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2,546篇论文匹配“Everything Else”
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Deep Learning · Everything Else

Minseon Gwak, Seongrok Moon, Joohwan Ko, PooGyeon Park

Due to the lack of state dimension optimization methods, deep state space models (SSMs) have sacrificed model capacity, training search space, or stability to alleviate computational costs caused by high state dimensions. In this work, we provide a structured pruning method for SSMs, Layer-Adaptive STate pruning (LAST), which reduces the state dimension of each layer in minimizing model-level output energy loss by extending modal truncation for a single system. LAST scores are evaluated using the $\mathcal{H}_{\infty}$ norms of subsystems and layer-wise energy normalization. The scores serve as global pruning criteria, enabling cross-layer comparison of states and layer-adaptive pruning. Across various sequence benchmarks, LAST optimizes previous SSMs, revealing the redundancy and compressibility of their state spaces. Notably, we demonstrate that, on average, pruning 33\% of states still maintains performance with 0.52\% accuracy loss in multi-input multi-output SSMs without retraining. Code is available at https://github.com/msgwak/LAST.

Deep Learning · Everything Else

Haoyu Wang, Zhuo Huang, Zhiwei Lin, Tongliang Liu

Machine learning craves high-quality data which is a major bottleneck during realistic deployment, as it takes abundant resources and massive human labor to collect and label data. Unfortunately, label noise where image data mismatches with incorrect label exists ubiquitously in all kinds of datasets, significantly degrading the learning performance of deep networks. Learning with Label Noise (LNL) has been a common strategy for mitigating the influence of noisy labels. However, existing LNL methods either require pertaining using the memorization effect to separate clean data from noisy ones or rely on dataset assumptions that cannot extend to various scenarios. Thanks to the development of Multimodal Large Language Models (MLLMs) which possess massive knowledge and hold In-Context Learning (ICL) ability, this paper proposes NoiseGPT to effectively leverage MLLMs as a knowledge expert for conducting label noise detection and rectification. Specifically, we observe a \textit{probability curvature} effect of MLLMs where clean and noisy examples reside on curvatures with different smoothness, further enabling the detection of label noise. By designing a token-wise Mix-of-Feature (MoF) technique to produce the curvature, we propose an In-Context Discrepancy (ICD) measure to determine the authenticity of an image-label pair. Subsequently, we repeat such a process to find the best matching pairs to complete our label rectification. Through extensive experiments, we carefully demonstrate the effectiveness of NoiseGPT on detecting and cleansing dataset noise, especially on ILSVRC12, the AUROC of NoiseGPT reached over 0.92. And by integrating with existing methods, the classification performance can be significantly improved on noisy datasets, typically by 22.8\% on 80\% symmetric CIFAR-10 with M-correction. Source code: \url{https://github.com/drunkerWang/NoiseGPT}

Reinforcement Learning · Everything Else

Shen Li, Yuyang Zhang, Zhaolin Ren, Claire Liang, Na Li, Julie A Shah

Interactive preference learning systems infer human preferences by presenting queries as pairs of options and collecting binary choices. Although binary choices are simple and widely used, they provide limited information about preference strength. To address this, we leverage human response times, which are inversely related to preference strength, as an additional signal. We propose a computationally efficient method that combines choices and response times to estimate human utility functions, grounded in the EZ diffusion model from psychology. Theoretical and empirical analyses show that for queries with strong preferences, response times complement choices by providing extra information about preference strength, leading to significantly improved utility estimation. We incorporate this estimator into preference-based linear bandits for fixed-budget best-arm identification. Simulations on three real-world datasets demonstrate that using response times significantly accelerates preference learning compared to choice-only approaches. Additional materials, such as code, slides, and talk video, are available at https://shenlirobot.github.io/pages/NeurIPS24.html.

Reinforcement Learning · Everything Else

Shen Li, Yuyang Zhang, Zhaolin Ren, Claire Liang, Na Li, Julie A Shah

Interactive preference learning systems infer human preferences by presenting queries as pairs of options and collecting binary choices. Although binary choices are simple and widely used, they provide limited information about preference strength. To address this, we leverage human response times, which are inversely related to preference strength, as an additional signal. We propose a computationally efficient method that combines choices and response times to estimate human utility functions, grounded in the EZ diffusion model from psychology. Theoretical and empirical analyses show that for queries with strong preferences, response times complement choices by providing extra information about preference strength, leading to significantly improved utility estimation. We incorporate this estimator into preference-based linear bandits for fixed-budget best-arm identification. Simulations on three real-world datasets demonstrate that using response times significantly accelerates preference learning compared to choice-only approaches. Additional materials, such as code, slides, and talk video, are available at https://shenlirobot.github.io/pages/NeurIPS24.html.

Deep Learning · Everything Else

Shikuang Deng, Yuhang Wu, KANGRUI DU, Shi Gu

Spiking neural networks (SNNs), inspired by biological processes, use spike signals for inter-layer communication, presenting an energy-efficient alternative to traditional neural networks. To realize the theoretical advantages of SNNs in energy efficiency, it is essential to deploy them onto neuromorphic chips. On clock-driven synchronous chips, employing shorter time steps can enhance energy efficiency but reduce SNN performance. Compared to the clock-driven synchronous chip, the event-driven asynchronous chip achieves much lower energy consumption but only supports some specific network operations. Recently, a series of SNN projects have achieved tremendous success, significantly improving the SNN's performance. However, event-driven asynchronous chips do not support some of the proposed structures, making it impossible to integrate these SNNs into asynchronous hardware. In response to these problems, we propose the Spiking Token Mixer (STMixer) architecture, which consists exclusively of operations supported by asynchronous scenarios, including convolutional, fully connected layers and residual paths. Our series of experiments also demonstrates that STMixer achieves performance on par with spiking transformers in synchronous scenarios with very low timesteps. This indicates its ability to achieve the same level of performance with lower power consumption in synchronous scenarios. The codes are available at \url{https://github.com/brain-intelligence-lab/STMixer_demo}.

Reinforcement Learning · Everything Else

Shicheng Liu, Minghui Zhu

Inverse reinforcement learning (IRL) aims to learn a reward function and a corresponding policy that best fit the demonstrated trajectories of an expert. However, current IRL works cannot learn incrementally from an ongoing trajectory because they have to wait to collect at least one complete trajectory to learn. To bridge the gap, this paper considers the problem of learning a reward function and a corresponding policy while observing the initial state-action pair of an ongoing trajectory and keeping updating the learned reward and policy when new state-action pairs of the ongoing trajectory are observed. We formulate this problem as an online bi-level optimization problem where the upper level dynamically adjusts the learned reward according to the newly observed state-action pairs with the help of a meta-regularization term, and the lower level learns the corresponding policy. We propose a novel algorithm to solve this problem and guarantee that the algorithm achieves sub-linear local regret $O(\sqrt{T}+\log T+\sqrt{T}\log T)$. If the reward function is linear, we prove that the proposed algorithm achieves sub-linear regret $O(\log T)$. Experiments are used to validate the proposed algorithm.

Reinforcement Learning · Everything Else

Junlin Wu, Huan Zhang, Yevgeniy Vorobeychik

Learning reliably safe autonomous control is one of the core problems in trustworthy autonomy. However, training a controller that can be formally verified to be safe remains a major challenge. We introduce a novel approach for learning verified safe control policies in nonlinear neural dynamical systems while maximizing overall performance. Our approach aims to achieve safety in the sense of finite-horizon reachability proofs, and is comprised of three key parts. The first is a novel curriculum learning scheme that iteratively increases the verified safe horizon. The second leverages the iterative nature of gradient-based learning to leverage incremental verification, reusing information from prior verification runs. Finally, we learn multiple verified initial-state-dependent controllers, an idea that is especially valuable for more complex domains where learning a single universal verified safe controller is extremely challenging. Our experiments on five safe control problems demonstrate that our trained controllers can achieve verified safety over horizons that are as much as an order of magnitude longer than state-of-the-art baselines, while maintaining high reward, as well as a perfect safety record over entire episodes. Our code is available at https://github.com/jlwu002/VSRL.

Reinforcement Learning · Everything Else

Awni Altabaa, Zhuoran Yang

In sequential decision-making problems, the *information structure* describes the causal dependencies between system variables, encompassing the dynamics of the environment and the agents' actions. Classical models of reinforcement learning (e.g., MDPs, POMDPs) assume a restricted and highly regular information structure, while more general models like predictive state representations do not explicitly model the information structure. By contrast, real-world sequential decision-making problems typically involve a complex and time-varying interdependence of system variables, requiring a rich and flexible representation of information structure. In this paper, we formalize a novel reinforcement learning model which explicitly represents the information structure.We then use this model to carry out an information-structural analysis of the statistical complexity of general sequential decision-making problems, obtaining a characterization via a graph-theoretic quantity of the DAG representation of the information structure. We prove an upper bound on the sample complexity of learning a general sequential decision-making problem in terms of its information structure by exhibiting an algorithm achieving the upper bound. This recovers known tractability results and gives a novel perspective on reinforcement learning in general sequential decision-making problems, providing a systematic way of identifying new tractable classes of problems.

Deep Learning · Everything Else

Francesco D'Angelo, Maksym Andriushchenko, Aditya Vardhan Varre, Nicolas Flammarion

Weight decay is a broadly used technique for training state-of-the-art deep networks from image classification to large language models. Despite its widespread usage and being extensively studied in the classical literature, its role remains poorly understood for deep learning. In this work, we highlight that the role of weight decay in modern deep learning is different from its regularization effect studied in classical learning theory. For deep networks on vision tasks trained with multipass SGD, we show how weight decay modifies the optimization dynamics enhancing the ever-present implicit regularization of SGD via the *loss stabilization mechanism*. In contrast, for large language models trained with nearly one-epoch training, we describe how weight decay balances the *bias-variance tradeoff* in stochastic optimization leading to lower training loss and improved training stability. Overall, we present a unifying perspective from ResNets on vision tasks to LLMs: weight decay is never useful as an explicit regularizer but instead changes the training dynamics in a desirable way.

Reinforcement Learning · Everything Else

Qingyuan Wu, Simon Zhan, Yixuan Wang, Yuhui Wang, Chung-Wei Lin, Chen Lv, Qi Zhu, Chao Huang

In environments with delayed observation, state augmentation by including actions within the delay window is adopted to retrieve Markovian property to enable reinforcement learning (RL). Whereas, state-of-the-art (SOTA) RL techniques with Temporal-Difference (TD) learning frameworks commonly suffer from learning inefficiency, due to the significant expansion of the augmented state space with the delay. To improve the learning efficiency without sacrificing performance, this work novelly introduces Variational Delayed Policy Optimization (VDPO), reforming delayed RL as a variational inference problem. This problem is further modelled as a two-step iterative optimization problem, where the first step is TD learning in the delay-free environment with a small state space, and the second step is behaviour cloning which can be addressed much more efficiently than TD learning. We not only provide a theoretical analysis of VDPO in terms of sample complexity and performance, but also empirically demonstrate that VDPO can achieve consistent performance with SOTA methods, with a significant enhancement of sample efficiency (approximately 50\% less amount of samples) in the MuJoCo benchmark.

Reinforcement Learning · Everything Else

Jacob Adkins, Michael Bowling, Adam White

The performance of modern reinforcement learning algorithms critically relieson tuning ever increasing numbers of hyperparameters. Often, small changes ina hyperparameter can lead to drastic changes in performance, and different environments require very different hyperparameter settings to achieve state-of-the-artperformance reported in the literature. We currently lack a scalable and widelyaccepted approach to characterizing these complex interactions. This work proposes a new empirical methodology for studying, comparing, and quantifying thesensitivity of an algorithm’s performance to hyperparameter tuning for a given setof environments. We then demonstrate the utility of this methodology by assessingthe hyperparameter sensitivity of several commonly used normalization variants ofPPO. The results suggest that several algorithmic performance improvements may,in fact, be a result of an increased reliance on hyperparameter tuning.

Deep Learning · Everything Else

Zhenheng Tang, Yonggang Zhang, Peijie Dong, Yiu-ming Cheung, Amelie Zhou, Bo Han, Xiaowen Chu

One-shot Federated Learning (OFL) significantly reduces communication costs in FL by aggregating trained models only once. However, the performance of advanced OFL methods is far behind the normal FL. In this work, we provide a causal view to find that this performance drop of OFL methods comes from the isolation problem, which means that local isolatedly trained models in OFL may easily fit to spurious correlations due to the data heterogeneity. From the causal perspective, we observe that the spurious fitting can be alleviated by augmenting intermediate features from other clients. Built upon our observation, we propose a novel learning approach to endow OFL with superb performance and low communication and storage costs, termed as FuseFL. Specifically, FuseFL decomposes neural networks into several blocks, and progressively trains and fuses each block following a bottom-up manner for feature augmentation, introducing no additional communication costs. Comprehensive experiments demonstrate that FuseFL outperforms existing OFL and ensemble FL by a significant margin. We conduct comprehensive experiments to show that FuseFL supports high scalability of clients, heterogeneous model training, and low memory costs. Our work is the first attempt using causality to analyze and alleviate data heterogeneity of OFL.

Deep Learning · Everything Else

Xingchi Li, Guanxun Li, Xianyang Zhang

Watermarking is a technique that involves embedding nearly unnoticeable statistical signals within generated content to help trace its source. This work focuses on a scenario where an untrusted third-party user sends prompts to a trusted language model (LLM) provider, who then generates a text from their LLM with a watermark. This setup makes it possible for a detector to later identify the source of the text if the user publishes it. The user can modify the generated text by substitutions, insertions, or deletions. Our objective is to develop a statistical method to detect if a published text is LLM-generated from the perspective of a detector. We further propose a methodology to segment the published text into watermarked and non-watermarked sub-strings. The proposed approach is built upon randomization tests and change point detection techniques. We demonstrate that our method ensures Type I and Type II error control and can accurately identify watermarked sub-strings by finding the corresponding change point locations. To validate our technique, we apply it to texts generated by several language models with prompts extracted from Google's C4 dataset and obtain encouraging numerical results. We release all code publicly at https://github.com/doccstat/llm-watermark-cpd.

Deep Learning · Everything Else

Jiawei Yao, Chuming Li, Canran Xiao

Data selection is essential for training deep learning models. An effective data sampler assigns proper sampling probability for training data and helps the model converge to a good local minimum with high performance. Previous studies in data sampling are mainly based on heuristic rules or learning through a huge amount of time-consuming trials. In this paper, we propose an automatic swift sampler search algorithm, SS, to explore automatically learning effective samplers efficiently. In particular, SS utilizes a novel formulation to map a sampler to a low dimension of hyper-parameters and uses an approximated local minimum to quickly examine the quality of a sampler. Benefiting from its low computational expense, SS can be applied on large-scale data sets with high efficiency. Comprehensive experiments on various tasks demonstrate that SS powered sampling can achieve obvious improvements (e.g., 1.5% on ImageNet) and transfer among different neural networks. Project page: https://github.com/Alexander-Yao/Swift-Sampler.

Deep Learning · Everything Else

Anian Ruoss, Grégoire Delétang, Sourabh Medapati, Jordi Grau-Moya, Kevin Li, Elliot Catt, John Reid, Cannada Lewis, Joel Veness, Tim Genewein

This paper uses chess, a landmark planning problem in AI, to assess transformers’ performance on a planning task where memorization is futile — even at a large scale. To this end, we release ChessBench, a large-scale benchmark dataset of 10 million chess games with legal move and value annotations (15 billion data points) provided by Stockfish 16, the state-of-the-art chess engine. We train transformers with up to 270 million parameters on ChessBench via supervised learning and perform extensive ablations to assess the impact of dataset size, model size, architecture type, and different prediction targets (state-values, action-values, and behavioral cloning). Our largest models learn to predict action-values for novel boards quite accurately, implying highly non-trivial generalization. Despite performing no explicit search, our resulting chess policy solves challenging chess puzzles and achieves a surprisingly strong Lichess blitz Elo of 2895 against humans (grandmaster level). We also compare to Leela Chess Zero and AlphaZero (trained without supervision via self-play) with and without search. We show that, although a remarkably good approximation of Stockfish’s search-based algorithm can be distilled into large-scale transformers via supervised learning, perfect distillation is still beyond reach, thus making ChessBench well-suited for future research.

Deep Learning · Everything Else

Yiqi Zhang, Yang You

With the surging growth of model parameters, foundation models pose unprecedented challenges to traditional computational infrastructures. These large models inherently require substantial accelerator memory to accommodate massive tensors during pre-training, fine-tuning, and even inference stages, making it even more challenging to deploy a model with restricted computational resources. Given this challenge, distribution and offloading the model states are two major solutions. Partitioning the required states to participating workers, and storing them in lower speed media, such as host DRAM and block devices, largely alleviate the accelerator memory pressure. However, the prohibitive costs of tensor communication render it a theoretically plausible yet practically inefficient solution. Previous efforts to improve efficiency include maximizing rematerialization and employing chunk-based tensor management to reduce host-device communication. Despite these efforts, the reported training throughput only achieves 36.54% of model FLOPs utilization (MFUs), still not comparable to full on-device training. In this work, we redesign the data flow of heterogeneous hardware and sharded model training to minimize the excessive communication overhead. Our proposed scheme significantly enhances training and inference throughput of large language models under restrictive computational resources. We confirmed a large leap in effective compute time by looking into the kernel-level runtime behavior of our trials, where the MFUs can achieve up to 51%. Compared to the state-of-the-art approach, our framework robustly achieves remarkable speedups from 3x to 30x in multiple distributed heterogeneous training setups and inference speedups of 1.5x to 2.35x without compromising arithmetic precision.

Reinforcement Learning · Everything Else

Xudong Yu, Chenjia Bai, Haoran He, Changhong Wang, Xuelong Li

Sequential decision-making can be formulated as a conditional generation process, with targets for alignment with human intents and versatility across various tasks. Previous return-conditioned diffusion models manifest comparable performance but rely on well-defined reward functions, which requires amounts of human efforts and faces challenges in multi-task settings. Preferences serve as an alternative but recent work rarely considers preference learning given multiple tasks. To facilitate the alignment and versatility in multi-task preference learning, we adopt multi-task preferences as a unified framework. In this work, we propose to learn preference representations aligned with preference labels, which are then used as conditions to guide the conditional generation process of diffusion models. The traditional classifier-free guidance paradigm suffers from the inconsistency between the conditions and generated trajectories. We thus introduce an auxiliary regularization objective to maximize the mutual info

Reinforcement Learning · Everything Else

Lingyu Zhang, Zhengran Ji, Nicholas Waytowich, Boyuan Chen

The recent rapid advancement of machine learning has been driven by increasingly powerful models with the growing availability of training data and computational resources. However, real-time decision-making tasks with limited time and sparse learning signals remain challenging. One way of improving the learning speed and performance of these agents is to leverage human guidance. In this work, we introduce GUIDE, a framework for real-time human-guided reinforcement learning by enabling continuous human feedback and grounding such feedback into dense rewards to accelerate policy learning. Additionally, our method features a simulated feedback module that learns and replicates human feedback patterns in an online fashion, effectively reducing the need for human input while allowing continual training. We demonstrate the performance of our framework on challenging tasks with sparse rewards and visual observations. Our human study involving 50 subjects offers strong quantitative and qualitative evidence of the effectiveness of our approach. With only 10 minutes of human feedback, our algorithm achieves up to 30\% increase in success rate compared to its RL baseline.

Theory · Everything Else

Noah Amsel, Tyler Chen, Anne Greenbaum, Cameron Musco, Christopher Musco

Approximating the action of a matrix function $f(\vec{A})$ on a vector $\vec{b}$ is an increasingly important primitive in machine learning, data science, and statistics, with applications such as sampling high dimensional Gaussians, Gaussian process regression and Bayesian inference, principle component analysis, and approximating Hessian spectral densities.Over the past decade, a number of algorithms enjoying strong theoretical guarantees have been proposed for this task.Many of the most successful belong to a family of algorithms called Krylov subspace methods.Remarkably, a classic Krylov subspace method, called the Lanczos method for matrix functions (Lanczos-FA), frequently outperforms newer methods in practice. Our main result is a theoretical justification for this finding: we show that, for a natural class of rational functions, Lanczos-FA matches the error of the best possible Krylov subspace method up to a multiplicative approximation factor. The approximation factor depends on the degree of $f(x)$'s denominator and the condition number of $\vec{A}$, but not on the number of iterations $k$. Our result provides a strong justification for the excellent performance of Lanczos-FA, especially on functions that are well approximated by rationals, such as the matrix square root.

Deep Learning · Everything Else

Giung Nam, Juho Lee

While ensembling deep neural networks has shown promise in improving generalization performance, scaling current ensemble methods for large models remains challenging. Given that recent progress in deep learning is largely driven by the scale, exemplified by the widespread adoption of large-scale neural network architectures, scalability emerges an increasingly critical issue for machine learning algorithms in the era of large-scale models. In this work, we first showcase the potential of low precision ensembling, where ensemble members are derived from a single model within low precision number systems in a training-free manner. Our empirical analysis demonstrates the effectiveness of our proposed low precision ensembling method compared to existing ensemble approaches.