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2,942篇论文匹配“Robotics”
第 106 / 148 页

Jiawei Yao, Yingxin Lai, Hongrui Kou, Tong Wu, Ruixi Liu

3D object detection plays a pivotal role in autonomous driving and robotics, demanding precise interpretation of Bird's Eye View (BEV) images. The dynamic nature of real-world environments necessitates the use of dynamic query mechanisms in 3D object detection to adaptively capture and process the complex spatio-temporal relationships present in these scenes. However, prior implementations of dynamic queries have often faced difficulties in effectively leveraging these relationships, particularly when it comes to integrating temporal information in a computationally efficient manner. Addressing this limitation, we introduce a framework utilizing dynamic query evolution strategy, harnesses K-means clustering and Top-K attention mechanisms for refined spatio-temporal data processing. By dynamically segmenting the BEV space and prioritizing key features through Top-K attention, our model achieves a real-time, focused analysis of pertinent scene elements. Our extensive evaluation on the nuScenes and Waymo dataset showcases a marked improvement in detection accuracy, setting a new benchmark in the domain of query-based BEV object detection. Our dynamic query evolution strategy has the potential to push the boundaries of current BEV methods with enhanced adaptability and computational efficiency. Project page: https://github.com/Jiawei-Yao0812/QE-BEV

Yue Zhang 0004, Parisa Kordjamshidi

The existing methods for Vision and Language Navigation in the Continuous Environment (VLN-CE) commonly incorporate a waypoint predictor to discretize the environment. This simplifies the navigation actions into a view selection task and improves navigation performance significantly compared to direct training using low-level actions. However, the VLN-CE agents are still far from the real robots since there are gaps between their visual perception and executed actions. First, VLN-CE agents that discretize the visual environment are primarily trained with high-level view selection, which causes them to ignore crucial spatial reasoning within the low-level action movements. Second, in these models, the existing waypoint predictors neglect object semantics and their attributes related to passibility, which can be informative in indicating the feasibility of actions. To address these two issues, we introduce a low-level action decoder jointly trained with high-level action prediction, enabling the current VLN agent to learn and ground the selected visual view to the low-level controls. Moreover, we enhance the current waypoint predictor by utilizing visual representations containing rich semantic information and explicitly masking obstacles based on humans' prior knowledge about the feasibility of actions. Empirically, our agent can improve navigation performance metrics compared to the strong baselines on both high-level and low-level actions.

Hu Lin, Chengjiang Long, Yifeng Fei, Qianchen Xia, Erwei Yin, Baocai Yin, Xin Yang 0011

Camera relocalization is a challenging task to estimate camera pose within a known scene, with wide applications in the fields of Virtual Reality (VR), Augmented Reality (AR), robotics, and etc. Most existing learning-based methods invariably utilize all the information within an image for pose estimation. Although these methods have demonstrated leading pose accuracy in some cases, they are still far from being sufficient to handle the robustness under challenging viewpoints with less impacts on the localization accuracy for viewpoints that are easier to localize. In this paper, we propose a novel two-branch camera pose estimation framework: one branch utilizes keypoint-guided partial scene coordinate regression, while the other employs full scene coordinate regression to assess the credibility of image poses, thereby enabling more accurate camera localization. In particular, we devise a keypoint selection method predicated on matching rates which is designed to measure the matching quality between a 3D keypoint and 2D keypoints across views. With these selected 3D keypoints, we can generate 2D supervision mask with the ground-truth camera pose to supervise the keypoint prediction from the keypoint selection network. Meanwhile, we further refine the 2D supervision mask through the optimization with reprojection errors on the scene coordinate network, which estimates the scene coordinates for points within the scene that truly warrant attention, also enhances the localization performance. We also introduce a gated camera pose estimation strategy on the two-branch pose estimation framework, employing an updated keypoint selection network for images with higher credibility and a more robust network for difficult viewpoints. By adopting an effective curriculum learning scheme, we achieve higher accuracy within a training span of just 20 minutes. Our method's superior performance is validated through rigorous experimentation. The code is released at https://github.com/DUT-ICCD/KP-Guided-Reloc.

Xiao Han, Yiming Ren 0001, Peishan Cong, Yujing Sun 0001, Jingya Wang 0001, Lan Xu 0003, Yuexin Ma

Human gait recognition is crucial in multimedia, enabling identification through walking patterns without direct interaction, enhancing the integration across various media forms in real-world applications like smart homes, healthcare and non-intrusive security. LiDAR's ability to capture depth makes it pivotal for robotic perception and holds promise for real-world gait recognition. In this paper, based on a single LiDAR, we present the Hierarchical Multi-representation Feature Interaction Network (HMRNet) for robust gait recognition. Prevailing LiDAR-based gait datasets primarily derive from controlled settings with predefined trajectory, remaining a gap with real-world scenarios. To facilitate LiDAR-based gait recognition research, we introduce FreeGait, a comprehensive gait dataset from large-scale, unconstrained settings, enriched with multi-modal and varied 2D/3D data. Notably, our approach achieves state-of-the-art performance on prior dataset (SUSTech1K) and on FreeGait. https://4dvlab.github.io/project_page/FreeGait.html

Yiheng Huang, Hui Yang, Chuanchen Luo, Yuxi Wang 0001, Shibiao Xu, Zhaoxiang Zhang 0001, Man Zhang 0005, Junran Peng

Thanks to the powerful generative capacity of diffusion models, recent years have witnessed rapid progress in human motion generation. Existing diffusion-based methods employ disparate network architectures and training strategies. The effect of the design of each component is still unclear. In addition, the iterative denoising process consumes considerable computational overhead, which is prohibitive for real-time scenarios such as virtual characters and humanoid robots. For this reason, we first conduct a comprehensive investigation into network architectures, training strategies, and inference process. Based on the profound analysis, we tailor each component for efficient high-quality human motion generation. Despite the promising performance, the tailored model still suffers from foot skating which is an ubiquitous issue in diffusion-based solutions. To eliminate footskate, we identify foot-ground contact and correct foot motions along the denoising process. By organically combining these well-designed components together, we present StableMoFusion, a robust and efficient framework for human motion generation. Extensive experimental results show that our StableMoFusion performs favorably against current state-of-the-art methods.

Yunqiang Pei, Kaiyue Zhang, Hongrong Yang, Yong Tao, Qihang Tang, Jialei Tang, Guoqing Wang 0001, Zhitao Liu, Ning Xie 0003, Peng Wang 0023 等

Previous research has demonstrated the potential of Augmented Reality in enhancing psychological comfort in Human-Robot Interaction (AR-HRI) through shared robot intent, enhanced visual feedback, and increased expressiveness and creativity in interaction methods. However, the challenge of selecting interaction methods that enhance physical comfort in varying scenarios remains. This study purposes a dynamic dual-layer interaction adjustment mechanism to improve user comfort and interaction efficiency. The mechanism comprises two models: an general layer model, grounded in ergonomics principles, identifies appropriate areas for various interaction methods; a individual layer model predicts user discomfort levels using physiological signals. Interaction methods are dynamically adjusted based on discomfort level changes, enabling the system to adapt to individual differences and dynamic changes, thereby reducing misjudgments and enhancing comfort management. The mechanism's success in authoring tasks validates its effectiveness, significantly advancing AR-HRI and fostering more comfortable and enhancing efficient human-centered interactions.

Felix Wiebe, Niccolò Turcato, Alberto Dalla Libera, Chi Zhang, Theo Vincent, Shubham Vyas, Giulio Giacomuzzo, Ruggero Carli, Diego Romeres, Akhil Sathuluri 等

As artificial intelligence gains new capabilities, it becomes important to evaluate it on real-world tasks. In particular, the fields of robotics and reinforcement learning (RL) are lacking in standardized benchmarking tasks on real hardware. To facilitate reproducibility and stimulate algorithmic advancements, we held an AI Olympics competition at IJCAI 2023 conference based on the double pendulum system in the RealAIGym project where the participants were asked to develop a controller for the swing up and stabilization task. This paper presents the methods and results from the top participating teams and provides insights into the real-world performance of RL algorithms with respect to a baseline time-varying LQR controller.

Zine el abidine Kherroubi, Fouzi Boukhalfa, Thierry Lestable, Carlos-Faouzi Bader

This paper introduces AUTODRAITEC, a novel AI-based system that is deployed on the road infrastructure to control the driving of Connected and Autonomous Vehicles (CAVs). For this purpose, we present a convincing proof of concept that demonstrates the effectiveness of our solution. The system deploys a hybrid machine learning approach comprised of a supervised learning classifier to characterize the behaviors of human drivers, with a deep reinforcement learning policy to provide speed recommendations for CAVs. This system is implemented using perception sensors and an industrial computer (IPC), which are intended to be deployed on the road infrastructure. Using a 1:18 scale testbed that faithfully replicates real-world driving scenarios, we demonstrate that AUTODRAITEC improves driving safety and efficiency while preserving the traffic flow rate.

Kartik Chari, Niklas Kueper, Su Kyoung Kim, Frank Kirchner, Elsa Andrea Kirchner

Reliable detection of human intentions from electroencephalogram (EEG) to improve human-robot interaction (HRI) has recently gained significant importance. To ensure safe and satisfactory interactions, implicit detection of erroneous behavior of robotic systems, particularly assistive devices, is essential. This can be achieved by detecting error-related potentials (ErrPs) in EEG, evoked by visual, tactile, or visuo-tactile stimuli. Of these, the ErrPs evoked tactilely with the help of a robot remains unexplored and has been the main focus of this competition. The task for participating teams was to develop robust AI models for continuous real-time classification of erroneous behavior of assistive robotic devices from the human EEG. Even though the competition results prove its feasibility, a performance gap (balanced accuracy and computation time) of more than 10% was observed between the offline and online classification of errors in real-world scenarios. In addition to the competitive AI models developed by the participating teams, this competition also contributed towards a one-of-its-kind open-access EEG and EMG dataset, a lossless live streaming solution for EEG data, and a novel quantitative metric for benchmarking online asynchronous EEG detection solutions.

Matthew Gombolay

Interactive and interpretable robot learning can help to democratize robots, placing the power of assistive robotic systems in the hands of end-users. While machine learning-based approaches to robotics have achieved impressive results, robot learning is still a feat of costly engineering performed in controlled settings and relying upon impractical assumptions about humans. To achieve a vision in which robots can be integrated sustainably into our daily lives for robotic assistance, researchers must take a human-centered approach and develop novel approaches for human-robot alignment of robot values and behaviors. This paper amalgamates recent human factors insights and computational techniques that can support human-robot alignment through interactive and interpretable robot learning and teaming.

Angel Sylvester

Dynamic adaptation and learning, akin to natural organisms, is crucial for robots operating in real-world scenarios like search and rescue missions. We propose a solution combining intuition from embodied evolution and Bayes theory to promote flexible exploration in foraging tasks. Our investigation focuses on three main areas: 1) leveraging communication and prior knowledge to develop adaptable strategies in agent groups, 2) addressing challenges from sparse rewards or limited data availability, and 3) developing methods for concurrent evaluation and training in a single iteration, filling a current gap in learning-based solutions. Future directions include exploring decentralized coordination among agents and incorporating assistance based on prospective memory and altruism in multi-agent reinforcement learning.

Faseeh Ahmad, Volkan Patoglu, Esra Erdem

We study construction problems where multiple robots rearrange stacks of prefabricated blocks to build stable structures. These problems are challenging due to ramifications of actions, true concurrency, and requirements of supportedness of blocks by a surface or a robot and stability of the overall structure at all times. We propose a general elaboration tolerant method to solve a wide range of construction problems, based on the knowledge representation and reasoning paradigm of Answer Set Programming. This method not only (i) determines a stable final configuration of the structure, but also (ii) computes the order of manipulation tasks for multiple autonomous robots to build the structure from an initial configuration, (iii) while simultaneously ensuring the requirements of supportedness and stability at all times. We prove the soundness and completeness of our method with respect to these properties. We introduce a set of challenging construction benchmark instances, including construction of (uneven) bridges and overhangs, and discuss the usefulness of our framework over these instances. Furthermore, we perform experiments to investigate the computational performance of our hybrid method, and demonstrate the applicability of our method using a bimanual Baxter robot.

Haoyi Niu, Jianming Hu, Guyue Zhou, Xianyuan Zhan

The burgeoning fields of robot learning and embodied AI have triggered an increasing demand for large quantities of data. However, collecting sufficient unbiased data from the target domain remains a challenge due to costly data collection processes and stringent safety requirements. Consequently, researchers often resort to data from easily accessible source domains, such as simulation and laboratory environments, for cost-effective data acquisition and rapid model iteration. Nevertheless, the environments and embodiments of these source domains can be quite different from their target domain counterparts, underscoring the need for effective cross-domain policy transfer approaches. In this paper, we conduct a systematic review of existing cross-domain policy transfer methods. Through a nuanced categorization of domain gaps, we encapsulate the overarching insights and design considerations of each problem setting. We also provide a high-level discussion about the key methodologies used in cross-domain policy transfer problems. Lastly, we summarize the open challenges that lie beyond the capabilities of current paradigms and discuss potential future directions in this field.

Vanya Cohen, Jason Xinyu Liu, Raymond Mooney, Stefanie Tellex, David Watkins

With large language models, robots can understand language more flexibly and more capable than ever before. This survey reviews and situates recent literature into a spectrum with two poles: 1) mapping between language and some manually defined formal representation of meaning, and 2) mapping between language and high-dimensional vector spaces that translate directly to low-level robot policy. Using a formal representation allows the meaning of the language to be precisely represented, limits the size of the learning problem, and leads to a framework for interpretability and formal safety guarantees. Methods that embed language and perceptual data into high-dimensional spaces avoid this manually specified symbolic structure and thus have the potential to be more general when fed enough data but require more data and computing to train. We discuss the benefits and tradeoffs of each approach and finish by providing directions for future work that achieves the best of both worlds.

Leonardo Amado, Sveta Paster Shainkopf, Ramon Fraga Pereira, Reuth Mirsky, Felipe Meneguzzi

Goal Recognition is the task of inferring an agent's intentions from a set of observations. Existing recognition approaches have made considerable advances in domains such as human-robot interaction, intelligent tutoring systems, and surveillance. However, most approaches rely on explicit domain knowledge, often defined by a domain expert. Much recent research focus on mitigating the need for a domain expert while maintaining the ability to perform quality recognition, leading researchers to explore Model-Free Goal Recognition approaches. We comprehensively survey Model-Free Goal Recognition, and provide a perspective on the state-of-the-art approaches and their applications, showing recent advances. We categorize different approaches, introducing a taxonomy with a focus on their characteristics, strengths, weaknesses, and suitability for different scenarios. We compare the advances each approach made to the state-of-the-art and provide a direction for future research in Model-Free Goal Recognition.

Hana Kopecka, Jose Such, Michael Luck

It is known that when interacting with explainable autonomous systems, user characteristics are important in determining the most appropriate explanation, but understanding which user characteristics are most relevant to consider is not simple. This paper explores such characteristics and analyses how they affect the perceived usefulness of four types of explanations based on the robot's mental states. These types are belief, goal, hybrid (goal and belief) and baseline explanations. In this study, the explanations were evaluated in the context of a domestic service robot. The user characteristics considered are the perception of the robot's rationality and autonomy, the acceptance of the robot and the user's cognitive tendencies. We found differences in perceived usefulness between explanation types based on user characteristics, with hybrid explanations being the most useful.

Allegra De Filippo, Michela Milano

This paper focuses on the potential of Generative Artificial Intelligence (AI), particularly Large Language Models (LLMs), in the still unexplored domain of robotic dance creation. In particular, we assess whether a LLM (GPT-3.5 turbo) can create robotic dance choreographies, and we investigate if the feedback provided by human creators can improve the quality of the output. To this end, we design three prompt engineering techniques for robotic dance creation. In the prompts, we gradually introduce human knowledge through examples and feedback in natural language in order to explore the dynamics of human-AI co-creation. The experimental analysis shows that the capabilities of the LLM can be improved through human collaboration, by producing choreographies with a major artistic impact on the evaluation audience. The findings offer valuable insights into the interplay between human creativity and AI generative models, paving the way for enhanced collaborative frameworks in creative domains.

Haicheng Liao, Xuelin Li, Yongkang Li, Hanlin Kong, Chengyue Wang, Bonan Wang, Yanchen Guan, KaHou Tam, Zhenning Li

Trajectory prediction is a cornerstone in autonomous driving (AD), playing a critical role in enabling vehicles to navigate safely and efficiently in dynamic environments. To address this task, this paper presents a novel trajectory prediction model tailored for accuracy in the face of heterogeneous and uncertain traffic scenarios. At the heart of this model lies the Characterized Diffusion Module, an innovative module designed to simulate traffic scenarios with inherent uncertainty. This module enriches the predictive process by infusing it with detailed semantic information, thereby enhancing trajectory prediction accuracy. Complementing this, our Spatio-Temporal (ST) Interaction Module captures the nuanced effects of traffic scenarios on vehicle dynamics across both spatial and temporal dimensions with remarkable effectiveness. Demonstrated through exhaustive evaluations, our model sets a new standard in trajectory prediction, achieving state-of-the-art (SOTA) results on the Next Generation Simulation (NGSIM), Highway Drone (HighD), and Macao Connected Autonomous Driving (MoCAD) datasets across both short and extended temporal spans. This performance underscores the model's unparalleled adaptability and efficacy in navigating complex traffic scenarios, including highways, urban streets, and intersections.

Chao Qian, Ke Xue, Ren-Jian Wang

Quality-Diversity (QD) algorithms are a new type of Evolutionary Algorithms (EAs), aiming to find a set of high-performing, yet diverse solutions. They have found many successful applications in reinforcement learning and robotics, helping improve the robustness in complex environments. Furthermore, they often empirically find a better overall solution than traditional search algorithms which explicitly search for a single highest-performing solution. However, their theoretical analysis is far behind, leaving many fundamental questions unexplored. In this paper, we try to shed some light on the optimization ability of QD algorithms via rigorous runtime analysis. By comparing the popular QD algorithm MAP-Elites with (\mu+1)-EA (a typical EA focusing on finding better objective values only), we prove that on two NP-hard problem classes with wide applications, i.e., monotone approximately submodular maximization with a size constraint, and set cover, MAP-Elites can achieve the (asymptotically) optimal polynomial-time approximation ratio, while (\mu+1)-EA requires exponential expected time on some instances. This provides theoretical justification for that QD algorithms can be helpful for optimization, and discloses that the simultaneous search for high-performing solutions with diverse behaviors can provide stepping stones to good overall solutions and help avoid local optima.

Libing Yang, Yang Li, Long Chen

Vision-based robotic cloth unfolding has made great progress recently. However, prior works predominantly rely on value learning and have not fully explored policy-based techniques. Recently, the success of reinforcement learning on the large language model has shown that the policy gradient algorithm can enhance policy with huge action space. In this paper, we introduce ClothPPO, a framework that employs a policy gradient algorithm based on actor-critic architecture to enhance a pre-trained model with huge 10^6 action spaces aligned with observation in the task of unfolding clothes. To this end, we redefine the cloth manipulation problem as a partially observable Markov decision process. A supervised pre-training stage is employed to train a baseline model of our policy. In the second stage, the Proximal Policy Optimization (PPO) is utilized to guide the supervised model within the observation-aligned action space. By optimizing and updating the strategy, our proposed method increases the garment's surface area for cloth unfolding under the soft-body manipulation task. Experimental results show that our proposed framework can further improve the unfolding performance of other state-of-the-art methods. Our project is available at https://vpx-ecnu.github.io/ClothPPO-website/.