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Applications/Computer Vision

Junsheng Zhou, Baorui Ma, Wenyuan Zhang, Yi Fang, Yu-Shen Liu, Zhizhong Han

Cross-modality registration between 2D images captured by cameras and 3D point clouds from LiDARs is a crucial task in computer vision and robotic. Previous methods estimate 2D-3D correspondences by matching point and pixel patterns learned by neural networks, and use Perspective-n-Points (PnP) to estimate rigid transformation during post-processing. However, these methods struggle to map points and pixels to a shared latent space robustly since points and pixels have very different characteristics with patterns learned in different manners (MLP and CNN), and they also fail to construct supervision directly on the transformation since the PnP is non-differentiable, which leads to unstable registration results. To address these problems, we propose to learn a structured cross-modality latent space to represent pixel features and 3D features via a differentiable probabilistic PnP solver. Specifically, we design a triplet network to learn VoxelPoint-to-Pixel matching, where we represent 3D elements using both voxels and points to learn the cross-modality latent space with pixels. We design both the voxel and pixel branch based on CNNs to operate convolutions on voxels/pixels represented in grids, and integrate an additional point branch to regain the information lost during voxelization. We train our framework end-to-end by imposing supervisions directly on the predicted pose distribution with a probabilistic PnP solver. To explore distinctive patterns of cross-modality features, we design a novel loss with adaptive-weighted optimization for cross-modality feature description. The experimental results on KITTI and nuScenes datasets show significant improvements over the state-of-the-art methods.

Applications/Computer Vision

Yeqi BAI, Ben Fei, Youquan Liu, Tao MA, Yuenan Hou, Botian Shi, Yikang LI

LiDAR-based 3D detection methods currently use bird's-eye view (BEV) or range view (RV) as their primary basis. The former relies on voxelization and 3D convolutions, resulting in inefficient training and inference processes. Conversely, RV-based methods demonstrate higher efficiency due to their compactness and compatibility with 2D convolutions, but their performance still trails behind that of BEV-based methods. To eliminate this performance gap while preserving the efficiency of RV-based methods, this study presents an efficient and accurate RV-based 3D object detection framework termed RangePerception. Through meticulous analysis, this study identifies two critical challenges impeding the performance of existing RV-based methods: 1) there exists a natural domain gap between the 3D world coordinate used in output and 2D range image coordinate used in input, generating difficulty in information extraction from range images; 2) native range images suffer from vision corruption issue, affecting the detection accuracy of the objects located on the margins of the range images. To address the key challenges above, we propose two novel algorithms named Range Aware Kernel (RAK) and Vision Restoration Module (VRM), which facilitate information flow from range image representation and world-coordinate 3D detection results. With the help of RAK and VRM, our RangePerception achieves 3.25/4.18 higher averaged L1/L2 AP compared to previous state-of-the-art RV-based method RangeDet, on Waymo Open Dataset. For the first time as an RV-based 3D detection method, RangePerception achieves slightly superior averaged AP compared with the well-known BEV-based method CenterPoint and the inference speed of RangePerception is 1.3 times as fast as CenterPoint.

Applications/Computer Vision

Hugo Laurençon, Lucile Saulnier, Leo Tronchon, Stas Bekman, Amanpreet Singh, Anton Lozhkov, Thomas Wang, Siddharth Karamcheti, Alexander Rush, Douwe Kiela 等

Large multimodal models trained on natural documents, which interleave images and text, outperform models trained on image-text pairs on various multimodal benchmarks. However, the datasets used to train these models have not been released, and the collection process has not been fully specified. We introduce the OBELICS dataset, an open web-scale filtered dataset of interleaved image-text documents comprising 141 million web pages extracted from Common Crawl, 353 million associated images, and 115 billion text tokens. We describe the dataset creation process, present comprehensive filtering rules, and provide an analysis of the dataset's content. To show the viability of OBELICS, we train on the dataset vision and language models of 9 and 80 billion parameters, IDEFICS-9B and IDEFICS, and obtain competitive performance on different multimodal benchmarks. We release our dataset, models and code.

Applications/Computer Vision

Rui Peng, Xiaodong Gu, Luyang Tang, Shihe Shen, Fanqi Yu, Ronggang Wang

Combining the signed distance function (SDF) and differentiable volume rendering has emerged as a powerful paradigm for surface reconstruction from multi-view images without 3D supervision. However, current methods are impeded by requiring long-time per-scene optimizations and cannot generalize to new scenes. In this paper, we present GenS, an end-to-end generalizable neural surface reconstruction model. Unlike coordinate-based methods that train a separate network for each scene, we construct a generalized multi-scale volume to directly encode all scenes. Compared with existing solutions, our representation is more powerful, which can recover high-frequency details while maintaining global smoothness. Meanwhile, we introduce a multi-scale feature-metric consistency to impose the multi-view consistency in a more discriminative multi-scale feature space, which is robust to the failures of the photometric consistency. And the learnable feature can be self-enhanced to continuously improve the matching accuracy and mitigate aggregation ambiguity. Furthermore, we design a view contrast loss to force the model to be robust to those regions covered by few viewpoints through distilling the geometric prior from dense input to sparse input. Extensive experiments on popular benchmarks show that our model can generalize well to new scenes and outperform existing state-of-the-art methods even those employing ground-truth depth supervision. Code will be available at https://github.com/prstrive/GenS.

Applications/Computer Vision

Jiwen Yu, Xuanyu Zhang, Youmin Xu, Jian Zhang

Current image steganography techniques are mainly focused on cover-based methods, which commonly have the risk of leaking secret images and poor robustness against degraded container images. Inspired by recent developments in diffusion models, we discovered that two properties of diffusion models, the ability to achieve translation between two images without training, and robustness to noisy data, can be used to improve security and natural robustness in image steganography tasks. For the choice of diffusion model, we selected Stable Diffusion, a type of conditional diffusion model, and fully utilized the latest tools from open-source communities, such as LoRAs and ControlNets, to improve the controllability and diversity of container images. In summary, we propose a novel image steganography framework, named Controllable, Robust and Secure Image Steganography (CRoSS), which has significant advantages in controllability, robustness, and security compared to cover-based image steganography methods. These benefits are obtained without additional training. To our knowledge, this is the first work to introduce diffusion models to the field of image steganography. In the experimental section, we conducted detailed experiments to demonstrate the advantages of our proposed CRoSS framework in controllability, robustness, and security.

Applications/Computer Vision

Xiaoyu Tian, Tao Jiang, Longfei Yun, Yucheng Mao, Huitong Yang, Yue Wang, Yilun Wang, Hang Zhao

Robotic perception requires the modeling of both 3D geometry and semantics. Existing methods typically focus on estimating 3D bounding boxes, neglecting finer geometric details and struggling to handle general, out-of-vocabulary objects. 3D occupancy prediction, which estimates the detailed occupancy states and semantics of a scene, is an emerging task to overcome these limitations.To support 3D occupancy prediction, we develop a label generation pipeline that produces dense, visibility-aware labels for any given scene. This pipeline comprises three stages: voxel densification, occlusion reasoning, and image-guided voxel refinement. We establish two benchmarks, derived from the Waymo Open Dataset and the nuScenes Dataset, namely Occ3D-Waymo and Occ3D-nuScenes benchmarks. Furthermore, we provide an extensive analysis of the proposed dataset with various baseline models. Lastly, we propose a new model, dubbed Coarse-to-Fine Occupancy (CTF-Occ) network, which demonstrates superior performance on the Occ3D benchmarks.The code, data, and benchmarks are released at \url{https://tsinghua-mars-lab.github.io/Occ3D/}.

Applications/Computer Vision

Fangzhou Luo, Xiaolin Wu, Yanhui Guo

Learnt deep neural networks for image super-resolution fail easily if the assumed degradation model in training mismatches that of the real degradation source at the inference stage. Instead of attempting to exhaust all degradation variants in simulation, which is unwieldy and impractical, we propose a novel adversarial neural degradation (AND) model that can, when trained in conjunction with a deep restoration neural network under a minmax criterion, generate a wide range of highly nonlinear complex degradation effects without any explicit supervision. The AND model has a unique advantage over the current state of the art in that it can generalize much better to unseen degradation variants and hence deliver significantly improved restoration performance on real-world images.

Applications/Computer Vision

Matt Deitke, Ruoshi Liu, Matthew Wallingford, Huong Ngo, Oscar Michel, Aditya Kusupati, Alan Fan, Christian Laforte, Vikram Voleti, Samir Yitzhak Gadre 等

Natural language processing and 2D vision models have attained remarkable proficiency on many tasks primarily by escalating the scale of training data. However, 3D vision tasks have not seen the same progress, in part due to the challenges of acquiring high-quality 3D data. In this work, we present Objaverse-XL, a dataset of over 10 million 3D objects. Our compilation comprises deduplicated 3D objects from a diverse set of sources, including manually designed objects, photogrammetry scans of landmarks and everyday items, and professional scans of historic and antique artifacts. Representing the largest scale and diversity in the realm of 3D datasets, Objaverse-XL enables significant new possibilities for 3D vision. Our experiments demonstrate the vast improvements enabled with the scale provided by Objaverse-XL. We show that by training Zero123 on novel view synthesis, utilizing over 100 million multi-view rendered images, we achieve strong zero-shot generalization abilities. We hope that releasing Objaverse-XL will enable further innovations in the field of 3D vision at scale.

Applications/Computer Vision

Qihang Yu, Ju He, Xueqing Deng, Xiaohui Shen, Liang-Chieh Chen

Open-vocabulary segmentation is a challenging task requiring segmenting and recognizing objects from an open set of categories in diverse environments. One way to address this challenge is to leverage multi-modal models, such as CLIP, to provide image and text features in a shared embedding space, which effectively bridges the gap between closed-vocabulary and open-vocabulary recognition.Hence, existing methods often adopt a two-stage framework to tackle the problem, where the inputs first go through a mask generator and then through the CLIP model along with the predicted masks. This process involves extracting features from raw images multiple times, which can be ineffective and inefficient. By contrast, we propose to build everything into a single-stage framework using a _shared **F**rozen **C**onvolutional **CLIP** backbone_, which not only significantly simplifies the current two-stage pipeline, but also remarkably yields a better accuracy-cost trade-off. The resulting single-stage system, called FC-CLIP, benefits from the following observations: the _frozen_ CLIP backbone maintains the ability of open-vocabulary classification and can also serve as a strong mask generator, and the _convolutional_ CLIP generalizes well to a larger input resolution than the one used during contrastive image-text pretraining. Surprisingly, FC-CLIP advances state-of-the-art results on various benchmarks, while running practically fast. Specifically, when training on COCO panoptic data only and testing in a zero-shot manner, FC-CLIP achieve 26.8 PQ, 16.8 AP, and 34.1 mIoU on ADE20K, 18.2 PQ, 27.9 mIoU on Mapillary Vistas, 44.0 PQ, 26.8 AP, 56.2 mIoU on Cityscapes, outperforming the prior art under the same setting by +4.2 PQ, +2.4 AP, +4.2 mIoU on ADE20K, +4.0 PQ on Mapillary Vistas and +20.1 PQ on Cityscapes, respectively. Additionally, the training and testing time of FC-CLIP is 7.5x and 6.6x significantly faster than the same prior art, while using 5.9x fewer total model parameters. Meanwhile, FC-CLIP also sets a new state-of-the-art performance across various open-vocabulary semantic segmentation datasets. Code and models are available at https://github.com/bytedance/fc-clip

Applications/Computer Vision

Gongjie Zhang, Jiahao Lin, Shuang Wu, yilin song, Zhipeng Luo, Yang Xue, Shijian Lu, Zuoguan Wang

High-definition (HD) vectorized map is essential for autonomous driving, providing detailed and precise environmental information for advanced perception and planning. However, current map vectorization methods often exhibit deviations, and the existing evaluation metric for map vectorization lacks sufficient sensitivity to detect these deviations. To address these limitations, we propose integrating the philosophy of rasterization into map vectorization. Specifically, we introduce a new rasterization-based evaluation metric, which has superior sensitivity and is better suited to real-world autonomous driving scenarios. Furthermore, we propose MapVR (Map Vectorization via Rasterization), a novel framework that applies differentiable rasterization to vectorized outputs and then performs precise and geometry-aware supervision on rasterized HD maps. Notably, MapVR designs tailored rasterization strategies for various geometric shapes, enabling effective adaptation to a wide range of map elements. Experiments show that incorporating rasterization into map vectorization greatly enhances performance with no extra computational cost during inference, leading to more accurate map perception and ultimately promoting safer autonomous driving. Codes are available at https://github.com/ZhangGongjie/MapVR. A standalone map vectorization evaluation toolkit is available at https://github.com/jiahaoLjh/MapVectorizationEvalToolkit.

Applications/Computer Vision

Zachary Teed, Lahav Lipson, Jia Deng

We propose Deep Patch Visual Odometry (DPVO), a new deep learning system for monocular Visual Odometry (VO). DPVO uses a novel recurrent network architecture designed for tracking image patches across time. Recent approaches to VO have significantly improved the state-of-the-art accuracy by using deep networks to predict dense flow between video frames. However, using dense flow incurs a large computational cost, making these previous methods impractical for many use cases. Despite this, it has been assumed that dense flow is important as it provides additional redundancy against incorrect matches. DPVO disproves this assumption, showing that it is possible to get the best accuracy and efficiency by exploiting the advantages of sparse patch-based matching over dense flow. DPVO introduces a novel recurrent update operator for patch based correspondence coupled with differentiable bundle adjustment. On Standard benchmarks, DPVO outperforms all prior work, including the learning-based state-of-the-art VO-system (DROID) using a third of the memory while running 3x faster on average. Code is available at https://github.com/princeton-vl/DPVO

Applications/Computer Vision

Yuechen Zhang, Jinbo Xing, Eric Lo, Jiaya Jia

Recent diffusion model advancements have enabled high-fidelity images to be generated using text prompts. However, a domain gap exists between generated images and real-world images, which poses a challenge in generating high-quality variations of real-world images. Our investigation uncovers that this domain gap originates from a latents' distribution gap in different diffusion processes. To address this issue, we propose a novel inference pipeline called Real-world Image Variation by ALignment (RIVAL) that utilizes diffusion models to generate image variations from a single image exemplar. Our pipeline enhances the generation quality of image variations by aligning the image generation process to the source image's inversion chain. Specifically, we demonstrate that step-wise latent distribution alignment is essential for generating high-quality variations. To attain this, we design a cross-image self-attention injection for feature interaction and a step-wise distribution normalization to align the latent features. Incorporating these alignment processes into a diffusion model allows RIVAL to generate high-quality image variations without further parameter optimization. Our experimental results demonstrate that our proposed approach outperforms existing methods concerning semantic similarity and perceptual quality. This generalized inference pipeline can be easily applied to other diffusion-based generation tasks, such as image-conditioned text-to-image generation and stylization. Project page: https://rival-diff.github.io

Applications/Computer Vision

Lujie Xia, Ziluo Ding, Rui Zhao, Jiyuan Zhang, Lei Ma, Zhaofei Yu, Tiejun Huang, Ruiqin Xiong

Efficiently selecting an appropriate spike stream data length to extract precise information is the key to the spike vision tasks. To address this issue, we propose a dynamic timing representation for spike streams. Based on multi-layers architecture, it applies dilated convolutions on temporal dimension to extract features on multi-temporal scales with few parameters. And we design layer attention to dynamically fuse these features. Moreover, we propose an unsupervised learning method for optical flow estimation in a spike-based manner to break the dependence on labeled data. In addition, to verify the robustness, we also build a spike-based synthetic validation dataset for extreme scenarios in autonomous driving, denoted as SSES dataset. It consists of various corner cases. Experiments show that our method can predict optical flow from spike streams in different high-speed scenes, including real scenes. For instance, our method achieves $15\%$ and $19\%$ error reduction on PHM dataset compared to the best spike-based work, SCFlow, in $\Delta t=10$ and $\Delta t=20$ respectively, using the same settings as in previous works. The source code and dataset are available at \href{https://github.com/Bosserhead/USFlow}{https://github.com/Bosserhead/USFlow}.

Applications/Computer Vision

Jiale Tao, Shuhang Gu, Wen Li, Lixin Duan

Unsupervised face animation aims to generate a human face video based on theappearance of a source image, mimicking the motion from a driving video. Existingmethods typically adopted a prior-based motion model (e.g., the local affine motionmodel or the local thin-plate-spline motion model). While it is able to capturethe coarse facial motion, artifacts can often be observed around the tiny motionin local areas (e.g., lips and eyes), due to the limited ability of these methodsto model the finer facial motions. In this work, we design a new unsupervisedface animation approach to learn simultaneously the coarse and finer motions. Inparticular, while exploiting the local affine motion model to learn the global coarsefacial motion, we design a novel motion refinement module to compensate forthe local affine motion model for modeling finer face motions in local areas. Themotion refinement is learned from the dense correlation between the source anddriving images. Specifically, we first construct a structure correlation volume basedon the keypoint features of the source and driving images. Then, we train a modelto generate the tiny facial motions iteratively from low to high resolution. Thelearned motion refinements are combined with the coarse motion to generate thenew image. Extensive experiments on widely used benchmarks demonstrate thatour method achieves the best results among state-of-the-art baselines.

Applications/Computer Vision

Zheyun Qin, Cheng Han, Qifan Wang, Xiushan Nie, Yilong Yin, Lu Xiankai

The task of point cloud segmentation, comprising semantic, instance, and panoptic segmentation, has been mainly tackled by designing task-specific network architectures, which often lack the flexibility to generalize across tasks, thus resulting in a fragmented research landscape. In this paper, we introduce ProtoSEG, a prototype-based model that unifies semantic, instance, and panoptic segmentation tasks. Our approach treats these three homogeneous tasks as a classification problem with different levels of granularity. By leveraging a Transformer architecture, we extract point embeddings to optimize prototype-class distances and dynamically learn class prototypes to accommodate the end tasks. Our prototypical design enjoys simplicity and transparency, powerful representational learning, and ad-hoc explainability. Empirical results demonstrate that ProtoSEG outperforms concurrent well-known specialized architectures on 3D point cloud benchmarks, achieving 72.3%, 76.4% and 74.2% mIoU for semantic segmentation on S3DIS, ScanNet V2 and SemanticKITTI, 66.8% mCov and 51.2% mAP for instance segmentation on S3DIS and ScanNet V2, 62.4% PQ for panoptic segmentation on SemanticKITTI, validating the strength of our concept and the effectiveness of our algorithm. The code and models are available at https://github.com/zyqin19/PROTOSEG.

Applications/Computer Vision

Haoxing Chen, Zhuoer Xu, Zhangxuan Gu, jun lan, 行 郑, Yaohui Li, Changhua Meng, Huijia Zhu, Weiqiang Wang

Diffusion model based language-guided image editing has achieved great success recently. However, existing state-of-the-art diffusion models struggle with rendering correct text and text style during generation. To tackle this problem, we propose a universal self-supervised text editing diffusion model (DiffUTE), which aims to replace or modify words in the source image with another one while maintaining its realistic appearance. Specifically, we build our model on a diffusion model and carefully modify the network structure to enable the model for drawing multilingual characters with the help of glyph and position information. Moreover, we design a self-supervised learning framework to leverage large amounts of web data to improve the representation ability of the model. Experimental results show that our method achieves an impressive performance and enables controllable editing on in-the-wild images with high fidelity. Our code will be avaliable in \url{https://github.com/chenhaoxing/DiffUTE}.

Applications/Computer Vision

Wentong Li, Yuqian Yuan, Song Wang, Wenyu Liu, Dongqi Tang, Jian liu, Jianke Zhu, Lei Zhang

Weakly-supervised segmentation with label-efficient sparse annotations has attracted increasing research attention to reduce the cost of laborious pixel-wise labeling process, while the pairwise affinity modeling techniques play an essential role in this task. Most of the existing approaches focus on using the local appearance kernel to model the neighboring pairwise potentials. However, such a local operation fails to capture the long-range dependencies and ignores the topology of objects. In this work, we formulate the affinity modeling as an affinity propagation process, and propose a local and a global pairwise affinity terms to generate accurate soft pseudo labels. An efficient algorithm is also developed to reduce significantly the computational cost. The proposed approach can be conveniently plugged into existing segmentation networks. Experiments on three typical label-efficient segmentation tasks, i.e. box-supervised instance segmentation, point/scribble-supervised semantic segmentation and CLIP-guided semantic segmentation, demonstrate the superior performance of the proposed approach.

Applications/Computer Vision

James Liang, Yiming Cui, Qifan Wang, Tong Geng, Wenguan Wang, Dongfang Liu

This paper presents ClusterFormer, a universal vision model that is based on the Clustering paradigm with TransFormer. It comprises two novel designs: 1) recurrent cross-attention clustering, which reformulates the cross-attention mechanism in Transformer and enables recursive updates of cluster centers to facilitate strong representation learning; and 2) feature dispatching, which uses the updated cluster centers to redistribute image features through similarity-based metrics, resulting in a transparent pipeline. This elegant design streamlines an explainable and transferable workflow, capable of tackling heterogeneous vision tasks (i.e., image classification, object detection, and image segmentation) with varying levels of clustering granularity (i.e., image-, box-, and pixel-level). Empirical results demonstrate that ClusterFormer outperforms various well-known specialized architectures, achieving 83.41% top-1 acc. over ImageNet-1K for image classification, 54.2% and 47.0% mAP over MS COCO for object detection and instance segmentation, 52.4% mIoU over ADE20K for semantic segmentation, and 55.8% PQ over COCO Panoptic for panoptic segmentation. This work aims to initiate a paradigm shift in universal visual understanding and to benefit the broader field.

Applications/Computer Vision

Pengchong Hu, Zhizhong Han

Learning neural implicit representations has achieved remarkable performance in 3D reconstruction from multi-view images. Current methods use volume rendering to render implicit representations into either RGB or depth images that are supervised by the multi-view ground truth. However, rendering a view each time suffers from incomplete depth at holes and unawareness of occluded structures from the depth supervision, which severely affects the accuracy of geometry inference via volume rendering. To resolve this issue, we propose to learn neural implicit representations from multi-view RGBD images through volume rendering with an attentive depth fusion prior. Our prior allows neural networks to sense coarse 3D structures from the Truncated Signed Distance Function (TSDF) fused from all available depth images for rendering. The TSDF enables accessing the missing depth at holes on one depth image and the occluded parts that are invisible from the current view. By introducing a novel attention mechanism, we allow neural networks to directly use the depth fusion prior with the inferred occupancy as the learned implicit function. Our attention mechanism works with either a one-time fused TSDF that represents a whole scene or an incrementally fused TSDF that represents a partial scene in the context of Simultaneous Localization and Mapping (SLAM). Our evaluations on widely used benchmarks including synthetic and real-world scans show our superiority over the latest neural implicit methods.

Applications/Computer Vision

Yushan Zhang, Johan Edstedt, Bastian Wandt, Per-Erik Forssen, Maria Magnusson, Michael Felsberg

We tackle the task of scene flow estimation from point clouds. Given a source and a target point cloud, the objective is to estimate a translation from each point in the source point cloud to the target, resulting in a 3D motion vector field. Previous dominant scene flow estimation methods require complicated coarse-to-fine or recurrent architectures as a multi-stage refinement. In contrast, we propose a significantly simpler single-scale one-shot global matching to address the problem. Our key finding is that reliable feature similarity between point pairs is essential and sufficient to estimate accurate scene flow. We thus propose to decompose the feature extraction step via a hybrid local-global-cross transformer architecture which is crucial to accurate and robust feature representations. Extensive experiments show that the proposed Global Matching Scene Flow (GMSF) sets a new state-of-the-art on multiple scene flow estimation benchmarks. On FlyingThings3D, with the presence of occlusion points, GMSF reduces the outlier percentage from the previous best performance of 27.4% to 5.6%. On KITTI Scene Flow, without any fine-tuning, our proposed method shows state-of-the-art performance. On the Waymo-Open dataset, the proposed method outperforms previous methods by a large margin. The code is available at https://github.com/ZhangYushan3/GMSF.