论文检索

输入标题、作者或关键词,从 2,942 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
2,942篇论文匹配“Robotics”
第 109 / 148 页

Pasquale Antonante, Heath Nilsen, Luca Carlone

This paper investigates runtime monitoring of perception systems. Perception is a critical component of high-integrity applications of robotics and autonomous systems, such as self-driving cars. In these applications, failure of perception systems may put human life at risk, and a broad adoption of these technologies requires the development of methodologies to guarantee and monitor safe operation. Despite the paramount importance of perception, currently there is no formal approach for system-level perception monitoring. In this paper, we formalize the problem of runtime fault detection and identification in perception systems and present a framework to model diagnostic information using a diagnostic graph. We then provide a set of deterministic, probabilistic, and learning-based algorithms that use diagnostic graphs to perform fault detection and identification. Moreover, we investigate fundamental limits and provide deterministic and probabilistic guarantees on the fault detection and identification results. We conclude the paper with an extensive experimental evaluation, which recreates several realistic failure modes in the LGSVL open-source autonomous driving simulator, and applies the proposed system monitors to a state-of-the-art autonomous driving software stack (Baidu's Apollo Auto). The results show that the proposed system monitors outperform baselines, have the potential of preventing accidents in realistic autonomous driving scenarios, and incur a negligible computational overhead.

Christoforos Mavrogiannis

The integration of advances from machine learning and computer vision with the classical autonomy stack has brought successful robot deployments in fulfilment, manufacturing, and transportation. However, unstructured and dynamic environments such as pedestrian spaces and streets, workplaces, and homes pose additional challenges such as modeling human behavior, understanding user perceptions, and ensuring human safety and comfort. My work addresses such challenges to enable robots to fluently work with and around people to increase productivity and assist users.

Yen-Ling Kuo

For robots to robustly and flexibly interact with humans, they need to acquire skills to use across scenarios. One way to enable the generalization of skills is to learn representations that are useful for downstream tasks. Learning a representation for interactions requires an understanding of what (e.g., objects) as well as how (e.g., actions, controls, and manners) to interact with. However, most existing language or visual representations mainly focus on objects. To enable robust human-robot interactions, we need a representation that is not just grounded at the object level but to reason at the action level. The ability to reason about an agent’s own actions and other’s actions will be crucial for long-tail interactions. My research focuses on leveraging the compositional nature of language and reward functions to learn representations that generalize to novel scenarios. Together with the information from multiple modalities, the learned representation can reason about task progress, future behaviors, and the goals/beliefs of an agent. The above ideas have been demonstrated in my research on building robots to understand language and engage in social interactions.

Josiah P. Hanna

A critical challenge for the widescale adoption of reinforcement learning (RL) is the need to give domain experts assurance that learned policies will improve decision-making -- and not lead to unacceptable behavior. To meet this challenge, my work aims to develop new methods for offline policy evaluation in real world RL domains. There has been much recent interest in offline evaluation and many advances. However, recent benchmarking efforts have also shown that there remains a substantial gap between current state-of-the-art methods and real world domains such as robotics. Towards scalable offline evaluation, my group is investigating the use of methods for abstraction and representation learning. In this new faculty highlight, I will present our recent results that show the promise of this direction for scaling offline evaluation in RL domains. I will then describe future directions in this line of that work which will further realize the promise of offline policy evaluation for increasing confidence in deployed RL.

Yunhui Guo

Building autonomous agents that can process massive amounts of real-time sensor-captured data is essential for many real-world applications including autonomous vehicles, robotics and AI in medicine. As the agent often needs to explore in a dynamic environment, it is thus a desirable as well as challenging goal to enable the agent to learn over time without performance degradation. Continual learning aims to build a continual learner which can learn new concepts over the data stream while preserving previously learnt concepts. In the talk, I will survey three pieces of my recent research on continual learning (i) supervised continual learning, (ii) unsupervised continual learning, and (iii) multi-modal continual learning. In the first work, I will discuss a supervised continual learning algorithm called MEGA which dynamically balances the old tasks and the new task. In the second work, I will discuss unsupervised continual learning algorithms which learn representation continually without access to the labels. In the third work, I will elaborate an efficient continual learning algorithm that can learn multiple modalities continually without forgetting.

Doseok Jang, Larry Yan, Lucas Spangher, Costas J. Spanos

Reinforcement learning (RL) is a powerful tool for optimal control that has found great success in Atari games, the game of Go, robotic control, and building optimization. RL is also very brittle; agents often overfit to their training environment and fail to generalize to new settings. Unsupervised environment design (UED) has been proposed as a solution to this problem, in which the agent trains in environments that have been specially selected to help it learn. Previous UED algorithms focus on trying to train an RL agent that generalizes across a large distribution of environments. This is not necessarily desirable when we wish to prioritize performance in one environment over others. In this work, we will be examining the setting of robust RL building control, where we wish to train an RL agent that prioritizes performing well in normal weather while still being robust to extreme weather conditions. We demonstrate a novel UED algorithm, ActivePLR, that uses uncertainty-aware neural network architectures to generate new training environments at the limit of the RL agent's ability while being able to prioritize performance in a desired base environment. We show that ActivePLR is able to outperform state-of-the-art UED algorithms in minimizing energy usage while maximizing occupant comfort in the setting of building control.

Hengrui Zhang, Youfang Lin, Shuo Shen, Sheng Han, Kai Lv

In the domain of real-world agents, the application of Reinforcement Learning (RL) remains challenging due to the necessity for safety constraints. Previously, Constrained Reinforcement Learning (CRL) has predominantly focused on on-policy algorithms. Although these algorithms exhibit a degree of efficacy, their interactivity efficiency in real-world settings is sub-optimal, highlighting the demand for more efficient off-policy methods. However, off-policy CRL algorithms grapple with challenges in precise estimation of the C-function, particularly due to the fluctuations in the constrained Lagrange multiplier. Addressing this gap, our study focuses on the nuances of C-value estimation in off-policy CRL and introduces the Adaptive Ensemble C-learning (AEC) approach to reduce these inaccuracies. Building on state-of-the-art off-policy algorithms, we propose AEC-based CRL algorithms designed for enhanced task optimization. Extensive experiments on nine constrained robotics tasks reveal the superior interaction efficiency and performance of our algorithms in comparison to preceding methods.

Zhuoyuan Wang, Reece Keller, Xiyu Deng, Kenta Hoshino, Takashi Tanaka, Yorie Nakahira

Optimal and safety-critical control are fundamental problems for stochastic systems, and are widely considered in real-world scenarios such as robotic manipulation and autonomous driving. In this paper, we consider the problem of efficiently finding optimal and safe control for high-dimensional systems. Specifically, we propose to use dimensionality reduction techniques from a comparison theorem for stochastic differential equations together with a generalizable physics-informed neural network to estimate the optimal value function and the safety probability of the system. The proposed framework results in substantial sample efficiency improvement compared to existing methods. We further develop an autoencoder-like neural network to automatically identify the low-dimensional features in the system to enhance the ease of design for system integration. We also provide experiments and quantitative analysis to validate the efficacy of the proposed method. Source code is available at https://github.com/jacobwang925/path-integral-PINN.

Yuwei Sun, Hideya Ochiai

Visual Question Answering (VQA) based on multi-modal data facilitates real-life applications such as home robots and medical diagnoses. One significant challenge is to devise a robust decentralized learning framework for various client models where centralized data collection is refrained due to confidentiality concerns. This work aims to tackle privacy-preserving VQA by decoupling a multi-modal model into representation modules and a contrastive module, leveraging inter-module gradients sharing and inter-client weight sharing. To this end, we propose Bidirectional Contrastive Split Learning (BiCSL) to train a global multi-modal model on the entire data distribution of decentralized clients. We employ the contrastive loss that enables a more efficient self-supervised learning of decentralized modules. Comprehensive experiments are conducted on the VQA-v2 dataset based on five SOTA VQA models, demonstrating the effectiveness of the proposed method. Furthermore, we inspect BiCSL's robustness against a dual-key backdoor attack on VQA. Consequently, BiCSL shows significantly enhanced resilience when exposed to the multi-modal adversarial attack compared to the centralized learning method, which provides a promising approach to decentralized multi-modal learning.

Yuxiao Lu, Arunesh Sinha, Pradeep Varakantham

Safety in goal directed Reinforcement Learning (RL) settings has typically been handled through constraints over trajectories and have demonstrated good performance in primarily short horizon tasks. In this paper, we are specifically interested in the problem of solving temporally extended decision making problems such as robots cleaning different areas in a house while avoiding slippery and unsafe areas (e.g., stairs) and retaining enough charge to move to a charging dock; in the presence of complex safety constraints. Our key contribution is a (safety) Constrained Search with Hierarchical Reinforcement Learning (CoSHRL) mechanism that combines an upper level constrained search agent (which computes a reward maximizing policy from a given start to a far away goal state while satisfying cost constraints) with a low-level goal conditioned RL agent (which estimates cost and reward values to move between nearby states). A major advantage of CoSHRL is that it can handle constraints on the cost value distribution (e.g., on Conditional Value at Risk, CVaR) and can adjust to flexible constraint thresholds without retraining. We perform extensive experiments with different types of safety constraints to demonstrate the utility of our approach over leading approaches in constrained and hierarchical RL.

Minjae Cho, Chuangchuang Sun

Despite remarkable achievements in artificial intelligence, the deployability of learning-enabled systems in high-stakes real-world environments still faces persistent challenges. For example, in safety-critical domains like autonomous driving, robotic manipulation, and healthcare, it is crucial not only to achieve high performance but also to comply with given constraints. Furthermore, adaptability becomes paramount in non-stationary domains, where environmental parameters are subject to change. While safety and adaptability are recognized as key qualities for the new generation of AI, current approaches have not demonstrated effective adaptable performance in constrained settings. Hence, this paper breaks new ground by studying the unique challenges of ensuring safety in nonstationary environments by solving constrained problems through the lens of the meta-learning approach (learning to learn). While unconstrained meta-learning already encounters complexities in end to end differentiation of the loss due to the bi-level nature, its constrained counterpart introduces an additional layer of difficulty, since the constraints imposed on task-level updates complicate the differentiation process. To address the issue, we first employ successive convex-constrained policy updates across multiple tasks with differentiable convex programming, which allows meta-learning in constrained scenarios by enabling end-to-end differentiation. This approach empowers the agent to rapidly adapt to new tasks under nonstationarity while ensuring compliance with safety constraints. We also provide a theoretical analysis demonstrating guaranteed monotonic improvement of our approach, justifying our algorithmic designs. Extensive simulations across diverse environments provide empirical validation with significant improvement over established benchmarks.

Zhe Chen, Daniel Harabor, Jiaoyang Li, Peter J. Stuckey

Multi-Agent Path Finding (MAPF) is a fundamental problem in robotics that asks us to compute collision-free paths for a team of agents, all moving across a shared map. Although many works appear on this topic, all current algorithms struggle as the number of agents grows. The principal reason is that existing approaches typically plan free-flow optimal paths, which creates congestion. To tackle this issue, we propose a new approach for MAPF where agents are guided to their destination by following congestion-avoiding paths. We evaluate the idea in two large-scale settings: one-shot MAPF, where each agent has a single destination, and lifelong MAPF, where agents are continuously assigned new destinations. Empirically, we report large improvements in solution quality for one-short MAPF and in overall throughput for lifelong MAPF.

Christian Muise, Sheila A. McIlraith, J. Christopher Beck

Fully Observable Non-Deterministic (FOND) planning is a variant of classical symbolic planning in which actions are nondeterministic, with an action's outcome known only upon execution. It is a popular planning paradigm with applications ranging from robot planning to dialogue-agent design and reactive synthesis. Over the last 20 years, a number of approaches to FOND planning have emerged. In this work, we establish a new state of the art, following in the footsteps of some of the most powerful FOND planners to date. Our planner, PR2, decisively outperforms the four leading FOND planners, at times by a large margin, in 17 of 18 domains that represent a comprehensive benchmark suite. Ablation studies demonstrate the impact of various techniques we introduce, with the largest improvement coming from our novel FOND-aware heuristic.

Idan Lev-Yehudi, Moran Barenboim, Vadim Indelman

Solving partially observable Markov decision processes (POMDPs) with high dimensional and continuous observations, such as camera images, is required for many real life robotics and planning problems. Recent researches suggested machine learned probabilistic models as observation models, but their use is currently too computationally expensive for online deployment. We deal with the question of what would be the implication of using simplified observation models for planning, while retaining formal guarantees on the quality of the solution. Our main contribution is a novel probabilistic bound based on a statistical total variation distance of the simplified model. We show that it bounds the theoretical POMDP value w.r.t. original model, from the empirical planned value with the simplified model, by generalizing recent results of particle-belief MDP concentration bounds. Our calculations can be separated into offline and online parts, and we arrive at formal guarantees without having to access the costly model at all during planning, which is also a novel result. Finally, we demonstrate in simulation how to integrate the bound into the routine of an existing continuous online POMDP solver.

Jigyasa Gupta, Shreya Sharma, Shreshth Tuli, Rohan Paul, Mausam

Our goal is to enable a robot to learn how to sequence its actions to perform high-level tasks specified as natural language instructions, given successful demonstrations from a human partner. Our novel neuro-symbolic solution GOALNET builds an iterative two-step approach that interleaves (i) inferring next subgoal predicate implied by the language instruction, for a given world state, and (ii) synthesizing a feasible subgoal-reaching plan from that state. The agent executes the plan, and the two steps are repeated. GOALNET combines (i) learning, where dense representations are acquired for language instruction and the world state via a neural network prediction model, enabling generalization to novel settings and (ii) planning, where the cause-effect modeling by a classical planner eschews irrelevant predicates, facilitating multi-stage decision making in large domains. GOALNET obtains 78% improvement in the goal reaching rate in comparison to several state-of-the-art approaches on benchmark data with multi-stage instructions. Further, GOALNET can generalize to novel instructions for scenes with unseen objects. Source code available at https://github. com/reail-iitd/goalnet.

Xin Yu, Rongye Shi, Pu Feng, Yongkai Tian, Simin Li, Shuhao Liao, Wenjun Wu

Incorporating symmetry as an inductive bias into multi-agent reinforcement learning (MARL) has led to improvements in generalization, data efficiency, and physical consistency. While prior research has succeeded in using perfect symmetry prior, the realm of partial symmetry in the multi-agent domain remains unexplored. To fill in this gap, we introduce the partially symmetric Markov game, a new subclass of the Markov game. We then theoretically show that the performance error introduced by utilizing symmetry in MARL is bounded, implying that the symmetry prior can still be useful in MARL even in partial symmetry situations. Motivated by this insight, we propose the Partial Symmetry Exploitation (PSE) framework that is able to adaptively incorporate symmetry prior in MARL under different symmetry-breaking conditions. Specifically, by adaptively adjusting the exploitation of symmetry, our framework is able to achieve superior sample efficiency and overall performance of MARL algorithms. Extensive experiments are conducted to demonstrate the superior performance of the proposed framework over baselines. Finally, we implement the proposed framework in real-world multi-robot testbed to show its superiority.

Jingtao Tang, Hang Ma

We study graph-based Multi-Robot Coverage Path Planning (MCPP) that aims to compute coverage paths for multiple robots to cover all vertices of a given 2D grid terrain graph G. Existing graph-based MCPP algorithms first compute a tree cover on G---a forest of multiple trees that cover all vertices---and then employ the Spanning Tree Coverage (STC) paradigm to generate coverage paths on the decomposed graph D of the terrain graph G by circumnavigating the edges of the computed trees, aiming to optimize the makespan (i.e., the maximum coverage path cost among all robots). In this paper, we take a different approach by exploring how to systematically search for good coverage paths directly on D. We introduce a new algorithmic framework, called LS-MCPP, which leverages a local search to operate directly on D. We propose a novel standalone paradigm, Extended-STC (ESTC), that extends STC to achieve complete coverage for MCPP on any decomposed graph, even those resulting from incomplete terrain graphs. Furthermore, we demonstrate how to integrate ESTC with three novel types of neighborhood operators into our framework to effectively guide its search process. Our extensive experiments demonstrate the effectiveness of LS-MCPP, consistently improving the initial solution returned by two state-of-the-art baseline algorithms that compute suboptimal tree covers on G, with a notable reduction in makespan by up to 35.7% and 30.3%, respectively. Moreover, LS-MCPP consistently matches or surpasses the results of optimal tree cover computation, achieving these outcomes with orders of magnitude faster runtime, thereby showcasing its significant benefits for large-scale real-world coverage tasks.

Hanfei Yu, Jian Li, Yang Hua, Xu Yuan, Hao Wang

Deep reinforcement learning (DRL) has gained immense success in many applications, including gaming AI, robotics, and system scheduling. Distributed algorithms and architectures have been vastly proposed (e.g., actor-learner architecture) to accelerate DRL training with large-scale server-based clusters. However, training on-policy algorithms with the actor-learner architecture unavoidably induces resource wasting due to synchronization between learners and actors, thus resulting in significantly extra billing. As a promising alternative, serverless computing naturally fits on-policy synchronization and alleviates resource wasting in distributed DRL training with pay-as-you-go pricing. Yet, none has leveraged serverless computing to facilitate DRL training. This paper proposes MinionsRL, the first serverless distributed DRL training framework that aims to accelerate DRL training- and cost-efficiency with dynamic actor scaling. We prototype MinionsRL on top of Microsoft Azure Container Instances and evaluate it with popular DRL tasks from OpenAI Gym. Extensive experiments show that MinionsRL reduces total training time by up to 52% and training cost by 86% compared to latest solutions.

Gwangpyo Yoo, Jinwoo Park, Honguk Woo

In application domains requiring mission-critical decision making, such as finance and robotics, the optimal policy derived by reinforcement learning (RL) often hinges on a preference for risk management. Yet, the dynamic nature of risk measures poses considerable challenges to achieving generalization and adaptation of risk-sensitive policies in the context of RL. In this paper, we propose a risk-conditioned RL model that enables rapid policy adaptation to varying risk measures via a unified risk representation, the Weighted Value-at-Risk (WV@R). To sample risk measures that avoid undue optimism, we construct a risk proposal network employing a conditional adversarial auto-encoder and a normalizing flow. This network establishes coherent representations for risk measures, preserving the continuity in terms of the Wasserstein distance on the risk measures. The normalizing flow is used to support non-crossing quantile regression that obtains valid samples for risk measures, and it is also applied to the agent’s critic to ascertain the preservation of monotonicity in quantile estimations. Through experiments with locomotion, finance, and self-driving scenarios, we show that our model is capable of adapting to a range of risk measures, achieving comparable performance to the baseline models individually trained for each measure. Our model often outperforms the baselines, especially in the cases when exploration is required during training but risk-aversion is favored during evaluation.

Tianpei Yang, Heng You, Jianye Hao, Yan Zheng, Matthew E. Taylor

Transfer learning (TL) has shown great potential to improve Reinforcement Learning (RL) efficiency by leveraging prior knowledge in new tasks. However, much of the existing TL research focuses on transferring knowledge between tasks that share the same state-action spaces. Further, transfer from multiple source tasks that have different state-action spaces is more challenging and needs to be solved urgently to improve the generalization and practicality of the method in real-world scenarios. This paper proposes TURRET (Transfer Using gRaph neuRal nETworks), to utilize the generalization capabilities of Graph Neural Networks (GNNs) to facilitate efficient and effective multi-source policy transfer learning in the state-action mismatch setting. TURRET learns a semantic representation by accounting for the intrinsic property of the agent through GNNs, which leads to a unified state embedding space for all tasks. As a result, TURRET achieves more efficient transfer with strong generalization ability between different tasks and can be easily combined with existing Deep RL algorithms. Experimental results show that TURRET significantly outperforms other TL methods on multiple continuous action control tasks, successfully transferring across robots with different state-action spaces.