Current novel view synthesis methods are typically designed for high-quality and clean input images. However, in foggy scenes, scattering and attenuation can significantly degrade the quality of rendering. Although NeRF-based dehazing approaches have been developed, their reliance on deep fully connected neural networks and per-ray sampling strategies leads to high computational costs. Furthermore, NeRF's implicit representation limits its ability to recover fine-grained details from hazy scenes. To overcome these limitations, we propose DehazeGS, the first physics-driven 3D Gaussian Splatting (3DGS) framework for dehazing. We adopt an explicit Gaussian representation to model fog formation via a physically consistent forward rendering process, enabling reconstruction and rendering of fog-free scenes using only multi-view foggy images as input. Specifically, based on the atmospheric scattering model, we simulate the formation of fog by establishing the transmission function directly on Gaussian primitives via depth-to-transmission mapping. During training, we jointly learn the atmospheric light and scattering coefficients while optimizing the Gaussian representation of foggy scenes. At inference time, we remove the effects of scattering and attenuation in Gaussian distributions and directly render the scene to obtain dehazed views. Experiments on both real-world and synthetic foggy datasets demonstrate that DehazeGS achieves state-of-the-art performance.
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KPLM-STA: Physically-Accurate Shadow Synthesis for Human Relighting via Keypoint-Based Light Modeling
PDF ↗Image composition aims to seamlessly integrate a foreground object into a background, where generating realistic and geometrically accurate shadows remains a persistent challenge. While recent diffusion-based methods have outperformed GAN-based approaches, existing techniques, such as the diffusion-based relighting framework IC-Light, still fall short in producing shadows with both high appearance realism and geometric precision, especially in composite images. To address these limitations, we propose a novel shadow generation framework based on a Keypoints Linear Model (KPLM) and a Shadow Triangle Algorithm (STA). KPLM models articulated human bodies using nine keypoints and one bounding block, enabling physically plausible shadow projection and dynamic shading across joints, thereby enhancing visual realism. STA further improves geometric accuracy by computing shadow angles, lengths, and spatial positions through explicit geometric formulations. Extensive experiments demonstrate that our method achieves state-of-the-art performance on shadow realism benchmarks, particularly under complex human poses, and generalizes effectively to multi-directional relighting scenarios such as those supported by IC-Light.
The high cost of synthetic aperture radar (SAR) data acquisition motivates SAR image generation research. However, the data scarcity and SAR's inherent azimuth sensitivity make generative models suffer from severe azimuth overfitting. Most existing methods require supplementary data to work effectively, limiting their practicality. In this paper, we propose SAR-DisentDM, a novel semantic-disentangled diffusion model for limited-data SAR image generation, without requiring any auxiliary resources. We develop a physics-aware diffusion architecture that explicitly models semantic knowledge of SAR images, including intrinsic characteristics, contextual diversity, and measurement randomness. A key innovation is the attention-guided semantic disentanglement (AGSD) module, designed to decouple category-specific features from azimuth-variable scattering patterns. This is achieved by aid of a dual disentangled loss with time-step-adaptive optimization. Furthermore, we introduce an azimuth angle perturbation augmentation (AAPA) mechanism, to enhance the model's robustness to minor azimuth angle errors. Extensive evaluations validate that SAR-DisentDM enables controllable SAR image synthesis with designated attributes, significantly improving representation and generalization abilities under limited data. Synthetic imagery from our approach boosts automatic target recognition (ATR) accuracy beyond state-of-the-art methods.
MaRS: A Multi-modality Very-high-resolution Remote Sensing Foundation Model with Cross-Granularity Meta-Modality Learning
PDF ↗The multi-modality remote sensing foundation model (MM-RSFM) has made notable progress recently. However, most existing approaches remain limited to medium-resolution, single-modality, restricting their performance in fine-grained downstream applications such as disaster response and urban planning. In this work, MaRS is proposed, a multi-modality very-high-resolution (VHR) remote sensing foundation model designed for cross-modality granularity interpretation of complex scenes. To achieve this, a multi-modality VHR SAR-optical dataset, MaRS-16M, is constructed through large-scale collection and semi-automated processing, comprising over 16 million paired samples. Unlike previous work, MaRS tackles two fundamental challenges in VHR SAR-optical self-supervised learning (SSL) techniques. Cross-granularity contrastive learning (CGCL) is introduced to alleviate alignment inconsistencies caused by imaging differences, and meta-modality attention (MMA) is designed to unify heterogeneous physical characteristics across modalities. Compared to existing remote sensing foundation models (RSFMs) and general vision foundation models (VFMs), MaRS performs better as a pre-trained backbone across nine multi-modality VHR downstream tasks.
Diff-NAT: Better Naturalistic and Aggressive Adversarial Attacks via Class-Optimized Diffusion for Object Detection
PDF ↗Recent advances in naturalistic physical adversarial patch generation show great promise in protecting personal privacy against detector-based malicious surveillance while remaining inconspicuous to human observers. In this work, we present the first systematic categorization and in-depth re-examination of existing methods into three representative paradigms, revealing a pervasive imbalance: enforcing naturalness constraints inherently restricts the adversarial search space, thus limiting attack performance. To address this challenge, we propose a novel paradigm based on class-optimized diffusion, termed Diff-NAT. Diff-NAT leverages pretrained diffusion models as powerful natural image priors and introduces a unified iterative framework that jointly optimizes two complementary components: semantic-level textual prompts and instance-level latent codes. Specifically, prompt optimization enables broad traversal across inter-class semantic regions, while latent refinement allows for fine-grained manipulation within class objectives. This dual-level optimization facilitates progressive navigation toward adversarial distributions embedded within the natural semantic manifold. Extensive experiments in both digital and physical settings demonstrate that Diff-NAT outperforms existing SOTA approaches in terms of both visual realism and aggressiveness.
PMGS: Reconstruction of Projectile Motion Across Large Spatiotemporal Spans via 3D Gaussian Splatting
PDF ↗Modeling complex rigid motion across large spatiotemporal spans remains an unresolved challenge in dynamic reconstruction. Existing paradigms are mainly confined to short-term, small-scale deformation and offer limited consideration for physical consistency. This study proposes PMGS, focusing on reconstructing Projectile Motion via 3D Gaussian Splatting. The workflow comprises two stages: 1) Target Modeling: achieving object-centralized reconstruction through dynamic scene decomposition and an improved point density control; 2) Motion Recovery: restoring full motion sequences by learning per-frame SE(3) poses. We introduce an acceleration consistency constraint to bridge Newtonian mechanics and pose estimation, and design a dynamic simulated annealing strategy that adaptively schedules learning rates based on motion states. Futhermore, we devise a Kalman fusion scheme to optimize error accumulation from multi-source observations to mitigate disturbances. Experiments show PMGS’s superior performance in reconstructing high-speed nonlinear rigid motion compared to mainstream dynamic methods.
NeuSpring: Neural Spring Fields for Reconstruction and Simulation of Deformable Objects from Videos
PDF ↗In this paper, we aim to create physical digital twins of deformable objects under interaction. Existing methods focus more on the physical learning of current state modeling, but generalize worse to future prediction. This is because existing methods ignore the intrinsic physical properties of deformable objects, resulting in the limited physical learning in the current state modeling. To address this, we present NeuSpring, a neural spring field for the reconstruction and simulation of deformable objects from videos. Built upon spring-mass models for realistic physical simulation, our method consists of two major innovations: 1) a piecewise topology solution that efficiently models multi-region spring connection topologies using zero-order optimization, which considers the material heterogeneity of real-world objects. 2) a neural spring field that represents spring physical properties across different frames using a canonical coordinate-based neural network, which effectively leverages the spatial associativity of springs for physical learning. Experiments on real-world datasets demonstrate that our NeuSping achieves superior reconstruction and simulation performance for current state modeling and future prediction, with Chamfer distance improved by 20% and 25%, respectively.
Physical adversarial attacks in driving scenarios can expose critical vulnerabilities in visual perception models. However, developing such attacks remains non-trivial due to diverse real-world environmental influences. Existing approaches either struggle to generalize to dynamic environments or fail to achieve consistent physical attack performance. To address these challenges, we propose MAGIC (Mastering Physical Adversarial Generation In Context), a novel framework powered by multi-modal LLM agents to automatically understand the scene context during testing time and generate adversarial patches through synergistic interaction of language and vision understanding. Specifically, MAGIC orchestrates three specialized LLM agents: the adv-patch generation agent masters the creation of deceptive patches via strategic prompt manipulation for text-to-image models; the adv-patch deployment agent ensures contextual coherence by determining optimal deployment strategies based on scene understanding; and the self-examination agent completes this trilogy by providing critical oversight and iterative refinement of both processes. We validate our approach with both digital and physical scenarios, i.e., nuImage and real-world scenes, where both statistical and visual results demonstrate that our MAGIC is powerful and effective for attacking widely applied object detection systems, such as YOLO and DETR series.
Training and Inference Within 1 Second – Tackle Cross-Sensor Degradation of Real-World Pansharpening with Efficient Residual Feature Tailoring
PDF ↗Deep learning methods for pansharpening have advanced rapidly, yet models pretrained on data from a specific sensor often generalize poorly to data from other sensors. Existing methods to tackle such cross-sensor degradation include retraining model or zero-shot methods, but they are highly time-consuming or even need extra training data. To address these challenges, our method first performs modular decomposition on deep learning-based pansharpening models, revealing a general yet critical interface where high-dimensional fused features begin mapping to the channel space of the final image. % may need revisement A Feature Tailor is then integrated at this interface to address cross-sensor degradation at the feature level, and is trained efficiently with physics-aware unsupervised losses. Moreover, our method operates in a patch-wise manner, training on partial patches and performing parallel inference on all patches to boost efficiency. Our method offer two key advantages: (1) Improved Generalization Ability: it significantly enhance performance in cross-sensor cases. (2) Low Generalization Cost: it achieves sub-second training and inference, requiring only partial test inputs and no external data, whereas prior methods often take minutes or even hours. Experiments on the real-world data from multiple datasets demonstrate that our method achieves state-of-the-art quality and efficiency in tackling cross-sensor degradation. For example, training and inference of 512 times 512 times 8 image within 0.2 seconds and 4000 times 4000 times 8 image within 3 seconds at the fastest setting on a commonly used RTX 3090 GPU, which is over 100 times faster than zero-shot methods.
Large-scale three dimensional vehicle aerodynamics prediction poses critical computational challenges in modern automotive design, where traditional CFD methods require prohibitive simulation times that conflict with rapid design iteration demands. While recent neural operator approaches show promise, existing methods struggle with computational complexity in dense meshes and fail to preserve essential topological information when processing large-scale point clouds. We propose FCMO, a physics-aware neural operator that integrates fluid mechanics principles with selective state space modeling for efficient large-scale vehicle aerodynamics. FCMO introduces four synergistic components: FlowCurv Anchor Sampling that intelligently selects mesh nodes based on normalized local curvature and windward sensitivity. Additionally, dual-scale physics-aware position encoding with adaptive k-NN construction transforms 3D irregular meshes into causality-preserving sequences through feature-guided serpentine scanning. The model integrates a flow-aware Mamba processor incorporating selective mechanisms that dynamically modulate state transitions based on wall distance and flow characteristics. Finally, a physics-constrained decoder enforces conservation laws through mixed weighted interpolation. Extensive experiments on Ahmed-Body and DrivAerNet benchmarks demonstrate that FCMO achieves consistent state-of-the-art performance with 5.2% improvement in surface pressure prediction, 9.3% enhancement in wall shear stress estimation, and 11.4% boost in drag coefficient accuracy, while maintaining superior computational efficiency with 9.4% fewer FLOPs and 9.9% reduced memory usage compared to existing methods.
Recent advancements in 4D generation have demonstrated its remarkable capability in synthesizing photorealistic renderings of dynamic 3D scenes. However, despite achieving impressive visual performance, almost all existing methods overlook the generation of spatial audio aligned with the corresponding 4D scenes, posing a significant limitation to truly immersive audiovisual experiences. To mitigate this issue, we propose Sonic4D, a novel framework that enables spatial audio generation for immersive exploration of 4D scenes. Specifically, our method is composed of three stages: 1) To capture both the dynamic visual content and raw auditory information from a monocular video, we first employ pre-trained expert models to generate the 4D scene and its corresponding monaural audio. 2) Subsequently, to transform the monaural audio into spatial audio, we localize and track the sound sources within the 4D scene, where their 3D spatial coordinates at different timestamps are estimated via a pixel-level visual grounding strategy. 3) Based on the estimated sound source locations, we further synthesize plausible spatial audio that varies across different viewpoints and timestamps using physics-based simulation. Extensive experiments have demonstrated that our proposed method generates realistic spatial audio consistent with the synthesized 4D scene in a training-free manner, significantly enhancing the immersive experience for users.
Unnoticed Yet Effective: A Hybrid Physical Camouflage Framework Against DNNs and Human Perception
PDF ↗While adversarial attacks can effectively deceive deep neural networks, their real-world applicability is often limited by complex and conspicuous patterns that reveal their attack intent to human observers. To overcome this limitation, we propose UYE, a novel camouflage framework designed to simultaneously mislead DNNs and evade human perception. UYE incorporates two key components: an attention refiner leveraging a pre-trained vision encoder to optimize adversarial patterns for robust attacks across diverse environments, and a perception evaluator trained on a preference dataset curated using tailored prompts from human-aligned large multimodal models to ensure natural and unobtrusive camouflage generation. Extensive experiments demonstrate that UYE outperforms state-of-the-art methods in achieving an optimal balance between human stealth and model deception while maintaining effectiveness in real-world scenarios.
3DDM: Physically-based Anisotropic 3D Diffusion Model with 3D Gaussian for Point Cloud Completion
PDF ↗A 3D point cloud completion task is to generate completed 3D objects given partial observations. Auto-encoder-based models suffer from poor generalization ability to untrained 3D data. Current diffusion-based models add isotropic noise with the same variance in three x, y, z axes. More importantly, these models ignore real-world anisotropic evolution properties of 3D particles from a non-equilibrium state to thermodynamic equilibrium in the real physical world due to the velocity and energy thermodynamics of the particles, leading to unstable completions of 3D object topology. This paper presents a novel physically-based anisotropic 3D diffusion model (3DDM) to address these issues. We also present derivations of our proposed forward and reverse processes and a loss function in closed form, thus reproducibility. The 3DDM contains anisotropic energy-aware forward and reverse processes with a novel anisotropic quadratic loss function. The forward process adds anisotropic 3D Gaussian noises per-axis and mimics the thermal non-equilibrium evolution towards Maxwellian equilibrium based on velocity and kinetic energy evolutions of 3D particles in the real physical space. The reverse process learns to denoise along per-axis and per-timestep anisotropically. The anisotropic quadratic loss function penalizes errors along certain axes, yielding a highly flexible and anisotropic reverse diffusion process and a physically realistic generative model. The 3DDM denoises along x, y, z axes with different velocities from the non-equilibrium evolution, achieving fewer than 20 diffusion steps and strong generalization to unseen 3D objects and real-world scenes that were not trained.
Deep neural networks are increasingly vulnerable to physically deployable backdoor attacks, which manipulate real-world objects to induce targeted model failures. However, current physical backdoor attacks predominantly rely on perpetually visible triggers appended to target objects. These methods inevitably expose attack traces during the deployment phase, risking human suspicion prior to activation. In this paper, we propose a conditionally-visible physical backdoor attack, which can only be activated under specific optical conditions and thereby overcomes the risk of being detected after deployment and before the attack. Specifically, to ensure robust and reliable activation, we design irregular polygonal pattern as triggers to against across environmental variations. Moreover, we introduce a dual-phase mechanism (dormant and activated) to enable stealthy deployment. Our trigger remains invisible and dormant under non-attack conditions, leaving no physical traces. It activates instantaneously under specific illumination, inducing the target model to perform the desired behavior. We conduct experiments on traffic sign recognition tasks to compare our attack with six digital and seven physical attacks, and assess its performance against potential defenses. Extensive experimental results demonstrate the effectiveness, stealthiness, and robustness of our attack.
Ring artifacts are prevalent in 3D cone-beam computed tomography (CBCT) due to non-ideal responses of X-ray detectors, substantially affecting image quality and diagnostic reliability. Existing state-of-the-art (SOTA) ring artifact reduction (RAR) methods rely on supervised learning with large-scale paired CT datasets. While effective in-domain, supervised methods tend to struggle to fully capture the physical characteristics of ring artifacts, leading to pronounced performance drops in complex real-world acquisitions. Moreover, their scalability to 3D CBCT is limited by high memory demands. In this work, we propose Riner, a new unsupervised RAR method. Based on a theoretical analysis of ring artifact formation, we reformulate RAR as a multi-parameter inverse problem, where the non-ideal responses of X-ray detectors are parameterized as solvable physical variables. Using a new differentiable forward model, Riner can jointly learn the implicit neural representation of artifact-free images and estimate the physical parameters directly from CT measurements, without external training data. Additionally, Riner is memory-friendly due to its ray-based optimization, enhancing its usability in large-scale 3D CBCT. Experiments on both simulated and real-world datasets show Riner outperforms existing SOTA supervised methods.
Reconstructing human avatars using generative priors is essential for achieving versatile and realistic avatar models. Traditional approaches often rely on volumetric representations guided by generative models, but these methods require extensive volumetric rendering queries, leading to slow training. Alternatively, surface-based representations offer faster optimization through differentiable rasterization, yet they are typically limited by vertex count, restricting mesh resolution and scalability when combined with generative priors. Moreover, integrating generative priors into physically based human avatar modeling remains largely unexplored. To address these challenges, we introduce DIS (Deep Inverse Shading), a unified framework for high-fidelity, relightable avatar reconstruction that incorporates generative priors into a coherent surface representation. DIS centers on a mesh-based model that serves as the target for optimizing both surface and material details. The framework fuses multi-view 2D generative surface normal predictions, rich in detail but often inconsistent, into the central mesh using a normal conversion module. This module converts generative normal outputs into per-triangle surface offsets via differentiable rasterization, enabling the capture of fine geometric details beyond sparse vertex limitations. Additionally, DIS integrates a de-shading module, informed by generative priors, to recover accurate material properties such as albedo. This module refines albedo predictions by removing baked-in shading and back-propagates reconstruction errors to further optimize the mesh geometry. Through this joint optimization of geometry and material appearance, DIS achieves physically consistent, high-quality reconstructions suitable for accurate relighting. Our experiments show that DIS delivers SOTA relighting quality, enhanced rendering efficiency, lower memory consumption, and detailed surface reconstruction.
Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing methods have made breakthroughs by incorporating material decomposition in the 3D generation pipeline, they tend to bake highlights into albedo and ignore spatially varying properties of metallicity and roughness. In this work, we present PBR3DGen, a two-stage mesh generation method with high-quality PBR materials that integrates the novel multi-view PBR material estimation model and a 3D PBR mesh reconstruction model. Specifically, PBR3DGen leverages vision language models (VLM) to guide multi-view diffusion, precisely capturing the spatial distribution and inherent attributes of reflective-metalness material. Additionally, we incorporate view-dependent illumination-aware conditions as pixel-aware priors to enhance spatially varying material properties. Furthermore, our reconstruction model reconstructs high-quality mesh with PBR materials. Experimental results demonstrate that PBR3DGen significantly outperforms existing methods, achieving new state-of-the-art results for PBR estimation and mesh generation.
Recent advances in video generation techniques have given rise to an emerging paradigm of generative video coding for Ultra-Low Bitrate (ULB) scenarios by leveraging powerful generative priors. However, most existing methods are limited by domain specificity (e.g., facial or human videos) or excessive dependence on high-level text guidance, which tend to inadequately capture fine-grained motion details, leading to unrealistic or incoherent reconstructions. To address these challenges, we propose Trajectory-Guided Generative Video Coding (dubbed T-GVC), a novel framework that bridges low-level motion tracking with high-level semantic understanding. T-GVC features a semantic-aware sparse motion sampling pipeline that extracts pixel-wise motion as sparse trajectory points based on their semantic importance, significantly reducing the bitrate while preserving critical temporal semantic information. In addition, by integrating trajectory-aligned loss constraints into diffusion processes, we introduce a training-free guidance mechanism in latent space to ensure physically plausible motion patterns without sacrificing the inherent capabilities of generative models. Experimental results demonstrate that T-GVC outperforms both traditional and neural video codecs under ULB conditions. Furthermore, additional experiments confirm that our framework achieves more precise motion control than existing text-guided methods, paving the way for a novel direction of generative video coding guided by geometric motion modeling.
Accurately simulating existing 3D objects and a wide variety of materials often demands expert knowledge and time-consuming physical parameter tuning to achieve the desired dynamic behavior. We introduce MotionPhysics, an end‑to‑end differentiable framework that infers plausible physical parameters from a user-proved natural language prompt for a chosen 3D scene of interest, removing the need for guidance from ground‑truth trajectories or annotated videos. Our approach first utilizes a multimodal large language model to estimate material parameter values, which are constrained to be within plausible ranges. We further propose a learnable motion distillation loss, which extracts robust motion priors from pretrained video diffusion models while minimizing appearance and geometry inductive biases to guide the simulation. We evaluate MotionPhysics across more than thirty scenarios, including real-world, human-designed, and AI-generated 3D objects, spanning a wide range of materials such as elastic solids, metals, foams, sand, and both Newtonian and non-Newtonian fluids. We demonstrate that it produces visually realistic dynamic simulations guided by natural language, surpassing the state of the art, with physically plausible parameters that are automatically determined.
Image deraining is crucial for vision applications but is challenged by the complex multi-scale physics of rain and its coupling with scenes. To address this challenge, a novel approach inspired by multi-stage image restoration is proposed, incorporating Point Spread Function (PSF) mechanisms to reveal the image degradation process while combining dynamic physical modeling with sequential feature fusion transfer, named SD-PSFNet. Specifically, SD-PSFNet employs a sequential restoration architecture with three cascaded stages, allowing multiple dynamic evaluations and refinements of the degradation process estimation. The network utilizes components with learned PSF mechanisms to dynamically simulate rain streak optics, enabling effective rain-background separation while progressively enhancing outputs through novel PSF components at each stage. Additionally, SD-PSFNet incorporates adaptive gated fusion for optimal cross-stage feature integration, enabling sequential refinement from coarse rain removal to fine detail restoration. Our model achieves state-of-the-art PSNR/SSIM metrics on Rain100H (33.12dB/0.9371), RealRain-1k-L (42.28dB/0.9872), and RealRain-1k-H (41.08dB/0.9838). In summary, SD-PSFNet demonstrates excellent capability in complex scenes and dense rainfall conditions, providing a new physics-aware approach to image deraining.