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2,072篇论文匹配“Methodology”
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Reinforcement Learning/Deep RL

HYUNSEUNG KIM, BYUNG KUN LEE, Hojoon Lee, Dongyoon Hwang, Sejik Park, Kyushik Min, Jaegul Choo

In the field of unsupervised skill discovery (USD), a major challenge is limited exploration, primarily due to substantial penalties when skills deviate from their initial trajectories. To enhance exploration, recent methodologies employ auxiliary rewards to maximize the epistemic uncertainty or entropy of states. However, we have identified that the effectiveness of these rewards declines as the environmental complexity rises. Therefore, we present a novel USD algorithm, skill **disco**very with gui**dance** (**DISCO-DANCE**), which (1) selects the guide skill that possesses the highest potential to reach unexplored states, (2) guides other skills to follow guide skill, then (3) the guided skills are dispersed to maximize their discriminability in unexplored states. Empirical evaluation demonstrates that DISCO-DANCE outperforms other USD baselines in challenging environments, including two navigation benchmarks and a continuous control benchmark. Qualitative visualizations and code of DISCO-DANCE are available at https://mynsng.github.io/discodance/.

Applications/Robotics

Tianyi Chen, Qidi Wang, Zhen Dong, Liwei Shen, Xin Peng

Program synthesis aims to automatically generate an executable program that conforms to the given specification. Recent advancements have demonstrated that deep neural methodologies and large-scale pretrained language models are highly proficient in capturing program semantics.For robot programming, prior works have facilitated program synthesis by incorporating global environments. However, the assumption of acquiring a comprehensive understanding of the entire environment is often excessively challenging to achieve.In this work, we present a framework that learns to synthesize a program by rectifying potentially erroneous code segments, with the aid of partially observed environments. To tackle the issue of inadequate attention to partial observations, we propose to first learn an environment embedding space that can implicitly evaluate the impacts of each program token based on the precondition. Furthermore, by employing a graph structure, the model can aggregate both environmental and syntactic information flow and furnish smooth program rectification guidance.Extensive experimental evaluations and ablation studies on the partially observed VizDoom domain authenticate that our method offers superior generalization capability across various tasks and greater robustness when encountering noises.

Theory/Learning Theory

Yifeng Chu, Maxim Raginsky

This paper presents a general methodology for deriving information-theoretic generalization bounds for learning algorithms. The main technical tool is a probabilistic decorrelation lemma based on a change of measure and a relaxation of Young's inequality in $L_{\psi_p}$ Orlicz spaces. Using the decorrelation lemma in combination with other techniques, such as symmetrization, couplings, and chaining in the space of probability measures, we obtain new upper bounds on the generalization error, both in expectation and in high probability, and recover as special cases many of the existing generalization bounds, including the ones based on mutual information, conditional mutual information, stochastic chaining, and PAC-Bayes inequalities. In addition, the Fernique--Talagrand upper bound on the expected supremum of a subgaussian process emerges as a special case.

Junbo Yin, Jin Fang, Dingfu Zhou, Liangjun Zhang, Cheng-Zhong Xu, Jianbing Shen, Wenguan Wang

Dominated point cloud-based 3D object detectors in autonomous driving scenarios rely heavily on the huge amount of accurately labeled samples, however, 3D annotation in the point cloud is extremely tedious, expensive and time-consuming. To reduce the dependence on large supervision, semi-supervised learning (SSL) based approaches have been proposed. The Pseudo-Labeling methodology is commonly used for SSL frameworks, however, the low-quality predictions from the teacher model have seriously limited its performance. In this work, we propose a new Pseudo-Labeling framework for semi-supervised 3D object detection, by enhancing the teacher model to a proficient one with several necessary designs. First, to improve the recall of pseudo labels, a Spatialtemporal Ensemble (STE) module is proposed to generate sufficient seed boxes. Second, to improve the precision of recalled boxes, a Clusteringbased Box Voting (CBV) module is designed to get aggregated votes from the clustered seed boxes. This also eliminates the necessity of sophisticated thresholds to select pseudo labels. Furthermore, to reduce the negative influence of wrong pseudo-labeled samples during the training, a soft supervision signal is proposed by considering Box-wise Contrastive Learning (BCL). The effectiveness of our model is verified on both ONCE and Waymo datasets. For example, on ONCE, our approach significantly improves the baseline by 9.51 mAP. Moreover, with half annotations, our model outperforms the oracle model with full annotations on Waymo.

Jiangbei Yue, Dinesh Manocha, He Wang

Trajectory prediction has been widely pursued in many fields, and many model-based and model-free methods have been explored. The former include rule-based, geometric or optimization-based models, and the latter are mainly comprised of deep learning approaches. In this paper, we propose a new method combining both methodologies based on a new Neural Differential Equation model. Our new model (Neural Social Physics or NSP) is a deep neural network within which we use an explicit physics model with learnable parameters. The explicit physics model serves as a strong inductive bias in modeling pedestrian behaviors, while the rest of the network provides a strong data-fitting capability in terms of system parameter estimation and dynamics stochasticity modeling. We compare NSP with 15 recent deep learning methods on 6 datasets and improve the state-of-the-art performance by 5.56%-70%. Besides, we show that NSP has better generalizability in predicting plausible trajectories in drastically different scenarios where the density is 2-5 times as high as the testing data. Finally, we show that the physics model in NSP can provide plausible explanations for pedestrian behaviors, as opposed to black-box deep learning. Code is available: https://github.com/realcrane/Human- Trajectory-Prediction-via-Neural-Social-Physics.

Theodoros Pissas, Claudio S. Ravasio, Lyndon Da Cruz, Christos Bergeles

This work considers supervised contrastive learning for semantic segmentation. We apply contrastive learning to enhance the discriminative power of the multi-scale features extracted by semantic segmentation networks. Our key methodological insight is to leverage samples from the feature spaces emanating from multiple stages of a model’s encoder itself requiring neither data augmentation nor online memory banks to obtain a diverse set of samples. To allow for such an extension we introduce an efficient and effective sampling process, that enables applying contrastive losses over the encoder’s features at multiple scales. Furthermore, by first mapping the encoder’s multi-scale representations to a common feature space, we instantiate a novel form of supervised local-global constraint by introducing cross-scale contrastive learning linking high-resolution local features to low-resolution global features. Combined, our multi-scale and cross-scale contrastive losses boost performance of various models (DeepLabv3, HRNet, OCRNet, UPerNet) with both CNN and Transformer backbones, when evaluated on 4 diverse datasets from natural (Cityscapes, PascalContext, ADE20K) but also surgical (CaDIS) domains. Our code is available at https://github.com/RViMLab/MS_CS_ContrSeg.

Farshid Varno, Marzie Saghayi, Laya Rafiee Sevyeri, Sharut Gupta, Stan Matwin, Mohammad Havaei

In Federated Learning (FL), a number of clients or devices collaborate to train a model without sharing their data. Models are optimized locally at each client and further communicated to a central hub for aggregation. While FL is an appealing decentralized training paradigm, heterogeneity among data from different clients can cause the local optimization to drift away from the global objective. In order to estimate and therefore remove this drift, variance reduction techniques have been incorporated into FL optimization recently. However, these approaches inaccurately estimate the clients’ drift and ultimately fail to remove it properly. In this work, we propose an adaptive algorithm that accurately estimates drift across clients. In comparison to previous works, our approach necessitates less storage and communication bandwidth, as well as lower compute costs. Additionally, our proposed methodology induces stability by constraining the norm of estimates for client drift, making it more practical for large scale FL. Experimental findings demonstrate that the proposed algorithm converges significantly faster and achieves higher accuracy than the baselines across various FL benchmarks.

Hyeonsu Lee, Chankyu Choi

Scene text removal (STR), a task of erasing text from natural scene images, has recently attracted attention as an important component of editing text or concealing private information such as ID, telephone, and license plate numbers. While there are a variety of different methods for STR actively being researched, it is difficult to evaluate superiority because previously proposed methods do not use the same standardized training/evaluation dataset. We use the same standardized training/testing dataset to evaluate the performance of several previous methods after standardized re-implementation. We also introduce a simple yet extremely effective Gated Attention (GA) and Region-of-Interest Generation (RoIG) methodology in this paper. GA uses attention to focus on the text stroke as well as the textures and colors of the surrounding regions to remove text from the input image much more precisely. RoIG is applied to focus on only the region with text instead of the entire image to train the model more efficiently. Experimental results on the benchmark dataset show that our method significantly outperforms existing state-of-the-art methods in almost all metrics with remarkably higher-quality results. Furthermore, because our model does not generate a text stroke mask explicitly, there is no need for additional refinement steps or sub-models, making our model extremely fast with fewer parameters. The dataset and code are available at https://github.com/naver/garnet.

Surgan Jandial, Yash Khasbage, Arghya Pal, Vineeth N Balasubramanian, Balaji Krishnamurthy

The inadvertent stealing of private/sensitive information using Knowledge Distillation (KD) has been getting significant attention recently and has guided subsequent defense efforts considering its critical nature. Recent work \textit{Nasty Teacher} proposed to develop teachers which can not be distilled or imitated by models attacking it. However, the promise of confidentiality offered by a nasty teacher is not well studied, and as a further step to strengthen against such loopholes, we attempt to bypass its defense and steal (or extract) information in its presence successfully. Specifically, we analyze Nasty Teacher from two different directions and subsequently leverage them carefully to develop simple yet efficient methodologies, named as HTC and SCM, which increase the learning from Nasty Teacher by upto 68.63% on standard datasets. Additionally, we also explore an improvised defense method based on our insights of stealing. Our detailed set of experiments and ablations on diverse models/settings demonstrate the efficacy of our approach.

Ron Slossberg, Ibrahim Jubran, Ron Kimmel

Many methods have been proposed over the years to tackle the task of facial 3D geometry and texture recovery from a single image. Such methods often fail to provide high-fidelity texture without relying on 3D facial scans during training. In contrast, the complementary task of 3D facial generation has not received as much attention. As opposed to the 2D texture domain, where GANs have proven to produce highly realistic facial images, the more challenging 3D domain has not yet caught up to the same levels of realism and diversity. In this paper, we propose a novel unified pipeline for both tasks, generation of texture with coupled geometry, and reconstruction of high-fidelity texture. Our texture model is learned, in an unsupervised fashion, from natural images as opposed to scanned textures. To our knowledge, this is the first such unified framework independent of scanned textures. Our novel training pipeline incorporates a pre-trained 2D facial generator coupled with a deep feature manipulation methodology. By applying our two-step geometry fitting process, we seamlessly integrate our modeled textures into synthetically generated background images forming a realistic composition of our textured model with background, hair, teeth, and body. This enables us to apply transfer learning from the 2D image domain, thus leveraging the high-quality results obtained in this domain. We provide a comprehensive study on several recent methods comparing our model in generation and reconstruction tasks. As the extensive qualitative, as well as quantitative analysis, demonstrate, we achieve state-of-the-art results for both tasks.

Zhongnan Qu, Cong Liu, Lothar Thiele

Emerging edge intelligence applications require the server to retrain and update deep neural networks deployed on remote edge nodes to leverage newly collected data samples. Unfortunately, it may be impossible in practice to continuously send fully updated weights to these edge nodes due to the highly constrained communication resource. In this paper, we propose the weight-wise deep partial updating paradigm, which smartly selects a small subset of weights to update in each server-to-edge communication round, while achieving a similar performance compared to full updating. Our method is established through analytically upper-bounding the loss difference between partial updating and full updating, and only updates the weights which make the largest contributions to the upper bound. Extensive experimental results demonstrate the efficacy of our partial updating methodology which achieves a high inference accuracy while updating a rather small number of weights.

Guanlin Li, Guowen Xu, Han Qiu, Ruan He, Jiwei Li, Tianwei Zhang

3D point cloud classification models based on deep neural networks were proven to be vulnerable to adversarial examples, with a quantity of novel attack techniques proposed by researchers recently. It is of paramount importance to preserve the robustness of 3D models under adversarial environments, considering their broad application in safety- and security-critical tasks. Unfortunately, existing defenses are not general enough to satisfactorily mitigate all types of attacks. In this paper, we design two innovative methodologies to improve the adversarial robustness of 3D point cloud classification models. (1) We introduce CCN, a novel point cloud architecture which can smooth and disrupt the adversarial perturbations. (2) We propose AMS, a novel data augmentation strategy to adaptively balance the model usability and robustness. Extensive evaluations indicate the integration of the two techniques provides much more robustness than existing defense solutions for 3D classification models. Our code can be found in https://github.com/GuanlinLee/CCNAMS.

Filip Ilic, Thomas Pock, Richard P. Wildes

Intuition might suggest that motion and dynamic information are key to video-based action recognition. In contrast, there is evidence that state-of-the-art deep-learning video understanding architectures are biased toward static information available in single frames. Presently, a methodology and corresponding dataset to isolate the effects of dynamic information in video are missing. Their absence makes it difficult to understand how well contemporary architectures capitalize on dynamic vs. static information. We respond with a novel Appearance Free Dataset (AFD) for action recognition. AFD is devoid of static information relevant to action recognition in a single frame. Modeling of the dynamics is necessary for solving the task, as the action is only apparent through consideration of the temporal dimension. We evaluated 11 contemporary action recognition architectures on AFD as well as its related RGB video. Our results show a notable decrease in performance for all architectures on AFD compared to RGB. We also conducted a complimentary study with humans that shows their recognition accuracy on AFD and RGB is very similar and much better than the evaluated architectures on AFD. Our results motivate a novel architecture that revives explicit recovery of optical flow, within a contemporary design for best performance on AFD and RGB.

Tristan Swedish, Connor Henley, Ramesh Raskar

We recover high-frequency information encoded in the shadows cast by an object to estimate a hemispherical photograph from the viewpoint of the object, effectively turning objects into cameras. Estimating environment maps is useful for advanced image editing tasks such as relighting, object insertion or removal, and material parameter estimation. Because the problem is ill-posed, recent works in illumination recovery have tackled the problem of low-frequency lighting for object insertion, rely upon specular surface materials, or make use of data-driven methods that are susceptible to hallucination without physically plausible constraints. We incorporate an optimization scheme to update scene parameters that could enable practical capture of real-world scenes. Furthermore, we develop a methodology for evaluating expected recovery performance for different types and shapes of objects.

Fei Ye, Adrian G. Bors

Recent research efforts in lifelong learning propose to grow a mixture of models to adapt to an increasing number of tasks. The proposed methodology shows promising results in overcoming catastrophic forgetting. However, the theory behind these successful models is still not well understood. In this paper, we perform the theoretical analysis for lifelong learning models by deriving the risk bounds based on the discrepancy distance between the probabilistic representation of data generated by the model and that corresponding to the target dataset. Inspired by the theoretical analysis, we introduce a new lifelong learning approach, namely the Lifelong Infinite Mixture (LIMix) model, which can automatically expand its network architectures or choose an appropriate component to adapt its parameters for learning a new task, while preserving its previously learnt information. We propose to incorporate the knowledge by means of Dirichlet processes by using a gating mechanism which computes the dependence between the knowledge learnt previously and stored in each component, and a new set of data. Besides, we train a compact Student model which can accumulate cross-domain representations over time and make quick inferences. The code is available at https://github.com/dtuzi123/Lifelong-infinite-mixture-model.

Kyungsu Lee, Haeyun Lee, Jae Youn Hwang

The domain-adaptive semantic segmentation in aerial images by a deep-learning technique remains a challenge owing to the domain gaps caused by a resolution, image sensors, time-zone, the density of buildings, and even building styles of each city. Currently, convolutional neural network (CNN)-based domain adaptation methodologies have been developed to decrease the domain gaps, but, they have shown still poor performance to utilize multiple aerial images in different domains. In this paper, therefore, the CNN-based network denoted as Self-Mutating Network, which changes the values of parameters of convolutional filters itself according to the domain of input image, is proposed. By adopting Parameter Mutation to change the values of parameters and Parameter Fluctuation to randomly convulse the parameters, the network self-changes and fine-tunes the parameters, then achieves better predictions of a domain-adaptive segmentation. Through the ablation study of the Self-Mutating Network, we concluded that the Self-Mutating Network can be utilized in the domain-adaptive semantic segmentation of aerial images in different domains.

Corentin Dancette, Rémi Cadène, Damien Teney, Matthieu Cord

We introduce an evaluation methodology for visual question answering (VQA) to better diagnose cases of shortcut learning. These cases happen when a model exploits spurious statistical regularities to produce correct answers but does not actually deploy the desired behavior. There is a need to identify possible shortcuts in a dataset and assess their use before deploying a model in the real world. The research community in VQA has focused exclusively on question-based shortcuts, where a model might, for example, answer "What is the color of the sky" with "blue" by relying mostly on the question-conditional training prior and give little weight to visual evidence. We go a step further and consider multimodal shortcuts that involve both questions and images. We first identify potential shortcuts in the popular VQA v2 training set by mining trivial predictive rules such as co-occurrences of words and visual elements. We then introduce VQA-CounterExamples (VQA-CE), an evaluation protocol based on our subset of CounterExamples i.e. image-question-answer triplets where our rules lead to incorrect answers. We use this new evaluation in a large-scale study of existing approaches for VQA. We demonstrate that even state-of-the-art models perform poorly and that existing techniques to reduce biases are largely ineffective in this context. Our findings suggest that past work on question-based biases in VQA has only addressed one facet of a complex issue. The code for our method is available at \url https://github.com/cdancette/detect-shortcuts

Hong-Yu Zhou, Chixiang Lu, Sibei Yang, Xiaoguang Han, Yizhou Yu

Preserving maximal information is the basic principle of designing self-supervised learning methodologies. To reach this goal, contrastive learning adopts an implicit way which is contrasting image pairs. However, we believe it is not fully optimal to simply use the contrastive estimation for preservation. Moreover, it is necessary and complemental to introduce an explicit solution to preserve more information. From this perspective, we introduce Preservational Learning to reconstruct diverse image contexts in order to preserve more information in learned representations. Together with the contrastive loss, we present Preservational Contrastive Representation Learning (PCRL) for learning self-supervised medical representations. PCRL provides very competitive results under the pretraining-finetuning protocol, outperforming both self-supervised and supervised counterparts in 5 classification/segmentation tasks substantially.

Hugo Bertiche, Meysam Madadi, Emilio Tylson, Sergio Escalera

We present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition, resizing and animation at the same time by leveraging the support body model (encoding garments as body homotopies). This leads to complex engineering solutions that suffer from scalability, applicability and compatibility. By limiting our scope to garment animation only, we are able to propose a simple model that can animate any outfit, independently of its topology, vertex order or connectivity. Our proposed architecture maps outfits to animated 3D models into the standard format for 3D animation (blend weights and blend shapes matrices), automatically providing of compatibility with any graphics engine. We also propose a methodology to complement supervised learning with an unsupervised physically based learning that implicitly solves collisions and enhances cloth quality.

Shipra Jain, Danda Pani Paudel, Martin Danelljan, Luc Van Gool

The state-of-the-art object detection and image classification methods can perform impressively on more than 9k and 10k classes respectively. In contrast, the number of classes in semantic segmentation datasets is relatively limited. This is not surprising when the restrictions caused by the lack of labelled data and high computation demand for segmentation are considered. In this paper, we propose a novel training methodology to train and scale the existing semantic segmentation models for a large number of semantic classes without increasing the memory overhead. In our approach, we reduce the space complexity of the segmentation model's output from O(C) to O(1), propose an approximation method for ground-truth class probability, and use it to compute cross-entropy loss. The proposed approach is general and can be adopted by any state-of-the-art segmentation model to gracefully scale it for any number of semantic classes with only one GPU. Our approach achieves similar, and in some cases even better mIoU for Cityscapes, Pascal VOC and ADE20k dataset when adopted to DeeplabV3+ model with different backbones. We demonstrate a clear benefit of our approach on a dataset with 1284 classes, bootstrapped from LVIS and COCO annotations, with almost three times better mIoU when compared to DeeplabV3+. Code is available at: https://github.com/shipra25jain/ESSNet.