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Social Aspects · Fairness, Equity, Justice and Safety

Jiawei Liang, Siyuan Liang, Aishan Liu, Xiaojun Jia, Junhao Kuang, Xiaochun Cao

The proliferation of face forgery techniques has raised significant concerns within society, thereby motivating the development of face forgery detection methods. These methods aim to distinguish forged faces from genuine ones and have proven effective in practical applications. However, this paper introduces a novel and previously unrecognized threat in face forgery detection scenarios caused by backdoor attack. By embedding backdoors into models and incorporating specific trigger patterns into the input, attackers can deceive detectors into producing erroneous predictions for forged faces. To achieve this goal, this paper proposes \emph{Poisoned Forgery Face} framework, which enables clean-label backdoor attacks on face forgery detectors. Our approach involves constructing a scalable trigger generator and utilizing a novel convolving process to generate translation-sensitive trigger patterns. Moreover, we employ a relative embedding method based on landmark-based regions to enhance the stealthiness of the poisoned samples. Consequently, detectors trained on our poisoned samples are embedded with backdoors. Notably, our approach surpasses SoTA backdoor baselines with a significant improvement in attack success rate (+16.39\% BD-AUC) and reduction in visibility (-12.65\% $L_\infty$). Furthermore, our attack exhibits promising performance against backdoor defenses. We anticipate that this paper will draw greater attention to the potential threats posed by backdoor attacks in face forgery detection scenarios. Our codes will be made available at \url{https://github.com/JWLiang007/PFF}.

Deep Learning · Graph Neural Networks

Thien Le, Luana Ruiz, Stefanie Jegelka

Large-scale graph machine learning is challenging as the complexity of learning models scales with the graph size. Subsampling the graph is a viable alternative, but sampling on graphs is nontrivial as graphs are non-Euclidean. Existing graph sampling techniques require not only computing the spectra of large matrices but also repeating these computations when the graph changes, e.g., grows. In this paper, we introduce a signal sampling theory for a type of graph limit---the graphon. We prove a Poincaré inequality for graphon signals and show that complements of node subsets satisfying this inequality are unique sampling sets for Paley-Wiener spaces of graphon signals. Exploiting connections with spectral clustering and Gaussian elimination, we prove that such sampling sets are consistent in the sense that unique sampling sets on a convergent graph sequence converge to unique sampling sets on the graphon. We then propose a related graphon signal sampling algorithm for large graphs, and demonstrate its good empirical performance on graph machine learning tasks.

Miscellaneous Aspects of Machine Learning · Transfer, Multitask and Meta-learning

Christopher Fifty, Dennis Duan, Ronald Junkins, Ehsan Amid, Jure Leskovec, Christopher Re, Sebastian Thrun

Large Language Models like ChatGPT demonstrate a remarkable capacity to learn new concepts during inference without any fine-tuning. However, visual models trained to detect new objects during inference have been unable to replicate this ability, and instead either perform poorly or require meta-training and/or fine-tuning on similar objects. In this work, we propose a meta-learning algorithm that emulates Large Language Models by learning new visual concepts during inference without fine-tuning. Our approach leverages a frozen pre-trained feature extractor, and analogous to in-context learning, recasts meta-learning as sequence modeling over datapoints with known labels and a test datapoint with an unknown label. On 8 out of 11 meta-learning benchmarks, our approach---without meta-training or fine-tuning---exceeds or matches the state-of-the-art algorithm, P>M>F, which is meta-trained on these benchmarks.

Deep Learning · Large Language Models

Zhiliang Peng, Wenhui Wang, Li Dong, Yaru Hao, Shaohan Huang, Shuming Ma, Qixiang Ye, Furu Wei

We introduce Kosmos-2, a Multimodal Large Language Model (MLLM), enabling new capabilities of perceiving object descriptions (e.g., bounding boxes) and grounding text to the visual world. Specifically, we represent text spans (i.e., referring expressions and noun phrases) as links in Markdown, i.e., [text span](bounding boxes), where object descriptions are sequences of location tokens. To train the model, we construct a large-scale dataset about grounded image-text pairs (GrIT) together with multimodal corpora. In addition to the existing capabilities of MLLMs (e.g., perceiving general modalities, following instructions, and performing in-context learning), Kosmos-2 integrates the grounding capability to downstream applications, while maintaining the conventional capabilities of MLLMs (e.g., perceiving general modalities, following instructions, and performing in-context learning). Kosmos-2 is evaluated on a wide range of tasks, including (i) multimodal grounding, such as referring expression comprehension and phrase grounding, (ii) multimodal referring, such as referring expression generation, (iii) perception-language tasks, and (iv) language understanding and generation. This study sheds a light on the big convergence of language, multimodal perception, and world modeling, which is a key step toward artificial general intelligence. Code can be found in [https://aka.ms/kosmos-2](https://aka.ms/kosmos-2).

Deep Learning · Self-Supervised Learning

Jiayang Liu, Yiming Bu, Daniel Tso, Qinru Qiu

High accuracy, low latency and high energy efficiency represent a set of contradictory goals when searching for system solutions for image classification and detection. While high-quality images naturally result in more precise detection and classification, they also result in a heavier computational workload for imaging and processing, reduce camera refresh rates, and increase the volume of data communication between the camera and processor. Taking inspiration from the foveal-peripheral sampling mechanism, saccade mechanism observed in the human visual system and the filling-in phenomena of brain, we have developed an active scene reconstruction architecture based on multiple foveal views. This model stitches together information from foveal and peripheral vision, which are sampled from multiple glances. Assisted by a reinforcement learning-based saccade mechanism, our model reduces the required input pixels by over 90\% per frame while maintaining the same level of performance in image recognition as with the original images. We evaluated the effectiveness of our model using the GTSRB dataset and the ImageNet dataset. Using an equal number of input pixels, our study demonstrates a 5\% higher image recognition accuracy compared to state-of-the-art foveal-peripheral vision systems. Furthermore, we demonstrate that our foveal sampling/saccadic scene reconstruction model exhibits significantly lower complexity and higher data efficiency during the training phase compared to existing approaches.

Applications · Computer Vision

Zeqi Xiao, Tai Wang, Jingbo Wang, Jinkun Cao, Wenwei Zhang, Bo DAI, Dahua Lin, Jiangmiao Pang

Human-Scene Interaction (HSI) is a vital component of fields like embodied AI and virtual reality. Despite advancements in motion quality and physical plausibility, two pivotal factors, versatile interaction control and the development of a user-friendly interface, require further exploration before the practical application of HSI. This paper presents a unified HSI framework, UniHSI, which supports unified control of diverse interactions through language commands. The framework defines interaction as ``Chain of Contacts (CoC)", representing steps involving human joint-object part pairs. This concept is inspired by the strong correlation between interaction types and corresponding contact regions. Based on the definition, UniHSI constitutes a Large Language Model (LLM) Planner to translate language prompts into task plans in the form of CoC, and a Unified Controller that turns CoC into uniform task execution. To facilitate training and evaluation, we collect a new dataset named ScenePlan that encompasses thousands of task plans generated by LLMs based on diverse scenarios. Comprehensive experiments demonstrate the effectiveness of our framework in versatile task execution and generalizability to real scanned scenes.

Deep Learning · Large Language Models

Theo X. Olausson, Jeevana Priya Inala, Chenglong Wang, Jianfeng Gao, Armando Solar-Lezama

Large language models have shown remarkable aptitude in code generation, but still struggle to perform complex tasks. Self-repair---in which the model debugs and repairs its own code---has recently become a popular way to boost performance in these settings. However, despite its increasing popularity, existing studies of self-repair have been limited in scope; in many settings, its efficacy thus remains poorly understood. In this paper, we analyze Code Llama, GPT-3.5 and GPT-4's ability to perform self-repair on problems taken from HumanEval and APPS. We find that when the cost of carrying out repair is taken into account, performance gains are often modest, vary a lot between subsets of the data, and are sometimes not present at all. We hypothesize that this is because self-repair is bottlenecked by the model's ability to provide feedback on its own code; using a stronger model to artificially boost the quality of the feedback, we observe substantially larger performance gains. Similarly, a small-scale study in which we provide GPT-4 with feedback from human participants suggests that even for the strongest models, self-repair still lags far behind what can be achieved with human-level debugging.

Applications · Chemistry and Drug Discovery

yuyan ni, Shikun Feng, Wei-Ying Ma, Zhi-Ming Ma, Yanyan Lan

While molecular pre-training has shown great potential in enhancing drug discovery, the lack of a solid physical interpretation in current methods raises concerns about whether the learned representation truly captures the underlying explanatory factors in observed data, ultimately resulting in limited generalization and robustness. Although denoising methods offer a physical interpretation, their accuracy is often compromised by ad-hoc noise design, leading to inaccurate learned force fields. To address this limitation, this paper proposes a new method for molecular pre-training, called sliced denoising (SliDe), which is based on the classical mechanical intramolecular potential theory. SliDe utilizes a novel noise strategy that perturbs bond lengths, angles, and torsion angles to achieve better sampling over conformations. Additionally, it introduces a random slicing approach that circumvents the computationally expensive calculation of the Jacobian matrix, which is otherwise essential for estimating the force field. By aligning with physical principles, SliDe shows a 42\% improvement in the accuracy of estimated force fields compared to current state-of-the-art denoising methods, and thus outperforms traditional baselines on various molecular property prediction tasks.

Reinforcement Learning

Philip Amortila, Dylan Foster, Nan Jiang, Ayush Sekhari, Tengyang Xie

The theories of offline and online reinforcement learning, despite having evolved in parallel, have begun to show signs of the possibility for a unification, with algorithms and analysis techniques for one setting often having natural counterparts in the other. However, the notion of *density ratio modeling*, an emerging paradigm in offline RL, has been largely absent from online RL, perhaps for good reason: the very existence and boundedness of density ratios relies on access to an exploratory dataset with good coverage, but the core challenge in online RL is to collect such a dataset without having one to start.In this work we show---perhaps surprisingly---that density ratio-based algorithms have online counterparts. Assuming only the existence of an exploratory distribution with good coverage, a structural condition known as *coverability* (Xie et al., 2023), we give a new algorithm (GLOW) that uses density ratio realizability and value function realizability to perform sample-efficient online exploration. GLOW addresses unbounded density ratios via careful use of truncation, and combines this with optimism to guide exploration. GLOW is computationally inefficient; we complement it with a more efficient counterpart, HyGLOW, for the Hybrid RL setting (Song et al., 2023) wherein online RL is augmented with additional offline data. HyGLOW is derived as a special case of a more general meta-algorithm that provides a provable black-box reduction from hybrid RL to offline RL, which may be of independent interest.

Applications · Computer Vision

Xuan Ju, Ailing Zeng, Yuxuan Bian, Shaoteng Liu, Qiang Xu

Text-guided diffusion models have revolutionized image generation and editing, offering exceptional realism and diversity. Specifically, in the context of diffusion-based editing, where a source image is edited according to a target prompt, the process commences by acquiring a noisy latent vector corresponding to the source image via the diffusion model. This vector is subsequently fed into separate source and target diffusion branches for editing. The accuracy of this inversion process significantly impacts the final editing outcome, influencing both essential content preservation of the source image and edit fidelity according to the target prompt. Prior inversion techniques aimed at finding a unified solution in both the source and target diffusion branches. However, our theoretical and empirical analyses reveal that disentangling these branches leads to a distinct separation of responsibilities for preserving essential content and ensuring edit fidelity. Building on this insight, we introduce “PnP Inversion,” a novel technique achieving optimal performance of both branches with just three lines of code. To assess image editing performance, we present PIE-Bench, an editing benchmark with 700 images showcasing diverse scenes and editing types, accompanied by versatile annotations and comprehensive evaluation metrics. Compared to state-of-the-art optimization-based inversion techniques, our solution not only yields superior performance across 8 editing methods but also achieves nearly an order of speed-up.

Applications · Computer Vision

yiwei zhang, Guo Lu, Yunuo Chen, Shen Wang, Yibo Shi, Jing Wang, Li Song

The learning-based video compression method has made significant progress in recent years, exhibiting promising compression performance compared with traditional video codecs. However, prior works have primarily focused on advanced compression architectures while neglecting the rate control technique. Rate control can precisely control the coding bitrate with optimal compression performance, which is a critical technique in practical deployment. To address this issue, we present a fully neural network-based rate control system for learned video compression methods. Our system accurately encodes videos at a given bitrate while enhancing the rate-distortion performance. Specifically, we first design a rate allocation model to assign optimal bitrates to each frame based on their varying spatial and temporal characteristics. Then, we propose a deep learning-based rate implementation network to perform the rate-parameter mapping, precisely predicting coding parameters for a given rate. Our proposed rate control system can be easily integrated into existing learning-based video compression methods. The extensive experimental results show that the proposed method achieves accurate rate control on several baseline methods while also improving overall rate-distortion performance.

Chenyu Liu, XINLIANG ZHOU, Zhengri Zhu, Liming Zhai, Ziyu Jia, Yang Liu

The research on human emotion under electroencephalogram (EEG) is an emerging field in which cross-subject emotion recognition (ER) is a promising but challenging task. Many approaches attempt to find emotionally relevant domain-invariant features using domain adaptation (DA) to improve the accuracy of cross-subject ER. However, two problems still exist with these methods. First, only single-modal data (EEG) is utilized, ignoring the complementarity between multi-modal physiological signals. Second, these methods aim to completely match the signal features between different domains, which is difficult due to the extreme individual differences of EEG. To solve these problems, we introduce the complementarity of multi-modal physiological signals and propose a new method for cross-subject ER that does not align the distribution of signal features but rather the distribution of spatio-temporal relationships between features. We design a Variational Bayesian Heterogeneous Graph Neural Network (VBH-GNN) with Relationship Distribution Adaptation (RDA). The RDA first aligns the domains by expressing the model space as a posterior distribution of a heterogeneous graph for a given source domain. Then, the RDA transforms the heterogeneous graph into an emotion-specific graph to further align the domains for the downstream ER task. Extensive experiments on two public datasets, DEAP and Dreamer, show that our VBH-GNN outperforms state-of-the-art methods in cross-subject scenarios.

Deep Learning · Generative Models and Autoencoders

Hanan Gani, Shariq Bhat, Muzammal Naseer, Salman Khan, Peter Wonka

Diffusion-based generative models have significantly advanced text-to-image generation but encounter challenges when processing lengthy and intricate text prompts describing complex scenes with multiple objects. While excelling in generating images from short, single-object descriptions, these models often struggle to faithfully capture all the nuanced details within longer and more elaborate textual inputs. In response, we present a novel approach leveraging Large Language Models (LLMs) to extract critical components from text prompts, including bounding box coordinates for foreground objects, detailed textual descriptions for individual objects, and a succinct background context. These components form the foundation of our layout-to-image generation model, which operates in two phases. The initial Global Scene Generation utilizes object layouts and background context to create an initial scene but often falls short in faithfully representing object characteristics as specified in the prompts. To address this limitation, we introduce an Iterative Refinement Scheme that iteratively evaluates and refines box-level content to align them with their textual descriptions, recomposing objects as needed to ensure consistency. Our evaluation on complex prompts featuring multiple objects demonstrates a substantial improvement in recall compared to baseline diffusion models. This is further validated by a user study, underscoring the efficacy of our approach in generating coherent and detailed scenes from intricate textual inputs. Our iterative framework offers a promising solution for enhancing text-to-image generation models' fidelity with lengthy, multifaceted descriptions, opening new possibilities for accurate and diverse image synthesis from textual inputs.

Reinforcement Learning · Batch/Offline

Zhilong Zhang, Yihao Sun, Junyin Ye, Tian-Shuo Liu, Jiaji Zhang, Yang Yu

Offline preference-based reinforcement learning (PbRL) offers an effective solution to overcome the challenges associated with designing rewards and the high costs of online interactions. In offline PbRL, agents are provided with a fixed dataset containing human preferences between pairs of trajectories. Previous studies mainly focus on recovering the rewards from the preferences, followed by policy optimization with an off-the-shelf offline RL algorithm. However, given that preference label in PbRL is inherently trajectory-based, accurately learning transition-wise rewards from such label can be challenging, potentially leading to misguidance during subsequent offline RL training. To address this issue, we introduce our method named $\textit{Flow-to-Better (FTB)}$, which leverages the pairwise preference relationship to guide a generative model in producing preferred trajectories, avoiding Temporal Difference (TD) learning with inaccurate rewards. Conditioning on a low-preference trajectory, $\textit{FTB}$ uses a diffusion model to generate a better one with a higher preference, achieving high-fidelity full-horizon trajectory improvement. During diffusion training, we propose a technique called $\textit{Preference Augmentation}$ to alleviate the problem of insufficient preference data. As a result, we surprisingly find that the model-generated trajectories not only exhibit increased preference and consistency with the real transition but also introduce elements of $\textit{novelty}$ and $\textit{diversity}$, from which we can derive a desirable policy through imitation learning. Experimental results on D4RL benchmarks demonstrate that FTB achieves a remarkable improvement compared to state-of-the-art offline PbRL methods. Furthermore, we show that FTB can also serve as an effective data augmentation method for offline RL.

Optimization · First-order

Xufeng Cai, Ahmet Alacaoglu, Jelena Diakonikolas

Machine learning approaches relying on such criteria as adversarial robustness or multi-agent settings have raised the need for solving game-theoretic equilibrium problems. Of particular relevance to these applications are methods targeting finite-sum structure, which generically arises in empirical variants of learning problems in these contexts. Further, methods with computable approximation errors are highly desirable, as they provide verifiable exit criteria. Motivated by these applications, we study finite-sum monotone inclusion problems, which model broad classes of equilibrium problems. Our main contributions are variants of the classical Halpern iteration that employ variance reduction to obtain improved complexity guarantees in which $n$ component operators in the finite sum are ``on average'' either cocoercive or Lipschitz continuous and monotone, with parameter $L$. The resulting oracle complexity of our methods, which provide guarantees for the last iterate and for a (computable) operator norm residual, is $\widetilde{\mathcal{O}}( n + \sqrt{n}L\varepsilon^{-1})$, which improves upon existing methods by a factor up to $\sqrt{n}$. This constitutes the first variance reduction-type result for general finite-sum monotone inclusions and for more specific problems such as convex-concave optimization when operator norm residual is the optimality measure. We further argue that, up to poly-logarithmic factors, this complexity is unimprovable in the monotone Lipschitz setting; i.e., the provided result is near-optimal.

Social Aspects · Trustworthy Machine Learning

Quanrui Rao, Lin Wang, Wuying Liu

Convolutional neural network (CNN) is easily affected by backdoor injections, whose models perform normally on clean samples but produce specific outputs on poisoned ones. Most of the existing studies have focused on the effect of trigger feature changes of poisoned samples on model generalization in spatial domain. We focus on the mechanism of CNN memorize poisoned samples in frequency domain, and find that CNN generate generalization to poisoned samples by memorizing the frequency domain distribution of trigger changes. We also explore the influence of trigger perturbations in different frequency domain components on the generalization of poisoned models from visible and invisible backdoor attacks, and prove that high-frequency components are more susceptible to perturbations than low-frequency components. Based on the above fundings, we propose a universal invisible strategy for visible triggers, which can achieve trigger invisibility while maintaining raw attack performance. We also design a novel frequency domain backdoor attack method based on low-frequency semantic information, which can achieve 100\% attack accuracy on multiple models and multiple datasets, and can bypass multiple defenses.

Reinforcement Learning · Policy Search

Ge Li, Hongyi Zhou, Dominik Roth, Serge Thilges, Fabian Otto, Rudolf Lioutikov, Gerhard Neumann

Current advancements in reinforcement learning (RL) have predominantly focused on learning step-based policies that generate actions for each perceived state. While these methods efficiently leverage step information from environmental interaction, they often ignore the temporal correlation between actions, resulting in inefficient exploration and unsmooth trajectories that are challenging to implement on real hardware. Episodic RL (ERL) seeks to overcome these challenges by exploring in parameters space that capture the correlation of actions. However, these approaches typically compromise data efficiency, as they treat trajectories as opaque black boxes. In this work, we introduce a novel ERL algorithm, Temporally-Correlated Episodic RL (TCE), which effectively utilizes step information in episodic policy updates, opening the 'black box' in existing ERL methods while retaining the smooth and consistent exploration in parameter space. TCE synergistically combines the advantages of step-based and episodic RL, achieving comparable performance to recent ERL methods while maintaining data efficiency akin to state-of-the-art (SoTA) step-based RL.

Deep Learning · Large Language Models

Xuefei Ning, Zinan Lin, Zixuan Zhou, Zifu Wang, Huazhong Yang, Yu Wang

This work aims at decreasing the end-to-end generation latency of large language models (LLMs). One of the major causes of the high generation latency is the sequential decoding approach adopted by almost all state-of-the-art LLMs. In this work, motivated by the thinking and writing process of humans, we propose Skeleton-of-Thought (SoT), which first guides LLMs to generate the skeleton of the answer, and then conducts parallel API calls or batched decoding to complete the contents of each skeleton point in parallel. Not only does SoT provide considerable speed-ups across 12 LLMs, but it can also potentially improve the answer quality on several question categories. SoT is an initial attempt at data-centric optimization for inference efficiency, and showcases the potential of eliciting high-quality answers by explicitly planning the answer structure in language.

Deep Learning · Large Language Models

Niklas Muennighoff, Qian Liu, Armel Zebaze, Qinkai Zheng, Binyuan Hui, Terry Yue Zhuo, Swayam Singh, Xiangru Tang, Leandro Von Werra, Shayne Longpre

Finetuning large language models (LLMs) on instructions leads to vast performance improvements on natural language tasks. We apply instruction tuning using code, leveraging the natural structure of Git commits, which pair code changes with human instructions. We compile CommitPack: 4 terabytes of Git commits across 350 programming languages. We benchmark CommitPack against other natural and synthetic code instructions (xP3x, Self-Instruct, OASST) on the 16B parameter StarCoder model, and achieve state-of-the-art performance among models not trained on OpenAI outputs, on the HumanEval Python benchmark (46.2% pass@1). We further introduce HumanEvalPack, expanding the HumanEval benchmark to a total of 3 coding tasks (Code Repair, Code Explanation, Code Synthesis) across 6 languages (Python, JavaScript, Java, Go, C++, Rust). Our models, OctoCoder and OctoGeeX, achieve the best performance across HumanEvalPack among all permissive models, demonstrating CommitPack's benefits in generalizing to a wider set of languages and natural coding tasks. Code, models and data are freely available at https://github.com/bigcode-project/octopack.

Deep Learning · Robustness

Yibing Liu, Chris Xing TIAN, Haoliang Li, Lei Ma, Shiqi Wang

The out-of-distribution (OOD) problem generally arises when neural networks encounter data that significantly deviates from the training data distribution, i.e., in-distribution (InD). In this paper, we study the OOD problem from a neuron activation view. We first formulate neuron activation states by considering both the neuron output and its influence on model decisions. Then, to characterize the relationship between neurons and OOD issues, we introduce the *neuron activation coverage* (NAC) -- a simple measure for neuron behaviors under InD data. Leveraging our NAC, we show that 1) InD and OOD inputs can be largely separated based on the neuron behavior, which significantly eases the OOD detection problem and beats the 21 previous methods over three benchmarks (CIFAR-10, CIFAR-100, and ImageNet-1K). 2) a positive correlation between NAC and model generalization ability consistently holds across architectures and datasets, which enables a NAC-based criterion for evaluating model robustness. Compared to prevalent InD validation criteria, we show that NAC not only can select more robust models, but also has a stronger correlation with OOD test performance.