Sign language translation (SLT) is a challenging task that involves translating sign language images into spoken language. For SLT models to perform this task successfully, they must bridge the modality gap and identify subtle variations in sign language components to understand their meanings accurately. To address these challenges, we propose a novel gloss-free SLT framework called Multimodal Sign Language Translation (MMSLT), which leverages the representational capabilities of off-the-shelf multimodal large language models (MLLMs). Specifically, we use MLLMs to generate detailed textual descriptions of sign language components. Then, through our proposed multimodal-language pre-training module, we integrate these description features with sign video features to align them within the spoken sentence space. Our approach achieves state-of-the-art performance on benchmark datasets PHOENIX14T and CSL-Daily, highlighting the potential of MLLMs to be utilized effectively in SLT. Code is available at https://github.com/helpmeIamnewbie/MMSLT.
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Recent breakthroughs in large multimodal models (LMMs) have significantly advanced both text-to-image (T2I) generation and image-to-text (I2T) interpretation. However, many generated images still suffer from issues related to perceptual quality and text-image alignment. Given the high cost and inefficiency of manual evaluation, an automatic metric that aligns with human preferences is desirable. To this end, we present EvalMi-50K, a comprehensive dataset and benchmark for evaluating large-multimodal image generation,which features (i) comprehensive tasks, encompassing 2,100 extensive prompts across 20 fine-grained task dimensions, and (ii) large-scale human-preference annotations, including 100K mean-opinion scores (MOSs) and 50K question-answering (QA) pairs annotated on 50,400 images generated from 24 T2I models.Based on EvalMi-50K, we propose LMM4LMM, an LMM-based metric for evaluating large multimodal T2I generation from multiple dimensions including perceptual quality, text-image correspondence, and task-specific accuracy.Extensive experimental results show that LMM4LMM achieves state-of-the-art performance on EvalMi-50K, and exhibits strong generalization ability on other AI-generated image evaluation benchmark datasets, manifesting the generality of both the EvalMi-50K dataset and LMM4LMM metric. Both EvalMi-50K and LMM4LMM will be released at https://github.com/IntMeGroup/LMM4LMM.
SparseRecon: Neural Implicit Surface Reconstruction from Sparse Views with Feature and Depth Consistencies
PDF ↗Surface reconstruction from sparse views aims to reconstruct a 3D shape or scene from few RGB images. The latest methods are either generalization-based or overfitting-based. However, the generalization-based methods do not generalize well on views that were unseen during training, while the reconstruction quality of overfitting-based methods is still limited by the limited geometry clues. To address this issue, we propose SparseRecon, a novel neural implicit reconstruction method for sparse views with volume rendering-based feature consistency and uncertainty-guided depth constraint. Firstly, we introduce a feature consistency loss across views to constrain the neural implicit field. This design alleviates the ambiguity caused by insufficient consistency information of views and ensures completeness and smoothness in the reconstruction results. Secondly, we employ an uncertainty-guided depth constraint to back up the feature consistency loss in areas with occlusion and insignificant features, which recovers geometry details for better reconstruction quality. Experimental results demonstrate that our method outperforms the state-of-the-art methods, which can produce high-quality geometry with sparse-view input, especially in the scenarios with small overlapping views. Project page: https://hanl2010.github.io/SparseRecon/.
Cost volumes are used in every modern optical flow estimator, but due to their computational and space complexity, they are often a limiting factor regarding both processing speed and the resolution of input frames. Motivated by our empirical observation that cost volumes lose their importance once all other network parts of, e.g., a RAFT-based pipeline have been sufficiently trained, we introduce a training strategy that allows removing the cost volume from optical flow estimators throughout training. This leads to significantly improved inference speed and reduced memory requirements. Using our training strategy, we create three different models covering different compute budgets. Our most accurate model reaches state-of-the-art accuracy while being 1.2xfaster and having a 6xlower memory footprint than comparable models; our fastest model is capable of processing Full HD frames at 20\,\mathrm FPS using only 500\,\mathrm MB of GPU memory.
Miniaturized endoscopy has advanced accurate visual perception within the human body. Prevailing research remains limited to conventional cameras employing convex lenses, where the physical constraints with millimetre-scale thickness impose serious impediments on the micro-level clinical. Recently, with the emergence of meta-optics, ultra-micro imaging based on metalenses (micron-scale) has garnered great attention, serving as a promising solution. However, due to the physical difference of metalens, there is a large gap in data acquisition and algorithm research. In light of this, we aim to bridge this unexplored gap, advancing the novel metalens endoscopy. First, we establish datasets for metalens endoscopy and conduct preliminary optical simulation, identifying two derived optical issues that physically adhere to strong optical priors. Second, we propose MetaScope, a novel optics-driven neural network tailored for metalens endoscopy driven by physical optics. MetaScope comprises two novel designs: Optics-informed Intensity Adjustment (OIA), rectifying intensity decay by learning optical embeddings, and Optics-informed Chromatic Correction (OCC), mitigating chromatic aberration by learning spatial deformations informed by learned Point Spread Function (PSF) distributions. To enhance joint learning, we further deploy a gradient-guided distillation to transfer knowledge from the foundational model adaptively. Extensive experiments demonstrate that MetaScope not only outperforms state-of-the-art methods in both metalens segmentation and restoration but also achieves impressive generalized ability in real biomedical scenes.
Interactive image editing allows users to modify images through visual interaction operations such as drawing, clicking, and dragging. Existing methods construct such supervision signals from videos, as they capture how objects change with various physical interactions. However, these models are usually built upon text-to-image diffusion models, so they either rely on slow optimization-based inference, or necessitate (i) massive training samples and (ii) an additional reference encoder to learn real-world dynamics and visual consistency. In this paper, we reformulate this task as an image-to-video generation problem, so that inherit powerful video diffusion priors to reduce training costs and ensure temporal consistency. Specifically, we introduce FramePainter as an efficient instantiation of this formulation. Initialized with Stable Video Diffusion, it only uses a lightweight sparse control encoder to inject editing signals. Considering the limitations of temporal attention in handling large motion between two frames, we further propose matching attention to enlarge the receptive field while encouraging dense correspondence between edited and source image tokens. We highlight the effectiveness and efficiency of FramePainter across various of editing signals: it domainantly outperforms previous state-of-the-art methods with far less training data, achieving highly seamless and coherent editing of images, e.g., automatically adjust the reflection of the cup. Moreover, FramePainter also exhibits exceptional generalization in scenarios not present in real-world videos, e.g., transform the clownfish into shark-like shape. Our code is available at https://github.com/YBYBZhang/FramePainter.
Despite the success of adversarial training on small datasets, applying it to large-scale datasets like ImageNet remains challenging. Previous attempts using synthetic data show limited improvements. This work investigates the impact of synthetic data scaling, model scaling, and training strategies on adversarial training with ImageNet, providing deeper insights into large-scale robustness. During the process, we observe a notable phenomenon of loss oscillation, leading to adversarial overfitting, and propose strategies to mitigate it. Experimental results show that, under AutoAttack on ImageNet-1K, our method achieves a robust accuracy of 71.54%. Our findings highlight the crucial role of synthetic data and model scaling in enhancing adversarial robustness on large-scale benchmarks and provide a new direction for training robust visual representations at scale.
Machine Unlearning has recently garnered significant attention, aiming to selectively remove knowledge associated with specific data while preserving the model's performance on the remaining data. A fundamental challenge in this process is balancing effective unlearning with knowledge retention, as naive optimization of these competing objectives can lead to conflicting gradients, hindering convergence and degrading overall performance. To address this issue, we propose Learning to Unlearn while Retaining, aimed to mitigate gradient conflicts between unlearning and retention objectives. Our approach strategically avoids conflicts through an implicit gradient regularization mechanism that emerges naturally within the proposed framework. This prevents conflicting gradients between unlearning and retention, leading to effective unlearning while preserving the model's utility. We validate our approach across both discriminative and generative tasks, demonstrating its effectiveness in achieving unlearning without compromising performance on remaining data. Our results highlight the advantages of avoiding such gradient conflicts, outperforming existing methods that fail to account for these interactions.
Pansharpening, a pivotal task in remote sensing for fusing high-resolution panchromatic and multispectral imagery, has garnered significant research interest. Recent advancements employing diffusion models based on stochastic differential equations (SDEs) have demonstrated state-of-the-art performance. However, the inherent multi-step sampling process of SDEs imposes substantial computational overhead, hindering practical deployment. While existing methods adopt efficient samplers, knowledge distillation, or retraining to reduce sampling steps (e.g., from 1,000 to fewer steps), such approaches often compromise fusion quality.In this work, we propose the Optimal Transport Flow Matching (OTFM) framework, which integrates the dual formulation of unbalanced optimal transport (UOT) to achieve one-step, high-quality pansharpening. Unlike conventional OT formulations that enforce rigid distribution alignment, UOT relaxes marginal constraints to enhance modeling flexibility, accommodating the intrinsic spectral and spatial disparities in remote sensing data. Furthermore, we incorporate task-specific regularization into the UOT objective, enhancing the robustness of the flow model.The OTFM framework enables simulation-free training and single-step inference while maintaining strict adherence to pansharpening constraints. Experimental evaluations across multiple datasets demonstrate that OTFM matches or exceeds the performance of previous regression-based models and leading diffusion-based methods while only needing one sampling step.
Feature Decomposition-Recomposition in Large Vision-Language Model for Few-Shot Class-Incremental Learning
PDF ↗Few-Shot Class-Incremental Learning (FSCIL) focuses on incrementally learning novel classes using only a limited number of samples from novel classes, which faces dual challenges: catastrophic forgetting of previously learned classes and over-fitting to novel classes with few available samples. Recent advances in large pre-trained vision-language models (VLMs), such as CLIP, provide rich feature representations that generalize well across diverse classes. Therefore, freezing the pre-trained backbone and aggregating class features as prototypes becomes an intuitive and effective way to mitigate catastrophic forgetting.However, this strategy fails to address the overfitting challenge, and the prototypes of novel classes exhibit semantic bias due to the few samples per class. To address these limitations, we propose a semantic Feature Decomposition-Recomposition (FDR) method based on VLMs. Firstly, we decompose the CLIP features into semantically distinct segments guided by text keywords from base classes. Then, these segments are adaptively recomposed at the attribute level given text descriptions, forming calibrated prototypes for novel classes. The recomposition process operates linearly at the attribute level but induces nonlinear adjustments across the entire prototype. This fine-grained and non-linear recomposition inherits the generalization capabilities of VLMs and the adaptive recomposition ability of base classes, leading to enhanced performance in FSCIL. Extensive experiments demonstrate our method's effectiveness, particularly in 1-shot scenarios where it achieves improvements between 6.70% and 19.66% for novel classes over state-of-the-art baselines on CUB200.
Learning self-supervised representations that are invariant and equivariant to transformations is crucial for advancing beyond traditional visual classification tasks. However, many methods rely on predictor architectures to encode equivariance, despite evidence that architectural choices, such as capsule networks, inherently excel at learning interpretable pose-aware representations. To explore this, we introduce EquiCaps (Equivariant Capsule Network), a capsule-based approach to pose-aware self-supervision that eliminates the need for a specialised predictor for enforcing equivariance. Instead, we leverage the intrinsic pose-awareness capabilities of capsules to improve performance in pose estimation tasks. To further challenge our assumptions, we increase task complexity via multi-geometric transformations to enable a more thorough evaluation of invariance and equivariance by introducing 3DIEBench-T, an extension of a 3D object-rendering benchmark dataset. Empirical results demonstrate that EquiCaps outperforms prior state-of-the-art equivariant methods on geometric tasks, including rotation and translation, achieving a supervised-level R^2 of 0.78 on the 3DIEBench rotation prediction benchmark and improving upon SIE and CapsIE by 0.05 and 0.04 R^2, respectively. Moreover, in contrast to non-capsule-based equivariant approaches, EquiCaps maintains robust equivariant performance under combined geometric transformations, underscoring its generalisation capabilities and the promise of predictor-free capsule architectures. Code, dataset, and weights are released at http://github.com/AberdeenML/EquiCaps.
Surface reconstruction is fundamental to computer vision and graphics, enabling applications in 3D modeling, mixed reality, robotics, and more. Existing approaches based on volumetric rendering obtain promising results, but optimize on a per-scene basis, resulting in a slow optimization that can struggle to model under-observed or textureless regions. We introduce QuickSplat, which learns data-driven priors to generate dense initializations for 2D gaussian splatting optimization of large-scale indoor scenes. This provides a strong starting point for the reconstruction, which accelerates the convergence of the optimization and improves the geometry of flat wall structures. We further learn to jointly estimate the densification and update of the scene parameters during each iteration; our proposed densifier network predicts new Gaussians based on the rendering gradients of existing ones, removing the needs of heuristics for densification. Extensive experiments on large-scale indoor scene reconstruction demonstrate the superiority of our data-driven optimization. Concretely, we accelerate runtime by 8x, while decreasing depth errors by 48% in comparison to state of the art methods.
We present visual action prompts, a unified action representation for action-to-video generation of complex high-DoF interactions while maintaining transferable visual dynamics across domains. Action-driven video generation faces a precision-generality tradeoff: existing methods using text, primitive actions, or coarse masks offer generality but lack precision, while agent-centric action signals provide precision at the cost of cross-domain transferability. To balance action precision and dynamic transferability, we propose to "render" actions into precise visual prompts as domain-agnostic representations that preserve both geometric precision and cross-domain adaptability for complex actions; specifically, we choose visual skeletons for its generality and accessibility. We propose robust pipelines to construct skeletons from two interaction-rich data sources -- human-object interactions (HOI) and dexterous robotic manipulation -- enabling cross-domain training of action-driven generative models. By integrating visual skeletons into pretrained video generation models via lightweight fine-tuning, we enable precise action control of complex interaction while preserving the learning of cross-domain dynamics. Experiments on EgoVid, RT-1 and DROID demonstrate the effectiveness of our proposed approach.
In this paper, we introduce Part-Aware Point Grounded Description (PaPGD), a challenging task aimed at advancing 3D multimodal learning for fine-grained, part-aware segmentation grounding and detailed explanation of 3D objects. Existing 3D datasets largely focus on either vision-only part segmentation or vision-language scene segmentation, lacking the fine-grained multimodal segmentation needed for robotic navigation and interaction in real-world environments. To address this gap, we present the 3DCoMPaT Grounded Instructions (3DCoMPaT-GrIn) Dataset, a comprehensive resource that pairs rich point cloud descriptions with corresponding part-level segmentation masks. This dataset encompasses extensive samples designed for both PaPGD and fine-grained single-part grounding tasks. To tackle the inherent challenges of grounding objects and generating grounded descriptions at the part level, we propose Kestrel, a part-aware 3D multimodal large language model that integrates an advanced language model for nuanced language comprehension with multi-level point feature propagation and query refinement mechanism to enhance spatial reasoning at the part level. The extensive experiments demonstrate that Kestrel effectively bridges the gap between part-aware language understanding and 3D segmentation grounding, paving the way for more robust and interpretable 3D object comprehension that meets the demands of real-world robotic applications.
Medical decision-making requires integrating diverse medical information, from imaging to clinical narratives. These medical modalities are often acquired in a many-to-many manner. However, current medical vision-language pretraining models (Med-VLPMs) fail to directly account for this many-to-many mapping in their model training and embeddings. To address this, we present Probabilistic Modality-Enhanced Diagnosis (ProbMED), a multimodal Med-VLPM that employs probabilistic contrastive learning to model distributions over embeddings rather than deterministic estimates. ProbMED aligns four distinct modalities--chest X-rays, electrocardiograms, echocardiograms, and clinical text--into a unified probabilistic embedding space. We use InfoNCE loss with Hellinger distance to integrate inter-modality distributions. We introduce a probabilistic synthetic sampling loss that captures modality-specific mean and variance to improve intra-modality binding. Extensive experiments across 13 medical datasets demonstrate that our model outperforms current Med-VLPMs in cross-modality retrieval, zero-shot, and few-shot classification. We also demonstrate the robust integration of multiple modalities for prognostication, showing improved intra- and inter-medical modality binding.
Pretend Benign: A Stealthy Adversarial Attack by Exploiting Vulnerabilities in Cooperative Perception
PDF ↗Recently, learning-based multi-agent cooperative perception has garnered widespread attention. However, the inherent vulnerabilities of neural networks, combined with the risks posed by cooperative communication as a wide-open backdoor, render these systems highly susceptible to adversarial attacks.Existing attack methods lack stealth as they perturb transmitted information indiscriminately, producing numerous false positives that are readily detected by consensus-based defenses. This paper proposes Pretend Benign (PB), a novel stealthy adversarial attack method that exploits vulnerabilities in cooperative perception to enable the attacker to disguise as a benign cooperator. To achieve this, we first introduce the Attack Region Selection (ARS) module, which divides the perception area into sub-regions based on confidence levels to pinpoint optimal attack locations. Then, we propose Multi-target Adversarial Perturbation Generation (MAPG), which maintains consensus, gain the victim's trust, and thereby reverse the normal cooperative role of perception. To mitigate the latency in adversarial signal generation and communication, we further propose a real-time attack by predicting future information through historical feature flow. Extensive experiments on the OPV2V and V2XSet datasets demonstrate that PB effectively bypasses state-of-the-art defense methods, underscoring its stealth and efficacy.
Implicit Neural Representations (INR) have been successfully employed for Arbitrary-scale Super-Resolution (ASR). However, INR-based models need to query the multi-layer perceptron module numerous times and render a pixel in each query, resulting in insufficient representation capability and low computational efficiency. Recently, Gaussian Splatting (GS) has shown its advantages over INR in both visual quality and rendering speed in 3D tasks, which motivates us to explore whether GS can be employed for the ASR task. However, directly applying GS to ASR is exceptionally challenging because the original GS is an optimization-based method through overfitting each single scene, while in ASR we aim to learn a single model that can generalize to different images and scaling factors. We overcome these challenges by developing two novel techniques. Firstly, to generalize GS for ASR, we elaborately design an architecture to predict the corresponding image-conditioned Gaussians of the input low-resolution image in a feed-forward manner. Each Gaussian can fit the shape and direction of an area of complex textures, showing powerful representation capability. Secondly, we implement an efficient differentiable 2D GPU/CUDA-based scale-aware rasterization to render super-resolved images by sampling discrete RGB values from the predicted continuous Gaussians. Via end-to-end training, our optimized network, namely GSASR, can perform ASR for any image and unseen scaling factors. Extensive experiments validate the effectiveness of our proposed method. The code and models are available at https://github.com/ChrisDud0257/GSASR.
Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in physically implausible motions with pronounced artifacts such as floating and foot sliding. Meanwhile, training an effective motion physics optimizer with noisy motion data remains largely unexplored.In this paper, we propose Morph, a Motion-Free physics optimization framework, consisting of a Motion Generator and a Motion Physics Refinement module, for enhancing physical plausibility without relying on expensive real-world motion data. Specifically, the motion generator is responsible for providing large-scale synthetic, noisy motion data, while the motion physics refinement module utilizes these synthetic data to learn a motion imitator within a physics simulator, enforcing physical constraints to project the noisy motions into a physically-plausible space. Additionally, we introduce a prior reward module to enhance the stability of the physics optimization process and generate smoother and more stable motions. These physically refined motions are then used to fine-tune the motion generator, further enhancing its capability. This collaborative training paradigm enables mutual enhancement between the motion generator and the motion physics refinement module, significantly improving practicality and robustness in real-world applications.Experiments on both text-to-motion and music-to-dance generation tasks demonstrate that our framework achieves state-of-the-art motion quality while improving physical plausibility drastically.
A concept of light-fields computed from multiple view images on regular grids has proven its benefit for scene representations, and supported realistic renderings of novel views and photographic effects such as refocusing and shallow depth of field. In spite of its effectiveness of light flow computations, obtaining light fields requires either computational costs or specialized devices like a bulky camera setup and a specialized microlens array. In an effort to broaden its benefit and applicability, in this paper, we propose a novel view synthesis method for light field generation from only single images, named inverse image-based rendering. Unlike previous attempts to implicitly rebuild 3D geometry or to explicitly represent objective scenes, our method reconstructs light flows in a space from image pixels, which behaves in the opposite way to image-based rendering. To accomplish this, we design a neural rendering pipeline to render a target ray in an arbitrary viewpoint. Our neural renderer first stores the light flow of source rays from the input image, then computes the relationships among them through cross-attention, and finally predicts the color of the target ray based on these relationships. After the rendering pipeline generates the first novel view from a single input image, the generated out-of-view contents are updated to the set of source rays, and this procedure is iteratively performed while ensuring the consistent generation of occluded contents. We demonstrate that our inverse image-based rendering works well with various challenging datasets without any retraining or finetuning after once trained on synthetic dataset. In addition, our method outperforms relevant state-of-the-art novel view synthesis methods.
ONLY: One-Layer Intervention Sufficiently Mitigates Hallucinations in Large Vision-Language Models
PDF ↗Recent Large Vision-Language Models (LVLMs) have introduced a new paradigm for understanding and reasoning about image input through textual responses. Although they have achieved remarkable performance across a range of multi-modal tasks, they face the persistent challenge of hallucination, which introduces practical weaknesses and raises concerns about their reliable deployment in real-world applications. Existing work has explored contrastive decoding approaches to mitigate this issue, where the output of the original LVLM is compared and contrasted with that of a perturbed version. However, these methods require two or more queries that slow down LVLM response generation, making them less suitable for real-time applications. To overcome this limitation, we propose ONLY, a training-free decoding approach that requires only a single query and a one-layer intervention during decoding, enabling efficient real-time deployment. Specifically, we enhance textual outputs by selectively amplifying crucial textual information using a text-to-visual entropy ratio for each token. Extensive experimental results demonstrate that our ONLY approach consistently outperforms state-of-the-art methods across various benchmarks while requiring minimal implementation effort and computational cost. Code is available at https://github.com/zifuwan/ONLY.