Despite advances in Multimodal LLMs (MLLMs), their ability to reason over 3D structures and temporal dynamics remains limited, constrained by weak 4D perception and temporal understanding. Existing 3D and 4D Video Question Answering (VQA) benchmarks also emphasize static scenes and lack region-level prompting.We tackle these issues by introducing:(a) 4D-RGPT, a specialized MLLM designed to capture 4D representations from video inputs with enhanced temporal perception;(b) Perceptual 4D Distillation (P4D), a training framework that transfers 4D representations from a frozen expert model into 4D-RGPT for comprehensive 4D perception; and(c) R4D-Bench, a benchmark for depth-aware dynamic scenes with region-level prompting, built via a hybrid automated and human-verified pipeline.Our 4D-RGPT achieves notable improvements on both existing 4D VQA benchmarks and the proposed R4D-Bench benchmark.
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G$^2$VLM: Geometry Grounded Vision Language Model with Unified 3D Reconstruction and Spatial Reasoning
PDF ↗Vision-Language Models (VLMs) still lack robustness in spatial intelligence, demonstrating poor performance on spatial understanding and reasoning tasks. We attribute this gap to the absence of a visual geometry learning process capable of reconstructing 3D space from 2D images. We present G^2VLM, a geometry grounded vision-language model that bridges two fundamental aspects of spatial intelligence: spatial 3D reconstruction and spatial understanding. G^2VLM natively leverages learned 3D visual geometry features to directly predict 3D attributes and enhance spatial reasoning tasks via in-context learning and interleaved reasoning. Our unified design is highly scalable for spatial understanding: it trains on abundant multi-view image and video data, while simultaneously leveraging the benefits of 3D visual priors that are typically only derived from hard-to-collect annotations.Experimental results demonstrate G^2VLM is proficient in both tasks, achieving comparable results to state-of-the-art feed-forward 3D reconstruction models and achieving better or competitive results across spatial understanding and reasoning tasks.By unifying a semantically strong VLM with low-level 3D vision tasks, we hope G^2VLM can serve as a strong baseline for the community and unlock more future applications, such as 3D scene editing.
Recent work has shown that eliciting Large Language Models (LLMs) to generate reasoning traces in natural language before answering the user's request can significantly improve their performance across tasks. This approach has been extended to multimodal LLMs, where the models can produce chains-of-thoughts (CoT) about the content of input images and videos. For video inputs, prior works use complex multi-step pipelines that extract and include relevant frames from videos in the CoT, or produce simpler single-stage reasoning traces at the expense of poor temporal grounding. Here, we propose the first video LLMs with single-stage reasoning that includes explicit references to relevant frames, thereby reducing temporal inconsistencies in the reasoning process. Our approach is simple, unified, and self-contained, employing a single-stage inference to handle complex video understanding tasks without relying on auxiliary modules for frame selection or caption generation. For this, we first create CoF-Data, a large dataset of diverse questions, answers, and corresponding frame-grounded reasoning traces from both natural and synthetic videos, spanning various topics and tasks. Our models, obtained by fine-tuning video LLMs on this chain-of-frames (CoF) data, generate reasoning traces that accurately identify key frames to answer given questions. In turn, this consistently improves performance across multiple video understanding benchmarks. Surprisingly, we find that synthetic data alone, despite being out-of-distribution with respect to these real-world benchmarks, provides a significant boost in model accuracy.
Reinforcement learning (RL) has recently achieved remarkable success in eliciting visual reasoning within Multimodal Large Language Models (MLLMs). However, existing approaches typically train separate models for different tasks and treat image and video reasoning as disjoint domains. This results in limited scalability toward a multimodal reasoning generalist, which restricts practical versatility and hinders potential knowledge sharing across tasks and modalities.To this end, we propose OneThinker, an all-in-one reasoning model that unifies image and video understanding across diverse fundamental visual tasks, including question answering, captioning, spatial and temporal grounding, tracking, and segmentation. To achieve this, we construct the OneThinker-600k training corpus covering all these tasks and employ commercial models for CoT annotation, resulting in OneThinker-SFT-340k for SFT cold start.Moreover, we propose EMA-GRPO to handle reward heterogeneity in multi-task RL by tracking task-wise moving averages of reward standard deviations for balanced optimization. Extensive experiments on diverse visual benchmarks show that OneThinker delivers strong performance on 31 benchmarks, across 10 fundamental visual understanding tasks.Moreover, it exhibits effective knowledge transfer between certain tasks and preliminary zero-shot generalization ability, marking a step toward a unified multimodal reasoning generalist. All code, model, and data are released.
We introduce Mistake Attribution (MATT), a new task for fine-grained understanding of human mistakes in egocentric videos. While prior work detects whether a mistake occurs, MATT attributes the mistake to what part of the instruction is violated (semantic role), when in the video the deviation becomes irreversible (the Point-of-No-Return, PNR), and where the mistake appears in the PNR frame. We develop MisEngine, a data engine that automatically constructs mistake samples from existing datasets with attribution-rich annotations. Applied to large egocentric corpora, MisEngine yields EPIC-KITCHENS-M and Ego4D-M---two datasets up to two orders of magnitude larger than prior mistake datasets.We then present MisFormer, a unified attention-based model for mistake attribution across semantic, temporal, and spatial dimensions, trained with MisEngine supervision. A human study demonstrates the ecological validity of our MisEngine-constructed mistake samples, confirming that EPIC-KITCHENS-M and Ego4D-M can serve as reliable benchmarks for mistake understanding. Experiments on both our datasets and prior benchmarks show that MisFormer, as a single unified model, outperforms task-specific SOTA methods by at least 6.66%, 21.81%, 18.7%, and 3.00% in video-language understanding, temporal localization, hand-object interaction, and mistake detection, respectively. Project page: https://yayuanli.github.io/MATT/
Color When It Counts: Grayscale-Guided Online Triggering for Always-On Streaming Video Sensing
PDF ↗Always-on sensing is essential for next-generation edge/wearable AI systems, yet continuous high-fidelity RGB video capture remains prohibitively expensive for resource-constrained mobile and edge platforms. We present a new paradigm for efficient streaming video understanding: grayscale-always, color-on-demand. Through preliminary studies, we discover that color is not always necessary. Sparse RGB frames suffice for comparable performance when temporal structure is preserved via continuous grayscale streams. Building on this insight, we propose ColorTrigger, an online training-free trigger that selectively activates color capture based on windowed grayscale affinity analysis. Designed for real-time edge deployment, ColorTrigger uses lightweight quadratic programming to detect chromatic redundancy causally, coupled with credit-budgeted control and dynamic token routing to jointly reduce sensing and inference costs. On streaming video understanding benchmarks, ColorTrigger achieves 91.6% of full-color baseline performance while using only 8.1% RGB frames, demonstrating substantial color redundancy in natural videos and enabling practical always-on video sensing on resource-constrained devices.
Spatial understanding remains a weakness of Large Vision-Language Models (LVLMs). Existing supervised fine-tuning (SFT) and recent reinforcement learning with verifiable rewards (RLVR) pipelines depend on costly supervision, specialized tools, or constrained environments that limit scale. We introduce Spatial-SSRL, a self-supervised RL paradigm that derives verifiable signals directly from ordinary RGB or RGB-D images. Spatial-SSRL automatically formulates five pretext tasks that capture 2D and 3D spatial structure: shuffled patch reordering, flipped patch recognition, cropped patch inpainting, regional depth ordering, and relative 3D position prediction. These tasks provide ground-truth answers that are easy to verify and require no human or LVLM annotation. Training on our tasks substantially improves spatial reasoning while preserving general visual capabilities. On seven spatial understanding benchmarks in both image and video settings, Spatial-SSRL delivers average accuracy gains of 4.63% (3B) and 3.89% (7B) over the Qwen2.5-VL baselines. Our results show that simple, intrinsic supervision enables RLVR at scale and provides a practical route to stronger spatial intelligence in LVLMs.
Video comprises the vast majority of bits that are generated daily, and is the primary signal driving current innovations in robotics, remote sensing, and wearable technology. Yet, the most powerful video understanding models are too expensive for the resource-constrained platforms used in these applications. One approach is to offload inference to the cloud; this gives access to GPUs capable of processing high-resolution videos in real time. But even with reliable, high-bandwidth communication channels, the combined latency of video encoding, model inference, and round-trip communication prohibits use for certain real-time applications. The alternative is to use fully local inference; but this places extreme constraints on computational and power costs, requiring smaller models and lower resolution, leading to degraded accuracy. To address these challenges, we propose DeDelayed, a real-time inference system that divides computation between a remote model operating on delayed video frames and a local model with access to the current frame. The remote model is trained to make predictions on anticipated future frames, which the local model incorporates into its prediction for the current frame. The local and remote models are jointly optimized with an autoencoder that limits the transmission bitrate required by the available downlink communication channel. We evaluate DeDelayed on the task of real-time streaming video segmentation using the BDD100k driving dataset. For a round trip delay of 100 ms, DeDelayed improves performance by 6.4 mIoU compared to fully local inference and 9.8 mIoU compared to remote inference---an equivalent improvement to using a model ten times larger. We release our training code, pretrained models, and python library at https://github.com/InterDigitalInc/dedelayed .
BabyVLM-V2: Toward Developmentally Grounded Pretraining and Benchmarking of Vision Foundation Models
PDF ↗Early children's developmental trajectories set up a natural goal for sample-efficient pretraining of vision foundation models. We introduce BabyVLM-V2, a developmentally grounded framework for infant-inspired vision-language modeling that extensively improves upon BabyVLM-V1 through a longitudinal, multifaceted pretraining set, a versatile model, and, most importantly, DevCV Toolbox for cognitive evaluation. The pretraining set maximizes coverage while minimizing curation of a longitudinal, infant-centric audiovisual corpus, yielding video-utterance, image-utterance, and multi-turn conversational data that mirror infant experiences. DevCV Toolbox adapts all vision-related measures of the recently released NIH Baby Toolbox into a benchmark suite of ten multimodal tasks, covering spatial reasoning, memory, and vocabulary understanding aligned with early children's capabilities. Experimental results show that a compact model pretrained from scratch can achieve competitive performance on DevCV Toolbox, outperforming GPT-4o on some tasks. We hope the principled, unified BabyVLM-V2 framework will accelerate research in developmentally plausible pretraining of vision foundation models.
Interleaved multimodal generation enables capabilities beyond unimodal generation models, such as step-by-step instructional guides, visual planning, and generating visual drafts for reasoning. However, the quality of existing interleaved generation models under general instructions remains limited by insufficient training data and base model capacity. We present DuoGen, an interleaved generation framework that systematically addresses data curation, architecture design, and evaluation. On the data side, we build a large-scale, high-quality instruction-tuning dataset by combining multimodal conversations rewritten from curated raw websites, and diverse synthetic examples covering everyday scenarios. Architecturally, DuoGen leverages the strong visual understanding of a pretrained multimodal LLM and the visual generation capabilities of a diffusion transformer (DiT) pretrained on video generation, avoiding costly unimodal pretraining and enabling flexible base model selection. A two-stage decoupled strategy first instruction-tunes the MLLM, then aligns DiT with it using curated interleaved image-text sequences. Across public and newly proposed benchmarks, DuoGen outperforms prior open-source models in text quality, image fidelity, and image-context alignment, and also achieves state-of-the-art performance on text-to-image and image editing among unified generation models. Data and code are released at https://research.nvidia.com/labs/dir/duogen/
Video Large Language Models (Video-LLMs) are improving rapidly, yet current Video Question Answering (VideoQA) benchmarks often admit single-cue shortcuts, under-testing reasoning that must integrate evidence across time. We introduce HERBench, a benchmark designed to make multi-evidence integration unavoidable: each question requires at least three non-overlapping cues drawn from distinct video segments. HERBench contains 26,806 five-way multiple-choice questions across 12 compositional tasks. To make evidential demand measurable, we introduce the Minimum Required Frame-Set (MRFS), the smallest number of frames a model must fuse to answer correctly, and show that HERBench imposes higher evidential demand than prior benchmarks. Evaluating 13 state-of-the-art Video-LLMs yields only 31-42% accuracy, only modestly above the 20% random-guess baseline. We disentangle this failure into two critical bottlenecks: (1) a retrieval deficit, where frame selectors overlook key evidence, and (2) a fusion deficit, where models fail to integrate information even when all necessary evidence is provided. HERBench thus provides a principled benchmark for studying robust multi-evidence video understanding.
Long-context video understanding and generation pose a significant computational challenge for Transformer-based video models due to the quadratic complexity of self-attention. While existing sparse attention methods employ coarse-grained patterns to improve efficiency, they typically incur redundant computation and suboptimal performance. To address this issue, in this paper, we propose VecAttention, a novel vector-wise sparse attention framework that achieves superior accuracy-efficiency trade-offs for video models. We observe that video attention maps exhibit a strong vertical-vector sparse pattern, and further demonstrate that this vertical-vector pattern offers consistently better accuracy-sparsity trade-offs compared with existing coarse-grained sparse patterns. Based on this observation, VecAttention dynamically selects and processes only informative vertical vectors through a lightweight important-vector selection that minimizes memory access overhead and an optimized vector sparse attention kernel. Comprehensive evaluations on video understanding (VideoMME, LongVideoBench, and VCRBench) and generation (VBench) tasks show that VecAttention delivers a 2.65xspeedup over full attention and a 1.83xspeedup over state-of-the-art sparse attention methods, with comparable accuracy to full attention.
ParallelVLM: Lossless Video-LLM Acceleration with Visual Alignment Aware Parallel Speculative Decoding
PDF ↗Although current Video-LLMs achieve impressive performance in video understanding tasks, their autoregressive decoding efficiency remains constrained by the massive number of video tokens. Visual token pruning can partially ease this bottleneck, yet existing approaches still suffer from information loss and yield only modest acceleration in decoding. In this paper, we propose ParallelVLM, a training-free draft-then-verify speculative decoding framework that overcomes both mutual waiting and limited speedup-ratio problems between draft and target models in long-video settings. ParallelVLM features two parallelized stages that maximize hardware utilization and incorporates an Unbiased Verifier-Guided Pruning strategy to better align the draft and target models by eliminating the positional bias in attention-guided pruning. Extensive experiments demonstrate that ParallelVLM effectively expands the draft window by 1.6-1.8x with high accepted lengths, and accelerates various video understanding benchmarks by 3.36x on LLaVA-Onevision-72B and 2.42x on Qwen2.5-VL-32B compared with vanilla autoregressive decoding.
World models, which simulate environmental dynamics and generate sensor observations, are gaining increasing attention in autonomous driving. However, progress in LiDAR-based world models has lagged behind those built on camera videos or occupancy data, primarily due to two core challenges: the inherent disorder of LiDAR point clouds and the difficulty of distinguishing dynamic objects from static structures. To address these issues, we propose GEM: a Generative LiDAR world model that leverages dEformable Mamba architecture, significantly improving fidelity and imaginative capability. Specifically, leveraging the structural similarity between sequential laser scanning and Mamba's processing mechanism, we first tokenize LiDAR sweeps into compact representations via a custom LiDAR scene tokenizer. After unsupervised disentanglement of tokenized features via a dynamic-static separator, a tri-path deformable Mamba is introduced to perform selective scanning and adaptive gating fusion over the disentangled features, leading to enhanced spatial-temporal understanding of the world evolution. Optionally, a planner and a BEV layout controller can be integrated to explore the model's capability for autonomous rollout and its potential to generate "what-if" scenarios. Extensive experiments show that GEM achieves state-of-the-art performances across diverse benchmarks and evaluation settings, demonstrating its superiority and effectiveness. Project page: https://github.com/wuyang98/GEM .
Multimodal Large Language Models (MLLMs) have made great progress in video understanding tasks. However, when it comes to understanding complex or lengthy videos, MLLMs tend to overlook details or produce hallucinations. To alleviate these issues, recent work has attempted to leverage reinforcement learning (RL) to boost models' deep linguistic reasoning of complex videos. But these methods have two main problems: First, the RL framework they used has unstable training, high training costs, and is difficult to train satisfactory video reasoning models; Second, the linguistic reasoning process is difficult to guarantee the reliability of visual information. To alleviate these problems, we propose to use multimodal elements for reasoning, and we design a novel framework to build and enhance versatile video reasoning capabilities on MLLMs. We carefully design a multi-task cold start and multi-task reinforcement learning to improve the model's visual perception and proficiency in multiple capabilities. In the inference phase, we leverage multimodal reasoning and dynamic sampling to further improve the performance. We verified the efficiency of the framework on a base MLLM (Qwen2-VL-7B-Base). Through cold-start with 3k data and reinforcement learning training with 5k data, combined with inference design, our final model significantly outperforms the base model on seven public video benchmarks, even surpassing and approaching the state-of-the-art Instruct Models such as Qwen2.5-VL-7B-Instruct trained with large-scale data. Our code will be available at https://github.com/Wang-Xiaodong1899/VideoReasoner.
Seeing the Scene Matters: Revealing Forgetting in Video Understanding Models with a Scene-Aware Long-Video Benchmark
PDF ↗Long video understanding (LVU) remains a core challenge in multimodal learning. Although recent vision-language models (VLMs) have made notable progress, existing benchmarks mainly focus on either fine-grained perception or coarse summarization, offering limited insight into temporal understanding over long contexts. In this work, we define a scene as a coherent segment of a video in which both visual and semantic contexts remain consistent, aligning with human perception. This leads us to a key question: Can current VLMs reason effectively over long, scene-level contexts? To answer this, we introduce a new benchmark, SceneBench, designed to provide scene-level challenges. Our evaluation reveals a sharp drop in accuracy when VLMs attempt to answer scene-level questions, indicating significant forgetting of long-range context. To further validate these findings, we propose Scene Retrieval-Augmented Generation (Scene-RAG), which constructs a dynamic scene memory by retrieving and integrating relevant context across scenes. Scene-RAG improves VLM performance by +2.50%, confirming that current models still struggle with long-context retention. We hope SceneBench will encourage future research toward VLMs with more robust, human-like video comprehension.
Understanding and predicting motion is a fundamental component of visual intelligence. Although modern video models exhibit strong comprehension of scene dynamics, exploring multiple possible futures through full video synthesis remains prohibitively inefficient. We model scene dynamics orders of magnitude more efficiently by directly operating on a long-term motion embedding that is learned from large-scale trajectories obtained from tracker models.This enables efficient generation of long, realistic motions that fulfill goals specified via text prompts or spatial pokes. To achieve this, we first learn a highly compressed motion embedding with a temporal compression factor of 64x. In this space, we train a conditional flow-matching model to generate motion latents conditioned on task descriptions. The resulting motion distributions outperform those of both state-of-the-art video models and specialized task-specific approaches.
The synergistic framework of multimodal large language models (MLLMs) and vision foundation models demonstrates exceptional performance in image understanding tasks, yet encounters severe temporal inconsistency challenges in video segmentation scenarios. Existing methods predominantly rely on MLLMs trained on static images to generate per-frame segmentation prompts, neglecting the physical continuity of video motion. This paper posits that performance limitations in video understanding tasks from inadequate constraints on model output behavior. Consequently, we propose a spatiotemporal co-optimization mechanism that achieves temporally consistent video segmentation solely by constraining MLLM output behavior, eliminating the need for large-scale video pretraining or complex architectural modifications. Our method features two complementary mechanisms: a Brownian bridge loss that models object trajectories as endpoint-constrained Gaussian processes to ensure temporal smoothness, and a geometry-aware prompt quality loss that enforces spatial consistency with target structures. Experiments on referring expression video segmentation and reasoning video segmentation tasks demonstrate that our method significantly surpasses state-of-the-art techniques on the Ref-YouTube-VOS, Ref-DAVIS-2017, MeVIS, A2d-Sentences, JHMDB-Sentences and ReVOS benchmarks. This work establishes that explicit modeling of physical world constraints can unlock the full potential of statically trained foundation models in dynamic visual understanding tasks.
Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive understanding but remains highly challenging due to extreme camera pose variations and minimal view overlap. This task requires faithfully preserving visible content while synthesizing unseen regions in a geometrically consistent manner. To achieve this, we present EgoX, a novel framework for generating egocentric videos from a single exocentric input.EgoX leverages the pretrained spatio-temporal knowledge of large-scale video diffusion models through lightweight LoRA adaptation and introduces a unified conditioning strategy that combines exocentric and egocentric priors via width- and channel-wise concatenation.Additionally, a geometry-guided self-attention mechanism selectively attends to spatially relevant regions, ensuring geometric coherence and high visual fidelity.Our approach achieves coherent and realistic egocentric video generation while demonstrating strong scalability and robustness across unseen and in-the-wild videos.
Existing methods for human motion control in video generation typically rely on either 2D poses or explicit 3D parametric models (e.g., SMPL) as control signals. However, 2D poses rigidly bind motion to the driving viewpoint, precluding novel-view synthesis. Explicit 3D models, though structurally informative, suffer from inherent inaccuracies (e.g., depth ambiguity and inaccurate dynamics) which, when used as a strong constraint, override the powerful intrinsic 3D awareness of large-scale video generators. In this work, we revisit motion control from a 3D-aware perspective, advocating for an implicit, view-agnostic motion representation that naturally aligns with the generator's spatial priors rather than depending on externally reconstructed constraints. We introduce 3DiMo, which jointly trains a motion encoder with a pretrained video generator to distill driving frames into compact, view-agnostic motion tokens, injected semantically via cross-attention. To foster 3D awareness, we train with view-rich supervision--single-view, multi-view, and moving-camera videos--forcing motion consistency across diverse viewpoints. Additionally, we use auxiliary geometric supervision that leverages SMPL only for early initialization and is annealed to zero, enabling the model to transition from external 3D guidance to learning genuine 3D spatial motion understanding from the data and the generator's priors. Experiments confirm that 3DiMo faithfully reproduces driving motions with flexible, text-driven camera control, significantly surpassing existing methods in both motion fidelity and visual quality.