Simultaneous relighting and novel-view rendering of digital human representations is an important yet challenging task with numerous applications. However, progress in this area has been significantly limited due to the lack of publicly available, high-quality datasets, especially for full-body human captures. To address this critical gap, we introduce the HumanOLAT dataset, the first publicly accessible large-scale dataset providing multi-view One-Light-at-a-Time (OLAT) captures of full-body humans. The dataset includes HDR RGB frames under various illumination conditions, such as white light, environment maps, color gradients and fine-grained OLAT illuminations. Our evaluations on state-of-the-art relighting and novel-view synthesis methods underscore both the dataset's value and the significant challenges still present in accurately modeling complex human-centric appearance and lighting interactions. We believe that HumanOLAT will significantly facilitate future research, enabling rigorous benchmarking and advancements in both general and human-specific relighting and rendering techniques.
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Text-to-Image (T2I) models have gained widespread adoption across various applications. Despite the success, the potential misuse of T2I models poses significant risks of generating Not-Safe-For-Work (NSFW) content. To investigate the vulnerability of T2I models, this paper delves into adversarial attacks to bypass the safety mechanisms under black-box settings. Most previous methods rely on word substitution to search adversarial prompts. Due to limited search space, this leads to suboptimal performance compared to gradient-based training. However, black-box settings present unique challenges to training gradient-driven attack methods, since there is no access to the internal architecture and parameters of T2I models. To facilitate the learning of adversarial prompts in black-box settings, we propose a novel prompt learning attack framework (PLA), where insightful gradient-based training tailored to black-box T2I models is designed by utilizing multimodal similarities. Experiments show that our new method can effectively attack the safety mechanisms of black-box T2I models including prompt filters and post-hoc safety checkers with a high success rate compared to state-of-the-art methods. Warning: This paper may contain offensive model-generated content.
2D irregular packing is a classic combinatorial optimization problem with various applications, such as material utilization and texture atlas generation. Due to its NP-hard nature, conventional numerical approaches typically encounter slow convergence and high computational costs. Previous research GFPack introduced a generative method for gradient-based packing, providing early evidence of its feasibility but faced limitations such as insufficient rotation support, poor boundary adaptability, and high overlap ratios. In this paper, we propose GFPack++, a deeply investigated framework that adopts attention-based geometry and relation encoding, enabling more comprehensive modeling of complex packing relationships. We further design a constrained gradient and a weighting function to enhance both the feasibility of the produced solutions and the learning effectiveness. Experimental results on multiple datasets demonstrate that GFPack++ achieves higher space utilization, supports continuous rotation, generalizes well to arbitrary boundaries, and infers orders of magnitude faster than previous approaches. Codes for this paper are at https://github.com/TimHsue/GFPack-pp.
UniDxMD: Towards Unified Representation for Cross-Modal Unsupervised Domain Adaptation in 3D Semantic Segmentation
PDF ↗Modality or domain distribution shifts pose formidable challenges in 3D semantic segmentation. Existing methods predominantly address either cross-modal or cross-domain adaptation in isolation, leading to insufficient exploration of semantic associations and complementary features in heterogeneous data. To bridge this gap, we present UniDxMD, a unified representation method for cross-modal unsupervised domain adaptation (UDA) in 3D semantic segmentation that simultaneously tackles both cross-modal and cross-domain adaptation objectives. Our core insight is deriving a unified discrete representation from heterogeneous data to mitigate distribution shifts, inspired by vector quantization. Specifically, we propose a differentiable, cluster-based soft quantization mechanism (CSQM) that maps heterogeneous data (spanning modalities and domains) into a shared discrete latent space. Then, we introduce latent space regularization (LSR), leveraging joint prototypes that satisfy semantic relation consistency as learnable anchors to enhance the compactness and semantic discriminability of the discrete latent space. Our method paves the way for advancing cross-modal UDA in 3D semantic segmentation towards the unified representation. Extensive results across four challenging cross-modal UDA scenarios demonstrate the superiority of our method.
Understanding the 3D geometry and semantics of driving scenes is critical for developing safe autonomous vehicles. Recent advances in 3D occupancy prediction have improved scene representation but often suffer from spatial inconsistencies, leading to floating artifacts and poor surface localization. Existing voxel-wise losses (e.g., cross-entropy) fail to enforce geometric coherence. In this paper, we propose GaussRender, a module that improves 3D occupancy learning by enforcing projective consistency. Our key idea is to project both predicted and ground-truth 3D occupancy into 2D camera views, where we apply supervision. Our method penalizes 3D configurations that produce inconsistent 2D projections, thereby enforcing a more coherent and geometrically plausible 3D structure. To achieve this efficiently, we leverage differentiable rendering with Gaussian splatting. GaussRender seamlessly integrates with existing architectures while maintaining efficiency and requiring no inference-time modifications. Extensive evaluations on multiple benchmarks (SurroundOcc-nuScenes, Occ3D nuScenes, SSCBench-KITTI360) demonstrate that GaussRender significantly improves geometric fidelity across various 3D occupancy models (TPVFormer, SurroundOcc, Symphonies), achieving state-of-the-art results, particularly on surface-sensitive metrics. The code and models will be open-sourced.
We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges of high-dynamic motion and reference-guidance misalignment in character art animation. Specifically, a Scene Motion Tracking strategy is presented to explicitly model the dynamic camera in pixel-wise space, enabling unified character-scene motion modeling. Building on this, the Mixed-Control Diffusion implicitly aligns the scale and body shape of diverse characters with motion guidance, allowing flexible control of local character motion. Subsequently, a Motion-Adaptive Normalization module is incorporated to effectively inject global scene motion, paving the way for comprehensive character art animation. Through extensive experiments, we demonstrate the effectiveness and generalizability of MikuDance across various character art and motion guidance, consistently producing high-quality animations with remarkable motion dynamics.
F-Bench: Rethinking Human Preference Evaluation Metrics for Benchmarking Face Generation, Customization, and Restoration
PDF ↗Recent artificial intelligence (AI) generative models have demonstrated remarkable capabilities in image production, and have been widely applied to face image generation, customization, and restoration. However, many AI-generated faces (AIGFs) still suffer from issues such as unique distortions, unrealistic details, and unexpected identity shifts, underscoring the need for a comprehensive quality evaluation method for AIGFs. To this end, we introduce **FaceQ**, the first comprehensive AI-generated Face image database with fine-grained Quality annotations aligned with human preferences, which consists of 12K images and 491K ratings across multiple dimensions. Using the FaceQ database, we establish **F-Bench**, a benchmark for comparing and evaluating face generation, customization, and restoration models, highlighting strengths and weaknesses across various prompts and evaluation dimensions. Additionally, we assess the performance of existing image quality assessment (IQA) methods on FaceQ, and further propose a large multimodal model (LMM) based Face quality Evaluator (**F-Eval**) to accurately assess the multi-dimensional quality of generated faces in a one-for-all manner. Extensive experimental results demonstrate the state-of-the-art performance of our F-Eval.
We tackle the challenge of jointly personalizing content and style from a few examples. A promising approach is to train separate Low-Rank Adapters (LoRA) and merge them effectively, preserving both content and style. Existing methods, such as ZipLoRA, treat content and style as independent entities, merging them by learning masks in LoRA's output dimensions. However, content and style are intertwined, not independent. To address this, we propose DuoLoRA--a content-style personalization framework featuring three key components: (1) rank-dimension mask learning, (2) effective merging via layer priors, and (3) Constyle loss, which leverages cycle-consistency in the merging process.First, we introduce ZipRank, which performs content-style merging within the rank dimension, offering adaptive rank flexibility and significantly reducing the number of learnable parameters. Additionally, we incorporate SDXL layer priors to apply implicit rank constraints informed by each layer's content-style bias and adaptive merger initialization, enhancing the integration of content and style. To further refine the merging process, we introduce Constyle loss, which leverages the cycle consistency between content and style.Our experimental results demonstrate that DuoLoRA outperforms state-of-the-art content-style merging methods across multiple benchmarks.
Typical template-based object pose pipelines estimate the pose by retrieving the closest matching template and aligning it with the observed image. However, failure to retrieve the correct template often leads to inaccurate pose predictions. To address this, we reformulate template-based object pose estimation as a ray alignment problem, where the viewing directions from multiple posed template images are learned to align with a non-posed query image. Inspired by recent progress in diffusion-based camera pose estimation, we embed this formulation into a diffusion transformer architecture that aligns a query image with a set of posed templates. We reparameterize object rotation using object-centered camera rays and model object translation by extending scale-invariant translation estimation to dense translation offsets. Our model leverages geometric priors from the templates to guide accurate query pose inference. A coarse-to-fine training strategy based on narrowed template sampling improves performance without modifying the network architecture. Extensive experiments across multiple benchmark datasets show competitive results of our method compared to state-of-the-art approaches in unseen object pose estimation.
Adaptive Dual Uncertainty Optimization: Boosting Monocular 3D Object Detection under Test-Time Shifts
PDF ↗Accurate monocular 3D object detection (M3OD) is pivotal for safety-critical applications like autonomous driving, yet its reliability deteriorates significantly under real-world domain shifts caused by environmental or sensor variations. To address these shifts, Test-Time Adaptation (TTA) methods have emerged, enabling models to adapt to target distributions during inference. While prior TTA approaches recognize the positive correlation between low uncertainty and high generalization ability, they fail to address the dual uncertainty inherent to M3OD: semantic uncertainty (ambiguous class predictions) and geometric uncertainty (unstable spatial localization). To bridge this gap, we propose Dual Uncertainty Optimization (DUO), the first TTA framework designed to jointly minimize both uncertainties for robust M3OD. Through a convex optimization lens, we introduce an innovative convex structure of the focal loss and further derive a novel conjugate loss, enabling label-agnostic uncertainty weighting and balanced learning for high-uncertainty objects. In parallel, we design a semantic-aware normal field constraint that preserves geometric coherence in regions with clear semantic cues, reducing uncertainty from the unstable 3D representation. This dual-branch mechanism forms a complementary loop: enhanced spatial perception improves semantic classification, and robust semantic predictions further refine spatial understanding. Extensive experiments demonstrate the superiority of DUO over existing methods across various datasets and domain shift types. The source code is available at https://github.com/hzcar/DUO.
ReLU networks, while prevalent for visual data, have sharp transitions, sometimes relying on individual pixels for predictions, making vanilla gradient-based explanations noisy and difficult to interpret. Existing methods, such as GradCAM, smooth these explanations by producing surrogate models at the cost of faithfulness. We introduce a unifying spectral framework to systematically analyze and quantify smoothness, faithfulness, and their trade-off in explanations.Using this framework, we quantify and regularize the contribution of ReLU networks to high-frequency information, providing a principled approach to identifying this trade-off. Our analysis characterizes how surrogate-based smoothing distorts explanations, leading to an "explanation gap" that we formally define and measure for different post-hoc methods.Finally, we validate our theoretical findings across different design choices, datasets, and ablations.
Chain-of-thought (CoT) reasoning greatly improves the interpretability and problem-solving abilities of multimodal large language models (MLLMs). However, existing approaches are focused on text CoT, limiting their ability to leverage visual cues. Visual CoT remains underexplored, and the only work is based on supervised fine-tuning (SFT) that relies on extensive labeled bounding-box data and is hard to generalize to unseen cases. In this paper, we introduce Unsupervised Visual CoT (UV-CoT), a novel framework for image-level CoT reasoning via preference optimization. UV-CoT performs preference comparisons between model-generated bounding boxes (one is preferred and the other is dis-preferred), eliminating the need for bounding-box annotations. We get such preference data by introducing an automatic data generation pipeline. Given an image, our target MLLM (e.g., LLaVA-1.5-7B) generates seed bounding boxes using a template prompt and then answers the question using each bounded region as input. An evaluator MLLM (e.g., OmniLLM-12B) ranks the responses, and these rankings serve as supervision to train the target MLLM with UV-CoT by minimizing negative log-likelihood losses. By emulating human perception--identifying key regions and reasoning based on them--UV-CoT can improve visual comprehension, particularly in spatial reasoning tasks where textual descriptions alone fall short. Our experiments on six datasets demonstrate the superiority of UV-CoT, compared to the state-of-the-art textual and visual CoT methods. Our zero-shot testing on three unseen datasets shows the strong generalization of UV-CoT. The implementation code is available in the Appendix.
We present a method for Sparse view reconstruction with surface element splatting that runs within 2 minutes on a consumer grade GPU. While few methods address sparse radiance field learning from noisy or unposed sparse cameras, shape recovery remains relatively underexplored in this setting. Several radiance and shape learning test-time optimization methods address the sparse posed setting by learning data priors or using combinations of external monocular geometry priors. Differently, we propose an efficient and simple pipeline harnessing a single recent 3D foundation model. We leverage its various task heads, notably point maps and camera initializations to instantiate a bundle adjusting 2D Gaussian Splatting (2DGS) model, and image correspondences to guide camera optimization midst 2DGS training. Key to our contribution is a novel formulation of splatted color variance along rays, which can be computed efficiently. Reducing this moment in training leads to more accurate shape reconstructions. We demonstrate stat-of-the-art performances in the sparse uncalibrated setting in reconstruction and novel view Benchmarks based on established multi-view datasets.
Standard 3D human pose estimation (HPE) benchmarks employ root-centering, which normalizes poses relative to the pelvis but discards absolute root position information. While effective for evaluation, this approach limits real-world applications such as motion tracking, AR/VR, and human-computer interaction, where absolute root position is essential. Moreover, incorporating root position into these models often leads to performance degradation. To address these limitations, we introduce PoseAnchor, a unified framework that seamlessly integrates root position estimation while improving overall pose accuracy. PoseAnchor leverages Iterative Hard Thresholding Robust Least Squares Regression (ITRR), a novel robust regression approach introduced to 3D HPE for the first time. ITRR effectively mitigates the impact of noisy 2D detections, enabling more accurate root position estimation. With ITRR, PoseAnchor enables zero-shot root localization, allowing existing models to estimate absolute root positions without retraining or architectural modifications. ITRR identifies a support set of reliable joints based on their spatial relationships to achieve robust root estimation, effectively filtering out unreliable joints. Beyond zero-shot localization, PoseAnchor incorporates ITRR into a Data-Driven Training framework that selectively utilizes the support set to optimize pose learning. By dynamically filtering high-confidence joint data, PoseAnchor mitigates noise while improving robustness.
VOccl3D: A Video Benchmark Dataset for 3D Human Pose and Shape Estimation under real Occlusions
PDF ↗Human pose and shape (HPS) estimation methods have been extensively studied, with many demonstrating high zero-shot performance on in-the-wild images and videos. However, these methods often struggle in challenging scenarios involving complex human poses or significant occlusions. Although some studies address 3D human pose estimation under occlusion, they typically evaluate performance on datasets that lack realistic or substantial occlusions, e.g., most existing datasets introduce occlusions with random patches over the human or clipart-style overlays, which may not reflect real-world challenges. To bridge this gap in realistic occlusion datasets, we introduce a novel benchmark dataset, VOccl3D, a Video-based human Occlusion dataset with 3D body pose and shape annotations. Inspired by works such as AGORA and BEDLAM, we constructed this dataset using advanced computer graphics rendering techniques, incorporating diverse real-world occlusion scenarios, clothing textures, and human motions. Additionally, we fine-tuned recent HPS methods, CLIFF and BEDLAM-CLIFF, on our dataset, demonstrating significant qualitative and quantitative improvements across multiple public datasets, as well as on the test split of our dataset, while comparing its performance with other state-of-the-art methods. Furthermore, we leveraged our dataset to enhance human detection performance under occlusion by fine-tuning an existing object detector, YOLO11, thus leading to a robust end-to-end HPS estimation system under occlusions. Overall, this dataset serves as a valuable resource for future research aimed at benchmarking methods designed to handle occlusions, offering a more realistic alternative to existing occlusion datasets.
Visual object counting is a fundamental computer vision task underpinning numerous real-world applications, from cell counting in biomedicine to traffic and wildlife monitoring. However, existing methods struggle to handle the challenge of stacked 3D objects in which most objects are hidden by those above them. To address this important yet underexplored problem, we propose a novel 3D counting approach that decomposes the task into two complementary subproblems - estimating the 3D geometry of the object stack and the occupancy ratio from multi-view images. By combining geometric reconstruction and deep learning-based depth analysis, our method can accurately count identical objects within containers, even when they are irregularly stacked. We validate our 3D Counting pipeline on large-scale synthetic and diverse real-world datasets with manually verified total counts.
Tubular structure segmentation (TSS) is important for various applications, such as hemodynamic analysis and route navigation. Despite significant progress in TSS, domain shifts remain a major challenge, leading to performance degradation in unseen target domains. Unlike other segmentation tasks, TSS is more sensitive to domain shifts, as changes in topological structures can compromise segmentation integrity, and variations in local features distinguishing foreground from background (e.g., texture and contrast) may further disrupt topological continuity. To address these challenges, we propose Topology-enhanced Test-Time Adaptation (TopoTTA), the first test-time adaptation framework designed specifically for TSS. TopoTTA consists of two stages: Stage 1 adapts models to cross-domain topological discrepancies using the proposed Topological Meta Difference Convolutions (TopoMDCs), which enhance topological representation without altering pre-trained parameters; Stage 2 improves topological continuity by a novel Topology Hard sample Generation (TopoHG) strategy and prediction alignment on hard samples with pseudo-labels in the generated pseudo-break regions. Extensive experiments across four scenarios and ten datasets demonstrate TopoTTA's effectiveness in handling topological distribution shifts, achieving an average improvement of 31.81% in clDice. TopoTTA also serves as a plug-and-play TTA solution for CNN-based TSS models.
Generating cognitive-aligned layered SVGs remains challenging due to existing methods' tendencies toward either oversimplified single-layer outputs or optimization-induced shape redundancies. We propose LayerTracer, a DiT based framework that bridges this gap by learning designers' layered SVG creation processes from a novel dataset of sequential design operations. Our approach operates in two phases: First, a text-conditioned DiT generates multi-phase rasterized construction blueprints that simulate human design workflows. Second, layer-wise vectorization with path deduplication produces clean, editable SVGs. For image vectorization, we introduce a conditional diffusion mechanism that encodes reference images into latent tokens, guiding hierarchical reconstruction while preserving structural integrity. Extensive experiments show that LayerTracer surpasses optimization-based and neural baselines in generation quality and editability.
ViT-EnsembleAttack: Augmenting Ensemble Models for Stronger Adversarial Transferability in Vision Transformers
PDF ↗Ensemble-based attacks have been proven to be effective in enhancing adversarial transferability by aggregating the output of models with various architectures. However, existing research primarily focuses on refining ensemble weights or optimizing the ensemble path, overlooking the exploration of ensemble models to enhance the transferability of adversarial attacks. To address this gap, we propose applying adversarial augmentation to the surrogate models, aiming to boost overall generalization of ensemble models and reduce the risk of adversarial overfitting. Meanwhile, observing that ensemble Vision Transformers (ViTs) gain less attention, we propose ViT-EnsembleAttack based on the idea of model adversarial augmentation, the first ensemble-based attack method tailored for ViTs to the best of our knowledge. Our approach generates augmented models for each surrogate ViT using three strategies: Multi-head dropping, Attention score scaling, and MLP feature mixing, with the associated parameters optimized by Bayesian optimization. These adversarially augmented models are ensembled to generate adversarial examples. Furthermore, we introduce Automatic Reweighting and Step Size Enlargement modules to boost transferability. Extensive experiments demonstrate that ViT-EnsembleAttack significantly enhances the adversarial transferability of ensemble-based attacks on ViTs, outperforming existing methods by a substantial margin. Code is available at https://github.com/Trustworthy-AI-Group/TransferAttack.
Multimodal learning, which involves integrating information from various modalities such as text, images, audio, and video, is pivotal for numerous complex tasks like visual question answering, cross-modal retrieval, and caption generation. Traditional approaches rely on modality-specific encoders and late fusion techniques, which can hinder flexibility when adapting to new tasks or modalities. To address these limitations, we introduce a novel framework that extends the concept of task reformulation beyond natural language processing (NLP) to multimodal learning. We propose to reformulate diverse multimodal tasks into a unified next-frame prediction problem, allowing a single model to handle different modalities without modality-specific components. This method treats all inputs and outputs as sequential frames in a video, enabling seamless integration of modalities and effective knowledge transfer across tasks. Our approach is evaluated on a range of tasks, including text-to-text, image-to-text, video-to-text, and audio-to-text, demonstrating the model's ability to generalize across modalities with minimal adaptation. We show that task reformulation can significantly simplify multimodal model design across various tasks, laying the groundwork for more generalized multimodal foundation models.