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Jiwen Yu, Yiran Qin, Xintao Wang, Pengfei Wan, Di Zhang, Xihui Liu

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first address the fundamental challenge of action controllability by introducing GF-Minecraft, an action-annotated game video dataset without human bias, and developing an action control module that enables precise control over both keyboard and mouse inputs. We further extend to support autoregressive generation for unlimited-length interactive videos.More importantly, GameFactory tackles the critical challenge of scene-generalizable action control, which most existing methods fail to address. To enable the creation of entirely new and diverse games beyond fixed styles and scenes, we leverage the open-domain generative priors from pre-trained video diffusion models. To bridge the domain gap between open-domain priors and small-scale game datasets, we propose a multi-phase training strategy with a domain adapter that decouples game style learning from action control. This decoupling ensures that action control learning is no longer bound to specific game styles, thereby achieving scene-generalizable action control. Experimental results demonstrate that GameFactory effectively generates open-domain action-controllable game videos, representing a significant step forward in AI-driven game generation.

Carlos Esteves, Mohammed Suhail, Ameesh Makadia

Image tokenizers map images to sequences of discrete tokens, and are a crucial component of autoregressive transformer-based image generation. The tokens are typically associated with spatial locations in the input image, arranged in raster scan order, which is not ideal for autoregressive modeling. In this paper, we propose to tokenize the image spectrum instead, obtained from a discrete wavelet transform (DWT), such that the sequence of tokens represents the image in a coarse-to-fine fashion. Our tokenizer brings several advantages: 1) it leverages that natural images are more compressible at high frequencies, 2) it can take and reconstruct images of different resolutions without retraining, 3) it improves the conditioning for next-token prediction -- instead of conditioning on a partial line-by-line reconstruction of the image, it takes a coarse reconstruction of the full image, 4) it enables partial decoding where the first few generated tokens can reconstruct a coarse version of the image, 5) it enables autoregressive models to be used for image upsampling. We evaluate the tokenizer reconstruction metrics as well as multiscale image generation, text-guided image upsampling and editing.

Chen Zhao, Xuan Wang, Tong Zhang, Saqib Javed, Mathieu Salzmann

3D Gaussian Splatting (3DGS) has demonstrated remarkable effectiveness in novel view synthesis (NVS). However, 3DGS tends to overfit when trained with sparse views, limiting its generalization to novel viewpoints. In this paper, we address this overfitting issue by introducing Self-Ensembling Gaussian Splatting (SE-GS). We achieve self-ensembling by incorporating an uncertainty-aware perturbation strategy during training. A \Delta-model and a \Sigma-model are jointly trained on the available images. The \Delta-model is dynamically perturbed based on rendering uncertainty across training steps, generating diverse perturbed models with negligible computational overhead. Discrepancies between the \Sigma-model and these perturbed models are minimized throughout training, forming a robust ensemble of 3DGS models. This ensemble, represented by the \Sigma-model, is then used to generate novel-view images during inference. Experimental results on the LLFF, Mip-NeRF360, DTU, and MVImgNet datasets demonstrate that our approach enhances NVS quality under few-shot training conditions, outperforming existing state-of-the-art methods. The code is released at: https://sailor-z.github.io/projects/SEGS.html.

Sebastian Höfer, Dorian F. Henning, Artemij Amiranashvili, Douglas Morrison, Mariliza Tzes, Ingmar Posner, Marc Matvienko, Alessandro Rennola, Anton Milan

We present a novel large-scale dataset for defect detection in a logistics setting. Recent work on industrial anomaly detection has primarily focused on manufacturing scenarios with highly controlled poses and a limited number of object categories. Existing benchmarks like MVTec-AD (Bergmann et al., 2021) and VisA (Zou et al., 2022) have reached saturation, with state-of-the-art methods achieving up to 99.9% AUROC scores. In contrast to manufacturing, anomaly detection in retail logistics faces new challenges, particularly in the diversity and variability of object pose and appearance. Leading anomaly detection methods fall short when applied to this new setting. To bridge this gap, we introduce a new benchmark that overcomes the current limitations of existing datasets. With over 230,000 images (and more than 29,000 defective instances), it is 40 times larger than MVTec and contains more than 48,000 distinct objects. To validate the difficulty of the problem, we conduct an extensive evaluation of multiple state-of-the-art anomaly detection methods, demonstrating that they do not surpass 56.96% AUROC on our dataset. Further qualitative analysis confirms that existing methods struggle to leverage normal samples under heavy pose and appearance variation. With our large-scale dataset, we set a new benchmark and encourage future research towards solving this challenging problem in retail logistics anomaly detection. The dataset is available for download under https://www.kaputt-dataset.com.

Lisa Dunlap, Joseph E. Gonzalez, Trevor Darrell, Fabian Caba Heilbron, Josef Sivic, Bryan Russell

In this paper, we investigate when and how visual representations learned by two different generative models diverge from each other. Specifically, given two text-to-image models, our goal is to discover visual attributes that appear in images generated by one model but not the other, along with the types of prompts that trigger these attribute differences. For example, 'flames' might appear in one model's outputs when given prompts expressing strong emotions, while the other model does not produce this attribute given the same prompts. We introduce CompCon (Comparing Concepts), an evolutionary search algorithm that discovers visual attributes more prevalent in one model's output than the other, and uncovers the prompt concepts linked to these visual differences. To evaluate CompCon's ability to find diverging representations, we create an automated data generation pipeline to produce ID^2, a dataset of 60 input-dependent differences, and compare our approach to several LLM- and VLM-powered baselines. Finally, we use CompCon to compare popular text-to-image models, finding divergent representations such as how PixArt depicts prompts mentioning loneliness with wet streets and Stable Diffusion 3.5 depicts African American people in media professions.

Xiaolei Wang, Xiaoyang Wang, Huihui Bai, Eng Gee Lim, Jimin Xiao

Existing distillation-based and reconstruction-based methods have a critical limitation: Autoencoder-based frameworks trained exclusively on normal samples unexpectedly well reconstruct abnormal features, leadingto degraded detection performance. We identify this phenomenon as 'anomaly leakage' (AL): the decoder optimized by reconstruction loss tends to directly copy the encoded input, regardless of whether the input is a normal or abnormal feature. To address this issue, we propose a novel framework that explicitly decouples encoded features into normal and abnormal components through a special invertible mapping in a prior latent space. Next, we remove abnormal components and leverage normal remainders for feature reconstruction. Compared to previous methods, the invertible structure can eliminate anomalous information point-to-point without damaging the information of neighboring patches, improving reconstruction. In this process, effective synthetic abnormal features are essential for training the decoupling process. Therefore, we propose applying adversarial training to find suitable perturbations to simulate feature-level anomalies. Extensive experimental evaluations on benchmark datasets, including MVTec AD, VisA, and Real-IAD, demonstrate that our method achieves competitive performance compared to state-of-the-art approaches. Code is available at: DecAD.

Xin Ding, Hao Wu, Yifan Yang, Shiqi Jiang, Qianxi Zhang, Donglin Bai, Zhibo Chen, Ting Cao

With the rise of real-world human-AI interaction applications, such as AI assistants, the need for Streaming Video Dialogue is critical. To address this need, we introduce StreamMind, a video LLM framework that achieves ultra-FPS streaming video processing (100 fps on a single A100) and enables proactive, always-on responses in real time, without explicit user intervention. To solve the key challenge of the contradiction between linear video streaming speed and quadratic transformer computation cost, we propose a novel perception-cognition interleaving paradigm named "event-gated LLM invocation", in contrast to the existing per-time-step LLM invocation. By introducing a Cognition Gate network between the video encoder and the LLM, LLM is only invoked when relevant events occur. To realize the event feature extraction with constant cost, we propose Event-Preserving Feature Extractor (EPFE) based on state-space method, generating a single perception token for spatiotemporal features. These techniques enable the video LLM with full-FPS perception and real-time cognition response. Experiments on Ego4D and SoccerNet streaming tasks, as well as standard offline benchmarks, demonstrate state-of-the-art performance in both model capability and real-time efficiency, paving the way for ultra-high-FPS applications, such as Game AI Copilot and interactive media.

Junwei Luo, Yingying Zhang, Xue Yang, Kang Wu, Qi Zhu, Lei Liang, Jingdong Chen, Yansheng Li

Efficient vision-language understanding of large Remote Sensing Images (RSIs) is meaningful but challenging. Current Large Vision-Language Models (LVLMs) typically employ limited pre-defined grids to process images, leading to information loss when handling gigapixel RSIs. Conversely, using unlimited grids significantly increases computational costs. To preserve image details while reducing computational complexity, we propose a text-guided token pruning method with Dynamic Image Pyramid (DIP) integration. Our method introduces: (i) a Region Focus Module (RFM) that leverages text-aware region localization capability to identify critical vision tokens, and (ii) a coarse-to-fine image tile selection and vision token pruning strategy based on DIP, which is guided by RFM outputs and avoids directly processing the entire large imagery. Additionally, existing benchmarks for evaluating LVLMs' perception ability on large RSI suffer from limited question diversity and constrained image sizes. We construct a new benchmark named LRS-VQA, which contains 7,333 QA pairs across 8 categories, with image length up to 27,328 pixels. Our method outperforms existing high-resolution strategies on four datasets using the same data. Moreover, compared to existing token reduction methods, our approach demonstrates higher efficiency under high-resolution settings.

Xuan Han, Yihao Zhao, Yanhao Ge, Mingyu You

With its extensive applications, Foreground Conditioned Out-painting (FCO) has attracted considerable attention in the research field. Through the utilization of text-driven FCO, users are enabled to generate diverse backgrounds for a given foreground by adjusting the text prompt, which considerably enhances the efficiency in fields like e-commerce. Since the foreground is fixed in FCO, a key concern is whether the generated background can match the foreground well to achieve a coherent composition. However, most existing methods are lacking in this regard. Artifacts and incorrect interactions are common defects in synthesized images. This issue is linked to the influence of the initial noise in the sampling process. As the initial noise is sampled independently, it's highly likely that the implied image composition will conflict with the given foreground. In this paper, a novel Initialization Policy Model (IPM) is proposed to address this problem. Its function is to replace the early denoising steps and directly predict the intermediate state that is conducive to the reasonable image composition. Since the IPM is designed to take only the foreground image and the text prompt as inputs, it isolates the impact of the initial noise. The subsequently proposed training paradigm that combines inversion-derived label supervision and diffusion reward supervision further ensures the efficient training of the IPM. The evaluation is conducted using the task-specific OpenImage-FCO dataset developed by us. The results verify that the introduction of the IPM can significantly improve the composition of the synthesized images and achieve advanced performance in the FCO task.

Akio Kodaira, Chenfeng Xu, Toshiki Hazama, Takanori Yoshimoto, Kohei Ohno, Shogo Mitsuhori, Soichi Sugano, Hanying Cho, Zhijian Liu, Masayoshi Tomizuka 等

We introduce StreamDiffusion, a real-time diffusion pipeline designed for streaming image generation. Existing diffusion models are adept at creating images from text or image prompts, yet they often fall short in real-time interaction. This limitation becomes particularly evident in scenarios involving continuous input, such as augmented/virtual reality, video game graphics rendering, live video streaming, and broadcasting, where high throughput is imperative. StreamDiffusion tackles this challenge through a novel pipeline-level system design. It employs unique strategies like batching the denoising process (Stream Batch), residual classifier-free guidance (R-CFG), and stochastic similarity filtering (SSF). Additionally, it seamlessly integrates advanced acceleration technologies for maximum efficiency. Specifically, Stream Batch reformulates the denoising process by eliminating the traditional wait-and-execute approach and utilizing a batching denoising approach, facilitating fluid and high-throughput streams. This results in 1.5x higher throughput compared to the conventional sequential denoising approach. R-CFG significantly addresses inefficiencies caused by repetitive computations during denoising. It optimizes the process to require minimal or no additional computations, leading to speed improvements of up to 2.05x compared to previous classifier-free methods. Besides, our stochastic similarity filtering dramatically lowers GPU activation frequency by halting computations for static image flows, achieving a remarkable reduction in computational consumption--2.39 times on an RTX 3060 GPU and 1.99 times on an RTX 4090 GPU, respectively. The synergy of our proposed strategies with established acceleration technologies enables image generation to reach speeds of up to 91.07 fps on a single RTX 4090 GPU, outperforming the throughput of AutoPipeline, developed by Diffusers, by more than 59.56x.

Qi Wang, Zhipeng Zhang, Baao Xie, Xin Jin, Yunbo Wang, Shiyu Wang, Liaomo Zheng, Xiaokang Yang, Wenjun Zeng

Training visual reinforcement learning (RL) in practical scenarios presents a significant challenge, i.e., RL agents suffer from low sample efficiency in environments with variations. While various approaches have attempted to alleviate this issue by disentangled representation learning, these methods usually start learning from scratch without prior knowledge of the world. This paper, in contrast, tries to learn and understand underlying semantic variations from distracting videos via offline-to-online latent distillation and flexible disentanglement constraints. To enable effective cross-domain semantic knowledge transfer, we introduce an interpretable model-based RL framework, dubbed Disentangled World Models (DisWM). Specifically, we pretrain the action-free video prediction model offline with disentanglement regularization to extract semantic knowledge from distracting videos. The disentanglement capability of the pretrained model is then transferred to the world model through latent distillation. For finetuning in the online environment, we exploit the knowledge from the pretrained model and introduce a disentanglement constraint to the world model. During the adaptation phase, the incorporation of actions and rewards from online environment interactions enriches the diversity of the data, which in turn strengthens the disentangled representation learning. Experimental results validate the superiority of our approach on various benchmarks.

Haihao Zhang, Yunjian Zhang, Jianing Li, Lin Zhu, Meng Lv, Yao Zhu, Yanwei Liu, Xiangyang Ji

Accurate stereo matching under fast motion and extreme lighting conditions is a challenge for many vision applications. Event cameras have the advantages of low latency and high dynamic range, thus providing a reliable solution to this challenge. However, since events are sparse, this makes it an ill-posed problem to obtain dense disparity using only events. In this work, we propose a novel framework for event-based dense stereo via cross-sensor knowledge distillation. Specifically, a multi-level intensity-to-event distillation strategy is designed to maximize the potential of long-range information, local texture details, and task-related knowledge of the intensity images. Simultaneously, to enforce the cross-view consistency, an intensity-event joint left-right consistency module is proposed. With our framework, extensive dense and structural information contained in intensity images is distilled to the event branch. Therefore, retaining only the events can predict dense disparities during inference, preserving the low latency characteristics of the events. Adequate experiments conducted on the MVSEC and DSEC datasets demonstrate that our method exhibits superior stereo matching performance than baselines, both quantitatively and qualitatively.

Zhongquan Jian, Yanhao Chen, Yancheng Wang, Junfeng Yao, Meihong Wang, Qingqiang Wu

Long-tailed data poses a significant challenge for deep learning models, which tend to prioritize accurate classification of head classes while largely neglecting tail classes. Existing techniques, such as class re-balancing, logit adjustment, and data augmentation, aim to enlarge decision regions of tail classes or achieve clear decision boundaries, leaving the robustness of decision regions under-considered. This paper proposes a simple yet effective Supervised Exploratory Learning (SEL) framework to achieve these goals simultaneously from space exploration perspectives. SEL employs the adaptive Optimal Foraging Algorithm (OFA) to generate diverse exploratory examples, integrating Class-biased Complement (CbC) for balanced class distribution and Fitness-weighted Sampling (FwS) for space exploration. Both theoretical analysis and empirical results demonstrate that SEL enhances class balance, sharpens decision boundaries, and strengthens decision regions. SEL is a plug-and-play training framework that can be seamlessly integrated into model training or classifier adjustment stages, making it highly adaptable and compatible with existing methods and facilitating further performance improvements. Extensive experiments on various long-tailed benchmarks demonstrate SEL's superiority.

Jeong Hun Yeo, Minsu Kim, Chae Won Kim, Stavros Petridis, Yong Man Ro

We explore a novel zero-shot Audio-Visual Speech Recognition (AVSR) framework, dubbed Zero-AVSR, which enables speech recognition in target languages without requiring any audio-visual speech data in those languages. Specifically, we introduce the Audio-Visual Speech Romanizer (AV-Romanizer), which learns language-agnostic speech representations by predicting Roman text. Then, by leveraging the strong multilingual modeling capabilities of Large Language Models (LLMs), we propose converting the predicted Roman text into language-specific graphemes, forming the proposed Cascaded Zero-AVSR. Taking it a step further, we explore a unified Zero-AVSR approach by directly integrating the audio-visual speech representations encoded by the AV-Romanizer into the LLM. This is achieved through finetuning the adapter and the LLM using our proposed multi-task learning scheme. To capture the wide spectrum of phonetic and linguistic diversity, we also introduce a Multilingual Audio-Visual Romanized Corpus (MARC) consisting of 2,916 hours of audio-visual speech data across 82 languages, along with transcriptions in both language-specific graphemes and Roman text. Extensive analysis and experiments confirm that the proposed Zero-AVSR framework has the potential to expand language support beyond the languages seen during the training of the AV-Romanizer. Code is available at https://bit.ly/zero-avsr.

Yunshan Zhong, Yuyao Zhou, Yuxin Zhang, Wanchen Sui, Shen Li, Yong Li, Fei Chao, Rongrong Ji

Data-free quantization (DFQ) enables model quantization without accessing real data, addressing concerns regarding data security and privacy. With the growing adoption of Vision Transformers (ViTs), DFQ for ViTs has garnered significant attention. However, existing DFQ methods exhibit two limitations: (1) semantic distortion, where the semantics of synthetic images deviate substantially from those of real images, and (2) semantic inadequacy, where synthetic images contain extensive regions with limited content and oversimplified textures, leading to suboptimal quantization performance. To address these limitations, we propose SARDFQ, a novel Semantics Alignment and Reinforcement Data-Free Quantization method for ViTs. To address semantic distortion, SARDFQ incorporates Attention Priors Alignment (APA), which optimizes synthetic images to follow randomly generated structure attention priors. To mitigate semantic inadequacy, SARDFQ introduces Multi-Semantic Reinforcement (MSR), leveraging localized patch optimization to enhance semantic richness across synthetic images. Furthermore, SARDFQ employs Soft-Label Learning (SL), wherein multiple semantic targets are adapted to facilitate the learning of multi-semantic images augmented by MSR. Extensive experiments demonstrate the effectiveness of SARDFQ, significantly surpassing existing methods. For example, SARDFQ improves top-1 accuracy on ImageNet by 15.52% for W4A4 ViT-B

Zihan Ding, Chi Jin, Difan Liu, Haitian Zheng, Krishna Kumar Singh, Qiang Zhang, Yan Kang, Zhe Lin, Yuchen Liu

Diffusion probabilistic models have shown significant progress in video generation; however, their computational efficiency is limited by the large number of sampling steps required. Reducing sampling steps often compromises video quality or generation diversity. In this work, we introduce a distillation method that combines variational score distillation and consistency distillation to achieve few-step video generation, maintaining both high quality and diversity. We also propose a latent reward model fine-tuning approach to further enhance video generation performance according to any specified reward metric. This approach reduces memory usage and does not require the reward to be differentiable. Our method demonstrates state-of-the-art performance in few-step generation for 10-second videos (128 frames at 12 FPS). The distilled student model achieves a score of 82.57 on VBench, surpassing the teacher model as well as baseline models Gen-3, T2V-Turbo, and Kling. One-step distillation accelerates the teacher model's diffusion sampling by up to 278.6 times, enabling near real-time generation. Human evaluations further validate the superior performance of our 4-step student models compared to teacher model using 50-step DDIM sampling.

Hang Xu, Jie Huang, Linjiang Huang, Dong Li, Yidi Liu, Feng Zhao

Domain Adaptation (DA) for dense prediction tasks is an important topic, which enhances the dense prediction model's performance when tested on its unseen domain. Recently, with the development of Diffusion-based Dense Prediction (DDP) models, the exploration of DA designs tailored to this framework is worth exploring, since the diffusion model is effective in modeling the distribution transformation that comprises domain information. In this work, we propose a training-free mechanism for DDP frameworks, endowing them with DA capabilities. Our motivation arises from the observation that the exposure bias (e.g., noise statistics bias) in diffusion brings domain shift, and different domains in conditions of DDP models can also be effectively captured by the noise prediction statistics. Based on this, we propose a training-free Domain Noise Alignment (DNA) approach, which alleviates the variations of noise statistics to domain changes during the diffusion sampling process, thereby achieving domain adaptation. Specifically, when the source domain is available, we directly adopt the DNA method to achieve domain adaptation by aligning the noise statistics of the target domain with those of the source domain. For the more challenging source-free DA, inspired by the observation that regions closer to the source domain exhibit higher confidence meeting variations of sampling noise, we utilize the statistics from the high-confidence regions progressively to guide the noise statistic adjustment during the sampling process. Notably, our method demonstrates the effectiveness of enhancing the DA capability of DDP models across four common dense prediction tasks. Code is available at \href https://github.com/xuhang07/FreeDNA https://github.com/xuhang07/FreeDNA .

Kuangpu Guo, Lijun Sheng, Yongcan Yu, Jian Liang, Zilei Wang, Ran He

Unsupervised federated learning (UFL) aims to collaboratively train a global model across distributed clients without data sharing and label information. Previous UFL works have predominantly focused on representation learning and clustering tasks. Recently, vision language models (e.g., CLIP) have gained significant attention for their attractive zero-shot prediction capabilities. Leveraging this advancement, classification problems that were previously infeasible under the UFL paradigm now present new opportunities but remain largely unexplored. In this paper, we extend UFL to the classification problem with CLIP for the first time and propose a novel method, **Fed**erated **Co**operative **P**seudo **L**abeling (**FedCoPL**). Specifically, clients estimate and upload their pseudo label distribution, and the server adjusts and redistributes them to avoid global imbalance among categories. Moreover, we introduce a partial prompt aggregation protocol for effective collaboration and personalization. In particular, visual prompts containing general image features are aggregated at the server, while text prompts encoding personalized knowledge are retained locally. Extensive experiments on six datasets demonstrate the superior performance of our FedCoPL compared to baseline methods. Our code is available at https://github.com/krumpguo/FedCoPL.

Xiyao Wang, Zhengyuan Yang, Linjie Li, Hongjin Lu, Yuancheng Xu, Chung-Ching Lin, Kevin Lin, Furong Huang, Lijuan Wang

Despite significant advancements in vision-language models (VLMs), there lacks effective approaches to enhance response quality by scaling inference-time computation. This capability is known to be a core step towards the self-improving models in recent large language model studies. In this paper, we present Vision Value Model (VisVM) that can guide VLM inference-time search to generate responses with better visual comprehension. Specifically, VisVM not only evaluates the generated sentence quality in the current search step, but also anticipates the quality of subsequent sentences that may result from the current step, thus providing a long-term value. In this way, VisVM steers VLMs away from generating sentences prone to hallucinations or insufficient detail, thereby producing higher quality responses. Experimental results demonstrate that VisVM-guided search significantly enhances VLMs' ability to generate descriptive captions with richer visual details and fewer hallucinations, compared with greedy decoding and search methods with other visual reward signals. Furthermore, we find that self-training the model with the VisVM-guided captions improve VLM's performance across a wide range of multimodal benchmarks, indicating the potential for developing self-improving VLMs.

Longfei Huang, Yu Liang, Hao Zhang, Jinwei Chen, Wei Dong, Lunde Chen, Wanyu Liu, Bo Li, Peng-Tao Jiang

Recent interactive matting methods have demonstrated satisfactory performance in capturing the primary regions of objects, but they fall short in extracting fine-grained details in edge regions. Diffusion models trained on billions of image-text pairs, demonstrate exceptional capability in modeling highly complex data distributions and synthesizing realistic texture details, while exhibiting robust text-driven interaction capabilities, making them an attractive solution for interactive matting. To this end, we propose SDMatte, a diffusion-driven interactive matting model, with three key contributions. First, we exploit the powerful priors of the pre-trained U-Net within diffusion models and transform the text-driven interaction mechanism into a visual prompt-driven interaction mechanism to enable interactive matting. Second, we integrate coordinate embeddings of visual prompts and opacity embeddings of objects into U-Net, enhancing SDMatte's sensitivity to spatial position information and opacity information. Third, we propose a masked self-attention mechanism and a visual prompt-driven interaction mechanism that enable the model to focus on areas specified by visual prompts, leading to better performance. Extensive experiments on multiple datasets demonstrate the superior performance of our method, validating its effectiveness in interactive matting. Code will be made publicly available.