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Haoxuan Wang, Jinlong Peng, Qingdong He, Hao Yang, Ying Jin, Jiafu Wu, Xiaobin Hu, Yanjie Pan, Zhenye Gan, Mingmin Chi 等

With the rapid development of diffusion models in image generation, the demand for more powerful and flexible controllable frameworks is increasing. Although existing methods can guide generation beyond text prompts, the challenge of effectively combining multiple conditional inputs while maintaining consistency with all of them remains unsolved. To address this, we introduce UniCombine, a DiT-based multi-conditional controllable generative framework capable of handling any combination of conditions, including but not limited to text prompts, spatial maps, and subject images. Specifically, we introduce a novel Conditional MMDiT Attention mechanism and incorporate a trainable LoRA module to build both the training-free and training-based versions. Additionally, we propose a new pipeline to construct SubjectSpatial200K, the first dataset designed for multi-conditional generative tasks covering both the subject-driven and spatially-aligned conditions. Extensive experimental results on multi-conditional generation demonstrate the outstanding universality and powerful capability of our approach with state-of-the-art performance.

Mattia Soldan, Fabian Caba Heilbron, Bernard Ghanem, Josef Sivic, Bryan Russell

Several video understanding tasks, such as natural language temporal video grounding, temporal activity localization, and audio description generation, require "temporally dense" reasoning over frames sampled at high temporal resolution. However, computing frame-level features for these tasks is computationally expensive given the temporal resolution requirements. In this paper, we make three contributions to reduce the cost of computing features for temporally dense tasks. First, we introduce a vision transformer (ViT) architecture, dubbed ResidualViT, that leverages the large temporal redundancy in videos to efficiently compute temporally dense frame-level features. Our architecture incorporates (i) learnable residual connections that ensure temporal consistency across consecutive frames and (ii) a token reduction module that enhances processing speed by selectively discarding temporally redundant information while reusing weights of a pretrained foundation model. Second, we propose a lightweight distillation strategy to approximate the frame-level features of the original foundation model. Finally, we evaluate our approach across four tasks and five datasets, in both zero-shot and fully supervised settings, demonstrating significant reductions in computational cost (up to 60%) and improvements in inference speed (up to 2.5x faster), all while closely approximating the accuracy of the original foundation model.

Haoxuan Li, Ziya Erkoç, Lei Li, Daniele Sirigatti, Vladislav Rosov, Angela Dai, Matthias Nießner

We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addresses the need for interactive mesh creation. To this end, we focus on enabling consistent edits by decomposing editing into 'deletion' of regions of a mesh, followed by 'addition' of new mesh geometry. Both operations are invoked by simple user edits of a sketch image, facilitating an iterative content creation process and enabling the construction of complex 3D meshes. Our approach is based on a triangle sequence-based mesh representation, exploiting a large Transformer model for mesh triangle addition and deletion. In order to perform edits interactively, we introduce a vertex-aligned speculative prediction strategy on top of our additive mesh generator. This speculator predicts multiple output tokens corresponding to a vertex, thus significantly reducing the computational cost of inference and accelerating the editing process, making it possible to execute each editing step in only a few seconds. Comprehensive experiments demonstrate that MeshPad outperforms state-of-the-art sketch-conditioned mesh generation methods, achieving more than 22% mesh quality improvement in Chamfer distance, and being preferred by 90% of participants in perceptual evaluations.

Dmitrii Torbunov, Yihui Ren, Animesh Ghose, Odera Dim, Yonggang Cui

Event-based cameras (EBCs) have emerged as a bio-inspired alternative to traditional cameras, offering advantages in power efficiency, temporal resolution, and high dynamic range. However, the development of image analysis methods for EBCs is challenging due to the sparse and asynchronous nature of the data. This work addresses the problem of object detection for EBC cameras. The current approaches to EBC object detection focus on constructing complex data representations and rely on specialized architectures. We introduce I2EvDet (Image-to-Event Detection), a novel adaptation framework that bridges mainstream object detection with temporal event data processing. First, we demonstrate that a Real-Time DEtection TRansformer, or RT-DETR, a state-of-the-art natural image detector, trained on a simple image-like representation of the EBC data achieves performance comparable to specialized EBC methods. Next, as part of our framework, we develop an efficient adaptation technique that transforms image-based detectors into event-based detection models by modifying their frozen latent representation space through minimal architectural additions. The resulting EvRT-DETR model reaches state-of-the-art performance on the standard benchmark datasets Gen1 (mAP +2.3) and 1Mpx/Gen4 (mAP +1.4). These results demonstrate a fundamentally new approach to EBC object detection through principled adaptation of mainstream architectures, offering an efficient alternative with potential applications to other temporal visual domains.

Michael Steiner, Thomas Köhler, Lukas Radl, Felix Windisch, Dieter Schmalstieg, Markus Steinberger

Although 3D Gaussian Splatting (3DGS) has revolutionized 3D reconstruction, it still faces challenges such as aliasing, projection artifacts, and view inconsistencies, primarily due to the simplification of treating splats as 2D entities. We argue that incorporating full 3D evaluation of Gaussians throughout the 3DGS pipeline can effectively address these issues while preserving rasterization efficiency. Specifically, we introduce an adaptive 3D smoothing filter to mitigate aliasing and present a stable view-space bounding method that eliminates popping artifacts when Gaussians extend beyond the view frustum. Furthermore, we promote tile-based culling to 3D with screen-space planes, accelerating rendering and reducing sorting costs for hierarchical rasterization. Our method achieves state-of-the-art quality on in-distribution evaluation sets and significantly outperforms other approaches for out-of-distribution views. Our qualitative evaluations further demonstrate the effective removal of aliasing, distortions, and popping artifacts, ensuring real-time, artifact-free rendering.

Yin Xie, Kaicheng Yang, Xiang An, Kun Wu, Yongle Zhao, Weimo Deng, Zimin Ran, Yumeng Wang, Ziyong Feng, Roy Miles 等

Learning visual representations is foundational for a broad spectrum of downstream tasks. Although recent vision-language contrastive models, such as CLIP and SigLIP, have achieved impressive zero-shot performance via large-scale vision-language alignment, their reliance on global representations constrains their effectiveness for dense prediction tasks, such as grounding, OCR, and segmentation. To address this gap, we introduce Region-Aware Cluster Discrimination (RICE), a novel method that enhances region-level visual and OCR capabilities. We first construct a billion-scale candidate region dataset and propose a Region Transformer layer to extract rich regional semantics. We further design a unified region cluster discrimination loss that jointly supports object and OCR learning within a single classification framework, enabling efficient and scalable distributed training on large-scale data. Extensive experiments show that RICE consistently outperforms previous methods on tasks, including segmentation, dense detection, and visual perception for Multimodal Large Language Models (MLLMs). The pre-trained models have been released at https://github.com/deepglint/MVT.

Zuo-Liang Zhu, Jian Yang, Beibei Wang

3D Gaussian splatting (3DGS) has shown its detailed expressive ability and highly efficient rendering speed in the novel view synthesis (NVS) task. The application to inverse rendering still faces several challenges, as the discrete nature of Gaussian primitives makes it difficult to apply geometry constraints. Recent works introduce the signed distance field (SDF) as an extra continuous representation to regularize the geometry defined by Gaussian primitives. It improves the decomposition quality, at the cost of increasing memory usage and complicating training. Unlike these works, we introduce a **discretized SDF** to represent the continuous SDF in a discrete manner by encoding it within each Gaussian using a sampled value. This approach allows us to link the SDF with the Gaussian opacity through an SDF-to-opacity transformation, enabling rendering the SDF via splatting and avoiding the computational cost of ray marching. The key challenge is to regularize the discrete samples to be consistent with the underlying SDF, as the discrete representation can hardly apply the gradient-based constraints (e.g., Eikonal loss). For this, we project Gaussians onto the zero-level set of SDF and enforce alignment with the surface from splatting, namely a projection-based consistency loss. Thanks to the discretized SDF, our method achieves higher relighting quality, while requiring no extra memory beyond GS and avoiding complex manually designed optimization. The experiments reveal that our method outperforms existing Gaussian-based inverse rendering methods. We will release the code upon acceptance.

Zonglin Lyu, Chen Chen

Video Frame Interpolation (VFI) aims to predict the intermediate frame I_n (we use n to denote time in videos to avoid notation overload with the timestep t in diffusion models) based on two consecutive neighboring frames I_0 and I_1. Recent approaches apply diffusion models (both image-based and video-based) in this task and achieve strong performance. However, image-based diffusion models are unable to extract temporal information and are relatively inefficient compared to non-diffusion methods. Video-based diffusion models can extract temporal information, but they are too large in terms of training scale, model size, and inference time. To mitigate the above issues, we propose Temporal-Aware Latent Brownian Bridge Diffusion for Video Frame Interpolation (TLB-VFI), an efficient video-based diffusion model. By extracting rich temporal information from video inputs through our proposed 3D-wavelet gating and temporal-aware autoencoder, our method achieves 20% improvement in FID on the most challenging datasets over recent SOTA of image-based diffusion models. Meanwhile, due to the existence of rich temporal information, our method achieves strong performance while having 3xfewer parameters. Such a parameter reduction results in 2.3xspeed up. By incorporating optical flow guidance, our method requires 9000xless training data and achieves over 20xfewer parameters than video-based diffusion models.

Zedong Wang, Siyuan Li, Dan Xu

Despite the promise of Multi-Task Learning (MTL) in leveraging complementary knowledge across tasks, existing multi-task optimization (MTO) techniques remain fixated on resolving conflicts through optimizer-centric loss scaling and gradient manipulation, yet fail to deliver consistent gains. In this paper, we argue that the shared representation space, where task interactions naturally occur, offers rich information and potential for operations complementary to existing optimizer designs, especially for facilitating the inter-task complementarity, which is rarely explored in MTO. This intuition leads to Rep-MTL, which exploits the representation-level task saliency to quantify interactions between task-specific optimization and shared representation learning. By steering these saliencies through entropybased penalization and sample-wise cross-task alignment, Rep-MTL aims to mitigate negative transfer by maintaining the effective training of individual tasks instead pure conflict-solving, while explicitly promoting complementary information sharing. Experiments are conducted on four challenging MTL benchmarks covering both task-shift and domain-shift scenarios. The results show that Rep-MTL, even paired with the basic equal weighting (EW) policy, achieves competitive performance gains with favorable efficiency. Beyond standard performance metrics, Power Law (PL) exponent analysis demonstrates Rep-MTL's efficacy in balancing task-specific learning and cross-task sharing.

Hongjun Wang, Jiyuan Chen, Zhengwei Yin, Xuan Song, Yinqiang Zheng

Generalizable Image Super-Resolution aims to enhance model generalization capabilities under unknown degradations. To achieve such goal, the models are expected to focus only on image content-related features instead of degradation details (i.e., overfitting degradations).Recently, numerous approaches such as dropout and feature alignment have been proposed to suppress models' natural tendency to overfitting degradations and yields promising results. Nevertheless, these works have assumed that models overfit to all degradation types (e.g., blur, noise), while through careful investigations in this paper, we discover that models predominantly overfit to noise, largely attributable to the distinct degradation pattern in noise compared to other degradation types. In this paper, we propose a targeted feature denoising framework, comprising noise detection and denoising modules. Our approach represents a general solution that can be seamlessly integrated with existing super-resolution models without requiring architectural modifications. Our framework demonstrates superior performance compared to previous regularization-based methods across five traditional benchmark and datasets, encompassing both synthetic and real-world scenarios.

Jingyi Zhang, Jiaxing Huang, Huanjin Yao, Shunyu Liu, Xikun Zhang, Shijian Lu, Dacheng Tao

Recent studies generally enhance MLLMs' reasoning capabilities via supervised fine-tuning on high-quality chain-of-thought reasoning data, which often leads models to merely imitate successful reasoning paths without understanding what the wrong reasoning paths are.In this work, we aim to enhance the MLLMs' reasoning ability beyond passively imitating positive reasoning paths. To this end, we design Step-wise Group Relative Policy Optimization (StepGRPO), a new online reinforcement learning framework that enables MLLMs to self-improve reasoning ability via simple, effective and dense step-wise rewarding. Specifically, StepGRPO introduces two novel rule-based reasoning rewards: Step-wise Reasoning Accuracy Reward (StepRAR) and Step-wise Reasoning Validity Reward (StepRVR). StepRAR rewards the reasoning paths that contain necessary intermediate reasoning steps via a soft key-step matching technique, while StepRAR rewards reasoning paths that follow a well-structured and logically consistent reasoning process through a reasoning completeness and logic evaluation strategy. With the proposed step-wise reward mechanisms, we introduce R1-VL, a series of of MLLMs with outstanding capabilities in step-by-step reasoning. Extensive experiments over 8 benchmarks demonstrate the superiority of the proposed StepGRPO.

Chia-Wen Kuo, Sijie Zhu, Fan Chen, Xiaohui Shen, Longyin Wen

Large vision-and-language models (LVLMs) have traditionally integrated visual and textual tokens by concatenating them into a single homogeneous input for large language models (LLMs), thereby maximally preserving the pre-trained language capabilities. However, this constrained architecture for visual and textual tokens restricts the design space for processing visual tokens, potentially leading to suboptimal performance and efficiency. In this paper, we propose Decomposed Attention (D-Attn), a more flexible attention architecture for LVLMs, which enables modification of visual token operations without affecting textual-to-textual attention. D-Attn decomposes the 1-D causal self-attention of LVLMs into visual-to-visual, textual-to-visual, and textual-to-textual attentions, and the visual and textual output tokens from the decomposed attentions are merged with a carefully derived weighting strategy, namely \alpha-weighting. Taking advantage of the flexibility, we are able to introduce two critical improvements in visual token processing while maintaining the capacity of pre-trained LLMs: 1) We rectify the biased positional encoding in textual-to-visual attention to boost visual understanding performance. 2) We diagonalize visual-to-visual attention to reduce computation complexity from \mathcal O (|V|^2) to \mathcal O (|V|) for |V| visual tokens without compromising performance. Extensive experiments and analysis validate the effectiveness of D-Attn, demonstrating significant improvements on multiple image benchmarks while significantly reducing computational costs (e.g., 5xfaster). Code will be available at https://github.com/bytedance/DecomposedAttention.

Zhentao Tan, Ben Xue, Jian Jia, Junhao Wang, Wencai Ye, Shaoyun Shi, Mingjie Sun, Wenjin Wu, Quan Chen, Peng Jiang

This paper presents the Semantic-aWarE spatial-tEmporal Tokenizer (SweetTok), a novel video tokenizer to overcome the limitations in current video tokenization methods for compacted yet effective discretization. Unlike previous approaches that process flattened local visual patches via direct discretization or adaptive query tokenization, SweetTok proposes a decoupling framework, compressing visual inputs through distinct spatial and temporal queries via Decoupled Query AutoEncoder (DQAE). This design allows SweetTok to efficiently compress video token count while achieving better fidelity by capturing essential information across spatial and temporal dimensions. Furthermore, we design a Motion-enhanced Language Codebook (MLC) tailored for spatial and temporal compression to address the differences in semantic representation between appearance and motion information.SweetTok significantly improves video reconstruction results by 42.8% w.r.t rFVD on UCF-101 dataset.With a better token compression strategy, it also boost downstream video generation results by 15.1% w.r.t gFVD.Additionally, the compressed decoupled tokens are imbued with semantic information, enabling few-shot recognition capabilities powered by LLMs in downstream applications.

Jae-Young Kang, Hoonhee Cho, Kuk-Jin Yoon

3D object detection is essential for autonomous systems, enabling precise localization and dimension estimation. While LiDAR and RGB cameras are widely used, their fixed frame rates create perception gaps in high-speed scenarios. Event cameras, with their asynchronous nature and high temporal resolution, offer a solution by capturing motion continuously. The recent approach, which integrates event cameras with conventional sensors for continuous-time detection, struggles in fast-motion scenarios due to its dependency on synchronized sensors. We propose a novel stereo 3D object detection framework that relies solely on event cameras, eliminating the need for conventional 3D sensors. To compensate for the lack of semantic and geometric information in event data, we introduce a dual filter mechanism that extracts both. Additionally, we enhance regression by aligning bounding boxes with object-centric information. Experiments show that our method outperforms prior approaches in dynamic environments, demonstrating the potential of event cameras for robust, continuous-time 3D perception. The code is available at https://github.com/mickeykang16/Ev-Stereo3D.

Matthew Beveridge, Shree K. Nayar

We introduce a taxonomy of materials for hierarchical recognition from local appearance. Our taxonomy is motivated by vision applications and is arranged according to the physical traits of materials. We contribute a diverse, in-the-wild dataset with images and depth maps of the taxonomy classes. Utilizing the taxonomy and dataset, we present a method for hierarchical material recognition based on graph attention networks. Our model leverages the taxonomic proximity between classes and achieves state-of-the-art performance. We demonstrate the model's potential to generalize to adverse, real-world imaging conditions, and that novel views rendered using the depth maps can enhance this capability. Finally, we show the model's capacity to rapidly learn new materials in a few-shot learning setting.

Byeongjun Park, Hyojun Go, Hyelin Nam, Byung-Hoon Kim, Hyungjin Chung, Changick Kim

Recent progress in 3D/4D scene generation emphasizes the importance of physical alignment throughout video generation and scene reconstruction. However, existing methods improve the alignment separately at each stage, making it difficult to manage subtle misalignments arising from another stage. Here, we present SteerX, a zero-shot inference-time steering method that unifies scene reconstruction into the generation process, tilting data distributions toward better geometric alignment. To this end, we introduce two geometric reward functions for 3D/4D scene generation by using pose-free feed-forward scene reconstruction models. Through extensive experiments, we demonstrate the effectiveness of SteerX in improving 3D/4D scene generation.

Hsuan-I Ho, Chen Guo, Po-Chen Wu, Ivan Shugurov, Chengcheng Tang, Abhay Mittal, Sizhe An, Manuel Kaufmann, Linguang Zhang

We introduce PHD, a novel approach for personalized 3D human mesh recovery (HMR) and body fitting that leverages user-specific shape information to improve pose estimation accuracy from videos. Traditional HMR methods are designed to be user-agnostic and optimized for generalization. While these methods often refine poses using constraints derived from the 2D image to improve alignment, this process compromises 3D accuracy by failing to jointly account for person-specific body shapes and the plausibility of 3D poses. In contrast, our pipeline decouples this process by first calibrating the user's body shape and then employing a personalized pose fitting process conditioned on that shape. To achieve this, we develop a body shape-conditioned 3D pose prior, implemented as a Point Diffusion Transformer, which iteratively guides the pose fitting via a Point Distillation Sampling loss. This learned 3D pose prior effectively mitigates errors arising from an over-reliance on 2D constraints. Consequently, our approach improves not only pelvis-aligned pose accuracy but also absolute pose accuracy -- an important metric often overlooked by prior work. Furthermore, our method is highly data-efficient, requiring only synthetic data for training, and serves as a versatile plug-and-play module that can be seamlessly integrated with existing 3D pose estimators to enhance their performance. Code and models are available at https://PHD-Pose.github.io.

Yanyan Li, Youxu Fang, Zunjie Zhu, Kunyi Li, Yong Ding, Federico Tombari

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes the 4D Gaussian radiance fields in unknown scenarios by using a sequence of RGB-D images. First, by generating motion masks, we obtain static and dynamic priors for each pixel. To eliminate the influence of static scenes and improve the efficiency of learning the motion of dynamic objects, we classify the Gaussian primitives into static and dynamic Gaussian sets, while the sparse control points along with an MLP are utilized to model the transformation fields of the dynamic Gaussians. To more accurately learn the motion of dynamic Gaussians, a novel 2D optical flow map reconstruction algorithm is designed to render optical flows of dynamic objects between neighbor images, which are further used to supervise the 4D Gaussian radiance fields along with traditional photometric and geometric constraints. In experiments, qualitative and quantitative evaluation results show that the proposed method achieves robust tracking and high-quality view synthesis performance in real-world environments.

Yiming Zuo, Willow Yang, Zeyu Ma, Jia Deng

Depth completion (DC) aims to predict a dense depth map from an RGB image and a sparse depth map. Existing DC methods generalize poorly to new datasets or unseen sparse depth patterns, limiting their real-world applications. We propose OMNI-DC, a highly robust DC model that generalizes well zero-shot to various datasets. The key design is a novel Multi-Resolution Depth Integrator, allowing our model to deal with very sparse depth inputs. We also introduce a novel Laplacian loss to model the ambiguity in the training process. Moreover, we train OMNI-DC on a mixture of high-quality datasets with a scale normalization technique and synthetic depth patterns. Extensive experiments on 7 datasets show consistent improvements over baselines, reducing errors by as much as 43%. Codes and checkpoints are available at https://github.com/princeton-vl/OMNI-DC.

Zhuoyuan Li, Jiahao Lu, Jiacheng Deng, Hanzhi Chang, Lifan Wu, Yanzhe Liang, Tianzhu Zhang

The open vocabulary capability of 3D models is increasingly valued, as traditional methods with models trained with fixed categories fail to recognize unseen objects in complex dynamic 3D scenes. In this paper, we propose a simple yet effective approach, SAS, to integrate the open vocabulary capability of multiple 2D models and migrate it to 3D domain. Specifically, we first propose Model Alignment via Text to map different 2D models into the same embedding space using text as a bridge. Then, we propose Annotation-Free Model Capability Construction to explicitly quantify the 2D model's capability of recognizing different categories using diffusion models. Following this, point cloud features from different 2D models are fused with the guide of constructed model capabilities. Finally, the integrated 2D open vocabulary capability is transferred to 3D domain through feature distillation. SAS outperforms previous methods by a large margin across multiple datasets, including ScanNet v2, Matterport3D, and nuScenes, while its generalizability is further validated on downstream tasks, e.g., gaussian segmentation and instance segmentation.