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Deep Learning · Everything Else

William Tong, Cengiz Pehlevan

In-context learning (ICL), the remarkable ability to solve a task from only input exemplars, is often assumed to be a unique hallmark of Transformer models. By examining commonly employed synthetic ICL tasks, we demonstrate that multi-layer perceptrons (MLPs) can also learn in-context. Moreover, MLPs, and the closely related MLP-Mixer models, learn in-context comparably with Transformers under the same compute budget in this setting. We further show that MLPs outperform Transformers on a series of classical tasks from psychology designed to test relational reasoning, which are closely related to in-context classification. These results underscore a need for studying in-context learning beyond attention-based architectures, while also challenging prior arguments against MLPs' ability to solve relational tasks. Altogether, our results highlight the unexpected competence of MLPs in a synthetic setting, and support the growing interest in all-MLP alternatives to Transformer architectures. It remains unclear how MLPs perform against Transformers at scale on real-world tasks, and where a performance gap may originate. We encourage further exploration of these architectures in more complex settings to better understand the potential comparative advantage of attention-based schemes.

Deep Learning · Everything Else

Qingyun Li, Zhe Chen, Weiyun Wang, Wenhai Wang, Shenglong Ye, Zhenjiang Jin, Guanzhou Chen, Yinan He, Zhangwei Gao, Erfei Cui 等

Image-text interleaved data, consisting of multiple images and texts arranged in a natural document format, aligns with the presentation paradigm of internet data and closely resembles human reading habits. Recent studies have shown that such data aids multimodal in-context learning and maintains the capabilities of large language models during multimodal fine-tuning. However, the limited scale and diversity of current image-text interleaved data restrict the development of multimodal large language models. In this paper, we introduce OmniCorpus, a 10 billion-scale image-text interleaved dataset. Using an efficient data engine, we filter and extract large-scale high-quality documents, which contain 8.6 billion images and 1,696 billion text tokens. Compared to counterparts (e.g., MMC4, OBELICS), our dataset 1) has 15 times larger scales while maintaining good data quality; 2) features more diverse sources, including both English and non-English websites as well as video-centric websites; 3) is more flexible, easily degradable from an image-text interleaved format to pure text corpus and image-text pairs. Through comprehensive analysis and experiments, we validate the quality, usability, and effectiveness of the proposed dataset. We hope this could provide a solid data foundation for future multimodal model research.

Deep Learning · Everything Else

Adriano Guastella, Lorenzo Sani, Alex Iacob, Alessio Mora, Paolo Bellavista, Nic Lane

Sparse training is often adopted in cross-device federated learning (FL) environments where constrained devices collaboratively train a machine learning model on private data by exchanging pseudo-gradients across heterogeneous networks. Although sparse training methods can reduce communication overhead and computational burden in FL, they are often not used in practice for the following key reasons: (1) data heterogeneity makes it harder for clients to reach consensus on sparse models compared to dense ones, requiring longer training; (2) methods for obtaining sparse masks lack adaptivity to accommodate very heterogeneous data distributions, crucial in cross-device FL; and (3) additional hyperparameters are required, which are notably challenging to tune in FL. This paper presents SparsyFed, a practical federated sparse training method that critically addresses the problems above. Previous works have only solved one or two of these challenges at the expense of introducing new trade-offs, such as clients’ consensus on masks versus sparsity pattern adaptivity. We show that SparsyFed simultaneously (1) can produce 95% sparse models, with negligible degradation in accuracy, while only needing a single hyperparameter, (2) achieves a per-round weight regrowth 200 times smaller than previous methods, and (3) allows the sparse masks to adapt to highly heterogeneous data distributions and outperform all baselines under such conditions.

Optimization · Everything Else

EL MAHDI CHAYTI, Sai Karimireddy

We investigate the fundamental optimization question of minimizing a \emph{target} function $f(x)$, whose gradients are expensive to compute or have limited availability, given access to some \emph{auxiliary} side function $h(x)$ whose gradients are cheap or more available. This formulation captures many settings of practical relevance, such as i) re-using batches in SGD, ii) transfer learning, iii) federated learning, iv) training with compressed models/dropout, etcetera. We propose two generic new algorithms that apply in all these settings; we also prove that we can benefit from this framework under the Hessian similarity assumption between the target and side information. A benefit is obtained when this similarity measure is small; we also show a potential benefit from stochasticity when the auxiliary noise is correlated with that of the target function.

Reinforcement Learning · Everything Else

Junyeong Park, Junmo Cho, Sungjin Ahn

Significant advances have been made in developing general-purpose embodied AI in environments like Minecraft through the adoption of LLM-augmented hierarchical approaches. While these approaches, which combine high-level planners with low-level controllers, show promise, low-level controllers frequently become performance bottlenecks due to repeated failures. In this paper, we argue that the primary cause of failure in many low-level controllers is the absence of an episodic memory system. To address this, we introduce MrSteve (Memory Recall Steve), a novel low-level controller equipped with Place Event Memory (PEM), a form of episodic memory that captures what, where, and when information from episodes. This directly addresses the main limitation of the popular low-level controller, Steve-1. Unlike previous models that rely on short-term memory, PEM organizes spatial and event-based data, enabling efficient recall and navigation in long-horizon tasks. Additionally, we propose an Exploration Strategy and a Memory-Augmented Task Solving Framework, allowing agents to alternate between exploration and task-solving based on recalled events. Our approach significantly improves task-solving and exploration efficiency compared to existing methods. We will release our code and demos on the project page: https://sites.google.com/view/mr-steve.

Theory · Everything Else

Ally Du, Dung Daniel Ngo, Steven Wu

We consider the problem of model multiplicity in downstream decision-making, a setting where two predictive models of equivalent accuracy cannot agree on what action to take for a downstream decision-making problem. Prior work attempts to address model multiplicity by resolving prediction disagreement between models. However, we show that even when the two predictive models approximately agree on their individual predictions almost everywhere, these models can lead the downstream decision-maker to take actions with substantially higher losses. We address this issue by proposing a framework that calibrates the predictive models with respect to both a finite set of downstream decision-making problems and the individual probability prediction. Specifically, leveraging tools from multi-calibration, we provide an algorithm that, at each time-step, first reconciles the differences in individual probability prediction, then calibrates the updated models such that they are indistinguishable from the true probability distribution to the decision-makers. We extend our results to the setting where one does not have direct access to the true probability distribution and instead relies on a set of i.i.d data to be the empirical distribution. Furthermore, we generalize our results to the settings where one has more than two predictive models and an infinitely large downstream action set. Finally, we provide a set of experiments to evaluate our methods empirically. Compared to existing work, our proposed algorithm creates a pair of predictive models with improved downstream decision-making losses and agrees on their best-response actions almost everywhere.

Reinforcement Learning · Everything Else

Michał Bortkiewicz, Władysław Pałucki, Vivek Myers, Tadeusz Dziarmaga, Tomasz Arczewski, Łukasz Kuciński, Benjamin Eysenbach

Self-supervision has the potential to transform reinforcement learning (RL), paralleling the breakthroughs it has enabled in other areas of machine learning. While self-supervised learning in other domains aims to find patterns in a fixed dataset, self-supervised goal-conditioned reinforcement learning (GCRL) agents discover *new* behaviors by learning from the goals achieved during unstructured interaction with the environment. However, these methods have failed to see similar success, both due to a lack of data from slow environment simulations as well as a lack of stable algorithms. We take a step toward addressing both of these issues by releasing a high-performance codebase and benchmark (`JaxGCRL`) for self-supervised GCRL, enabling researchers to train agents for millions of environment steps in minutes on a single GPU. By utilizing GPU-accelerated replay buffers, environments, and a stable contrastive RL algorithm, we reduce training time by up to $22\times$. Additionally, we assess key design choices in contrastive RL, identifying those that most effectively stabilize and enhance training performance. With this approach, we provide a foundation for future research in self-supervised GCRL, enabling researchers to quickly iterate on new ideas and evaluate them in diverse and challenging environments. Code: [https://anonymous.4open.science/r/JaxGCRL-2316/README.md](https://anonymous.4open.science/r/JaxGCRL-2316/README.md)

Deep Learning · Everything Else

Cyan Subhra Mishra, Deeksha Chaudhary, Jack Sampson, Mahmut Kandemir, Chita Das

The deployment of Deep Neural Networks (DNNs) in energy-constrained environments, such as Energy Harvesting Wireless Sensor Networks (EH-WSNs), introduces significant challenges due to the intermittent nature of power availability. This study introduces NExUME, a novel training methodology designed specifically for DNNs operating under such constraints. We propose a dynamic adjustment of training parameters—dropout rates and quantization levels—that adapt in real-time to the available energy, which varies in energy harvesting scenarios.This approach utilizes a model that integrates the characteristics of the network architecture and the specific energy harvesting profile. It dynamically adjusts training strategies, such as the intensity and timing of dropout and quantization, based on predictions of energy availability. This method not only conserves energy but also enhances the network’s adaptability, ensuring robust learning and inference capabilities even under stringent power constraints. Our results show a 6% to 22% improvement in accuracy over current methods, with an increase of less than 5% in computational overhead. This paper details the development of the adaptive training framework, describes the integration of energy profiles with dropout and quantization adjustments, and presents a comprehensive evaluation using real-world data. Additionally, we introduce a novel dataset aimed at furthering the application of energy harvesting in computational settings.

Deep Learning · Everything Else

Zhuoyi Peng, Yixuan Tang, Yi Yang

Machine unlearning is a critical area of research aimed at safeguarding data privacy by enabling the removal of sensitive information from machine learning models. One unique challenge in this field is catastrophic unlearning, where erasing specific data from a well-trained model unintentionally removes essential knowledge, causing the model to deviate significantly from a retrained one. To address this, we introduce a novel approach that regularizes the unlearning process by utilizing synthesized mixup samples, which simulate the data susceptible to catastrophic effects. At the core of our approach is a generator-unlearner framework, MixUnlearn, where a generator adversarially produces challenging mixup examples, and the unlearner effectively forgets target information based on these synthesized data. Specifically, we first introduce a novel contrastive objective to train the generator in an adversarial direction: generating examples that prompt the unlearner to reveal information that should be forgotten, while losing essential knowledge. Then the unlearner, guided by two other contrastive loss terms, processes the synthesized and real data jointly to ensure accurate unlearning without losing critical knowledge, overcoming catastrophic effects. Extensive evaluations across benchmark datasets demonstrate that our method significantly outperforms state-of-the-art approaches, offering a robust solution to machine unlearning. This work not only deepens understanding of unlearning mechanisms but also lays the foundation for effective machine unlearning with mixup augmentation.

Deep Learning · Everything Else

Eliahu Horwitz, Asaf Shul, Yedid Hoshen

The number of models shared online has recently skyrocketed, with over one million public models available on Hugging Face. Sharing models allows other users to build on existing models, using them as initialization for fine-tuning, improving accuracy, and saving compute and energy. However, it also raises important intellectual property issues, as fine-tuning may violate the license terms of the original model or that of its training data. A Model Tree, i.e., a tree data structure rooted at a foundation model and having directed edges between a parent model and other models directly fine-tuned from it (children), would settle such disputes by making the model heritage explicit. Unfortunately, current models are not well documented, with most model metadata (e.g., "model cards") not providing accurate information about heritage. In this paper, we introduce the task of Unsupervised Model Tree Heritage Recovery (Unsupervised MoTHer Recovery) for collections of neural networks. For each pair of models, this task requires: i) determining if they are directly related, and ii) establishing the direction of the relationship. Our hypothesis is that model weights encode this information, the challenge is to decode the underlying tree structure given the weights. We discover several properties of model weights that allow us to perform this task. By using these properties, we formulate the MoTHer Recovery task as finding a directed minimal spanning tree. In extensive experiments we demonstrate that our method successfully reconstructs complex Model Trees.

Deep Learning · Everything Else

Core Francisco Park, Ekdeep Singh Lubana, Hidenori Tanaka

In-Context Learning (ICL) has significantly expanded the general-purpose nature of large language models, allowing them to adapt to novel tasks using merely the inputted context. This has motivated a series of papers that analyze tractable synthetic domains and postulate precise mechanisms that may underlie ICL. However, the use of relatively distinct setups that often lack a sequence modeling nature to them makes it unclear how general the reported insights from such studies are. Motivated by this, we propose a synthetic sequence modeling task that involves learning to simulate a finite mixture of Markov chains. As we show, models trained on this task reproduce most well-known results on ICL, hence offering a unified setting for studying the concept. Building on this setup, we demonstrate we can explain a model’s behavior by decomposing it into four broad algorithms that combine a fuzzy retrieval vs. inference approach with either unigram or bigram statistics of the context. These algorithms engage in a competitive dynamics to dominate model behavior, with the precise experimental conditions dictating which algorithm ends up superseding others: e.g., we find merely varying context size or amount of training yields (at times sharp) transitions between which algorithm dictates the model behavior, revealing a mechanism that explains the transient nature of ICL. In this sense, we argue ICL is best thought of as a mixture of different algorithms, each with its own peculiarities, instead of a monolithic capability. This also implies that making general claims about ICL that hold universally across all settings may be infeasible.

Reinforcement Learning · Everything Else

Alonso Granados, Mohammadreza Ebrahimi, Jason Pacheco

Risk-sensitive reinforcement learning (RL) with an entropic risk measure typically requires knowledge of the transition kernel or performs unstable updates w.r.t. exponential Bellman equations. As a consequence, algorithms that optimize this objective have been restricted to tabular or low-dimensional continuous environments. In this work we leverage the connection between the entropic risk measure and the RL-as-inference framework to develop a risk-sensitive variational actor-critic algorithm (rsVAC). Our work extends the variational framework to incorporate stochastic rewards and proposes a variational model-based actor-critic approach that modulates policy risk via a risk parameter. We consider, both, the risk-seeking and risk-averse regimes and present rsVAC learning variants for each setting. Our experiments demonstrate that this approach produces risk-sensitive policies and yields improvements in both tabular and risk-aware variants of complex continuous control tasks in MuJoCo.

Applications · Everything Else

Beichen Li, Rundi Wu, Armando Solar-Lezama, Changxi Zheng, Liang Shi, Bernd Bickel, Wojciech Matusik

Procedural materials, represented as functional node graphs, are ubiquitous in computer graphics for photorealistic material appearance design. They allow users to perform intuitive and precise editing to achieve desired visual appearances. However, creating a procedural material given an input image requires professional knowledge and significant effort. In this work, we leverage the ability to convert procedural materials into standard Python programs and fine-tune a large pre-trained vision-language model (VLM) to generate such programs from input images. To enable effective fine-tuning, we also contribute an open-source procedural material dataset and propose to perform program-level augmentation by prompting another pre-trained large language model (LLM). Through extensive evaluation, we show that our method outperforms previous methods on both synthetic and real-world examples.

Probabilistic Methods · Everything Else

Xiaoyang Wu, Lin Lu, Zhaojun Wang, Changliang Zou

In this paper, we address conditional testing problems through the conformal inference framework. We define the localized conformal $p$-values by inverting prediction intervals and prove their theoretical properties. These defined $p$-values are then applied to several conditional testing problems to illustrate their practicality. Firstly, we propose a conditional outlier detection procedure to test for outliers in the conditional distribution with finite-sample false discovery rate (FDR) control. We also introduce a novel conditional label screening problem with the goal of screening multivariate response variables and propose a screening procedure to control the family-wise error rate (FWER). Finally, we consider the two-sample conditional distribution test and define a weighted U-statistic through the aggregation of localized $p$-values. Numerical simulations and real-data examples validate the superior performance of our proposed strategies.

Applications · Everything Else

Junpeng Yue, Xinrun Xu, Börje F. Karlsson, Zongqing Lu

MLLM agents demonstrate potential for complex embodied tasks by retrieving multimodal task-relevant trajectory data. However, current retrieval methods primarily focus on surface-level similarities of textual or visual cues in trajectories, neglecting their effectiveness for the specific task at hand. To address this issue, we propose a novel method, MART, which enhances the performance of embodied agents by utilizing interaction data to fine-tune an MLLM retriever based on preference learning, such that the retriever fully considers the effectiveness of trajectories and prioritize them for unseen tasks. We also introduce Trajectory Abstraction, a mechanism that leverages MLLMs' summarization capabilities to represent trajectories with fewer tokens while preserving key information, enabling agents to better comprehend milestones in the trajectory. Experimental results across various environments demonstrate our method significantly improves task success rates in unseen scenes compared to baseline methods. This work presents a new paradigm for multimodal retrieval in embodied agents, by fine-tuning a general-purpose MLLM as the retriever to assess trajectory effectiveness. All the code for benchmark tasks, simulator modifications and the MLLM retriever is available at https://github.com/PKU-RL/MART.

Reinforcement Learning · Everything Else

Ziye Huang, Haoqi Yuan, Yuhui Fu, Zongqing Lu

Universal dexterous grasping across diverse objects presents a fundamental yet formidable challenge in robot learning. Existing approaches using reinforcement learning (RL) to develop policies on extensive object datasets face critical limitations, including complex curriculum design for multi-task learning and limited generalization to unseen objects. To overcome these challenges, we introduce ResDex, a novel approach that integrates residual policy learning with a mixture-of-experts (MoE) framework. ResDex is distinguished by its use of geometry-agnostic base policies that are efficiently acquired on individual objects and capable of generalizing across a wide range of unseen objects. Our MoE framework incorporates several base policies to facilitate diverse grasping styles suitable for various objects. By learning residual actions alongside weights that combine these base policies, ResDex enables efficient multi-task RL for universal dexterous grasping.ResDex achieves state-of-the-art performance on the DexGraspNet dataset comprising 3,200 objects with an 88.8% success rate. It exhibits no generalization gap with unseen objects and demonstrates superior training efficiency, mastering all tasks within only 12 hours on a single GPU. For further details and videos, visit our project page.

Reinforcement Learning · Everything Else

Haobin Jiang, Wang, Zongqing Lu

Skill learning from language instructions is a critical challenge in developing intelligent agents that can generalize across diverse tasks and follow complex human instructions. Hierarchical methods address this by decomposing the learning problem into multiple levels, where the high-level and low-level policies are mediated through a latent plan space. Effective modeling and learning of this latent plan space are key to enabling robust and interpretable skill learning. In this paper, we introduce LADS, a hierarchical approach that learns language-conditioned discrete latent plans through semantic skill abstractions. Our method decouples the learning of the latent plan space from the language-conditioned high-level policy to improve training stability. First, we incorporate a trajectory encoder to learn a discrete latent space with the low-level policy, regularized by language instructions. Next, we model the high-level policy as a categorical distribution over these discrete latent plans to capture the multi-modality of the dataset. Through experiments in simulated control environments, we demonstrate that LADS outperforms state-of-the-art methods in both skill learning and compositional generalization.

Deep Learning · Everything Else

Wang, Zongqing Lu

In this paper, we study the problem of video-conditioned policy learning. While previous works mostly focus on learning policies that perform a single skill specified by the given video, we take a step further and aim to learn a policy that can perform multiple skills according to the given video, and generalize to unseen videos by recombining these skills. To solve this problem, we propose our algorithm, Watch-Less-Do-More, an information bottleneck-based imitation learning framework for implicit skill discovery and video-conditioned policy learning. In our method, an information bottleneck objective is employed to control the information contained in the video representation, ensuring that it only encodes information relevant to the current skill (Watch-Less). By discovering potential skills from training videos, the learned policy is able to recombine them and generalize to unseen videos to achieve compositional generalization (Do-More). To evaluate our method, we perform extensive experiments in various environments and show that our algorithm substantially outperforms baselines (up to 2x) in terms of compositional generalization ability.

Applications · Everything Else

Sujay Bhatt, Alec Koppel, Sumitra Ganesh, Sihan Zeng

Mechanism design in resource allocation studies dividing limited resources among self-interested agents whose satisfaction with the allocation depends on privately held utilities. We consider the problem in a payment-free setting, with the aim of maximizing social welfare while enforcing incentive compatibility (IC), i.e., agents cannot inflate allocations by misreporting their utilities. The well-known proportional fairness (PF) mechanism achieves the maximum possible social welfare but incurs an undesirably high exploitability (the maximum unilateral inflation in utility from misreport and a measure of deviation from IC). In fact, it is known that no mechanism can achieve the maximum social welfare and exact incentive compatibility (IC) simultaneously without the use of monetary incentives (Cole et al., 2013). Motivated by this fact, we propose learning an approximate mechanism that desirably trades off the competing objectives. Our main contribution is to design an innovative neural network architecture tailored to the resource allocation problem, which we name Regularized Proportional Fairness Network (RPF-Net). RPF-Net regularizes the output of the PF mechanism by a learned function approximator of the most exploitable allocation, with the aim of reducing the incentive for any agent to misreport. We derive generalization bounds that guarantee the mechanism performance when trained under finite and out-of-distribution samples and experimentally demonstrate the merits of the proposed mechanism compared to the state-of-the-art. The PF mechanism acts as an important benchmark for comparing the social welfare of any mechanism. However, there exists no established way of computing its exploitability. The challenge here is that we need to find the maximizer of an optimization problem for which the gradient is only implicitly defined. We for the first time provide a systematic method for finding such (sub)gradients, which enables the evaluation of the exploitability of the PF mechanism through iterative (sub)gradient ascent.

Reinforcement Learning · Everything Else

Jinwoo Choi, Seung-Woo Seo

Reinforcement learning (RL) has made significant progress in various domains, but scaling it to long-horizon tasks with complex decision-making remains challenging. Skill learning attempts to address this by abstracting actions into higher-level behaviors. However, current approaches often fail to recognize semantically similar behaviors as the same skill and use fixed skill lengths, limiting flexibility and generalization. To address this, we propose Dynamic Contrastive Skill Learning (DCSL), a novel framework that redefines skill representation and learning. DCSL introduces three key ideas: state-transition based skill definition, skill similarity function learning, and dynamic skill length adjustment. By focusing on state transitions and leveraging contrastive learning, DCSL effectively captures the semantic context of behaviors and adapts skill lengths to match the appropriate temporal extent of behaviors. Our approach enables more flexible and adaptive skill extraction, particularly in complex or noisy datasets, and demonstrates competitive performance compared to existing methods in task completion and efficiency.