Camera trajectory design plays a crucial role in video production, serving as a fundamental tool for conveying directorial intent and enhancing visual storytelling. In cinematography, Directors of Photography meticulously craft camera movements to achieve expressive and intentional framing. However, existing methods for camera trajectory generation remain limited: Traditional approaches rely on geometric optimization or handcrafted procedural systems, while recent learning-based methods often inherit structural biases or lack textual alignment, constraining creative synthesis. In this work, we introduce an auto-regressive model inspired by the expertise of Directors of Photography to generate artistic and expressive camera trajectories. We first introduce DataDoP, a large-scale multi-modal dataset containing 29K real-world shots with free-moving camera trajectories, depth maps, and detailed captions in specific movements, interaction with the scene, and directorial intent. Thanks to the comprehensive and diverse database, we further train an auto-regressive, decoder-only Transformer for high-quality, context-aware camera movement generation based on text guidance and RGBD inputs, named GenDoP. Extensive experiments demonstrate that compared to existing methods, GenDoP offers better controllability, finer-grained trajectory adjustments, and higher motion stability. We believe our approach establishes a new standard for learning-based cinematography, paving the way for future advancements in camera control and filmmaking. Our project website: https://kszpxxzmc.github.io/GenDoP.
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Event cameras, known for their high temporal resolution and ability to capture asynchronous changes, have gained significant attention for their potential in feature tracking, especially in challenging conditions. However, event cameras lack the fine-grained texture information that conventional cameras provide, leading to error accumulation in tracking. To address this, we propose a novel framework, BlinkTrack, which integrates event data with grayscale images for high-frequency feature tracking. Our method extends the traditional Kalman filter into a learning-based framework, utilizing differentiable Kalman filters in both event and image branches. This approach improves single-modality tracking and effectively solves the data association and fusion from asynchronous event and image data. We also introduce new synthetic and augmented datasets to better evaluate our model. Experimental results indicate that BlinkTrack significantly outperforms existing methods, exceeding 80 FPS with multi-modality data and 100 FPS with preprocessed event data. Codes and dataset are available at https://github.com/ColieShen/BlinkTrack.
Hybrid-Tower: Fine-grained Pseudo-query Interaction and Generation for Text-to-Video Retrieval
PDF ↗The Text-to-Video Retrieval (T2VR) task aims to retrieve unlabeled videos by textual queries with the same semantic meanings. Recent CLIP-based approaches have explored two frameworks: Two-Tower versus Single-Tower framework, yet the former suffers from low effectiveness, while the latter suffers from low efficiency. In this study, we explore a new Hybrid-Tower framework that can hybridize the advantages of the Two-Tower and Single-Tower framework, achieving high effectiveness and efficiency simultaneously. We propose a novel hybrid method, Fine-grained Pseudo-query Interaction and Generation for T2VR, i.e. \name , which includes a new pseudo-query generator designed to generate a pseudo-query for each video. This enables the video feature and the textual features of pseudo-query to interact in a fine-grained manner, similar to the Single-Tower approaches to hold high effectiveness, even before the real textual query is received. Simultaneously, our method introduces no additional storage or computational overhead compared to the Two-Tower framework during the inference stage, thus maintaining high efficiency. Extensive experiments on five commonly used text-video retrieval benchmarks demonstrate that our method achieves a significant improvement over the baseline, with an increase of 1.6% ~ 3.9% in R@1. Furthermore, our method matches the efficiency of Two-Tower models while achieving near state-of-the-art performance, highlighting the advantages of the Hybrid-Tower framework.
We present a new method for reconstructing the appearance properties of human faces from a lightweight capture procedure in an unconstrained environment. Our method recovers the surface geometry, diffuse albedo, specular intensity and specular roughness from a monocular video containing a simple head rotation in-the-wild. Notably, we make no simplifying assumptions on the environment lighting, and we explicitly take visibility and occlusions into account. As a result, our method can produce facial appearance maps that approach the fidelity of studio-based multi-view captures, but with a far easier and cheaper procedure.
Extracting physically plausible 3D human motion from videos is a critical task. Although existing simulation-based motion imitation methods can enhance the physical quality of daily motions estimated from monocular video capture, extending this capability to high-difficulty motions remains an open challenge. This can be attributed to some flawed motion clips in video-based motion capture results and the inherent complexity in modeling high-difficulty motions. Therefore, sensing the advantage of segmentation in localizing human body, we introduce a mask-based motion correction module (MCM) that leverages motion context and video mask to repair flawed motions; and propose a physics-based motion transfer module (PTM), which employs a prior injected pretrain and adapt approach for motion imitation, improving physical plausibility with the ability to handle in-the-wild and challenging motions. Our approach is designed as a plug-and-play module to physically refine the video motion capture, which also excels in motion generation tasks. Finally, we collected a challenging in-the-wild test set to establish a benchmark, and our method has demonstrated effectiveness on both the new benchmark and existing public datasets. Our project page is : https://physicalmotionrestoration.github.io/
Adversarial robustness distillation (ARD) aims to transfer both performance and robustness from teacher model to lightweight student model, enabling resilient performance on resource-constrained scenarios. Though existing ARD approaches enhance student model's robustness, the inevitable by-product leads to the degraded performance on clean examples. We summarize the causes of this problem inherent in existing methods with dual-teacher framework as: 1 The divergent optimization objectives of dual-teacher models, i.e., the clean and robust teachers, impede effective knowledge transfer to the student model, and 2 The iteratively generated adversarial examples during training lead to performance deterioration of the robust teacher model. To address these challenges, we propose a novel Cyclic Iterative ARD (CIARD) method with two key innovations: 1 A multi-teacher framework with contrastive push-loss alignment to resolve conflicts in dual-teacher optimization objectives, and 2 Continuous adversarial retraining to maintain dynamic teacher robustness against performance degradation from the varying adversarial examples. Extensive experiments on CIFAR-10, CIFAR-100, and Tiny-ImageNet demonstrate that CIARD achieves remarkable performance with an average 3.53% improvement in adversarial defense rates across various attack scenarios and a 5.87% increase in clean sample accuracy, establishing a new benchmark for balancing model robustness and generalization. Our code is available at https://github.com/CIARD2025/CIARD.
Zero-shot depth completion with metric scales poses significant challenges, primarily due to performance limitations such as domain specificity and sensor characteristics. One recent emerging solution is to integrate monocular depth foundation models into depth completion frameworks, yet these efforts still face issues with suboptimal performance and often require further adaptation to the target task. Surprisingly, we find that a simple test-time training, which fine-tunes monocular depth foundation models on sparse depth measurements from sensors just as it is, yields reasonable results. However, this test-time training obviously incurs high computational costs and introduces biases towards specific conditions, making it impractical for real-world scenarios. In this paper, we introduce a new approach toward parameter-efficient zero-shot depth completion. Our key idea of this work is to leverage visual prompt tuning, achieving sensor-specific depth scale adaptation without forgetting foundational knowledge. Experimental results on diverse datasets demonstrate that our approach outperforms relevant state-of-the-art methods, showing superior generalization and efficiency. Our source code is available in the supplementary materials.
In this work, we introduce JDCL - a new method for continual learning with generative rehearsal based on joint diffusion models. Neural networks suffer from catastrophic forgetting defined as abrupt loss in the model's performance when retrained with additional data coming from a different distribution. Generative-replay-based continual learning methods try to mitigate this issue by retraining a model with a combination of new and rehearsal data sampled from a generative model. In this work, we propose to extend this idea by combining a continually trained classifier with a diffusion-based generative model into a single - jointly optimized neural network. We show that such shared parametrization, combined with the knowledge distillation technique allows for stable adaptation to new tasks without catastrophic forgetting. We evaluate our approach on several benchmarks, where it outperforms recent state-of-the-art generative replay techniques. Additionally, we extend our method to the semi-supervised continual learning setup, where it outperforms competing buffer-based replay techniques, and evaluate, in a self-supervised manner, the quality of trained representations.
Deep functional maps have recently emerged as a powerful tool for solving non-rigid shape correspondence tasks. Methods that use this approach combine the power and flexibility of the functional map framework, with data-driven learning for improved accuracy and generality. However, most existing methods in this area restrict the learning aspect only to the feature functions and still rely on axiomatic modeling for formulating the training loss or for functional map regularization inside the networks. This limits both the accuracy and the applicability of the resulting approaches only to scenarios where assumptions of the axiomatic models hold. In this work, we show, for the first time, that both in-network regularization and functional map training can be replaced with data-driven methods. For this, we first train a generative model of functional maps in the spectral domain using score-based generative modeling, built from a large collection of high-quality maps. We then exploit the resulting model to promote the structural properties of ground truth functional maps on new shape collections. Remarkably, we demonstrate that the learned models are category-agnostic, and can fully replace commonly used strategies such as enforcing Laplacian commutativity or orthogonality of functional maps. Our key technical contribution is a novel distillation strategy from diffusion models in the spectral domain. Experiments demonstrate that our learned regularization leads to better results than axiomatic approaches for zero-shot non-rigid shape matching. Our code is available at: https://github.com/daidedou/diffumatch/
With the growing demand for high-fidelity 3D models from 2D images, existing methods still face significant challenges in accurately reproducing fine-grained geometric details due to limitations in domain gaps and inherent ambiguities in RGB images. To address these issues, we propose Hi3DGen, a novel framework for generating highfidelity 3D geometry from images via normal bridging. Hi3DGen consists of three key components: 1. an imageto-normal estimator that decouples the low-high frequency image pattern with noise injection and dual-stream training to achieve generalizable, stable, and sharp estimation; 2. a normal-to-geometry learning approach that uses normalregularized latent diffusion learning to enhance 3D geometry generation fidelity; and 3. a 3D data synthesis pipeline that constructs a high-quality dataset to support training. Extensive experiments demonstrate the effectiveness and superiority of our framework in generating rich geometric details, outperforming state-of-the-art methods in terms of fidelity. Our work provides a new direction for high-fidelity 3D geometry generation from images by leveraging normal maps as an intermediate representation.
Gaussian-based World Model: Gaussian Priors for Voxel-Based Occupancy Prediction and Future Motion Prediction
PDF ↗In autonomous driving, accurately predicting occupancy and motion is crucial for safe navigation within dynamic environments. However, existing methods often suffer from difficulties in handling complex scenes and uncertainty arising from sensor data. To address these issues, we propose a new Gaussian-based World Model (GWM), seamlessly integrating raw multi-modal sensor inputs. In 1st stage, Gaussian representation learner utilizes self-supervised pretraining to learn robust Gaussian representation. Gaussian representation integrates semantic and geometric information and establishes a robust probabilistic understanding of the environment. In 2nd stage, GWM seamlessly integrates learning, simulation, and planning into a unified framework, empowering the uncertainty-aware simulator & planner to jointly forecast future scene evolutions and vehicle trajectories. Simulator generates future scene predictions by modeling both static and dynamic elements, while planner calculates optimal paths to minimize collision risks, thus enhancing navigation safety. Overall, GWM employs a sensor-to-planning world model that directly processes raw sensor data, setting it apart from previous methods. Experiments show that GWM outperforms state-of-the-art approaches by 1.46% in semantic comprehension and 0.07m in motion prediction. Moreover, we provide an in-depth analysis of Gaussian representations under complex scenarios.
We introduce AllTracker: a model that estimates long-range point tracks by way of estimating the flow field between a query frame and every other frame of a video. Unlike existing point tracking methods, our approach delivers high-resolution and dense (all-pixel) correspondence fields, which can be visualized as flow maps. Unlike existing optical flow methods, our approach corresponds one frame to hundreds of subsequent frames, rather than just the next frame. We develop a new architecture for this task, blending techniques from existing work in optical flow and point tracking: the model performs iterative inference on low-resolution grids of correspondence estimates, propagating information spatially via 2D convolution layers, and propagating information temporally via pixel-aligned attention layers. The model is fast and parameter-efficient (16 million parameters), and delivers state-of-the-art point tracking accuracy at high resolution (i.e., tracking 768x1024 pixels, on a 40G GPU). A benefit of our design is that we can train jointly on optical flow datasets and point tracking datasets, and we find that doing so is crucial for top performance. We provide an extensive ablation study on our architecture details and training recipe, making it clear which details matter most. Our code and model weights are available: https://alltracker.github.io
Masked Image Modeling (MIM) has become an essential method for building foundational visual models in remote sensing (RS). However, the limitations in size and diversity of existing RS datasets restrict the ability of MIM methods to learn generalizable representations. Additionally, conventional MIM techniques, which require reconstructing all tokens, introduce unnecessary computational overhead. To address these issues, we present a new pre-training pipeline for RS models, featuring the creation of a large-scale RS dataset and an efficient MIM approach. We curated a high-quality dataset named **OpticalRS-13M** by collecting publicly available RS datasets and processing them through exclusion, slicing, and deduplication. OpticalRS-13M comprises 13 million optical images covering various RS tasks, such as object detection and pixel segmentation. To enhance efficiency, we propose SelectiveMAE, a pre-training method that dynamically encodes and reconstructs semantically rich patch tokens, thereby reducing the inefficiencies of traditional MIM models caused by redundant background pixels in RS images. Extensive experiments show that OpticalRS-13M significantly improves classification, detection, and segmentation performance, while SelectiveMAE increases training efficiency over 2xtimes. This highlights the effectiveness and scalability of our pipeline in developing RS foundational models.
Enhancing Zero-shot Object Counting via Text-guided Local Ranking and Number-evoked Global Attention
PDF ↗Text-guided zero-shot object counting leverages vision-language models (VLMs) to count objects of an arbitrary class given by a text prompt. Existing approaches for this challenging task only utilize local patch-level features to fuse with text feature, ignoring the important influence of the global image-level feature. In this paper, we propose a universal strategy that can exploit both local patch-level features and global image-level feature simultaneously. Specifically, to improve the localization ability of VLMs, we propose Text-guided Local Ranking. Depending on the prior knowledge that foreground patches have higher similarity with the text prompt, a new local-text rank loss is designed to increase the differences between the similarity scores of foreground and background patches which push foreground and background patches apart. To enhance the counting ability of VLMs, Number-evoked Global Attention is introduced to first align global image-level feature with multiple number-conditioned text prompts. Then, the one with the highest similarity is selected to compute cross-attention with the global image-level feature. Through extensive experiments on widely used datasets and methods, the proposed approach has demonstrated superior advancements in performance, generalization, and scalability. Furthermore, to better evaluate text-guided zero-shot object counting methods, we propose a dataset named ZSC-8K, which is larger and more challenging, to establish a new benchmark. Codes and ZSC-8K dataset will be available.
We introduce HouseTour, a method for spatially-aware 3D camera trajectory and natural language summary generation from a collection of images depicting an existing 3D space. Unlike existing vision-language models (VLMs), which struggle with geometric reasoning, our approach generates smooth video trajectories via a diffusion process constrained by known camera poses and integrates this information into the VLM for 3D-grounded descriptions. We synthesize the final video using 3D Gaussian splatting to render novel views along the trajectory. To support this task, we present the HouseTour dataset, which includes over 1,200 house-tour videos with camera poses, 3D reconstructions, and real estate descriptions. Experiments demonstrate that incorporating 3D camera trajectories into the text generation process improves performance over methods handling each task independently. We evaluate both individual and end-to-end performance, introducing a new joint metric. Our work enables automated, professional-quality video creation for real estate and touristic applications without requiring specialized expertise or equipment.
Generating consistent long videos is a complex challenge: while diffusion-based generative models generate visually impressive short clips, extending them to longer durations often leads to memory bottlenecks and long-term inconsistency. In this paper, we propose TokensGen, a novel two-stage framework that leverages condensed tokens to address these issues. Our method decomposes long video generation into three core tasks: (1) inner-clip semantic control, (2) long-term consistency control, and (3) inter-clip smooth transition. First, we train To2V (Token-to-Video), a short video diffusion model guided by text and video tokens, with a Video Tokenizer that condenses short clips into semantically rich tokens. Second, we introduce T2To (Text-to-Token), a video token diffusion transformer that generates all tokens at once, ensuring global consistency across clips. Finally, during inference, an adaptive FIFO-Diffusion strategy seamlessly connects adjacent clips, reducing boundary artifacts and enhancing smooth transitions.Experimental results demonstrate that our approach significantly enhances long-term temporal and content coherence without incurring prohibitive computational overhead. By leveraging condensed tokens and pre-trained short video models, our method provides a scalable, modular solution for long video generation, opening new possibilities for storytelling, cinematic production, and immersive simulations.
Learned image compression (LIC) demonstrates superior rate-distortion (RD) performance compared to traditional methods. Recent method MambaVC attempts to introduce Mamba, a variant of state space models, into this field aim to establish a new paradigm beyond convolutional neural networks and transformers. However, this approach relies on predefined four-directional scanning, which prioritizes spatial proximity over content and semantic relationships, resulting in suboptimal redundancy elimination. Additionally, it focuses solely on nonlinear transformations, neglecting entropy model improvements crucial for accurate probability estimation in entropy coding. To address these limitations, we propose a novel framework based on content-adaptive visual state space model, Cassic, through dual innovation.First, we design a content-adaptive selective scan based on weighted activation maps and bit allocation maps, subsequently developing a content-adaptive visual state space block. Second, we present a mamba-based channel-wise auto-regressive entropy model to fully leverage inter-slice bit allocation consistency for enhanced probability estimation. Extensive experimental results demonstrate that our method achieves state-of-the-art performance across three datasets while maintaining faster processing speeds than existing MambaVC approach.
Implicit Neural Representation (INR), leveraging a neural network to transform coordinate input into corresponding attributes, has recently driven significant advances in several vision-related domains. However, the performance of INR is heavily influenced by the choice of the nonlinear activation function used in its multilayer perceptron (MLP) architecture. To date, multiple nonlinearities have been investigated, but current INRs still face limitations in capturing high-frequency components and diverse signal types. We show that these challenges can be alleviated by introducing a novel approach in INR architecture. Specifically, we propose SL^ 2 A-INR, a hybrid network that combines a single-layer learnable activation function with an MLP that uses traditional ReLU activations. Our method performs superior across diverse tasks, including image representation, 3D shape reconstruction, and novel view synthesis. Through comprehensive experiments, SL^ 2 A-INR sets new benchmarks in accuracy, quality, and robustness for INR.
Video Temporal Grounding (VTG) involves Moment Retrieval (MR) and Highlight Detection (HD) based on textual queries. For this, most methods rely solely on final-layer features of frozen large pre-trained backbones, limiting their adaptability to new domains. While full fine-tuning is often impractical, parameter-efficient fine-tuning --and particularly side-tuning (ST)-- has emerged as an effective alternative. However, prior ST approaches this problem from a frame-level refinement perspective, overlooking the inherent sparse nature of MR. To address this, we propose the Sparse-Dense Side-Tuner (SDST), the first anchor-free ST architecture for VTG. We also introduce the Reference-based Deformable Self-Attention, a novel mechanism that enhances the context modeling of the deformable attention --a key limitation of existing anchor-free methods. Additionally, we present the first effective integration of InternVideo2 backbone into an ST framework, showing its profound implications in performance. Overall, our method significantly improves existing ST methods, achieving highly competitive or SOTA results on QVHighlights, TACoS, and Charades-STA, while reducing up to a 73% the parameter count w.r.t. the existing SOTA methods. The code is publicly accessible at https://github.com/davidpujol/SDST.
RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis
PDF ↗RayGauss has recently achieved state-of-the-art results on synthetic and indoor scenes, representing radiance and density fields with irregularly distributed elliptical basis functions rendered via volume ray casting using a Bounding Volume Hierarchy (BVH). However, its computational cost prevents real-time rendering on real-world scenes. Our approach, RayGaussX, builds on RayGauss by introducing key contributions that significantly accelerate both training and inference. Specifically, we incorporate volumetric rendering acceleration strategies such as empty-space skipping and adaptive sampling, enhance ray coherence, and introduce scale regularization to reduce false-positive intersections. Additionally, we propose a new densification criterion that improves density distribution in distant regions, leading to enhanced graphical quality on larger scenes. As a result, RayGaussX achieves 5x to 12x faster training and 50x to 80x higher rendering speeds (FPS) on real-world datasets while improving visual quality by up to +0.56 dB in PSNR. The code will soon be publicly available on GitHub.