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Reinforcement Learning · Batch/Offline

Yi Ma, Jianye Hao, Hebin Liang, Chenjun Xiao

Decision Transformer (DT) is an innovative algorithm leveraging recent advances of the transformer architecture in reinforcement learning (RL). However, a notable limitation of DT is its reliance on recalling trajectories from datasets, losing the capability to seamlessly stitch sub-optimal trajectories together. In this work we introduce a general sequence modeling framework for studying sequential decision making through the lens of *Hierarchical RL*. At the time of making decisions, a *high-level* policy first proposes an ideal *prompt* for the current state, a *low-level* policy subsequently generates an action conditioned on the given prompt. We show DT emerges as a special case of this framework with certain choices of high-level and low-level policies, and discuss the potential failure of these choices. Inspired by these observations, we study how to jointly optimize the high-level and low-level policies to enable the stitching ability, which further leads to the development of new offline RL algorithms. Our empirical results clearly show that the proposed algorithms significantly surpass DT on several control and navigation benchmarks. We hope our contributions can inspire the integration of transformer architectures within the field of RL.

Reinforcement Learning · Batch/Offline

Ting Li, Chengchun Shi, Qianglin Wen, Yang Sui, Yongli Qin, Chunbo Lai, Hongtu Zhu

This paper studies policy evaluation with multiple data sources, especially in scenarios that involve one experimental dataset with two arms, complemented by a historical dataset generated under a single control arm. We propose novel data integration methods that linearly integrate base policy value estimators constructed based on the experimental and historical data, with weights optimized to minimize the mean square error (MSE) of the resulting combined estimator. We further apply the pessimistic principle to obtain more robust estimators, and extend these developments to sequential decision making. Theoretically, we establish non-asymptotic error bounds for the MSEs of our proposed estimators, and derive their oracle, efficiency and robustness properties across a broad spectrum of reward shift scenarios. Numerical experiments and real-data-based analyses from a ridesharing company demonstrate the superior performance of the proposed estimators.

Reinforcement Learning · Batch/Offline

Guanghe Li, Yixiang Shan, Zhengbang Zhu, Ting Long, Weinan Zhang

In offline reinforcement learning (RL), the performance of the learned policy highly depends on the quality of offline datasets. However, the offline dataset contains very limited optimal trajectories in many cases. This poses a challenge for offline RL algorithms, as agents must acquire the ability to transit to high-reward regions. To address this issue, we introduce Diffusionbased Trajectory Stitching (DiffStitch), a novel diffusion-based data augmentation pipeline that systematically generates stitching transitions between trajectories. DiffStitch effectively connects low-reward trajectories with high-reward trajectories, forming globally optimal trajectories and thereby mitigating the challenges faced by offline RL algorithms in learning trajectory stitching. Empirical experiments conducted on D4RL datasets demonstrate the effectiveness of our pipeline across RL methodologies. Notably, DiffStitch demonstrates substantial enhancements in the performance of one-step methods(IQL), imitation learning methods(TD3+BC) and trajectory optimization methods(DT). Our code is publicly available at https://github.com/guangheli12/DiffStitch

Reinforcement Learning · Batch/Offline

Jikun Kang, Romain Laroche, Xingdi Yuan, Adam Trischler, Xue Liu, Jie Fu

Decision Transformer-based decision-making agents have shown the ability to generalize across multiple tasks. However, their performance relies on massive data and computation. We argue that this inefficiency stems from the forgetting phenomenon, in which a model memorizes its behaviors in parameters throughout training. As a result, training on a new task may deteriorate the model's performance on previous tasks. In contrast to LLMs' implicit memory mechanism, the human brain utilizes distributed memory storage, which helps manage and organize multiple skills efficiently, mitigating the forgetting phenomenon. Inspired by this, we propose a working memory module to store, blend, and retrieve information for different downstream tasks. Evaluation results show that the proposed method improves training efficiency and generalization in Atari games and Meta-World object manipulation tasks. Moreover, we demonstrate that memory fine-tuning further enhances the adaptability of the proposed architecture.

Reinforcement Learning · Batch/Offline

Nantian He, Shaohui Li, Zhi Li, Yu LIU, You He

The diffusion model has demonstrated impressive performance in offline reinforcement learning. However, non-deterministic sampling in diffusion models can lead to unstable performance. Furthermore, the lack of confidence measurements makes it difficult to evaluate the reliability and trustworthiness of the sampled decisions. To address these issues, we present ReDiffuser, which utilizes confidence estimation to ensure reliable decision-making. We achieve this by learning a confidence function based on Random Network Distillation. The confidence function measures the reliability of sampled decisions and contributes to quantitative recognition of reliable decisions. Additionally, we integrate the confidence function into task-specific sampling procedures to realize adaptive-horizon planning and value-embedded planning. Experiments show that the proposed ReDiffuser achieves state-of-the-art performance on standard offline RL datasets.

Reinforcement Learning · Batch/Offline

Zijian Guo, Weichao Zhou, Wenchao Li

Offline safe reinforcement learning (RL) aims to train a constraint satisfaction policy from a fixed dataset. Current state-of-the-art approaches are based on supervised learning with a conditioned policy. However, these approaches fall short in real-world applications that involve complex tasks with rich temporal and logical structures. In this paper, we propose temporal logic Specification-conditioned Decision Transformer (SDT), a novel framework that harnesses the expressive power of signal temporal logic (STL) to specify complex temporal rules that an agent should follow and the sequential modeling capability of Decision Transformer (DT). Empirical evaluations on the DSRL benchmarks demonstrate the better capacity of SDT in learning safe and high-reward policies compared with existing approaches. In addition, SDT shows good alignment with respect to different desired degrees of satisfaction of the STL specification that it is conditioned on.

Reinforcement Learning · Batch/Offline

Heewoong Choi, Sangwon Jung, Hongjoon Ahn, Taesup Moon

In Reinforcement Learning (RL), designing precise reward functions remains to be a challenge, particularly when aligning with human intent. Preference-based RL (PbRL) was introduced to address this problem by learning reward models from human feedback. However, existing PbRL methods have limitations as they often overlook the *second-order* preference that indicates the relative strength of preference. In this paper, we propose Listwise Reward Estimation (LiRE), a novel approach for offline PbRL that leverages second-order preference information by constructing a Ranked List of Trajectories (RLT), which can be efficiently built by using the same ternary feedback type as traditional methods. To validate the effectiveness of LiRE, we propose a new offline PbRL dataset that objectively reflects the effect of the estimated rewards. Our extensive experiments on the dataset demonstrate the superiority of LiRE, *i.e.,* outperforming state-of-the-art baselines even with modest feedback budgets and enjoying robustness with respect to the number of feedbacks and feedback noise. Our code is available at https://github.com/chwoong/LiRE

Reinforcement Learning · Batch/Offline

Edoardo Cetin, Andrea Tirinzoni, Matteo Pirotta, Alessandro Lazaric, Yann Ollivier, Ahmed Touati

Offline reinforcement learning algorithms have proven effective on datasets highly connected to the target downstream task. Yet, by leveraging a novel testbed (MOOD) in which trajectories come from heterogeneous sources, we show that existing methods struggle with diverse data: their performance considerably deteriorates as data collected for related but different tasks is simply added to the offline buffer. In light of this finding, we conduct a large empirical study where we formulate and test several hypotheses to explain this failure. Surprisingly, we find that targeted scale, more than algorithmic considerations, is the key factor influencing performance. We show that simple methods like AWAC and IQL with increased policy size overcome the paradoxical failure modes from the inclusion of additional data in MOOD, and notably outperform prior state-of-the-art algorithms on the canonical D4RL benchmark.

Reinforcement Learning · Batch/Offline

Núria Armengol Urpí, Marco Bagatella, Marin Vlastelica, Georg Martius

Offline data are both valuable and practical resources for teaching robots complex behaviors. Ideally, learning agents should not be constrained by the scarcity of available demonstrations, but rather generalize beyond the training distribution. However, the complexity of real-world scenarios typically requires huge amounts of data to prevent neural network policies from picking up on spurious correlations and learning non-causal relationships. We propose CAIAC, a data augmentation method that can create feasible synthetic transitions from a fixed dataset without having access to online environment interactions. By utilizing principled methods for quantifying causal influence, we are able to perform counterfactual reasoning by swapping $\textit{action}$-unaffected parts of the state-space between independent trajectories in the dataset. We empirically show that this leads to a substantial increase in robustness of offline learning algorithms against distributional shift.

Reinforcement Learning · Batch/Offline

Shengchao Hu, Ziqing Fan, Chaoqin Huang, Li Shen, Ya Zhang, Yanfeng Wang, Dacheng Tao

Recent advancements in offline reinforcement learning (RL) have underscored the capabilities of Conditional Sequence Modeling (CSM), a paradigm that learns the action distribution based on history trajectory and target returns for each state. However, these methods often struggle with stitching together optimal trajectories from sub-optimal ones due to the inconsistency between the sampled returns within individual trajectories and the optimal returns across multiple trajectories. Fortunately, Dynamic Programming (DP) methods offer a solution by leveraging a value function to approximate optimal future returns for each state, while these techniques are prone to unstable learning behaviors, particularly in long-horizon and sparse-reward scenarios. Building upon these insights, we propose the Q-value regularized Transformer (QT), which combines the trajectory modeling ability of the Transformer with the predictability of optimal future returns from DP methods. QT learns an action-value function and integrates a term maximizing action-values into the training loss of CSM, which aims to seek optimal actions that align closely with the behavior policy. Empirical evaluations on D4RL benchmark datasets demonstrate the superiority of QT over traditional DP and CSM methods, highlighting the potential of QT to enhance the state-of-the-art in offline RL.

Reinforcement Learning · Batch/Offline

Shengchao Hu, Ziqing Fan, Li Shen, Ya Zhang, Yanfeng Wang, Dacheng Tao

The purpose of offline multi-task reinforcement learning (MTRL) is to develop a unified policy applicable to diverse tasks without the need for online environmental interaction. Recent advancements approach this through sequence modeling, leveraging the Transformer architecture's scalability and the benefits of parameter sharing to exploit task similarities. However, variations in task content and complexity pose significant challenges in policy formulation, necessitating judicious parameter sharing and management of conflicting gradients for optimal policy performance. In this work, we introduce the Harmony Multi-Task Decision Transformer (HarmoDT), a novel solution designed to identify an optimal harmony subspace of parameters for each task. We approach this as a bi-level optimization problem, employing a meta-learning framework that leverages gradient-based techniques. The upper level of this framework is dedicated to learning a task-specific mask that delineates the harmony subspace, while the inner level focuses on updating parameters to enhance the overall performance of the unified policy. Empirical evaluations on a series of benchmarks demonstrate the superiority of HarmoDT, verifying the effectiveness of our approach.

Reinforcement Learning · Batch/Offline

Mao Hong, Zhengling Qi, Yanxun Xu

We propose a model-based offline reinforcement learning (RL) algorithm for confounded partially observable Markov decision processes (POMDPs) under general function approximations and show it is provably efficient under some technical conditions such as the partial coverage imposed on the offline data distribution. Specifically, we first establish a novel model-based identification result for learning the effect of any action on the reward and future transitions in the confounded POMDP. Using this identification result, we then design a nonparametric two-stage estimation procedure to construct an estimator for off-policy evaluation (OPE), which permits general function approximations. Finally, we learn the optimal policy by performing a conservative policy optimization within the confidence regions based on the proposed estimation procedure for OPE. Under some mild conditions, we establish a finite-sample upper bound on the suboptimality of the learned policy in finding the optimal one, which depends on the sample size and the length of horizons polynomially.

Reinforcement Learning · Batch/Offline

Ruizhe Shi, Yuyao Liu, Yanjie Ze, Simon Du, Huazhe Xu

Offline reinforcement learning (RL) aims to find a near-optimal policy using pre-collected datasets. Given recent advances in Large Language Models (LLMs) and their few-shot learning prowess, this paper introduces $\textbf{La}$nguage Models for $\textbf{Mo}$tion Control ($\textbf{LaMo}$), a general framework based on Decision Transformers to effectively use pre-trained Language Models (LMs) for offline RL. Our framework highlights four crucial components: (1) Initializing Decision Transformers with sequentially pre-trained LMs, (2) employing the LoRA fine-tuning method, in contrast to full-weight fine-tuning, to combine the pre-trained knowledge from LMs and in-domain knowledge effectively, (3) using the non-linear MLP transformation instead of linear projections, to generate embeddings, and (4) integrating an auxiliary language prediction loss during fine-tuning to stabilize the LMs and retain their original abilities on languages. Empirical results indicate $\textbf{LaMo}$ achieves state-of-the-art performance in sparse-reward tasks and closes the gap between value-based offline RL methods and decision transformers in dense-reward tasks. In particular, our method demonstrates superior performance in scenarios with limited data samples.

Reinforcement Learning · Batch/Offline

Chenjie Mao, Qiaosheng Zhang, Zhen Wang, Xuelong Li

We study offline reinforcement learning (RL) with general function approximation. General function approximation is a powerful tool for algorithm design and analysis, but its adaptation to offline RL encounters several challenges due to varying approximation targets and assumptions that blur the real meanings of function assumptions. In this paper, we try to formulate and clarify the treatment of general function approximation in offline RL in two aspects: (1) analyzing different types of assumptions and their practical usage, and (2) understanding its role as a restriction on underlying MDPs from information-theoretic perspectives. Additionally, we introduce a new insight for lower bound establishing: one can exploit model-realizability to establish general-purpose lower bounds that can be generalized into other functions. Building upon this insight, we propose two generic lower bounds that contribute to a better understanding of offline RL with general function approximation.

Reinforcement Learning · Batch/Offline

Liyuan Mao, Haoran Xu, Weinan Zhang, Xianyuan Zhan

In this study, we investigate the DIstribution Correction Estimation (DICE) methods, an important line of work in offline reinforcement learning (RL) and imitation learning (IL). DICE-based methods impose state-action-level behavior constraint, which is an ideal choice for offline learning. However, they typically perform much worse than current state-of-the-art (SOTA) methods that solely use action-level behavior constraint. After revisiting DICE-based methods, we find there exist two gradient terms when learning the value function using true-gradient update: forward gradient (taken on the current state) and backward gradient (taken on the next state). Using forward gradient bears a large similarity to many offline RL methods, and thus can be regarded as applying action-level constraint. However, directly adding the backward gradient may degenerate or cancel out its effect if these two gradients have conflicting directions. To resolve this issue, we propose a simple yet effective modification that projects the backward gradient onto the normal plane of the forward gradient, resulting in an orthogonal-gradient update, a new learning rule for DICE-based methods. We conduct thorough theoretical analyses and find that the projected backward gradient brings state-level behavior regularization, which reveals the mystery of DICE-based methods: the value learning objective does try to impose state-action-level constraint, but needs to be used in a corrected way. Through toy examples and extensive experiments on complex offline RL and IL tasks, we demonstrate that DICE-based methods using orthogonal-gradient updates achieve SOTA performance and great robustness.

Reinforcement Learning · Batch/Offline

Sinong Geng, Aldo Pacchiano, Andrey Kolobov, Ching-An Cheng

We propose **H**e**u**ristic **Bl**ending (HUBL), a simple performance-improving technique for a broad class of offline RL algorithms based on value bootstrapping. HUBL modifies the Bellman operators used in these algorithms, partially replacing the bootstrapped values with heuristic ones that are estimated with Monte-Carlo returns. For trajectories with higher returns, HUBL relies more on the heuristic values and less on bootstrapping; otherwise, it leans more heavily on bootstrapping. HUBL is very easy to combine with many existing offline RL implementations by relabeling the offline datasets with adjusted rewards and discount factors. We derive a theory that explains HUBL's effect on offline RL as reducing offline RL's complexity and thus increasing its finite-sample performance. Furthermore, we empirically demonstrate that HUBL consistently improves the policy quality of four state-of-the-art bootstrapping-based offline RL algorithms (ATAC, CQL, TD3+BC, and IQL), by 9% on average over 27 datasets of the D4RL and Meta-World benchmarks.

Reinforcement Learning · Batch/Offline

Zecheng Wang, Che Wang, Zixuan Dong, Keith Ross

Recently, it has been shown that for offline deep reinforcement learning (DRL), pre-training Decision Transformer with a large language corpus can improve downstream performance (Reid et al., 2022). A natural question to ask is whether this performance gain can only be achieved with language pre-training, or can be achieved with simpler pre-training schemes which do not involve language. In this paper, we first show that language is not essential for improved performance, and indeed pre-training with synthetic IID data for a small number of updates can match the performance gains from pre-training with a large language corpus; moreover, pre-training with data generated by a one-step Markov chain can further improve the performance. Inspired by these experimental results, we then consider pre-training Conservative Q-Learning (CQL), a popular offline DRL algorithm, which is Q-learning-based and typically employs a Multi-Layer Perceptron (MLP) backbone. Surprisingly, pre-training with simple synthetic data for a small number of updates can also improve CQL, providing consistent performance improvement on D4RL Gym locomotion datasets. The results of this paper not only illustrate the importance of pre-training for offline DRL but also show that the pre-training data can be synthetic and generated with remarkably simple mechanisms.

Reinforcement Learning · Batch/Offline

Jeonghye Kim, Su Young Lee, Woojun Kim, Youngchul Sung

The recent success of Transformer in natural language processing has sparked its use in various domains. In offline reinforcement learning (RL), Decision Transformer (DT) is emerging as a promising model based on Transformer. However, we discovered that the attention module of DT is not appropriate to capture the inherent local dependence pattern in trajectories of RL modeled as a Markov decision process. To overcome the limitations of DT, we propose a novel action sequence predictor, named Decision ConvFormer (DC), based on the architecture of MetaFormer, which is a general structure to process multiple entities in parallel and understand the interrelationship among the multiple entities. DC employs local convolution filtering as the token mixer and can effectively capture the inherent local associations of the RL dataset. In extensive experiments, DC achieved state-of-the-art performance across various standard RL benchmarks while requiring fewer resources. Furthermore, we show that DC better understands the underlying meaning in data and exhibits enhanced generalization capability.

Reinforcement Learning · Batch/Offline

Zhihe Yang, Yunjian Xu

Offline reinforcement learning (RL), which aims to fully explore offline datasets for training without interaction with environments, has attracted growing recent attention. A major challenge for the real-world application of offline RL stems from the robustness against state observation perturbations, e.g., as a result of sensor errors or adversarial attacks. Unlike online robust RL, agents cannot be adversarially trained in the offline setting. In this work, we propose Diffusion Model-Based Predictor (DMBP) in a new framework that recovers the actual states with conditional diffusion models for state-based RL tasks. To mitigate the error accumulation issue in model-based estimation resulting from the classical training of conventional diffusion models, we propose a non-Markovian training objective to minimize the sum entropy of denoised states in RL trajectory. Experiments on standard benchmark problems demonstrate that DMBP can significantly enhance the robustness of existing offline RL algorithms against different scales of ran- dom noises and adversarial attacks on state observations. Further, the proposed framework can effectively deal with incomplete state observations with random combinations of multiple unobserved dimensions in the test. Our implementation is available at https://github.com/zhyang2226/DMBP.

Reinforcement Learning · Batch/Offline

Haanvid Lee, Tri Wahyu Guntara, Jongmin Lee, Yung-Kyun Noh, Kee-Eung Kim

We consider off-policy evaluation (OPE) of deterministic target policies for reinforcement learning (RL) in environments with continuous action spaces. While it is common to use importance sampling for OPE, it suffers from high variance when the behavior policy deviates significantly from the target policy. In order to address this issue, some recent works on OPE proposed in-sample learning with importance resampling. Yet, these approaches are not applicable to deterministic target policies for continuous action spaces. To address this limitation, we propose to relax the deterministic target policy using a kernel and learn the kernel metrics that minimize the overall mean squared error of the estimated temporal difference update vector of an action value function, where the action value function is used for policy evaluation. We derive the bias and variance of the estimation error due to this relaxation and provide analytic solutions for the optimal kernel metric. In empirical studies using various test domains, we show that the OPE with in-sample learning using the kernel with optimized metric achieves significantly improved accuracy than other baselines.