We present MixANT, a novel architecture for stochastic long-term dense anticipation of human activities. While recent State Space Models (SSMs) like Mamba have shown promise through input-dependent selectivity on three key parameters, the critical forget-gate (A matrix) controlling temporal memory remains static. We address this limitation by introducing a mixture of experts approach that dynamically selects contextually relevant A matrices based on input features, enhancing representational capacity without sacrificing computational efficiency. Extensive experiments on the 50Salads, Breakfast, and Assembly101 datasets demonstrate that MixANT consistently outperforms state-of-the-art methods across all evaluation settings. Our results highlight the importance of input-dependent forget-gate mechanisms for reliable prediction of human behavior in diverse real-world scenarios. The project page is available at https://talalwasim.github.io/MixANT/.
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Large-scale vision-language models (VLMs), such as CLIP, have achieved remarkable success in zero-shot learning (ZSL) by leveraging large-scale visual-text pair datasets. However, these methods often lack interpretability, as they compute the similarity between an entire query image and the embedded category words, making it difficult to explain their predictions. One approach to address this issue is to develop interpretable models by integrating language, where classifiers are built using discrete attributes, similar to human perception. This introduces a new challenge: how to effectively align local visual features with corresponding attributes based on pre-trained VLMs. To tackle this, we propose LaZSL, a locally-aligned vision-language model for interpretable ZSL. LaZSL employs local visual-semantic alignment via optimal transport to perform interaction between visual regions and their associated attributes, facilitating effective alignment and providing interpretable similarity without the need for additional training. Extensive experiments demonstrate that our method offers several advantages, including enhanced interpretability, improved accuracy, and strong domain generalization. Codes available at: https://github.com/shiming-chen/LaZSL.
DynImg: Key Frames with Visual Prompts are Good Representation for Multi-Modal Video Understanding
PDF ↗In recent years, the introduction of Multi-modal Large Language Models (MLLMs) into video understanding tasks has become increasingly prevalent. However, how to effectively integrate temporal information remains a critical research focus. Traditional approaches treat spatial and temporal information separately. Due to issues like motion blur, it is challenging to accurately represent the spatial information of rapidly moving objects. This can lead to temporally important regions being underemphasized during spatial feature extraction, which in turn hinders accurate spatio-temporal interaction and video understanding. To address this limitation, we propose an innovative video representation method called Dynamic-Image (DynImg). Specifically, we introduce a set of non-key frames as temporal prompts to highlight the spatial areas containing fast-moving objects. During the process of visual feature extraction, these prompts guide the model to pay additional attention to the fine-grained spatial features corresponding to these regions. Moreover, to maintain the correct sequence for DynImg, we employ a corresponding 4D video Rotary Position Embedding. This retains both the temporal and spatial adjacency of DynImg, helping MLLM understand the spatio-temporal order within this combined format. Experimental evaluations reveal that DynImg surpasses the state-of-the-art methods by approximately 2% across multiple video understanding benchmarks, proving the effectiveness of our temporal prompts in enhancing video comprehension.
The increasing availability of digital 3D environments, whether through image reconstruction, generation, or scans obtained via lasers or robots, is driving innovation across various fields. Among the numerous applications, there is a significant demand for those that enable 3D interaction, such as 3D Interactive Segmentation, which is useful for tasks like object selection and manipulation. Additionally, there is a persistent need for solutions that are efficient, precise, and consistently perform well across diverse settings, particularly in unseen environments and with unfamiliar objects. In this work, we introduce a method that consistently surpasses previous state-of-the-art techniques on both in-domain and out-of-domain datasets. Our simple approach integrates a voxel-based sparse encoder with a lightweight transformer-based decoder that implements implicit click fusion, achieving superior performance and maximizing efficiency. Our method demonstrates substantial improvements on benchmark datasets, including ScanNet, ScanNet++, S3DIS, and KITTI-360, and also on unseen geometric distributions such as Gaussian Splatting.
Egocentric human body estimation allows for the inference of user body pose and shape from a wearable camera's first-person perspective. Although research has used pose estimation techniques to overcome self-occlusions and image distortions caused by head-mounted fisheye images, similar advances in 3D human mesh recovery (HMR) techniques have been limited. We introduce Fish2Mesh, a fisheye-aware transformer-based model designed for 3D egocentric human mesh recovery. We propose an egocentric position embedding block to generate an ego-specific position table for the Swin Transformer to reduce fisheye image distortion. Our model utilizes multi-task heads for SMPL parametric regression and camera translations, estimating 3D and 2D joints as auxiliary loss to support model training. To address the scarcity of egocentric camera data, we create a training dataset by employing the pre-trained 4D-Human model and third-person cameras for weak supervision. Our experiments demonstrate that Fish2Mesh outperforms previous state-of-the-art 3D HMR models. Egocentric human body estimation allows for the inference of user body pose and shape from a wearable camera's first-person perspective. Although research has used pose estimation techniques to overcome self-occlusions and image distortions caused by head-mounted fisheye images, similar advances in 3D human mesh recovery (HMR) techniques have been limited. We introduce Fish2Mesh, a fisheye-aware transformer-based model designed for 3D egocentric human mesh recovery. We propose an egocentric position embedding block to generate an ego-specific position table for the Swin Transformer to reduce fisheye image distortion. Our model utilizes multi-task heads for SMPL parametric regression and camera translations, estimating 3D and 2D joints as auxiliary loss to support model training. To address the scarcity of egocentric camera data, we create a training dataset by employing the pre-trained 4D-Human model and third-person cameras for weak supervision. Our experiments demonstrate that Fish2Mesh outperforms previous state-of-the-art 3D HMR models.
Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition
PDF ↗In zero-shot skeleton-based action recognition (ZSAR), aligning skeleton features with the text features of action labels is essential for accurately predicting unseen actions. ZSAR faces a fundamental challenge in bridging the modality gap between the two-kind features, which severely limits generalization to unseen actions. Previous methods focus on direct alignment between skeleton and text latent spaces, but the modality gaps between these spaces hinder robust generalization learning. Motivated by the success of diffusion models in multi-modal alignment (e.g., text-to-image, text-to-video), we firstly present a diffusion-based skeleton-text alignment framework for ZSAR. Our approach, Triplet Diffusion for Skeleton-Text Matching (TDSM), focuses on cross-alignment power of diffusion models rather than their generative capability. Specifically, TDSM aligns skeleton features with text prompts by incorporating text features into the reverse diffusion process, where skeleton features are denoised under text guidance, forming a unified skeleton-text latent space for robust matching. To enhance discriminative power, we introduce a triplet diffusion (TD) loss that encourages our TDSM to correct skeleton-text matches while pushing them apart for different action classes. Our TDSM significantly outperforms very recent state-of-the-art methods with significantly large margins of 2.36%-point to 13.05%-point, demonstrating superior accuracy and scalability in zero-shot settings through effective skeleton-text matching.
Existing human mesh recovery methods assume a standard human body structure, overlooking diverse anatomical conditions such as limb loss. This assumption introduces bias with applied to individuals with amputations, a limitation further exacerbated by the scarcity of suitable datasets. To address this gap, we propose Amputated Joint Aware 3D Human Mesh Recovery (AJAHR), which is an adaptive pose estimation framework that improves mesh reconstruction for individuals with limb loss. Our model integrates a body-part amputation classifier, jointly trained with the mesh recovery network, to detect potential amputations. We also introduce Amputee 3D (A3D), which is a synthetic dataset offering a wide range of amputee poses for robust training. While maintaining competitive performance on non-amputees, our approach achieves state-of-the-art results for amputated individuals. Additional materials can be found at: https://chojinie.github.io/project_AJAHR/
Dynamic Scene Graph Generation (DSGG) aims to comprehensively understand videos by abstracting them into visual triplets <subject, predicate, object>. Most existing methods focus on capturing temporal dependencies, but overlook crucial visual relationship dependencies between entities and predicates, as well as among predicate subclasses. These dependencies are essential for a deeper contextual understanding of scenarios. Additionally, current approaches do not support end-to-end training and instead rely on a two-stage pipeline, which incurs higher computational costs. To address these issues, we propose an end-to-end Association Reasoning Network (ARN) for DSGG. ARN leverages CLIP's semantic priors to model fine-grained triplet cues to generate scene graph. In addition, we design a Predicate Association Parsing (PAP) module that employs a conditional weight mapping mechanism to structure entity and predicate representations. We further introduce a Hierarchical Attention (HA) mechanism to integrate spatio-temporal context with entity and predicate representations, enabling effective associative reasoning. Extensive experiments on the Action Genome dataset demonstrate significant performance improvements over existing methods. The source code is available in \hyperref[URL] https://github.com/wlw951226/ARN .
Can Generative Geospatial Diffusion Models Excel as Discriminative Geospatial Foundation Models?
PDF ↗Self-supervised learning (SSL) has revolutionized representation learning in Remote Sensing (RS), advancing Geospatial Foundation Models (GFMs) to leverage vast unlabeled satellite imagery for diverse downstream tasks. Currently, GFMs primarily employ objectives like contrastive learning or masked image modeling, owing to their proven success in learning transferable representations. However, generative diffusion models, which demonstrate the potential to capture multi-grained semantics essential for RS tasks during image generation, remain underexplored for discriminative applications. This prompts the question: can generative diffusion models also excel and serve as GFMs with sufficient discriminative power? In this work, we answer this question with SatDiFuser, a framework that transforms a diffusion-based generative geospatial foundation model into a powerful pretraining tool for discriminative RS. By systematically analyzing multi-stage, noise-dependent diffusion features, we develop three fusion strategies to effectively leverage these diverse representations. Extensive experiments on remote sensing benchmarks show that SatDiFuser outperforms state-of-the-art GFMs, achieving gains of up to +5.7% mIoU in semantic segmentation and +7.9% F1-score in classification, demonstrating the capacity of diffusion-based generative foundation models to rival or exceed discriminative GFMs. The source code is available at: https://github.com/yurujaja/SatDiFuser.
Depth images captured by Time-of-Flight (ToF) sensors are prone to noise, requiring denoising for reliable downstream applications. Previous works either focus on single-frame processing, or perform multi-frame processing without considering depth variations at corresponding pixels across frames, leading to undesirable temporal inconsistency and spatial ambiguity. In this paper, we propose a novel ToF depth denoising network leveraging motion-invariant graph fusion to simultaneously enhance temporal stability and spatial sharpness. Specifically, despite depth shifts across frames, graph structures exhibit temporal self-similarity, enabling cross-frame geometric attention for graph fusion. Then, by incorporating an image smoothness prior on the fused graph and data fidelity term derived from ToF noise distribution, we formulate a maximum a posterior problem for ToF denoising. Finally, the solution is unrolled into iterative filters whose weights are adaptively learned from the graph-informed geometric attention, producing a high-performance yet interpretable network. Experimental results demonstrate that the proposed scheme achieves state-of-the-art performance in terms of accuracy and consistency on synthetic DVToF dataset and exhibits robust generalization on the real Kinectv2 dataset. Source code is available at https://github.com/davidweidawang/GIGA-ToF.
We introduce new methods of staining and locking computer vision models, to protect their owners' intellectual property. Staining, also known as watermarking, embeds secret behaviour into a model which can later be used to identify it, while locking aims to make a model unusable unless a secret trigger is inserted into input images. Unlike existing methods, our algorithms can be used to stain and lock pre-trained models without requiring fine-tuning or retraining, and come with provable, computable guarantees bounding their worst-case false positive rates. The stain and lock are implemented by directly modifying a small number of the model's weights and have minimal impact on the (unlocked) model's performance. Locked models are unlocked by inserting a small 'trigger patch' into the corner of the input image. We present experimental results showing the efficacy of our methods and demonstrating their practical performance on a variety of computer vision models.
Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment and label with skill identifiers. Unlike existing methods that rely on random splitting or human labeling, we have developed a self-supervised learning-based approach to segment these long videos into a series of semantic-aware and skill-consistent segments. Drawing inspiration from human cognitive event segmentation theory, we introduce Skill Boundary Detection (SBD), an annotation-free temporal video segmentation algorithm. SBD detects skill boundaries in a video by leveraging prediction errors from a pretrained unconditional action-prediction model. This approach is based on the assumption that a significant increase in prediction error indicates a shift in the skill being executed. We evaluated our method in Minecraft, a rich open-world simulator with extensive gameplay videos available online. The SBD-generated segments yielded relative performance improvements of 63.7% and 52.1% for conditioned policies on short-term atomic tasks, and 11.3% and 20.8% for their corresponding hierarchical agents on long-horizon tasks, compared to unsegmented baselines. Our method can leverage the diverse YouTube videos to train instruction-following agents. The project page is at https://craftjarvis.github.io/SkillDiscovery/.
StruMamba3D: Exploring Structural Mamba for Self-supervised Point Cloud Representation Learning
PDF ↗Recently, Mamba-based methods have demonstrated impressive performance in point cloud representation learning by leveraging State Space Model (SSM) with the efficient context modeling ability and linear complexity. However, these methods still face two key issues that limit the potential of SSM: Destroying the adjacency of 3D points during SSM processing and failing to retain long-sequence memory as the input length increases in downstream tasks. To address these issues, we propose StruMamba3D, a novel paradigm for self-supervised point cloud representation learning. It enjoys several merits. First, we design spatial states and use them as proxies to preserve spatial dependencies among points. Second, we enhance the SSM with a state-wise update strategy and incorporate a lightweight convolution to facilitate interactions between spatial states for efficient structure modeling. Third, our method reduces the sensitivity of pre-trained Mamba-based models to varying input lengths by introducing a sequence length-adaptive strategy. Experimental results across four downstream tasks showcase the superior performance of our method. In addition, our method attains the SOTA 95.1% accuracy on ModelNet40 and 92.75% accuracy on the most challenging split of ScanObjectNN without voting strategy.
Large pre-trained models achieve remarkable performance in vision tasks but are impractical for fine-tuning due to high computational and storage costs. Parameter-Efficient Fine-Tuning (PEFT) methods mitigate this issue by updating only a subset of parameters; however, most existing approaches are task-agnostic, failing to fully exploit task-specific adaptations, which leads to suboptimal efficiency and performance. To address this limitation, we propose Task-Relevant Parameter and Token Selection (TR-PTS), a task-driven framework that enhances both computational efficiency and accuracy. Specifically, we introduce Task-Relevant Parameter Selection, which utilizes the Fisher Information Matrix (FIM) to identify and fine-tune only the most informative parameters in a layer-wise manner, while keeping the remaining parameters frozen. Simultaneously, Task-Relevant Token Selection dynamically preserves the most informative tokens and merges redundant ones, reducing computational overhead. By jointly optimizing parameters and tokens, TR-PTS enables the model to concentrate on task-discriminative information. We evaluate TR-PTS on benchmark, including FGVC and VTAB-1k, where it achieves state-of-the-art performance, surpassing full fine-tuning by 3.40% and 10.35%, respectively. The code are available at https://github.com/synbol/TR-PTS.
We introduce the task of Language-Guided Object Placement in Real 3D Scenes. Given a 3D reconstructed point-cloud scene, a 3D asset, and a natural-language instruction, the goal is to place the asset so that the instruction is satisfied. The task demands tackling four intertwined challenges: (a) one-to-many ambiguity in valid placements; (b) precise geometric and physical reasoning; (c) joint understanding across the scene, the asset, and language; and (d) robustness to noisy point clouds with no privileged metadata at test time. The first three challenges mirror the complexities of synthetic scene generation, while the metadata-free, noisy-scan scenario is inherited from language-guided 3D visual grounding. We inaugurate this task by introducing a benchmark and evaluation protocol, releasing a dataset for training multi-modal large language models (MLLMs), and establishing a first nontrivial baseline. We believe this challenging setup and benchmark will provide a foundation for evaluating and advancing MLLMs in 3D understanding.
In spite of the remarkable potential of Latent Diffusion Models (LDMs) in image generation, the desired properties and optimal design of the autoencoders have been underexplored. In this work, we analyze the role of autoencoders in LDMs and identify three key properties: latent smoothness, perceptual compression quality, and reconstruction quality. We demonstrate that existing autoencoders fail to simultaneously satisfy all three properties, and propose Variational Masked AutoEncoders (VMAEs), taking advantage of the hierarchical features maintained by Masked AutoEncoder. We integrate VMAEs into the LDM framework, introducing Latent Diffusion Models with Masked AutoEncoders (LDMAEs). Through comprehensive experiments, we demonstrate significantly enhanced image generation quality and computational efficiency.
We empirically study autoregressive pre-training from videos. To perform our study, we construct a series of autoregressive video models, called Toto. We treat videos as sequences of visual tokens and train transformer models to autoregressively predict future tokens. Our models are pre-trained on a diverse dataset of videos and images comprising over 1 trillion visual tokens. We explore different architectural, training, and inference design choices. We evaluate the learned visual representations on a range of downstream tasks including image recognition, video classification, object tracking, and robotics. Our results demonstrate that, despite minimal inductive biases, autoregressive pre-training leads to competitive performance across all benchmarks. Finally, we find that scaling our video models results in similar scaling curves to those seen in language models, albeit with a different rate.
While test-time adaptation (TTA) methods effectively address domain shifts by dynamically adapting pre-trained models to target domain data during online inference, their application to 3D point clouds is hindered by their irregular and unordered structure. Current 3D TTA methods often rely on computationally expensive spatial-domain optimizations and may require additional training data. In contrast, we propose Graph Spectral Domain Test-Time Adaptation (GSDTTA), a novel approach for 3D point cloud classification that shifts adaptation to the graph spectral domain, enabling more efficient adaptation by capturing global structural properties with fewer parameters. Point clouds in target domain are represented as outlier-aware graphs and transformed into graph spectral domain by Graph Fourier Transform (GFT). For efficiency, adaptation is performed by optimizing only the lowest 10% of frequency components, which capture the majority of the point cloud's energy. An inverse GFT (IGFT) is then applied to reconstruct the adapted point cloud with the graph spectral-driven point shift. This process is enhanced by an eigenmap-guided self-training strategy that iteratively refines both the spectral adjustments and the model parameters. Experimental results and ablation studies on benchmark datasets demonstrate the effectiveness of GSDTTA, outperforming existing TTA methods for 3D point cloud classification.
Spatiotemporal video grounding aims to localize target entities in videos based on textual queries. While existing research has made significant progress in exocentric videos, the egocentric setting remains relatively underexplored, despite its growing importance in applications such as augmented reality and robotics. In this work, we conduct a systematic analysis of the discrepancies between egocentric and exocentric videos, revealing key challenges such as shorter object durations, sparser trajectories, smaller object sizes, and larger positional shifts. To address these challenges, we introduce EgoMask, the first pixel-level benchmark for fine-grained spatiotemporal grounding in egocentric videos. It is constructed by our proposed automatic annotation pipeline, which annotates referring expressions and object masks across short-, medium-, and long-term videos. Additionally, we create EgoMask-Train, a large-scale training dataset to facilitate model development. Experiments demonstrate that the state-of-the-art spatiotemporal grounding models perform poorly on our benchmark EgoMask, but fine-tuning on EgoMask-Train yields significant improvements, while preserving performance on exocentric datasets. Our work thus provides essential resources and insights for advancing egocentric video understanding.
Animatable 3D human reconstruction from a single image is a challenging problem due to the ambiguity in decoupling geometry, appearance, and deformation. Recent advances in 3D human reconstruction mainly focus on static human modeling, and the reliance of using synthetic 3D scans for training limits their generalization ability. Conversely, optimization-based video methods achieve higher fidelity but demand controlled capture conditions and computationally intensive refinement processes. Motivated by the emergence of large reconstruction models for efficient static reconstruction, we propose LHM (Large Animatable Human Reconstruction Model) to infer high-fidelity avatars represented as 3D Gaussian splatting in a feed-forward pass. Our model leverages a multimodal transformer architecture to effectively encode the human body positional features and image features with attention mechanism, enabling detailed preservation of clothing geometry and texture. To further boost the face identity preservation and fine detail recovery, we propose a head feature pyramid encoding scheme to aggregate multi-scale features of the head regions. Extensive experiments demonstrate that our LHM generates plausible animatable human in seconds without post-processing for face and hands, outperforming existing methods in both reconstruction accuracy and generalization ability.