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Bimsara Pathiraja, Maitreya Patel, Shivam Singh, Yezhou Yang, Chitta Baral

Despite recent advances in inversion and instruction-based image editing, existing approaches primarily excel at editing single, prominent objects but significantly struggle when applied to complex scenes containing multiple entities. To quantify this gap, we first introduce **`RefEdit-Bench`**, a rigorous real-world benchmark rooted in RefCOCO, where even baselines trained on millions of samples perform poorly.To overcome this limitation, we introduce **`RefEdit`** -- an instruction-based editing model trained on our scalable synthetic data generation pipeline.Our **`RefEdit`**, trained on only 20,000 editing triplets, outperforms the Flux/SD3 model-based baselines trained on millions of data. Extensive evaluations across various benchmarks demonstrate that our model not only excels in referring expression tasks but also enhances performance on traditional benchmarks, achieving state-of-the-art results comparable to closed-source methods.We will release our code, data, and checkpoints.

Yong Liu, Hang Dong, Jinshan Pan, Qingji Dong, Kai Chen, Rongxiang Zhang, Lean Fu, Fei Wang

While diffusion models significantly improve the perceptual quality of super-resolved images, they usually require a large number of sampling steps, resulting in high computational costs and long inference times. Recent efforts have explored reasonable acceleration schemes by reducing the number of sampling steps. However, these approaches treat all regions of the image equally, overlooking the fact that regions with varying levels of reconstruction difficulty require different sampling steps. To address this limitation, we propose PatchScaler, an efficient patch-independent diffusion pipeline for single image super-resolution. Specifically, PatchScaler introduces a Patch-adaptive Group Sampling (PGS) strategy that groups feature patches by quantifying their reconstruction difficulty and establishes shortcut paths with different sampling configurations for each group. To further optimize the patch-level reconstruction process of PGS, we propose a texture prompt that provides rich texture conditional information to the diffusion model. The texture prompt adaptively retrieves texture priors for the target patch from a common reference texture memory. Extensive experiments show that our PatchScaler achieves favorable performance in both quantitative and qualitative evaluations, while significantly speeding up inference. Project page: https://github.com/yongliuy/PatchScaler.

Yufeng Zhong, Chengjian Feng, Feng Yan, Fanfan Liu, Liming Zheng, Lin Ma

In language-guided visual navigation, agents locate target objects in unseen environments using natural language instructions. For reliable navigation in unfamiliar scenes, agents should possess strong perception, planning, and prediction capabilities. Additionally, when agents revisit previously explored areas during long-term navigation, they may retain irrelevant and redundant historical perceptions, leading to suboptimal results. In this work, we propose RoboTron-Nav, a unified framework that integrates p erception, p lanning, and p rediction capabilities through multitask collaborations on navigation and embodied question answering tasks, thereby enhancing navigation performances. Furthermore, RoboTron-Nav employs an adaptive 3D-aware history sampling strategy to effectively and efficiently utilize historical observations. By leveraging large language model, RoboTron-Nav comprehends diverse commands and complex visual scenes, resulting in appropriate navigation actions. RoboTron-Nav achieves an 81.1% success rate in object goal navigation on the \mathrm CHORES -\mathbb S benchmark, setting a new state-of-the-art performance.

Wenjie Xuan, Jing Zhang, Juhua Liu, Bo Du, Dacheng Tao

Recent works favored dense signals (e.g., depth, DensePose), as an alternative to sparse signals (e.g., OpenPose), to provide detailed spatial guidance for pose-guided text-to-image generation. However, dense representations raised new challenges including editing difficulties and potential inconsistencies with textual prompts. This fact motivates us to revisit sparse signals for pose guidance, owing to their simplicity and shape-agnostic nature, which remains underexplored. This paper proposes a novel Spatial-Pose ControlNet (SP-Ctrl), equipping sparse signals with robust controllability for pose-guided image generation. Specifically, we extend OpenPose to a learnable spatial representation, making keypoint embeddings discriminative and expressive. Additionally, we introduce keypoint concept learning, which encourages keypoint tokens to attend to the spatial positions of each keypoint, thus improving pose alignment. Experiments on animal- and human-centric image generation tasks demonstrate that our method outperforms recent spatially controllable text-to-image generation approaches under the sparse-pose guidance and even matches the performance of dense signal-based methods. Moreover, SP-Ctrl shows promising capabilities in diverse and cross-species generation through sparse signals. Code is available at https://github.com/DREAMXFAR/SP-Ctrl.

Zhiqi Ge, Juncheng Li, Xinglei Pang, Minghe Gao, Kaihang Pan, Wang Lin, Hao Fei, Wenqiao Zhang, Siliang Tang, Yueting Zhuang

Digital agents are increasingly employed to automate tasks in interactive digital environments such as web pages, software applications, and operating systems. While text-based agents built on Large Language Models (LLMs) often require frequent updates due to platform-specific APIs, visual agents leveraging Multimodal Large Language Models (MLLMs) offer enhanced adaptability by interacting directly with Graphical User Interfaces (GUIs). However, these agents face significant challenges in visual perception, particularly when handling high-resolution, visually complex digital environments. This paper introduces Iris, a foundational visual agent that addresses these challenges through two key innovations: Information-Sensitive Cropping (ISC) and Self-Refining Dual Learning (SRDL). ISC dynamically identifies and prioritizes visually dense regions using an edge detection algorithm, enabling efficient processing by allocating more computational resources to areas with higher information density. SRDL enhances the agent's ability to handle complex tasks by leveraging a dual-learning loop, where improvements in referring (describing UI elements) reinforce grounding (locating elements) and vice versa, all without requiring additional annotated data. Empirical evaluations demonstrate that Iris achieves state-of-the-art performance across multiple benchmarks with only 850K GUI annotations, outperforming methods using 10x more training data. These improvements further translate to significant gains in both web and OS agent downstream tasks.

Fucai Ke, Vijay Kumar B G, Xingjian Leng, Zhixi Cai, Zaid Khan, Weiqing Wang, Pari Delir Haghighi, Hamid Rezatofighi, Manmohan Chandraker

Visual reasoning (VR), which is crucial in many fields for enabling human-like visual understanding, remains highly challenging. Recently, compositional visual reasoning approaches, which leverage the reasoning abilities of large language models (LLMs) with integrated tools to solve problems, have shown promise as more effective strategies than end-to-end VR methods. However, these approaches face limitations, as frozen LLMs lack tool awareness in VR, leading to performance bottlenecks. While leveraging LLMs for reasoning is widely used in other domains, they are not directly applicable to VR due to limited training data, imperfect tools that introduce errors and reduce data collection efficiency in VR, and challenging in fine-tuning on noisy workflows. To address these challenges, we propose DWIM: i) Discrepancy-aware training Workflow generation, which assesses tool usage and extracts more viable workflows for training; and ii) Instruct-Masking fine-tuning, which guides the model to only clone effective actions, enabling the generation of more practical solutions. Our experiments demonstrate that DWIM achieves state-of-the-art performance across various VR tasks, exhibiting strong generalization on multiple widely-used datasets.

Zhensheng Yuan, Haozhi Huang, Zhen Xiong, Di Wang, Guanghua Yang

We present a framework that enables fast reconstruction and real-time rendering of urban-scale scenes while maintaining robustness against appearance variations across multi-view captures. Our approach begins with scene partitioning for parallel training, employing a visibility-based image selection strategy to optimize training efficiency. A controllable level-of-detail (LOD) strategy explicitly regulates Gaussian density under a user-defined budget, enabling efficient training and rendering while maintaining high visual fidelity. The appearance transformation module mitigates the negative effects of appearance inconsistencies across images while enabling flexible adjustments. Additionally, we utilize enhancement modules, such as depth regularization, scale regularization, and antialiasing, to improve reconstruction fidelity. Experimental results demonstrate that our method effectively reconstructs urban-scale scenes and outperforms previous approaches in both efficiency and quality. The source code is available at: https://yzslab.github.io/REUrbanGS.

Zhongpai Gao, Benjamin Planche, Meng Zheng, Anwesa Choudhuri, Terrence Chen, Ziyan Wu

Real-time rendering of dynamic scenes with view-dependent effects remains a fundamental challenge in computer graphics. While recent advances in Gaussian Splatting have shown promising results separately handling dynamic scenes (4DGS) and view-dependent effects (6DGS), no existing method unifies these capabilities while maintaining real-time performance. We present 7D Gaussian Splatting (7DGS), a unified framework representing scene elements as seven-dimensional Gaussians spanning position (3D), time (1D), and viewing direction (3D). Our key contribution is an efficient conditional slicing mechanism that transforms 7D Gaussians into view- and time-conditioned 3D Gaussians, maintaining compatibility with existing 3D Gaussian Splatting pipelines while enabling joint optimization. Experiments demonstrate that 7DGS outperforms prior methods by up to 7.36 dB in PSNR while achieving real-time rendering (401 FPS) on challenging dynamic scenes with complex view-dependent effects.

Yuning Gong, Jiaming Chen, Xiaohua Ren, Yuanjun Liao, Yanci Zhang

Contemporary video stylization approaches struggle to achieve artistic stylization while preserving temporal consistency. While generator-based methods produce visually striking stylized results, they suffer from flickering artifacts in dynamic motion scenarios and require prohibitive computational resources. Conversely, non-generative techniques frequently show either temporal inconsistency or inadequate style preservation.We address these limitations by adapting the physics-inspired transport principles from the Transport-based Neural Style Transfer (TNST) framework (originally developed for volumetric fluid stylization) to enforce inter-frame consistency in video stylization.Our framework employs two complementary transformation fields for artistic stylization: a geometric stylization velocity field governing deformation and an orthogonality-regularized color transfer field managing color adaptations. We further strengthen temporal consistency through two key enhancements to our field architecture: a momentum-preserving strategy mitigating vibration artifacts, and an occlusion-aware temporal lookup strategy addressing motion trailing artifacts. Extensive experiments demonstrate FlowStyler's superior performance across dual dimensions: Compared to generator-based approaches, we achieve 4xlower short-term warping errors, while maintaining comparable style fidelity; Against non-generative methods, FlowStyler attains 22% higher style fidelity with slightly improved temporal stability.

Chong Cheng, Sicheng Yu, Zijian Wang, Yifan Zhou, Hao Wang

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods employ a differentiable rendering pipeline for tracking, lack geometric priors in outdoor scenes. Other approaches introduce separate tracking modules, but they accumulate errors with significant camera movement, leading to scale drift. To address these challenges, we propose a robust RGB-only outdoor 3DGS SLAM method: S3PO-GS. Technically, we establish a self-consistent tracking module anchored in the 3DGS pointmap, which avoids cumulative scale drift and achieves more precise and robust tracking with fewer iterations. Additionally, we design a patch-based pointmap dynamic mapping module, which introduces geometric priors while avoiding scale ambiguity. This significantly enhances tracking accuracy and the quality of scene reconstruction, making it particularly suitable for complex outdoor environments. Our experiments on the Waymo, KITTI, and DL3DV datasets demonstrate that S3PO-GS achieves state-of-the-art results in novel view synthesis and outperforms other 3DGS SLAM methods in tracking accuracy.

Zewei Xin, Qinya Li, Chaoyue Niu, Fan Wu, Guihai Chen

Large text-to-image models demonstrate impressive generation capabilities; however, their substantial size necessitates expensive cloud servers for deployment. Conversely, light-weight models can be deployed on edge devices at lower cost but often with inferior generation quality for complex user prompts. To strike a balance between performance and cost, we propose a routing framework, called RouteT2I, which dynamically selects either the large cloud model or the light-weight edge model for each user prompt. Since generated image quality is challenging to measure and compare directly, RouteT2I establishes multi-dimensional quality metrics, particularly, by evaluating the similarity between the generated images and both positive and negative texts that describe each specific quality metric. RouteT2I then predicts the expected quality of the generated images by identifying key tokens in the prompt and comparing their impact on the quality. RouteT2I further introduces the Pareto relative superiority to compare the multi-metric quality of the generated images. Based on this comparison and predefined cost constraints, RouteT2I allocates prompts to either the edge or the cloud. Evaluation reveals that RouteT2I significantly reduces the number of requesting large cloud model while maintaining high-quality image generation.

Kaisi Guan, Zhengfeng Lai, Yuchong Sun, Peng Zhang, Wei Liu, Kieran Liu, Meng Cao, Ruihua Song

Precisely evaluating semantic alignment between text prompts and generated videos remains a challenge in Text-to-Video (T2V) Generation. Existing text-to-video alignment metrics like CLIPScore only generate coarse-grained scores without fine-grained alignment details, failing to align with human preference. To address this limitation, we propose ETVA, a novel Evaluation method of Text-to-Video Alignment via fine-grained question generation and answering. First, a multi-agent system parses prompts into semantic scene graphs to generate atomic questions. Then we design a knowledge-augmented multi-stage reasoning framework for question answering, where an auxiliary LLM first retrieves relevant common-sense knowledge (e.g., physical laws), and then video LLM answers the generated questions through a multi-stage reasoning mechanism. Extensive experiments demonstrate that ETVA achieves a Spearman's correlation coefficient of 58.47, showing a much higher correlation with human judgment than existing metrics, which attain only 31.0. We also construct a comprehensive benchmark specifically designed for text-to-video alignment evaluation, featuring 2k diverse prompts and 12k atomic questions spanning 10 categories. Through a systematic evaluation of 15 existing text-to-video models, we identify their key capabilities and limitations, paving the way for next-generation T2V generation. All codes and datasets will be publicly available soon.

Xinkuan Qiu, Meina Kan, Yongbin Zhou, Shiguang Shan

Multimodal Large Language Models (MLLMs) have made significant strides in visual and language tasks. However, despite their impressive performance on standard datasets, these models encounter considerable robustness challenges when processing corrupted images, raising concerns about their reliability in safety-critical applications. To address this issue, we introduce the MLLM-IC benchmark, specifically designed to assess the performance of MLLMs under image corruption scenarios. MLLM-IC offers a more comprehensive evaluation of corruption robustness compared to existing benchmarks, enabling a multi-dimensional assessment of various MLLM capabilities across a broad range of corruption types. It includes 40 distinct corruption types and 34 low-level multimodal capabilities, each organized into a three-level hierarchical structure. Notably, it is the first corruption robustness benchmark designed to facilitate the evaluation of fine-grained MLLM capabilities. We further evaluate several prominent MLLMs and derive valuable insights into their characteristics. We believe the MLLM-IC benchmark will provide crucial insights into the robustness of MLLMs in handling corrupted images and contribute to the development of more resilient MLLMs.

Bin Cao, Sipeng Zheng, Ye Wang, Lujie Xia, Qianshan Wei, Qin Jin, Jing Liu, Zongqing Lu

Human motion generation involves synthesizing coherent human motion sequences conditioned on diverse multimodal inputs and holds significant potential for real-world applications. Despite recent advancements, existing vision-language-motion models (VLMMs) remain limited in achieving this goal. In this paper, we identify the lack of controllability as a critical bottleneck, where VLMMs struggle with diverse human commands, pose initialization, generation of long-term or unseen cases, and fine-grained control over individual body parts. To address these challenges, we introduce MotionCtrl, the first real-time, controllable VLMM with state-of-the-art performance. MotionCtrl achieves its controllability through training on HuMo100M, the largest human motion dataset to date, featuring over 5 million self-collected motions, 100 million multi-task instructional instances, and detailed part-level descriptions that address a long-standing gap in the field. Additionally, we propose a novel part-aware residual quantization technique for motion tokenization, enabling precise control over individual body parts during motion generation. Extensive experiments demonstrate MotionCtrl's superior performance across a wide range of motion benchmarks. Furthermore, we provide strategic design insights and a detailed time efficiency analysis to guide the development of practical motion generators.

Bingchao Wang, Zhiwei Ning, Jianyu Ding, Xuanang Gao, Yin Li, Dongsheng Jiang, Jie Yang, Wei Liu

CLIP has shown promising performance across many short-text tasks in a zero-shot manner. However, limited by the input length of the text encoder, CLIP struggles on under-stream tasks with long-text inputs (>77 tokens). To remedy this issue, we propose FIX-CLIP, which includes three novel modules: (1) A dual-branch training pipeline that aligns short and long texts with masked and raw images, respectively, which boosts the long-text representation while preserving the short-text ability. (2) Multiple learnable regional prompts with unidirectional masks in Transformer layers for regional information extraction. (3) A hierarchical feature alignment module in the intermediate encoder layers to promote the consistency of multi-scale features. Furthermore, we collect 30M images and utilize existing MLLMs to synthesize long-text captions for training. Extensive experiments show that FIX-CLIP achieves state-of-the-art performance on both long-text and short-text retrieval benchmarks. For downstream applications, we reveal that FIX-CLIP's text encoder delivers promising performance in a plug-and-play manner for diffusion models with long-text input. The code is available at https://github.com/bcwang-sjtu/Fix-CLIP.

Tanay Agrawal, Abid Ali, Antitza Dantcheva, Francois Bremond

Temporal Action Detection (TAD) is essential for analyzing long-form videos by identifying and segmenting actions within untrimmed sequences. While recent innovations like Temporal Informative Adapters (TIA) have improved resolution, memory constraints still limit large video processing. To address this, we introduce AdaTAD++, an enhanced framework that decouples temporal and spatial processing within adapters, organizing them into independently trainable modules. Our novel two-step training strategy first optimizes for high temporal and low spatial resolution, then vice versa, allowing the model to utilize both high spatial and temporal resolutions during inference, while maintaining training efficiency. Additionally, we incorporate a more sophisticated temporal module capable of capturing long-range dependencies more effectively than previous methods. Experiments on benchmark datasets, including ActivityNet-1.3, THUMOS14, and EPIC-Kitchens 100, demonstrate that AdaTAD++ achieves state-of-the-art performance. We also explore various adapter configurations, discussing their trade-offs regarding resource constraints and performance, providing valuable insights into their optimal application.

Zewei Zhou, Hao Xiang, Zhaoliang Zheng, Seth Z. Zhao, Mingyue Lei, Yun Zhang, Tianhui Cai, Xinyi Liu, Johnson Liu, Maheswari Bajji 等

Vehicle-to-everything (V2X) technologies offer a promising paradigm to mitigate the limitations of constrained observability in single-vehicle systems. Prior work primarily focuses on single-frame cooperative perception, which fuses agents' information across different spatial locations but ignores temporal cues and temporal tasks (e.g., temporal perception and prediction). In this paper, we focus on the spatio-temporal fusion in V2X scenarios and design one-step and multi-step communication strategies (when to transmit) as well as examine their integration with three fusion strategies - early, late, and intermediate (what to transmit), providing comprehensive benchmarks with 11 fusion models (how to fuse). Furthermore, we propose V2XPnP, a novel intermediate fusion framework within one-step communication for end-to-end perception and prediction. Our framework employs a unified Transformer-based architecture to effectively model complex spatio-temporal relationships across multiple agents, frames, and high-definition maps. Moreover, we introduce the V2XPnP Sequential Dataset that supports all V2X collaboration modes and addresses the limitations of existing real-world datasets, which are restricted to single-frame or single-mode cooperation. Extensive experiments demonstrate that our framework outperforms state-of-the-art methods in both perception and prediction tasks.

Jinhong Wang, Shuo Tong, Jian Liu, Dongqi Tang, Weiqiang Wang, Wentong Li, Hongxia Xu, Danny Z. Chen, Jintai Chen, Jian Wu

Despite the remarkable progress of multimodal large language models (MLLMs), they continue to face challenges in achieving competitive performance on ordinal regression (OR; a.k.a. ordinal classification). To address this issue, this paper presents OrderChain, a novel and general prompting paradigm that improves the ordinal understanding ability of MLLMs by specificity and commonality modeling. Specifically, our OrderChain consists of a set of task-aware prompts to facilitate the specificity modeling of diverse OR tasks and a new range optimization Chain-of-Thought (RO-CoT), which learns a commonality way of thinking about OR tasks by uniformly decomposing them into multiple small-range optimization subtasks. Further, we propose a category recursive division (CRD) method to generate instruction candidate category prompts to support RO-CoT automatic optimization. Comprehensive experiments show that LLaVA model with our OrderChain improves baseline LLaVA significantly on diverse OR datasets, e.g., from 47.5% to 93.2% accuracy on the Adience dataset for age estimation, and from 30.0% to 85.7% accuracy on the Diabetic Retinopathy dataset. Notably, LLaVA with our OrderChain also remarkably outperforms state-of-the-art methods by 27% on accuracy and 0.24 on MAE on the Adience dataset. To our best knowledge, our OrderChain is the first work that augments MLLMs for OR tasks, and the effectiveness is witnessed across a spectrum of OR datasets. Project Page: https://order-chain.github.io/.

Rishubh Parihar, Sachidanand VS, R. Venkatesh Babu

Diffusion models have transformed image editing but struggle with precise depth-aware control, such as placing objects at a specified depth. Layered representations offer fine-grained control by decomposing an image into separate editable layers. However, existing methods simplistically represent a scene via a set of background and transparent foreground layers while ignoring the scene geometry - limiting their effectiveness for depth-aware editing. We propose Depth-Guided Layer Decomposition - a layering method that decomposes an image into foreground and background layers based on a user-specified depth value, enabling precise depth-aware edits. We further propose Feature Guided Layer Compositing - a zero-shot approach for realistic layer compositing by leveraging generative priors from pretrained diffusion models. Specifically, we guide the internal U-Net features to progressively fuse individual layers into a composite latent at each denoising step. This preserves the structure of individual layers while generating realistic outputs with appropriate color and lighting adjustments without a need for post-hoc harmonization models. We demonstrate our method on two key depth-aware editing tasks: 1) scene compositing by blending the foreground of one scene with the background of another at a specified depth, and; 2) object insertion at a user-defined depth. Our zero-shot approach achieves precise depth ordering and high-quality edits, surpassing specialized scene compositing and object placement baselines, as validated across benchmarks and user studies.

Haoyu Zhao, Hao Wang, Xingyue Zhao, Hao Fei, Hongqiu Wang, Chengjiang Long, Hua Zou

Recent advancements in 3D generation models have opened new possibilities for simulating dynamic 3D object movements and customizing behaviors, yet creating this content remains challenging. Current methods often require manual assignment of precise physical properties for simulations or rely on video generation models to predict them, which is computationally intensive. In this paper, we rethink the usage of multi-modal large language model (MLLM) in physics-based simulation, and present PhysSplat, a physics-based approach that efficiently endows static 3D objects with interactive dynamics. We begin with detailed scene reconstruction and object-level 3D open-vocabulary segmentation, progressing to multi-view image in-painting. Inspired by human visual reasoning, we propose MLLM-based Physical Property Perception (MLLM-P3) to predict the mean physical properties of objects in a zero-shot manner. The Material Property Distribution Prediction model (MPDP) then estimates physical property distributions via geometry-conditioned probabilistic sampling of MLLM-P3 outputs, reformulating the problem as probability distribution estimation to reduce computational costs. Finally, we simulate objects in 3D scenes with particles sampled via the Physical-Geometric Adaptive Sampling (PGAS) strategy, efficiently capturing complex deformations and significantly reducing computational costs. Extensive experiments and user studies demonstrate that our PhysSplat achieves more realistic motion than state-of-the-art methods within 2 minutes on a single GPU.