, Xie Han, Liqun Kuang, Boying Wang, Zhongyu Chen, Zherui Qiao, Fan Yang, Xiaoxia Liu, Bingyu Zhang, Zhixun Wang

Infrared and visible image fusion (IVF) endeavors to engineer composite outputs by blending optimal virtues of divergent modalities. This paper reveals, unprecedentedly, the intrinsic "attention properties" of infrared images, which directly arise from their physical characteristics (i.e., heat distribution) and can be linked to attention mechanisms naturally, as observed in the gradient-weighted class activation mapping (Grad-CAM) visualization analysis of image classification models. To incorporate this property into IVF for better fusion, we propose the source infrared cross attention (I-SCA) and further extend it to the visible modality, subsequently introducing the source visible cross attention (V-SCA). The joint use of I-SCA and V-SCA greatly alleviate longstanding issues, such as insufficient and incomplete multimodal feature interaction and fusion, in IVF. Moreover, an auxiliary component for I-SCA and V-SCA, termed CBSM, is employed to boost the channel, map space, and suppress redundancy and misleading information of the source images. Specifically, we directly treat the CBSM-processed raw image as the query, while the intermediate features of another modality are treated as keys and values in I-SCA and V-SCA. Unlike attention mechanisms that divide images into patches or limit computations to local windows, our cross attention modules achieve smoother and more robust IVF through true global modeling across the entire image space with linear complexity. Comparison with current SOTA methods on three popular public datasets confirms its superiority.

Yiming Gong, Zhen Zhu, Minjia Zhang

We propose a fast text-guided image editing method called InstantEdit based on the RectifiedFlow framework, which is structured as a few-step editing process that preserves critical content while following closely to textual instructions. Our approach leverages the straight sampling trajectories of RectifiedFlow by introducing a specialized inversion strategy called PerRFI. To maintain consistent while editable results for RectifiedFlow model, we further propose a novel regeneration method, Inversion Latent Injection, which effectively reuses latent information obtained during inversion to facilitate more coherent and detailed regeneration. Additionally, we propose a Disentangled Prompt Guidance technique to balance editability with detail preservation, and integrate a Canny-conditioned ControlNet to incorporate structural cues and suppress artifacts. Evaluation on the PIE image editing dataset demonstrates that InstantEdit is not only fast but also achieves better qualitative and quantitative results compared to state-of-the-art few-step editing methods.

Nicolai Hermann, Jorge Condor, Piotr Didyk

Modern reconstruction techniques can effectively model complex 3D scenes from sparse 2D views. However, automatically assessing the quality of novel views and identifying artifacts is challenging due to the lack of ground truth images and the limitations of no-reference image metrics in predicting reliable artifact maps. The absence of such metrics hinders assessment of the quality of novel views and limits the adoption of post-processing techniques, such as inpainting, to enhance reconstruction quality. To tackle this, recent work has established a new category of metrics (cross-reference), predicting image quality solely by leveraging context from alternate viewpoint captures. In this work, we propose a new cross-reference metric, Puzzle Similarity, which is designed to localize artifacts in novel views. Our approach utilizes image patch statistics from the training views to establish a scene-specific distribution, later used to identify poorly reconstructed regions in the novel views. Given the lack of good measures to evaluate cross-reference methods in the context of 3D reconstruction, we collected a novel human-labeled dataset of artifact and distortion maps in unseen reconstructed views. Through this dataset, we demonstrate that our method achieves state-of-the-art localization of artifacts in novel views, correlating with human assessment, even without aligned references. We can leverage our new metric to enhance applications like automatic image restoration, guided acquisition, or 3D reconstruction from sparse inputs. Find the project page at https://nihermann.github.io/puzzlesim/.

Kartik Narayan, Vibashan VS, Rama Chellappa, Vishal M. Patel

In this work, we introduce FaceXFormer, an end-to-end unified transformer model capable of performing ten facial analysis tasks within a single framework. These tasks include face parsing, landmark detection, head pose estimation, attribute prediction, age, gender, and race estimation, facial expression recognition, face recognition, and face visibility. Traditional face analysis approaches rely on task-specific architectures and pre-processing techniques, limiting scalability and integration. In contrast, FaceXFormer employs a transformer-based encoder-decoder architecture, where each task is represented as a learnable token, enabling seamless multi-task processing within a unified model. To enhance efficiency, we introduce FaceX, a lightweight decoder with a novel bi-directional cross-attention mechanism, which jointly processes face and task tokens to learn robust and generalized facial representations. We train FaceXFormer on ten diverse face perception datasets and evaluate it against both specialized and multi-task models across multiple benchmarks, demonstrating state-of-the-art or competitive performance. Additionally, we analyze the impact of various components of FaceXFormer on performance, assess real-world robustness in "in-the-wild" settings, and conduct a performance comparison under different backbones. To the best of our knowledge, FaceXFormer is the first model capable of handling ten facial analysis tasks while maintaining real-time performance at 33.21 FPS.

Yuan Yao, Qiushi Yang, Miaomiao Cui, Liefeng Bo

The recent Segment Anything Models (SAMs) have emerged as foundational visual models for general interactive segmentation. Despite demonstrating robust generalization abilities, they still suffer from performance degradations in scenarios that demand accurate masks. Existing methods for high-precision interactive segmentation face a trade-off between perceiving intricate local details and maintaining stable prompting capability, which hinders the applicability and effectiveness of foundational segmentation models. In this paper, we present a SAM2Refiner framework built upon the SAM2 backbone. This architecture allows SAM2 to generate fine-grained segmentation masks for both images and videos while preserving its inherent strengths. Specifically, we design a localization augment module, which incorporates local contextual cues to enhance global features via a cross-attention mechanism, thereby exploiting potential detailed patterns while maintaining semantic information. Moreover, to strengthen the prompting ability toward the enhanced object embeddings, we introduce a prompt retargeting module that renews the embedding with spatially aligned prompt features. In addition, to obtain accurate high resolution segmentation masks, a mask refinement module is devised by employing a multi-scale cascaded structure to fuse mask features with hierarchical representations from the encoder. Extensive experiments demonstrate the effectiveness of our approach, revealing that the proposed method can produce highly precise masks for both images and videos, surpassing state-of-the-art methods.

Ruitao Wu, Yifan Zhao, Jia Li

Class-Incremental Semantic Segmentation (CISS) requires continuous learning of newly introduced classes while retaining knowledge of past classes. By abstracting mainstream methods into two stages (visual feature extraction and prototype-feature matching), we identify a more fundamental challenge termed catastrophic semantic entanglement. This phenomenon involves Prototype-Feature Entanglement caused by semantic misalignment during the incremental process, and Background-Increment Entanglement due to dynamic data evolution. Existing techniques, which rely on visual feature learning without sufficient cues to distinguish targets, introduce significant noise and errors. To address these issues, we introduce a Language-inspired Bootstrapped Disentanglement framework (LBD). We leverage the prior class semantics of pre-trained visual-language models (e.g., CLIP) to guide the model in autonomously disentangling features through Language-guided Prototypical Disentanglement and Manifold Mutual Background Disentanglement. The former guides the disentangling of new prototypes by treating hand-crafted text features as topological templates, while the latter employs multiple learnable prototypes and mask-pooling-based supervision for background-incremental class disentanglement. By incorporating soft prompt tuning and encoder adaptation modifications, we further bridge the capability gap of CLIP between dense and sparse tasks, achieving state-of-the-art performance on both Pascal VOC and ADE20k, particularly in multi-step scenarios.

Zhijing Sun, Senyan Xu, Kean Liu, Runze Tian, Xueyang Fu, Zheng-Jun Zha

Existing event-based video deblurring methods face limitations in extracting and fusing long-range spatiotemporal motion information from events, primarily due to restricted receptive fields or low computational efficiency, resulting in suboptimal deblurring performance.To address these issues, we introduce the state space model, which leverages linear complexity and global receptive fields for long-range modeling, and propose EVDM, a novel Event-based Video Deblurring framework with Mamba. The framework consists of: (1) Motion Clue Extraction Mamba (MCEM), which employs an event self-reconstruction loss to ensure the completeness of details when extracting long-range motion information. (2) Motion-aware Intra-frame Fusion Mamba (MIFM) and Inter-frame Temporal Propagation Mamba (ITPM), which utilize the motion-aware state space to perform cross-modal fusion and inter-frame information exchange guided by motion clues. Consequently, EVDM achieves superior detail restoration in blurred regions while ensuring temporal motion consistency across frames. Additionally, to overcome the limitation of fixed exposure ratios in existing event-frame paired datasets, we introduce T-RED, a high-quality, high-resolution dataset with varying exposure time ratios. T-RED provides more realistic and complex data for event-based video deblurring research. Experiments on multiple datasets demonstrate that EVDM outperforms previous SOTA methods.

Qingyuan Liu, Ke Lv, Kun Dong, Jian Xue, Zehai Niu, Jinbao Wang

Recent advances in text-driven motion generation have shown notable advancements. However, these works are typically limited to standardized skeletons and rely on a cumbersome retargeting process to adapt to varying skeletal configurations of diverse characters. In this paper, we present OmniSkel, a novel framework that can directly generate high-quality human motions for any user-defined skeleton without retargeting. Specifically, we introduce skeleton-aware RVQ-VAE, which utilizes Kinematic Graph Cross Attention (K-GCA) to effectively integrate skeletal information into the motion encoding and reconstruction. Moreover, we propose a simple yet effective training-free approach, Motion Restoration Optimizer (MRO), to ensure zero bone length error while preserving motion smoothness. To facilitate our research, we construct SkeleMotion-3D, a large-scale text-skeleton-motion dataset based on HumanML3D. Extensive experiments demonstrate the excellent robustness and generalization of our method.

Jingyi Pan, Dan Xu, Qiong Luo

Developing a unified pipeline that enables users to remove, re-texture, or replace objects in a versatile manner is crucial for text-guided 3D inpainting. However, there are still challenges in performing multiple 3D inpainting tasks within a unified framework: 1) Single reference inpainting methods lack robustness when dealing with views that are far from the reference view; 2) Appearance inconsistency arises when independently inpainting multi-view images with 2D diffusion priors; 3) Geometry inconsistency limits performance when there are significant geometric changes in the inpainting regions. To tackle these challenges, we introduce DiGA3D, a novel and versatile 3D inpainting pipeline that leverages diffusion models to propagate consistent appearance and geometry in a coarse-to-fine manner. First, DiGA3D develops a robust strategy for selecting multiple reference views to reduce errors during propagation. Next, DiGA3D designs an Attention Feature Propagation (AFP) mechanism that propagates attention features from the selected reference views to other views via diffusion models to maintain appearance consistency. Furthermore, DiGA3D introduces a Texture-Geometry Score Distillation Sampling (TG-SDS) loss to further improve the geometric consistency of inpainted 3D scenes. Extensive experiments on multiple 3D inpainting tasks demonstrate the effectiveness of our method. The project page is available at https://rorisis.github.io/DiGA3D/.

Tianrun Xu, Guanyu Chen, Ye Li, Yuxin Xi, Zeyu Mu, Ruichen Wang, Tianren Zhang, Haichuan Gao, Feng Chen

Multimodal large models have made significant progress, yet fine-grained understanding of complex scenes remains a challenge. High-quality, large-scale vision-language datasets are essential for addressing this issue. However, existing methods often rely on labor-intensive manual annotations or closed-source models with optimal performance, making large-scale data collection costly. To overcome these limitations, we propose a self-bootstrapped training pipeline that leverages the model's own multimodal capabilities to recursively refine its understanding. By decomposing existing multimodal data into localized sub-regions and generating hierarchical scene descriptions and multi-faceted question-answer pairs, we construct a dataset based on 1.4M image-task instances. We further utilize this dataset to train the base model, significantly enhancing its ability to interpret complex visual scenes and perform various vision-related tasks. Our OURO model, fine-tuned on Qwen2-VL-7B-Instruct using LoRA, achieves substantial improvements over both the base model and similarly-sized counterparts across multiple multimodal benchmarks. Our self-bootstrapped training pipeline offers a novel paradigm for the continuous improvement of multimodal models. Code and datasets are available at https://github.com/tinnel123666888/OURO.git.

Jianhui Zhang, Shen Cheng, Qirui Sun, Jia Liu, Wang Luyang, Chaoyu Feng, Chen Fang, Lei Lei, Jue Wang, Shuaicheng Liu

In this work, we present Patch-Adapter, an effective framework for high-resolution text-guided image inpainting. Unlike existing methods limited to lower resolutions, our approach achieves 4K+ resolution while maintaining precise content consistency and prompt alignment--two critical challenges in image inpainting that intensify with increasing resolution and texture complexity.Patch-Adapter leverages a two-stage adapter architecture to scale the Diffusion models's resolution from 1K to 4K+ without requiring structural overhauls:(1)Dual Context Adapter: Learns coherence between masked and unmasked regions at reduced resolutions to establish global structural consistency.(2)Reference Patch Adapter: Implements a patch-level attention mechanism for full-resolution inpainting, preserving local detail fidelity through adaptive feature fusion.This dual-stage architecture uniquely addresses the scalability gap in high-resolution inpainting by decoupling global semantics from localized refinement. Experiments demonstrate that Patch-Adapter not only resolves artifacts common in large-scale inpainting but also achieves state-of-the-art performance on the OpenImages and photo-concept-bucket datasets, outperforming existing methods in both perceptual quality and text-prompt adherence. The code is available at: https://github.com/Roveer/Patch-Based-Adapter

Jun Li, Jinpeng Wang, Chaolei Tan, Niu Lian, Long Chen, Yaowei Wang, Min Zhang, Shu-Tao Xia, Bin Chen

Partially Relevant Video Retrieval (PRVR) addresses the critical challenge of matching untrimmed videos with text queries describing only partial content. Existing methods suffer from geometric distortion in Euclidean space that sometimes misrepresents the intrinsic hierarchical structure of videos and overlooks certain hierarchical semantics, ultimately leading to suboptimal temporal modeling. To address this issue, we propose the first hyperbolic modeling framework for PRVR, namely HLFormer, which leverages hyperbolic space learning to compensate for the suboptimal hierarchical modeling capabilities of Euclidean space. Specifically, HLFormer integrates the Lorentz Attention Block and Euclidean Attention Block to encode video embeddings in hybrid spaces, using the Mean-Guided Adaptive Interaction Module to dynamically fuse features. Additionally, we introduce a Partial Order Preservation Loss to enforce "\text text \prec \text video " hierarchy through Lorentzian cone constraints. This approach further enhances cross-modal matching by reinforcing partial relevance between video content and text queries. Extensive experiments show that HLFormer outperforms state-of-the-art methods. Code is released at \href https://github.com/lijun2005/ICCV25-HLFormer https://github.com/lijun2005/ICCV25-HLFormer .

Qi Zhao, Xingyu Ni, Ziyu Wang, Feng Cheng, Ziyan Yang, Lu Jiang, Bohan Wang

We investigate how to enhance the physical fidelity of video generation models by leveraging synthetic videos generated via standard computer graphics techniques. These rendered videos respect real-world physics -- such as maintaining 3D consistency -- thereby serving as a valuable resource that can potentially improve video generation models. To harness this potential, we propose a solution that curates and integrates synthetic data while introducing a method to transfer its physical realism to the model, minimizing unwanted artifacts. Through experiments on three representative tasks emphasizing physical consistency, we demonstrate its effectiveness in enhancing physical fidelity. While our model still lacks a deep understanding of physics, our work offers one of the first empirical demonstrations that synthetic video enhances physical fidelity in video synthesis.

Yi Liu, Shengqian Li, Zuzeng Lin, Feng Wang, Si Liu

The current conditional autoregressive image generation methods have shown promising results, yet their potential remains largely unexplored in the practical unsupervised image translation domain, which operates without explicit cross-domain correspondences.A critical limitation stems from the discrete quantization inherent in traditional Vector Quantization-based frameworks, which disrupts gradient flow between the Variational Autoencoder decoder and causal Transformer, impeding end-to-end optimization during adversarial training in image space.To tackle this issue, we propose using Softmax Relaxed Quantization, a novel approach that reformulates codebook selection as a continuous probability mixing process via Softmax, thereby preserving gradient propagation. Building upon this differentiable foundation, we introduce CycleVAR, which reformulates image-to-image translation as image-conditional visual autoregressivegeneration by injecting multi-scale source image tokens as contextual prompts, analogous to prefix-based conditioning in language models.CycleVAR exploits two modes to generate the target image tokens, including (1) serial multi-step generation enabling iterative refinement across scales and (2) parallel one-step generation synthesizing all resolution outputs in a single forward pass.Experimental findings indicate that the parallel one-step generation mode attains superior translation quality with quicker inference speed than the serial multi-step mode in unsupervised scenarios.Furthermore, both quantitativeand qualitative results indicate that CycleVAR surpasses previous state-of-the-artunsupervised image translation models, e.g., CycleGAN-Turbo.

Daniel Winter, Asaf Shul, Matan Cohen, Dana Berman, Yael Pritch, Alex Rav-Acha, Yedid Hoshen

This paper introduces a tuning-free method for both object insertion and subject-driven generation. The task involves composing an object, given multiple views, into a scene specified by either an image or text. Existing methods struggle to fully meet the task's challenging objectives: (i) seamlessly composing the object into the scene with photorealistic pose and lighting, and (ii) preserving the object's identity. We hypothesize that achieving these goals requires large-scale supervision, but manually collecting sufficient data is simply too expensive. The key observation in this paper is that many mass-produced objects recur across multiple images of large unlabeled datasets, in different scenes, poses, and lighting conditions. We use this observation to create massive supervision by retrieving sets of diverse views of the same object. This powerful paired dataset enables us to train a straightforward text-to-image diffusion architecture to map the object and scene descriptions to the composite image. We compare our method, ObjectMate, with state-of-the-art methods for object insertion and subject-driven generation, using a single or multiple references. Empirically, ObjectMate achieves superior identity preservation and more photorealistic composition. Differently from many other multi-reference methods, ObjectMate does not require slow test-time tuning.

Peyman Gholami, Robert Xiao

Denoising diffusion models have emerged as powerful tools for image manipulation, yet interactive, localized editing workflows remain underdeveloped. We introduce Layered Diffusion Brushes (LDB), a novel training-free framework that enables interactive, layer-based editing using standard diffusion models. LDB defines each "layer" as a self-contained set of parameters guiding the generative process, enabling independent, non-destructive, and fine-grained prompt-guided edits, even in overlapping regions. LDB leverages a unique intermediate latent caching approach to reduce each edit to only a few denoising steps, achieving 140 ms per edit on consumer GPUs. An editor implementing LDB, incorporating familiar layer concepts, was evaluated via user study and quantitative metrics. Results demonstrate LDB's superior speed alongside comparable or improved image quality, background preservation, and edit fidelity relative to state-of-the-art methods across various sequential image manipulation tasks. The findings highlight LDB's ability to significantly enhance creative workflows by providing an intuitive and efficient approach to diffusion-based image editing and its potential for expansion into related subdomains, such as video editing.

Shaowei Liu, Chuan Guo, Bing Zhou, Jian Wang

Close-proximity human-human interactive poses convey rich contextual information about interaction dynamics. Given such poses, humans can intuitively infer the context and anticipate possible past and future dynamics, drawing on strong priors of human behavior. Inspired by this observation, we propose Ponimator, a simple framework anchored on proximal interactive poses for versatile interaction animation. Our training data consists of close-contact two-person poses and their surrounding temporal context from motion-capture interaction datasets. Leveraging interactive pose priors, Ponimator employs two conditional diffusion models: (1) a pose animator that uses the temporal prior to generate dynamic motion sequences from interactive poses, and (2) a pose generator that applies the spatial prior to synthesize interactive poses from a single pose, text, or both when interactive poses are unavailable. Collectively, Ponimator supports diverse tasks, including image-based interaction animation, reaction animation, and text-to-interaction synthesis, facilitating the transfer of interaction knowledge from high-quality mocap data to open-world scenarios. Empirical experiments across diverse datasets and applications demonstrate the universality of the pose prior and the effectiveness and robustness of our framework. Codes and video visualization can be found at https://stevenlsw.github.io/ponimator/

Ruifei Zhang, Wei Zhang, Xiao Tan, Sibei Yang, Xiang Wan, Xiaonan Luo, Guanbin Li

Recent advancements in language-grounded autonomous driving have been significantly promoted by the sophisticated cognition and reasoning capabilities of large language models (LLMs). However, current LLM-based approaches encounter critical challenges: (1) Failure analysis reveals that frequent collisions and obstructions, stemming from limitations in visual representations, remain primary obstacles to robust driving performance. (2) The substantial parameters of LLMs pose considerable deployment hurdles. To address these limitations, we introduce VLDrive, a novel approach featuring a lightweight MLLM architecture with enhanced vision components. VLDrive achieves compact visual tokens through innovative strategies, including cycle-consistent dynamic visual pruning and memory-enhanced feature aggregation. Furthermore, we propose a distance-decoupled instruction attention mechanism to improve joint visual-linguistic feature learning, particularly for long-range visual tokens. Extensive experiments conducted in the CARLA simulator demonstrate VLDrive's effectiveness. Notably, VLDrive achieves state-of-the-art driving performance while reducing parameters by 81% (from 7B to 1.3B), yielding substantial driving score improvements of 15.4%, 16.8%, and 7.6% at tiny, short, and long distances, respectively, in closed-loop evaluations. Code is available at https://github.com/ReaFly/VLDrive.