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2,942篇论文匹配“Robotics”
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Homanga Bharadhwaj, Roozbeh Mottaghi, Abhinav Gupta, Shubham Tulsiani

We seek to learn a generalizable goal-conditioned policy that enables zero-shot robot manipulation — interacting with unseen objects in novel scenes without test-time adaptation. While typical approaches rely on a large amount of demonstration data for such generalization, we propose an approach that leverages web videos to predict plausible interaction plans and learns a task-agnostic transformation to obtain robot actions in the real world. Our framework predicts tracks of how points in an image should move in future time-steps based on a goal, and can be trained with diverse videos on the web including those of humans and robots manipulating everyday objects. We use these 2D track predictions to infer a sequence of rigid transforms of the object to be manipulated, and obtain robot end-effector poses that can be executed in an open-loop manner. We then refine this open-loop plan by predicting residual actions through a closed loop policy trained with a few embodiment-specific demonstrations. We show that this approach of combining scalably learned track prediction with a residual policy requiring minimal in-domain robot-specific data enables zero-shot robot manipulation, and present a wide array of real-world robot manipulation results across unseen tasks, objects, and scenes.

Hao Luo, Bohan Zhou, Zongqing Lu

Pre-training for Reinforcement Learning (RL) with purely video data is a valuable yet challenging problem. Although in-the-wild videos are readily available and inhere a vast amount of prior world knowledge, the absence of action annotations and the common domain gap with downstream tasks hinder utilizing videos for RL pre-training. To address the challenge of pre-training with videos, we propose Pre-trained Visual Dynamics Representations (PVDR) to bridge the domain gap between videos and downstream tasks for efficient policy learning. By adopting video prediction as a pre-training task, we use a Transformer-based Conditional Variational Autoencoder (CVAE) to learn visual dynamics representations. The pre-trained visual dynamics representations capture the visual dynamics prior knowledge in the videos. This abstract prior knowledge can be readily adapted to downstream tasks and aligned with executable actions through online adaptation. We conduct experiments on a series of robotics visual control tasks and verify that PVDR is an effective form for pre-training with videos to promote policy learning.

Chuanrui Zhang, Yonggen Ling, Minglei Lu, Minghan Qin, Haoqian Wang

We study the 3D object understanding task for manipulating everyday objects with different material properties (diffuse, specular, transparent and mixed). Existing monocular and RGB-D methods suffer from scale ambiguity due to missing or imprecise depth measurements. We present CODERS, a one-stage approach for Category-level Object Detection, pose Estimation and Reconstruction from Stereo images. The base of our pipeline is an implicit stereo matching module that combines stereo image features with 3D position information. Concatenating this presented module and the following transform-decoder architecture leads to end-to-end learning of multiple tasks required by robot manipulation. Our approach significantly outperforms all competing methods in the public TOD dataset. Furthermore, trained on simulated data, CODERS generalize well to unseen category-level object instances in real-world robot manipulation experiments. Our dataset, code, and demos will be available on our project page.

Muhammad Zubair Irshad, Sergey Zakharov, Vitor Guizilini, Adrien Gaidon, Zsolt Kira, Rares Ambrus

Neural fields excel in computer vision and robotics due to their ability to understand the 3D visual world such as inferring semantics, geometry, and dynamics. Given the capabilities of neural fields in densely representing a 3D scene from 2D images, we ask the question: Can we scale their self-supervised pretraining, specifically using masked autoencoders, to generate effective 3D representations from posed RGB images. Owing to the astounding success of extending transformers to novel data modalities, we employ standard 3D Vision Transformers to suit the unique formulation of NeRFs. We leverage NeRF's volumetric grid as a dense input to the transformer, contrasting it with other 3D representations such as pointclouds where the information density can be uneven, and the representation is irregular. Due to the difficulty of applying masked autoencoders to an implicit representation, such as NeRF, we opt for extracting an explicit representation that canonicalizes scenes across domains by employing the camera trajectory for sampling. Our goal is made possible by masking random patches from NeRF's radiance and density grid and employing a standard 3D Swin Transformer to reconstruct the masked patches. In doing so, the model can learn the semantic and spatial structure of complete scenes. We pretrain this representation at scale on our proposed curated posed-RGB data, totaling over 1.8 million images. Once pretrained, the encoder is used for effective 3D transfer learning. Our novel self-supervised pretraining for NeRFs, NeRF-MAE, scales remarkably well and improves performance on various challenging 3D tasks. Utilizing unlabeled posed 2D data for pretraining, NeRF-MAE significantly outperforms self-supervised 3D pretraining and NeRF scene understanding baselines on Front3D and ScanNet datasets with an absolute performance improvement of over 20% AP50 and 8% AP25 for 3D object detection. Project Page: https://nerf-mae.github.io

Biao Jiang, Xin Chen, Chi Zhang, Fukun Yin, Zhuoyuan Li, Gang Yu, Jiayuan Fan

Recent advancements in language models have demonstrated their adeptness in conducting multi-turn dialogues and retaining conversational context. However, this proficiency remains largely unexplored in other multimodal generative models, particularly in human motion models. By integrating multi-turn conversations in controlling continuous virtual human movements, generative human motion models can achieve an intuitive and step-by-step process of human task execution for humanoid robotics, game agents, or other embodied systems. In this work, we present MotionChain, a conversational human motion controller to generate continuous and long-term human motion through multimodal prompts. Specifically, MotionChain consists of multi-modal tokenizers that transform various data types such as text, image, and motion, into discrete tokens, coupled with a Vision-Motion-aware Language model. By leveraging large-scale language, vision-language, and vision-motion data to assist motion-related generation tasks, MotionChain thus comprehends each instruction in multi-turn conversation and generates human motions followed by these prompts. Extensive experiments validate the efficacy of MotionChain, demonstrating state-of-the-art performance in conversational motion generation, as well as more intuitive manners of controlling and interacting with virtual humans.

Tao Huang, Guangqi Jiang, Yanjie Ze, Huazhe Xu

Learning rewards from expert videos offers an affordable and effective solution to specify the intended behaviors for reinforcement learning (RL) tasks. In this work, we propose Diffusion Reward, a novel framework that learns rewards from expert videos via conditional video diffusion models for solving complex visual RL problems. Our key insight is that lower generative diversity is exhibited when conditioning diffusion on expert trajectories. Diffusion Reward is accordingly formalized by the negative of conditional entropy that encourages productive exploration of expert behaviors. We show the efficacy of our method over 10 robotic manipulation tasks from MetaWorld and Adroit with visual input and sparse reward. Moreover, Diffusion Reward can even solve unseen tasks successfully and effectively, largely surpassing baseline methods.

Luca Di Giammarino, Boyang Sun, Giorgio Grisetti, Marc Pollefeys, Hermann Blum, Daniel Barath

Accurate localization in diverse environments is a fundamental challenge in computer vision and robotics. The task involves determining a sensor's precise position and orientation, typically a camera, within a given space. Traditional localization methods often rely on passive sensing, which may struggle in scenarios with limited features or dynamic environments. In response, this paper explores the domain of active localization, emphasizing the importance of viewpoint selection to enhance localization accuracy. Our contributions involve using a data-driven approach with a simple architecture designed for real-time operation, a self-supervised data training method, and the capability to consistently integrate our map into a planning framework tailored for real-world robotics applications. Our results demonstrate that our method performs better than the existing one target similar problems, generalizing on synthetic and real data. We also release an open-source implementation to benefit the community.

Abhinav Narayan Harish, Larry Heck, Josiah P Hanna, Zsolt Kira, Andrew Szot

We present Reinforcement Learning via Auxiliary Task Distillation (AuxDistill); a new method for leveraging reinforcement learning (RL) in long-horizon robotic control problems by distilling behaviors from auxiliary RL tasks. AuxDistill trains pixels-to-actions policies end-to-end with RL, without demonstrations, a learning curriculum, or pre-trained skills. AuxDistill achieves this by concurrently doing multi-task RL in auxiliary tasks which are easier than and relevant to the main task. Behaviors learned in the auxiliary tasks are transferred to solving the main task through a weighted distillation loss. In an embodied object-rearrangement task, we show AuxDistill achieves 27% higher success rate than baselines.

Hongbeen Park, Minjeong Park, Giljoo Nam, Jinkyu Kim

Simultaneous Localization and Mapping (SLAM) has been crucial across various domains, including autonomous driving, mobile robotics, and mixed reality. Dense visual SLAM, leveraging RGB-D camera systems, offers advantages but faces challenges in achieving real-time performance, robustness, and scalability for large-scale scenes. Recent approaches utilizing neural implicit scene representations show promise but suffer from high computational costs and memory requirements. ESLAM introduced a plane-based tensor decomposition but still struggled with memory growth. Addressing these challenges, we propose a more efficient visual SLAM model, called LRSLAM, utilizing low-rank tensor decomposition methods. Our approach, leveraging the Six-axis and CP decompositions, achieves better convergence rates, memory efficiency, and reconstruction/localization quality than existing state-of-the-art approaches. Evaluation across diverse indoor RGB-D datasets demonstrates LRSLAM's superior performance in terms of parameter efficiency, processing time, and accuracy, retaining reconstruction and localization quality. Our code will be publicly available upon publication.

Xueyi Liu, Kangbo Lyu, jieqiong zhang, Tao Du, Li Yi

We explore the dexterous manipulation transfer problem by designing simulators. The task wishes to transfer human manipulations to dexterous robot hand simulations and is inherently difficult due to its intricate, highly-constrained, and discontinuous dynamics and the need to control a dexterous hand with a DoF to accurately replicate human manipulations. Previous approaches that optimize in high-fidelity black-box simulators or a modified one with relaxed constraints only demonstrate limited capabilities or are restricted by insufficient simulation fidelity. We introduce parameterized quasi-physical simulators and a physics curriculum to overcome these limitations. The key ideas are 1) balancing between fidelity and optimizability of the simulation via a curriculum of parameterized simulators, and 2) solving the problem in each of the simulators from the curriculum, with properties ranging from high task optimizability to high fidelity. We successfully enable a dexterous hand to track complex and diverse manipulations in high-fidelity simulated environments, boosting the success rate by 11\%+ from the best-performed baseline. We include \href{https://quasi-physical-sims.github.io/quasi-physical-sims-for-dex-manip/}{a website} to introduce the work.

Ozan Unal, Christos Sakaridis, Suman Saha, Luc Van Gool

3D visual grounding is the task of localizing the object in a 3D scene which is referred by a description in natural language. With a wide range of applications ranging from autonomous indoor robotics to AR/VR, the task has recently risen in popularity. A common formulation to tackle 3D visual grounding is grounding-by-detection, where localization is done via bounding boxes. However, for real-life applications that require physical interactions, a bounding box insufficiently describes the geometry of an object. We therefore tackle the problem of dense 3D visual grounding, i.e. referral-based 3D instance segmentation. We propose a dense 3D grounding network ConcreteNet, featuring four novel stand-alone modules that aim to improve grounding performance for challenging repetitive instances, i.e. instances with distractors of the same semantic class. First, we introduce a bottom-up attentive fusion module that aims to disambiguate inter-instance relational cues, next, we construct a contrastive training scheme to induce separation in the latent space, we then resolve view-dependent utterances via a learned global camera token, {and finally we employ multi-view ensembling to improve referred mask quality}. ConcreteNet ranks 1st on the challenging ScanRefer online benchmark and has won the ICCV 3rd Workshop on Language for 3D Scenes "3D Object Localization'' challenge.

Kangqi Ma, Hao Dong, Yadong Mu

This paper addresses the challenge of robotic grasping of general objects. Similar to prior research, the task reads a single-view 3D observation (i.e., point clouds) captured by a depth camera as input. Crucially, the success of object grasping highly demands a comprehensive understanding of the shape of objects within the scene. However, single-view observations often suffer from occlusions (including both self and inter-object occlusions), which lead to gaps in the point clouds, especially in complex cluttered scenes. This renders incomplete perception of the object shape and frequently causes failures or inaccurate pose estimation during object grasping. In this paper, we tackle this issue with an effective albeit simple solution, namely completing grasping-related scene regions through local occupancy prediction. Following prior practice, the proposed model first runs by proposing a number of most likely grasp points in the scene. Around each grasp point, a module is designed to infer any voxel in its neighborhood to be either void or occupied by some object. Importantly, the occupancy map is inferred by fusing both local and global cues. We implement a multi-group tri-plane scheme for efficiently aggregating long-distance contextual information. The model further estimates 6-DoF grasp poses utilizing the local occupancy-enhanced object shape information and returns the top-ranked grasp proposal. Comprehensive experiments on both the large-scale GraspNet-1Billion benchmark and real robotic arm demonstrate that the proposed method can effectively complete the unobserved parts in cluttered and occluded scenes. Benefiting from the occupancy-enhanced feature, our model clearly outstrips other competing methods under various performance metrics such as grasping average precision.

Pei Zhou, Yanchao Yang

We aim to discover manipulation concepts embedded in the unannotated demonstrations, which are recognized as key physical states. The discovered concepts can facilitate training manipulation policies and promote generalization. Current methods relying on multimodal foundation models for deriving key states usually lack accuracy and semantic consistency due to limited multimodal robot data. In contrast, we introduce an information-theoretic criterion to characterize the regularities that signify a set of physical states. We also develop a framework that trains a concept discovery network using this criterion, thus bypassing the dependence on human semantics and alleviating costly human labeling. The proposed criterion is based on the observation that key states, which deserve to be conceptualized, often admit more physical constraints than non-key states. This phenomenon can be formalized as maximizing the mutual information between the putative key state and its preceding state, i.e., Maximal Mutual Information (MaxMI). By employing MaxMI, the trained key state localization network can accurately identify states of sufficient physical significance, exhibiting reasonable semantic compatibility with human perception. Furthermore, the proposed framework produces key states that lead to concept-guided manipulation policies with higher success rates and better generalization in various robotic tasks compared to the baselines, verifying the effectiveness of the proposed criterion.

Jinho Park, Se Young Chun, Mingoo Seok

Data-driven visual-inertial odometry (VIO) has received highlights for its performance since VIOs are a crucial compartment in autonomous robots. However, their deployment on resource-constrained devices is non-trivial since large network parameters should be accommodated in the device memory. Furthermore, these networks may risk failure post-deployment due to environmental distribution shifts at test time. In light of this, we propose UL-VIO -- an ultra-lightweight (<1M) VIO network capable of test-time adaptation (TTA) based on visual-inertial consistency. Specifically, we perform model compression to the network while preserving the low-level encoder part, including all BatchNorm parameters for resource-efficient test-time adaptation. It achieves 36X smaller network size than state-of-the-art with a minute increase in error -- 1% on the KITTI dataset. For test-time adaptation, we propose to use the inertia-referred network outputs as pseudo labels and update the BatchNorm parameter for lightweight yet effective adaptation. To the best of our knowledge, this is the first work to perform noise-robust TTA on VIO. Experimental results on the KITTI, EuRoC, and Marulan datasets demonstrate the effectiveness of our resource-efficient adaptation method under diverse TTA scenarios with dynamic domain shifts.

Connor Lee, Matthew Anderson, Nikhil Ranganathan, Xingxing Zuo, Kevin T, Georgia Gkioxari, Soon-Jo Chung

We present the first publicly available RGB-thermal dataset designed for aerial robotics operating in natural environments. Our dataset captures a variety of terrains across the continental United States, including rivers, lakes, coastlines, deserts, and forests, and consists of synchronized RGB, long-wave thermal, global positioning, and inertial data. Furthermore, we provide semantic segmentation annotations for 10 classes commonly encountered in natural settings in order to facilitate the development of perception algorithms robust to adverse weather and nighttime conditions. Using this dataset, we propose new and challenging benchmarks for thermal and RGB-thermal semantic segmentation, RGB-to-thermal image translation, and visual-inertial odometry. We present extensive results using state-of-the-art methods and highlight the challenges posed by temporal and geographical domain shifts in our data.

Edoardo Palladin, Roland Dietze, Praveen Narayanan, Mario Bijelic, Felix Heide

Multimodal sensor fusion is an essential capability for autonomous robots, enabling object detection and decision-making in the presence of failing or uncertain inputs. While recent fusion methods excel in normal environmental conditions, these methods fail in adverse weather conditions, e.g., heavy fog, snow, or obstructions due to soiling. To address these challenges, we introduce a novel multi sensor fusion approach tailored for adverse weather conditions. In addition to RGB and LiDAR sensors employed in recent autonomous driving literature, our sensor fusion stack is capable of learning from NIR Gated camera and radar modalities to tackle low light and adverse weather conditions. We propose to fuse multimodal sensor data through attentive, depth-based blending schemes, with learned refinement in the Bird's Eye View (BEV) domain to combine image and range features. Our detections are predicted by a transformer decoder that weights modalities based on distance and visibility. We validate that our method improves the reliability of multimodal sensor fusion in autonomous vehicles under challenging weather conditions, bridging the gap between ideal conditions and real-world edge cases and improving average precision by 17.6 AP points to the second best method in the pedestrian class in long range dense fog conditions.

Andrea Conti, Matteo Poggi, Valerio CAMBARERI, Stefano Mattoccia

High frame rate and accurate depth estimation plays an important role in several tasks crucial to robotics and automotive perception. To date, this can be achieved through ToF and LiDAR devices for indoor and outdoor applications, respectively. However, their applicability is limited by low frame rate, energy consumption, and spatial sparsity. Depth on Demand (DoD) allows for accurate temporal and spatial depth densification achieved by exploiting a high frame rate RGB sensor coupled with a potentially lower frame rate and sparse active depth sensor. Our proposal jointly enables lower energy consumption and denser shape reconstruction by significantly reducing the streaming requirements on the depth sensor. We present extended evidence assessing the effectiveness of DoD on indoor and outdoor video datasets, covering both environment scanning and automotive perception use cases.

So Yeon Min, Xavier Puig, Devendra Singh Chaplot, Tsung-Yen Yang, Priyam Parashar, Akshara Rai, Ruslan Salakhutdinov, Yonatan Bisk, Roozbeh Mottaghi

Language is never spoken in a vacuum. It is expressed, comprehended, and contextualized within the holistic backdrop of the speaker's history, actions, and environment. Since humans are used to communicating efficiently with situated language, the practicality of robotic assistants hinge on their ability to understand and act upon implicit and situated instructions. In traditional instruction following paradigms, the agent acts alone in an empty house, leading to language use that is both simplified and artificially "complete." In contrast, we propose situated instruction following, which embraces the inherent underspecification and ambiguity of real-world communication with the physical presence of a human speaker. The meaning of situated instructions naturally unfold through the past actions and the expected future behaviors of the human involved. Specifically, within our settings we have instructions that (1) are ambiguously specified, (2) have temporally evolving intent, (3) can be interpreted more precisely with the agent's dynamic actions. Our experiments indicate that state-of-the-art Embodied Instruction Following (EIF) models lack holistic understanding of situated human intention.

Yanting Yang, Minghao Chen, Qibo Qiu, Jiahao WU, Wenxiao Wang, Binbin Lin, Ziyu Guan, Xiaofei He

For a general-purpose robot to operate in reality, executing a broad range of instructions across various environments is imperative. Central to the reinforcement learning and planning for such robotic agents is a generalizable reward function. Recent advances in vision-language models, such as CLIP, have shown remarkable performance in the domain of deep learning, paving the way for open-domain visual recognition. However, collecting data on robots executing various language instructions across multiple environments remains a challenge. This paper aims to transfer video-language models with robust generalization into a generalizable language-conditioned reward function, only utilizing robot video data from a minimal amount of tasks in a singular environment. Unlike common robotic datasets to train reward functions, human video-language datasets seldom include trivial failure videos. To enhance the model's ability to discriminate between successful and failed robot executions, we cluster failure data with the aspiration that the model identifies patterns in failure videos. For each cluster, we incorporate a newly trained failure prompt into the text encoder to bolster its performance in distinguishing failure from success in robot task executions. Our language-conditioned reward function shows outstanding generalization to new environments and new instructions for robot planning and reinforcement learning.

xinjian wu, Ruisong Zhang, Jie Qin, Shijie Ma, Cheng-Lin Liu

Segmenting and recognizing a diverse range of object parts is crucial in various computer vision and robotic applications. While object segmentation has made significant progress, part-level segmentation remains an under-explored issue. Part segmentation entails discerning complex boundaries between parts, and the scarcity of annotated data further complicates the task. To tackle this problem, in this paper, we propose a novel Weakly-supervised Part Segmentation (WPS) setting and an approach called WPS-SAM, built on the large-scale pre-trained vision foundation model, Segment Anything Model (SAM). WPS-SAM is an end-to-end framework designed to extract prompt tokens directly from images and perform pixel-level segmentation of part regions. During its training phase, it only utilizes weakly supervised labels in the form of bounding boxes or points. Extensive experiments demonstrate that, through exploiting the rich knowledge embedded in pre-trained foundation models, WPS-SAM outperforms other segmentation models trained with pixel-level strong annotations. Specifically, WPS-SAM achieves 68.93% mIOU and 79.53% mACC on the PartImageNet dataset, surpassing state-of-the-art fully supervised methods by approximately 4% in terms of mIOU.