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Chenjian Gao, Lihe Ding, Rui Han, Zhanpeng Huang, Zibin Wang, Tianfan Xue

Inserting 3D objects into videos is a longstanding challenge in computer graphics with applications in augmented reality, virtual try-on, and video composition. Achieving both temporal consistency, or realistic lighting remains difficult, particularly in dynamic scenarios with complex object motion, perspective changes, and varying illumination. While 2D diffusion models have shown promise for producing photorealistic edits, they often struggle with maintaining temporal coherence across frames. Conversely, traditional 3D rendering methods excel in spatial and temporal consistency but fall short in achieving photorealistic lighting. In this work, we propose a hybrid object insertion pipeline that combines the strengths of both paradigms. Specifically, we focus on inserting bracelets into dynamic wrist scenes, leveraging the high temporal consistency of 3D Gaussian Splatting (3DGS) for initial rendering and refining the results using a 2D diffusion-based enhancement model to ensure realistic lighting interactions. Our method introduces a shading-driven pipeline that separates intrinsic object properties (albedo, shading, reflectance) and refines both shading and sRGB images for photorealism. To maintain temporal coherence, we optimize the 3DGS model with multi-frame weighted adjustments. This is the first approach to synergize 3D rendering and 2D diffusion for video object insertion, offering a robust solution for realistic and consistent video editing.

Qianqian Wang, Vickie Ye, Hang Gao, Weijia Zeng, Jake Austin, Zhengqi Li, Angjoo Kanazawa

Monocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effective only in quasi-static scenes, or fail to model 3D motion explicitly. We introduce a method for reconstructing generic dynamic scenes, featuring explicit, persistent 3D motion trajectories in the world coordinate frame, from casually captured monocular videos.We tackle the problem with two key insights: First, we exploit the low-dimensional structure of 3D motion by representing scene motion with a compact set of SE(3) motion bases. Each point's motion is expressed as a linear combination of these bases, facilitating soft decomposition of the scene into multiple rigidly-moving groups. Second, we take advantage of off-the-shelf data-driven priors such as monocular depth maps and long-range 2D tracks, and devise a method to effectively consolidate these noisy supervisory signals, resulting in a globally consistent representation of the dynamic scene. Experiments show that our method achieves state-of-the-art performance for both long-range 3D/2D motion estimation and novel view synthesis on dynamic scenes.

Jin Cao, Hongrui Wu, Ziyong Feng, Hujun Bao, Xiaowei Zhou, Sida Peng

This paper tackles the challenge of robust reconstruction, i.e., the task of reconstructing a 3D scene from a set of inconsistent multi-view images. Some recent works have attempted to simultaneously remove image inconsistencies and perform reconstruction by integrating image degradation modeling into neural 3D scene representations. However, these methods rely heavily on dense observations for robustly optimizing model parameters. To address this issue, we propose to decouple robust reconstruction into two subtasks: restoration and reconstruction, which naturally simplifies the optimization process. To this end, we introduce UniVerse, a unified framework for robust reconstruction based on a video diffusion model. Specifically, UniVerse first converts inconsistent images into initial videos, then uses a specially designed video diffusion model to restore them into consistent images, and finally reconstructs the 3D scenes from these restored images. Compared with case-by-case per-view degradation modeling, the diffusion model learns a general scene prior from large-scale data, making it applicable to diverse image inconsistencies. Extensive experiments on both synthetic and real-world datasets demonstrate the strong generalization capability and superior performance of our method in robust reconstruction. Moreover, UniVerse can control the style of the reconstructed 3D scene. The code will be released for the reproducibility.

Hongjae Lee, Myungjun Son, Dongjea Kang, Seung-Won Jung

Despite the success of diffusion models in image generation tasks such as text-to-image, the enormous computational complexity of diffusion models limits their use in resource-constrained environments. To address this, network quantization has emerged as a promising solution for designing efficient diffusion models. However, existing diffusion model quantization methods do not consider input conditions, such as text prompts, as an essential source of information for quantization. In this paper, we propose a novel quantization method dubbed Quantization of Language-to-Image diffusion models using text Prompts (QLIP). QLIP leverages text prompts to guide the selection of bit precision for every layer at each time step. In addition, QLIP can be seamlessly integrated into existing quantization methods to enhance quantization efficiency. Our extensive experiments demonstrate the effectiveness of QLIP in reducing computational complexity and improving the quality of the generated images across various datasets.

Avinash Paliwal, Xilong Zhou, Wei Ye, Jinhui Xiong, Rakesh Ranjan, Nima Khademi Kalantari

In this paper, we propose RI3D, a novel 3DGS-based approach that harnesses the power of diffusion models to reconstruct high-quality novel views given a sparse set of input images. Our key contribution is separating the view synthesis process into two tasks of reconstructing visible regions and hallucinating missing regions, and introducing two personalized diffusion models, each tailored to one of these tasks. Specifically, one model ('repair') takes a rendered image as input and predicts the corresponding high-quality image, which in turn is used as a pseudo ground truth image to constrain the optimization. The other model ('inpainting') primarily focuses on hallucinating details in unobserved areas. To integrate these models effectively, we introduce a two-stage optimization strategy: the first stage reconstructs visible areas using the repair model, and the second stage reconstructs missing regions with the inpainting model while ensuring coherence through further optimization. Moreover, we augment the optimization with a novel Gaussian initialization method that obtains per-image depth by combining 3D-consistent and smooth depth with highly detailed relative depth. We demonstrate that by separating the process into two tasks and addressing them with the repair and inpainting models, we produce results with detailed textures in both visible and missing regions that outperform state-of-the-art approaches on a diverse set of scenes with extremely sparse inputs.

Rui Song, Chenwei Liang, Yan Xia, Walter Zimmer, Hu Cao, Holger Caesar, Andreas Festag, Alois Knoll

Dynamic scene rendering opens new avenues in autonomous driving by enabling closed-loop simulations with photorealistic data, which is crucial for validating end-to-end algorithms. However, the complex and highly dynamic nature of traffic environments presents significant challenges in accurately rendering these scenes. In this paper, we introduce a novel 4D Gaussian Splatting (4DGS) approach, which incorporates context and temporal deformation awareness to improve dynamic scene rendering. Specifically, we employ a 2D semantic segmentation foundation model to self-supervise the 4D semantic features of Gaussians, ensuring meaningful contextual embedding. Simultaneously, we track the temporal deformation of each Gaussian across adjacent frames. By aggregating and encoding both semantic and temporal deformation features, each Gaussian is equipped with cues for potential deformation compensation within 3D space, facilitating a more precise representation of dynamic scenes. Experimental results show that our method improves 4DGS's ability to capture fine details in dynamic scene rendering for autonomous driving and outperforms other self-supervised methods in 4D reconstruction and novel view synthesis. Furthermore, CoDa-4DGS deforms semantic features with each Gaussian, enabling broader applications.

Dongheon Lee, Seokju Yun, Youngmin Ro

In this paper, we tackle the high computational overhead of Transformers for efficient image super-resolution (SR). Motivated by the observations of self-attention's inter-layer repetition, we introduce a convolutionized self-attention module named Convolutional Attention (ConvAttn) that emulates self-attention's long-range modeling capability and instance-dependent weighting with a single shared large kernel and dynamic kernels. By utilizing the ConvAttn module, we significantly reduce the reliance on self-attention and its involved memory-bound operations while maintaining the representational capability of Transformers. Furthermore, we overcome the challenge of integrating flash attention into the lightweight SR regime, effectively mitigating self-attention's inherent memory bottleneck. We scale up the window size to 32x32 with flash attention rather than proposing an intricate self-attention module, significantly improving PSNR by 0.31dB on Urban100x2 while reducing latency and memory usage by 16xand 12.2x. Building on these approaches, our proposed network, termed Emulating Self-attention with Convolution (ESC), notably improves PSNR by 0.27 dB on Urban100x4 compared to HiT-SRF, reducing the latency and memory usage by 3.7xand 6.2x, respectively. Extensive experiments demonstrate that our ESC maintains the ability for long-range modeling, data scalability, and the representational power of Transformers despite most self-attention being replaced by the ConvAttn module.

Xiangyu Han, Zhen Jia, Boyi Li, Yan Wang, Boris Ivanovic, Yurong You, Lingjie Liu, Yue Wang, Marco Pavone, Chen Feng 等

Photorealistic simulators are essential for the training and evaluation of vision-centric autonomous vehicles (AVs). At their core is Novel View Synthesis (NVS), a crucial capability that generates diverse unseen viewpoints to accommodate the broad and continuous pose distribution of AVs. Recent advances in radiance fields, such as 3D Gaussian Splatting, achieve photorealistic rendering at real-time speeds and have been widely used in modeling large-scale driving scenes. However, their performance is commonly evaluated using an interpolated setup with highly correlated training and test views. In contrast, extrapolation, where test views largely deviate from training views, remains underexplored, limiting progress in generalizable simulation technology. To address this gap, we leverage publicly available AV datasets with multiple traversals, multiple vehicles, and multiple cameras to build the first Extrapolated Urban View Synthesis (EUVS) benchmark. Meanwhile, we conduct both quantitative and qualitative evaluations of state-of-the-art NVS methods across different evaluation settings. Our results show that current NVS methods are prone to overfitting to training views. Besides, incorporating diffusion priors and improving geometry cannot fundamentally improve NVS under large view changes, highlighting the need for more robust approaches and large-scale training. We have released the data to help advance self-driving and urban robotics simulation technology.

Hongdi Yang, Chengyang Li, Zhenxuan Wu, Gaozheng Li, Jingya Wang, Jingyi Yu, Zhuo Su, Lan Xu

Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the player and the ball. In this paper, we introduce SMGDiff, a novel two-stage framework for generating real-time and user-controllable soccer motions. Our key idea is to integrate real-time character animation with a powerful diffusion-based generative model. Specifically, we first map coarse user control to intricate character trajectories. Then, we employ a transformer-based autoregressive diffusion model to generate soccer motions based on trajectory conditioning. For further physical realism, we integrate a contact guidance module during inference to refine precise ball-foot interactions.Additionally, we contribute a large-scale soccer motion dataset consisting of over 1.08 million frames of diverse soccer motions. Extensive experiments demonstrate that our SMGDiff significantly outperforms existing methods in terms of motion quality and condition alignment.

Zuhao Yang, Jiahui Zhang, Yingchen Yu, Shijian Lu, Song Bai

Leveraging text, images, structure maps, or motion trajectories as conditional guidance, diffusion models have achieved great success in automated and high-quality video generation. However, generating smooth and rational transition videos given the first and last video frames as well as descriptive text prompts is far underexplored. We present VTG, a Versatile Transition video Generation framework that can generate smooth, high-fidelity, and semantic-coherent video transitions. VTG introduces interpolation-based initialization that helps preserve object identity and handle abrupt content changes effectively. In addition, it incorporates dual-directional motion fine-tuning and representation alignment regularization to mitigate the limitations of pre-trained image-to-video diffusion models in motion smoothness and generation fidelity, respectively. To evaluate VTG and facilitate future studies on unified transition generation, we collected TransitBench, a comprehensive benchmark for transition generation covering two representative transition tasks: concept blending and scene transition. Extensive experiments show that VTG achieves superior transition performance consistently across all four tasks.

Nuoye Xiong, Anqi Dong, Ning Wang, Cong Hua, Guangming Zhu, Lin Mei, Peiyi Shen, Liang Zhang

Recent advances in deep learning have led to increasingly complex models with deeper layers and more parameters, reducing interpretability and making their decisions harder to understand. While many methods explain black-box reasoning, most lack effective interventions or only operate at sample-level without modifying the model itself. To address this, we propose the Concept Bottleneck Model for Enhancing Human-Neural Network Mutual Understanding (CBM-HNMU). CBM-HNMU leverages the Concept Bottleneck Model (CBM) as an interpretable framework to approximate black-box reasoning and communicate conceptual understanding. Detrimental concepts are automatically identified and refined (removed/replaced) based on global gradient contributions. The modified CBM then distills corrected knowledge back into the black-box model, enhancing both interpretability and accuracy. We evaluate CBM-HNMU on various CNN and transformer-based models across Flower-102, CIFAR-10, CIFAR-100, FGVC-Aircraft, and CUB-200, achieving a maximum accuracy improvement of 2.64% and a maximum increase in average accuracy across 1.03%. Source code is available at: https://github.com/XiGuaBo/CBM-HNMU.

Jiale Cheng, Ruiliang Lyu, Xiaotao Gu, Xiao Liu, Jiazheng Xu, Yida Lu, Jiayan Teng, Zhuoyi Yang, Yuxiao Dong, Jie Tang 等

Video generation models have achieved remarkable progress in text-to-video tasks. These models are typically trained on text-video pairs with highly detailed and carefully crafted descriptions, while real-world user inputs during inference are often concise, vague, or poorly structured. This gap makes prompt optimization crucial for generating high-quality videos. Current methods often rely on large language models (LLMs) to refine prompts through in-context learning, but suffer from several limitations: they may distort user intent, omit critical details, or introduce safety risks. Moreover, they optimize prompts without considering the impact on the final video quality, which can lead to suboptimal results. To address these issues, we introduce VPO, a principled framework that optimizes prompts based on three core principles: harmlessness, accuracy, and helpfulness. The generated prompts faithfully preserve user intents and, more importantly, enhance the safety and quality of generated videos. To achieve this, VPO employs a two-stage optimization approach. First, we construct and refine a supervised fine-tuning (SFT) dataset based on principles of safety and alignment. Second, we introduce both text-level and video-level feedback to further optimize the SFT model with preference learning. Our extensive experiments demonstrate that VPO significantly improves safety, alignment, and video quality compared to baseline methods. Moreover, VPO shows strong generalization across video generation models. Furthermore, we demonstrate that VPO could outperform and be combined with RLHF methods on video generation models, underscoring the effectiveness of VPO in aligning video generation models. Our code and data are publicly available at https://github.com/thu-coai/VPO.

Zexi Jia, Chuanwei Huang, Yeshuang Zhu, Hongyan Fei, Ying Deng, Zhiqiang Yuan, Jiapei Zhang, Jinchao Zhang, Jie Zhou

Current legal frameworks consider AI-generated works eligible for copyright protection when they meet originality requirements and involve substantial human intellectual input. However, systematic legal standards and reliable evaluation methods for AI art copyrights are lacking. Through comprehensive analysis of legal precedents, we establish three essential criteria for determining distinctive artistic style: stylistic consistency, creative uniqueness, and expressive accuracy. To address these challenges, we introduce ArtBulb, an interpretable and quantifiable framework for AI art copyright judgment that combines a novel style description-based multimodal clustering method with multimodal large language models (MLLMs). We also present AICD, the first benchmark dataset for AI art copyright annotated by artists and legal experts. Experimental results demonstrate that ArtBulb outperforms existing models in both quantitative and qualitative evaluations. Our work aims to bridge the gap between the legal and technological communities and bring greater attention to the societal issue of AI art copyrights.

Sanghyun Son, Matheus Gadelha, Yang Zhou, Matthew Fisher, Zexiang Xu, Yi-Ling Qiao, Ming C. Lin, Yi Zhou

Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that addresses this challenge and efficiently handles meshes with intricate structures. Our method reduces time complexity from O(N) to O(log N) and requires significantly less memory than previous approaches. Building on this innovation, we present a reconstruction algorithm capable of generating complex 2D and 3D shapes from point clouds or multi-view images. Visit https://sonsang.github.io/dmesh2-project for source code and supplementary material.

Sitong Wu, Haoru Tan, Yukang Chen, Shaofeng Zhang, Jingyao Li, Bei Yu, Xiaojuan Qi, Jiaya Jia

Evaluating the quality of image-text pairs is essential for data processing in vision-language pre-training. Most metrics currently use off-the-shelf models, like CLIP-Score, to score pairs based on feature similarity. However, we find that different scoring models often produce inconsistent quality scores for the same data. This disparity impacts data processing results, leading to variations in datasets and, consequently, in model performance when trained on these datasets. Notably, no single quality score excels across all tasks, as each has biases toward specific concepts, resulting in complementary effects on model performance. This complicates the selection of scoring models. In this paper, we analyze these disparities and propose a method called Mixture-of-Scores (MoS). This approach integrates various quality scores into a robust ensemble score, effectively mitigating biases. It can be implemented easily in just three lines of code. Our extensive experiments show that MoS outperforms existing single quality scores across multiple vision-language tasks and benchmarks. We aim to offer new insights and practical tools to help the community navigate the challenges of scoring model selection.

Hualong Ke, Jiangming Shi, Yachao Zhang, Fangyong Wang, Yuan Xie, Yanyun Qu

Federated Continual Learning (FCL) has recently garnered significant attention due to its ability to continuously learn new tasks while protecting user privacy. However, existing Data-Free Knowledge Transfer (DFKT) methods require training the entire model, leading to high training and communication costs, while prompt pool-based methods with access to other task-specific prompts in the pool may pose a privacy leakage risk. To address these challenges, we propose a novel method: Task-aware Prompt gradient Projection and Replay (TPPR), which leverages visual prompts to build a parameter-efficient tuning architecture. Specifically, we propose the Task-Aware Prompt Gradient Projection (TAPGP) mechanism to balance the learning of task-agnostic and task-specific knowledge. In practice, we make the gradient of the deep prompts orthogonal to the virtual data and prompts of preceding tasks, which prevents the erosion of old task knowledge while allowing the model to learn new information. Additionally, we introduce Dual-Level Prompt Replay (DLPR) based on the exponential moving average to facilitate knowledge review at both inter-task and intra-task levels, effectively inheriting learned knowledge. Extensive experimental results demonstrate that our method effectively reduces model communication overhead and alleviates forgetting while fully protecting privacy. With only 1% of the training parameters, we achieve more than 5% accuracy improvements in all settings than SOTA with the same backbone.

Shoubin Yu, Difan Liu, Ziqiao Ma, Yicong Hong, Yang Zhou, Hao Tan, Joyce Chai, Mohit Bansal

While recent video diffusion models enable video editing, unifying diverse instructional editing tasks (e.g., add, remove, modify) under a single framework remains a significant challenge. In this paper, we introduce VEGGIE, a Video Editor with Grounded Generation from Instructions, a simple end-to-end framework that unifies video concept editing, grounding, and reasoning based on diverse user instructions. Specifically, given a video and text query, VEGGIE first utilises an MLLM to interpret user intentions in instructions and ground them to the video contexts, generating frame-specific grounded task queries for pixel-space responses. A diffusion model then renders these plans and generates edited videos that align with user intent. To support diverse tasks and complex instructions, we employ a curriculum learning strategy: first aligning the MLLM and video diffu- sion model with large-scale instructional image editing data, followed by end-to-end fine-tuning on high-quality multitask video data. Additionally, we introduce a novel data synthe- sis pipeline to generate paired instructional video editing data for model training. It transforms static image data into diverse, high-quality video editing samples by leveraging Image-to-Video models to inject dynamics. VEGGIE shows strong performance in instructional video editing with different editing skills, outperforming the best instructional baseline as a versatile model, while other models struggle with multi-tasking. VEGGIE also excels in video object grounding and reasoning segmentation, where other baselines fail. We further reveal how the multiple tasks help each other and highlight promising applications like zero-shot multimodal instructional and in-context video editing.

Tianyi Zhao, Boyang Liu, Yanglei Gao, Yiming Sun, Maoxun Yuan, Xingxing Wei

Multi-Modal Object Detection (MMOD), due to its stronger adaptability to various complex environments, has been widely applied in various applications. Extensive research is dedicated to the RGB-IR object detection, primarily focusing on how to integrate complementary features from RGB-IR modalities. However, they neglect the mono-modality insufficient learning problem, which arises from decreased feature extraction capability in multi-modal joint learning. This leads to a prevalent but unreasonable phenomenon\textemdash Fusion Degradation, which hinders the performance improvement of the MMOD model. Motivated by this, in this paper, we introduce linear probing evaluation to the multi-modal detectors and rethink the multi-modal object detection task from the mono-modality learning perspective. Therefore, we construct a novel framework called M2D-LIF, which consists of the Mono-Modality Distillation (M2D) method and the Local Illumination-aware Fusion (LIF) module. The M2D-LIF framework facilitates the sufficient learning of mono-modality during multi-modal joint training and explores a lightweight yet effective feature fusion manner to achieve superior object detection performance. Extensive experiments conducted on three MMOD datasets demonstrate that our M2D-LIF effectively mitigates the Fusion Degradation phenomenon and outperforms the previous SOTA detectors. The codes are available at https://github.com/Zhao-Tian-yi/M2D-LIF.

Sitao Zhang, Hongda Mao, Qingshuang Chen, Yelin Kim

Visual place recognition is crucial for autonomous navigation and robotic mapping. Current methods struggle with perceptual aliasing and computational inefficiency. We present SemVPR, a novel approach integrating multimodal semantic knowledge into VPR. By leveraging a pre-trained vision-language model as a teacher during the training phase, SemVPR learns local visual and semantic descriptors simultaneously, effectively mitigating perceptual aliasing through semantic-aware aggregation without extra inference cost. The proposed nested descriptor learning strategy generates a series of ultra-compact global descriptors, reduced by approximately compared to state-of-the-art methods, in a coarse-to-fine manner, eliminating the need for offline dimensionality reduction or training multiple models. Extensive experiments across various VPR benchmarks demonstrate that SemVPR consistently outperforms state-of-the-art methods with significantly lower computational costs, rendering its feasibility for latency-sensitive scenarios in real-world applications.

Dibyadip Chatterjee, Edoardo Remelli, Yale Song, Bugra Tekin, Abhay Mittal, Bharat Bhatnagar, Necati Cihan Camgoz, Shreyas Hampali, Eric Sauser, Shugao Ma 等

We introduce ProVideLLM, an end-to-end framework for real-time procedural video understanding. ProVideLLM integrates a multimodal cache configured to store two types of tokens -- verbalized text tokens, which provide compressed textual summaries of long-term observations, and visual tokens, encoded with DETR-QFormer to capture fine-grained details from short-term observations. This design reduces token count by 22xover existing methods when representing one hour of long-term observations while effectively encoding fine-granularity of the present. By interleaving these tokens in our multimodal cache, ProVideLLM achieves sub-linear scaling of memory and compute with video length, ensuring per-frame streaming inference at 10 FPS and streaming dialogue at 25 FPS, with a minimal 2GB GPU memory footprint. ProVideLLM also sets new state-of-the-art results on six procedural tasks across four datasets.