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已筛选 IJCAI 2024
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第 53 / 53 页

Julian Gutierrez, David Hyland, Muhammad Najib, Giuseppe Perelli, Michael Wooldridge

We introduce Energy Reactive Modules Games (ERMGs), an extension of Reactive Modules Games (RMGs) in which actions incur an energy cost (which may be positive or negative), and the choices that players make are restricted by the energy available to them. In ERMGs, each action is associated with an energy level update, which determines how their energy level is affected by the performance of the action. In addition, agents are provided with an initial energy allowance. This allowance plays a crucial role in shaping an agent’s behaviour, as it must be taken into consideration when one is determining their strategy: agents may only perform actions if they have the requisite energy. We begin by studying rational verification for ERMGs and then introduce Endogenous ERMGs, where agents can choose to transfer their energy to other agents. This exchange may enable equilibria that are impossible to achieve without such transfers. We study the decision problem of whether a stable outcome exists under both the Nash equilibrium and Core solution concepts.

Paul Friedrich, Yulun Zhang, Michael Curry, Ludwig Dierks, Stephen McAleer, Jiaoyang Li, Tuomas Sandholm, Sven Seuken

Multi-Agent Path Finding (MAPF) involves determining paths for multiple agents to travel simultaneously and collision-free through a shared area toward given goal locations. This problem is computationally complex, especially when dealing with large numbers of agents, as is common in realistic applications like autonomous vehicle coordination. Finding an optimal solution is often computationally infeasible, making the use of approximate, suboptimal algorithms essential. Adding to the complexity, agents might act in a self-interested and strategic way, possibly misrepresenting their goals to the MAPF algorithm if it benefits them. Although the field of mechanism design offers tools to align incentives, using these tools without careful consideration can fail when only having access to approximately optimal outcomes. In this work, we introduce the problem of scalable mechanism design for MAPF and propose three strategyproof mechanisms, two of which even use approximate MAPF algorithms. We test our mechanisms on realistic MAPF domains with problem sizes ranging from dozens to hundreds of agents. We find that they improve welfare beyond a simple baseline.

Yue Deng, Zirui Wang, Yin Zhang

In multi-agent reinforcement learning (MARL), the epsilon-greedy method plays an important role in balancing exploration and exploitation during the decision-making process in value-based algorithms. However, the epsilon-greedy exploration process will introduce conservativeness when calculating the expected state value when the agents are more in need of exploitation during the approximate policy convergence, which may result in a suboptimal policy convergence. Besides, eliminating the epsilon-greedy algorithm leaves no exploration and may lead to unacceptable local optimal policies. To address this dilemma, we use the previously collected trajectories to construct a Monte-Carlo Trajectory Tree, so that an existing optimal template, a sequence of state prototypes, can be planned out. The agents start by following the planned template and act according to the policy without exploration, Stable Prefix Policy. The agents will adaptively dropout and begin to explore by following the epsilon-greedy method when the policy still needs exploration. We scale our approach to various value-based MARL methods and empirically verify our method in a cooperative MARL task, SMAC benchmarks. Experimental results demonstrate that our method achieves not only better performance but also faster convergence speed than baseline algorithms within early time steps.

Dylan Cope, Peter McBurney

In Emergent Communication (EC) agents learn to communicate with one another, but the protocols that they develop are specialised to their training community. This observation led to research into Zero-Shot Coordination (ZSC) for learning communication strategies that are robust to agents not encountered during training. However, ZSC typically assumes that no prior data is available about the agents that will be encountered in the zero-shot setting. In many cases, this presents an unnecessarily hard problem and rules out communication via preestablished conventions. We propose a novel AI challenge called a Cooperative Language Acquisition Problem (CLAP) in which the ZSC assumptions are relaxed by allowing a 'joiner' agent to learn from a dataset of interactions between agents in a target community. We propose and compare two methods for solving CLAPs: Behaviour Cloning (BC), and Emergent Communication pretraining and Translation Learning (ECTL), in which an agent is trained in self-play with EC and then learns to translate between an emergent protocol and the target community's protocol.

Yiqun Chen, Hangyu Mao, Jiaxin Mao, Shiguang Wu, Tianle Zhang, Bin Zhang, Wei Yang, Hongxing Chang

Centralized Training with Decentralized Execution (CTDE) has emerged as a widely adopted paradigm in multi-agent reinforcement learning, emphasizing the utilization of global information for learning an enhanced joint Q-function or centralized critic. In contrast, our investigation delves into harnessing global information to directly enhance individual Q-functions or individual actors. Notably, we discover that applying identical global information universally across all agents proves insufficient for optimal performance. Consequently, we advocate for the customization of global information tailored to each agent, creating agent-personalized global information to bolster overall performance. Furthermore, we introduce a novel paradigm named Personalized Training with Distilled Execution (PTDE), wherein agent-personalized global information is distilled into the agent's local information. This distilled information is then utilized during decentralized execution, resulting in minimal performance degradation. PTDE can be seamless integrated with state-of-the-art algorithms, leading to notable performance enhancements across diverse benchmarks, including the SMAC benchmark, Google Research Football (GRF) benchmark, and Learning to Rank (LTR) task.

Guangyao Chen, Siwei Dong, Yu Shu, Ge Zhang, Jaward Sesay, Börje Karlsson, Jie Fu, Yemin Shi

Large language models (LLMs) have enabled remarkable advances in automated task-solving with multi-agent systems. However, most existing LLM-based multi-agent approaches rely on predefined agents to handle simple tasks, limiting the adaptability of multi-agent collaboration to different scenarios. Therefore, we introduce AutoAgents, an innovative framework that adaptively generates and coordinates multiple specialized agents to build an AI team according to different tasks. Specifically, AutoAgents couples the relationship between tasks and roles by dynamically generating multiple required agents based on task content and planning solutions for the current task based on the generated expert agents. Multiple specialized agents collaborate with each other to efficiently accomplish tasks. Concurrently, an observer role is incorporated into the framework to reflect on the designated plans and agents' responses and improve upon them. Our experiments on various benchmarks demonstrate that AutoAgents generates more coherent and accurate solutions than the existing multi-agent methods. This underscores the significance of assigning different roles to different tasks and of team cooperation, offering new perspectives for tackling complex tasks. The repository of this project is available at https://github.com/Link-AGI/AutoAgents.

Adrien Benamira, Thomas Peyrin, Trevor Yap, Tristan Guérand, Bryan Hooi

We introduce "Truth Table net"' (TTnet), a novel Deep Neural Network (DNN) architecture designed to provide excellent scalability/compactness trade-offs among DNNs, allowing in turn to tackle the DNN challenge of fast formal verification. TTnet is constructed using Learning Truth Table (LTT) filters, analogous to how a Deep Convolutional Neural Network (DCNN) is built upon convolutional filters. The differentiable LTT filters are unique by their dual form: they are both a neural network-based function and a small-sized truth table that can be computed within a practical time frame. This characteristic guarantees, by design and independently of the overall architecture, the ability to practically extract an efficient (in terms of the number of logical gates) and functionally equivalent Conjunctive Normal Form (CNF) Boolean logic gate implementation. This CNF circuit is even optimal when the LTT truth table's input bit size n < 12. In particular, TTnet architecture is the first differentiable DNN with as dual form a compact logic gate representation that can scale to datasets larger than CIFAR-10: we achieve an accuracy of 41% on the ImageNet dataset while ensuring that each LTT filter truth table is fully computable within 2^{16} operations. We further compare the compactness and scalability performances of TTnet Boolean logic circuit representation to state-of-the-art differentiable logic DNNs across tabular, MNIST, and CIFAR-10 datasets. We emphasize that TTnet is the first solution to the open problem of designing differentiable convolutional neural networks with an exact dual logic gate circuit representation, bridging the gap between symbolic AI and trainable DCNNs. Finally, as improving DNNs compactness in Boolean logic circuit form reduces the complexity of their formal verification, we demonstrate TTnet effectiveness in exact sound and complete formal verification. Notably, our model achieves robustness verification in 10ms vs 100s for traditional state-of-the-art DNNs solvers.

S. Akshay, Krishnendu Chatterjee, Tobias Meggendorfer, Đorđe Žikelić

Markov Decision Processes (MDPs) are a classical model for decision making in the presence of uncertainty. Often they are viewed as state transformers with planning objectives defined with respect to paths over MDP states. An increasingly popular alternative is to view them as distribution transformers, giving rise to a sequence of probability distributions over MDP states. For instance, reachability and safety properties in modeling robot swarms or chemical reaction networks are naturally defined in terms of probability distributions over states. Verifying such distributional properties is known to be hard and often beyond the reach of classical state-based verification techniques. In this work, we consider the problems of certified policy (i.e. controller) verification and synthesis in MDPs under distributional reach-avoidance specifications. By certified we mean that, along with a policy, we also aim to synthesize a (checkable) certificate ensuring that the MDP indeed satisfies the property. Thus, given the target set of distributions and an unsafe set of distributions over MDP states, our goal is to either synthesize a certificate for a given policy or synthesize a policy along with a certificate, proving that the target distribution can be reached while avoiding unsafe distributions. To solve this problem, we introduce the novel notion of distributional reach-avoid certificates and present automated procedures for (1) synthesizing a certificate for a given policy, and (2) synthesizing a policy together with the certificate, both providing formal guarantees on certificate correctness. Our experimental evaluation demonstrates the ability of our method to solve several non-trivial examples, including a multi-agent robot-swarm model, to synthesize certified policies and to certify existing policies.