论文检索

输入标题、作者或关键词,从 2,942 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,942篇论文匹配“Robotics”
第 108 / 148 页

Ziying Song, Guoxing Zhang, Lin Liu, Lei Yang, Shaoqing Xu, Caiyan Jia, Feiyang Jia, Li Wang

Multi-modal 3D object detectors are dedicated to exploring secure and reliable perception systems for autonomous driving (AD). Although achieving state-of-the-art (SOTA) performance on clean benchmark datasets, they tend to overlook the complexity and harsh conditions of real-world environments. With the emergence of visual foundation models (VFMs), opportunities and challenges are presented for improving the robustness and generalization of multi-modal 3D object detection in AD. Therefore, we propose RoboFusion, a robust framework that leverages VFMs like SAM to tackle out-of-distribution (OOD) noise scenarios. We first adapt the original SAM for AD scenarios named SAM-AD. To align SAM or SAM-AD with multi-modal methods, we then introduce AD-FPN for upsampling the image features extracted by SAM. We employ wavelet decomposition to denoise the depth-guided images for further noise reduction and weather interference. At last, we employ self-attention mechanisms to adaptively reweight the fused features, enhancing informative features while suppressing excess noise. In summary, RoboFusion significantly reduces noise by leveraging the generalization and robustness of VFMs, thereby enhancing the resilience of multi-modal 3D object detection. Consequently, RoboFusion achieves SOTA performance in noisy scenarios, as demonstrated by the KITTI-C and nuScenes-C benchmarks. Code is available at https://github.com/adept-thu/RoboFusion.

Guoyan Liang, Qin Zhou, Jingyuan Chen, Zhe Wang, Chang Yao

Medical Image Segmentation (MIS) plays a crucial role in medical therapy planning and robot navigation. Prototype learning methods in MIS focus on generating segmentation masks through pixel-to-prototype comparison. However, current approaches often overlook sample diversity by using a fixed prototype per semantic class and neglect intra-class variation within each input. In this paper, we propose to generate instance-adaptive prototypes for MIS, which integrates a common prototype proposal (CPP) capturing common visual patterns and an instance-specific prototype proposal (IPP) tailored to each input. To further account for the intra-class variation, we propose to guide the IPP generation by re-weighting the intermediate feature map according to their confidence scores. These confidence scores are hierarchically generated using a transformer decoder. Additionally we introduce a novel self-supervised filtering strategy to prioritize the foreground pixels during the training of the transformer decoder. Extensive experiments demonstrate favorable performance of our method.

Xianbang Li, Yilong Ren, Han Jiang, Haiyang Yu, Yanlei Cui, Liang Xu

Pedestrian trajectory prediction has emerged as a core component of human-robot interaction and autonomous driving. Fast and accurate prediction of surrounding pedestrians contributes to making decisions and improves safety and efficiency. However, pedestrians’ future trajectories will interact with their surrounding traffic participants. As the density of pedestrians increases, the complexity of such interactions also increases significantly, leading to an inevitable decrease in the accuracy of pedestrian trajectory prediction. To address this issue, we propose DenseKoopman, a plug-and-play framework for dense pedestrian trajectory prediction. Specifically, we introduce the Koopman operator theory to find an embedding space for a global linear approximation of a nonlinear pedestrian motion system. By encoding historical trajectories as linear state embeddings in the Koopman space, we transforms nonlinear trajectory data for pedestrians in dense scenes. This linearized representation greatly reduces the complexity of dense pedestrian trajectory prediction. Extensive experiments on pedestrian trajectory prediction benchmarks demonstrate the superiority of the proposed framework. We also conducted an analysis of the data transformation to explore how our DenseKoopman framework works with each validation method and uncovers motion patterns that may be hidden within the trajectory data. Code is available at https://github.com/lixianbang/DenseKoopman.

Yulun Zhang, He Jiang, Varun Bhatt, Stefanos Nikolaidis, Jiaoyang Li

We study how to use guidance to improve the throughput of lifelong Multi-Agent Path Finding (MAPF). Previous studies have demonstrated that, while incorporating guidance, such as highways, can accelerate MAPF algorithms, this often results in a trade-off with solution quality. In addition, how to generate good guidance automatically remains largely unexplored, with current methods falling short of surpassing manually designed ones. In this work, we introduce the guidance graph as a versatile representation of guidance for lifelong MAPF, framing Guidance Graph Optimization as the task of optimizing its edge weights. We present two GGO algorithms to automatically generate guidance for arbitrary lifelong MAPF algorithms and maps. The first method directly optimizes edge weights, while the second method optimizes an update model capable of generating edge weights. Empirically, we show that (1) our guidance graphs improve the throughput of three representative lifelong MAPF algorithms in eight benchmark maps, and (2) our update model can generate guidance graphs for as large as 93 x 91 maps and as many as 3,000 agents. We include the source code at: https://github.com/lunjohnzhang/ggo_public. All optimized guidance graphs are available online at: https://yulunzhang.net/publication/zhang2024ggo.

Mingkai Tang, Yuanhang Li, Hongji Liu, Yingbing Chen, Ming Liu, Lujia Wang

With the expansion of the scale of robotics applications, the multi-goal multi-agent pathfinding (MG-MAPF) problem began to gain widespread attention. This problem requires each agent to visit pre-assigned multiple goal points at least once without conflict. Some previous methods have been proposed to solve the MG-MAPF problem based on Decoupling the goal Vertex visiting order search and the Single-agent pathfinding (DVS). However, this paper demonstrates that the methods based on DVS cannot always obtain the optimal solution. To obtain the optimal result, we propose the Multi-Goal Conflict-Based Search (MGCBS), which is based on Decoupling the goal Safe interval visiting order search and the Single-agent pathfinding (DSS). Additionally, we present the Time-Interval-Space Forest (TIS Forest) to enhance the efficiency of MGCBS by maintaining the shortest paths from any start point at any start time step to each safe interval at the goal points. The experiment demonstrates that our method can consistently obtain optimal results and execute up to 7 times faster than the state-of-the-art method in our evaluation.

Kangyao Huang, Di Guo, Xinyu Zhang, Xiangyang Ji, Huaping Liu

Training an agent to adapt to specific tasks through co-optimization of morphology and control has widely attracted attention. However, whether there exists an optimal configuration and tactics for agents in a multiagent competition scenario is still an issue that is challenging to definitively conclude. In this context, we propose competitive evolution (CompetEvo), which co-evolves agents' designs and tactics in confrontation. We build arenas consisting of three animals and their evolved derivatives, placing agents with different morphologies in direct competition with each other. The results reveal that our method enables agents to evolve a more suitable design and strategy for fighting compared to fixed-morph agents, allowing them to obtain advantages in combat scenarios. Moreover, we demonstrate the amazing and impressive behaviors that emerge when confrontations are conducted under asymmetrical morphs.

S. Akshay, Krishnendu Chatterjee, Tobias Meggendorfer, Đorđe Žikelić

Markov Decision Processes (MDPs) are a classical model for decision making in the presence of uncertainty. Often they are viewed as state transformers with planning objectives defined with respect to paths over MDP states. An increasingly popular alternative is to view them as distribution transformers, giving rise to a sequence of probability distributions over MDP states. For instance, reachability and safety properties in modeling robot swarms or chemical reaction networks are naturally defined in terms of probability distributions over states. Verifying such distributional properties is known to be hard and often beyond the reach of classical state-based verification techniques. In this work, we consider the problems of certified policy (i.e. controller) verification and synthesis in MDPs under distributional reach-avoidance specifications. By certified we mean that, along with a policy, we also aim to synthesize a (checkable) certificate ensuring that the MDP indeed satisfies the property. Thus, given the target set of distributions and an unsafe set of distributions over MDP states, our goal is to either synthesize a certificate for a given policy or synthesize a policy along with a certificate, proving that the target distribution can be reached while avoiding unsafe distributions. To solve this problem, we introduce the novel notion of distributional reach-avoid certificates and present automated procedures for (1) synthesizing a certificate for a given policy, and (2) synthesizing a policy together with the certificate, both providing formal guarantees on certificate correctness. Our experimental evaluation demonstrates the ability of our method to solve several non-trivial examples, including a multi-agent robot-swarm model, to synthesize certified policies and to certify existing policies.

Jun Hu, Phil Miller, Michael Lomnitz, Saurabh Farkya, Emre Yilmaz, Aswin Raghavan, David Zhang, Michael Piacentino

A robotic workshop assistant has been a long-standing grand challenge for robotics, speech, computer vision, and artificial intelligence (AI) research. We revisit the goal of visual identification of tools from human queries in the current era of Large Vision-and-Language models (like GPT-4). We find that current off-the-shelf models (that are trained on internet images) are unable to overcome the domain shift and unable to identify small, obscure tools in cluttered environments. Furthermore, these models are unable to match tools to their intended purpose or affordances. We present a novel system for online domain adaptation that can be run directly on a small on-board processor. The system uses Hyperdimensional Computing (HD), a fast and efficient neuromorphic method. We adapted CLIP to work with explicit ("I need the hammer") and implicit purpose-driven queries ("Drive these nails"), and even with depth images as input. This demo allows the user to try out various real tools and interact via free-form audio.

Weiwei Gu, Anant Sah, Nakul Gopalan

We present a demonstrable framework for robots to learn novel visual concepts and visual tasks via in-situ linguistic interactions with human users. Previous approaches in computer vision have either used large pre-trained visual models to infer novel objects zero-shot, or added novel concepts along with their attributes and representations to a concept hierarchy. We extend the approaches that focus on learning visual concept hierarchies and take this ability one step further to demonstrate novel task solving on robots along with the learned visual concepts. To enable a visual concept learner to solve robotics tasks one-shot, we developed two distinct techniques. Firstly, we propose a novel approach, Hi-Viscont(HIerarchical VISual CONcept learner for Task), which augments information of a novel concept, that is being taught, to its parent nodes within a concept hierarchy. This information propagation allows all concepts in a hierarchy to update as novel concepts are taught in a continual learning setting. Secondly, we represent a visual task as a scene graph with language annotations, allowing us to create novel permutations of a demonstrated task zero-shot in-situ. Combining the two techniques, we present a demonstration on a real robot that learns visual task and concepts in one-shot from in-situ interactions with human users, and generalize to perform a novel visual task of the same type in zero-shot. As shown by the studies in the main conference paper, our system achieves a success rate of 50% on solving the whole task correctly with generalization where the baseline performs at 14% without any ability to generalize to novel tasks and concepts. We will demonstrate our working interactive learning pipeline at AAAI 2024 in person with our robot and other required hardware.

Rohan Chandra, Zayne Sprague, Joydeep Biswas

We present Social Gym 2.0, a simulator for multi-agent navigation research. Our simulator enables navigation for multiple autonomous agents, replicating real-world dynamics in complex indoor environments, including doorways, hallways, intersections, and roundabouts. Unlike current simulators that concentrate on single robots in open spaces, Social Gym 2.0 employs multi-agent reinforcement learning (MARL) to develop optimal navigation policies for multiple robots with diverse, dynamic constraints in complex environments. Social Gym 2.0 also departs from the accepted software design standards by employing a configuration-over-convention paradigm providing the capability to benchmark different MARL algorithms, as well as customize observation and reward functions. Users can additionally create their own environments and evaluate various algorithms, based on both deep reinforcement learning as well as classical navigation, using a broad range of social navigation metrics.

Fiona Luo

In this work, we use Vision-Language Models (VLMs) as a binary success detector given a robot observation and task description, formulated as a Visual Question Answering (VQA) problem. We fine-tune the open-source MiniGPT-4 VLM to detect success on robot trajectories from the Berkeley Bridge and Berkeley AUTOLab UR5 datasets. We find that while a handful of test distribution trajectories can train an accurate detector, transferring learning between different environments is challenging due to distribution shift. In addition, while our VLM is robust to language variations, it is less robust to visual variations. In the future, more powerful VLMs such as Gemini and GPT-4 have the potential to be more accurate and robust success detectors, and success detectors can provide a sparse binary reward to improve existing policies.

Joseph Fatoye

In the pursuit of creating more effective and adaptable robots, the flourishing field of cognitive robotics has arisen to infuse machines with human-like cognitive functions. This paper delves into the significance of cognitive robotics and charts a course for empowering robots with advanced cognitive capabilities. Drawing inspiration from current research in cognitive architectures, the paper underscores the importance of refined perception, language processing, complex decision-making, emotional intelligence, and cognitive synergy. By integrating these cognitive functions into robotic systems, the goal is to equip robots to operate intelligently in dynamic environments, collaborate seamlessly with humans, and adeptly handle diverse tasks. The proposed enhancements mark crucial strides towards the development of more versatile and capable intelligent robots.

Taeyoung Kim, Dongsoo Har

In multi-goal reinforcement learning with a sparse binary reward, training agents is particularly challenging, due to a lack of successful experiences. To solve this problem, hindsight experience replay (HER) generates successful experiences even from unsuccessful ones. However, generating successful experiences from uniformly sampled ones is not an efficient process. In this paper, the impact of exploiting the property of achieved goals in generating successful experiences is investigated and a novel cluster-based sampling strategy is proposed. The proposed sampling strategy groups episodes with different achieved goals by using a cluster model and samples experiences in the manner of HER to create the training batch. The proposed method is validated by experiments with three robotic control tasks of the OpenAI Gym. The results of experiments demonstrate that the proposed method is substantially sample efficient and achieves better performance than baseline approaches.

Junzhe Ding, Yufei Que, Jin Zhang, Cheng Wu

It is necessary to explore an effective point cloud completion mechanism that is of great significance for real-world tasks such as autonomous driving, robotics applications, and multi-target tracking. In this paper, we propose a point cloud completion method using a self-supervised transformer model based on the contextual constraints of scene flow. Our method uses the multi-frame point cloud context relationship as a guide to generate a series of token proposals, this priori condition ensures the stability of the point cloud completion. The experimental results show that the method proposed in this paper achieves high accuracy and good stability.

Aaquib Tabrez

Policy explanation, a process for describing the behavior of an autonomous system, plays a crucial role in effectively conveying an agent's decision-making rationale to human collaborators and is essential for safe real-world deployments. It becomes even more critical in effective human-robot teaming, where good communication allows teams to adapt and improvise successfully during uncertain situations by enabling value alignment within the teams. This thesis proposal focuses on improving human-machine teaming by developing novel human-centered explainable AI (xAI) techniques that empower autonomous agents to communicate their capabilities and limitations via multiple modalities, teach and influence human teammates' behavior as decision-support systems, and effectively build and manage trust in HRI systems.

Naman Shah

Although state-of-the-art hierarchical robot planning algorithms allow robots to efficiently compute long-horizon motion plans for achieving user desired tasks, these methods typically rely upon environment-dependent state and action abstractions that need to be hand-designed by experts. On the other hand, non-hierarchical robot planning approaches fail to compute solutions for complex tasks that require reasoning over a long horizon. My research addresses these problems by proposing an approach for learning abstractions and developing hierarchical planners that efficiently use learned abstractions to boost robot planning performance and provide strong guarantees of reliability.

Elham Buxton, Elahe Javadi, Matthew Hagaman

A few states (e.g., Maryland, Georgia, and Florida) have initiated efforts to incorporate artificial intelligence outcomes in K-12 education but others are still relying on informal spaces for learning and literacy in this area. In this manuscript, we share the curriculum and content of an informal effort focused on students in grades 7-10. We combined artificial intelligence competencies with Internet of Things skills to enable meaningful learning covering all Five Big Ideas in AI. In our one-week summer camp, students experimented with perceptions by working with vision, infrared, and ultrasonic sensors. They learned about representation through work with neural network playgrounds. Students engaged in supervised learning of an image processing model and used the model to control the actions of a robot car. Natural interactions and societal impacts were assessed as students observed the robot car's behavior. Results demonstrate that our curriculum was successful in achieving its objectives. Excluding the robot car kit, the curriculum was created using free platforms and tools. This program could be replicated in informal settings by any educator or collaborator with a computer science background. This paper describes our summer camp curriculum, its components and their implementation, the lessons learned, and potential future enhancements.

Hadar Mulian, Segev Shlomov, Lior Limonad, Alessia Noccaro, Silvia Buscaglione

Motor skills, especially fine motor skills like handwriting, play an essential role in academic pursuits and everyday life. Traditional methods to teach these skills, although effective, can be time-consuming and inconsistent. With the rise of advanced technologies like robotics and artificial intelligence, there is increasing interest in automating such teaching processes. In this study, we examine the potential of a virtual AI teacher in emulating the techniques of human educators for motor skill acquisition. We introduce an AI teacher model that captures the distinct characteristics of human instructors. Using a reinforcement learning environment tailored to mimic teacher-learner interactions, we tested our AI model against four guiding hypotheses, emphasizing improved learner performance, enhanced rate of skill acquisition, and reduced variability in learning outcomes. Our findings, validated on synthetic learners, revealed significant improvements across all tested hypotheses. Notably, our model showcased robustness across different learners and settings and demonstrated adaptability to handwriting. This research underscores the potential of integrating Imitation and Reinforcement Learning models with robotics in revolutionizing the teaching of critical motor skills.

Zhonghao Shi, Amy O'Connell, Zongjian Li, Siqi Liu, Jennifer Ayissi, Guy Hoffman, Mohammad Soleymani, Maja J. Matarić

As artificial intelligence (AI) is playing an increasingly important role in our society and global economy, AI education and literacy have become necessary components in college and K-12 education to prepare students for an AI-powered society. However, current AI curricula have not yet been made accessible and engaging enough for students and schools from all socio-economic backgrounds with different educational goals. In this work, we developed an open-source learning module for college and high school students, which allows students to build their own robot companion from the ground up. This open platform can be used to provide hands-on experience and introductory knowledge about various aspects of AI, including robotics, machine learning (ML), software engineering, and mechanical engineering. Because of the social and personal nature of a socially assistive robot companion, this module also puts a special emphasis on human-centered AI, enabling students to develop a better understanding of human-AI interaction and AI ethics through hands-on learning activities. With open-source documentation, assembling manuals and affordable materials, students from different socio-economic backgrounds can personalize their learning experience based on their individual educational goals. To evaluate the student-perceived quality of our module, we conducted a usability testing workshop with 15 college students recruited from a minority-serving institution. Our results indicate that our AI module is effective, easy-to-follow, and engaging, and it increases student interest in studying AI/ML and robotics in the future. We hope that this work will contribute toward accessible and engaging AI education in human-AI interaction for college and high school students.

Kai-Chieh Hsu, Allen Z. Ren, Duy P. Nguyen, Anirudha Majumdar, Jaime F. Fisac

Safety is a critical component of autonomous systems and remains a challenge for learning-based policies to be utilized in the real world. In particular, policies learned using reinforcement learning often fail to generalize to novel environments due to unsafe behavior. In this paper, we propose Sim-to-Lab-to-Real to bridge the reality gap with a probabilistically guaranteed safety-aware policy distribution. To improve safety, we apply a dual policy setup where a performance policy is trained using the cumulative task reward and a backup (safety) policy is trained by solving the Safety Bellman Equation based on Hamilton-Jacobi (HJ) reachability analysis. In Sim-to-Lab transfer, we apply a supervisory control scheme to shield unsafe actions during exploration; in Lab-to-Real transfer, we leverage the Probably Approximately Correct (PAC)-Bayes framework to provide lower bounds on the expected performance and safety of policies in unseen environments. Additionally, inheriting from the HJ reachability analysis, the bound accounts for the expectation over the worst-case safety in each environment. We empirically study the proposed framework for ego-vision navigation in two types of indoor environments with varying degrees of photorealism. We also demonstrate strong generalization performance through hardware experiments in real indoor spaces with a quadrupedal robot. See https://sites.google.com/princeton.edu/sim-to-lab-to-real for supplementary material.