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306篇论文
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Maxine Perroni-Scharf, Zachary Ferguson, Thomas Butruille, Carlos M. Portela, Mina Konakovic-Lukovic

Triply periodic minimal surfaces (TPMS) are a class of metamaterials with a variety of applications and well-known primitive morphologies. We present a new method for discovering novel microscale TPMS structures with exceptional energy-dissipation capabilities, achieving double the energy absorption of the best existing TPMS primitive structure. Our approach employs a parametric representation, allowing seamless interpolation between structures and representing a rich TPMS design space. As simulations are intractable for efficiently optimizing microscale hyperelastic structures, we propose a sample-efficient computational strategy for rapid discovery with limited empirical data from 3D-printed and tested samples that ensures high-fidelity results. We achieve this by leveraging a predictive uncertainty-aware Deep Ensembles model to identify which structures to fabricate and test next. We iteratively refine our model through batch Bayesian optimization, selecting structures for fabrication that maximize exploration of the performance space and exploitation of our energy-dissipation objective. Using our method, we produce the first open-source dataset of hyperelastic microscale TPMS structures, including a set of novel structures that demonstrate extreme energy dissipation capabilities, and show several potential applications of these structures.

Tianyang Xue, Longdu Liu, Lin Lu 0001, Paul Henderson, Pengbin Tang, Haochen Li, Jikai Liu, Haisen Zhao, Hao Peng 0001, Bernd Bickel

The inverse design of microstructures plays a pivotal role in optimizing metamaterials with specific, targeted physical properties. While traditional forward design methods are constrained by their inability to explore the vast combinatorial design space, inverse design offers a compelling alternative by directly generating structures that fulfill predefined performance criteria. However, achieving precise control over both geometry and material properties remains a significant challenge due to their intricate interdependence. Existing approaches, which typically rely on voxel or parametric representations, often limit design flexibility and structural diversity. In this work, we present a novel generative model that integrates latent diffusion with Holoplane, an advanced hybrid neural representation that simultaneously encodes both geometric and physical properties. This combination ensures superior alignment between geometry and properties. Our approach generalizes across multiple microstructure classes, enabling the generation of diverse, tileable microstructures with significantly improved property accuracy and enhanced control over geometric validity, surpassing the performance of existing methods. We introduce a multi-class dataset encompassing a variety of geometric morphologies, including truss, shell, tube, and plate structures, to train and validate our model. Experimental results demonstrate the model’s ability to generate microstructures that meet target properties, maintain geometric validity, and integrate seamlessly into complex assemblies. Additionally, we explore the potential of our framework through the generation of new microstructures, cross-class interpolation, and the infilling of heterogeneous microstructures. Code and data for this paper are at https://github.com/TimHsue/MIND.

Sara Dorfman, Dana Cohen-Bar, Rinon Gal, Daniel Cohen-Or

Content creators often draw inspiration from multiple visual sources, combining distinct elements to craft new compositions. Modern computational approaches now aim to emulate this fundamental creative process. Although recent diffusion models excel at text-guided compositional synthesis, text as a medium often lacks precise control over visual details. Image-based composition approaches can capture more nuanced features, but existing methods are typically limited in the range of concepts they can capture, and require expensive training procedures or specialized data. We present IP-Composer, a novel training-free approach for compositional image generation that leverages multiple image references simultaneously, while using natural language to describe the concept to be extracted from each image. Our method builds on IP-Adapter, which synthesizes novel images conditioned on an input image’s CLIP embedding. We extend this approach to multiple visual inputs by crafting composite embeddings, stitched from the projections of multiple input images onto concept-specific CLIP-subspaces identified through text. Through comprehensive evaluation, we show that our approach enables more precise control over a larger range of visual concept compositions.

Yuanpeng Tu, Xi Chen 0119, Ser-Nam Lim, Hengshuang Zhao

Open-vocabulary panoptic segmentation has received significant attention due to its applicability in the real world. Despite claims of robust generalization, we find that the advancements of previous works are attributed mainly to trained categories, exposing a lack of generalization to novel classes. In this paper, we explore boosting existing models from a data-centric perspective. We propose DreamMask, which systematically explores how to generate training data in the open-vocabulary setting, and how to train the model with both real and synthetic data. For the first part, we propose an automatic data generation pipeline with off-the-shelf models. We propose crucial designs for vocabulary expansion, layout arrangement, data filtering, etc. Equipped with these techniques, our generated data could significantly outperform the manually collected web data. To train the model with generated data, a synthetic-real alignment loss is designed to bridge the representation gap, bringing noticeable improvements across multiple benchmarks. In general, DreamMask significantly simplifies the collection of large-scale training data, serving as a plug-and-play enhancement for existing methods. For instance, when trained on COCO and tested on ADE20K, the model equipped with DreamMask outperforms the previous state-of-the-art by a substantial margin of 2.1% mIoU.

Yuxin Zhang 0006, Minyan Luo, Weiming Dong, Xiao Yang, Haibin Huang, Chongyang Ma, Oliver Deussen, Tong-Yee Lee, Changsheng Xu

The stories and characters that captivate us as we grow up shape unique fantasy worlds, with images serving as the primary medium for visually experiencing these realms. Personalizing generative models through fine-tuning with theme-specific data has become a prevalent approach in text-to-image generation. However, unlike object customization, which focuses on learning specific objects, theme-specific generation encompasses diverse elements such as characters, scenes, and objects. Such diversity also introduces a key challenge: how to adaptively generate multi-character, multi-concept, and continuous theme-specific images (TSI). Moreover, fine-tuning approaches often come with significant computational overhead, time costs, and risks of overfitting. This paper explores a fundamental question: Can image generation models directly leverage images as contextual input, similarly to how large language models use text as context? To address this, we present IP-Prompter, a novel training-free TSI generation method. IP-Prompter introduces visual prompting, a mechanism that integrates reference images into generative models, allowing users to seamlessly specify the target theme without requiring additional training. To further enhance this process, we propose a Dynamic Visual Prompting (DVP) mechanism, which iteratively optimizes visual prompts to improve the accuracy and quality of generated images. Our approach enables diverse applications, including consistent story generation, character design, realistic character generation, and style-guided image generation. Comparative evaluations against state-of-the-art personalization methods demonstrate that IP-Prompter achieves significantly better results and excels in maintaining character identity preserving, style consistency and text alignment, offering a robust and flexible solution for theme-specific image generation. Our project page: https://ip-prompter.github.io/.

Etai Sella, Yanir Kleiman, Hadar Averbuch-Elor

Despite rapid advancements in the capabilities of generative models, pretrained text-to-image models still struggle in capturing the semantics conveyed by complex prompts that compound multiple objects and instance-level attributes. Consequently, we are witnessing growing interests in integrating additional structural constraints, typically in the form of coarse bounding boxes, to better guide the generation process in such challenging cases. In this work, we take the idea of structural guidance a step further by making the observation that contemporary image generation models can directly provide a plausible fine-grained structural initialization. We propose a technique that couples this image-based structural guidance with LLM-based instance-level instructions, yielding output images that adhere to all parts of the text prompt, including object counts, instance-level attributes, and spatial relations between instances. Additionally, we contribute CompoundPrompts, a benchmark composed of complex prompts with three difficulty levels in which object instances are progressively compounded with attribute descriptions and spatial relations. Extensive experiments demonstrate that our method significantly surpasses the performance of prior models, particularly over complex multi-object and multi-attribute use cases.

Eric Chen, Ziga Kovacic, Madhav Aggarwal, Abe Davis

This paper explores how to record, explore, and visualize long-term changes in an environment—at the scale of days, months, and even years—based on data that a single user can conveniently capture using the mobile phone they already carry. Our strategy involves making the data capture process as quick and convenient as possible so that it is easy to integrate into daily routines. This strategy yields large unstructured panoramic image datasets, which we process using novel registration and scene reconstruction approaches. Our central contribution lies in demonstrating pocket time-lapse as a novel application, made possible through several key technical contributions. These include a novel method for quickly and robustly registering thousands of unstructured panoramic images, a novel reconstruction technique for rendering time-lapse and performing state-of-the-art intrinsic image decomposition, and several large hand-captured datasets that span multiple years of data collection, totaling over 6k separate capture sessions and 50k images.

Elad Richardson, Yuval Alaluf, Ali Mahdavi-Amiri, Daniel Cohen-Or

Text-guided image generation enables the creation of visual content from textual descriptions. However, certain visual concepts cannot be effectively conveyed through language alone. This has sparked a renewed interest in utilizing the CLIP image embedding space for more visually-oriented tasks through methods such as IP-Adapter. Interestingly, the CLIP image embedding space has been shown to be semantically meaningful, where linear operations within this space yield semantically meaningful results. Yet, the specific meaning of these operations can vary unpredictably across different images. To harness this potential, we introduce pOps, a framework that trains specific semantic operators directly on CLIP image embeddings. Each pOps operator is built upon a pretrained Diffusion Prior model. While the Diffusion Prior model was originally trained to map between text embeddings and image embeddings, we demonstrate that it can be tuned to accommodate new input conditions, resulting in a diffusion operator. Working directly over image embeddings not only improves our ability to learn semantic operations but also allows us to directly use a textual CLIP loss as an additional supervision when needed. We show that pOps can be used to learn a variety of photo-inspired operators with distinct semantic meanings. These operators can then serve as creative tools within a design process, enabling artists to semantically manipulate visual concepts as part of their generative workflow. Finally, we show that pOps can be easily plugged into pretrained image diffusion models alongside existing spatial adapters, offering control over both semantics and structure.

Songyin Wu, Zhaoyang Lv, Yufeng Zhu, Duncan P. Frost, Zhengqin Li, Ling-Qi Yan 0001, Carl Yuheng Ren, Richard A. Newcombe, Zhao Dong 0001

We propose an online 3D Gaussian-based dense mapping framework for photorealistic details reconstruction from a monocular image stream. Our approach addresses two key challenges in monocular online reconstruction: distributing Gaussians without relying on depth maps and ensuring both local and global consistency in the reconstructed maps. To achieve this, we introduce two key modules: the Hierarchical Gaussian Management Module for effective Gaussian distribution and the Global Consistency Optimization Module for maintaining alignment and coherence at all scales. In addition, we present the Multi-level Occupancy Hash Voxels (MOHV), a structure that regularizes Gaussians for capturing details across multiple levels of granularity. MOHV ensures accurate reconstruction of both fine and coarse geometries and textures, preserving intricate details while maintaining overall structural integrity. Compared to state-of-the-art RGB-only and even RGB-D methods, our framework achieves superior reconstruction quality with high computational efficiency. Moreover, it integrates seamlessly with various tracking systems, ensuring generality and scalability. Project page: https://poiw.github.io/MODP/.

Zhaoyang Lv, Maurizio Monge, Ka Chen, Yufeng Zhu, Michael Goesele, Jakob J. Engel, Zhao Dong 0001, Richard A. Newcombe

In this paper, we investigate the challenges associated with using egocentric devices to photorealistic reconstruct the scene in high dynamic range. Existing methodologies typically assume using frame-rate 6DoF pose estimated from the device’s visual-inertial odometry system, which may neglect crucial details necessary for pixel-accurate reconstruction. This study presents two significant findings. Firstly, in contrast to mainstream work treating RGB camera as global shutter frame-rate camera, we emphasize the importance of employing visual-inertial bundle adjustment (VIBA) to calibrate the precise timestamps and movement of the rolling shutter RGB sensing camera in a high frequency trajectory format, which ensures an accurate calibration of the physical properties of the rolling-shutter camera. Secondly, we incorporate a physical image formation model based into Gaussian Splatting, which effectively addresses the sensor characteristics, including the rolling-shutter effect of RGB cameras and the dynamic ranges measured by sensors. Our proposed formulation is applicable to the widely-used variants of Gaussian Splats representation. We conduct a comprehensive evaluation of our pipeline using the open-source Project Aria device under diverse indoor and outdoor lighting conditions, and further validate it on a Meta Quest3 device. Across all experiments, we observe a consistent visual enhancement of +1 dB in PSNR by incorporating VIBA, with an additional +1 dB achieved through our proposed image formation model. Our complete implementation, evaluation datasets, and recording profile are available at https://www.projectaria.com/photoreal-reconstruction/

Minghao Yin, Yukang Cao, Songyou Peng, Kai Han 0001

Generating high-quality 4D content from monocular videos—for applications such as digital humans and AR/VR—poses challenges in ensuring temporal and spatial consistency, preserving intricate details, and incorporating user guidance effectively. To overcome these challenges, we introduce Splat4D, a novel framework enabling high-fidelity 4D content generation from a monocular video. Splat4D achieves superior performance while maintaining faithful spatial-temporal coherence, by leveraging multi-view rendering, inconsistency identification, a video diffusion model, and an asymmetric U-Net for refinement. Through extensive evaluations on public benchmarks, Splat4D consistently demonstrates state-of-the-art performance across various metrics, underscoring the efficacy of our approach. Additionally, the versatility of Splat4D is validated in various applications such as text/image conditioned 4D generation, 4D human generation, and text-guided content editing, producing coherent outcomes following user instructions. Project page: https://visual-ai.github.io/splat4d

Runyi Yu 0003, Yinhuai Wang, Qihan Zhao, Hok Wai Tsui, Jingbo Wang 0003, Ping Tan 0002, Qifeng Chen 0001

We address a fundamental challenge in Reinforcement Learning from Interaction Demonstration (RLID): demonstration noise and coverage limitations. While existing data collection approaches provide valuable interaction demonstrations, they often yield sparse, disconnected, and noisy trajectories that fail to capture the full spectrum of possible skill variations and transitions. Our key insight is that despite noisy and sparse demonstrations, there exist infinite physically feasible trajectories that naturally bridge between demonstrated skills or emerge from their neighboring states, forming a continuous space of possible skill variations and transitions. Building upon this insight, we present two data augmentation techniques: a Stitched Trajectory Graph (STG) that discovers potential transitions between demonstration skills, and a State Transition Field (STF) that establishes unique connections for arbitrary states within the demonstration neighborhood. To enable effective RLID with augmented data, we develop an Adaptive Trajectory Sampling (ATS) strategy for dynamic curriculum generation and a historical encoding mechanism for memory-dependent skill learning. Our approach enables robust skill acquisition that significantly generalizes beyond the reference demonstrations. Extensive experiments across diverse interaction tasks demonstrate substantial improvements over state-of-the-art methods in terms of convergence stability, generalization capability, and recovery robustness.

Ziyi Chang, He Wang 0002, George Alex Koulieris, Hubert P. H. Shum

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for transition. For example, a dance scenario involves characters dancing with partners and also characters coordinated to new partners based on spatial and temporal observations. We term such transitions as coordinated interactions and decompose them into interaction synthesis and transition planning. Previous methods of single-character animation do not consider interactions that are critical for multiple characters. Deep-learning-based interaction synthesis usually focuses on two characters and does not consider transition planning. Optimization-based interaction synthesis relies on manually designing objective functions that may not generalize well. While crowd simulation involves more characters, their interactions are sparse and passive. We identify two challenges to multi-character interaction synthesis, including the lack of data and the planning of transitions among close and dense interactions. Existing datasets either do not have multiple characters or do not have close and dense interactions. The planning of transitions for multi-character close and dense interactions needs both spatial and temporal considerations. We propose a conditional generative pipeline comprising a coordinatable multi-character interaction space for interaction synthesis and a transition planning network for coordinations. Our experiments demonstrate the effectiveness of our proposed pipeline for multi-character interaction synthesis and the applications facilitated by our method show the scalability and transferability.

Wenning Xu, Shiyu Fan, Paul Henderson, Edmond S. L. Ho

Generating realistic human motion with high-level controls is a crucial task for social understanding, robotics, and animation. With high-quality MOCAP data becoming more available recently, a wide range of data-driven approaches have been presented. However, modelling multi-person interactions still remains a less explored area. In this paper, we present Graph-driven Interaction Sampling, a method that can generate realistic and diverse multi-person interactions by leveraging existing two-person motion diffusion models as motion priors. Instead of training a new model specific to multi-person interaction synthesis, our key insight is to spatially and temporally separate complex multi-person interactions into a graph structure of two-person interactions, which we name the Pairwise Interaction Graph. We thus decompose the generation task into simultaneous single-person motion generation conditioned on one other’s motion. In addition, to reduce artifacts such as interpenetrations of body parts in generated multi-person interactions, we introduce two graph-dependent guidance terms into the diffusion sampling scheme. Unlike previous work, our method can produce various high-quality multi-person interactions without having repetitive individual motions. Extensive experiments demonstrate that our approach consistently outperforms existing methods in reducing artifacts when generating a wide range of two-person and multi-person interactions.

Yufan Deng, Yuhao Zhang, Chen Geng 0001, Shangzhe Wu, Jiajun Wu 0001

Rigging and skinning are essential steps to create realistic 3D animations, often requiring significant expertise and manual effort. Traditional attempts at automating these processes rely heavily on geometric heuristics and often struggle with objects of complex geometry. Recent data-driven approaches show potential for better generality, but are often constrained by limited training data. We present the Anymate Dataset, a large-scale dataset of 230K 3D assets paired with expert-crafted rigging and skinning information—70 times larger than existing datasets. Using this dataset, we propose a learning-based auto-rigging framework with three sequential modules for joint, connectivity, and skinning weight prediction. We systematically design and experiment with various architectures as baselines for each module and conduct comprehensive evaluations on our dataset to compare their performance. Our models significantly outperform existing methods, providing a foundation for comparing future methods in automated rigging and skinning. Code and dataset can be found at https://anymate3d.github.io/.

Chunlei Li, Peng Yu, Tiantian Liu, Siyuan Yu, Yuting Xiao, Shuai Li 0001, Aimin Hao, Yang Gao 0032, Qinping Zhao

We introduce a novel Unsmoothed Aggregation (UA) Algebraic Multigrid (AMG) method combined with Preconditioned Conjugate Gradient (PCG) to overcome the limitations of Extended Position-Based Dynamics (XPBD) in high-resolution and high-stiffness simulations. While XPBD excels in simulating deformable objects due to its speed and simplicity, its nonlinear Gauss-Seidel (GS) solver often struggles with low-frequency errors, leading to instability and stalling issues, especially in high-resolution, high-stiffness simulations. Our multigrid approach addresses these issues efficiently by leveraging AMG. To reduce the computational overhead of traditional AMG, where prolongator construction can consume up to two-thirds of the runtime, we propose a lazy setup strategy that reuses prolongators across iterations based on matrix structure and physical significance. Furthermore, we introduce a simplified method for constructing near-kernel components by applying a few sweeps of iterative methods to the homogeneous equation, achieving convergence rates comparable to adaptive smoothed aggregation (adaptive-SA) at a lower computational cost. Experimental results demonstrate that our method significantly improves convergence rates and numerical stability, enabling efficient and stable high-resolution simulations of deformable objects.

Navid Ansari, Hans-Peter Seidel, Vahid Babaei

This paper presents a scalable framework for efficiently discovering the performance gamut of different processes. Gamut boundaries comprise the set of highest-performing solutions within a design space. While sampling methods are often inefficient or prone to premature convergence, Bayesian optimization struggles with taking advantage of existing large-scale parallel computation or experimentation. To address these challenges, we utilize Bayesian neural networks as scalable surrogates for performance prediction and uncertainty estimation. We further introduce a novel acquisition function that combines the diversity-driven exploration of stochastic optimization with the information-efficient exploitation of Bayesian optimization. This enables generating large, high-quality batches of samples. Our approach leverages large batch sizes to reduce the number of iterations needed for optimization. We demonstrate its effectiveness on real-world engineering and robotic problems, achieving faster and more extensive discovery of the performance gamut. Code and data are available at https://gitlab.mpi-klsb.mpg.de/nansari/lbn_mobo.

Shuai Yang 0001, Jing Tan 0002, Mengchen Zhang 0001, Tong Wu, Gordon Wetzstein, Ziwei Liu 0002, Dahua Lin

3D immersive scene generation is a challenging yet critical task in computer vision and graphics. A desired virtual 3D scene should 1) exhibit omnidirectional view consistency, and 2) allow for large-range exploration in complex scene hierarchies. Existing methods either rely on successive scene expansion via inpainting or employ panorama representation to represent large FOV scene environments. However, the generated scene suffers from semantic drift during expansion and is unable to handle occlusion among scene hierarchies. To tackle these challenges, we introduce LayerPano3D, a novel framework for full-view, explorable panoramic 3D scene generation from a single text prompt. Our key insight is to decompose a reference 2D panorama into multiple layers at different depth levels, where each layer reveals the unseen space from the reference views via diffusion prior. LayerPano3D comprises multiple dedicated designs: 1) We introduce a new panorama dataset Upright360 , comprising 9k high-quality and upright panorama images, and finetune the advanced Flux model on Upright360 for high-quality, upright and consistent panorama generation related tasks. 2) We pioneer the Layered 3D Panorama as underlying representation to manage complex scene hierarchies and lift it into 3D Gaussians to splat detailed 360-degree omnidirectional scenes with unconstrained viewing paths. Extensive experiments demonstrate that our framework generates state-of-the-art 3D panoramic scene in both full view consistency and immersive exploratory experience. We believe that LayerPano3D holds promise for advancing 3D panoramic scene creation with numerous applications. More examples please visit our webpage: ys-imtech.github.io/projects/LayerPano3D/

Henglei Lv, Bailin Deng, Jianzhu Guo, Xiaoqiang Liu, Pengfei Wan 0001, Di Zhang 0026, Lin Gao 0004

Relighting and novel view synthesis of human portraits are essential in applications such as portrait photography, virtual reality (VR), and augmented reality (AR). Despite recent progress, 3D-aware portrait relighting remains challenging due to the demands for photorealistic rendering, real-time performance, and generalization to unseen subjects. Existing works either rely on supervision from limited and expensive light stage captured data or produce suboptimal results. Moreover, many works are based on generative NeRFs, which suffer from poor 3D consistency and low real-time performance. We resort to recent progress on generative 3D Gaussians and design a lighting model based on a unified neural radiance transfer representation, which responds linearly to incident light. Using only in-the-wild images, our method achieves state-of-the-art relighting results and a significantly faster rendering speed (× 12) compared to previous 3D-aware portrait relighting research.

Mutian Tong, Rundi Wu, Changxi Zheng

Indoor lighting estimation from a single image or video remains a challenge due to its highly ill-posed nature, especially when the lighting condition of the scene varies spatially and temporally. We propose a method that estimates from an input video a continuous light field describing the spatiotemporally varying lighting of the scene. We leverage 2D diffusion priors for optimizing such light field represented as a MLP. To enable zero-shot generalization to in-the-wild scenes, we fine-tune a pre-trained image diffusion model to predict lighting at multiple locations by jointly inpainting multiple chrome balls as light probes. We evaluate our method on indoor lighting estimation from a single image or video and show superior performance over compared baselines. Most importantly, we highlight results on spatiotemporally consistent lighting estimation from in-the-wild videos, which is rarely demonstrated in previous works.