论文检索

输入标题、作者或关键词,从 3,752 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
3,752篇论文匹配“Planning”
第 104 / 188 页

Optimization

Hongshu Guo, Zeyuan Ma, Yining Ma, Xinglin Zhang, Wei-Neng Chen, Yue-Jiao Gong

Designing effective black‑box optimizers is hampered by limited problem-specific knowledge and manual control that spans months for almost every detail. In this paper, we present DesignX, the first automated algorithm design framework that generates an effective optimizer specific to a given black-box optimization problem within seconds. Rooted in the first principles, we identify two key sub-tasks: 1) algorithm structure generation and 2) hyperparameter control. To enable systematic construction, a comprehensive modular algorithmic space is first built, embracing hundreds of algorithm components collected from decades of research. We then introduce a dual-agent reinforcement learning system that collaborates on structural and parametric design through a novel cooperative training objective, enabling large-scale meta-training across 10k diverse instances. Remarkably, through days of autonomous learning, the DesignX-generated optimizers continuously surpass human-crafted optimizers by orders of magnitude, either on synthetic testbed or on realistic optimization scenarios such as Protein-docking, AutoML and UAV path planning. Further in-depth analysis reveals DesignX's capability to discover non-trivial algorithm patterns beyond expert intuition, which, conversely, provides valuable design insights for the optimization community. We provide DesignX's Python project at~\url{https://github.com/MetaEvo/DesignX}.

Applications · Language, Speech and Dialog

Ngoc Bao Nguyen, Trung Hieu Nguyen, Ruifeng She, Xiaojin Fu, Viet Anh Nguyen

Selecting an appropriate reasoning method for a given query remains a key challenge in language model generation. Existing approaches typically generate multiple candidate responses and use an aggregation strategy to select the output answer, often assuming that more candidate answers yield higher accuracy. We revisit this assumption through a rigorous theoretical analysis, deriving accuracy bounds for standard aggregation methods under fixed generation distributions and candidate sizes. Building on these insights, we introduce EPIC, an Ensemble Planning with Contrastive learning framework to learn a shared representation space that captures both model reasoning abilities and query-method compatibility. EPIC incorporates our probability bounds as a regularizer in a utility-driven optimization that balances accuracy and computational cost. Experiments on diverse mathematical reasoning tasks show that EPIC consistently selects optimal reasoning methods, improving accuracy while reducing computational overhead. Our code can be found at https://github.com/nguyenngocbaocmt02/EPIC.

Theory · Reinforcement Learning and Planning

Hao Liang, Zhiquan Luo

We study the regret guarantee for risk-sensitive reinforcement learning (RSRL) via distributional reinforcement learning (DRL) methods. In particular, we consider finite episodic Markov decision processes whose objective is the entropic risk measure (EntRM) of return. By leveraging a key property of the EntRM, the independence property, we establish the risk-sensitive distributional dynamic programming framework. We then propose two novel DRL algorithms that implement optimism through two different schemes, including a model-free one and a model-based one. We prove that they both attain $\tilde{\mathcal{O}}\left(\frac{\exp(|\beta| H)-1}{|\beta|}H\sqrt{S^2AK}\right)$ regret upper bound, where $S$, $A$, $K$, $H$, $T=KH$, and $\beta$ represent the number of states, actions, episodes, time horizon, number of total time-steps, and risk parameter respectively. It matches RSVI2, with novel distributional analysis that focuses on the distributions of returns rather than the risk values associated with these returns. To the best of our knowledge, this is the first regret analysis that bridges DRL and RSRL in terms of sample complexity. To address the computational inefficiencies inherent in the model-free DRL algorithm, we propose an alternative DRL algorithm with distribution representation. This approach effectively represents any bounded distribution using a refined distribution class. It significantly amplifies computational efficiency while maintaining the established regret bounds.We also prove a tighter minimax lower bound of $\Omega\left(\frac{\exp(\beta H/6)-1}{\beta }\sqrt{SAT}\right)$ for the $\beta>0$ case, which recovers the tight lower bound $\Omega(H\sqrt{SAT})$ in the risk-neutral setting.

Computer Vision · Segmentation

Mélisande Teng, Arthur Ouaknine, Etienne Laliberté, Yoshua Bengio, David Rolnick, Hugo Larochelle

Information on trees at the individual level is crucial for monitoring forest ecosystems and planning forest management. Current monitoring methods involve ground measurements, requiring extensive cost, time and labour. Advances in drone remote sensing and computer vision offer great potential for mapping individual trees from aerial imagery at broad-scale. Large pre-trained vision models, such as the Segment Anything Model (SAM), represent a particularly compelling choice given limited labeled data. In this work, we compare methods leveraging SAM for the task of automatic tree crown instance segmentation in high resolution drone imagery in three use cases: 1) boreal plantations, 2) temperate forests, and 3) tropical forests. We also look into integrating elevation data into models, in the form of Digital Surface Model (DSM) information, which can readily be obtained at no additional cost from RGB drone imagery. We present BalSAM, a model leveraging SAM and DSM information, which shows potential over other methods, particularly in the context of plantations. We find that methods using SAM out-of-the-box do not outperform a custom Mask R-CNN, even with well-designed prompts. However, efficiently tuning SAM further and integrating DSM information are both promising avenues for tree crown instance segmentation models.

Theory · Reinforcement Learning and Planning

Yu-Jie Zhang, Sheng-An Xu, Peng Zhao, Masashi Sugiyama

We study the generalized linear bandit (GLB) problem, a contextual multi-armed bandit framework that extends the classical linear model by incorporating a non-linear link function, thereby modeling a broad class of reward distributions such as Bernoulli and Poisson. While GLBs are widely applicable to real-world scenarios, their non-linear nature introduces significant challenges in achieving both computational and statistical efficiency. Existing methods typically trade off between two objectives, either incurring high per-round costs for optimal regret guarantees or compromising statistical efficiency to enable constant-time updates. In this paper, we propose a jointly efficient algorithm that attains a nearly optimal regret bound with $\mathcal{O}(1)$ time and space complexities per round. The core of our method is a tight confidence set for the online mirror descent (OMD) estimator, which is derived through a novel analysis that leverages the notion of mix loss from online prediction. The analysis shows that our OMD estimator, even with its one-pass updates, achieves statistical efficiency comparable to maximum likelihood estimation, thereby leading to a jointly efficient optimistic method.

Applications · Language, Speech and Dialog

Jiacong Zhou, Jiaxu Miao, xianyun wang, Jun Yu

Large Language Models (LLMs) have shown the promising planning capabilities for robotic manipulation, which advances the development of embodied intelligence significantly. However, existing LLM-driven robotic manipulation approaches excel at simple pick-and-place tasks but are insufficient for complex manipulation tasks due to inaccurate procedural knowledge. Besides, for embodied intelligence, equipping a large scale LLM is energy-consuming and inefficient, which affects its real-world application. To address the above problems, we propose Hierarchical Procedural Knowledge Graphs (\textbf{HP-KG}) to enhance LLMs for complex robotic planning while significantly reducing the demand for LLM scale in robotic manipulation. Considering that the complex real-world tasks require multiple steps, and each step is composed of robotic-understandable atomic actions, we design a hierarchical knowledge graph structure to model the relationships between tasks, steps, and actions. This design bridges the gap between human instructions and robotic manipulation actions. To construct HP-KG, we develop an automatic knowledge graph construction framework powered by LLM-based multi-agents, which eliminates costly manual efforts while maintaining high-quality graph structures. The resulting HP-KG encompasses over 40k activity steps across more than 6k household tasks, spanning diverse everyday scenarios. Extensive experiments demonstrate that small scale LLMs (7B) enhanced by our HP-KG significantly improve the planning capabilities, which are stronger than 72B LLMs only. Encouragingly, our approach remains effective on the most powerful GPT-4o model.

Theory · Reinforcement Learning and Planning

Shinji Ito, Kevin Jamieson, Haipeng Luo, Arnab Maiti, Taira Tsuchiya

We study online learning in finite-horizon episodic Markov decision processes (MDPs) under the challenging \textit{aggregate bandit feedback} model, where the learner observes only the cumulative loss incurred in each episode, rather than individual losses at each state-action pair. While prior work in this setting has focused exclusively on worst-case analysis, we initiate the study of \textit{best-of-both-worlds} (BOBW) algorithms that achieve low regret in both stochastic and adversarial environments. We propose the first BOBW algorithms for episodic tabular MDPs with aggregate bandit feedback. In the case of known transitions, our algorithms achieve $O(\log T)$ regret in stochastic settings and ${O}(\sqrt{T})$ regret in adversarial ones. Importantly, we also establish matching lower bounds, showing the optimality of our algorithms in this setting. We further extend our approach to unknown-transition settings by incorporating confidence-based techniques. Our results rely on a combination of FTRL over occupancy measures, self-bounding techniques, and new loss estimators inspired by recent advances in online shortest path problems. Along the way, we also provide the first individual-gap-dependent lower bounds and demonstrate near-optimal BOBW algorithms for shortest path problems with bandit feedback.

Theory · Reinforcement Learning and Planning

Aadirupa Saha, Robert Schapire

The problem of contextual dueling bandits is central to reinforcement learning with human feedback (RLHF), a widely used approach in AI alignment for incorporating human preferences into learning systems. Despite its importance, existing methods are constrained either by strong preference modeling assumptions or by applicability only to finite action spaces. Moreover, prior algorithms typically rely on online optimization oracles, which are computationally infeasible for complex function classes, limiting their practical effectiveness. In this work, we present the first fundamental theoretical study of general contextual dueling bandits over continuous action spaces. Our key contribution is a novel algorithm based on a regularized min-max optimization framework that achieves a regret bound of $\tilde{O}(\sqrt{dT})$—the first such guarantee for this general setting. By leveraging offline oracles instead of online ones, our method further improves computational efficiency. Empirical evaluations validate our theoretical findings, with our approach significantly outperforming existing baselines in terms of regret.

Applications

Huitong Yang, Zhuoxiao Chen, Fengyi Zhang, Zi Huang, Yadan Luo

Maintaining robust 3D perception under dynamic and unpredictable test-time conditions remains a critical challenge for autonomous driving systems. Existing test-time adaptation (TTA) methods often fail in high-variance tasks like 3D object detection due to unstable optimization and sharp minima. While recent model merging strategies based on linear mode connectivity (LMC) offer improved stability by interpolating between fine-tuned checkpoints, they are computationally expensive, requiring repeated checkpoint access and multiple forward passes. In this paper, we introduce CodeMerge, a lightweight and scalable model merging framework that bypasses these limitations by operating in a compact latent space. Instead of loading full models, CodeMerge represents each checkpoint with a low-dimensional fingerprint derived from the source model’s penultimate features and constructs a key-value codebook. We compute merging coefficients using ridge leverage scores on these fingerprints, enabling efficient model composition without compromising adaptation quality. Our method achieves strong performance across challenging benchmarks, improving end-to-end 3D detection 14.9\% NDS on nuScenes-C and LiDAR-based detection by over 7.6\% mAP on nuScenes-to-KITTI, while benefiting downstream tasks such as online mapping, motion prediction and planning even without training. The code is released at \url{https://github.com/UQHTy/CodeMerge}.

Theory · Reinforcement Learning and Planning

Amir Rezaei Balef, Claire Vernade, Katharina Eggensperger

The Combined Algorithm Selection and Hyperparameter optimization (CASH) is a challenging resource allocation problem in the field of AutoML. We propose MaxUCB, a max $k$-armed bandit method to trade off exploring different model classes and conducting hyperparameter optimization. MaxUCB is specifically designed for the light-tailed and bounded reward distributions arising in this setting and, thus, provides an efficient alternative compared to classic max $k$-armed bandit methods assuming heavy-tailed reward distributions. We theoretically and empirically evaluate our method on four standard AutoML benchmarks, demonstrating superior performance over prior approaches. We make our code and data available at https://github.com/amirbalef/CASH_with_Bandits

Applications · Neuroscience, Cognitive Science

Tianxiao He, Malhar Patel, Chenyi Li, Anna Maslarova, Mihály Vöröslakos, Nalini Ramanathan, Wei-Lun Hung, Gyorgy Buzsaki, Erdem Varol

Recent advances in large-scale neural recordings have enabled accurate decoding of behavior and cognitive states, yet decoding anatomical regions remains underexplored, despite being crucial for consistent targeting in multiday recordings and effective deep brain stimulation. Current approaches typically rely on external anatomical information, from atlas-based planning to post hoc histology, which are limited in precision, longitudinal applicability, and real-time feedback. In this work, we develop a self-supervised learning framework, Lfp2vec, to infer anatomical regions directly from the neural signal in vivo. We adapt an audio-pretrained transformer model by continuing self-supervised training on a large corpus of unlabeled local-field-potential (LFP) data, then fine-tuning for anatomical region decoding. Ablations show that combining out-of-domain initialization with in-domain self-supervision outperforms training from scratch. We demonstrate that our method achieves strong zero-shot generalization across different labs and probe geometries, and outperforming state-of-the-art self-supervised models on electrophysiology data. The learned embeddings form anatomically coherent clusters and transfer effectively to downstream tasks like disease classification with minimal fine-tuning. Altogether, our approach enables zero-shot prediction of brain regions in novel subjects, demonstrates that LFP signals encode rich anatomical information, and establishes self-supervised learning on raw LFP as a foundation to learn representations that can be tuned for diverse neural decoding tasks. Code to reproduce our results is found in the github repository at https://github.com/tianxiao18/lfp2vec.

Theory · Reinforcement Learning and Planning

Hyun-jun Choi, Joongkyu Lee, Min-hwan Oh

We revisit the contextual cascading bandit, where a learning agent recommends an ordered list (\emph{cascade}) of items, and a user scans the list sequentially, stopping at the first attractive item. Although cascading bandits underpin various applications including recommender systems and search engines, the role of the cascade length $K$ in shaping regret has remained unclear. Contrary to prior results that regret grows with $K$, we prove that regret actually \emph{decreases} once $K$ is large enough. Leveraging this insight, we design a new upper-confidence-bound algorithm built on online mirror descent that attains the sharpest known regret upper bound, $\tilde{\mathcal{O}}\bigl(\min \lbrace K\bar{p}^{K-1}, 1 \rbrace d \sqrt{T}\bigr)$ for contextual cascading bandits. To complement this new regret upper bound, we provide a nearly matching lower bound of $\Omega \bigl(\min \lbrace K\underline{p}^{K-1}, 1 \rbrace d \sqrt{T}\bigr)$, where $0 \leq \underline{p} \leq \bar{p} < 1$. Together, these results fully characterize how regret truly scales with $K$, thereby closing the theoretical gap for contextual cascading bandits. Finally, comprehensive experiments validate our theoretical results and show the effectiveness of our proposed method.

Applications · Language, Speech and Dialog

Qizheng Zhang, Michael Wornow, Kunle Olukotun

LLM-based agent applications have shown increasingly remarkable capabilities in complex workflows but incur substantial costs and latency due to extensive planning and reasoning requirements. Existing LLM caching techniques (like context caching and semantic caching), primarily designed for serving chatbots, are insufficient for agent applications where outputs depend on external data and environmental contexts. We propose **Agentic Plan Caching (APC)**, a novel **test-time memory** that extracts, stores, adapts, and reuses structured plan templates from planning stages of agent applications across semantically similar tasks to reduce the cost and latency of serving. Unlike traditional semantic caching, our system extracts plan templates from completed agent executions at test-time, employs keyword extraction to match new requests against cached plans, and utilizes lightweight models to adapt these templates to task-specific plans with contexts. Evaluation across multiple real-world agent applications shows that our system can reduce costs by 50.31\% and latency by 27.28\% on average while maintaining performance, offering a more efficient solution for serving LLM-based agents that complements existing LLM serving infrastructures.

Theory · Reinforcement Learning and Planning

Toshinori Kitamura, Arnob Ghosh, Tadashi Kozuno, Wataru Kumagai, Kazumi Kasaura, Kenta Hoshino, Yohei Hosoe, Yutaka Matsuo

We study the reinforcement learning (RL) problem in a constrained Markov decision process (CMDP), where an agent explores the environment to maximize the expected cumulative reward while satisfying a single constraint on the expected total utility value in every episode. While this problem is well understood in the tabular setting, theoretical results for function approximation remain scarce. This paper closes the gap by proposing an RL algorithm for linear CMDPs that achieves $\widetilde{\mathcal{O}}(\sqrt{K})$ regret with an episode-wise zero-violation guarantee. Furthermore, our method is computationally efficient, scaling polynomially with problem-dependent parameters while remaining independent of the state space size. Our results significantly improve upon recent linear CMDP algorithms, which either violate the constraint or incur exponential computational costs.

Applications · Chemistry and Drug Discovery

Yue Huang, Zhengzhe Jiang, Xiaonan Luo, Kehan Guo, Haomin Zhuang, Yujun Zhou, Zhengqing Yuan, Xiaoqi Sun, Jules Schleinitz, Yanbo Wang 等

Empowering large language models (LLMs) with chemical intelligence remains a challenge due to the scarcity of high-quality, domain-specific instruction-response datasets and the misalignment of existing synthetic data generation pipelines with the inherently hierarchical and rule-governed structure of chemical information. To address this, we propose ChemOrch, a framework that synthesizes chemically grounded instruction–response pairs through a two-stage process: task-controlled instruction generation and tool-aware response construction. ChemOrch enables controllable diversity and levels of difficulty for the generated tasks and ensures response precision through tool planning \& distillation, and tool-based self-repair mechanisms. The effectiveness of ChemOrch is evaluated based on: 1) the \textbf{high quality} of generated instruction data, demonstrating superior diversity and strong alignment with chemical constraints; 2) the \textbf{dynamic generation of evaluation tasks} that more effectively reveal LLM weaknesses in chemistry; and 3) the significant \textbf{improvement of LLM chemistry capabilities} when the generated instruction data are used for fine-tuning. Our work thus represents a critical step toward scalable and verifiable chemical intelligence in LLMs. The code is available at \url{https://anonymous.4open.science/r/ChemOrch-854A}.

Applications · Robotics

Haotian Chi, Zeyu Feng, Yueming LYU, Chengqi Zheng, Linbo Luo, Yew Soon Ong, Ivor Tsang, Hechang Chen, Yi Chang, Haiyan Yin

Long-horizon planning in robotic manipulation tasks requires translating underspecified, symbolic goals into executable control programs satisfying spatial, temporal, and physical constraints. However, language model-based planners often struggle with long-horizon task decomposition, robust constraint satisfaction, and adaptive failure recovery. We introduce InstructFlow, a multi-agent framework that establishes a symbolic, feedback-driven flow of information for code generation in robotic manipulation tasks. InstructFlow employs a InstructFlow Planner to construct and traverse a hierarchical instruction graph that decomposes goals into semantically meaningful subtasks, while a Code Generator generates executable code snippets conditioned on this graph. Crucially, when execution failures occur, a Constraint Generator analyzes feedback and induces symbolic constraints, which are propagated back into the instruction graph to guide targeted code refinement without regenerating from scratch. This dynamic, graph-guided flow enables structured, interpretable, and failure-resilient planning, significantly improving task success rates and robustness across diverse manipulation benchmarks, especially in constraint-sensitive and long-horizon scenarios.

Theory · Reinforcement Learning and Planning

Yichen Li, Chicheng Zhang

Imitation learning (IL) is a paradigm for learning sequential decision-making policies from experts, leveraging offline demonstrations, interactive annotations, or both. Recent advances show that when annotation cost is tallied per trajectory, Behavior Cloning (BC)—which relies solely on offline demonstrations—cannot be improved in general, leaving limited conditions for interactive methods such as DAgger to help. We revisit this conclusion and prove that when the annotation cost is measured per state, algorithms using interactive annotations can provably outperform BC. Specifically: (1) we show that Stagger, a one‑sample‑per‑round variant of DAgger, provably beats BC under low-recovery-cost settings; (2) we initiate the study of hybrid IL where the agent learns from offline demonstrations and interactive annotations. We propose Warm-Stagger whose learning guarantee is not much worse than using either data source alone. Furthermore, motivated by compounding error and cold‑start problem in imitation learning practice, we give an MDP example in which Warm-Stagger has significant better annotation cost; (3) experiments on MuJoCo continuous‑control tasks confirm that, with modest cost ratio between interactive and offline annotations, interactive and hybrid approaches consistently outperform BC. To the best of our knowledge, our work is the first to highlight the benefit of state‑wise interactive annotation and hybrid feedback in imitation learning.

Theory · Reinforcement Learning and Planning

Shulun Chen, Runlong Zhou, Zihan Zhang, Maryam Fazel, Simon Du

We consider gap-dependent regret bounds for episodic MDPs. We show that the Monotonic Value Propagation (MVP) algorithm (Zhang et al. [2024]) achieves a variance-aware gap-dependent regret bound of $$\tilde{O}\left(\left(\sum_{\Delta_h(s,a)>0} \frac{H^2 \log K \land \mathtt{Var}\_{\max}^{\textup{c}}}{\Delta_h(s,a)} +\sum_{\Delta_h(s,a)=0}\frac{ H^2 \land \mathtt{Var}\_{\max}^{\textup{c}}}{\Delta_{\mathrm{min}}} + SAH^4 (S \lor H) \right) \log K\right),$$ where $H$ is the planning horizon, $S$ is the number of states, $A$ is the number of actions, $K$ is the number of episodes, and $\tilde{O}$ hides $\mathsf{poly} \log (S, A, H, 1 / \Delta\_{\mathrm{min}}, 1 / \delta)$ terms. Here, $\Delta_h(s,a) =V_h^* (a) - Q_h^* (s, a)$ represents the suboptimality gap and $\Delta_{\mathrm{min}} := \min_{\Delta_h (s,a) > 0} \Delta_h(s,a)$. The term $\mathtt{Var}\_{\max}^{\textup{c}}$ denotes the maximum conditional total variance, calculated as the maximum over all $(\pi, h, s)$ tuples of the expected total variance under policy $\pi$ conditioned on trajectories visiting state $s$ at step $h$. $\mathtt{Var}\_{\max}^{\textup{c}}$ characterizes the maximum randomness encountered when learning any $(h, s)$ pair. Our result stems from a novel analysis of the weighted sum of the suboptimality gap and can be potentially adapted for other algorithms. To complement the study, we establish a lower bound of $$\Omega \left( \sum_{\Delta_h(s,a)>0} \frac{H^2 \land \mathtt{Var}\_{\max}^{\textup{c}}}{\Delta_h(s,a)}\cdot \log K\right),$$ demonstrating the necessity of dependence on $\mathtt{Var}\_{\max}^{\textup{c}}$ even when the maximum unconditional total variance (without conditioning on $(h, s)$) approaches zero.

Applications · Robotics

Yiyuan Pan, Yunzhe XU, Zhe Liu, Hesheng Wang

Visual navigation is a fundamental problem in embodied AI, yet practical deployments demand long-horizon planning capabilities to address multi-objective tasks. A major bottleneck is data scarcity: policies learned from limited data often overfit and fail to generalize OOD. Existing neural network-based agents typically increase architectural complexity that paradoxically become counterproductive in the small-sample regime. This paper introduce NeuRO, a integrated learning-to-optimize framework that tightly couples perception networks with downstream task-level robust optimization. Specifically, NeuRO addresses core difficulties in this integration: (i) it transforms noisy visual predictions under data scarcity into convex uncertainty sets using Partially Input Convex Neural Networks (PICNNs) with conformal calibration, which directly parameterize the optimization constraints; and (ii) it reformulates planning under partial observability as a robust optimization problem, enabling uncertainty-aware policies that transfer across environments. Extensive experiments on both unordered and sequential multi-object navigation tasks demonstrate that NeuRO establishes SoTA performance, particularly in generalization to unseen environments. Our work thus presents a significant advancement for developing robust, generalizable autonomous agents.

Reinforcement Learning · Deep RL

Donghyeon Ki, JunHyeok Oh, Seong-Woong Shim, Byung-Jun Lee

Diffusion models have recently gained prominence in offline reinforcement learning due to their ability to effectively learn high-performing, generalizable policies from static datasets. Diffusion-based planners facilitate long-horizon decision-making by generating high-quality trajectories through iterative denoising, guided by return-maximizing objectives. However, existing guided sampling strategies such as Classifier Guidance, Classifier-Free Guidance, and Monte Carlo Sample Selection either produce suboptimal multi-modal actions, struggle with distributional drift, or incur prohibitive inference-time costs. To address these challenges, we propose \textbf{\textit{Prior Guidance}} (PG), a novel guided sampling framework that replaces the standard Gaussian prior of a behavior-cloned diffusion model with a learnable distribution, optimized via a behavior-regularized objective. PG directly generates high-value trajectories without costly reward optimization of the diffusion model itself, and eliminates the need to sample multiple candidates at inference for sample selection. We present an efficient training strategy that applies behavior regularization in latent space, and empirically demonstrate that PG outperforms state-of-the-art diffusion policies and planners across diverse long-horizon offline RL benchmarks. Our code is available at https://github.com/ku-dmlab/PG.