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已筛选 IJCAI 2025
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第 16 / 64 页

Siyang Zhang, Bin Li, Jingtao Qi, Xueying Wang, Fu Li, Jianan Wang, En Zhu, Jinjing Sun

Behavior trees(BTs) provide a systematic and structured control architecture extensively employed in game AI and robotic behavior control, owing to their modularity, reactivity, and reusability. Nonetheless, manual BTs design requires significant expertise and becomes inefficient as task complexity increases. Recent automation technologies have avoided manual work, but often have high application barriers and face challenges in adapting to new tasks, making it difficult to easily configure them to specific requirements. Code-BT introduces a novel approach that utilizes large language models(LLMs) to automatically generate BTs, representing the task planning process as the process of coding and organizing sequences. By retrieving control flow information from the generated code, BTs can be efficiently constructed to address the complexity and diversity of task planning challenges. Rather than relying on manual design, Code-BT uses task instructions to guide the selection of relevant APIs, and then systematically assembles these APIs into modular code to align with the BTs structure. Finally, action sequences and control logic are extracted from the generated code to construct the BTs. Our approach not only ensures the automation of BTs generation but also guarantees the scalability and adaptability for long-term tasks. Experimental results demonstrate that Code-BT substantially improves LLM performance in BTs generation, achieving improvements ranging from16.67% to 29.17%.

Shengpeng Wang, Xin Luo, Yulong Xie, Wei Wang

Point cloud extraction (PCE) and ego velocity estimation (EVE) are key capabilities gaining attention in 3D radar perception. However, existing work typically treats these two tasks independently, which may neglect the interplay between radar's spatial and Doppler domain features, potentially introducing additional bias. In this paper, we observe an underlying correlation between 3D points and ego velocity, which offers reciprocal benefits for PCE and EVE. To fully unlock such inspiring potential, we take the first step to design a Spatial-Doppler Diffusion (SDDiff) model for simultaneously dense PCE and accurate EVE. To seamlessly tailor it to radar perception, SDDiff improves the conventional latent diffusion process in three major aspects. First, we introduce a representation that embodies both spatial occupancy and Doppler features. Second, we design a directional diffusion with radar priors to streamline the sampling. Third, we propose Iterative Doppler Refinement to enhance the model’s adaptability to density variations and ghosting effects. Extensive evaluations show that SDDiff significantly outperforms state-of-the-art baselines by achieving 59% higher in EVE accuracy, 4X greater in valid generation density while boosting PCE effectiveness and reliability. The code and dataset will be available on https://github.com/StellarEsti/SDDiff.

Haitao Wang, Hejun Wu

We introduce DisPIM, a framework that leverages pretrained image models (PIMs) for visuo-motor control. Applying PIMs to visuo-motor control faces a big difficulty due to the distribution shift between the distribution of visual environmental states and that of the pretraining datasets. Due to such a distribution shift, fine-tuning PIMs specifically for visuo-motor control may hurt the generalizability of PIMs, while adding additional tunable parameters for specific actions apparently lead to high computational costs. DisPIM addresses these challenges using a novel feature distillation approach, which obtains a compact model that not only inherit the generalization capability of PIMs but also acquire task-specific skills for visuo-motor control. This good for both sides is mainly achieved by means of a target Q-ensemble mechanism, which is inspired by double Q-learning. This Q-ensemble mechanism can adaptively adjust the distillation rate, so as to balance the objective of generalization and task-specific ability during training. With this balancing mechanism, DisPIM achieves both task-specific and generalizable control requiring a low computation cost. Across a series of algorithms, task domains, and evaluation metrics in both simulation and real robot, our DisPIM demonstrates significant improvements in generalization and overall performance with low computational overhead.

Xiaoqiang Teng, Chenyang Li, Shibiao Xu, Zhihao Hao, Deke Guo, Jingyuan Li, Haisheng Li, Weiliang Meng, Xiaopeng Zhang

Inertial navigation enables self-contained localization using only Inertial Measurement Units (IMUs), making it widely applicable in various domains such as navigation, augmented reality, and robotics. However, existing methods suffer from drift accumulation due to the sensor noise and difficulty capturing long-range temporal dependencies, limiting their robustness and accuracy. To address these challenges, we propose DiffusionIMU, a novel diffusion-based framework for inertial navigation. DiffusionIMU enhances direct velocity regression from IMU data through an iterative generative denoising process, progressively refining motion state estimation. It integrates the noise-adaptive feature modulation for sensor variability handling, the feature alignment mechanism for representation consistency, and the diffusion-based temporal modeling to decrease accumulated drift. Experiments show that DiffusionIMU consistently outperforms existing methods, demonstrating superior generalization to unseen users while alleviating the impact of the sensor noise.

Shen Tan, Dong Zhou, Xiangyu Shao, Junqiao Wang, Guanghui Sun

Open-vocabulary mobile manipulation (OVMM) that involves the handling of novel and unseen objects across different workspaces remains a significant challenge for real-world robotic applications. In this paper, we propose a novel Language-conditioned Open-Vocabulary Mobile Manipulation framework, named LOVMM, incorporating the large language model (LLM) and vision-language model (VLM) to tackle various mobile manipulation tasks in household environments. Our approach is capable of solving various OVMM tasks with free-form natural language instructions (e.g. "toss the food boxes on the office room desk to the trash bin in the corner", and "pack the bottles from the bed to the box in the guestroom"). Extensive experiments simulated in complex household environments show strong zero-shot generalization and multi-task learning abilities of LOVMM. Moreover, our approach can also generalize to multiple tabletop manipulation tasks and achieve better success rates compared to other state-of-the-art methods.

Rushit N. Shah, Nikolaos Agadakos, Synthia Sasulski, Ali Farajzadeh, Sanjiban Choudhury, Brian Ziebart

Imitation learning often assumes that demonstrations are close to optimal according to some fixed, but unknown, cost function. However, according to satisficing theory, humans often choose acceptable behavior based on their personal (and potentially dynamic) levels of aspiration, rather than achieving (near-) optimality. For example, a lunar lander demonstration that successfully lands without crashing might be acceptable to a novice despite being slow or jerky. Using a margin-based objective to guide deep reinforcement learning, our focused satisficing approach to imitation learning seeks a policy that surpasses the demonstrator's aspiration levels---defined over trajectories or portions of trajectories---on unseen demonstrations without explicitly learning those aspirations. We show experimentally that this focuses the policy to imitate the highest quality (portions of) demonstrations better than existing imitation learning methods, providing much higher rates of guaranteed acceptability to the demonstrator, and competitive true returns on a range of environments.

Jingyi Nie, Liangliang Cai, Qichuan Geng, Zhong Zhou

Scene Coordinate Regression (SCR) estimates 3D scene coordinates from 2D images, and has become an important approach in visual relocalization. Existing methods exhibit high localization accuracy in small scenes, but still face substantial challenges in large-scale scenes, which usually have significant variations in depth, scale, and occlusion. Although structure-guided scene partitioning is commonly adopted, the over-partitioned elements and large feature variances within subscenes impede the estimation of the 3D coordinates, introducing misleading information for subsequent processing. To address the above-mentioned issues, we propose the Semantic-Structural Determined Visual Relocalization method for SCR, which leverages semantic-structural partition learning and partition-determined pose refinement to better understand the semantic and structural information on large scenes. Firstly, we partition the scene into small subscenes with label assignments, ensuring semantic consistency and structural continuity within each subscene. A classifier is then trained with sampling-based learning to predict these labels. Secondly, the partition predictions are encoded into embeddings and integrated with local features for intra-class compactness and inter-class separation, producing partition-aware features. To further decrease feature variances, we employ a discriminability metric and suppress ambiguous points, improving subsequent computations. Experimental results on the Cambridge Landmarks dataset demonstrate that the proposed method achieves significant improvements with fewer training costs on large-scale scenes, reducing the median error by 38% compared to the state-of-the-art SCR method DSAC*. Code is available: https://gitee.com/VR_NAVE/ss-dvr.

Monu Nagar, Debasis Das

Vision-based motion planning is a crucial task in Autonomous Driving (AD). Recent advancements in urban AD show that integrating Imitation Learning (IL) with Deep Reinforcement Learning (DRL) improves decision-making to be more like humans. However, IL methods depend on expert demonstrations to learn the optimal policy. The main drawback of this approach is the assumption that expert demonstrations are always optimal, which is not always true in real-world settings. This creates challenges in adapting to diverse weather conditions and dynamic traffic scenarios, often resulting in higher collision rates and increased risks to pedestrian safety. To address these challenges, we propose a Diffusion-Guided Deep Reinforcement Learning (DGDRL) framework that integrates a diffusion model with a Soft Actor-Critic DRL method to effectively mitigate environmental uncertainties and enable self-learning beyond the training maps for new tasks. This framework follows a novel modified partially observable Markov decision process (mPOMDP) to choose optimal action from original and diffusion-generated observations, ensuring that the policy behavior remains consistent with the current action. We use the CARLA NoCrash benchmark to train and evaluate the proposed framework. The method is validated in diverse urban environments (e.g., empty, regular, and dense) across multiple towns. Additionally, we compare our model against state-of-the-art techniques to ensure robustness and generalizability to new environments. The project page and code are available at the link https://autovisionproject.github.io/project/.

Yingbo Luo, Meibao Yao, Xueming Xiao

Training a universal controller for robots with different morphologies is a promising research trend, since it can significantly enhance the robustness and resilience of the robotic system. However, diverse morphologies can yield different dimensions of state space and action space, making it difficult to comply with traditional policy networks. Existing methods address this issue by modularizing the robot configuration, while do not adequately extract and utilize the overall morphological information, which has been proven crucial for training a universal controller. To this end, we propose GCNT, a morphology-agnostic policy network based on improved Graph Convolutional Network (GCN) and Transformer. It exploits the fact that GCN and Transformer can handle arbitrary number of modules to achieve compatibility with diverse morphologies. Our key insight is that the GCN is able to efficiently extract morphology information of robots, while Transformer ensures that it is fully utilized by allowing each node of the robot to communicate this information directly. Experimental results show that our method can generate resilient locomotion behaviors for robots with different configurations, including zero-shot generalization to robot morphologies not seen during training. In particular, GCNT achieved the best performance on 8 tasks in the 2 standard benchmarks.

Kai Di, Tienyu Zuo, Pan Li, Yuanshuang Jiang, Fulin Chen, Yichuan Jiang

With the rapid development and deep integration of artificial intelligence and automation technologies, autonomous unmanned swarms dynamically organize into multiplex network structures based on diverse task requirements in adversarial environments. Frequent task variations lead to load imbalances among agents and between network layers, significantly increasing the risk of enemy detection and destruction. Existing approaches typically simplify multiplex networks into single-layer structures for task scheduling, failing to address these load imbalance issues. Moreover, the coupling between task dynamics and network multiplexity dramatically increases the complexity of designing task migration strategies, and it is proven NP-hard to achieve such load balancing. To address these challenges, this paper proposes a risk-aware task migration method that achieves dynamic load balancing by matching task requirements with both intra-layer agent capabilities and inter-layer swarm capabilities. Simulation results demonstrate that our approach significantly outperforms benchmark algorithms in task completion cost, task completion proportion, and system robustness. In particular, the algorithm achieves solutions statistically indistinguishable from the optimal solutions computed by the CPLEX solver, while exhibiting significantly reduced computational overhead.

Xingyu Chen, Jiayi Xie, Zhijian Xu, Ruixun Liu, Shuai Yang, Zeyang Liu, Lipeng Wan, Xuguang Lan

In reinforcement learning (RL) based robot skill acquisition, a high-fidelity simulator is usually indispensable but unattainable since the real environment dynamics are difficult to model, which leads to severe sim-to-real gaps. Existing methods solve this problem by combining offline and online RL to jointly learn transferable policies from limited offline data and imperfect simulators. However, due to the unrestricted exploration in the imperfect simulator, the hybrid offline-and-online RL methods inevitably suffer from low sample efficiency and insufficient state-action space coverage during training. To solve this problem, we propose a State Revisit and Re-exploration (SR2) hybrid offline-and-online RL framework. In particular, the proposed algorithm employs a meta-policy and a sub-policy, where the meta-policy aims to find high-quality states in the offline trajectories for online exploration, and the sub-policy learns the robot skill using mixed offline and online data. By introducing the state revisit and explore mechanism, our approach efficiently improves performance on a set of sim-to-real robotic tasks. Through extensive simulation and real-world tasks, we demonstrate the superior performance of our approach against other state-of-the-art methods.

Xinglin Chen, Yishuai Cai, Minglong Li, Yunxin Mao, Zhou Yang, Wenjing Yang, Weixia Xu, Ji Wang

Behavior Trees (BTs) are a widely used control architecture in robotics, renowned for their robustness and safety, which are especially crucial for everyday service robots. Recently, several methods have been proposed to automatically plan BTs to accomplish specific tasks. However, existing research in BT planning lacks two main aspects: (1) the absence of a standard platform for modeling and planning BTs, along with testing benchmarks; and (2) insufficient metrics for a comprehensive evaluation of BT planning algorithms. In this paper, we propose Behavior Tree Planning Gym (BTPG), the first platform and benchmark for BT planning in everyday service robots. In BTPG, behavior nodes are represented by predicate logic, and objects are categorized to better define the predicate domains and action models. The BT planning problem is then formulated in the STRIPS style. We support four environments and three simulators with different action models, which cover most of the needs of everyday service activities. We design a dataset generator for each environment and test three state-of-the-art BT planning algorithms, as well as one proposed by us, using various common metrics. In addition, we design three advanced metrics, planning progress, region distance, and execution robustness, to gain deeper insights into these BT planning algorithms. With a standard test benchmark, we hope BTPG can inspire and accelerate progress in the field of BT planning. Our codes are available at https://github.com/DIDS-EI/BTPG.

Yuqi Zhang, Bin Guo, Nuo Li, Ying Zhang, Shijie Wang, Zhiwen Yu, Qing Li

Video advertising has become a popular marketing strategy on e-commerce platforms, requiring high-level semantic reasoning like selling point discovery, narrative organization. Previous rule-based methods struggle with these complex tasks, and learning-based approaches demand large datasets and high training costs. Recently, Large Language Models have opened incredible opportunities for advancing intelligent video advertisement editing. However, Input-output (IO) prompting and Chain-of-Thought (CoT) struggle to adapt to the nonlinear thinking hierarchy of video editing, where editors iteratively select shots or revert them to explore potential editing solutions. While Tree-of-Thought (ToT) offers a conceptual structure that mirrors this hierarchy, it falls short in aligning with effective video advertising strategies and lacks robust fact-checking mechanisms. To address these, we propose a novel framework, Tree-of-AdEditor (ToAE), which constructs a reasoning tree to mimic human editors, and incorporates domain-specific theories and heuristic fact-checking to identify optimal editing solutions. Specifically, motivated by effective advertisement principles, we develop a "local-global" mechanism to guide LLM in both the shot level and sequence level decision-making. We introduce a visual incoherence pruning module to provide external heuristic fact-checking, ensuring visual attractiveness and reducing computation costs. Quantitative experiments and expert evaluation demonstrate the superiority of our method compared to baselines.

Yifan Zhang, Pascal Bercher

This paper investigates fundamental aspects of Hierarchical Task Network (HTN) planning by systematically exploring recursive arrangements of primitive task networks. Working within a general framework that aligns with recently identified ACKERMANN-complete HTN problems, we map the computational complexity across various recursive configurations, revealing a rich complexity landscape. Through a novel proof technique that we call selective action nullification with state preservation, we demonstrate that even a highly restricted class of regular HTN problems remains PSPACE-complete, establishing a profound connection to classical planning. We hope these findings contribute to a deeper and broader understanding of the theoretical foundations of HTN planning.

Junjie Zhang, Canhui Luo, Zhouxing Su, Qingyun Zhang, Zhipeng Lü, Junwen Ding, Yan Jin

Large Language Models (LLMs) have emerged as a promising technology for solving combinatorial optimization problems. However, their direct application to scheduling problems remains limited due to the inherent complexity of these problems. This paper proposes an LLMs-based neighborhood search method that leverages LLMs to tackle the job shop scheduling problem (JSP) and its variants. The main contributions of this work are threefold. First, we introduce a novel LLMs-guided neighborhood evaluation strategy that guides local search by dynamically adjusting operation weights. Second, we develop a verification evolution (VeEvo) framework to mitigate the hallucination effects of LLMs, enabling the generation of high-quality heuristics for weight updates. Third, we integrate this framework with the weighted neighborhood evaluation strategy to effectively guide the search towards promising regions. Extensive experiments are conducted on 349 benchmark instances across three classical scheduling problems. The results demonstrate that our algorithm significantly outperforms existing state-of-the-art methods. For JSP, our algorithm reduces the average optimality gap from 10.46% to 1.35% on Taillard's instances compared to reinforced adaptive staircase curriculum learning. For flexible JSP (FJSP), it reduces the gap from 13.24% to 0.05% on Brandimarte's instances compared to deep reinforcement learning methods. Furthermore, for FJSP with sequence dependent setup time, our algorithm updates 9 upper bounds for benchmark instances.

Bin Xu, Yiguan Lin, Yinghao Li, Yang Gao

Large language models exhibit remarkable performance in simple code generation tasks. However, they encounter significant challenges when addressing complex problems that require reasoning and question decomposition. To tackle this, we propose a self-driven reasoning augmentation process, SRA-MCTS, which incorporates Monte Carlo Tree Search (MCTS) for reasoning data generation. SRA-MCTS enables LLMs to self-generate intermediate reasoning steps and perform iterative self-evaluation, facilitating self-improvement. Specifically, it utilizes MCTS to produce diverse intermediate reasoning steps. During each iteration, MCTS generates a step and employs self-evaluation to guide the selection of subsequent branches, ultimately forming a sufficiently diverse reasoning path referred to as “thinking”. This thinking guides the model in generating corresponding code, and both are combined as training data for supervised fine-tuning. Experimental results demonstrate that SRA-MCTS achieves consistent performance improvements across three model scales without additional supervisory assistance. Applied to the Meta-Llama-3.1-8B-Instruct model, it delivers an 11-point improvement on the MBPP-Complex dataset, underscoring the significant potential for model self-improvement. The code and data are available at https://github.com/DIRECT-BIT/SRA-MCTS.

Yubin Xiao, Yuesong Wu, Rui Cao, Di Wang, Zhiguang Cao, Xuan Wu, Peng Zhao, Yuanshu Li, You Zhou, Yuan Jiang

The Vehicle Routing Problem (VRP) is a critical combinatorial optimization problem with wide-reaching real-world applications, particularly in logistics, transportation. While neural network-based VRP solvers have shown impressive results on test instances similar to training data, their performance often degrades when faced with varying scales and unseen distributions, limiting their practical applicability. To overcome these limitations, we introduce DGL (Dynamic Global-Local Information Aggregation), a novel model that combines global and local information to effectively solve VRPs. DGL dynamically adjusts local node selections within a localized range, capturing local invariance across problems of different scales and distributions, thereby enhancing generalization. At the same time, DGL integrates global context into the decision-making process, providing richer information for more informed decisions. Additionally, we propose a replacement-based self-improvement learning framework that leverages data augmentation and random replacement techniques, further enhancing DGL's robustness. Extensive experiments on synthetic datasets, benchmark datasets, and real-world country map instances demonstrate that DGL achieves state-of-the-art performance, particularly in generalizing to large-scale VRPs and real-world scenarios. These results showcase DGL's effectiveness in solving complex, realistic optimization challenges and highlight its potential for practical applications.

Alexander Tuisov, Evgeny Mishlyakov, Alexander Shleyfman, Erez Karpas

Multiple agents operating in a shared environment can interfere with each other’s ability to reach their goals. One of the approaches to address this issue is enacting a social law – a set of rules that restricts some possible behaviors of the agents. A social law is considered robust if it guarantees that each agent can achieve its goal independently of the actions of other agents. Recent work has shown how to verify that a given social law, encoded in an MA-STRIPS formalism, is robust by compilation to classical planning. Follow-up work presented an extended compilation which can handle numeric multi-agent planning. In this paper, we present a new compilation, which can handle both classical and numeric multi-agent planning formalisms, as well as any other multi-agent planning formalism with instantaneous actions, in which action preconditions can be negated using first-order logic with equality. This opens the door to using social laws in even richer planning formalisms. Our empirical evaluation shows that the added expressivity of the new compilation does not hurt its performance, and it achieves comparable performance to the previous state-of-the-art compilations.

Rasmus G. Tollund, Kim G. Larsen, Alvaro Torralba

In cost-optimal planning, dominance pruning methods discard states during the search that are dominated by others. However, the binary nature of pruning fails to exploit information when we cannot prove that a state is fully dominated. To this end, we introduce qualified dominance, an automatic method that given a pair of states s,t synthetizes a finite state automaton that represents a language of plans from s that are dominated by t. This not only explains why s cannot be pruned, but also can be used to improve the heuristic function to guide the search. This results in a new type of heuristic, which we call contrastive heuristics, that are dependent on the search performed so far. We provide the theoretical foundation for showing that contrastive heuristics can be used to find optimal plans even when their more informative estimates are not admissible.

Zheyuan Shi, Hao Dong, Yongmei Liu

Qualitative Numerical Planning (QNP) extends classical planning with numerical variables that can be changed by arbitrary amounts. FOND+ extends Fully Observable Non-Deterministic (FOND) planning by introducing explicit fairness assumptions, resulting in a more expressive model that can also capture QNP as a special case. However, existing QNP and FOND+ solvers still face significant scalability challenges. To address this, we propose a novel framework for solving QNP and FOND+ by generating strong cyclic solutions of the associated FOND problem, testing their validity, and forbidding non-solutions in conducting further searches. For this, we propose a procedure called SIEVE*, which generalizes the QNP termination testing algorithm SIEVE to determine whether a strong cyclic solution is a FOND+ solution. Additionally, we propose several optimization techniques to further improve the performance of our basic framework. We implemented our approach based on the advanced FOND solver PRP; experimental results show that our solver shows superior scalability over the existing QNP and FOND+ solvers.