论文检索

输入标题、作者或关键词,从 8,216 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
8,216篇论文匹配“New Approaches”
第 101 / 411 页

Jingyu Liu, Zijie Xin, Yuhan Fu, Ruixiang Zhao, Bangxiang Lan, Xirong Li

Sketch animation, which brings static sketches to life by generating dynamic video sequences, has found widespread applications in GIF design, cartoon production, and daily entertainment. While current methods for sketch animation perform well in single-object sketch animation, they struggle in multi-object scenarios. By analyzing their failures, we identify two major challenges of transitioning from single-object to multi-object sketch animation: object-aware motion modeling and complex motion optimization. For multi-object sketch animation, we propose MoSketch based on iterative optimization through Score Distillation Sampling (SDS) and thus animating a multi-object sketch in a training-data free manner. To tackle the two challenges in a divide-and-conquer strategy, MoSketch has four novel modules, i.e., LLM-based scene decomposition, LLM-based motion planning, multi-grained motion refinement, and compositional SDS. Extensive qualitative and quantitative experiments demonstrate the superiority of our method over existing sketch animation approaches. MoSketch takes a pioneering step towards multi-object sketch animation, opening new avenues for future research and applications.

Eric Slyman, Mehrab Tanjim, Kushal Kafle, Stefan Lee

Multimodal large language models (MLLMs) are increasingly used to evaluate text-to-image (TTI) generation systems, providing automated judgments based on visual and textual context. However, these "judge" models often suffer from biases, overconfidence, and inconsistent performance across diverse image domains. While prompt ensembling has shown promise for mitigating these issues in unimodal, text-only settings, our experiments reveal that standard ensembling methods fail to generalize effectively for TTI tasks. To address these limitations, we propose a new multimodal-aware method called **M**ultimodal **M**ixture-of-**B**ayesian Prompt Ensembles (MMB). Our approach uses a Bayesian prompt ensemble approach augmented by image clustering, allowing the judge to dynamically assign prompt weights based on the visual characteristics of each sample. We show that MMB improves accuracy in pairwise preference judgments and greatly enhances calibration, making it easier to gauge the judge's true uncertainty. In evaluations on two TTI benchmarks, HPSv2 and MJBench, MMB outperforms existing baselines in alignment with human annotations and calibration across varied image content. Our findings highlight the importance of multimodal-specific strategies for judge calibration and suggest a promising path forward for reliable large-scale TTI evaluation.

Wenjie Chang, Hanzhi Chang, Yueyi Zhang, Wenfei Yang, Tianzhu Zhang

Indirect Time-of-Flight (iToF) cameras are popular for 3D perception because they are cost-effective and easy to deploy. They emit modulated infrared signals to illuminate the scene and process the received signals to generate amplitude and phase images. The depth is calculated from the phase using the modulation frequency. However, the obtained depth often suffers from noise caused by multi-path interference, low signal-to-noise ratio (SNR), and depth wrapping. Building on recent advancements in neural scene representations, which have shown great potential in 3D modeling from multi-view RGB images, we propose leveraging this approach to reconstruct 3D representations from noisy iToF data. Our method utilizes the multi-view consistency of amplitude and phase maps, fusing information from all input views to generate an accurate scene representation. Considering the impact of infrared illumination, we propose a new rendering scheme for amplitude maps based on signed distance function (SDF) and introduce a neural lighting function to model the appearance variations caused by active illumination. We also incorporate a phase-guided sampling strategy and a wrapping-aware phase-to-depth loss to utilize raw phase information and mitigate depth wrapping. Additionally, we add a noise-weight loss to prevent excessive smoothing information across noisy multi-view measurements. Experiments conducted on synthetic and real-world datasets demonstrate that the proposed method outperforms state-of-the-art techniques.

Artem Zholus, Carl Doersch, Yi Yang, Skanda Koppula, Viorica Patraucean, Xu Owen He, Ignacio Rocco, Mehdi S. M. Sajjadi, Sarath Chandar, Ross Goroshin

Tracking Any Point (TAP) in a video is a challenging computer vision problem with many demonstrated applications in robotics, video editing, and 3D reconstruction. Existing methods for TAP rely heavily on complex tracking-specific inductive biases and heuristics, limiting their generality and potential for scaling. To address these challenges, we present TAPNext, a new approach that casts TAP as sequential masked token decoding. Our model is causal, tracks in a purely online fashion, and removes tracking-specific inductive biases. This enables TAPNext to run with minimal latency, and removes the temporal windowing required by many existing state of art trackers. Despite its simplicity, TAPNext achieves a new state-of-the-art tracking performance among both online and offline trackers. Finally, we present evidence that many widely used tracking heuristics emerge naturally in TAPNext through end-to-end training.

Hossein Mirzaei, Zeinab Taghavi, Sepehr Rezaee, Masoud Hadi, Moein Madadi, Mackenzie W. Mathis

Deep neural networks have demonstrated remarkable success across numerous tasks, yet they remain vulnerable to Trojan (backdoor) attacks, raising serious concerns about their safety in real-world mission-critical applications. A common countermeasure is trigger inversion -- reconstructing malicious "shortcut" patterns (triggers) inserted by an adversary during training. Current trigger-inversion methods typically search the full pixel space under specific assumptions but offer no assurances that the estimated trigger is more than an adversarial perturbation that flips the model output. Here, we propose a data-free, zero-shot trigger-inversion strategy that restricts the search space while avoiding strong assumptions on trigger appearance. Specifically, we incorporate a diffusion-based generator guided by the target classifier; through iterative generation, we produce candidate triggers that align with the internal representations the model relies on for malicious behavior. Empirical evaluations, both quantitative and qualitative, show that our approach reconstructs triggers that effectively distinguish clean versus Trojaned models. DISTIL surpasses alternative methods by high margins, achieving up to 7.1% higher accuracy on the BackdoorBench dataset and a 9.4% improvement on trojaned object detection model scanning, offering a promising new direction for reliable backdoor defense without reliance on extensive data or strong prior assumptions about triggers. The code is available at https://github.com/AdaptiveMotorControlLab/DISTIL.

Xinjie Zhang, Zhening Liu, Yifan Zhang, Xingtong Ge, Dailan He, Tongda Xu, Yan Wang, Zehong Lin, Shuicheng Yan, Jun Zhang

4D Gaussian Splatting (4DGS) has recently emerged as a promising technique for capturing complex dynamic 3D scenes with high fidelity. It utilizes a 4D Gaussian representation and a GPU-friendly rasterizer, enabling rapid rendering speeds. Despite its advantages, 4DGS faces significant challenges, notably the requirement of millions of 4D Gaussians, each with extensive associated attributes, leading to substantial memory and storage cost. This paper introduces a memory-efficient framework for 4DGS. We streamline the color attribute by decomposing it into a per-Gaussian direct color component with only 3 parameters and a shared lightweight alternating current color predictor. This approach eliminates the need for spherical harmonics coefficients, which typically involve up to 144 parameters in classic 4DGS, thereby creating a memory-efficient 4D Gaussian representation. Furthermore, we introduce an entropy-constrained Gaussian deformation technique that uses a deformation field to expand the action range of each Gaussian and integrates an opacity-based entropy loss to limit the number of Gaussians, thus forcing our model to use as few Gaussians as possible to fit a dynamic scene well. With simple half-precision storage and zip compression, our framework achieves a storage reduction by approximately 190xand 125xon the Technicolor and Neural 3D Video datasets, respectively, compared to the original 4DGS. Meanwhile, it maintains comparable rendering speeds and scene representation quality, setting a new standard in the field. Code is available at https://github.com/Xinjie-Q/MEGA.

Jiaxin Huang, Sheng Miao, Bangbang Yang, Yuewen Ma, Yiyi Liao

Reconstructing 4D dynamic scenes from casually captured monocular videos is valuable but highly challenging, as each timestamp is observed from a single viewpoint. We introduce Vivid4D, a novel approach that enhances 4D monocular video synthesis by augmenting observation views -- synthesizing multi-view videos from a monocular input. Unlike existing methods that either solely leverage geometric priors for supervision or use generative priors while overlooking geometry, we integrate both. This reformulates view augmentation as a video inpainting task, where observed views are warped into new viewpoints based on monocular depth priors. To achieve this, we train a video inpainting model on unposed web videos with synthetically generated masks that mimic warping occlusions, ensuring spatially and temporally consistent completion of missing regions. To further mitigate inaccuracies in monocular depth priors, we introduce an iterative view augmentation strategy and a robust reconstruction loss. Experiments demonstrate that our method effectively improves monocular 4D scene reconstruction and completion.

Trevor D. Canham, SaiKiran Tedla, Michael J. Murdoch, Michael S. Brown

While most images shared on the web and social media platforms are encoded in standard dynamic range (SDR), many displays now can accommodate high dynamic range (HDR) content. Additionally, modern cameras can capture images in an HDR format but convert them to SDR to ensure maximum compatibility with existing workflows and legacy displays. To support both SDR and HDR, new encoding formats are emerging that store additional metadata in SDR images in the form of a gain map. When applied to the SDR image, the gain map recovers the HDR version of the image as needed. These gain maps, however, are typically down-sampled and encoded using standard image compression, such as JPEG and HEIC, which can result in unwanted artifacts. In this paper, we propose to use a lightweight multi-layer perceptron (MLP) network to encode the gain map. The MLP is optimized using the SDR image information as input and provides superior performance in terms of HDR reconstruction. Moreover, the MLP-based approach uses a fixed memory footprint (10 KB) and requires no additional adjustments to accommodate different image sizes or encoding parameters. We conduct extensive experiments on various MLP based HDR embedding strategies and demonstrate that our approach outperforms the current state-of-the-art.

Yue Su, Xinyu Zhan, Hongjie Fang, Han Xue, Hao-Shu Fang, Yong-Lu Li, Cewu Lu, Lixin Yang

Mainstream visuomotor policies predominantly rely on generative models for holistic action prediction, while current autoregressive policies, predicting the next token or chunk, have shown suboptimal results. This motivates a search for more effective learning methods to unleash the potential of autoregressive policies for robotic manipulation. This paper introduces a bidirectionally expanded learning approach, termed Dense Policy, to establish a new paradigm for autoregressive policies in action prediction. It employs a lightweight encoder-only architecture to iteratively unfold the action sequence from an initial single frame into the target sequence in a coarse-to-fine manner with logarithmic-time inference. Extensive experiments validate that our dense policy has superior autoregressive learning capabilities and can surpass existing holistic generative policies. Our policy, example data, and training code will be publicly available upon publication.

Imad Eddine Marouf, Enzo Tartaglione, Stéphane Lathuilière, Joost Van De Weijer

Continual Learning in Visual Question Answering (VQACL) requires models to acquire new visual-linguistic skills (plasticity) while preserving previously learned knowledge (stability). The inherent multimodality of VQACL exacerbates this challenge, as models must balance stability across visual and textual domains while adapting to novel objects and reasoning tasks. Existing methods, primarily designed for unimodal settings, often fall short in addressing this dual requirement. In this work, we present QUestion-only replay with Attention Distillation (QUAD), a novel approach for VQACL that leverages only past task questions for regularization. By eliminating the need to store visual data, QUAD not only reduces memory overhead, but also alleviates privacy concerns. Our method introduces a Question-only Replay mechanism that selectively reuses prior task questions to counteract overfitting to the answer space of the current task, addressing the problem out of answer set. Complementing this, we propose Attention Consistency Distillation to enforce both intra-modal and inter-modal attention consistency across tasks, preserving essential visual-linguistic associations. Extensive experiments on VQAv2 and NExT-QA demonstrate that QUAD significantly outperforms state-of-the-art methods, achieving robust performance in continual VQA.

Haiyang Liu, Zhan Xu, Fa-Ting Hong, Hsin-Ping Huang, Yi Zhou, Yang Zhou

We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips with gestures matching the conditions and then generating interpolation frames to seamlessly connect clip boundaries. The core of our approach is HMInterp, a robust Video Frame Interpolation (VFI) model that enables seamless interpolation of discontinuous frames, even for complex motion scenarios like dancing. HMInterp i) employs a dual-branch interpolation approach, combining a Motion Diffusion Model for human skeleton motion interpolation with a diffusion-based video frame interpolation model for final frame generation. ii) adopts condition progressive training to effectively leverage identity strong and weak conditions, such as images and pose. These designs ensure both high video texture quality and accurate motion trajectory. Our Video Motion Graphs outperforms existing generative- and retrieval-based methods for human motion video generation. Our codes and pretrained models are public available.

Zechao Hu, Zhengwei Yang, Hao Li, Zheng Wang, Yixiong Zou

Sketch-based person re-identification (re-ID) enables pedestrian retrieval using sketches. While recent methods have improved modality alignment between sketches and RGB images, the challenge of subjective style variation, where sketches exhibit diverse and unpredictable appearances, remains largely unresolved.A natural solution is to train on a diverse range of pedestrian sketches, but the high cost of large-scale pedestrian sketch collection makes this impractical.In contrast, sketches of general categories (e.g., animals, objects) exhibit diverse style variations and are accessible at a low cost, making them an intuitive and scalable alternative for enhancing style generalization in sketch re-ID.To this end, we propose Adaptive Incremental Prompt-tuning (AIP), the first approach that explores cross-category subjective style generalization for sketch re-ID. Specifically, AIP incorporates a multi-stage prompt-tuning strategy that learns a broad but shareable spectrum of sketch styles from non-pedestrian data. In addition, an input-sensitive prompt generator enables the model to adapt dynamically to unseen sketch styles.Extensive experimental results demonstrate that the performance gain is not merely attributed to the inclusion of additional data but rather to the effectiveness of AIP in leveraging non-pedestrian data for subjective style generalization. Our method outperforms existing works by a significant margin, establishing new state-of-the-art results.

Teng Zhou, Xiaoyu Zhang, Yongchuan Tang

Panoramic Image Generation (PIG) aims to create coherent images of arbitrary lengths. Most existing methods fall in the joint diffusion paradigm, but their complex and heuristic crop connection designs often limit their ability to achieve multilevel coherence. By deconstructing this challenge into its core components, we find it naturally aligns with next-token prediction, leading us to adopt an autoregressive (AR) paradigm for PIG modeling. However, existing visual AR (VAR) models are limited to fixed-size generation, lacking the capability to produce panoramic images. In this paper, we propose PanoLlama, a novel framework that achieves endless and coherent panorama generation with the autoregressive paradigm. Our approach develops a training-free strategy that utilizes token redirection to overcome the size limitations of existing VAR models, enabling next-crop prediction in both horizontal and vertical directions. This refreshes the PIG pipeline while achieving SOTA performance in coherence (47.50%), fidelity(28.16%), and aesthetics (15%). Additionally, PanoLlama supports applications other PIG methods cannot achieve, including mask-free layout control, multi-scale and multi-guidance synthesis. To facilitate standardized evaluation, we also establish a dataset with 1,000 prompts spanning 100+ themes, providing a new testing benchmark for PIG research.

Yi Zhang, Yuhang Chen, Zhen Chen, Wenjie Ruan, Xiaowei Huang, Siddartha Khastgir, Xingyu Zhao

Deep learning (DL) has shown transformative potential across industries, yet its sensitivity to adversarial examples (AEs) limits its reliability and broader deployment. Research on DL robustness has developed various techniques, with adversarial training (AT) established as a leading approach to counter AEs. Traditional AT focuses on worst-case robustness (WCR), but recent work has introduced probabilistic robustness (PR), which evaluates the proportion of AEs within a local perturbation range, providing an overall assessment of the model's local robustness and acknowledging residual risks that are more practical to manage. However, existing AT methods are fundamentally designed to improve WCR, and no dedicated methods currently target PR. To bridge this gap, we reformulate a new min-max optimization as the theoretical foundation for AT focused on PR, and introduce an AT-PR training scheme with effective numerical algorithms to solve the new optimization problem. Our experiments, based on 38 DL models trained on common datasets and architectures, demonstrate that AT-PR achieves higher improvements in PR than AT-WCR methods and shows more consistent effectiveness across varying local inputs, with a smaller trade-off in model generalization. Open-source tools and all experiments are publicly accessible.

Paul Engstler, Aleksandar Shtedritski, Iro Laina, Christian Rupprecht, Andrea Vedaldi

We propose SynCity, a method for generating explorable 3D worlds from textual descriptions. Our approach leverages pre-trained textual, image, and 3D generators without requiring fine-tuning or inference-time optimization. While most 3D generators are object-centric and unable to create large-scale worlds, we demonstrate how 2D and 3D generators can be combined to produce ever-expanding scenes. The world is generated tile by tile, with each new tile created within its context and seamlessly integrated into the scene. SynCity enables fine-grained control over the appearance and layout of the generated worlds, which are both detailed and diverse.

Runze Zhang, Guoguang Du, Xiaochuan Li, Qi Jia, Liang Jin, Lu Liu, Jingjing Wang, Cong Xu, Zhenhua Guo, Yaqian Zhao 等

Spatio-temporal consistency is a critical topic in video generation. A qualified generated video segment must ensure plot plausibility and coherence while maintaining visual consistency of objects and scenes across varying viewpoints. Prior research, especially in open-source projects, primarily focuses on either temporal or spatial consistency, or their basic combination, such as appending a camera-movement description after a prompt without constraining its outcomes. However, camera movement may introduce new objects to the scene or eliminate existing ones, thereby affecting the preceding narrative. Especially in videos with numerous camera movements, the interplay between multiple plots becomes increasingly complex. This paper introduces and examines integral spatio-temporal consistency, considering the synergy between plot progression and camera techniques, and the long-term impact of prior content on subsequent generation. Our research encompasses dataset construction through to model development. Initially, we constructed DropletVideo-10M, which comprises 10 million videos that feature dynamic camera motion and object actions. With an average length of 206 words, the captions offer detailed accounts of camera movements. Following this, we developed the DropletVideo model, which excels in preserving spatio-temporal coherence during video generation. The work has been open-sourced: https://dropletx.github.io/.

Shijie Huang, Yiren Song, Yuxuan Zhang, Hailong Guo, Xueyin Wang, Jiaming Liu

We introduce ArtEditor, a novel framework for instruction-based image editing that learns unique editing styles from few-shot examples. While image editing has seen significant advancements, customized instructional editing remains underexplored. Existing methods often rely on complex, multi-stage pipelines that are difficult to adapt to specific styles. Additionally, this domain lacks a standardized benchmark, making it challenging to evaluate progress. To address these issues, we propose ArtEditor, a two-stage training framework. In the first stage, we train ArtEditor-Base, a general-purpose image editing model, on large-scale datasets to build a strong foundational capability. In the second stage, we fine-tune this model using ArtEditor-LoRA, a lightweight adaptation module, on a small dataset of before-and-after image pairs. This approach enables the model to efficiently learn distinct editing styles and techniques with minimal data. To enhance the performance of a pre-trained Diffusion Transformer (DiT) model, we introduce two key innovations: position encoding cloning and a noise-free conditioning paradigm. These techniques ensure stable and coherent edits, even when adapting to new styles. To support research in this area, we contribute the DoodleArt dataset, the first benchmark specifically designed for customized image editing. DoodleArt features six high-quality artistic styles created by professional artists and designers, providing a valuable resource for evaluating and advancing future work. Extensive experiments demonstrate that ArtEditor achieves superior performance and robustness in customized image editing. Our framework opens new possibilities for artistic creation, offering artists intuitive and flexible tools to bring their visions to life.

Haoyi Zhu, Yifan Wang, Jianjun Zhou, Wenzheng Chang, Yang Zhou, Zizun Li, Junyi Chen, Chunhua Shen, Jiangmiao Pang, Tong He

The integration of geometric reconstruction and generative modeling remains a critical challenge in developing AI systems capable of human-like spatial reasoning. This paper proposes Aether, a unified framework that enables geometry-aware reasoning in world models by jointly optimizing three core capabilities: (1) 4D dynamic reconstruction, (2) action-conditioned video prediction, and (3) goal-conditioned visual planning. Through task-interleaved feature learning, Aether achieves synergistic knowledge sharing across reconstruction, prediction, and planning objectives. Building upon video generation models, our framework demonstrates zero-shot synthetic-to-real generalization despite never observing real-world data during training. Furthermore, our approach achieves zero-shot generalization in both action following and reconstruction tasks, thanks to its intrinsic geometric modeling. Notably, even without real-world data, its reconstruction performance is comparable with or even better than that of domain-specific models. Additionally, Aether employs camera trajectories as geometry-informed action spaces, enabling effective action-conditioned prediction and visual planning. We hope our work inspires the community to explore new frontiers in physically-reasonable world modeling and its applications.

Jinxi Li, Ziyang Song, Bo Yang

In this paper, we aim to model 3D scene geometry, appearance, and physical information just from dynamic multi-view videos in the absence of any human labels. By leveraging physics-informed losses as soft constraints or integrating simple physics models into neural networks, existing works often fail to learn complex motion physics, or doing so requires additional labels such as object types or masks. In this paper, we propose a new framework named **TRACE** to model the motion physics of complex dynamic 3D scenes. The key novelty of our approach is that, by formulating each 3D point as a rigid particle with size and orientation in space, we choose to directly learn a translation rotation dynamics system for each particle, explicitly estimating a complete set of physical parameters to govern the particle's motion over time. Extensive experiments on three existing dynamic datasets and one newly created challenging synthetic datasets demonstrate the extraordinary performance of our method over baselines in the task of future frame extrapolation. A nice property of our framework is that multiple objects or parts can be easily segmented just by clustering the learned physical parameters. Our datasets and code will be released at https://github.com/.

Bowen Wang, Zhouqiang Jiang, Yasuaki Susumu, Shotaro Miwa, Tianwei Chen, Yuta Nakashima

The real value of knowledge lies not just in its accumulation, but in its potential to be harnessed effectively to conquer the unknown. Although recent multimodal large language models (MLLMs) exhibit impressing multimodal capabilities, they often fail in rarely encountered domain-specific tasks due to limited relevant knowledge. To explore this, we adopt visual game cognition as a testbed and select "Monster Hunter: World" as the target to construct a multimodal knowledge graph (MH-MMKG), which incorporates multi-modalities and intricate entity relations. We also design a series of challenging queries based on MH-MMKG to evaluate the models' ability for complex knowledge retrieval and reasoning. Furthermore, we propose a multi-agent retriever that enables a model to autonomously search relevant knowledge without additional training. Experimental results show that our approach significantly enhances the performance of MLLMs, providing a new perspective on multimodal knowledge-augmented reasoning and laying a solid foundation for future research.