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2,942篇论文匹配“Robotics”
第 105 / 148 页

Sheng Fan, Rui Liu, Wenguan Wang, Yi Yang

Navigation instruction generation, which requires embodied agents to describe the navigation routes, has been of great interest in robotics and human-computer interaction. Existing studies directly map the sequence of 2D perspective observations to route descriptions. Though straightforward, they overlook the geometric information and object semantics of the 3D environment. To address these challenges, we propose BEVInstructor that incorporates Bird’s Eye View (BEV) features into Multi-Modal Large Language Models (MLLMs) for embodied instruction generation. Specifically, BEVInstructor constructs a Perspective-BEV Visual Encoder to boost the comprehension of 3D environments by fusing the BEV and perspective features. The fused embeddings are served as visual prompts for MLLMs. To leverage the powerful language capabilities of MLLMs, perspective-BEV prompt tuning is proposed for parameter-efficient updating. Based on the perspective-BEV prompts, we further devise an instance-guided iterative refinement pipeline, which improves the instructions in a progressive manner. BEVInstructor achieves impressive performance across diverse datasets (i.e., R2R, REVERIE, and UrbanWalk). Our code will be released.

Tien Toan Nguyen, Minh Nhat Nhat Vu, Baoru Huang, An Dinh Vuong, Quan Vuong, Ngan Le, Thieu Vo, Anh Nguyen

6-DoF grasp detection has been a fundamental and challenging problem in robotic vision. While previous works have focused on ensuring grasp stability, they often do not consider human intention conveyed through natural language, hindering effective collaboration between robots and users in complex 3D environments. In this paper, we present a new approach for language-driven 6-DoF grasp detection in cluttered point clouds. We first introduce Grasp-Anything-6D, a large-scale dataset for the language-driven 6-DoF grasp detection task with 1M point cloud scenes and more than 200M language-associated 3D grasp poses. We further introduce a novel diffusion model that incorporates a new negative prompt guidance learning strategy. The proposed negative prompt strategy directs the detection process toward the desired object while steering away from unwanted ones given the language input. Our method enables an end-to-end framework where humans can command the robot to grasp desired objects in a cluttered scene using natural language. Intensive experimental results show the effectiveness of our method in both benchmarking experiments and real-world scenarios, surpassing other baselines. In addition, we demonstrate the practicality of our approach in real-world robotic applications.

Kathakoli Sengupta, Zhongkai Shangguan, Sandesh Bharadwaj, Sanjay Arora, Eshed Ohn-Bar, Renato Mancuso

Embodied vision-based real-world systems, such as mobile robots, require careful balancing between energy consumption, compute latency, and safety constraints to optimize operation across dynamic tasks and contexts. As local computation tends to be restricted, offloading the computation, i.e., to a remote server, can save local resources while providing access to high-quality predictions from powerful and large models. Yet, the resulting communication and latency overhead has led to limited usability of cloud models in dynamic, safety-critical, real-time settings. Towards effectively addressing this trade-off, in this work, we introduce UniLCD, a novel hybrid inference framework for enabling flexible local-cloud collaboration. By efficiently optimizing a flexible routing module via reinforcement learning and a suitable multi-task objective, UniLCD is specifically designed to support multiple constraints of safety-critical end-to-end mobile systems. We validate the proposed approach using a challenging crowded navigation task requiring frequent and timely switching between local and cloud operations. UniLCD demonstrates both improved overall performance and efficiency, by over 17% compared to state-of-the-art baselines based on various split computing strategies.

Gianluca Scarpellini, Stefano Rosa, Pietro Morerio, Lorenzo Natale, Alessio Del Bue

When an object detector is deployed in a novel setting it often experiences a drop in performance. This paper studies how an embodied agent can automatically fine-tune a pre-existing object detector while exploring and acquiring images in a new environment without relying on human intervention, i.e., a fully self-supervised approach. In our setting, an agent initially learns to explore the environment using a pre-trained off-the-shelf detector to locate objects and associate pseudo-labels. By assuming that pseudo-labels for the same object must be consistent across different views, we learn the exploration policy "Look Around" to mine hard samples, and we devise a novel mechanism called "Disagreement Reconciliation" for producing refined pseudo-labels from the consensus among observations. We implement a unified benchmark of the current state-of-the-art and compare our approach with pre-existing exploration policies and perception mechanisms. Our method is shown to outperform existing approaches, improving the object detector by 6.2% in a simulated scenario, a 3.59% advancement over other state-of-the-art methods, and by 9.97% in the real robotic test without relying on ground-truth. Code for the proposed approach and implemented baselines together with the dataset will be made available upon paper acceptance.

Lukas Bösiger, Mihai Dusmanu, Marc Pollefeys, Zuria Bauer

Rendering realistic images from 3D reconstruction is an essential task of many Computer Vision and Robotics pipelines, notably for mixed-reality applications as well as training autonomous agents in simulated environments. However, the quality of novel views heavily depends of the source reconstruction which is often imperfect due to noisy or missing geometry and appearance. Inspired by the recent success of reference-based super-resolution networks, we propose MaRINeR, a refinement method that leverages information of a nearby mapping image to improve the rendering of a target viewpoint. We first establish matches between the raw rendered image of the scene geometry from the target viewpoint and the nearby reference based on deep features, followed by hierarchical detail transfer. We show improved renderings in quantitative metrics and qualitative examples from both explicit and implicit scene representations. We further employ our method on the downstream tasks of pseudo-ground-truth validation, synthetic data enhancement and detail recovery for renderings of reduced 3D reconstructions.

Baifeng Shi, Ziyang Wu, Maolin Mao, Xin Wang, Trevor Darrell

Scaling up the size of vision models has been the de facto standard to obtain more powerful visual representations. In this work, we discuss the point beyond which larger vision models are not necessary. First, we demonstrate the power of Scaling on Scales (S^2), whereby a pre-trained and frozen smaller vision model (e.g., ViT-B or ViT-L), run over multiple image scales, can outperform larger models (e.g., ViT-H or ViT-G) on classification, segmentation, depth estimation, Multimodal LLM (MLLM) benchmarks, and robotic manipulation. Notably, S^2 achieves state-of-the-art performance in detailed understanding of MLLM on V* benchmark, surpassing models such as GPT-4V. We examine the conditions under which S^2 is a preferred scaling approach compared to scaling on model size. While larger models have the advantage of better generalization on hard examples, we show that features of larger vision models can be well approximated by those of multi-scale smaller models. This suggests most, if not all, of the representations learned by current large pre-trained models can also be obtained from multi-scale smaller models. Our results confirm that a multi-scale smaller model has comparable learning capacity to a larger model, and show that pre-training smaller models with S^2 can match or even exceed the advantage of larger models.

Qingwang Zhang, Yingying Zhu

Cross-view geo-localization serves as a viable alternative to providing geographical location information when GPS signals are unstable or unavailable by matching ground images with geo-tagged aerial image databases. While significant progress has been made on some common benchmarks like CVUSA and CVACT, there remains a lack of comprehensive consideration for robustness against real-world environmental challenges such as adverse weather or sensor noise. This deficiency poses a significant challenge for deploying this technology in safety-critical domains like autonomous driving and robot navigation. To the best of our knowledge, there is currently no specialized benchmark for evaluating the robustness of cross-view geo-localization. To comprehensively and fairly evaluate the robustness of cross-view geo-localization models in real-world scenarios, we introduce 16 common types of data corruption. By synthesizing these corruptions on public datasets, we establish two fine-grained corruption robustness benchmarks (CVUSA-C and CVACTval-C) and three comprehensive corruption robustness benchmarks (CVUSA-C-ALL, CVACTval-C-ALL, and CVACT_test-C-ALL), covering approximately 1.5 million corrupted images. Subsequently, we conduct large-scale experiments on various cross-view geo-localization models to evaluate their robustness in corrupted environments and derive novel insights. Finally, we explore two data augmentation strategies as potential solutions to enhance model robustness. Combined with the training strategies proposed, these approaches effectively enhance the robustness of multiple models. We provide benchmarks and codes in the supplementary materials to be helpful for future studies.

Pengxiang Ding, Han Zhao, Wenjie Zhang, Wenxuan Song, Min Zhang, Siteng Huang, Ningxi Yang, Donglin Wang

The important manifestation of robot intelligence is the ability to naturally interact and autonomously make decisions. Traditional approaches to robot control often compartmentalize perception, planning, and decision-making, simplifying system design but limiting the synergy between different information streams. This compartmentalization poses challenges in achieving seamless autonomous reasoning, decision-making, and action execution. To address these limitations, a novel paradigm, named Vision-Language-Action tasks for QUAdruped Robots (QUAR-VLA), has been introduced in this paper. This approach tightly integrates visual information and instructions to generate executable actions, effectively merging perception, planning, and decision-making. The central idea is to elevate the overall intelligence of the robot. Within this framework, a notable challenge lies in aligning fine-grained instructions with visual perception information. This emphasizes the complexity involved in ensuring that the robot accurately interprets and acts upon detailed instructions in harmony with its visual observations. Consequently, we propose QUAdruped Robotic Transformer (QUART), a VLA model to integrate visual information and instructions from diverse modalities as input and generates executable actions for real-world robots and present QUAdruped Robot Dataset (QUARD), a large-scale multi-task dataset including navigation, complex terrain locomotion, and whole-body manipulation tasks for training QUART models. Our extensive evaluation shows that our approach leads to performant robotic policies and enables QUART to obtain a range of generalization capabilities.

Feilin Han, Leping Zhang, Xin Wang 0019, Ke-Ao Zhao, Ying Zhong, Ziyi Su, Tongtong Feng, Wenwu Zhu 0001

Unmanned Aerial Vehicles (UAVs) are necessary across diverse domains, including disaster surveillance and wildlife conservation. However, the development and evaluation of UAV-related algorithms often encounter a significant hurdle: the scarcity of authentic training data. In this paper, we introduce U2USim, a telepresence simulation platform with a dynamic environment, serving as a realistic synthetic data generation, performance evaluation, and visualization tool for UAV-to-UAV (U2U) cooperative learning. This paper presents the architecture, features, and capabilities of U2USim. Leveraging Unreal Engine (UE), AirSim APIs, and ROS (Robot Operating System), our platform enables realistic simulations, mirroring real-world conditions and facilitating research in UAV technology.

Taotao Zhou 0006, Teng Xu 0008, Dong Zhang, Yuyang Jiao, Peijun Xu, Yaoyu He, Lan Xu 0003, Jingyi Yu 0001

We present Sophia-in-Audition (SiA), a new frontier in virtual production, by employing the humanoid robot Sophia within an UltraStage environment composed of a controllable lighting dome coupled with multiple cameras. We demonstrate Sophia's capability to replicate iconic film segments, follow real performers, and perform a variety of motions and expressions, showcasing her versatility as a virtual actor. Key to this process is the integration of facial motion transfer algorithms and the UltraStage's controllable lighting and multi-camera setup, enabling dynamic performances that align with the director's vision. Our comprehensive user studies indicate positive audience reception towards Sophia's performances, highlighting her potential to reduce the uncanny valley effect in virtual acting. Additionally, the immersive lighting in dynamic clips was highly rated for its naturalness and its ability to mirror professional film standards. The paper presents a first-of-its-kind multi-view robot performance video dataset with dynamic lighting, offering valuable insights for future enhancements in humanoid robotic performers and virtual production techniques. This research contributes significantly to the field by presenting a unique virtual production setup, developing tools for sophisticated performance control, and providing a comprehensive dataset and user study analysis for diverse applications.

Xiaze Zhang, Ziheng Ding, Qi Jing, Ying Cheng 0005, Wenchao Ding 0001, Rui Feng 0001

Simultaneous Localization and Mapping (SLAM) plays a pivotal role in autonomous driving and robotics. Existing methods often rely on hand-craft feature extraction and cross-modal fusion techniques, resulting in limited feature representation capability and reduced robustness. To address this challenge, we introduce DeepPointMap2, a novel learning-based LiDAR-Visual SLAM architecture that leverages neural descriptors to tackle multiple SLAM sub-tasks in a unified manner. Our approach employs neural networks to extract multi-modal tokens, which are then adaptively fused by the Visual-Point Fusion Module to generate sparse 3D neural descriptors, ensuring precise and robust performance. As a pioneering work, our method achieves state-of-the-art localization performance among various Visual-, LiDAR-, and Visual-LiDAR-based methods in widely-used benchmarks, as shown in the experiment results. Furthermore, the approach proves to be robust in scenarios involving camera failure and LiDAR obstruction.

Li Zhang 0104, Zean Han, Yan Zhong 0001, Qiaojun Yu, Xingyu Wu, Xue Wang, Rujing Wang

Articulated objects are common in our daily life. However, current category-level articulation pose works mostly focus on predicting 9D poses on statistical point cloud observations. In this paper, we deal with the problem of category-level online robust 9D pose tracking of articulated objects, where we propose VoCAPTER, a novel 3D Voting-based Category-level Articulated object Pose TrackER. Our VoCAPTER efficiently updates poses between adjacent frames by utilizing partial observations from the current frame and the estimated per-part 9D poses from the previous frame. Specifically, by incorporating prior knowledge of continuous motion relationships between frames, we begin by canonicalizing the input point cloud, casting the pose tracking task as an inter-frame pose increment estimation challenge. Subsequently, to obtain a robust pose-tracking algorithm, our main idea is to leverage SE(3)-invariant features during motion. This is achieved through a voting-based articulation tracking algorithm, which identifies keyframes as reference states for accurate pose updating throughout the entire video sequence. We evaluate the performance of VoCAPTER in the synthetic dataset and real-world scenarios, which demonstrates VoCAPTER's generalization ability to diverse and complicated scenes. Through these experiments, we provide evidence of VoCAPTER's superiority and robustness in multi-frame pose tracking of articulated objects. We believe that this work can facilitate the progress of various fields, including robotics, embodied intelligence, and augmented reality. All the codes will be made publicly available.

Yi Lu, Shenghao Ren, Qiu Shen, Xun Cao

Whole-body motion imitation has gained wide attention in recent years as it can enhance the locomotive capabilities of humanoid robots. In this task, non-intrusive human motion capturing with RGB cameras is commonly used for its low-cost, efficiency, portability and user-friendliness. However, RGB based methods always faces the problem of depth ambiguity, leading to inaccurate and unstable imitation. Accordingly, we propose to introduce pressure sensor into the non-intrusive humanoid motion imitation system for two considerations: first, pressure can be used to estimate the contact relationship and interaction force between human and the ground, which play a key role in the balancing and stabilizing motion; second, pressure can be measured in the manner of almost non-intrusive approach, which can keep the experience of human demonstrator. In this paper, we establish a RGB-Pressure (RGB-P) based humanoid imitation system, achieving accurate and stable end-to-end mapping from human body models to robot control parameters. Specifically, we use RGB camera to capture human posture and pressure insoles to measure the underfoot pressure during the movements of human demonstrator. Then, a constraint relationship between pressure and pose is studied to refine the estimated pose according to the support modes and balance mechanism, thereby enhancing consistency between human and robot motions. Experimental results demonstrate that fusing RGB and pressure can enhance overall robot motion execution performance by improving stability while maintaining imitation similarity.

Shuyuan Liu, Jiawei Chen, Shouwei Ruan, Hang Su 0006, Zhaoxia Yin

Embodied intelligence empowers agents with a profound sense of perception, enabling them to respond in a manner closely aligned with real-world situations. Large Language Models (LLMs) delve into language instructions with depth, serving a crucial role in generating plans for intricate tasks. Thus, LLM-based embodied models further enhance the agent's capacity to comprehend and process information. However, this amalgamation also ushers in new challenges in the pursuit of heightened intelligence. Specifically, attackers can manipulate LLMs to produce irrelevant or even malicious outputs by altering their prompts. Confronted with this challenge, we observe a notable absence of multi-modal datasets essential for comprehensively evaluating the robustness of LLM-based embodied models. Consequently, we construct the Embodied Intelligent Robot Attack Dataset (EIRAD), tailored specifically for robustness evaluation. Additionally, two attack strategies are devised, including untargeted attacks and targeted attacks, to effectively simulate a range of diverse attack scenarios. At the same time, during the attack process, to more accurately ascertain whether our method is successful in attacking the LLM-based embodied model, we devise a new attack success evaluation method utilizing the BLIP2 model. Recognizing the time and cost-intensive nature of the GCG algorithm in attacks, we devise a scheme for prompt suffix initialization based on various target tasks, thus expediting the convergence process. Experimental results demonstrate that our method exhibits a superior attack success rate when targeting LLM-based embodied models, indicating a lower level of decision-level robustness in these models.

Miao Liu 0007, Jing Wang 0037, Xinyuan Qian 0001, Haizhou Li 0001

As one of the crucial elements in human-robot interaction, responsive listening head generation has attracted considerable attention from researchers. It aims to generate a listening head video based on speaker's audio and video as well as a reference listener image. However, existing methods exhibit two limitations: 1) the generation capability of their models is limited, resulting in generated videos that are far from real ones, and 2) they mostly employ autoregressive generative models, unable to mitigate the risk of error accumulation. To tackle these issues, we propose Listenformer that leverages the powerful temporal modeling capability of transformers for generation. It can perform non-autoregressive prediction with the proposed two-stage training method, simultaneously achieving temporal continuity and overall consistency in the outputs. To fully utilize the information from the speaker inputs, we designed an audio-motion attention fusion module, which improves the correlation of audio and motion features for accurate response. Additionally, a novel decoding method called sliding window with a large shift is proposed for Listenformer, demonstrating both excellent computational efficiency and effectiveness. Extensive experiments show that Listenformer outperforms the existing state-of-the-art methods on ViCo and L2L datasets. And a perceptual user study demonstrates the comprehensive performance of our method in generating diversity, identity preserving, speaker-listener synchronization, and attitude matching. Our code is available at https://liushenme.github.io/ListenFormer.github.io/.

Yansong Qu, Shaohui Dai, Xinyang Li, Jianghang Lin, Liujuan Cao, Shengchuan Zhang, Rongrong Ji

3D open-vocabulary scene understanding, crucial for advancing augmented reality and robotic applications, involves interpreting and locating specific regions within a 3D space as directed by natural language instructions. To this end, we introduce GOI, a framework that integrates semantic features from 2D vision-language foundation models into 3D Gaussian Splatting (3DGS) and identifies 3D Gaussians of Interest using an Optimizable Semantic-space Hyperplane. Our approach includes an efficient compression method that utilizes scene priors to condense noisy high-dimensional semantic features into compact low-dimensional vectors, which are subsequently embedded in 3DGS. During the open-vocabulary querying process, we adopt a distinct approach compared to existing methods, which depend on a manually set fixed empirical threshold to select regions based on their semantic feature distance to the query text embedding. This traditional approach often lacks universal accuracy, leading to challenges in precisely identifying specific target areas. Instead, our method treats the feature selection process as a hyperplane division within the feature space, retaining only those features that are highly relevant to the query. We leverage off-the-shelf 2D Referring Expression Segmentation (RES) models to fine-tune the semantic-space hyperplane, enabling a more precise distinction between target regions and others. This fine-tuning substantially improves the accuracy of open-vocabulary queries, ensuring the precise localization of pertinent 3D Gaussians. Extensive experiments demonstrate GOI's superiority over previous state-of-the-art methods. The dataset, model, and code are available at https://quyans.github.io/GOI-Hyperplane/.

Xuefeng Yin, Chenyang Zhu 0002, Shanglai Qu, Yuqi Li, Kai Xu 0004, Baocai Yin, Xin Yang 0011

Simultaneously mapping and exploring a complex unknown scene is an NP-hard problem, which is still challenging with the rapid development of deep learning techniques. We present CSO, a deep reinforcement learning-based framework for efficient active scene mapping. Constraint-guided space optimization is adopted for both state and critic space to reduce the difficulty of finding the global optimal explore path and avoid long-distance round trips while exploring. We first take the frontiers-based entropy as the input constraint with the raw observation into the network, which guides the training start from imitating the local greedy searching. However, the entropy-based optimization can easily get stuck with few local optimal or cause inefficient round trips since the entropy space and the real world do not share the same metric. Inspired by constrained reinforcement learning, we then introduce an action mask-based optimization constraint to align the metric of these two spaces. Exploration optimization in aligned spaces can avoid long-distance round trips more effectively. We evaluate our method with a ground robot in 29 complex indoor scenes with different scales. Our method can perform 19.16% more exploration efficiency and 3.12% more exploration completeness on average compared to the state-of-the-art alternatives. We also implement our method in real-world scenes that can efficiently explore an area of 649 m^2. The experiment video can be found in the supplementary material.

Ling Li, Wenrui Yang, Xinchun Yu, Junliang Xing, Xiao-Ping Zhang 0002

Symbols play a pivotal role in the documentation and dissemination of art. For instance, we use musical scores and dance notation to document musical compositions and choreographic movements. Existing hand representations do not fit well with hand movement documentation since (1) data-oriented representations, e.g., coordinates of hand keypoints, are not intuitive and vulnerable to noise, and (2) the sign language, another widely adopted representation for hand movements, focuses solely on semantic interaction rather than action encoding. To balance intuitiveness and precision, we propose a novel notation system, named Hand Labanotation (HL), for hand movement documentation. We first introduce a new HL dataset comprising 4M annotated images. Thereon, we propose a novel multi-view transformer architecture for automatically translating hand movements to HL. Extensive experiments demonstrate the promising capacity of our method for representing hand movements. This makes our method a general tool for hand movement documentation, driving various downstream applications like using HL to control robotic hands.

Yunze Liu, Changxi Chen, Chenjing Ding, Li Yi 0001

Humanoid Reaction Synthesis is pivotal for creating highly interactive and empathetic robots that can seamlessly integrate into human environments, enhancing the way we live, work, and communicate. However, it is difficult to learn the diverse interaction patterns of multiple humans and generate physically plausible reactions. In this work, we propose a Forward Dynamics Guided 4D Imitation method to generate physically plausible human-like reactions. The learned policy is capable of generating physically plausible and human-like reactions in real-time, significantly improving the speed(x33) for inference and quality of reactions compared with the existing methods. Our experiments on the InterHuman and Chi3D datasets, along with ablation studies, demonstrate the effectiveness of our approach. More visualizations are available at https://yunzeliu.github.io/PhysReaction/.

Liang Xie 0013, Wei Gao 0003, Huiming Zheng, Ge Li 0002

Point cloud data is pivotal in applications like autonomous driving, virtual reality, and robotics. However, its substantial volume poses significant challenges in storage and transmission. In order to obtain a high compression ratio, crucial semantic details usually confront severe damage, leading to difficulties in guaranteeing the accuracy of downstream tasks. To tackle this problem, we are the first to introduce a novel Region of Interest (ROI)-guided Point Cloud Geometry Compression (RPCGC) method for human and machine vision. Our framework employs a dual-branch parallel structure, where the base layer encodes and decodes a simplified version of the point cloud, and the enhancement layer refines this by focusing on geometry details. Furthermore, the residual information of the enhancement layer undergoes refinement through an ROI prediction network. This network generates mask information, which is then incorporated into the residuals, serving as a strong supervision signal. Additionally, we intricately apply these mask details in the Rate-Distortion (RD) optimization process, with each point weighted in the distortion calculation. Our loss function includes RD loss and detection loss to better guide point cloud encoding for the machine. Experiment results demonstrate that RPCGC achieves exceptional compression performance and better detection accuracy (10% gain) than some learning-based compression methods at high bitrates in ScanNet and SUN RGB-D datasets.