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3,752篇论文匹配“Planning”
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Optimization · Discrete Optimization

Yuki Imajuku, Kohki Horie, Yoichi Iwata, Kensho Aoki, Naohiro Takahashi, Takuya Akiba

How well do AI systems perform in algorithm engineering for hard optimization problems in domains such as package-delivery routing, crew scheduling, factory production planning, and power-grid balancing?We introduce $\textit{ALE-Bench}$, a new benchmark for evaluating AI systems on score-based algorithmic programming contests. Drawing on real tasks from the AtCoder Heuristic Contests, ALE-Bench presents optimization problems that are computationally hard and admit no known exact solution.Unlike short-duration, pass/fail coding benchmarks, ALE-Bench encourages iterative solution refinement over long time horizons.Our software framework supports interactive agent architectures that leverage test-run feedback and visualizations. Our evaluation of frontier LLMs revealed that while they demonstrate high performance on specific problems, a notable gap remains compared to humans in terms of consistency across problems and long-horizon problem-solving capabilities. This highlights the need for this benchmark to foster future AI advancements.

Applications · Robotics

Tianyi Tan, Yinan Zheng, Ruiming Liang, Zexu Wang, Kexin ZHENG, Jinliang Zheng, Jianxiong Li, Xianyuan Zhan, Jingjing Liu

Modeling interactive driving behaviors in complex scenarios remains a fundamental challenge for autonomous driving planning. Learning-based approaches attempt to address this challenge with advanced generative models, removing the dependency on over-engineered architectures for representation fusion. However, brute-force implementation by simply stacking transformer blocks lacks a dedicated mechanism for modeling interactive behaviors that is common in real driving scenarios. The scarcity of interactive driving data further exacerbates this problem, leaving conventional imitation learning methods ill-equipped to capture high-value interactive behaviors. We propose Flow Planner, which tackles these problems through coordinated innovations in data modeling, model architecture, and learning scheme. Specifically, we first introduce fine-grained trajectory tokenization, which decomposes the trajectory into overlapping segments to decrease the complexity of whole trajectory modeling. With a sophisticatedly designed architecture, we achieve efficient temporal and spatial fusion of planning and scene information, to better capture interactive behaviors. In addition, the framework incorporates flow matching with classifier-free guidance for multi-modal behavior generation, which dynamically reweights agent interactions during inference to maintain coherent response strategies, providing a critical boost for interactive scenario understanding. Experimental results on the large-scale nuPlan dataset demonstrate that Flow Planner achieves state-of-the-art performance among learning-based approaches while effectively modeling interactive behaviors in complex driving scenarios.

Theory · Reinforcement Learning and Planning

Liad Erez, Tomer Koren

We study the problem of contextual combinatorial semi-bandits, where input contexts are mapped into subsets of size $m$ of a collection of $K$ possible actions. In each round of the interaction, the learner observes feedback consisting of the realized reward of the predicted actions. Motivated by prototypical applications of contextual bandits, we focus on the $s$-sparse regime where we assume that the sum of rewards is bounded by some value $s \ll K$. For example, in recommendation systems the number of products purchased by any customer is significantly smaller than the total number of available products. Our main result is for the $(\varepsilon,\delta)$-PAC variant of the problem for which we design an algorithm that returns an $\varepsilon$-optimal policy with high probability using a sample complexity of $\widetilde{O}\big( (\mathrm{poly}(K/m) + sm / \varepsilon^2) \log (|\Pi|/\delta) \big)$ where $\Pi$ is the underlying (finite) class and $s$ is the sparsity parameter. This bound improves upon known bounds for combinatorial semi-bandits whenever $s \ll K$, and in the regime where $s = O(1)$, the leading terms in our bound match the corresponding full-information rates, implying that bandit feedback essentially comes at no cost. Our PAC learning algorithm is also computationally efficient given access to an ERM oracle for $\Pi$. Our framework generalizes the list multiclass classification problem with bandit feedback, which can be seen as a special case with binary reward vectors. In the special case of single-label classification corresponding to $s=m=1$, we prove an $O \big((K^7 + 1/\varepsilon^2)\log (|\mathcal{H}|/\delta)\big)$ sample complexity bound for a finite hypothesis class $\mathcal{H}$, which improves upon recent results in this scenario. Additionally, we consider the regret minimization setting where data can be generated adversarially, and establish a regret bound of $\widetilde O(|\Pi| + \sqrt{smT \log |\Pi|})$, extending the result of Erez et al. ('24) who consider the simpler single label classification setting.

Applications · Robotics

Shiyuan Yin, Chenjia Bai, Zihao Zhang, Junwei Jin, Xinxin Zhang, Chi Zhang, Xuelong Li

Large language models (LLMs) demonstrate advanced reasoning abilities, enabling robots to understand natural language instructions and generate high-level plans with appropriate grounding. However, LLM hallucinations present a significant challenge, often leading to overconfident yet potentially misaligned or unsafe plans. While researchers have explored uncertainty estimation to improve the reliability of LLM-based planning, existing studies have not sufficiently differentiated between epistemic and intrinsic uncertainty, limiting the effectiveness of uncertainty estimation. In this paper, we present Combined Uncertainty estimation for Reliable Embodied planning (CURE), which decomposes the uncertainty into epistemic and intrinsic uncertainty, each estimated separately. Furthermore, epistemic uncertainty is subdivided into task clarity and task familiarity for more accurate evaluation. The overall uncertainty assessments are obtained using random network distillation and multi-layer perceptron regression heads driven by LLM features. We validated our approach in two distinct experimental settings: kitchen manipulation and tabletop rearrangement experiments. The results show that, compared to existing methods, our approach yields uncertainty estimates that are more closely aligned with the actual execution outcomes. The code is at https://github.com/Firesuiry/CURE.

Applications · Neuroscience, Cognitive Science

Matthias Schultheis, Jana-Sophie Schönfeld, Constantin Rothkopf, Heinz Koeppl

Human behavior is characterized by continuous learning to reduce uncertainties about the world in pursuit of goals. When trying to understand such behavior from observations, it is essential to account for this adaptive nature and reason about the uncertainties that may have led to seemingly suboptimal decisions. Nevertheless, most inverse approaches to sequential decision-making focus on inferring cost functions underlying stationary behavior or are limited to low-dimensional tasks. In this paper, we address this gap by considering the problem of inferring an agent's knowledge or awareness about the environment based on a given trajectory. We assume that the agent aims to reach a goal in an environment they only partially know, and integrates new information into their plan as they act. We propose a Bayesian approach to infer their latent knowledge state, leveraging an approximate navigation model that optimistically incorporates partial information while accounting for uncertainty. By combining sample-based Bayesian inference with dynamic graph algorithms, we achieve an efficient method for computing posterior beliefs about the agent's knowledge. Empirical validation using simulated behavioral data and human data from an online experiment demonstrates that our model effectively captures human navigation under uncertainty and reveals interpretable insights into their environmental knowledge.

Applications · Robotics

Jiazhi Yang, Kashyap Chitta, Shenyuan Gao, Long Chen, Yuqian Shao, Xiaosong Jia, Hongyang Li, Andreas Geiger, Xiangyu Yue, Li Chen

How can we reliably simulate future driving scenarios under a wide range of ego driving behaviors? Recent driving world models, developed exclusively on real-world driving data composed mainly of safe expert trajectories, struggle to follow hazardous or non-expert behaviors, which are rare in such data. This limitation restricts their applicability to tasks such as policy evaluation. In this work, we address this challenge by enriching real-world human demonstrations with diverse non-expert data collected from a driving simulator (e.g., CARLA), and building a controllable world model trained on this heterogeneous corpus. Starting with a video generator featuring diffusion transformer architecture, we devise several strategies to effectively integrate conditioning signals and improve prediction controllability and fidelity. The resulting model, ReSim, enables Reliable Simulation of diverse open-world driving scenarios under various actions, including hazardous non-expert ones. To close the gap between high-fidelity simulation and applications that require reward signals to judge different actions, we introduce a Video2Reward module that estimates reward from ReSim’s simulated future. Our ReSim paradigm achieves up to 44% higher visual fidelity, improves controllability for both expert and non-expert actions by over 50%, and boosts planning and policy selection performance on NAVSIM by 2% and 25%, respectively.

Theory · Reinforcement Learning and Planning

Zixuan Xie, Xinyu Liu, Rohan Chandra, Shangtong Zhang

Linear TD($\lambda$) is one of the most fundamental reinforcement learning algorithms for policy evaluation. Previously, convergence rates are typically established under the assumption of linearly independent features, which does not hold in many practical scenarios. This paper instead establishes the first $L^2$ convergence rates for linear TD($\lambda$) operating under arbitrary features, without making any algorithmic modification or additional assumptions. Our results apply to both the discounted and average-reward settings. To address the potential non-uniqueness of solutions resulting from arbitrary features, we develop a novel stochastic approximation result featuring convergence rates to the solution set instead of a single point.

Theory · Game Theory

Tom Yan, Chicheng Zhang

With businesses starting to deploy agents to act on their behalf, an emerging challenge that businesses have to contend with is how to incentivize other agents with differing interests to work alongside its own agent. In present day commerce, payment is a common way that different parties use to \emph{economically} align their interests. In this paper, we study how one could analogously learn such payment schemes for aligning agents in the decentralized multi-agent setting. We model this problem as a Stackelberg Markov game, in which the leader can commit to a policy and also designate a set of outcome-based payments. We are interested in answering the question: when do efficient learning algorithms exist? To this end, we characterize the computational and statistical complexity of planning and learning in general-sum and cooperative games. In general-sum games, we find that planning is computationally intractable. In cooperative games, we show that learning can be statistically hard without payment and efficient with payment, showing that payment is necessary for learning even with aligned rewards. Altogether, our work aims to consolidate our theoretical understanding of outcome-based payment algorithms that can economically align decentralized agents.

Theory · Reinforcement Learning and Planning

Kehan Long, Jorge Cortes, Nikolay Atanasov

Establishing stability certificates for closed-loop systems under reinforcement learning (RL) policies is essential to move beyond empirical performance and offer guarantees of system behavior. Classical Lyapunov methods require a strict stepwise decrease in the Lyapunov function but such certificates are difficult to construct for learned policies. The RL value function is a natural candidate but it is not well understood how it can be adapted for this purpose. To gain intuition, we first study the linear quadratic regulator (LQR) problem and make two key observations. First, a Lyapunov function can be obtained from the value function of an LQR policy by augmenting it with a residual term related to the system dynamics and stage cost. Second, the classical Lyapunov decrease requirement can be relaxed to a generalized Lyapunov condition requiring only decrease on average over multiple time steps. Using this intuition, we consider the nonlinear setting and formulate an approach to learn generalized Lyapunov functions by augmenting RL value functions with neural network residual terms. Our approach successfully certifies the stability of RL policies trained on Gymnasium and DeepMind Control benchmarks. We also extend our method to jointly train neural controllers and stability certificates using a multi-step Lyapunov loss, resulting in larger certified inner approximations of the region of attraction compared to the classical Lyapunov approach. Overall, our formulation enables stability certification for a broad class of systems with learned policies by making certificates easier to construct, thereby bridging classical control theory and modern learning-based methods.

Computer Vision · Vision Models & Multimodal

Aiden Chang, Celso de Melo, Stephanie Lukin

Real-time understanding of continuous video streams is essential for intelligent agents operating in high-stakes environments, including autonomous vehicles, surveillance drones, and disaster response robots. Yet, most existing video understanding and highlight detection methods assume access to the entire video during inference, making them unsuitable for online or streaming scenarios. In particular, current models optimize for offline summarization, failing to support step-by-step reasoning needed for real-time decision-making. We introduce Aha, an autoregressive highlight detection framework that predicts the relevance of each video frame against a task described in natural language. Without accessing future video frames, Aha utilizes a multimodal vision-language model and lightweight, decoupled heads trained on a large, curated dataset of human-centric video labels. To enable scalability, we introduce the Dynamic SinkCache mechanism that achieves constant memory usage across infinite-length streams without degrading performance on standard benchmarks. This encourages the hidden representation to capture high-level task objectives, enabling effective frame-level rankings for informativeness, relevance, and uncertainty with respect to the natural language task. Aha achieves state-of-the-art (SOTA) performance on highlight detection benchmarks, surpassing even prior offline, full-context approaches and video-language models by +5.9\% on TVSum and +8.3\% on Mr.Hisum in mAP (mean Average Precision). We explore Aha’s potential for real-world robotics applications given a task-oriented natural language input and a continuous, robot-centric video. Both experiments demonstrate Aha's potential effectiveness as a real-time reasoning module for downstream planning and long-horizon understanding.

Applications · Robotics

Rui Li, Zixuan Hu, Wenxi Qu, Jinouwen Zhang, Zhenfei Yin, Sha Zhang, Xuantuo Huang, Hanqing Wang, Tai WANG, Jiangmiao Pang 等

Scientific embodied agents play a crucial role in modern laboratories by automating complex experimental workflows.Compared to typical household environments, laboratory settings impose significantly higher demands on perception of physical-chemical transformations and long-horizon planning, making them an ideal testbed for advancing embodied intelligence.However, its development has been long hampered by the lack of suitable simulator and benchmarks.In this paper, we address this gap by introducing LabUtopia, a comprehensive simulation and benchmarking suite designed to facilitate the development of generalizable, reasoning-capable embodied agents in laboratory settings. Specifically, it integrates i) LabSim, a high-fidelity simulator supporting multi-physics and chemically meaningful interactions; ii) LabScene, a scalable procedural generator for diverse scientific scenes; and iii) LabBench, a hierarchical benchmark spanning five levels of complexity from atomic actions to long-horizon mobile manipulation. LabUtopia supports 30 distinct tasks and includes more than 200 scene and instrument assets, enabling large-scale training and principled evaluation in high-complexity environments.We demonstrate that LabUtopia offers a powerful platform for advancing the integration of perception, planning, and control in scientific-purpose agents and provides a rigorous testbed for exploring the practical capabilities and generalization limits of embodied intelligence in future research. Project web page: https://rui-li023.github.io/labutopia-site/

Applications · Robotics

Chunru Lin, Haotian Yuan, Yian Wang, Xiaowen Qiu, Tsun-Hsuan Johnson Wang, Minghao Guo, Bohan Wang, Yashraj Narang, Dieter Fox, Chuang Gan

Endowing robots with tool design abilities is critical for enabling them to solve complex manipulation tasks that would otherwise be intractable. While recent generative frameworks can automatically synthesize task settings—such as 3D scenes and reward functions—they have not yet addressed the challenge of tool-use scenarios. Simply retrieving human-designed tools might not be ideal since many tools (e.g., a rolling pin) are difficult for robotic manipulators to handle. Furthermore, existing tool design approaches either rely on predefined templates with limited parameter tuning or apply generic 3D generation methods that are not optimized for tool creation. To address these limitations, we propose **RobotSmith**, an automated pipeline that leverages the implicit physical knowledge embedded in vision-language models (VLMs) alongside the more accurate physics provided by physics simulations to design and use tools for robotic manipulation. Our system (1) iteratively proposes tool designs using collaborative VLM agents, (2) generates low-level robot trajectories for tool use, and (3) jointly optimizes tool geometry and usage for task performance. We evaluate our approach across a wide range of manipulation tasks involving rigid, deformable, and fluid objects. Experiments show that our method consistently outperforms strong baselines in both task success rate and overall performance. Notably, our approach achieves a 50.0\% average success rate, significantly surpassing other baselines such as 3D generation (21.4\%) and tool retrieval (11.1\%). Finally, we deploy our system in real-world settings, demonstrating that the generated tools and their usage plans transfer effectively to physical execution, validating the practicality and generalization capabilities of our approach.

Data-centric AI · Data-centric AI methods and tools

Jinyang Li, Xiaolong Li, Ge Qu, Per Jacobsson, Bowen Qin, Binyuan Hui, Shuzheng Si, Nan Huo, Xiaohan Xu, Yue Zhang 等

Resolution of complex SQL issues persists as a significant bottleneck in real-world database applications. Current Large Language Models (LLMs), while adept at text-to-SQL translation, have not been rigorously evaluated on the more challenging task of debugging on SQL issues. In order to address this gap, we introduce **BIRD-CRITIC**, a new SQL issue debugging benchmark comprising 530 carefully curated PostgreSQL tasks (**BIRD-CRITIC-PG**) and 570 multi-dialect tasks (**BIRD-CRITIC-Multi**), which are distilled from authentic user issues and replayed within new environments to facilitate rigorous and contamination-free evaluation. Baseline evaluations on BIRD-CRITIC underscore the task's complexity, with the leading reasoning model **O3-Mini** achieving only 38.87% success rate on **BIRD-CRITIC-PG** and 33.33% on **BIRD-CRITIC-Multi**. Meanwhile, realizing open-source models for database tasks is crucial which can empower local development while safeguarding data privacy. Therefore, we present **Six-Gym** (**S**ql-f**IX**-Gym), a training environment for elevating the capabilities of open-source models specifically for SQL issue debugging. This environment leverages **SQL-Rewind** strategy, which automatically generates executable issue-solution datasets by reverse-engineering issues from verified SQLs. However, popular trajectory-based fine-tuning methods do not explore substantial supervisory signals. We further propose *f*-Plan Boosting, which extracts high-level debugging plans automatically from SQL solutions, enabling the teacher LLMs to harvest and produce 73.7% more successful trajectories for training. We integrate these components into an open-source agent, **BIRD-Fixer**. Based on Qwen-2.5-Coder-14B, **BIRD-Fixer** raises its success rate to 38.11% on **BIRD-CRITIC-PG** and 29.65% on **BIRD-CRITIC-Multi**, surpassing many leading proprietary models such as Claude-3.7-Sonnet and GPT-4.1, marking a significant step toward democratizing sophisticated SQL-debugging capabilities for both research and industry.

Theory · Reinforcement Learning and Planning

Ruijia Liu, Ancheng Hou, Xiao Yu, Xiang Yin

Signal Temporal Logic (STL) is a powerful specification language for describing complex temporal behaviors of continuous signals, making it well-suited for high-level robotic task descriptions. However, generating executable plans for STL tasks is challenging, as it requires consideration of the coupling between the task specification and the system dynamics. Existing approaches either follow a model-based setting that explicitly requires knowledge of the system dynamics or adopt a task-oriented data-driven approach to learn plans for specific tasks. In this work, we address the problem of generating executable STL plans for systems with unknown dynamics. We propose a hierarchical planning framework that enables zero-shot generalization to new STL tasks by leveraging only task-agnostic trajectory data during offline training. The framework consists of three key components: (i) decomposing the STL specification into several progresses and time constraints, (ii) searching for timed waypoints that satisfy all progresses under time constraints, and (iii) generating trajectory segments using a pre-trained diffusion model and stitching them into complete trajectories. We formally prove that our method guarantees STL satisfaction, and simulation results demonstrate its effectiveness in generating dynamically feasible trajectories across diverse long-horizon STL tasks. Project Page: https://cps-sjtu.github.io/Zero-Shot-STL/

Theory · Reinforcement Learning and Planning

Alireza Bakhtiari, Alex Ayoub, Samuel Robertson, David Janz, Csaba Szepesvari

We establish a lower bound on the eluder dimension in generalised linear model classes, showing that standard eluder dimension-based analysis cannot lead to first-order regret bounds. To address this, we introduce a localisation method for the eluder dimension; our analysis immediately recovers and improves on classic results for Bernoulli bandits, and allows for the first genuine first-order bounds for finite-horizon reinforcement learning tasks with bounded cumulative returns.

Reinforcement Learning · Batch Offline

Kyowoon Lee, Jaesik Choi

Diffusion-based generative models are emerging as powerful tools for long-horizon planning in reinforcement learning (RL), particularly with offline datasets. However, their performance is fundamentally limited by the quality and diversity of training data. This often restricts their generalization to tasks outside their training distribution or longer planning horizons. To overcome this challenge, we propose *State-Covering Trajectory Stitching* (SCoTS), a novel reward-free trajectory augmentation method that incrementally stitches together short trajectory segments, systematically generating diverse and extended trajectories. SCoTS first learns a temporal distance-preserving latent representation that captures the underlying temporal structure of the environment, then iteratively stitches trajectory segments guided by directional exploration and novelty to effectively cover and expand this latent space. We demonstrate that SCoTS significantly improves the performance and generalization capabilities of diffusion planners on offline goal-conditioned benchmarks requiring stitching and long-horizon reasoning. Furthermore, augmented trajectories generated by SCoTS significantly improve the performance of widely used offline goal-conditioned RL algorithms across diverse environments.

Computer Vision · Everything Else

Jiaxin Huang, Ziwen Li, Hanlue Zhang, Runnan Chen, Zhengqing Gao, Xiao He, Yandong Guo, Wenping Wang, Tongliang Liu, Mingming Gong

The integration of language and 3D perception is critical for embodied AI and robotic systems to perceive, understand, and interact with the physical world. Spatial reasoning, a key capability for understanding spatial relationships between objects, remains underexplored in current 3D vision-language research. Existing datasets often mix semantic cues (e.g., object name) with spatial context, leading models to rely on superficial shortcuts rather than genuinely interpreting spatial relationships. To address this gap, we introduce Surprise3D, a novel dataset designed to evaluate language-guided spatial reasoning segmentation in complex 3D scenes. Surprise3D consists of more than 200k vision language pairs across 900+ detailed indoor scenes from ScanNet++ v2, including more than 2.8k unique object classes. The dataset contains 89k+ human-annotated spatial queries deliberately crafted without object name, thereby mitigating shortcut biases in spatial understanding. These queries comprehensively cover various spatial reasoning skills, such as relative position, narrative perspective, parametric perspective, and absolute distance reasoning. Initial benchmarks demonstrate significant challenges for current state-of-the-art expert 3D visual grounding methods and 3D-LLMs, underscoring the necessity of our dataset and the accompanying 3D Spatial Reasoning Segmentation (3D-SRS) benchmark suite. Surprise3D and 3D-SRS aim to facilitate advancements in spatially aware AI, paving the way for effective embodied interaction and robotic planning.

Theory · Reinforcement Learning and Planning

Jiacai Liu, Wenye Li, Dachao Lin, Ke Wei, Zhihua Zhang

Projected policy gradient (PPG) is a basic policy optimization method in reinforcement learning. Given access to exact policy evaluations, previous studies have established the sublinear convergence of PPG for sufficiently small step sizes based on the smoothness and the gradient domination properties of the value function. However, as the step size goes to infinity, PPG reduces to the classic policy iteration method, which suggests the convergence of PPG even for large step sizes. In this paper, we fill this gap and show that PPG admits a sublinear convergence for any constant step sizes. Due to the existence of the state-wise visitation measure in the expression of policy gradient, the existing optimization-based analysis framework for a preconditioned version of PPG (i.e., projected Q-ascent) is not applicable, to the best of our knowledge. Instead, we proceed the proof by computing the state-wise improvement lower bound of PPG based on its inherent structure. In addition, the finite iteration convergence of PPG for any constant step size is further established, which is also new.

Deep Learning · Everything Else

Emil Biju, Shayan Talaei, Zhemin Huang, Mohammadreza Pourreza, Azalia Mirhoseini, Amin Saberi

Large reasoning models (LRMs) excel at complex reasoning tasks but typically generate lengthy sequential chains-of-thought, resulting in long inference times before arriving at the final answer. To address this challenge, we introduce SPRINT, a novel post-training and inference-time framework designed to enable LRMs to dynamically identify and exploit opportunities for parallelization during their reasoning process. SPRINT incorporates an innovative data curation pipeline that reorganizes natural language reasoning trajectories into structured rounds of long-horizon planning and parallel execution. By fine-tuning LRMs on a small amount of such curated data, the models learn to dynamically identify independent subtasks within extended reasoning processes and effectively execute them in parallel. Through extensive evaluations, we demonstrate that models fine-tuned with the SPRINT framework match the performance of reasoning models on complex domains such as mathematics while generating up to 39% fewer sequential tokens on problems requiring more than 8,000 output tokens. Finally, we observe consistent results transferred to two out-of-distribution tasks, namely GPQA and Countdown, with up to 45% and 65% reduction in average sequential tokens respectively for longer reasoning trajectories, while matching the performance of the fine-tuned reasoning model.

Applications · Robotics

Arnav Kumar Jain, Vibhakar Mohta, Subin Kim, Atiksh Bhardwaj, Juntao Ren, Yunhai Feng, Sanjiban Choudhury, Gokul Swamy

The fundamental limitation of the behavioral cloning (BC) approach to imitation learning is that it only teaches an agent what the expert did at states the expert visited. This means that when a BC agent makes a mistake which takes them out of the support of the demonstrations, they often don't know how to recover from it. In this sense, BC is akin to *giving the agent the fish* -- giving them dense supervision across a narrow set of states -- rather than teaching them *to fish*: to be able to reason independently about achieving the expert's outcome even when faced with unseen situations at test-time. In response, we explore *learning to search* (L2S) from expert demonstrations, i.e. learning the components required to, at test time, plan to match expert outcomes, even after making a mistake. These include *(1)* a world model and *(2)* a reward model. We carefully ablate the set of algorithmic and design decisions required to combine these and other components for stable and sample/interaction-efficient learning of recovery behavior without additional human corrections. Across a dozen visual manipulation tasks from three benchmarks, our approach SAILOR consistently out-performs state-of-the-art Diffusion Policies trained via BC on the same data. Furthermore, scaling up the amount of demonstrations used for BC by 5-10x still leaves a performance gap. We find that SAILOR can identify nuanced failures and is robust to reward hacking. Our code is available at [https://github.com/arnavkj1995/SAILOR](https://github.com/arnavkj1995/SAILOR).