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2,072篇论文匹配“Methodology”
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Haitao Yang, Zaiwei Zhang, Siming Yan, Haibin Huang, Chongyang Ma, Yi Zheng, Chandrajit Bajaj, Qixing Huang

Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task is challenging because 3D scenes exhibit diverse patterns, ranging from continuous ones, such as object sizes and the relative poses between pairs of shapes, to discrete patterns, such as occurrence and co-occurrence of objects with symmetrical relationships. This paper introduces a novel neural scene synthesis approach that can capture diverse feature patterns of 3D scenes. Our method combines the strength of both neural network-based and conventional scene synthesis approaches. We use the parametric prior distributions learned from training data, which provide uncertainties of object attributes and relative attributes, to regularize the outputs of feed-forward neural models. Moreover, instead of merely predicting a scene layout, our approach predicts an over-complete set of attributes. This methodology allows us to utilize the underlying consistency constraints among the predicted attributes to prune infeasible predictions. Experimental results show that our approach outperforms existing methods considerably. The generated 3D scenes interpolate the training data faithfully while preserving both continuous and discrete feature patterns.

Vighnesh Birodkar, Zhichao Lu, Siyang Li, Vivek Rathod, Jonathan Huang

Instance segmentation models today are very accurate when trained on large annotated datasets, but collecting mask annotations at scale is prohibitively expensive. We address the partially supervised instance segmentation problem in which one can train on (significantly cheaper) bounding boxes for all categories but use masks only for a subset of categories. In this work, we focus on a popular family of models which apply differentiable cropping to a feature map and predict a mask based on the resulting crop. Under this family, we study Mask R-CNN and discover that instead of its default strategy of training the mask-head with a combination of proposals and groundtruth boxes, training the mask-head with only groundtruth boxes dramatically improves its performance on novel classes. This training strategy also allows us to take advantage of alternative mask-head architectures, which we exploit by replacing the typical mask-head of 2-4 layers with significantly deeper off-the-shelf architectures (e.g. ResNet, Hourglass models). While many of these architectures perform similarly when trained in fully supervised mode, our main finding is that they can generalize to novel classes in dramatically different ways. We call this ability of mask-heads to generalize to unseen classes the strong mask generalization effect and show that without any specialty modules or losses, we can achieve state-of-the-art results in the partially supervised COCO instance segmentation benchmark. Finally, we demonstrate that our effect is general, holding across underlying detection methodologies (including anchor-based, anchor-free or no detector at all) and across different backbone networks. Code and pre-trained models are available at https://git.io/deepmac.

Jihoon Chung, Cheng-hsin Wuu, Hsuan-ru Yang, Yu-Wing Tai, Chi-Keung Tang

We contribute HAA500, a manually annotated human-centric atomic action dataset for action recognition on 500 classes with over 591K labeled frames. To minimize ambiguities in action classification, HAA500 consists of highly diversified classes of fine-grained atomic actions, where only consistent actions fall under the same label, e.g., ""Baseball Pitching"" vs ""Free Throw in Basketball"". Thus HAA500 is different from existing atomic action datasets, where coarse-grained atomic actions were labeled with coarse action-verbs such as ""Throw"". HAA500 has been carefully curated to capture the precise movement of human figures with little class-irrelevant motions or spatio-temporal label noises. The advantages of HAA500 are fourfold: 1) human-centric actions with a high average of 69.7% detectable joints for the relevant human poses; 2) high scalability since adding a new class can be done under 20-60 minutes; 3) curated videos capturing essential elements of an atomic action without irrelevant frames; 4) fine-grained atomic action classes. Our extensive experiments including cross-data validation using datasets collected in the wild demonstrate the clear benefits of human-centric and atomic characteristics of HAA500, which enable training even a baseline deep learning model to improve prediction by attending to atomic human poses. We detail the HAA500 dataset statistics and collection methodology and compare quantitatively with existing action recognition datasets.

Mihai Zanfir, Andrei Zanfir, Eduard Gabriel Bazavan, William T. Freeman, Rahul Sukthankar, Cristian Sminchisescu

We present THUNDR, a transformer-based deep neural network methodology to reconstruct the 3d pose and shape of people, given monocular RGB images. Key to our methodology is an intermediate 3d marker representation, where we aim to combine the predictive power of model-free-output architectures and the regularizing, anthropometrically-preserving properties of a statistical human surface model like GHUM---a recently introduced, expressive full body statistical 3d human model, trained end-to-end. Our novel transformer-based prediction pipeline can focus on image regions relevant to the task, supports self-supervised regimes, and ensures that solutions are consistent with human anthropometry. We show state-of-the-art results on Human3.6M and 3DPW, for both the fully-supervised and the self-supervised models, for the task of inferring 3d human shape, joint positions, and global translation. Moreover, we observe very solid 3d reconstruction performance for difficult human poses collected in the wild.

Xiaohan Ding, Tianxiang Hao, Jianchao Tan, Ji Liu, Jungong Han, Yuchen Guo, Guiguang Ding

We propose ResRep, a novel method for lossless channel pruning (a.k.a. filter pruning), which slims down a CNN by reducing the width (number of output channels) of convolutional layers. Inspired by the neurobiology research about the independence of remembering and forgetting, we propose to re-parameterize a CNN into the remembering parts and forgetting parts, where the former learn to maintain the performance and the latter learn to prune. Via training with regular SGD on the former but a novel update rule with penalty gradients on the latter, we realize structured sparsity. Then we equivalently merge the remembering and forgetting parts into the original architecture with narrower layers. In this sense, ResRep can be viewed as a successful application of Structural Re-parameterization. Such a methodology distinguishes ResRep from the traditional learning-based pruning paradigm that applies a penalty on parameters to produce sparsity, which may suppress the parameters essential for the remembering. ResRep slims down a standard ResNet-50 with 76.15% accuracy on ImageNet to a narrower one with only 45% FLOPs and no accuracy drop, which is the first to achieve lossless pruning with such a high compression ratio. The code and models are at https://github.com/DingXiaoH/ResRep.

Baris Gecer, Alexandros Lattas, Stylianos Ploumpis, Jiankang Deng, Athanasios Papaioannou, Stylianos Moschoglou, Stefanos Zafeiriou

Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these models cannot represent faithfully either the facial texture or the normals of the face, which are very crucial for photo-realistic face synthesis. Recently, it was demonstrated that Generative Adversarial Networks (GANs) can be used for generating high-quality textures of faces. Nevertheless, the generation process either omits the geometry and normals, or independent processes are used to produce 3D shape information. In this paper, we present the first methodology that generates high-quality texture, shape, and normals jointly, which can be used for photo-realistic synthesis. To do so, we propose a novel GAN that can generate data from different modalities while exploiting their correlations. Furthermore, we demonstrate how we can condition the generation on the expression and create faces with various facial expressions. The qualitative results shown in this paper is compressed due to size limitations, full-resolution results and the accompanying video that can be found in the supplementary materials.

Mayank Singh, Nupur Kumari, Puneet Mangla, Abhishek Sinha, Vineeth N Balasubramanian, Balaji Krishnamurthy

Interpretability is an emerging area of research in trustworthy machine learning. Safe deployment of machine learning system mandates that the prediction and its explanation be reliable and robust. Recently, it has been shown that the explanations could be manipulated easily by adding visually imperceptible perturbations to the input while keeping the model's prediction intact. In this work, we study the problem of attributional robustness (i.e. models having robust explanations) by showing an upper bound for attributional vulnerability in terms of spatial correlation between the input image and its explanation map. We propose a training methodology that learns robust features by minimizing this upper bound using soft-margin triplet loss. Our methodology of robust attribution training (ART) achieves the new state-of-the-art attributional robustness measure by a margin of $pprox$ 6-18 $\%$ on several standard datasets, ie. SVHN, CIFAR-10 and GTSRB. We further show the utility of the proposed robust training technique (ART) in the downstream task of weakly supervised object localization by achieving the new state-of-the-art performance on CUB-200 dataset.

Nikolas Adaloglou, Nicholas Vretos, Petros Daras

In this paper, a novel multi-view methodology for graph-based neural networks is proposed. A systematic and methodological adaptation of the key concepts of classical deep learning methods such as convolution, pooling and multi-view architectures is developed for the context of non-Euclidean manifolds. The aim of the proposed work is to present a novel multi-view graph convolution layer, as well as a new view pooling layer making use of: a) a new hybrid Laplacian that is adjusted based on feature distance metric learning, b) multiple trainable representations of a feature matrix of a graph, using trainable distance matrices, adapting the notion of views to graphs and c) a multi-view graph aggregation scheme called graph view pooling, in order to synthesise information from the multiple generated ""views"". The aforementioned layers are used in an end-to-end graph neural network architecture for graph classification and show competitive results to other state-of-the-art methods.

Nermin Samet, Samet Hicsonmez, Emre Akbas

This paper presents HoughNet, a one-stage, anchor-free, voting-based, bottom-up object detection method. Inspired by the Generalized Hough Transform, HoughNet determines the presence of an object at a certain location by the sum of the votes cast on that location. Votes are collected from both near and long-distance locations based on a log-polar vote field. Thanks to this voting mechanism, HoughNet is able to integrate both near and long-range, class-conditional evidence for visual recognition, thereby generalizing and enhancing current object detection methodology, which typically relies on only local evidence. On the COCO dataset, HoughNet’s best model achieves $46.4$ $AP$ (and $65.1$ $AP_{50}$), performing on par with the state-of-the-art in bottom-up object detection and outperforming most major one-stage and two-stage methods. We further validate the effectiveness of our proposal in another task, namely, ""labels to photo"" image generation by integrating the voting module of HoughNet to two different GAN models and showing that the accuracy is significantly improved in both cases. Code is available at https://github.com/nerminsamet/houghnet .

Bing Han, Kaushik Roy

Spiking Neural Networks (SNNs) are promising for enabling low-power event-driven data analytics. The best performing SNNs for image recognition tasks are obtained by converting a trained deep learning Analog Neural Network (ANN) composed of Rectified Linear Unit (ReLU) activation to SNN consisting of Integrate-and-Fire (IF) neurons with ""proper"" firing thresholds. However, this has come at the cost of accuracy loss and higher inference latency due to lack of a notion of time. In this work, we propose an ANN to SNN conversion methodology that uses a time-based coding scheme, named Temporal-Switch-Coding (TSC), and a corresponding TSC spiking neuron model. Each input image pixel is presented using two spikes and the timing between the two spiking instants is proportional to the pixel intensity. The real-valued ReLU activations in ANN are encoded using the spike-times of the TSC neurons in the converted TSC-SNN. At most two memory accesses and two addition operations are performed for each synapse during the whole inference, which significantly improves the SNN energy efficiency. We demonstrate the proposed TSC-SNN for VGG-16, ResNet-20 and ResNet-34 SNNs on datasets including CIFAR-10 (93.63% top-1), CIFAR-100 (70.97% top-1) and ImageNet (73.46% top-1 accuracy). It surpasses the best inference accuracy of the converted rate-encoded SNN with 7-14.5 times lesser inference latency, and 30-60 times fewer addition operations and memory accesses per inference across datasets.

Yuan Tian, Qin Wang, Zhiwu Huang, Wen Li, Dengxin Dai, Minghao Yang, Jun Wang, Olga Fink

In this paper, we introduce a new reinforcement learning (RL) based neural architecture search (NAS) methodology for effective and efficient generative adversarial network (GAN) architecture search. The key idea is to formulate the GAN architecture search problem as a Markov decision process (MDP) for smoother architecture sampling, which enables a more effective RL-based search algorithm by targeting the potential global optimal architecture. To improve efficiency, we exploit an off-policy GAN architecture search algorithm that makes efficient use of the samples generated by previous policies. Evaluation on two standard benchmark datasets (i.e., CIFAR-10 and STL-10) demonstrates that the proposed method is able to discover highly competitive architectures for generally better image generation results with a considerably reduced computational burden: 7 GPU hours. Our code is available at https://github.com/Yuantian013/E2GAN.

Bharat Lal Bhatnagar, Cristian Sminchisescu, Christian Theobalt, Gerard Pons-Moll

Implicit functions represented as deep learning approximations are powerful for reconstructing 3D surfaces. However, they can only produce static surfaces that are not controllable, which provides limited ability to modify the resulting model by editing its pose or shape parameters.Implicit functions represented as deep learning approximations are powerful for reconstructing 3D surfaces. However, they can only produce static surfaces that are not controllable, which provides limited ability to modify the resulting model by editing its pose or shape parameters. Nevertheless, such features are essential in building flexible models for both computer graphics and computer vision. In this work, we present methodology that combines detail-rich implicit functions and parametric representations in order to reconstruct 3D models of people that remain controllable and accurate even in the presence of clothing. Given sparse 3D point clouds sampled on the surface of a dressed person, we use an Implicit Part Network (IP-Net) to jointly predict the outer 3D surface of the dressed person, the inner body surface, and the semantic correspondences to a parametric body model. We subsequently use correspondences to fit the body model to our inner surface and then non-rigidly deform it (under a parametric body + displacement model) to the outer surface in order to capture garment, face and hair detail. In quantitative and qualitative experiments with both full body data and hand scans we show that the proposed methodology generalizes, and is effective even given incomplete point clouds collected from single-view depth images. We will release our models and code.