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Jens U. Kreber, Joerg Stueckler

Articulated objects are an important type of interactable objects in everyday environments. In this paper, we propose PhysNAP, a novel diffusion model-based approach for generating articulated objects that aligns them with partial point clouds and improves their physical plausibility. The model represents part shapes by signed distance functions (SDFs). We guide the reverse diffusion process using a point cloud alignment loss computed using the predicted SDFs. Additionally, we impose non-penetration and mobility constraints based on the part SDFs for guiding the model to generate more physically plausible objects. We also make our diffusion approach category-aware to further improve point cloud alignment if category information is available. We evaluate the generative ability and constraint consistency of samples generated with PhysNAP using the PartNet-Mobility dataset. We also compare it with an unguided baseline diffusion model and demonstrate that PhysNAP can improve constraint consistency and provides a tradeoff with generative ability.

Chunhao Lu, Qiang Lu, Meichen Dong, Jake Luo

Current end-to-end multi-modal models utilize different encoders and decoders to process input and output information. This separation hinders the joint representation learning of various modalities. To unify multi-modal processing, we propose a novel architecture called MDM (Multi-modal Diffusion Mamba). MDM utilizes a Mamba-based multi-step selection diffusion model to progressively generate and refine modality-specific information through a unified variational autoencoder for both encoding and decoding. This innovative approach allows MDM to achieve superior performance when processing high-dimensional data, particularly in generating high-resolution images and extended text sequences simultaneously. Our evaluations in areas such as image generation, image captioning, visual question answering, text comprehension, and reasoning tasks demonstrate that MDM significantly outperforms existing end-to-end models (MonoFormer, LlamaGen, and Chameleon etc.) and competes effectively with SOTA models like GPT-4V, Gemini Pro, and Mistral. Our results validate MDM's effectiveness in unifying multi-modal processes while maintaining computational efficiency, establishing a new direction for end-to-end multi-modal architectures.

Dinh Phu Tran, Dao Duy Hung, Daeyoung Kim

Video super-resolution remains a significant challenge in low-level vision tasks. To date, CNN- and Transformer-based methods have delivered impressive results. However, CNNs are limited by local receptive fields, while Transformers struggle with quadratic complexity, posing challenges for processing long sequences in VSR. Recently, Mamba has drawn attention for its long-sequence modeling, linear complexity, and large receptive fields. In this work, we propose VSRM, a novel Video Super-Resolution framework that leverages the power of Mamba. VSRM introduces Spatial-to-Temporal Mamba and Temporal-to-Spatial Mamba blocks to extract long-range spatio-temporal features and enhance receptive fields efficiently. To better align adjacent frames, we propose Deformable Cross-Mamba Alignment module. This module utilizes a deformable cross-mamba mechanism to make the compensation stage more dynamic and flexible, preventing feature distortions. Finally, we minimize the frequency domain gaps between reconstructed and ground-truth frames by proposing a simple yet effective Frequency Charbonnier-like loss that better preserves high-frequency content and enhances visual quality. Through extensive experiments, VSRM achieves state-of-the-art results on diverse benchmarks, establishing itself as a solid foundation for future research.

Saihui Hou, Panjian Huang, Zengbin Wang, Yuan Liu, Zeyu Li, Man Zhang, Yongzhen Huang

This paper addresses the challenge of animal re-identification, an emerging field that shares similarities with person re-identification but presents unique complexities due to the diverse species, environments and poses. To facilitate research in this domain, we introduce OpenAnimals, a flexible and extensible codebase designed specifically for animal re-identification. We conduct a comprehensive study by revisiting several state-of-the-art person re-identification methods, including BoT, AGW, SBS, and MGN, and evaluate their effectiveness on animal re-identification benchmarks such as HyenaID, LeopardID, SeaTurtleID, and WhaleSharkID. Our findings reveal that while some techniques generalize well, many do not, underscoring the significant differences between the two tasks. To bridge this gap, we propose ARBase, a strong Base model tailored for Animal Re-identification, which incorporates insights from extensive experiments and introduces simple yet effective animal-oriented designs. Experiments demonstrate that ARBase consistently outperforms existing baselines, achieving state-of-the-art performance across various benchmarks.

Ye Tao, Jiawei Zhang, Yahao Shi, Dongqing Zou, Bin Zhou

Image-based 3D generation has vast applications in robotics and gaming, where high-quality, diverse outputs and consistent 3D representations are crucial. However, existing methods have limitations: 3D diffusion models are limited by dataset scarcity and the absence of strong pre-trained priors, while 2D diffusion-based approaches struggle with geometric consistency. We propose a method that leverages 2D diffusion models' implicit 3D reasoning ability while ensuring 3D consistency via Gaussian-splatting-based geometric distillation. Specifically, the proposed Gaussian Splatting Decoder enforces 3D consistency by transforming SV3D latent outputs into an explicit 3D representation. Unlike SV3D, which only relies on implicit 2D representations for video generation, Gaussian Splatting explicitly encodes spatial and appearance attributes, enabling multi-view consistency through geometric constraints. These constraints correct view inconsistencies, ensuring robust geometric consistency. As a result, our approach simultaneously generates high-quality, multi-view-consistent images and accurate 3D models, providing a scalable solution for single-image-based 3D generation and bridging the gap between 2D Diffusion diversity and 3D structural coherence. Experimental results demonstrate state-of-the-art multi-view consistency and strong generalization across diverse datasets. Our code is available at https://github.com/MOMOYATW/GSV3D.

Haotian Wang, Aoran Xiao, Xiaoqin Zhang, Meng Yang, Shijian Lu

Generalizable depth completion enables the acquisition of dense metric depth maps for unseen environments, offering robust perception capabilities for various downstream tasks. However, training such models typically requires large-scale datasets with metric depth labels, which are often labor-intensive to collect. This paper presents PacGDC, a label-efficient technique that enhances data diversity with minimal annotation effort for generalizable depth completion. PacGDC builds on novel insights into inherent ambiguities and consistencies in object shapes and positions during 2D-to-3D projection, allowing the synthesis of numerous pseudo geometries for the same visual scene. This process greatly broadens available geometries by manipulating scene scales of the corresponding depth maps. To leverage this property, we propose a new data synthesis pipeline that uses multiple depth foundation models as scale manipulators. These models robustly provide pseudo depth labels with varied scene scales, affecting both local objects and global layouts, while ensuring projection consistency that supports generalization. To further diversify geometries, we incorporate interpolation and relocation strategies, as well as unlabeled images, extending the data coverage beyond the individual use of foundation models. Extensive experiments show that PacGDC achieves remarkable generalizability across multiple benchmarks, excelling in diverse scene semantics/scales and depth sparsity/patterns under both zero-shot and few-shot settings. Code: https://github.com/Wang-xjtu/PacGDC.

Weixian Lei, Jiacong Wang, Haochen Wang, Xiangtai Li, Jun Hao Liew, Jiashi Feng, Zilong Huang

This paper introduces SAIL, a single transformer unified multimodal large language model (MLLM) that integrates raw pixel encoding and language decoding within a singular architecture. Unlike existing modular MLLMs, which rely on a pre-trained vision transformer (ViT), SAIL eliminates the need for a separate vision encoder, presenting a more minimalist architecture design. Instead of introducing novel architectural components, SAIL adapts mix-attention mechanisms and multimodal rotary position embedding to better align with the distinct characteristics of visual and textual modalities. We systematically compare SAIL's properties-including scalability, cross-modal information flow patterns, and visual representation capabilities-with those of modular MLLMs. By scaling both training data and model size, SAIL achieves performance comparable to modular MLLMs. Notably, the removal of pretrained ViT components enhances SAIL's scalability and results in significantly different cross-modal information flow patterns. Moreover, SAIL demonstrates strong visual representation capabilities, achieving results on par with ViT-22B in vision tasks such as semantic segmentation. Code and models are available at https://github.com/bytedance/SAIL.

Xinyao Liao, Xianfang Zeng, Liao Wang, Gang Yu, Guosheng Lin, Chi Zhang

We propose MotionAgent, enabling fine-grained motion control for text-guided image-to-video generation. The key technique is the motion field agent that converts motion information in text prompts into explicit motion fields, providing flexible and precise motion guidance. Specifically, the agent extracts the object movement and camera motion described in the text, and converts them into object trajectories and camera extrinsics, respectively. An analytical optical flow composition module integrates these motion representations in 3D space and projects them into a unified optical flow. An optical flow adapter takes the flow to control the base image-to-video diffusion model for generating fine-grained controlled videos. After that, an optional rethinking step can be adopted to ensure the generated video is aligned well with motion information in the prompt. The significant improvement in the Video-Text Camera Motion metrics on VBench indicates that our method achieves precise control over camera motion. We further construct a subset of VBench to evaluate the alignment of motion information in the text and the generated video, outperforming other advanced models on motion generation accuracy.

Binjian Xie, Pengju Zhang, Hao Wei, Yihong Wu

Single-view 3D reconstruction is a fundamental problem in computer vision, having a significant impact on downstream tasks such as autonomous driving, virtual reality and augmented reality. However, existing single-view reconstruction methods are unable to reconstruct the regions outside the input field-of-view or the areas occluded by visible parts. In this paper, we propose Hi-Gaussian, which employs feed-forward 3D Gaussians for efficient and generalizable single-view 3D reconstruction. A Normalized Spherical Projection module is introduced following an Encoder-Decoder network in our model, assigning a larger range to the transformed spherical coordinates, which can enlarge the field of view during scene reconstruction. Besides, to reconstruct occluded regions behind the visible part, we introduce a novel Hierarchical Gaussian Sampling strategy, utilizing two layers of Gaussians to hierarchically represent 3D scenes. We first use a pre-trained monocular depth estimation model to provide depth initialization for leader Gaussians, and then leverage the leader Gaussians to estimate the distribution followed by follower Gaussians, which can flexibly move into occluded areas. Extensive experiments show that our method outperforms other methods for scene reconstruction and novel view synthesis, on both outdoor and indoor datasets.

Avihai Naaman, Ron Shapira Weber, Oren Freifeld

Synchronizing videos captured simultaneously from multiple cameras in the same scene is often easy and typically requires only simple time shifts. However, synchronizing videos from different scenes or, more recently, generative AI videos, poses a far more complex challenge due to diverse subjects, backgrounds, and nonlinear temporal misalignment. We propose Temporal Prototype Learning (TPL), a prototype-based framework that constructs a shared, compact 1D representation from high-dimensional embeddings extracted by any of various pretrained models. TPL robustly aligns videos by learning a unified prototype sequence that anchors key action phases, thereby avoiding exhaustive pairwise matching. Our experiments show that TPL improves synchronization accuracy, efficiency, and robustness across diverse datasets, including fine-grained frame retrieval and phase classification tasks. Importantly, TPL is the first approach to mitigate synchronization issues in multiple generative AI videos depicting the same action. Our code and a new multiple video synchronization dataset are available at https://bgu-cs-vil.github.io/TPL/

Wenjie Pei, Qizhong Tan, Guangming Lu, Jiandong Tian, Jun Yu

Adapting pre-trained image models to video modality has proven to be an effective strategy for robust few-shot action recognition. In this work, we explore the potential of adapter tuning in image-to-video model adaptation and propose a novel video adapter tuning framework, called Disentangled-and-Deformable Spatio-Temporal Adapter (D^2ST-Adapter). It features a lightweight design, low adaptation overhead and powerful spatio-temporal feature adaptation capabilities. D^2ST-Adapter is structured with an internal dual-pathway architecture that enables built-in disentangled encoding of spatial and temporal features within the adapter, seamlessly integrating into the single-stream feature learning framework of pre-trained image models. In particular, we develop an efficient yet effective implementation of the D^2ST-Adapter, incorporating the specially devised anisotropic Deformable Spatio-Temporal Attention as its pivotal operation. This mechanism can be individually tailored for two pathways with anisotropic sampling densities along the spatial and temporal domains in 3D spatio-temporal space, enabling disentangled encoding of spatial and temporal features while maintaining a lightweight design. Extensive experiments by instantiating our method on both pre-trained ResNet and ViT demonstrate the superiority of our method over state-of-the-art methods. Our method is particularly well-suited to challenging scenarios where temporal dynamics are critical for action recognition. Code will be released.

Maksim Golyadkin, Valeria Rubanova, Aleksandr Utkov, Dmitry Nikolotov, Ilya Makarov

The recognition of Ancient Egyptian hieroglyphs poses persistent challenges due to limited annotated data and wide stylistic variation. We introduce the Multisource Egyptian Hieroglyphs (MEH) dataset, a new benchmark that captures a diverse range of writing styles with detailed clause-level and OCR annotations derived from expert-curated sources. To address the scarcity of training data, we propose a method for generating synthetic hieroglyphic sequences by combining real linguistic material, hierarchical layout modeling, and diffusion-based rendering. We evaluate both multi-stage and end-to-end OCR systems on MEH, studying the effects of synthetic pretraining, model scale, and cross-style transfer. To enable future expansion, we release pyThoth, an annotation tool with built-in model assistance for streamlined human-in-the-loop labeling. We believe that these contributions lay the groundwork for building an AI-powered research assistant for Egyptology.

Zhisheng Zhong, Chengyao Wang, Yuqi Liu, Senqiao Yang, Longxiang Tang, Yuechen Zhang, Jingyao Li, Tianyuan Qu, Yanwei Li, Yukang Chen 等

As Multi-modal Large Language Models (MLLMs) evolve, expanding beyond single-domain capabilities is essential to meet the demands for more versatile and efficient AI. However, previous omni-models have insufficiently explored speech, neglecting its integration with multi-modality. We introduce Lyra, an efficient MLLM that enhances multi-modal abilities, including advanced long speech comprehension, sound understanding, cross-modality efficiency, and seamless speech interaction. To achieve efficiency and speech-centric capabilities, Lyra employs three strategies: (1) leveraging existing open-source large models and a proposed multi-modality LoRA to reduce training costs and data requirements; (2) using a latent multi-modality regularizer and extractor to strengthen the relationship between speech and other modalities, thereby enhancing model performance; and (3) constructing a high-quality, extensive dataset that includes 1.5M multi-modal (language, vision, audio) data samples and 12K long speech samples, enabling Lyra to handle complex long speech inputs and achieve more robust omni-cognition. Compared to other omni-methods, Lyra achieves state-of-the-art performance on various vision-language, vision-speech, and speech-language benchmarks, while also using fewer computational resources and less training data. All code, data, and models will be available to the public.

Seokjun Choi, Hoon-Gyu Chung, Yujin Jeon, Giljoo Nam, Seung-Hwan Baek

Inverse rendering aims to reconstruct geometry and reflectance from captured images. Display-camera imaging systems offer unique advantages for this task: each pixel can easily function as a programmable point light source, and the polarized light emitted by LCD displays facilitates diffuse-specular separation. Despite these benefits, there is currently no public real-world dataset captured using display-camera systems, unlike other setups such as light stages. This absence hinders the development and evaluation of display-based inverse rendering methods. In this paper, we introduce the first real-world dataset for display-based inverse rendering. To achieve this, we construct and calibrate an imaging system comprising an LCD display and stereo polarization cameras. We then capture a diverse set of objects with diverse geometry and reflectance under one-light-at-a-time (OLAT) display patterns. We also provide high-quality ground-truth geometry. Our dataset enables the synthesis of captured images under arbitrary display patterns and different noise levels. Using this dataset, we evaluate the performance of existing photometric stereo and inverse rendering methods, and provide a simple, yet effective baseline for display inverse rendering, outperforming state-of-the-art inverse rendering methods.Code and dataset are available on our project page at https://michaelcsj.github.io/DIR/.

Sunpill Kim, Seunghun Paik, Chanwoo Hwang, Dongsoo Kim, Junbum Shin, Jae Hong Seo

As face recognition systems (FRS) become more widely used, user privacy becomes more important. A key privacy issue in FRS is protecting the user's face template, as the characteristics of the user's face image can be recovered from the template. Although recent advances in cryptographic tools such as homomorphic encryption (HE) have provided opportunities for securing the FRS, HE cannot be used directly with FRS in an efficient plug-and-play manner. In particular, although HE is functionally complete for arbitrary programs, it is basically designed for algebraic operations on encrypted data of predetermined shape, such as a polynomial ring. Thus, a non-tailored combination of HE and the system can yield very inefficient performance, and many previous HE-based face template protection methods are hundreds of times slower than plain systems without protection. In this study, we propose \mathsf IDFace , a new HE-based secure and efficient face identification method with template protection. \mathsf IDFace is designed on the basis of two novel techniques for efficient searching on a (homomorphically encrypted) biometric database with an angular metric. The first technique is a template representation transformation that sharply reduces the unit cost for the matching test. The second is a space-efficient encoding that reduces wasted space from the encryption algorithm, thus saving the number of operations on encrypted templates. Through experiments, we show that \mathsf IDFace can identify a face template from among a database of 1M encrypted templates in 126ms, showing only 2xoverhead compared to the identification over plaintexts.

Fu-Zhao Ou, Chongyi Li, Shiqi Wang, Sam Kwong

Recent advancements in Face Image Quality Assessment (FIQA) models trained on real large-scale face datasets are pivotal in guaranteeing precise face recognition in unrestricted scenarios. Regrettably, privacy concerns lead to the discontinuation of real datasets, underscoring the pressing need for a tailored synthetic dataset dedicated to the FIQA task. However, creating satisfactory synthetic datasets for FIQA is challenging. It requires not only controlling the intra-class degradation of different quality factors (e.g., pose, blur, occlusion) for the pseudo-identity generation but also designing an optimized quality characterization method for quality annotations. This paper undertakes the pioneering initiative to establish a Synthetic dataset for FIQA (SynFIQA) based on a hypothesis: accurate quality labelling can be achieved through the utilization of quality priors across the diverse domains involved in quality-controllable generation. To validate this, we tailor the generation of reference and degraded samples by aligning pseudo-identity image features in stable diffusion latent space, editing 3D facial parameters, and customizing dual text prompts and post-processing. Furthermore, we propose a novel quality characterization method that thoroughly examines the relationship of Multiple Reference representations among recognition embedding, spatial, and visual-language domains to acquire annotations essential for fitting FIQA models (MR-FIQA). Extensive experiments confirm the validity of our hypothesis and demonstrate the advantages of our SynFIQA data and MR-FIQA method.

Daixun Li, Yusi Zhang, Mingxiang Cao, Donglai Liu, Weiying Xie, Tianlin Hui, Lunkai Lin, Zhiqiang Xie, Yunsong Li

Vision-Language-Action (VLA) is crucial for autonomous decision-making in embodied systems. While current methods have advanced single-skill abilities, their short-horizon capability limits applicability in real-world scenarios. To address this challenge, we innovatively propose MindExplore, a general hierarchical VLA system with cross-skill for long-horizon tasks in highly dynamic sand. The key insight is to iteratively align the knowledge domain of task planning and action execution. Thus, this task-oriented action enables outstanding generalization across a wide range of real-world scenarios. In the reasoning layer, task-specific chains of thought (CoT) are designed for planning long-horizon task sequences and providing meta-action signals. In the acting layer, a simple but powerful Mixture of Policy Experts strategy is built inspired by signals and multimodal inputs for adaptively selecting skill experts and generating closed-loop action sequences. Also, it integrates a lightweight Multimodal Diffusion Policy (MMDP) to enhance spatial perception by fusing multi-visual modality features. Besides, the pioneering memory mechanism establishes feedback between the reasoning and acting layers, facilitating adaptive execution of long-horizon tasks and real-time replanning. Notably, we create SandGo-1k and SandThink-21k, the first expert-level multimodal embodied dataset and CoT dataset tailored for sandy environments. At a high execution frequency of 30 FPS, MindExplore is 3.01 times more successful than existing methods in unstructured and dynamic environments.

Jiajia Li, Huisi Wu, Jing Qin

histopathology images is a fundamental task in computational pathology. It is also a very challenging task due to complex nuclei morphologies, ambiguous boundaries, and staining variations. Existing methods often struggle to precisely delineate overlapping nuclei and handle class imbalance. We introduce WeaveSeg, a novel deep learning model for nuclei instance segmentation that significantly improves segmentation performance via synergistic integration of adaptive spectral feature refinement and iterative contrast-weaving. WeaveSeg features an adaptive spectral detail refinement (SAR) module for multi-scale feature enhancement via adaptive frequency component fusion, and an iterative contrast-weaving (ICW) module that progressively refines features through integrating contrastive attention, decoupled semantic context, and adaptive gating. Furthermore, we introduce a specialized uncertainty loss to explicitly model ambiguous regions, and a novel local contrast-based self-adaptive adjustment mechanism to accommodate dynamic feature distributions. Extensive experiments on MoNuSeg and CoNSeP demonstrate WeaveSeg's SOTA performance over existing models. Code will be publicly available.

Nupur Kumari, Xi Yin, Jun-Yan Zhu, Ishan Misra, Samaneh Azadi

Customization of text-to-image models enables users to insert new concepts or objects and generate them in unseen settings. Existing methods either rely on comparatively expensive test-time optimization or train encoders on single-image datasets without multi-image supervision, which can limit image quality. We propose a simple approach to address these challenges. We first leverage existing text-to-image models and 3D datasets to create a high-quality Synthetic Customization Dataset (SynCD) consisting of multiple images of the same object in different lighting, backgrounds, and poses. Using this dataset, we train an encoder-based model that incorporates fine-grained visual details from reference images via a shared attention mechanism. Finally, we propose an inference technique that normalizes text and image guidance vectors to mitigate overexposure issues in sampled images. Through extensive experiments, we show that our encoder-based model, trained on SynCD, and with the proposed inference algorithm, improves upon existing encoder-based methods on standard customization benchmarks.

Yidi Liu, Dong Li, Yuxin Ma, Jie Huang, Wenlong Zhang, Xueyang Fu, Zheng-Jun Zha

Ultra-high-definition (UHD) image restoration often faces computational bottlenecks and information loss due to its extremely high resolution. Existing studies based on Variational Autoencoders (VAE) improve efficiency by transferring the image restoration process from pixel space to latent space. However, degraded components are inherently coupled with background elements in degraded images, both information loss during compression and information gain during compensation remain uncontrollable. These lead to restored images often exhibiting image detail loss and incomplete degradation removal. To address this issue, we propose a Controlled Differential Disentangled VAE, which utilizes Hierarchical Contrastive Disentanglement Learning and an Orthogonal Gated Projection Module to guide the VAE to actively discard easily recoverable background information while encoding more difficult-to-recover degraded information into the latent space. Additionally, we design a Complex Invertible Multiscale Fusion Network to handle background features, ensuring their consistency, and utilize a latent space restoration network to transform the degraded latent features, leading to more accurate restoration results. Extensive experimental results demonstrate that our method effectively alleviates the information loss problem in VAE models while ensuring computational efficiency, significantly improving the quality of UHD image restoration, and achieves state-of-the-art results in six UHD restoration tasks with only 1M parameters.Our code will be available here.