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David Stotko, Reinhard Klein

The reconstruction of three-dimensional dynamic scenes is a well-established yet challenging task within the domain of computer vision. In this paper, we propose a novel approach that combines the domains of 3D geometry reconstruction and appearance estimation for physically based rendering and present a system that is able to perform both tasks for fabrics, utilizing only a single monocular RGB video sequence as input. In order to obtain realistic and high-quality deformations and renderings, a physical simulation of the cloth geometry and differentiable rendering are employed. In this paper, we introduce two novel regularization terms for the 3D reconstruction task that improve the plausibility of the reconstruction by addressing the depth ambiguity problem in monocular video. In comparison with the most recent methods in the field, we have reduced the error in the 3D reconstruction by a factor of 2.64 while requiring a medium runtime of 30 min per scene. Furthermore, the optimized motion achieves sufficient quality to perform an appearance estimation of the deforming object, recovering sharp details from this single monocular RGB video.

Boyang Deng, Songyou Peng, Kyle Genova, Gordon Wetzstein, Noah Snavely, Leonidas Guibas, Thomas Funkhouser

We present a system using Multimodal LLMs (MLLMs) to analyze a large database with tens of millions of images captured at different times, with the aim of discovering patterns in temporal changes. Specifically, we aim to capture frequent co-occurring changes ("trends") across a city over a certain period. Unlike previous visual analyses, our analysis answers open-ended queries (e.g., "what are the frequent types of changes in the city?") without any predetermined target subjects or training labels. These properties cast prior learning-based or unsupervised visual analysis tools unsuitable. We identify MLLMs as a novel tool for their open-ended semantic understanding capabilities. Yet, our datasets are four orders of magnitude too large for an MLLM to ingest as context. So we introduce a bottom-up procedure that decomposes the massive visual analysis problem into more tractable sub-problems. We carefully design MLLM-based solutions to each sub-problem. During experiments and ablation studies with our system, we find it significantly outperforms baselines and is able to discover interesting trends from images captured in large cities (e.g., "addition of outdoor dining,", "overpass was painted blue," etc.).

Tiancheng Shen, Zilong Huang, Xiangtai Li, Zhijie Lin, Jiyang Liu, Yitong Wang, Jiashi Feng, Ming-Hsuan Yang, Jun Hao Liew

Multimodal Diffusion Transformers (MM-DiTs) have recently emerged as a powerful framework for unified text-vision synthesis, surpassing traditional U-Net architectures in generative tasks. One key innovation lies in its Multimodal Self-Attention (MM-SA) interaction where image and text tokens are concatenated and processed via self-attention.However, this mechanism poses significant challenges for editing, rendering conventional U-Net-based attention manipulation methods ineffective. To address this limitation, we propose QK-Edit, a training-free framework that exploits the unique attention dynamics of MM-DiTs for precise text-guided image and video editing. By introducing a novel query-key manipulation strategy, our method isolates and adjusts critical attention components to achieve an optimal balance between prompt fidelity and structural consistency. This enables seamless edits across various tasks, including object addition, object removal, object replacement, changing background, changing material, changing color, and style transformation. Notably, it can be easily implemented with feature replacement in inference.QK-Edit demonstrates superior editing performance on state-of-the-art models, such as FLUX and HunyuanVideo, effectively bridging the gap between generative power and editable flexibility in MM-DiTs, and paving the way for scalable multimodal content creation.

Dongyeun Lee, Jiwan Hur, Hyounguk Shon, Jae Young Lee, Junmo Kim

Diffusion models have achieved remarkable success in image generation but come with significant computational costs, posing challenges for deployment in resource-constrained environments. Recent post-training quantization (PTQ) methods have attempted to mitigate this issue by focusing on the iterative nature of diffusion models. However, these approaches often overlook outliers, leading to degraded performance at low bit-widths. In this paper, we propose a DMQ which combines Learned Equivalent Scaling (LES) and channel-wise Power-of-Two Scaling (PTS) to effectively address these challenges. Learned Equivalent Scaling optimizes channel-wise scaling factors to redistribute quantization difficulty between weights and activations, reducing overall quantization error. Recognizing that early denoising steps, despite having small quantization errors, crucially impact the final output due to error accumulation, we incorporate an adaptive timestep weighting scheme to prioritize these critical steps during learning. Furthermore, identifying that layers such as skip connections exhibit high inter-channel variance, we introduce channel-wise Power-of-Two Scaling for activations. To ensure robust selection of PTS factors even with small calibration set, we introduce a voting algorithm that enhances reliability. Extensive experiments demonstrate that our method significantly outperforms existing works, especially at low bit-widths such as W4A6 (4-bit weight, 6-bit activation) and W4A8, maintaining high image generation quality and model stability. The code is available at https://github.com/LeeDongYeun/dmq.

Haoyang Xu, Tianhao Zhao, Sibei Yang, Yutian Lin

Diffusion models have emerged as a powerful technique for text-to-image (T2I) generation, creating high-quality, diverse images across various domains. However, a common limitation in these models is the incomplete display of objects, where fragments or missing parts can undermine the model's performance in downstream applications such as dataset synthesis and video generation using 2D prior-based models. % that demand visual accuracy, such as e-commerce product imaging and realistic digital content creation.In this study, we conduct the in-depth analysis of this issue and reveal that the primary culprit behind incomplete object generation is RandomCrop. This data augmentation method, widely used in diffusion models, though enhances model generalization ability, disrupts object continuity during training. To address this, we propose a training-free solution that penalizes activation values occurring at image boundaries during the early denoising steps. Our method is easily applicable to pre-trained Stable Diffusion models with minimal modifications and negligible computational overhead. Extensive experiments demonstrate the effectiveness of our method, showing substantial improvements in object integrity and image quality.

Ruiqian Li, Siyuan Shen, Suan Xia, Ziheng Wang, Xingyue Peng, Chengxuan Song, Yingsheng Zhu, Tao Wu, Shiying Li, Jingyi Yu

High quality and high speed videography using Non-Line-of-Sight (NLOS) imaging benefit autonomous navigation, collision prevention, and post-disaster search and rescue tasks. Current solutions have to balance between the frame rate and image quality. High frame rates, for example, can be achieved by reducing either per-point scanning time or scanning density, but at the cost of lowering the information density at individual frames. Fast scanning process further reduces the signal-to-noise ratio and different scanning systems exhibit different distortion characteristics. In this work, we design and employ a new Transient Transformer architecture called TransiT to achieve real-time NLOS recovery under fast scans. TransiT directly compresses the temporal dimension of input transients to extract features, reducing computation costs and meeting high frame rate requirements. It further adopts a feature fusion mechanism as well as employs a spatial-temporal Transformer to help capture features of NLOS transient videos. Moreover, TransiT applies transfer learning to bridge the gap between synthetic and real-measured data. In real experiments, TransiT manages to reconstruct from sparse transients of 16 x16 measured at an exposure time of 0.4 ms per point to NLOS videos at a 64 x64 resolution at 10 frames per second. We will make our code and dataset available to the community.

Zihui Gao, Jia-Wang Bian, Guosheng Lin, Hao Chen, Chunhua Shen

Surface reconstruction and novel view rendering from sparse-view images are challenging. Signed Distance Function (SDF)-based methods struggle with fine details, while 3D Gaussian Splatting (3DGS)-based approaches lack global geometry coherence. We propose a novel hybrid method that combines both strengths: SDF captures coarse geometry to enhance 3DGS-based rendering, while newly rendered images from 3DGS refine SDF details for accurate surface reconstruction. As a result, our method surpasses state-of-the-art approaches in surface reconstruction and novel view synthesis on DTU and MobileBrick datasets. Code will be released at https://github.com/aim-uofa/SurfaceSplat.

Xiaoyue Mi, Fan Tang, Zonghan Yang, Danding Wang, Juan Cao, Peng Li, Yang Liu

Despite the remarkable advances that have been made in continual learning, the adversarial vulnerability of such methods has not been fully discussed. We delve into the adversarial robustness of memory-based continual learning algorithms and observe limited robustness improvement by directly applying adversarial training techniques. Our preliminary studies reveal the twin challenges for building adversarial robust continual learners: accelerated forgetting in continual learning and gradient obfuscation in adversarial robustness. In this study, we put forward a novel adversarial robust memory-based continual learner that adjusts data logits to mitigate the forgetting of pasts caused by adversarial samples. Furthermore, we devise a gradient-based data selection mechanism to overcome the gradient obfuscation caused by limited stored data. The proposed approach can widely integrate with existing memory-based continual learning and adversarial training algorithms in a plug-and-play way. Extensive experiments on Split-CIFAR10/100 and Split-Tiny-ImageNet demonstrate the effectiveness of our approach, achieving a maximum forgetting reduction of 34.17% in adversarial data for ResNet, and 20.10% for ViT.

Tongtong Cheng, Rongzhen Li, Yixin Xiong, Tao Zhang, Jing Wang, Kai Liu

Accurate driving behavior recognition and reasoning are critical for autonomous driving video understanding. However, existing methods often tend to dig out the shallow causal, fail to address spurious correlations across modalities, and ignore the ego-vehicle level causality modeling. To overcome these limitations, we propose a novel Multimodal Causal Analysis Model (MCAM) that constructs latent causal structures between visual and language modalities. Firstly, we design a multi-level feature extractor to capture long-range dependencies. Secondly, we design a causal analysis module that dynamically models driving scenarios using a directed acyclic graph (DAG) of driving states. Thirdly, we utilize a vision-language transformer to align critical visual features with their corresponding linguistic expressions. Extensive experiments on the BDD-X, and CoVLA datasets demonstrate that MCAM achieves SOTA performance in visual-language causal relationship learning. Furthermore, the model exhibits superior capability in capturing causal characteristics within video sequences, showcasing its effectiveness for autonomous driving applications. The code is available at https://github.com/SixCorePeach/MCAM

Xiaokun Sun, Zeyu Cai, Ying Tai, Jian Yang, Zhenyu Zhang

While haircut indicates distinct personality, existing avatar generation methods fail to model practical hair due to the data limitation or entangled representation. We propose StrandHead, a novel text-driven method capable of generating 3D hair strands and disentangled head avatars with strand-level attributes. Instead of using large-scale hair-text paired data for supervision, we demonstrate that realistic hair strands can be generated from prompts by distilling 2D generative models pre-trained on human mesh data. To this end, we propose a meshing approach guided by strand geometry to guarantee the gradient flow from the distillation objective to the neural strand representation. The optimization is then regularized by statistically significant haircut features, leading to stable updating of strands against unreasonable drifting. These employed 2D/3D human-centric priors contribute to text-aligned and realistic 3D strand generation. Extensive experiments show that StrandHead achieves the state-of-the-art performance on text to strand generation and disentangled 3D head avatar modeling. The generated 3D hair can be applied on avatars for strand-level editing, as well as implemented in the graphics engine for physical simulation or other applications. Project page: https://xiaokunsun.github.io/StrandHead.github.io/.

Zhaorui Tan, Xi Yang, Tan Pan, Tianyi Liu, Chen Jiang, Xin Guo, Qiufeng Wang, Anh Nguyen, Yuan Qi, Kaizhu Huang 等

Variations in medical imaging modalities and individual anatomical differences pose challenges to cross-modality generalization in multi-modal tasks. Existing methods often concentrate exclusively on common anatomical patterns, thereby neglecting individual differences and consequently limiting their generalization performance. This paper emphasizes the critical role of learning individual-level invariance, i.e., personalized representation \mathbb X _h, to enhance multi-modality generalization under both homogeneous and heterogeneous settings.It reveals that mappings from individual anatomy to different medical modalities remain static across the population, which is implied in the personalization process.We propose a two-stage approach: pre-training with invariant representation \mathbb X _h for personalization, then fine-tuning for diverse downstream tasks.We provide both theoretical and empirical evidence demonstrating the feasibility and advantages of personalization, showing that our approach yields greater generalizability and transferability across diverse multi-modal medical tasks compared to methods lacking personalization. Extensive experiments further validate that our approach significantly enhances performance in various generalization scenarios.

Yanran Zhang, Bingyao Yu, Yu Zheng, Wenzhao Zheng, Yueqi Duan, Lei Chen, Jie Zhou, Jiwen Lu

The emergence of visual autoregressive (AR) models has revolutionized image generation while presenting new challenges for synthetic image detection. Unlike previous GAN or diffusion-based methods, AR models generate images through discrete token prediction, exhibiting both marked improvements in image synthesis quality and unique characteristics in their vector-quantized representations. In this paper, we propose to leverage Discrete Distribution Discrepancy-aware Quantization Error (D^3QE) for autoregressive-generated image detection that exploits the distinctive patterns and the frequency distribution bias of the codebook existing in real and fake images. We introduce a discrete distribution discrepancy-aware transformer that integrates dynamic codebook frequency statistics into its attention mechanism, fusing semantic features and quantization error latent. To evaluate our method, we construct a comprehensive dataset termed ARForensics covering 7 mainstream visual AR models. Experiments demonstrate superior detection accuracy and strong generalization of D^3QE across different AR models, with robustness to real-world perturbations. Code is available at \href https://github.com/Zhangyr2022/D3QE https://github.com/Zhangyr2022/D3QE .

Xinggang Hu, Chenyangguang Zhang, Mingyuan Zhao, Yuanze Gui, Xiangkui Zhang, Xiangyang Ji

In dynamic scenes, achieving accurate camera localization and reconstructing a long-term consistent map containing only the static background are two major challenges faced by Visual Simultaneous Localization and Mapping (VSLAM). In current traditional dynamic VSLAM systems, the methods used to handle dynamic objects are primarily designed for localization; if applied to reconstruction, they are prone to introducing motion artifacts. Meanwhile, mask compensation strategies in NeRF- or 3DGS-based dynamic VSLAM systems also face challenges, such as the inability to completely eliminate dynamic object artifacts and low real-time performance. To address these issues, we leverage object detection to extract semantic information and propose a dynamic feature detection algorithm based on both geometry and appearance. This algorithm accurately identifies known and unknown moving objects and determines their actual motion states. To mitigate the issue of insufficient detection box coverage, we design a dynamic object box correction algorithm based on clustering and Gaussian mixture models to comprehensively identify moving object regions. Furthermore, to overcome the limitations of sparse features in texture-scarce environments, we introduce a feature densification strategy based on image texture complexity, enhancing reconstruction quality while maintaining real-time performance. Extensive experimental evaluations demonstrate that our system achieves state-of-the-art localization and reconstruction performance in dynamic scenes and can run in real time on resource-constrained devices.

Guanghui Shi, Xuefeng Liang, Wenjie Li, Xiaoyu Lin

Learning fine-grained representations from coarse labels for fine-grained visual recognition (FGVR) is a challenging yet valuable task, as it alleviates the reliance on labor-intensive fine-grained annotations. Early approaches focused primarily on minimizing intra-fine-grained-class variation but overlooked inter-fine-grained-class separability, resulting in limited FGVR performance. Subsequent studies employed a top-down paradigm to enhance separability via deep clustering, yet these methods require predefining the number of fine-grained classes, which is often impractical to obtain. Here, we introduce a bottom-up learning paradigm that constructs a hierarchical dendrogram by iteratively merging similar instances/clusters, inferring higher-level semantics from lowest-level instances without predefining class numbers. Leveraging this, we propose BuCSFR, a novel method that integrates a Bottom-up Construction (BuC) module to build the dendrogram based on a minimal information loss criterion, and a Separable Fine-grained Representation (SFR) module that treats dendrogram nodes as pseudo-labels to ensure representation separability. The synergistic interaction between these modules enables iterative enhancement, grounded theoretically in the Expectation-Maximization (EM) framework. Extensive experiments on five benchmark datasets demonstrate the superiority of our approach, showcasing its effectiveness in learning separable representations for FGVR. The source code is available at: https://github.com/BeCarefulOfYournaoke/BuCSFR.

Zengbin Wang, Saihui Hou, Junjie Li, Xu Liu, Chunshui Cao, Yongzhen Huang, Siye Wang, Man Zhang

Modality exploration has been repeatedly mentioned in gait recognition, evolving from silhouette to parsing, mesh, point clouds, etc. These latest modalities agree that silhouette is less affected by background and clothing noises, but argue it loses too much valuable discriminative information. They seek to retain the strengths of silhouette while extracting more semantic or structural information through upstream estimation for better recognition. We agree with this principle but argue that these upstream estimations are usually unstable and the resulted modalities rely on pre-defined design. Moreover, the crucial aspect of modality generalization remains underexplored. To address this, we propose Gait-X to explore how to flexibly and stably develop a gait-specific generalized X modality from a frequency perspective. Specifically, 1) We replace upstream estimation with stable frequency decomposition and conduct a comprehensive analysis of how different frequencies impact modality and within-/cross-domain performance; 2) To enable flexible modality customization and mitigate the influence of noise and domain variations, we propose to remove irrelevant low-frequency noise and suppress high-frequency domain-specific information to form our X modality; 3) To further improve model generalization, we expand the representation across multiple frequencies to guide the model in balancing whole frequencies for enhanced generalization. Extensive experiments on CCPG, SUSTech1K, and CASIA-B datasets show superior generalization.

Kaining Ying, Henghui Ding, Guangquan Jie, Yu-Gang Jiang

Referring audio-visual segmentation (RAVS) has recently seen significant advancements, yet challenges remain in integrating multimodal information and deeply understanding and reasoning about audiovisual content. To extend the boundaries of RAVS and facilitate future research in this field, we propose Omnimodal Referring Audio-Visual Segmentation (OmniAVS), a new dataset containing 2,104 videos and 61,095 multimodal referring expressions. OmniAVS stands out with three key innovations: (1) 8 types of multimodal expressions that flexibly combine text, speech, sound, and visual cues; (2) an emphasis on understanding audio content beyond just detecting their presence; and (3) the inclusion of complex reasoning and world knowledge in expressions. Furthermore, we introduce Omnimodal Instructed Segmentation Assistant (OISA), to address the challenges of multimodal reasoning and fine-grained understanding of audiovisual content in OmniAVS. OISA uses MLLM to comprehend complex cues and perform reasoning-based segmentation. Extensive experiments show that OISA outperforms existing methods on OmniAVS and achieves competitive results on other related tasks.

Yuxiao Wang, Yu Lei, Zhenao Wei, Weiying Xue, Xinyu Jiang, Nan Zhuang, Qi Liu

The task of Human-Object conTact (HOT) detection involves identifying the specific areas of the human body that are touching objects. Nevertheless, current models are restricted to just one type of image, often leading to too much segmentation in areas with little interaction, and struggling to maintain category consistency within specific regions. To tackle this issue, a HOT framework, termed P3HOT, is proposed, which blends Prompt guidance and human Proximal Perception. To begin with, we utilize a semantic-driven prompt mechanism to direct the network's attention towards the relevant regions based on the correlation between image and text. Then a human proximal perception mechanism is employed to dynamically perceive key depth range around the human, using learnable parameters to effectively eliminate regions where interactions are not expected. Calculating depth resolves the uncertainty of the overlap between humans and objects in a 2D perspective, providing a quasi-3D viewpoint. Moreover, a Regional Joint Loss (RJLoss) has been created as a new loss to inhibit abnormal categories in the same area. A new evaluation metric called AD-Acc. is introduced to address the shortcomings of existing methods in addressing negative samples. Comprehensive experimental results demonstrate that our approach achieves state-of-the-art performance in four metrics across two benchmark datasets. Specifically, our model achieves an improvement of 0.7, 2.0, 1.6, and 11.0 in SC-Acc., mIoU, wIoU, and AD-Acc. metrics, respectively, on the HOT-Annotated dataset. The sources code are available at https://github.com/YuxiaoWang-AI/P3HOT.

Kyusu Ahn, JiSoo Kim, Sangik Lee, HyunGyu Lee, Byeonghyun Ko, Chanwoo Park, Jaejin Lee

Even though an Under-Display Camera (UDC) is an advanced imaging system, the display panel significantly degrades captured images or videos, introducing low transmittance, blur, noise, and flare issues. Tackling such issues is challenging because of the complex degradation of UDCs, including diverse flare patterns. However, no dataset contains videos of real-world UDC degradation. In this paper, we propose a real-world UDC video dataset called UDC-VIT. Unlike existing datasets, UDC-VIT exclusively includes human motions for facial recognition. We propose a video-capturing system to acquire clean and UDC-degraded videos of the same scene simultaneously. Then, we align a pair of captured videos frame by frame, using discrete Fourier transform (DFT). We compare UDC-VIT with six representative UDC still image datasets and two existing UDC video datasets. Using six deep-learning models, we compare UDC-VIT and an existing synthetic UDC video dataset. The results indicate the ineffectiveness of models trained on earlier synthetic UDC video datasets, as they do not reflect the actual characteristics of UDC-degraded videos. We also demonstrate the importance of effective UDC restoration by evaluating face recognition accuracy concerning PSNR, SSIM, and LPIPS scores. UDC-VIT is available at our official GitHub repository.

Ziyu Zhang, Binbin Huang, Hanqing Jiang, Liyang Zhou, Xiaojun Xiang, Shuhan Shen

We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intricate geometry. Unlike prior works that rely on Euclidean distance for primitive density modeling--a metric misaligned with surface geometry under deformation--QGS introduces geodesic distance-based density distributions. This innovation ensures that density weights adapt intrinsically to the primitive curvature, preserving consistency during shape changes (e.g., from planar disks to curved paraboloids). By solving geodesic distances in closed form on quadric surfaces, QGS enables surface-aware splatting, where a single primitive can represent complex curvature that previously required dozens of planar surfels, potentially reducing memory usage while maintaining efficient rendering via fast ray-quadric intersection. Experiments on DTU, Tanks and Temples, and MipNeRF360 datasets demonstrate state-of-the-art surface reconstruction, with QGS reducing geometric error (chamfer distance) by 33% over 2DGS and 27% over GOF on the DTU dataset. Crucially, QGS retains competitive appearance quality, bridging the gap between geometric precision and visual fidelity for applications like robotics and immersive reality.

Yating Wang, Haoyi Zhu, Mingyu Liu, Jiange Yang, Hao-Shu Fang, Tong He

In this paper, we introduce an innovative vector quantization based action tokenizer built upon the largest-scale action trajectory dataset to date, leveraging over 100 times more data than previous approaches. This extensive dataset enables our tokenizer to capture rich spatiotemporal dynamics, resulting in a model that not only accelerates inference but also generates smoother and more coherent action outputs. Once trained, the tokenizer can be seamlessly adapted to a wide range of downstream tasks in a zero-shot manner, from short-horizon reactive behaviors to long-horizon planning. A key finding of our work is that the domain gap between synthetic and real action trajectories is marginal, allowing us to effectively utilize a vast amount of synthetic data during training without compromising real-world performance. To validate our approach, we conducted extensive experiments in both simulated environments and on real robotic platforms. The results demonstrate that as the volume of synthetic trajectory data increases, the performance of our tokenizer on downstream tasks improves significantly-most notably, achieving up to a 30% higher success rate on two real-world tasks in long-horizon scenarios. These findings highlight the potential of our action tokenizer as a robust and scalable solution for real-time embodied intelligence systems, paving the way for more efficient and reliable robotic control in diverse application domains.