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2,546篇论文匹配“Everything Else”
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Deep Learning · Everything Else

Binghui Xie, Yixuan Wang, Yongqiang Chen, Kaiwen Zhou, Yu Li, Wei Meng, James Cheng

Subset selection tasks, such as anomaly detection and compound selection in AI-assisted drug discovery, are crucial for a wide range of applications. Learning subset-valued functions with neural networks has achieved great success by incorporating permutation invariance symmetry into the architecture. However, existing neural set architectures often struggle to either capture comprehensive information from the superset or address complex interactions within the input. Additionally, they often fail to perform in scenarios where superset sizes surpass available memory capacity. To address these challenges, we introduce the novel concept of the Identity Property, which requires models to integrate information from the originating set, resulting in the development of neural networks that excel at performing effective subset selection from large supersets. Moreover, we present the Hierarchical Representation of Neural Subset Selection (HORSE), an attention-based method that learns complex interactions and retains information from both the input set and the optimal subset supervision signal. Specifically, HORSE enables the partitioning of the input ground set into manageable chunks that can be processed independently and then aggregated, ensuring consistent outcomes across different partitions. Through extensive experimentation, we demonstrate that HORSE significantly enhances neural subset selection performance by capturing more complex information and surpasses state-of-the-art methods in handling large-scale inputs by a margin of up to 20%.

Deep Learning · Everything Else

Andi Han, Jiaxiang Li, Wei Huang, Mingyi Hong, Akiko Takeda, Pratik Kumar Jawanpuria, Bamdev Mishra

Large language models (LLMs) have shown impressive capabilities across various tasks. However, training LLMs from scratch requires significant computational power and extensive memory capacity. Recent studies have explored low-rank structures on weights for efficient fine-tuning in terms of parameters and memory, either through low-rank adaptation or factorization. While effective for fine-tuning, low-rank structures are generally less suitable for pretraining because they restrict parameters to a low-dimensional subspace. In this work, we propose to parameterize the weights as a sum of low-rank and sparse matrices for pretraining, which we call SLTrain. The low-rank component is learned via matrix factorization, while for the sparse component, we employ a simple strategy of uniformly selecting the sparsity support at random and learning only the non-zero entries with the fixed support. While being simple, the random fixed-support sparse learning strategy significantly enhances pretraining when combined with low-rank learning. Our results show that SLTrain adds minimal extra parameters and memory costs compared to pretraining with low-rank parameterization, yet achieves substantially better performance, which is comparable to full-rank training. Remarkably, when combined with quantization and per-layer updates, SLTrain can reduce memory requirements by up to 73% when pretraining the LLaMA 7B model.

Deep Learning · Everything Else

Ziyao Wang, Zheyu Shen, Yexiao He, Guoheng Sun, Hongyi Wang, Lingjuan Lyu, Ang Li

The rapid development of Large Language Models (LLMs) has been pivotal in advancing AI, with pre-trained LLMs being adaptable to diverse downstream tasks through fine-tuning. Federated learning (FL) further enhances fine-tuning in a privacy-aware manner by utilizing clients' local data through in-situ computation, eliminating the need for data movement. However, fine-tuning LLMs, given their massive scale of parameters, poses challenges for clients with constrained and heterogeneous resources in FL. Previous methods employed low-rank adaptation (LoRA) for efficient federated fine-tuning but utilized traditional FL aggregation strategies on LoRA adapters. This approach led to mathematically inaccurate aggregation noise, reducing fine-tuning effectiveness and failing to address heterogeneous LoRAs. In this work, we first highlight the mathematical incorrectness of LoRA aggregation in existing federated fine-tuning methods. We introduce a new approach called FLoRA that enables federated fine-tuning on heterogeneous LoRA adapters across clients through a novel stacking-based aggregation method. Our approach is noise-free and seamlessly supports heterogeneous LoRAs. Extensive experiments demonstrate FLoRA's superior performance in both homogeneous and heterogeneous settings, surpassing state-of-the-art methods. We envision this work as a milestone for efficient, privacy-preserving, and accurate federated fine-tuning of LLMs.

Theory · Everything Else

Yunbum Kook, Santosh Vempala, Matthew Zhang

We present a new random walk for uniformly sampling high-dimensional convex bodies. It achieves state-of-the-art runtime complexity with stronger guarantees on the output than previously known, namely in Rényi divergence (which implies TV, $\mathcal{W}_2$, KL, $\chi^2$). The proof departs from known approaches for polytime algorithms for the problem - we utilize a stochastic diffusion perspective to show contraction to the target distribution with the rate of convergence determined by functional isoperimetric constants of the stationary density.

Deep Learning · Everything Else

Lucas Laird, Circe Hsu, Asilata Bapat, Robin Walters

Group theory has been used in machine learning to provide a theoretically grounded approach for incorporating known symmetry transformations in tasks from robotics to protein modeling. In these applications, equivariant neural networks use knownsymmetry groups with predefined representations to learn over geometric input data. We propose MatrixNet, a neural network architecture that learns matrix representations of group element inputs instead of using predefined representations. MatrixNet achieves higher sample efficiency and generalization over several standard baselines in prediction tasks over the several finite groups and the Artin braid group. We also show that MatrixNet respects group relations allowing generalization to group elements of greater word length than in the training set. Our code is available at https://github.com/lucas-laird/MatrixNet.

Reinforcement Learning · Everything Else

Rui Yang, Ruomeng Ding, Yong Lin, Huan Zhang, Tong Zhang

Reward models trained on human preference data have been proven to effectively align Large Language Models (LLMs) with human intent within the framework of reinforcement learning from human feedback (RLHF). However, current reward models have limited generalization capabilities to unseen prompts and responses, which can lead to an unexpected phenomenon known as reward over-optimization, resulting in a decline in actual performance due to excessive optimization of rewards. While previous research has advocated for constraining policy optimization, our study introduces a novel approach to enhance the reward model's generalization ability against distribution shifts by regularizing the hidden states. Specifically, we retain the base model's language model head and incorporate a suite of text-generation losses to preserve the hidden states' text-generation capabilities, while concurrently learning a reward head behind the same hidden states. Our experimental results demonstrate that the introduced regularization technique markedly improves the accuracy of learned reward models across a variety of out-of-distribution (OOD) tasks and effectively alleviates the over-optimization issue in RLHF, offering a more reliable and robust preference learning paradigm.

Reinforcement Learning · Everything Else

Hao Tang, Darren Key, Kevin Ellis

We give a model-based agent that builds a Python program representing its knowledge of the world based on its interactions with the environment. The world model tries to explain its interactions, while also being optimistic about what reward it can achieve. We define this optimism as a logical constraint between a program and a planner. We study our agent on gridworlds, and on task planning, finding our approach is more sample-efficient compared to deep RL, more compute-efficient compared to ReAct-style agents, and that it can transfer its knowledge across environments by editing its code.

Reinforcement Learning · Everything Else

Alessio Russo, Filippo Vannella

Rewards are a critical aspect of formulating Reinforcement Learning (RL) problems; often, one may be interested in testing multiple reward functions, or the problem may naturally involve multiple rewards. In this study, we investigate the _Multi-Reward Best Policy Identification_ (MR-BPI) problem, where the goal is to determine the best policy for all rewards in a given set $\mathcal{R}$ with minimal sample complexity and a prescribed confidence level. We derive a fundamental instance-specific lower bound on the sample complexity required by any Probably Correct (PC) algorithm in this setting. This bound guides the design of an optimal exploration policy attaining minimal sample complexity. However, this lower bound involves solving a hard non-convex optimization problem. We address this challenge by devising a convex approximation, enabling the design of sample-efficient algorithms. We propose MR-NaS, a PC algorithm with competitive performance on hard-exploration tabular environments. Extending this approach to Deep RL (DRL), we also introduce DBMR-BPI, an efficient algorithm for model-free exploration in multi-reward settings.

Deep Learning · Everything Else

Jay Bear, Adam Prugel-Bennett, Jonathon Hare

Iterative algorithms solve problems by taking steps until a solution is reached. Models in the form of Deep Thinking (DT) networks have been demonstrated to learn iterative algorithms in a way that can scale to different sized problems at inference time using recurrent computation and convolutions. However, they are often unstable during training, and have no guarantees of convergence/termination at the solution. This paper addresses the problem of instability by analyzing the growth in intermediate representations, allowing us to build models (referred to as Deep Thinking with Lipschitz Constraints (DT-L)) with many fewer parameters and providing more reliable solutions. Additionally our DT-L formulation provides guarantees of convergence of the learned iterative procedure to a unique solution at inference time. We demonstrate DT-L is capable of robustly learning algorithms which extrapolate to harder problems than in the training set. We benchmark on the traveling salesperson problem to evaluate the capabilities of the modified system in an NP-hard problem where DT fails to learn.

Theory · Everything Else

Adela DePavia, Olga Medrano Martin del Campo, Erasmo Tani

We consider a clustering problem where a learner seeks to partition a finite set by querying a faulty oracle. This models applications where learners crowdsource information from non-expert human workers or conduct noisy experiments to determine group structure. The learner aims to exactly recover a partition by submitting queries of the form ``are $u$ and $v$ in the same group?'' for any pair of elements $u$ and $v$ in the set. Moreover, because the learner only has access to faulty sources of information, they require an error-tolerant algorithm for this task: i.e. they must fully recover the correct partition, even if up to $\ell$ answers are incorrect, for some error-tolerance parameter $\ell$. We study the question: for any given error-tolerance $\ell$, what is the minimum number of queries needed to learn a finite set partition of $n$ elements into $k$ groups? We design algorithms for this task and prove that they achieve optimal query complexity. To analyze our algorithms, we first highlight a connection between this task and correlation clustering. We then use this connection to build a Rényi-Ulam style analytical framework for this problem, which yields matching lower bounds. Our analysis also reveals an inherent asymmetry between the query complexity necessary to be robust against false negative errors as opposed to false positive errors.

Theory · Everything Else

Hao-Yi Lei, Zhi-Hao Tan, Zhi-Hua Zhou

The learnware paradigm aims to enable users to leverage numerous existing well-trained models instead of building machine learning models from scratch. In this paradigm, developers worldwide can submit their well-trained models spontaneously into a learnware dock system, and the system helps developers generate specification for each model to form a learnware. As the key component, a specification should characterize the capabilities of the model, enabling it to be adequately identified and reused, while preserving the developer's original data. Recently, the RKME (Reduced Kernel Mean Embedding) specification was proposed and most commonly utilized. This paper provides a theoretical analysis of RKME specification about its preservation ability for developer's training data. By modeling it as a geometric problem on manifolds and utilizing tools from geometric analysis, we prove that the RKME specification is able to disclose none of the developer's original data and possesses robust defense against common inference attacks, while preserving sufficient information for effective learnware identification.

Deep Learning · Everything Else

Yiyang Zhao, Yunzhuo Liu, Bo Jiang, Tian Guo

This work presents a novel approach to neural architecture search (NAS) that aims to increase carbon efficiency for the model design process. The proposed framework CE-NAS addresses the key challenge of high carbon cost associated with NAS by exploring the carbon emission variations of energy and energy differences of different NAS algorithms. At the high level, CE-NAS leverages a reinforcement-learning agent to dynamically adjust GPU resources based on carbon intensity, predicted by a time-series transformer, to balance energy-efficient sampling and energy-intensive evaluation tasks. Furthermore, CE-NAS leverages a recently proposed multi-objective optimizer to effectively reduce the NAS search space. We demonstrate the efficacy of CE-NAS in lowering carbon emissions while achieving SOTA results for both NAS datasets and open-domain NAS tasks. For example, on the HW-NasBench dataset, CE-NAS reduces carbon emissions by up to 7.22X while maintaining a search efficiency comparable to vanilla NAS. For open-domain NAS tasks, CE-NAS achieves SOTA results with 97.35% top-1 accuracy on CIFAR-10 with only 1.68M parameters and a carbon consumption of 38.53 lbs of CO2. On ImageNet, our searched model achieves 80.6% top-1 accuracy with a 0.78 ms TensorRT latency using FP16 on NVIDIA V100, consuming only 909.86 lbs of CO2, making it comparable to other one-shot-based NAS baselines. Our code is available at https://github.com/cake-lab/CE-NAS.

Theory · Everything Else

Luise Ge, Daniel Halpern, Evi Micha, Ariel Procaccia, Itai Shapira, Yevgeniy Vorobeychik, Junlin Wu

In the context of reinforcement learning from human feedback (RLHF), the reward function is generally derived from maximum likelihood estimation of a random utility model based on pairwise comparisons made by humans. The problem of learning a reward function is one of preference aggregation that, we argue, largely falls within the scope of social choice theory. From this perspective, we can evaluate different aggregation methods via established axioms, examining whether these methods meet or fail well-known standards. We demonstrate that both the Bradley-Terry-Luce Model and its broad generalizations fail to meet basic axioms. In response, we develop novel rules for learning reward functions with strong axiomatic guarantees. A key innovation from the standpoint of social choice is that our problem has a *linear* structure, which greatly restricts the space of feasible rules and leads to a new paradigm that we call *linear social choice*.

Reinforcement Learning · Everything Else

Yuheng Jing, Bingyun Liu, Kai Li, Yifan Zang, Haobo Fu, Qiang Fu, Junliang Xing, Jian Cheng

Opponent modeling is a longstanding research topic aimed at enhancing decision-making by modeling information about opponents in multi-agent environments. However, existing approaches often face challenges such as having difficulty generalizing to unknown opponent policies and conducting unstable performance. To tackle these challenges, we propose a novel approach based on in-context learning and decision-time search named Opponent Modeling with In-context Search (OMIS). OMIS leverages in-context learning-based pretraining to train a Transformer model for decision-making. It consists of three in-context components: an actor learning best responses to opponent policies, an opponent imitator mimicking opponent actions, and a critic estimating state values. When testing in an environment that features unknown non-stationary opponent agents, OMIS uses pretrained in-context components for decision-time search to refine the actor's policy. Theoretically, we prove that under reasonable assumptions, OMIS without search converges in opponent policy recognition and has good generalization properties; with search, OMIS provides improvement guarantees, exhibiting performance stability. Empirically, in competitive, cooperative, and mixed environments, OMIS demonstrates more effective and stable adaptation to opponents than other approaches. See our project website at https://sites.google.com/view/nips2024-omis.

Reinforcement Learning · Everything Else

Yuanlin Duan, Wensen Mao, He Zhu

Learning world models offers a promising avenue for goal-conditioned reinforcement learning with sparse rewards. By allowing agents to plan actions or exploratory goals without direct interaction with the environment, world models enhance exploration efficiency. The quality of a world model hinges on the richness of data stored in the agent's replay buffer, with expectations of reasonable generalization across the state space surrounding recorded trajectories. However, challenges arise in generalizing learned world models to state transitions backward along recorded trajectories or between states across different trajectories, hindering their ability to accurately model real-world dynamics. To address these challenges, we introduce a novel goal-directed exploration algorithm, MUN (short for "World Models for Unconstrained Goal Navigation"). This algorithm is capable of modeling state transitions between arbitrary subgoal states in the replay buffer, thereby facilitating the learning of policies to navigate between any "key" states. Experimental results demonstrate that MUN strengthens the reliability of world models and significantly improves the policy's capacity to generalize across new goal settings.

Reinforcement Learning · Everything Else

Filippo Lazzati, Mirco Mutti, Alberto Maria Metelli

In online Inverse Reinforcement Learning (IRL), the learner can collect samples about the dynamics of the environment to improve itsestimate of the reward function. Since IRL suffers from identifiability issues, many theoretical works on online IRL focus on estimating the entire set of rewards that explain the demonstrations, named the *feasible reward set*. However, none of the algorithms available in literature can scale to problems with large state spaces. In this paper, we focus on the online IRL problem in Linear Markov DecisionProcesses (MDPs). We show that the structure offered by Linear MDPs is not sufficient for efficiently estimating the feasible set when the state space is large. As a consequence, we introduce the novel framework of *rewards compatibility*, which generalizes the notion of feasible set, and we develop CATY-IRL, a sample efficient algorithm whose complexity is independent of the size of the state space in Linear MDPs. When restricted to the tabular setting, we demonstrate that CATY-IRL is minimax optimal up to logarithmic factors. As a by-product, we show that Reward-Free Exploration (RFE) enjoys the same worst-case rate, improving over the state-of-the-art lower bound. Finally, we devise a unifying framework for IRL and RFE that may be of independent interest.

Reinforcement Learning · Everything Else

Bhavya, Lenart Treven, Florian Dorfler, Stelian Coros, Andreas Krause

We study the problem of nonepisodic reinforcement learning (RL) for nonlinear dynamical systems, where the system dynamics are unknown and the RL agent has to learn from a single trajectory, i.e., without resets. We propose **N**on**e**pisodic **O**ptistmic **RL** (NeoRL), an approach based on the principle of optimism in the face of uncertainty. NeoRL uses well-calibrated probabilistic models and plans optimistically w.r.t. the epistemic uncertainty about the unknown dynamics. Under continuity and bounded energy assumptions on the system, weprovide a first-of-its-kind regret bound of $\mathcal{O}(\beta_T \sqrt{T \Gamma_T})$ for general nonlinear systems with Gaussian process dynamics. We compare NeoRL to other baselines on several deep RL environments and empirically demonstrate that NeoRL achieves the optimal average cost while incurring the least regret.

Deep Learning · Everything Else

Shangqian Gao, Chi-Heng Lin, Ting Hua, Zheng Tang, Yilin Shen, Hongxia Jin, Yen-Chang Hsu

Large Language Models (LLMs) have achieved remarkable success in various natural language processing tasks, including language modeling, understanding, and generation. However, the increased memory and computational costs associated with these models pose significant challenges for deployment on resource-limited devices. Structural pruning has emerged as a promising solution to reduce the costs of LLMs without requiring post-processing steps. Prior structural pruning methods either follow the dependence of structures at the cost of limiting flexibility, or introduce non-trivial additional parameters by incorporating different projection matrices. In this work, we propose a novel approach that relaxes the constraint imposed by regular structural pruning methods and eliminates the structural dependence along the embedding dimension. Our dimension-independent structural pruning method offers several benefits. Firstly, our method enables different blocks to utilize different subsets of the feature maps. Secondly, by removing structural dependence, we facilitate each block to possess varying widths along its input and output dimensions, thereby significantly enhancing the flexibility of structural pruning. We evaluate our method on various LLMs, including OPT, LLaMA, LLaMA-2, Phi-1.5, and Phi-2. Experimental results demonstrate that our approach outperforms other state-of-the-art methods, showing for the first time that structural pruning can achieve an accuracy similar to semi-structural pruning.

Deep Learning · Everything Else

Jiayi Wu, Hao Sun, Hengyi Cai, Lixin Su, Shuaiqiang Wang, Dawei Yin, Xiang Li, Ming Gao

The number of large language models (LLMs) with varying parameter scales and vocabularies is increasing. While they deliver powerful performance, they also face a set of common optimization needs to meet specific requirements or standards, such as instruction following or avoiding the output of sensitive information from the real world. However, how to reuse the fine-tuning outcomes of one model to other models to reduce training costs remains a challenge. To bridge this gap, we introduce Cross-model Control (CMC), a method that improves multiple LLMs in one-time training with a portable tiny language model. Specifically, we have observed that the logit shift before and after fine-tuning is remarkably similar across different models. Based on this insight, we incorporate a tiny language model with a minimal number of parameters. By training alongside a frozen template LLM, the tiny model gains the capability to alter the logits output by the LLMs. To make this tiny language model applicable to models with different vocabularies, we propose a novel token mapping strategy named PM-MinED. We have conducted extensive experiments on instruction tuning and unlearning tasks, demonstrating the effectiveness of CMC. Our code is available at https://github.com/wujwyi/CMC

Deep Learning · Everything Else

Zitong Lan, Chenhao Zheng, Zhiwei Zheng, Mingmin Zhao

Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse response (IR), which characterizes how sound propagates in one scene along different paths before arriving at the listener position. In this paper, we present Acoustic Volume Rendering (AVR), a novel approach that adapts volume rendering techniques to model acoustic impulse responses. While volume rendering has been successful in modeling radiance fields for images and neural scene representations, IRs present unique challenges as time-series signals. To address these challenges, we introduce frequency-domain volume rendering and use spherical integration to fit the IR measurements. Our method constructs an impulse response field that inherently encodes wave propagation principles and achieves state of-the-art performance in synthesizing impulse responses for novel poses. Experiments show that AVR surpasses current leading methods by a substantial margin. Additionally, we develop an acoustic simulation platform, AcoustiX, which provides more accurate and realistic IR simulations than existing simulators. Code for AVR and AcoustiX are available at https://zitonglan.github.io/avr.