Imitation learning for robotic manipulation faces a fundamental challenge: the scarcity of large-scale, high-quality robot demonstration data. Recent robotic foundation models often pre-train on cross-embodiment robot datasets to increase data scale, while they face significant limitations as the diverse morphologies and action spaces across different robot embodiments make unified training challenging. In this paper, we present H-RDT (Human to Robotics Diffusion Transformer), a novel approach that leverages human manipulation data to enhance robot manipulation capabilities. Our key insight is that large-scale egocentric human manipulation videos with paired 3D hand pose annotations provide rich behavioral priors that capture natural manipulation strategies and can benefit robotic policy learning. We introduce a two-stage training paradigm: (1) pre-training on large-scale egocentric human manipulation data, and (2) cross-embodiment fine-tuning on robot-specific data with modular action encoders and decoders. Built on a diffusion transformer architecture with 2B parameters, H-RDT uses flow matching to model complex action distributions. The modular design of action encoder and decoder components enables effective knowledge transfer from the unified human embodiment to diverse robot platforms through efficient fine-tuning. Extensive evaluations encompassing both simulation and real-world experiments, single-task and multitask scenarios, as well as few-shot learning and robustness assessments, demonstrate that H-RDT outperforms training from scratch and existing state-of-the-art methods, including π0 and RDT, achieving significant improvements of 13.9% and 40.5% over training from scratch in simulation and real-world experiments, respectively. The results validate our core hypothesis that human manipulation data can serve as a powerful foundation for learning bimanual robotic manipulation policies.
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The inherent difficulty and limited scalability of collecting manipulation data using multi-fingered robot hand hardware platforms have resulted in severe data scarcity, impeding research on data-driven dexterous manipulation policy learning. To address this challenge, we present a hand-agnostic manipulation transfer system. It efficiently converts human hand manipulation sequences from demonstration videos into high-quality dexterous manipulation trajectories without requirements of massive training data. To tackle the multi-dimensional disparities between human hands and dexterous hands, as well as the challenges posed by high-degree-of-freedom coordinated control of dexterous hands, we design a progressive transfer framework: first, we establish primary control signals for dexterous hands based on kinematic matching; subsequently, we train residual policies with action space rescaling and thumb-guided initialization to dynamically optimize contact interactions under unified rewards; finally, we compute wrist control trajectories with the objective of preserving operational semantics. Using only human hand manipulation videos, our system automatically configures system parameters for different tasks, balancing kinematic matching and dynamic optimization across dexterous hands, object categories, and tasks. Extensive experimental results demonstrate that our framework can automatically generate smooth and semantically correct dexterous hand manipulation that faithfully reproduces human intentions, achieving high efficiency and strong generalizability with an average transfer success rate of 73%, providing an easily implementable and scalable method for collecting robot dexterous manipulation data. Refer to the arXiv version for the appendix.
Trajectory prediction is a crucial task in modeling human behavior, especially in safety-critical fields such as social robotics and autonomous vehicle navigation. Traditional heuristics based on handcrafted rules often lack accuracy, while recently proposed deep learning approaches suffer from computational cost, slow inference speed, lack of explainability, and generalization issues that limit their practical adoption in such environments. In this paper, we introduce TrajEvo, a framework that leverages Large Language Models (LLMs) to automatically design trajectory prediction heuristics. TrajEvo employs an evolutionary algorithm to generate and refine prediction heuristics from past trajectory data. We introduce a Cross-Generation Elite Sampling to promote population diversity and a Statistics Feedback Loop allowing the LLM to analyze alternative predictions. Our evaluations show TrajEvo outperforms previous heuristic methods on various real-world datasets, and remarkably outperforms both heuristics and deep learning methods when generalizing to an unseen real-world dataset. TrajEvo represents a first step toward automated design of fast, explainable, and generalizable trajectory prediction heuristics. We make our source code publicly available to foster future research.
SPARD: Single-step Inference with Adaptive Sampling in Residual Diffusion for Human Motion Prediction
PDF ↗The task of stochastic human motion prediction has attracted significant attention in recent years due to its wide-ranging applications in robotics, animation, and human-computer interaction. While diffusion models have demonstrated promising progress in this domain, they remain hindered by two critical limitations: (1) slow inference speeds due to their reliance on iterative sampling, and (2) performance degradation resulting from suboptimal sample allocation during generation. To overcome these challenges, we propose SPARD (Single-step Inference with Adaptive Sampling in Residual Diffusion for Human Motion Prediction), a novel framework that achieves efficient single-step inference while maintaining high predictive accuracy. Furthermore, we introduce a novel adaptive noise predictor module that dynamically samples latent representations based on observed motion sequences, ensuring both accuracy and plausibility in generated motions. Extensive experiments on benchmark datasets demonstrate that SPARD significantly outperforms state-of-the-art methods in both inference efficiency and motion quality, achieving a 15× to 18× speedup in sampling time compared to conventional diffusion-based baselines while preserving generation quality.
New Synthetic Goldmine: Hand Joint Angle-Driven EMG Data Generation Framework for Micro-Gesture Recognition
PDF ↗Electromyography (EMG)-based gesture recognition has emerged as a promising approach for human-computer interaction. However, its performance is often limited by the scarcity of labeled EMG data, significant cross-user variability, and poor generalization to unseen gestures. To address these challenges, we propose SeqEMG-GAN, a conditional, sequence-driven generative framework that synthesizes high-fidelity EMG signals from hand joint angle sequences. Our method introduces a context-aware architecture composed of an angle encoder, a dual-layer context encoder featuring the novel Ang2Gist unit, a deep convolutional EMG generator, and a discriminator, all jointly optimized via adversarial learning. By conditioning on joint kinematic trajectories, SeqEMG-GAN is capable of generating semantically consistent EMG sequences, even for previously unseen gestures, thereby enhancing data diversity and physiological plausibility. Experimental results show that classifiers trained solely on synthetic data experience only a slight accuracy drop (from 57.77% to 55.71%). In contrast, training with a combination of real and synthetic data significantly improves accuracy to 60.53%, outperforming real-only training by 2.76%. These findings demonstrate the effectiveness of our framework, also achieves the state-of-art performance in augmenting EMG datasets and enhancing gesture recognition performance for applications such as neural robotic hand control, AI/AR glasses, and gesture-based virtual gaming systems.
Human-Centric Open-Future Task Discovery: Formulation, Benchmark, and Scalable Tree-Based Search
PDF ↗Recent progress in robotics and embodied AI is largely driven by Large Multimodal Models (LMMs). However, a key challenge remains underexplored: how can we advance LMMs to discover tasks that assist humans in open-future scenarios, where human intentions are highly concurrent and dynamic. In this work, we formalize the problem of Human-centric Open-future Task Discovery (HOTD), focusing particularly on identifying tasks that reduce human effort across plausible futures. To facilitate this study, we propose HOTD-Bench, which features over 2K real-world videos, a semi-automated annotation pipeline, and a simulation-based protocol tailored for open-set future evaluation. Additionally, we propose the Collaborative Multi-Agent Search Tree (CMAST) framework, which decomposes complex reasoning through a multi-agent system and structures the reasoning process through a scalable search tree module. In our experiments, CMAST achieves the best performance on the HOTD-Bench, significantly surpassing existing LMMs. It also integrates well with existing LMMs, consistently improving performance.
Generating behaviors that align with human expectations is a key requirement for human-robot collaboration. Potential behavior misalignment could lead to the robot performing actions with unanticipated, potentially dangerous side effects even while pursuing human goals. In this paper, we introduce a novel metric called Goal State Divergence (GSD) which quantifies the difference between the state a robot achieved in response to a human-specified goal and what the human expected. In cases where GSD cannot be directly calculated, we show how it can be approximated using maximal and minimal bounds. We then leverage GSD in our novel human-robot goal alignment design (HRGAD) problem, which identifies a minimal set of environment modifications that can reduce such mismatches. We show the effectiveness of our method in reducing the goal state divergence by empirically evaluating our approach on several planning benchmarks.
Towards Reinforcement Learning from Neural Feedback: Mapping fNIRS Signals to Agent Performance
PDF ↗Reinforcement Learning from Human Feedback (RLHF) is a methodology that aligns agent behavior with human preferences by integrating human feedback into the agent's training process. We introduce a possible framework that employs passive Brain-Computer Interfaces (BCI) to guide agent training from implicit neural signals. We present and release a novel dataset of functional near-infrared spectroscopy (fNIRS) recordings collected from 25 human participants across three domains: a Pick-and-Place Robot, Lunar Lander, and Flappy Bird. We train classifiers to predict levels of agent performance (optimal, sub-optimal, or worst-case) from windows of preprocessed fNIRS feature vectors, achieving an average F1 score of 67% for binary classification and 46% for multi-class models averaged across conditions and domains. We also train regressors to predict the degree of deviation between an agent's chosen action and a set of near-optimal policies, providing a continuous measure of performance. We evaluate cross-subject generalization and demonstrate that fine-tuning pre-trained models with a small sample of subject-specific data increases average F1 scores by 17% and 41% for binary and multi-class models, respectively. Our work demonstrates that mapping implicit fNIRS signals to agent performance is feasible and can be improved, laying the foundation for future brain-driven RLHF systems.
As intelligent systems advance rapidly, human-robot collaboration is becoming increasingly important. Ensuring that the intelligent agent's behaviors match human intentions and value preferences is crucial for effective collaboration, which is termed the value alignment problem. Within the Reinforcement Learning (RL) paradigm, value alignment typically relies on pre-designed reward functions, and Cooperative Inverse Reinforcement Learning (CIRL) is often used to model value alignment as a human-robot game. However, existing works often assume that human is perfectly rational, and can fully obtain robot’s belief on human’s preference. To address this limitation, we propose a Particle Filter-based Hierarchical Dynamic Programming algorithm (PFHDP). By modeling the robot's belief state, this algorithm ensures the correct updates of human's estimate of the robot's belief. This allows human to adopt more targeted pedagogical behaviors to guide the robot based on her understanding of the robot's current belief, achieving belief alignment between human and robot and thereby promoting value alignment more effectively. Furthermore, we run experiments to evaluate the proposed method in two cooperative scenarios against some typical benchmark approaches. The experimental results show that our method can strengthen the alignment of belief states between human and robot, leading to enhanced value alignment.
Scalable Solutions to Zero-Sum Partially Observable Stochastic Games Through Belief Aggregation with Approximation Guarantees
PDF ↗We study the problem of solving one-sided, zero-sum, partially observable stochastic games (POSGs). These games model sequential interactions between two adversaries, where one player has partial observability of the game state. They are applicable to many important domains, such as robotics and cybersecurity. Solving such games is computationally challenging since the solution depends on the first player's belief about the game state, which belongs to a continuous (and often high-dimensional) belief space. In the literature, only a single method has demonstrated reliable performance for solving these types of games, namely Heuristic Search Value Iteration (HSVI). However, this method is restricted to small games. We address this limitation by presenting a new method with similar approximation and convergence guarantees but improved scalability and flexibility, which we call SAB: Shapley iteration with Aggregated Beliefs. Our method aggregates the belief space into a finite set of representative beliefs and computes their values through Shapley iteration. It then approximates the value function of the POSG through interpolation from these values. We prove that SAB converges and provide a bound on its approximation error. Experiments across several benchmark games show that SAB matches the performance of HSVI on small game instances while also scaling to larger games. Moreover, we find that SAB is up to 79% faster than HSVI at obtaining a near-optimal approximation.
RGMP: Recurrent Geometric-prior Multimodal Policy for Generalizable Humanoid Robot Manipulation
PDF ↗Humanoid robots exhibit significant potential in executing diverse human-level skills. However, current research predominantly relies on data-driven approaches that necessitate extensive training datasets to achieve robust multimodal decision-making capabilities and generalizable visuomotor control. These methods raise concerns due to the neglect of geometric reasoning in unseen scenarios and the inefficient modeling of robot-target relationships within the training data, resulting in a significant waste of training resources. To address these limitations, we present the Recurrent Geometric-prior Multimodal Policy (RGMP), an end-to-end framework that unifies geometric-semantic skill reasoning with data-efficient visuomotor control. For perception capabilities, we propose the Geometric-prior Skill Selector, which infuses geometric inductive biases into a vision language model, producing adaptive skill sequences for unseen scenes with minimal spatial common sense tuning. To achieve data-efficient robotic motion synthesis, we introduce the Adaptive Recursive Gaussian Network, which parameterizes robot-object interactions as a compact hierarchy of Gaussian processes that recursively encode multi-scale spatial relationships, yielding dexterous, data-efficient motion synthesis even from sparse demonstrations. Evaluated on both our humanoid robot and desktop robot, the RGMP framework achieves 87% task success in generalization tests and exhibits 5× greater data efficiency than the state-of-the-art model. This performance underscores its superior cross-domain generalization, paving the way for more versatile and data-efficient robotic systems.
T-SKM-Net: Trainable Neural Network Framework for Linear Constraint Satisfaction via Sampling Kaczmarz-Motzkin Method
PDF ↗Neural network constraint satisfaction is crucial for safety-critical applications such as power system optimization, robotic path planning, and autonomous driving. However, existing constraint satisfaction methods face efficiency-applicability trade-offs, with hard constraint methods suffering from either high computational complexity or restrictive assumptions on constraint structures. The Sampling Kaczmarz-Motzkin (SKM) method is a randomized iterative algorithm for solving large-scale linear inequality systems with favorable convergence properties, but its argmax operations introduce non-differentiability, posing challenges for neural network applications. This work proposes the Trainable Sampling Kaczmarz-Motzkin Network (T-SKM-Net) framework and, for the first time, systematically integrates SKM-type methods into neural network constraint satisfaction. The framework transforms mixed constraint problems into pure inequality problems through null space transformation, employs SKM for iterative solving, and maps solutions back to the original constraint space, efficiently handling both equality and inequality constraints. We provide theoretical proof of post-processing effectiveness in expectation and end-to-end trainability guarantees based on unbiased gradient estimators, demonstrating that despite non-differentiable operations, the framework supports standard backpropagation. On the DCOPF case118 benchmark, our method achieves 4.27ms/item GPU serial forward inference with 0.0025% max optimality gap with post-processing mode and 5.25ms/item with 0.0008% max optimality gap with joint training mode, delivering over 25× speedup compared to the pandapower solver while maintaining zero constraint violations under given tolerance.
CoordAR: One-Reference 6D Pose Estimation of Novel Objects via Autoregressive Coordinate Map Generation
PDF ↗Object 6D pose estimation, a crucial task for robotics and augmented reality applications, becomes particularly challenging when dealing with novel objects whose 3D models are not readily available. To reduce dependency on 3D models, recent studies have explored one-reference-based pose estimation, which requires only a single reference view instead of a complete 3D model. However, existing methods that rely on real-valued coordinate regression suffer from limited global consistency due to the local nature of convolutional architectures and face challenges in symmetric or occluded scenarios owing to a lack of uncertainty modeling. We present CoordAR, a novel autoregressive framework for one-reference 6D pose estimation of unseen objects. CoordAR formulates 3D-3D correspondences between the reference and query views as a map of discrete tokens, which is obtained in an autoregressive and probabilistic manner. To enable accurate correspondence regression, CoordAR introduces 1) a novel coordinate map tokenization that enables probabilistic prediction over discretized 3D space; 2) a modality-decoupled encoding strategy that separately encodes RGB appearance and coordinate cues; and 3) an autoregressive transformer decoder conditioned on both position-aligned query features and the partially generated token sequence. With these novel mechanisms, CoordAR significantly outperforms existing methods on multiple benchmarks and demonstrates strong robustness to symmetry, occlusion, and other challenges in real-world tests.
Text-prompted image segmentation enables fine-grained visual understanding and is critical for applications such as human-computer interaction and robotics. However, existing supervised fine-tuning methods typically ignore explicit chain-of-thought (CoT) reasoning at test time, which limits their ability to generalize to unseen prompts and domains. To address this issue, we introduce LENS, a scalable reinforcement-learning framework that jointly optimizes the reasoning process and segmentation in an end-to-end manner. We propose unified reinforcement-learning rewards that span sentence-, box-, and segment-level cues, encouraging the model to generate informative CoT rationales while refining mask quality. Using a publicly available 3-billion-parameter vision–language model, i.e., Qwen2.5-VL-3B-Instruct, LENS achieves an average cIoU of 81.2% on the RefCOCO, RefCOCO+, and RefCOCOg benchmarks, outperforming the strong fine-tuned method, i.e., GLaMM, by up to 5.6%. These results demonstrate that RL-driven CoT reasoning significantly enhances text-prompted segmentation and offers a practical path toward more generalizable Segment Anything models (SAM).
3D point cloud classification is a fundamental task in safety-critical applications such as autonomous driving, robotics, and augmented reality. However, recent studies reveal that point cloud classifiers are vulnerable to structured adversarial perturbations and geometric corruptions, posing risks to their deployment in safety-critical scenarios. Existing certified defenses limit point-wise perturbations but overlook subtle geometric distortions that preserve individual points yet alter the overall structure, potentially leading to misclassification. In this work, we propose FreqCert, a novel certification framework that departs from conventional spatial domain defenses by shifting robustness analysis to the frequency domain, enabling structured certification against global l2-bounded perturbations. FreqCert first transforms the input point cloud via the graph Fourier transform (GFT), then applies structured frequency-aware subsampling to generate multiple sub-point clouds. Each sub-cloud is independently classified by a standard model, and the final prediction is obtained through majority voting, where sub-clouds are constructed based on spectral similarity rather than spatial proximity, making the partitioning more stable under l2 perturbations and better aligned with the object’s intrinsic structure. We derive a closed-form lower bound on the certified l2 robustness radius and prove its tightness under minimal and interpretable assumptions, establishing a theoretical foundation for frequency domain certification. Extensive experiments on the ModelNet40 and ScanObjectNN datasets demonstrate that FreqCert consistently achieves higher certified accuracy and empirical accuracy under strong perturbations. Our results suggest that spectral representations provide an effective pathway toward certifiable robustness in 3D point cloud recognition.
GeoX-Bench: Benchmarking Cross-View Geo-Localization and Pose Estimation Capabilities of Large Multimodal Models
PDF ↗Large multimodal models (LMMs) have demonstrated remarkable capabilities across a wide range of tasks, however their knowledge and abilities in the cross-view geo-localization and pose estimation domains remain unexplored, despite potential benefits for navigation, autonomous driving, outdoor robotics, etc. To bridge this gap, we introduce GeoX-Bench, a comprehensive Benchmark designed to explore and evaluate the capabilities of LMMs in cross-view Geo-localization and pose estimation. Specifically, GeoX-Bench contains 10,859 panoramic-satellite image pairs spanning 128 cities in 49 countries, along with corresponding 755,976 question-answering (QA) pairs. Among these, 42,900 QA pairs are designated for benchmarking, while the remaining are intended to enhance the capabilities of LMMs. Based on GeoX-Bench, we evaluate the capabilities of 25 state-of-the-art LMMs on cross-view geo-localization and pose estimation tasks, and further explore the empowered capabilities of instruction-tuning. Our benchmark demonstrate that while current LMMs achieve impressive performance in geo-localization tasks, their effectiveness declines significantly on the more complex pose estimation tasks, highlighting a critical area for future improvement, and instruction-tuning LMMs on the training data of GeoX-Bench can significantly improve the cross-view geo-sense abilities.
A dexterous hand capable of generalizable grasping objects is fundamental for the development of general-purpose embodied AI. However, previous methods focus narrowly on low-level grasp stability metrics, neglecting affordance-aware positioning and human-like poses which are crucial for downstream manipulation. To address these limitations, we propose AffordDex, a novel framework with two-stage training that learns a universal grasping policy with an inherent understanding of both motion priors and object affordances. In the first stage, a trajectory imitator is pre-trained on a large corpus of human hand motions to instill a strong prior for natural movement. In the second stage, a residual module is trained to adapt these general human-like motions to specific object instances. This refinement is critically guided by two components: our Negative Affordance-aware Segmentation (NAA) module, which identifies functionally inappropriate contact regions, and a privileged teacher-student distillation process that ensures the final vision-based policy is highly successful. Extensive experiments demonstrate that AffordDex not only achieves universal dexterous grasping but also remains remarkably human-like in posture and functionally appropriate in contact location. As a result, AffordDex significantly outperforms state-of-the-art baselines across seen objects, unseen instances, and even entirely novel categories.
Real-time 3D object detection from point clouds is essential for dynamic scene understanding in applications such as augmented reality, robotics, and navigation. We introduce a novel Spatial-prioritized and Rank-aware 3D object detection (SR3D) framework for indoor point clouds, to bridge the gap between how detectors are trained and how they are evaluated. This gap stems from the lack of spatial reliability and ranking awareness during training, which conflicts with the ranking-based prediction selection used at inference. Such a training-inference gap hampers the model’s ability to learn representations aligned with inference-time behavior. To address the limitation, SR3D consists of two components tailored to the spatial nature of point clouds during training: a novel spatial-prioritized optimal transport assignment that dynamically emphasizes well-located and spatially reliable samples, and a rank-aware adaptive self-distillation scheme that adaptively injects ranking perception via a self-distillation paradigm. Extensive experiments on ScanNet V2 and SUN RGB-D show that SR3D effectively bridges the training-inference gap and significantly outperforms prior methods in accuracy while maintaining real-time speed.
AI personal assistants, deployed through robots or wearables, require embodied understanding to collaborate effectively with humans. However, current Multimodal Large Language Models (MLLMs) primarily focus on third-person (exocentric) vision, overlooking the unique challenges of first-person (egocentric) videos. Additionally, high acquisition costs limit data size, impairing MLLM performance. To address these challenges, we propose learning the mapping between exocentric and egocentric domains, leveraging the extensive exocentric knowledge within existing MLLMs to enhance egocentric video understanding. To this end, we introduce Ego-ExoClip, a pre-training dataset comprising 1.1M synchronized ego-exo clip-text pairs derived from Ego-Exo4D, together with the instruction-tuning dataset EgoIT, which is collected from multiple sources to enhance the model's instruction-following capabilities. Building upon the datasets, we propose a migration strategy and further design a progressive mapping learning pipeline with three stages: Demonstrator Self-Preparation, Demonstrator-Learner Guidance, and Learner Self-Practice. Extensive experiments across diverse egocentric tasks reveal that existing MLLMs perform inadequately in egocentric video understanding, while our model significantly outperforms these leading models.
Distilling knowledge from human demonstrations is a promising way for robots to learn and act. Existing methods, which often rely on coarsely-aligned video pairs, are typically constrained to learning global or task-level features. As a result, they tend to neglect the fine-grained frame-level dynamics required for complex manipulation and generalization to novel tasks. We posit that this limitation stems from a vicious circle of inadequate datasets and the methods they inspire. To break this cycle, we propose a paradigm shift that treats fine-grained human-robot alignment as a conditional video generation problem. To this end, we first introduce H&R, a novel third-person dataset containing 2,600 episodes of precisely synchronized human and robot motions, collected using a VR teleoperation system. We then present Human2Robot, a framework designed to leverage this data. Human2Robot employs a Video Prediction Model to learn a rich and implicit representation of robot dynamics by generating robot videos from human input, which in turn guides a decoupled action decoder. Our real-world experiments demonstrate that this approach not only achieves high performance on seen tasks but also exhibits significant one-shot generalization to novel positions, objects, instances, and even new task categories.