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2,546篇论文匹配“Everything Else”
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Optimization · Everything Else

Hualin Zhang, Haozhen Zhang, Zhekai Liu, Bin Gu, Yi Chang

Large Scale Pre-Trained Language Models (PTMs) have demonstrated unprecedented capabilities across diverse natural language processing tasks. Adapting such models to downstream tasks is computationally intensive and time-consuming, particularly in black-box scenarios common in Language-Model-as-a-Service (LMaaS) environments, where model parameters and gradients are inaccessible. Recently, black-box prompt learning using zeroth-order gradients has emerged as a promising approach to address these challenges by optimizing learnable continuous prompts in embedding spaces, starting with \textit{randomly initialized discrete text prompts}. However, its reliance on randomly initialized discrete prompts limits adaptability to diverse downstream tasks or models. To address this limitation,this paper introduces ZO-PoG, a novel framework that optimizes prompts through a collaborative approach, combining Policy Gradient optimization for initial discrete text prompts and Zeroth-Order optimization for continuous prompts in embedding space. By optimizing collaboratively between discrete and continuous prompts, ZO-PoG maximizes adaptability to downstream tasks, achieving superior results without direct access to the model’s internal structures.Importantly, we establish the sub-linear convergence of ZO-PoG under mild assumptions.The experiments on different datasets demonstrate significant improvements in various tasks compared to the baselines.

Reinforcement Learning · Everything Else

Sascha Marton, Tim Grams, Florian Vogt, Stefan Lüdtke, Christian Bartelt, Heiner Stuckenschmidt

Reinforcement learning (RL) has seen significant success across various domains, but its adoption is often limited by the black-box nature of neural network policies, making them difficult to interpret. In contrast, symbolic policies allow representing decision-making strategies in a compact and interpretable way. However, learning symbolic policies directly within on-policy methods remains challenging.In this paper, we introduce SYMPOL, a novel method for SYMbolic tree-based on-POLicy RL. SYMPOL employs a tree-based model integrated with a policy gradient method, enabling the agent to learn and adapt its actions while maintaining a high level of interpretability.We evaluate SYMPOL on a set of benchmark RL tasks, demonstrating its superiority over alternative tree-based RL approaches in terms of performance and interpretability. Unlike existing methods, it enables gradient-based, end-to-end learning of interpretable, axis-aligned decision trees within standard on-policy RL algorithms. Therefore, SYMPOL can become the foundation for a new class of interpretable RL based on decision trees. Our implementation is available under: https://github.com/s-marton/sympol

Deep Learning · Everything Else

Olivia Wiles, Chuhan Zhang, Isabela Albuquerque, Ivana Kajić, Su Wang, Emanuele Bugliarello, Yasumasa Onoe, Pinelopi Papalampidi, Ira Ktena, Christopher Knutsen 等

While text-to-image (T2I) generative models have become ubiquitous, they do not necessarily generate images that align with a given prompt. While many metrics and benchmarks have been proposed to evaluate T2I models and alignment metrics, the impact of the evaluation components (prompt sets, human annotations, evaluation task) has not been systematically measured.We find that looking at only *one slice of data*, i.e. one set of capabilities or human annotations, is not enough to obtain stable conclusions that generalise to new conditions or slices when evaluating T2I models or alignment metrics. We address this by introducing an evaluation suite of $>$100K annotations across four human annotation templates that comprehensively evaluates models' capabilities across a range of methods for gathering human annotations and comparing models.In particular, we propose (1) a carefully curated set of prompts -- *Gecko2K*; (2) a statistically grounded method of comparing T2I models; and (3) how to systematically evaluate metrics under three *evaluation tasks* -- *model ordering, pair-wise instance scoring, point-wise instance scoring*.Using this evaluation suite, we evaluate a wide range of metrics and find that a metric may do better in one setting but worse in another.As a result, we introduce a new, interpretable auto-eval metric that is consistently better correlated with human ratings than such existing metrics on our evaluation suite--across different human templates and evaluation settings--and on TIFA160.

Reinforcement Learning · Everything Else

Yannick Metz, Andras Geiszl, Raphaël Baur, Mennatallah El-Assady

Learning rewards from preference feedback has become an important tool in the alignment of agentic models. Preference-based feedback, often implemented as a binary comparison between multiple completions, is an established method to acquire large-scale human feedback. However, human feedback in other contexts is often much more diverse. Such diverse feedback can better support the goals of a human annotator, and the simultaneous use of multiple sources might be mutually informative for the learning process or carry type-dependent biases for the reward learning process.Despite these potential benefits, learning from different feedback types has yet to be explored extensively.In this paper, we bridge this gap by enabling experimentation and evaluating multi-type feedback in a wide set of environments. We present a process to generate high-quality simulated feedback of six different types. Then, we implement reward models and downstream RL training for all six feedback types.Based on the simulated feedback, we investigate the use of types of feedback across ten RL environments and compare them to pure preference-based baselines. We show empirically that diverse types of feedback can be utilized and lead to strong reward modeling performance. This work is the first strong indicator of the potential of multi-type feedback for RLHF.

Optimization · Everything Else

Zhanfeng Mo, Long-Kai Huang, Sinno Jialin Pan

Pretraining large language models often requires significant computational resources and memory due to their vast parameter amount. An effective approach to enhance parameter efficiency in both training and inference is to parameterize each full-size weight as the product of two trainable low-rank factors. While low-rank fine-tuning has achieved great success, low-rank pretraining remains challenging as it requires learning extensive knowledge from scratch under the restrictive low-rank parameterization. During standard low-rank pretraining, separately optimizing the low-rank factors introduces redundant information from the full gradient, which hinders the learning process. To achieve efficient yet effective low-rank pretraining, we propose a **Lo**w-rank **R**iemannian **O**ptimizer (**LORO**). At each LORO update step, the low-rank factor pairs are jointly updated to ensure their full-size product moves along the steepest descent direction on the low-rank manifold, without the need to compute any memory-intensive full-size matrices or gradients. Hence, our LORO finds low-rank models that achieve high performance comparable to full-size pretrained models, while significantly reducing memory usage and accelerating both training and inference. A LLaMA 1B model pretrained with LORO achieves a perplexity score of 2\% better than the full-size baseline, with a 54\% reduction in model memory, a $\times1.8$ speedup in training, and a $\times2.2$ speedup in inference. The code is available on https://github.com/mzf666/LORO-main.

Reinforcement Learning · Everything Else

Sheng Xu, Bo Yue, Hongyuan Zha, Guiliang Liu

Designing reward functions in Reinforcement Learning (RL) often demands significant task-specific expertise. Offline Preference-based Reinforcement Learning (PbRL) provides an effective alternative to address the complexity of reward design by learning policies from offline datasets that contain human preferences between trajectory pairs. Existing offline PbRL studies typically model a reward function by maximizing its likelihood of generating the observed human preferences. However, due to the varying number of samples within the limited dataset, less frequently compared trajectories exhibit greater uncertainty, which potentially leads to unreliable behaviors during reward and policy updates. To solve this issue, in this work, we introduce Uncertainty-Aware PbRL (UA-PbRL) to learn a distributional reward model and a risk-sensitive policy from an offline preference dataset. Our approach employs a Maximum A Posteriori (MAP) objective to update trajectory rewards and incorporates an informative prior to account for the uncertainties. Building upon this reward update, we propose a generative reward model to capture the reward distribution, utilizing the offline distributional Bellman operator and the Conditional Value-at-Risk (CVaR) metric to train a risk-sensitive policy. Experimental results demonstrate that UA-PbRL effectively identifies and avoids states with high uncertainty, facilitating risk-averse behaviors across various tasks, including robot control and language model alignment. The code is available at https://github.com/Jasonxu1225/UA-PbRL.

Applications · Everything Else

Gavin (Zhen) Guo, Adriana Meza Soria, Wei Sun, Yikang Shen, Rameswar Panda

We introduce API Pack, a massive multi-programming language dataset containing over one million instruction-API calls for improving the API call generation capabilities of large language models. Our evaluation highlights three key findings: First, fine-tuning on API Pack enables open-source models to outperform GPT-3.5 and GPT-4 in generating code for entirely new API calls. We show this by fine-tuning CodeLlama-13B on 20,000 Python instances from API Pack. Second, fine-tuning on a large dataset in one language, combined with smaller datasets from others, improves API generation accuracy across multiple languages. Third, we confirm the benefits of larger datasets for API generalization, as increasing fine-tuning data to one million instances enhances generalization to new APIs. To support further research, we open-source the API Pack dataset, trained model, and code at https://github.com/zguo0525/API-Pack.

Applications · Everything Else

Yiding Wang, Yuxuan Chen, Fangwei Zhong, Long Ma, Yizhou Wang

Desires motivate humans to interact autonomously with the complex world. In contrast, current AI agents require explicit task specifications, such as instructions or reward functions, which constrain their autonomy and behavioral diversity. In this paper, we introduce a Desire-driven Autonomous Agent (D2A) that can enable a large language model (LLM) to autonomously propose and select tasks, motivated by satisfying its multi-dimensional desires. Specifically, the motivational framework of D2A is mainly constructed by a dynamic $Value\ System$, inspired by the Theory of Needs. It incorporates an understanding of human-like desires, such as the need for social interaction, personal fulfillment, and self-care. At each step, the agent evaluates the value of its current state, proposes a set of candidate activities, and selects the one that best aligns with its intrinsic motivations. We conduct experiments on Concordia, a text-based simulator, to demonstrate that our agent generates coherent, contextually relevant daily activities while exhibiting variability and adaptability similar to human behavior. A comparative analysis with other LLM-based agents demonstrates that our approach significantly enhances the rationality of the simulated activities.

Deep Learning · Everything Else

Raphael Husistein, Markus Reiher, Marco Eckhoff

Artificial neural networks have been shown to be state-of-the-art machine learning models in a wide variety of applications, including natural language processing and image recognition. However, building a performant neural network is a laborious task and requires substantial computing power. Neural Architecture Search (NAS) addresses this issue by an automatic selection of the optimal network from a set of potential candidates. While many NAS methods still require training of (some) neural networks, zero-cost proxies promise to identify the optimal network without training. In this work, we propose the zero-cost proxy Network Expressivity by Activation Rank (NEAR). It is based on the effective rank of the pre- and post-activation matrix, i.e., the values of a neural network layer before and after applying its activation function. We demonstrate the cutting-edge correlation between this network score and the model accuracy on NAS-Bench-101 and NATS-Bench-SSS/TSS. In addition, we present a simple approach to estimate the optimal layer sizes in multi-layer perceptrons. Furthermore, we show that this score can be utilized to select hyperparameters such as the activation function and the neural network weight initialization scheme.

Deep Learning · Everything Else

Dong Wang, Haris Šikić, Lothar Thiele, Olga Saukh

We introduce model folding, a novel data-free model compression technique that merges structurally similar neurons across layers, significantly reducing the model size without the need for fine-tuning or access to training data. Unlike existing methods, model folding preserves data statistics during compression by leveraging k-means clustering, and using novel data-free techniques to prevent variance collapse or explosion. Our theoretical framework and experiments across standard benchmarks, including ResNet18 and LLaMA-7B, demonstrate that model folding achieves comparable performance to data-driven compression techniques and outperforms recently proposed data-free methods, especially at high sparsity levels. This approach is particularly effective for compressing large-scale models, making it suitable for deployment in resource-constrained environments.

Deep Learning · Everything Else

Boyu Liu, Haoyu Huang, Linlin Yang, Yanjing Li, Guodong Guo, Xianbin Cao, Baochang Zhang

Co-training can achieve parameter-efficient multi-task models but remains unexplored for quantization-aware training. Our investigation shows that directly introducing co-training into existing quantization-aware training (QAT) methods results in significant performance degradation. Our experimental study identifies that the primary issue with existing QAT methods stems from the inadequate activation quantization scales for the co-training framework. To address this issue, we propose Task-Specific Scales Quantization for Multi-Task Co-Training (TSQ-MTC) to tackle mismatched quantization scales. Specifically, a task-specific learnable multi-scale activation quantizer (TLMAQ) is incorporated to enrich the representational ability of shared features for different tasks. Additionally, we find that in the deeper layers of the Transformer model, the quantized network suffers from information distortion within the attention quantizer. A structure-based layer-by-layer distillation (SLLD) is then introduced to ensure that the quantized features effectively preserve the information from their full-precision counterparts. Our extensive experiments in two co-training scenarios demonstrate the effectiveness and versatility of TSQ-MTC. In particular, we successfully achieve a 4-bit quantized low-level visual foundation model based on IPT, which attains a PSNR comparable to the full-precision model while offering a $7.99\times$ compression ratio in the $\times4$ super-resolution task on the Set5 benchmark.

Optimization · Everything Else

Liang Sun, Yang Zhang, Weizhao He, Jiajun Wen, Linlin Shen, Weicheng Xie

While backpropagation effectively trains models, it presents challenges related to bio-plausibility, resulting in high memory demands and limited parallelism. Recently, Hinton (2022) proposed the Forward-Forward (FF) algorithm for high-parallel local updates. FF leverages squared sums as the local update target, termed goodness, and decouples goodness by normalizing the vector length to extract new features. However, this design encounters issues with feature scaling and deactivated neurons, limiting its application mainly to shallow networks. This paper proposes a novel goodness design utilizing **layer normalization** and **mean goodness** to overcome these challenges, demonstrating performance improvements even in 17-layer CNNs. Experiments on CIFAR-10, MNIST, and Fashion-MNIST show significant advantages over existing FF-based algorithms, highlighting the potential of FF in deep models. Furthermore, the model parallel strategy is proposed to achieve highly efficient training based on the property of local updates.

Reinforcement Learning · Everything Else

Tetsuro Morimura, Satoshi Hayakawa

Reward evaluation of episodes becomes a bottleneck in a broad range of reinforcement learning tasks. Our aim in this paper is to select a small but representative subset of a large batch of episodes, only on which we actually compute rewards for more efficient policy gradient iterations. We build a Gaussian process modeling of discounted returns or rewards to derive a positive definite kernel on the space of episodes, run an ``episodic" kernel quadrature method to compress the information of sample episodes, and pass the reduced episodes to the policy network for gradient updates. We present the theoretical background of this procedure as well as its numerical illustrations in MuJoCo tasks.

Deep Learning · Everything Else

Jun Shern Chan, Neil Chowdhury, Oliver Jaffe, James Aung, Dane Sherburn, Evan Mays, Giulio Starace, Kevin Liu, Leon Maksin, Tejal Patwardhan 等

We introduce MLE-bench, a benchmark for measuring how well AI agents perform at machine learning engineering. To this end, we curate 75 ML engineering-related competitions from Kaggle, creating a diverse set of challenging tasks that test real-world ML engineering skills such as training models, preparing datasets, and running experiments. We establish human baselines for each competition using Kaggle's publicly available leaderboards. We use open-source agent scaffolds to evaluate several frontier language models on our benchmark, finding that the best-performing setup — OpenAI's o1-preview with AIDE scaffolding — achieves at least the level of a Kaggle bronze medal in 16.9% of competitions. In addition to our main results, we investigate various forms of resource-scaling for AI agents and the impact of contamination from pre-training. We open-source our benchmark code https://github.com/openai/mle-bench to facilitate future research in understanding the ML engineering capabilities of AI agents.

Miscellaneous Aspects of Machine Learning · Everything Else

Ishwar Bhati, Cecilia Aguerrebere, Mark Hildebrand, Theodore Willke, Mariano Tepper

Modern deep learning models have the ability to generate high-dimensional vectors whose similarity reflects semantic resemblance. Thus, similarity search, i.e., the operation of retrieving those vectors in a large collection that are similar to a given query, has become a critical component of a wide range of applications that demand highly accurate and timely answers. In this setting, the high vector dimensionality puts similarity search systems under compute and memory pressure, leading to subpar performance. Additionally, cross-modal retrieval tasks have become increasingly common, e.g., where a user inputs a text query to find the most relevant images for that query. However, these queries often have different distributions than the database embeddings, making it challenging to achieve high accuracy. In this work, we present LeanVec, a framework that combines linear dimensionality reduction with vector quantization to accelerate similarity search on high-dimensional vectors while maintaining accuracy. We present LeanVec variants for in-distribution (ID) and out-of-distribution (OOD) queries. LeanVec-ID yields accuracies on par with those from recently introduced deep learning alternatives whose computational overhead precludes their usage in practice. LeanVec-OOD uses a novel technique for dimensionality reduction that considers the query and database distributions to simultaneously boost the accuracy and the performance of the framework even further (even presenting competitive results when the query and database distributions match). All in all, our extensive and varied experimental results show that LeanVec produces state-of-the-art results, with up to 3.7x improvement in search throughput and up to 4.9x faster index build time over the state of the art.

Reinforcement Learning · Everything Else

Thomas Cannon, Özgür Şimşek

Developing reinforcement learning agents that can generalise effectively to new tasks is one of the main challenges in AI research. This paper introduces Fracture Cluster Options (FraCOs), a multi-level hierarchical reinforcement learning method designed to improve generalisation performance. FraCOs identifies patterns in agent behaviour and forms temporally-extended actions (options) based on the expected future usefulness of those patterns, enabling rapid adaptation to new tasks. In tabular settings, FraCOs demonstrates effective transfer and improves performance as the depth of the hierarchy increases. In several complex procedurally-generated environments, FraCOs consistently outperforms state-of-the-art deep reinforcement learning algorithms, achieving superior results in both in-distribution and out-of-distribution scenarios.

Applications · Everything Else

Junjie Li, Yang Liu, Weiqing Liu, Shikai Fang, Lewen Wang, Chang XU, Jiang Bian

Generative models aim to simulate realistic effects of various actions across different contexts, from text generation to visual effects. Despite significant efforts to build real-world simulators, the application of generative models to virtual worlds, like financial markets, remains under-explored. In financial markets, generative models can simulate complex market effects of participants with various behaviors, enabling interaction under different market conditions, and training strategies without financial risk. This simulation relies on the finest structured data in financial market like orders thus building the finest realistic simulation. We propose Large Market Model (LMM), an order-level generative foundation model, for financial market simulation, akin to language modeling in the digital world. Our financial Market Simulation engine (MarS), powered by LMM, addresses the domain-specific need for realistic, interactive and controllable order generation. Key observations include LMM's strong scalability across data size and model complexity, and MarS's robust and practicable realism in controlled generation with market impact. We showcase MarS as a forecast tool, detection system, analysis platform, and agent training environment, thus demonstrating MarS's ``paradigm shift'' potential for a variety of financial applications. We release the code of MarS at https://github.com/microsoft/MarS/.

Applications · Everything Else

Jian Gao, Weidong Cao, Junyi Yang, Xuan Zhang

The massive and large-scale design of foundational semiconductor integrated circuits (ICs) is crucial to sustaining the advancement of many emerging and future technologies, such as generative AI, 5G/6G, and quantum computing.Excitingly, recent studies have shown the great capabilities of foundational models in expediting the design of digital ICs.Yet, applying generative AI techniques to accelerate the design of analog ICs remains a significant challenge due to critical domain-specific issues, such as the lack of a comprehensive dataset and effective representation methods for analog circuits.This paper proposes, $\textbf{AnalogGenie}$, a $\underline{\textbf{Gen}}$erat$\underline{\textbf{i}}$ve $\underline{\textbf{e}}$ngine for automatic design/discovery of $\underline{\textbf{Analog}}$ circuit topologies--the most challenging and creative task in the conventional manual design flow of analog ICs.AnalogGenie addresses two key gaps in the field: building a foundational comprehensive dataset of analog circuit topology and developing a scalable sequence-based graph representation universal to analog circuits.Experimental results show the remarkable generation performance of AnalogGenie in broadening the variety of analog ICs, increasing the number of devices within a single design, and discovering unseen circuit topologies far beyond any prior arts.Our work paves the way to transform the longstanding time-consuming manual design flow of analog ICs to an automatic and massive manner powered by generative AI.Our source code is available at https://github.com/xz-group/AnalogGenie.

Reinforcement Learning · Everything Else

Qining Zhang, Lei Ying

Reward inference (learning a reward model from human preferences) is a critical intermediate step in the Reinforcement Learning from Human Feedback (RLHF) pipeline for fine-tuning Large Language Models (LLMs). In practice, RLHF faces fundamental challenges such as distribution shift, reward model overfitting, and problem misspecification. An alternative approach is direct policy optimization without reward inference, such as Direct Preference Optimization (DPO), which provides a much simpler pipeline and has shown empirical success in LLM applications. However, DPO utilizes the closed-form expression between the optimal policy and the reward function, which is only suitable under the bandit setting or deterministic MDPs. This paper develops two RLHF algorithms without reward inference for general RL problems beyond bandits and deterministic MDPs, and general preference models beyond the Bradley-Terry model. The key idea is to estimate the local value function difference from human preferences and then approximate the policy gradient with a zeroth-order gradient approximator. For both algorithms, we establish polynomial convergence rates in terms of the number of policy gradient iterations, the number of trajectory samples, and human preference queries per iteration. Numerical experiments in stochastic environments validate the performance of our proposed algorithms, outperforming popular RLHF baselines such as DPO and PPO. Our paper shows there exist provably efficient methods to solve general RLHF problems without reward inference.

Reinforcement Learning · Everything Else

Maxence Faldor, Jenny Zhang, Antoine Cully, Jeff Clune

Open-ended and AI-generating algorithms aim to continuously generate and solve increasingly complex tasks indefinitely, offering a promising path toward more general intelligence. To accomplish this grand vision, learning must occur within a vast array of potential tasks. Existing approaches to automatically generating environments are constrained within manually predefined, often narrow distributions of environments, limiting their ability to create any learning environment. To address this limitation, we introduce a novel framework, OMNI-EPIC, that augments previous work in Open-endedness via Models of human Notions of Interestingness (OMNI) with Environments Programmed in Code (EPIC). OMNI-EPIC leverages foundation models to autonomously generate code specifying the next learnable (i.e., not too easy or difficult for the agent’s current skill set) and interesting (e.g., worthwhile and novel) tasks. OMNI-EPIC generates both environments (e.g., an obstacle course) and reward functions (e.g., progress through the obstacle course quickly without touching red objects), enabling it, in principle, to create any simulatable learning task. We showcase the explosive creativity of OMNI-EPIC, which continuously innovates to suggest new, interesting learning challenges. We also highlight how OMNI-EPIC can adapt to reinforcement learning agents’ learning progress, generating tasks that are of suitable difficulty. Overall, OMNI-EPIC has the potential to endlessly create learnable and interesting environments, further propelling the development of self-improving AI systems and AI-Generating Algorithms.