Open-vocabulary 3D instance segmentation (OV-3DIS), which aims to segment and classify objects beyond predefined categories, is a critical capability for embodied AI applications. Existing methods rely on pre-trained 2D foundation models, focusing on instance-level features while overlooking contextual relationships, limiting their ability to generalize to rare or ambiguous objects. To address these limitations, we propose an OV-3DIS framework guided by contextual information. First, we employ a Class-agnostic Proposal Module, integrating a pre-trained 3D segmentation model with a SAM-guided segmenter to extract robust 3D instance masks. Subsequently, we design a Semantic Reasoning Module, which selects the best viewpoint for each instance and constructs three 2D context-aware representations. The representations are processed using Multimodal Large Language Models with Chain-of-Thought prompting to enhance semantic inference. Notably, our method outperforms state-of-the-art methods on the ScanNet200 and Replica datasets, demonstrating superior open-vocabulary segmentation capabilities. Moreover, preliminary implementation in real-world scenarios verifies our method's robustness and accuracy, highlighting its potential for embodied AI tasks such as object-driven navigation. Our project page is at: https://vipl-vsu.github.io/OV3D-CG/.
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Compressive video capture encodes a short high-speed video into a single measurement using a low-speed sensor, then computationally reconstructs the original video. Prior implementations rely on expensive hardware and are restricted to imaging sparse scenes with empty backgrounds. We propose RnGCam, a system that fuses measurements from low-speed consumer-grade rolling-shutter (RS) and global-shutter (GS) sensors into video at kHz frame rates. The RS sensor is combined with a pseudorandom optic, called a diffuser, which spatially multiplexes scene information. The GS sensor is coupled with a conventional lens. The RS-diffuser provides low spatial detail and high temporal detail, complementing the GS-lens system's high spatial detail and low temporal detail. We propose a reconstruction method using implicit neural representations (INR) to fuse the measurements into a high-speed video. Our INR method separately models the static and dynamic scene components, while regularizing dynamics explicitly. In simulation, we show that our approach significantly outperforms previous RS compressive video methods, as well as state-of-the-art frame interpolators. We validate our approach in a dual-camera hardware setup, which generates 230 frames of video at 4,800 frames per second for dense scenes, using hardware that costs 10x less than previous compressive video systems.
Recording and reconstructing high-speed scenes poses a significant challenge. While high-speed cameras can capture fine temporal details, their extremely high bandwidth demands make continuous recording unsustainable. Conversely, traditional RGB cameras, typically operating at 30 FPS, rely on frame interpolation to synthesize high-speed motion, often introducing artifacts and motion blur. Human visual system inspired sensors, like event cameras, offer high-speed sparse temporal or spatial variation data, partially alleviating these issues. However, existing methods still suffer from RGB blur, temporal aliasing, and loss of event information. To overcome these challenges, we leverage a novel complementary vision sensor, Tianmouc, which outputs high-speed, multi-bit, sparse spatio-temporal difference information with RGB frames. Building on this unique sensing modality, we introduce a Cascaded Bi-directional Recurrent Diffusion Model (CBRDM) that achieves accurate, sharp, color-rich video frames reconstruction. Our method outperforms state-of-the-art RGB interpolation algorithms in quantitative evaluations and surpasses event-based methods in real-world comparisons. Code and dataset are at https://github.com/Tianmouc/GenRec.
Tracking Any Point (TAP) plays a crucial role in motion analysis. Video-based approaches rely on iterative local matching for tracking, but they assume linear motion during the blind time between frames, which leads to point loss under large displacements or nonlinear motion. The high temporal resolution and motion blur-free characteristics of event cameras provide continuous, fine-grained motion information, capturing subtle variations with microsecond precision. This paper presents an event-based framework for tracking any point, which tackles the challenges posed by spatial sparsity and motion sensitivity in events through two tailored modules. Specifically, to resolve ambiguities caused by event sparsity, a motion-guidance module incorporates kinematic vectors into the local matching process. Additionally, a variable motion aware module is integrated to ensure temporally consistent responses that are insensitive to varying velocities, thereby enhancing matching precision.To validate the effectiveness of the approach, two event dataset for tracking any point is constructed by simulation. The method improves the Survival_ 50 metric by 17.9% over event-only tracking of any point baseline. Moreover, on standard feature tracking benchmarks, it outperforms all existing methods, even those that combine events and video frames.
Gaussian denoising often serves as the initiation of research in the field of image denoising, owing to its prevalence and intriguing properties. However, deep Gaussian denoiser typically generalizes poorly to other types of noises, such as Poisson noise and real-world noise. In this paper, we reveal that deep Gaussian denoisers have an underlying ability to handle other noises with only ten iterations of self-supervised learning, which is referred to as deep denoiser prior. Specifically, we first pre-train a Gaussian denoising model in a self-supervised manner. Then, for each test image, we construct a pixel bank based on the self-similarity and randomly sample pseudo-instance examples from it to perform test-time adaptation. Finally, we fine-tune the pre-trained Gaussian denoiser using the randomly sampled pseudo-instances. Extensive experiments demonstrate that our test-time adaptation method helps the pre-trained Gaussian denoiser rapidly improve performance in removing both in-distribution and out-of-distribution noise, achieving superior performance compared to existing single-image denoising methods while also significantly reducing computational time. Code available at: https://github.com/qingma2016/TTAD.
Timestamp prediction aims to determine when an image was captured using only visual information, supporting applications such as metadata correction, retrieval, and digital forensics. In outdoor scenarios, hourly estimates rely on cues like brightness, hue, and shadow positioning, while seasonal changes and weather inform date estimation. However, these visual cues significantly depend on geographic context, closely linking timestamp prediction to geo-localization. To address this interdependence, we introduce GT-Loc, a novel retrieval-based method that jointly predicts the capture time (hour and month) and geo-location (GPS coordinates) of an image. Our approach employs separate encoders for images, time, and location, aligning their embeddings within a shared high-dimensional feature space. Recognizing the cyclical nature of time, instead of conventional contrastive learning with hard positives and negatives, we propose a temporal metric-learning objective providing soft targets by modeling pairwise time differences over a cyclical toroidal surface. We present new benchmarks demonstrating that our joint optimization surpasses previous time prediction methods, even those using the ground-truth geo-location as an input during inference. Additionally, our approach achieves competitive results on standard geo-localization tasks, and the unified embedding space facilitates compositional and text-based image retrieval.
PLADIS: Pushing the Limits of Attention in Diffusion Models at Inference Time by Leveraging Sparsity
PDF ↗Diffusion models have shown impressive results in generating high-quality conditional samples using guidance techniques such as Classifier-Free Guidance (CFG). However, existing methods often require additional training or neural function evaluations (NFEs), making them incompatible with guidance-distilled models. Also, they rely on heuristic approaches that need identifying target layers. In this work, we propose a novel and efficient method, termed PLADIS, which boosts pre-trained models (U-Net/Transformer) by leveraging sparse attention. Specifically, we extrapolate query-key correlations using softmax and its sparse counterpart in the cross-attention layer during inference, without requiring extra training or NFEs. By leveraging the noise robustness of sparse attention, our PLADIS unleashes the latent potential of text-to-image diffusion models, enabling them to excel in areas where they once struggled with newfound effectiveness. It integrates seamlessly with guidance techniques, including guidance-distilled models. Extensive experiments show notable improvements in text alignment and human preference, offering a highly efficient and universally applicable solution. See our project page: https://github.com/cubeyoung/PLADIS
This paper extends Cross Modal Generalization (CMG) to open-set environments by proposing the more challenging Open-set Cross Modal Generalization (OSCMG) task. This task evaluates multimodal unified representations in open-set conditions, addressing the limitations of prior closed-set cross-modal evaluations. OSCMG requires not only cross-modal knowledge transfer but also robust generalization to unseen classes within new modalities, a scenario frequently encountered in real-world applications. Existing multimodal unified representation work lacks consideration for open-set environments. To tackle this, we propose MICU, comprising two key components: Fine-Coarse Masked multimodal InfoNCE (FCMI) and Cross modal Unified Jigsaw Puzzles (CUJP). FCMI enhances multimodal alignment by applying contrastive learning at both holistic semantic and temporal levels, incorporating masking to enhance generalization. CUJP enhances feature diversity and model uncertainty by integrating modality-agnostic feature selection with self-supervised learning, thereby strengthening the model's ability to handle unknown categories in open-set tasks. Extensive experiments on CMG and the newly proposed OSCMG validate the effectiveness of our approach. The code is available at https://github.com/haihuangcode/CMG.
Recent advancements in multimodal vision models have highlighted limitations in late-stage feature fusion and suboptimal query selection for hybrid prompts open-world segmentation, alongside constraints from caption-derived vocabularies. To address these challenges, we propose Prompt-DINO, a text-guided visual Prompt DINO framework featuring three key innovations. First, we introduce an early fusion mechanism that unifies text/visual prompts and backbone features at the initial encoding stage, enabling deeper cross-modal interactions to resolve semantic ambiguities. Second, we design order-aligned query selection for DETR-based architectures, explicitly optimizing the structural alignment between text and visual queries during decoding to enhance semantic-spatial consistency. Third, we develop a generative data engine powered by the Recognize Anything via Prompting (RAP) model, which synthesizes 0.5B diverse training instances through a dual-path cross-verification pipeline, reducing label noise by 80.5% compared to conventional approaches. Extensive experiments demonstrate that Prompt-DINO achieves state-of-the-art performance on open-world detection benchmarks while significantly expanding semantic coverage beyond fixed-vocabulary constraints. Our work establishes a new paradigm for scalable multimodal detection and data generation in open-world scenarios. Data&Code are available at https://github.com/WeChatCV/WeVisionOne.
This paper introduces CameraCtrl II, a framework that enables continuous and dynamic scene exploration through a camera-controlled video diffusion model. Previous camera-conditioned video generative models suffer from diminished video dynamics and limited range of viewpoints when generating videos with large camera motion. We take an approach that progressively expands the generation of dynamic scenes---first enhancing dynamic content within individual clips, then extending these capabilities to create seamless explorations across broad viewpoint ranges. Specifically, we construct a dataset featuring a large degree of dynamics with camera annotation for training while designing a lightweight camera injection module and training scheme to enhance dynamics from pretrained models. Building on these improved single-clip capabilities, we enable extended scene exploration by allowing users to iteratively specify camera trajectories for generating coherent video sequences. Experiments across diverse scenarios demonstrate that CameraCtrl II enables dynamic scene synthesis with substantially wider spatial exploration and enhanced dynamics than previous approaches. We will release the dataset and code.
Large Multimodal Models (LMMs) excel in visual-language tasks by leveraging numerous visual tokens for fine-grained visual information, but this token redundancy results in significant computational costs. Previous research aimed at reducing visual tokens during inference typically leverages importance maps derived from attention scores among vision-only tokens or vision-language tokens to prune tokens across one or multiple pruning stages. Despite this progress, pruning frameworks and strategies remain simplistic and insufficiently explored, often resulting in substantial performance degradation. In this paper, we propose VFlowOpt, a token pruning framework that introduces an importance map derivation process and a progressive pruning module with a recycling mechanism. The hyperparameters of its pruning strategy are further optimized by a visual information flow-guided method. Specifically, we compute an importance map for image tokens based on their attention-derived context relevance and patch-level information entropy. We then decide which tokens to retain or prune and aggregate the pruned ones as recycled tokens to avoid potential information loss. Finally, we apply a visual information flow-guided method that regards the last token in the LMM as the most representative signal of text-visual interactions. This method minimizes the discrepancy between token representations in LMMs with and without pruning, thereby enabling superior pruning strategies tailored to different LMMs. Experiments demonstrate that VFlowOpt can prune 90% of visual tokens while maintaining comparable performance, leading to an 89% reduction in KV-Cache memory and 3.8xfaster inference.
Segment Anything Model 2 (SAM 2) has emerged as a powerful tool for video object segmentation and tracking anything. Key components of SAM 2 that drive the impressive video object segmentation performance include a large multistage image encoder for frame feature extraction and a memory mechanism that stores memory contexts from past frames to help current frame segmentation. The high computation complexity of image encoder and memory module has limited its applications in real-world tasks, e.g., video object segmentation on mobile devices. To address this limitation, we propose EfficientTAMs, lightweight end-to-end track anything models that produce high-quality results with low latency and small model size. Our idea is based on adopting lightweight Vision Transformer (ViT) as an image encoder for video object segmentation, and introducing an efficient memory module, which reduces the complexity for both frame feature extraction and memory computation for current frame segmentation. We take vanilla lightweight ViTs and efficient memory module to build EfficientTAMs, and train the models on SA-1B and SA-V datasets for video object segmentation and track anything tasks. We evaluate on multiple video segmentation benchmarks including semi-supervised VOS and promptable video segmentation, and find that our proposed EfficientTAM with lightweight ViT performs comparably to SAM 2 model (SAM 2-HieraB+) with 1.6x speedup on A100 and 2.4x parameter reduction. On segment anything image tasks, our EfficientTAMs also perform favorably over original SAM with 20x speedup on A100 and 20x parameter reduction. On mobile devices such as iPhone 15 Pro Max, our EfficientTAM can run at 28 FPS for near real-time video object segmentation with reasonable quality, highlighting the capability of small models for on-device video object segmentation applications. Our EfficientTAM code and models are available at https://github.com/yformer/EfficientTAM.
Visual autoregressive modeling, based on the next-scale prediction paradigm, exhibits notable advantages in image quality and model scalability over traditional autoregressive and diffusion models. It generates images by progressively refining resolution across multiple stages. However, the computational overhead in high-resolution stages remains a critical challenge due to the substantial number of tokens involved. In this paper, we introduce SparseVAR, a plug-and-play acceleration framework for next-scale prediction that dynamically excludes low-frequency tokens during inference without requiring additional training. Our approach is motivated by the observation that tokens in low-frequency regions have a negligible impact on image quality in high-resolution stages and exhibit strong similarity with neighboring tokens. Additionally, we observe that different blocks in the next-scale prediction model focus on distinct regions, with some concentrating on high-frequency areas. SparseVAR leverages these insights by employing lightweight MSE-based metrics to identify low-frequency tokens while preserving the fidelity of excluded regions through a small set of uniformly sampled anchor tokens. By significantly reducing the computational cost while maintaining high image generation quality, SparseVAR achieves notable acceleration in both HART and Infinity. Specifically, SparseVAR achieves up to a 2x speedup with minimal quality degradation in Infinity-2B.
SpikePack: Enhanced Information Flow in Spiking Neural Networks with High Hardware Compatibility
PDF ↗Spiking Neural Networks (SNNs) hold promise for energy-efficient, biologically inspired computing. We identify substantial information loss during spike transmission, linked to temporal dependencies in traditional Leaky Integrate-and-Fire (LIF) neurons--a key factor potentially limiting SNN performance. Existing SNN architectures also underutilize modern GPUs, constrained by single-bit spike storage and isolated weight-spike operations that restrict computational efficiency. We introduce SpikePack, a neuron model designed to reduce transmission loss while preserving essential features like membrane potential reset and leaky integration. SpikePack achieves constant \mathcal O (1) time and space complexity, enabling efficient parallel processing on GPUs and also supporting serial inference on existing SNN hardware accelerators. Compatible with standard Artificial Neural Network (ANN) architectures, SpikePack facilitates near-lossless ANN-to-SNN conversion across various networks. Experimental results on tasks such as image classification, detection, and segmentation show SpikePack achieves significant gains in accuracy and efficiency for both directly trained and converted SNNs over state-of-the-art models. Tests on FPGA-based platforms further confirm cross-platform flexibility, delivering high performance and enhanced sparsity. By enhancing information flow and rethinking SNN-ANN integration, SpikePack advances efficient SNN deployment across diverse hardware platforms.
PhysRig: Differentiable Physics-Based Skinning and Rigging Framework for Realistic Articulated Object Modeling
PDF ↗Skinning and rigging are fundamental components in animation, articulated object reconstruction, motion transfer, and 4D generation. Existing approaches predominantly rely on Linear Blend Skinning (LBS), due to its simplicity and differentiability. However, LBS introduces artifacts such as volume loss and unnatural deformations, and it fails to model elastic materials like soft tissues, fur, and flexible appendages (e.g., elephant trunks, ears, and fatty tissues). In this work, we propose PhysRig: a differentiable physics-based skinning and rigging framework that overcomes these limitations by embedding the rigid skeleton into a volumetric representation (e.g., a tetrahedral mesh), which is simulated as a deformable soft-body structure driven by the animated skeleton. Our method leverages continuum mechanics and discretizes the object as particles embedded in an Eulerian background grid to ensure differentiability with respect to both material properties and skeletal motion. Additionally, we introduce material prototypes, significantly reducing the learning space while maintaining high expressiveness. To evaluate our framework, we construct a comprehensive synthetic dataset using meshes from Objaverse, The Amazing Animals Zoo, and MixaMo, covering diverse object categories and motion patterns. Our method consistently outperforms traditional LBS-based approaches, generating more realistic and physically plausible results. Furthermore, we demonstrate the applicability of our framework in the pose transfer task highlighting its versatility for articulated object modeling.
Recent advances in 4D content generation have attracted increasing attention, yet creating high-quality animated 3D models remains challenging due to the complexity of modeling spatio-temporal distributions and the scarcity of 4D training data. In this paper, we present AnimateAnyMesh, the first feed-forward framework that enables efficient text-driven animation of arbitrary 3D meshes. Our approach leverages a novel DyMeshVAE architecture that effectively compresses and reconstructs dynamic mesh sequences by disentangling spatial and temporal features while preserving local topological structures. To enable high-quality text-conditional generation, we employ a Rectified Flow-based training strategy in the compressed latent space. Additionally, we contribute the DyMesh Dataset, containing over 4M diverse dynamic mesh sequences with text annotations. Experimental results demonstrate that our method generates semantically accurate and temporally coherent mesh animations in a few seconds, significantly outperforming existing approaches in both quality and efficiency. Our work marks a substantial step forward in making 4D content creation more accessible and practical. All the data, code, and models will be open-released.
Masked Image Modeling (MIM) has emerged as a promising approach for Self-Supervised Learning (SSL) of visual representations. However, the out-of-the-box performance of MIMs is typically inferior to competing approaches. Most users cannot afford fine-tuning due to the need for large amounts of data, high GPU consumption, and specialized user knowledge. Therefore, the practical use of MIM representations is limited. In this paper we ask what is the reason for the poor out-of-the-box performance of MIMs. Is it due to weaker features produced by MIM models, or is it due to suboptimal usage? Through detailed analysis, we show that attention in MIMs is spread almost uniformly over many patches, leading to ineffective aggregation by the [cls] token. Based on this insight, we propose Selective aggregation to better capture the rich semantic information retained in patch tokens, which significantly improves the out-of-the-box performance of MIM.
Natural language offers a highly intuitive interface for enabling localized fine-grained edits of 3D shapes. However, prior works face challenges in preserving global coherence while locally modifying the input 3D shape. In this work, we introduce an inpainting-based framework for editing shapes represented as point clouds. Our approach leverages foundation 3D diffusion models for achieving localized shape edits, adding structural guidance in the form of a partial conditional shape, ensuring that other regions correctly preserve the shape's identity. Furthermore, to encourage identity preservation also within the local edited region, we propose an inference-time coordinate blending algorithm which balances reconstruction of the full shape with inpainting at a progression of noise levels during the inference process. Our coordinate blending algorithm seamlessly blends the original shape with its edited version, enabling a fine-grained editing of 3D shapes, all while circumventing the need for computationally expensive and often innacurate inversion. Extensive experiments show that our method outperforms alternative techniques across a wide range of metrics that evaluate both fidelity to the original shape and also adherence to the textual description. We will release our code and trained models.
Generating high-quality novel views of a scene from a single image requires maintaining structural coherence across different views, referred to as view consistency.While diffusion models have driven advancements in novel view synthesis, they still struggle to preserve spatial continuity across views. Diffusion models have been combined with 3D models to address the issue, but such approaches lack efficiency due to their complex multi-step pipelines.This paper proposes a novel view-consistent image generation method which utilizes diffusion models without additional modules. Our key idea is to enhance diffusion models with a training-free method that enables adaptive attention manipulation and noise reinitialization by leveraging view-guided warping to ensure view consistency. Through our comprehensive metric framework suitable for novel-view datasets, we show that our method improves view consistency across various diffusion models, demonstrating its broader applicability.
GSRecon: Efficient Generalizable Gaussian Splatting for Surface Reconstruction from Sparse Views
PDF ↗Generalizable surface reconstruction aims to recover the surface the scene from a sparse set of images in a feed-forward manner. Existing volume rendering-based methods evaluate numerous points along camera rays to infer the geometry, resulting in inefficient reconstruction. Recently, 3D Gaussian Splatting offers an alternative efficient scene representation and has inspired a series of surface reconstruction methods. However, these methods require dense views and cannot be generalized to new scenes. In this paper, we propose a novel surface reconstruction method with Gaussian splatting, named GSRecon, which leverages the advantages of rasterization-based rendering to achieve efficient reconstruction. To obtain accurate geometry representation, we propose a geometry-aware cross-view enhancement module to improve the unreliable geometry estimation in the current view by incorporating accurate geometric information from other views. To generate the fine-grained Gaussian primitives, we propose a hybrid cross-view feature aggregation module that integrates an efficient voxel branch and a fine-grained point branch to jointly capture cross-view geometric information. Subsequently, per-view depth maps are rendered using these Gaussian primitives and fused to obtain the final 3D surface. Extensive experiments on the DTU, BlendedMVS, and Tanks and Temples datasets validate that GSRecon achieves state-of-the-art performance efficiently. Code is available at https://github.com/hyangwinter/GSRecon.