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2,006篇论文匹配“Video Understanding”
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Zhongan Wang, Xiaoyu Wen, Lingxiao Du, Kun Li, Zhiliang Wu, Xingcheng Xu, Qiaosheng Zhang, Chaochao Lu, Hehe Fan

Reinforcement learning (RL) has emerged as an effective approach for improving video reasoning in multimodal large language models (MLLMs). However, existing methods remain inefficient for two reasons. First, training data are typically organized by task formats rather than underlying reasoning abilities, creating a mismatch that encourages models to learn task-specific patterns instead of transferable capabilities. As a result, improving ability generalization requires broad coverage over many ability-task combinations, making RL training costly. Second, prior work often compensates for this inefficiency with increasingly complex algorithmic designs, such as specialized temporal architectures or multi-objective reward frameworks, which further complicate training. To address these issues, we present VAST, a cognitive taxonomy and data organization framework that structures video understanding into three layers: Perception, Reasoning, and Cognition. Based on this taxonomy, we construct VAST-15K for training and VAST-Bench for evaluation. We further introduce VideoVAST, a reinforcement learning framework that uses consistency rewards to encourage alignment between reasoning traces and final answers, without architectural modifications. Experiments show that VideoVAST achieves 66.3% accuracy on MVBench and 57.4% on VAST-Bench, compared with 62.7% and 54.3% for Video-R1, while using approximately 72% fewer GPU hours and 96% fewer training samples under the same training settings. Code and resources are available at https://zhongan-wang.github.io/VAST.

Alberto Compagnoni, Marco Morini, Sara Sarto, Federico Cocchi, Davide Caffagni, Marcella Cornia, Lorenzo Baraldi, Rita Cucchiara

Multimodal Large Language Models (MLLMs) have shown impressive capabilities in jointly understanding text, images, and videos, often evaluated via Visual Question Answering (VQA). However, even state-of-the-art MLLMs struggle with domain-specific or knowledge-intensive queries, where relevant information is underrepresented in pre-training data. Knowledge-based VQA (KB-VQA) addresses this by retrieving external documents to condition answer generation, but current retrieval-augmented approaches suffer from low precision, noisy passages, and limited reasoning. To address this, we propose ReAG, a novel Reasoning-Augmented Multimodal RAG approach that combines coarse- and fine-grained retrieval with a critic model that filters irrelevant passages, ensuring high-quality additional context. The model follows a multi-stage training strategy leveraging reinforcement learning to enhance reasoning over retrieved content, while supervised fine-tuning serves only as a cold start. Extensive experiments on Encyclopedic-VQA and InfoSeek demonstrate that ReAG significantly outperforms prior methods, improving answer accuracy and providing interpretable reasoning grounded in retrieved evidence.

Jinsheng Quan, Qiaowei Miao, Yichao Xu, Zizhuo Lin, Ying Li, Wei Yang, Zhihui Li, Yawei Luo

The ability to extrapolate dynamic 3D scenes beyond the observed timeframe is fundamental to advancing physical world understanding and predictive modeling. Existing dynamic 3D reconstruction methods have achieved high-fidelity rendering of temporal interpolation, but typically lack physical consistency in predicting the future. To overcome this issue, we propose ParticleGS, a physics-based framework that reformulates dynamic 3D scenes as physically grounded systems. ParticleGS comprises three key components: 1) an encoder that decomposes the scene into static properties and initial dynamic physical fields; 2) an evolver based on Neural Ordinary Differential Equations (Neural ODEs) that learns continuous-time dynamics for motion extrapolation; and 3) a decoder that reconstructs 3D Gaussians from evolved particle states for rendering. Through this design, ParticleGS integrates physical reasoning into dynamic 3D representations, enabling accurate and consistent prediction of the future. Experiments show that ParticleGS achieves state-of-the-art performance in extrapolation while maintaining rendering quality.

Xiaoyu Kong, Ketong Ren, Dongyu She, Weiming Dong, Miao Wang

Video amodal completion (VAC) aims to mimic the human brain's ability to implicitly perceive the complete appearance of partially occluded objects, thereby facilitating recognition and understanding. Existing VAC methods finetune video generation models on custom datasets, yet these datasets often have unrealistic distributions and small scales due to the challenges of collecting real amodal data, and thus limit their performance and generalization. To address this, we propose a training-free framework by utilizing pre-trained image inpainting models for VAC and introducing in-context (IC) learning to enhance inter-frame consistency. However, despite the satisfactory performance of DiT-based IC Learning in generation tasks, task-agnostic global attention tends to utilize irrelevant contextual information, resulting in completion failures when applied to amodal completion. Additionally, IC Learning faces a cold-start problem with the exemplar construction. To this end, we propose a consistent video amodal completion with rectified in-context exemplar guidance. Specifically, we introduce rectified exemplar-guided completion by adjusting the attention weights of exemplar relative to the target images for consistent completion, and adopt a dual-frame calibrated exemplar rectification to tackle the cold-start issue. Quantitative and qualitative experiments demonstrate that our method outperforms SOTAs, especially in terms of generalization and robustness on uncommon data and under severe occlusion. Codes are available at https://github.com/xxyCSCV/IC-Amodal.

Rong Fan, Kaiyan Xiao, Minghao Zhu, Liuyi Wang, Kai Dai, Zhao Yang

Video temporal grounding (VTG) is a critical task in video understanding and a key capability for extending video large language models (Vid-LLMs) to broader applications. However, existing Vid-LLMs rely on uniform frame sampling to extract video information, resulting in a sparse distribution of key frames and the loss of crucial temporal cues. To address this limitation, we propose Grounded Visual Token Sampling (GroundVTS), a Vid-LLM architecture that focuses on the most informative temporal segments. GroundVTS employs a fine-grained, query-guided mechanism to filter visual tokens before feeding them into the LLM, thereby preserving essential spatio-temporal information and maintaining temporal coherence. Futhermore, we introduce a progressive optimization strategy that enables the LLM to effectively adapt to the non-uniform distribution of visual features, enhancing its ability to model temporal dependencies and achieve precise video localization. We comprehensively evaluate GroundVTS on three standard VTG benchmarks, where it outperforms existing methods, achieving a 7.7-point improvement in mIoU for moment retrieval and 12.0-point improvement in mAP for highlight detection. Code is available at the \href https://github.com/Florence365/GroundVTS GroundVTS code repository .

Ao Liang, Lingdong Kong, Tianyi Yan, Hongsi Liu, Yu Yang, Ziqi Huang, Wei Yin, Jialong Zuo, Yixuan Hu, Dekai Zhu 等

Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce **WorldLens**, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects - Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference - jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct **WorldLens-26K**, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop **WorldLens-Agent**, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity - standardizing how future models are judged not only by how real they look, but by how real they behave.

Zhiqiu Lin, Siyuan Cen, Chancharik Mitra, Isaac Li, Yuhan Huang, Yu Tong Tiffany Ling, Hewei Wang, Irene Pi, Shihang Zhu, Yili Han 等

Video-language models (VLMs) learn to reason about the dynamic visual world through natural language. We introduce a suite of open datasets, benchmarks, and recipes for scalable oversight that enable precise video captioning. First, we define a structured specification for describing subjects, scenes, motion, spatial, and camera dynamics, grounded by hundreds of carefully defined visual primitives developed with professional video creators such as filmmakers. Next, to curate high-quality captions, we introduce a critique-based human-AI (CHAI) oversight framework, where trained human experts provide correctional critiques to revise model-generated pre-captions into improved post-captions. This division of labor improves annotation accuracy and efficiency by offloading text generation to models, allowing humans to better focus on verification. Additionally, these critiques and preferences between pre- and post-captions provide rich supervision for improving open-source models (Qwen3-VL) on caption generation, reward modeling, and critique generation through SFT, DPO, and inference-time scaling. Our ablations show that critique quality in precision, recall, and constructiveness, ensured by our oversight framework, directly governs downstream performance. With modest expert supervision, the resulting model outperforms even closed-source models such as Gemini-3.1-Pro. Finally, we apply our approach to re-caption large-scale professional videos (e.g., films, commercials, games) and fine-tune video generation models such as Wan to better follow detailed prompts of up to 400 words, achieving finer control over cinematography including camera motion, angle, lens, focus, point of view, and framing. Overall, our results show that precise specification and human-AI oversight are key to achieving professional-level video understanding and generation.

Wenjia Wang, Liang Pan, Huaijin Pi, Yuke Lou, Xuqian Ren, Yifan Wu, Zhouyingcheng Liao, Lei Yang, Rishabh Dabral, Christian Theobalt 等

Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting.However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild.To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame.The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly.Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.

Rahul Venkatesh, Klemen Kotar, Lilian Naing Chen, Wanhee Lee, Gia Ancone, Seungwoo Kim, Luca Thomas Wheeler, Jared Watrous, Honglin Chen, Daniel Bear 等

A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations -- capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.

Panwang Pan, Jingjing Zhao, Yuchen Lin, Chenguo Lin, Chenxin Li, Hengyu Liu, Tingting Shen, Yadong Mu

Significant progress has been achieved in high-fidelity video synthesis, yet current paradigms often fall short in effectively integrating identity information from multiple subjects. This leads to semantic conflicts and suboptimal performance in preserving identities and interactions, limiting controllability and applicability. To tackle this issue, we introduce ID-Crafter, a framework for multi-subject video generation that achieves superior identity preservation and semantic coherence. ID-Crafter integrates three key components: (i) a hierarchical identity-preserving attention mechanism that progressively aggregates features at intra-subject, inter-subject, and cross-modal levels; (ii) a semantic understanding module powered by a pretrained Vision-Language Model (VLM) to provide fine-grained guidance and capture complex inter-subject relationships; and (iii) an online reinforcement learning phase to further refine the model for critical concepts. Furthermore, we construct a new dataset to facilitate robust training and evaluation. Extensive experiments demonstrate that ID-Crafter establishes new state-of-the-art performance on multi-subject video generation benchmarks, excelling in identity preservation, temporal consistency, and overall video quality.

Jingqi Tong, Yurong Mou, Hangcheng Li, Mingzhe Li, Yongzhuo Yang, Ming Zhang, Qiguang Chen, Tianyi Liang, Xiaomeng Hu, Yining Zheng 等

The "Thinking with Text" and "Thinking with Images" paradigms significantly improve the reasoning abilities of large language models (LLMs) and Vision-Language Models (VLMs). However, these paradigms have inherent limitations. (1) Images capture only single moments and fail to represent dynamic processes or continuous changes, and (2) The separation of text and vision as distinct modalities, which hinders unified multimodal understanding and generation. Therefore, we propose "Thinking with Video", a new paradigm that leverages video generation models such as Sora-2 to use video frames as a unified medium for multimodal reasoning. To support this exploration, we developed the Video Thinking Benchmark (VideoThinkBench), which covers both vision-centric tasks (e.g., Eyeballing Puzzles) and text-centric tasks (e.g., GSM8K and MMMU). Our evaluation on VideoThinkBench establishes Sora-2 as a capable reasoner. On vision-centric tasks, Sora-2 is comparable to state-of-the-art (SOTA) VLMs, and even surpasses GPT-5 by 10% on eyeballing puzzles. On text-centric tasks, Sora-2 achieves 92% accuracy on MATH, and 69.2% accuracy on MMMU. Furthermore, we systematically analyze the source of these abilities. We also find that self-consistency and in-context learning can improve Sora-2's performance. In summary, our findings show that the video generation model is the potential unified multimodal understanding and generation model, positioning "Thinking with Video" as a potential unified multimodal reasoning paradigm.

Haoran Zhou, Gim Hee Lee

Realistic reconstruction of dynamic 4D scenes from monocular videos is essential for understanding the physical world. Despite recent progress in neural rendering, existing methods often struggle to recover accurate 3D geometry and temporally consistent motion in complex environments. To address these challenges, we propose MotionScale, a 4D Gaussian Splatting framework that scales efficiently to large scenes and extended sequences while maintaining high-fidelity structural and motion coherence. At the core of our approach is a scalable motion field parameterized by cluster-centric basis transformations that adaptively expand to capture diverse and evolving motion patterns. To ensure robust reconstruction over long durations, we introduce a progressive optimization strategy comprising two decoupled propagation stages: 1) A background extension stage that adapts to newly visible regions, refines camera poses, and explicitly models transient shadows; 2) A foreground propagation stage that enforces motion consistency through a specialized three-stage refinement process. Extensive experiments on challenging real-world benchmarks demonstrate that MotionScale significantly outperforms state-of-the-art methods in both reconstruction quality and temporal stability. Project page: https://hrzhou2.github.io/motion-scale-web/.

Zhiheng Liu, Weiming Ren, Haozhe Liu, Zijian Zhou, Shoufa Chen, Haonan Qiu, Xiaoke Huang, Zhaochong An, Fanny Yang, Aditya Patel 等

Unified multimodal models (UMMs) aim to jointly perform multimodal understanding and generation within a single framework. We present TUNA, a native UMM that builds a unified continuous visual representation by cascading a VAE encoder with a representation encoder. This unified representation space allows end-to-end processing of images and videos for both understanding and generation tasks. Compared to prior UMMs with decoupled representations, TUNA's unified visual space avoids representation format mismatches introduced by separate encoders, outperforming decoupled alternatives in both understanding and generation. Moreover, we observe that stronger pretrained representation encoders consistently yield better performance across all multimodal tasks, highlighting the importance of the representation encoder. Finally, in this unified setting, jointly training on both understanding and generation data allows the two tasks to benefit from each other rather than interfere. Our extensive experiments on multimodal understanding and generation benchmarks show that TUNA achieves state-of-the-art results in image and video understanding, image and video generation, and image editing, demonstrating the effectiveness and scalability of its unified representation design.

Songtao Jiang, Sibo Song, Chenyi Zhou, Yuan Wang, Ruizhe Chen, Tongkun Guan, Ruilin Luo, Yan Zhang, Zhihang Tang, Yuchong Sun 等

The transition from image to video understanding requires vision-language models (VLMs) to shift from recognizing static patterns to reasoning over temporal dynamics such as motion trajectories, speed changes, and state transitions. Yet current post-training methods fall short due to two critical limitations: (1) existing datasets often lack temporal-centricity, where answers can be inferred from isolated keyframes rather than requiring holistic temporal integration; (2) training data generated by proprietary models contains systematic errors in fundamental temporal perception, such as confusing motion directions or misjudging speeds. We introduce SynRL, a post-training framework that teaches models temporal primitives, the fundamental building blocks of temporal understanding including direction, speed, and state tracking. Our key insight is that these abstract primitives, learned from programmatically generated synthetic videos, transfer effectively to real-world scenarios. We decompose temporal understanding into short-term perceptual primitives (speed, direction) and long-term cognitive primitives (state tracking, retrodictive inference), constructing 7.7K CoT and 7K RL samples with ground-truth frame-level annotations through code-based video generation. Despite training on simple geometric shapes, SynRL achieves substantial improvements across 15 benchmarks spanning temporal grounding, complex reasoning, and general video understanding. Remarkably, our 7.7K synthetic CoT samples outperform Video-R1's 165K real-world samples. We attribute this to fundamental temporal skills--such as tracking frame-by-frame changes and comparing velocity--that transfer effectively from abstract synthetic patterns to complex real-world scenarios. This establishes a new paradigm for video post-training: video temporal learning through carefully designed synthetic data provides a more cost-efficient scaling path. Code is released on https://github.com/jiangsongtao/Synthetic-Video.

Lars Doorenbos, Federico Spurio, Juergen Gall

Recent Video-Language Models (VLMs) achieve promising results on long-video understanding, but their performance still lags behind that achieved on tasks involving images or short videos. This has led to great interest in improving the long context modeling of VLMs by introducing novel modules and additional complexity. In this paper, we take a different approach: rather than fine-tuning VLMs with the limited data available, we attempt to maximize the performance of existing models.To this end, we propose a novel visual prompting strategy specifically designed for long-video understanding. By combining multiple frames as panels into one image, we effectively trade off spatial details for temporal resolution.Our approach is training-free, parameter-free, and model-agnostic, and can be seamlessly integrated into existing VLMs.Extensive experiments on five established benchmarks across a wide range of model architectures, sizes, and context windows confirm the consistency of our approach. For the TimeScope (Long) dataset, which has the longest videos, the accuracy for video question answering is improved by up to 19.4%. Overall, our method raises the bar for long video understanding models. The code is available at https://fedespu.github.io/Video-Panels.

Yaxuan Qin, Hefei Li, Wenqi Mu, Yancheng He

Recent advances in Multimodal Large Language Models (MLLMs) have led to significant progress in video understanding. Due to limited context windows and computational overhead, most MLLMs adopt uniform frame sampling. This approach is at high risk of missing critical visual information and constrains performance especially for long videos. To address this problem, we propose a lightweight frame selection method to identify keyframes and train it via a two-stage strategy. In the pre-training stage, the frame selector learns to model relevance between individual video frames and queries. In the reinforcement learning (RL) stage, we employ a hierarchical reward that evaluates selection quality at combination and frame levels. Through stochastic exploration of frame combinations, the selector learns to identify and retain frames that improve task performance rather than merely maximizing query relevance, which can be misleading. The selected frames serve as input to downstream MLLMs for video understanding and reasoning. Experimental results demonstrate the proposed selector improves performance of diverse downstream MLLMs across benchmarks spanning medium to long videos.

Mingfang Zhang, Jingjing Pan, Ashutosh Kumar, Rajat Saini, Mustafa Erdogan, Hsuan-Kung Yang, Caixin Kang, Yifei Huang, Yoichi Sato, Quan Kong

Cause-and-effect reasoning in video is a significant challenge for Vision-Language Models (VLMs), as it requires going beyond surface-level perception to a deeper understanding of causal mechanisms. However, existing benchmarks rarely provide the fine-grained, grounded evidence needed to rigorously evaluate this capability. To address this gap, we introduce CaST-Bench, a benchmark for Causal Chain-Grounded Spatio-Temporal Video Reasoning. CaST-Bench presents complex causal questions that require models to identify and localize a chain of multiple spatio-temporal evidences. Through a human-AI collaborative pipeline, we construct a high-quality dataset of 2,066 questions over 1,015 videos, with causal chains annotated by temporal segments and bounding-box tracks. Furthermore, we design a comprehensive evaluation suite with novel metrics that assess not only answer correctness but also the capability for visual evidence grounded reasoning. This grounding is crucial for improving accuracy by mitigating spurious correlations and for enhancing user trust by making models more transparent. Our experiments show that current VLMs struggle with causal questions, largely due to their limited ability to construct precise and grounded causal chains. This highlights an important direction for improving future VLMs.

Shihao Wang, Guo Chen, De-An Huang, Zhiqi Li, Minghan Li, Guilin Liu, Jan Kautz, Jose M. Alvarez, Lei Zhang, Zhiding Yu

While Video Large Language Models (Video-LLMs) have shown significant potential in multimodal understanding and reasoning tasks, how to efficiently select the most informative frames from videos remains a critical challenge. Existing methods attempt to optimize frame sampling by reducing inter-frame redundancy or employing unsupervised event localization. However, these approaches often fall short in handling complex instruction-following tasks and scenarios that demand precise temporal modeling, resulting in limited performance in both semantic alignment and temporal reasoning. To address the above challenges, we introduce Instructed Temporal Grounding for Videos (VideoITG), a framework aiming to adaptively customize frame sampling strategies based on user instructions. Specifically, we design the VidThinker pipeline, which automates annotation by generating instruction-conditioned captions, retrieving relevant video segments, and selecting key frames to enable efficient supervision. Using VidThinker, we build the VideoITG-40K dataset with 40K videos and 500K temporal grounding annotations. Our plug-and-play VideoITG model leverages Video-LLMs' visual-language alignment and reasoning for discriminative frame selection. VideoITG consistently boosts the performance on multiple multimodal video understanding benchmarks, demonstrating its effectiveness and potential.

Mingrui Wu, Zhaozhi Wang, Fangjinhua Wang, Jiaolong Yang, Marc Pollefeys, Tong Zhang

While Multimodal Large Language Models (MLLMs) have achieved impressive performance on semantic tasks, their spatial intelligence--crucial for robust and grounded AI systems--remains underdeveloped. Existing benchmarks fall short of diagnosing this limitation: they either focus on overly simplified qualitative reasoning or rely on domain-specific indoor data, constrained by the lack of outdoor datasets with verifiable metric ground truth. To bridge this gap, we introduce a large-scale benchmark built from pedestrian-perspective videos captured with stereo cameras, LiDAR, and IMU/GPS sensors. This dataset provides metrically precise 3D information, enabling the automatic generation of spatial reasoning questions that span a hierarchical spectrum--from qualitative relational reasoning to quantitative metric and kinematic understanding. Evaluations reveal that the performance gains observed in structured indoor benchmarks vanish in open-world settings. Further analysis using synthetic abnormal scenes and blinding tests confirms that current MLLMs depend heavily on linguistic priors instead of grounded visual reasoning. Our benchmark thus provides a principled platform for diagnosing these limitations and advancing physically grounded spatial intelligence. Project page: https://mingrui-wu.github.io/osi-bench/

Enrico Pallotta, Sina Mokhtarzadeh Azar, Lars Doorenbos, Serdar Ozsoy, Umar Iqbal, Juergen Gall

Egocentric video generation with fine-grained control through body motion is a key requirement towards embodied AI agents that can simulate, predict, and plan actions. In this work, we propose EgoControl, a pose-controllable video diffusion model trained on egocentric data. We train a video prediction model to condition future frame generation on explicit 3D body pose sequences. To achieve precise motion control, we introduce a novel pose representation that captures both global camera dynamics and articulated body movements, and integrate it through a dedicated control mechanism within the diffusion process. Given a short sequence of observed frames and a sequence of target poses, EgoControl generates temporally coherent and visually realistic future frames that align with the provided pose control. Experimental results demonstrate that EgoControl produces high-quality, pose-consistent egocentric videos, paving the way toward controllable embodied video simulation and understanding.