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3,752篇论文匹配“Planning”
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Theory · Reinforcement Learning and Planning

Jiuqi Wang, Rohan Chandra, Shangtong Zhang

Typically, a modern reinforcement learning (RL) agent solves a task by updating its neural network parameters to adapt its policy to the task. Recently, it has been observed that some RL agents can solve a wide range of new out-of-distribution tasks without parameter updates after pretraining on some task distribution. When evaluated in a new task, instead of making parameter updates, the pretrained agent conditions its policy on additional input called the context, e.g., the agent's interaction history in the new task. The agent's performance increases as the information in the context increases, with the agent's parameters fixed. This phenomenon is typically called in-context RL (ICRL). The pretrained parameters of the agent network enable the remarkable ICRL phenomenon. However, many ICRL works perform the pretraining with standard RL algorithms. This raises the central question this paper aims to address: Why can the RL pretraining algorithm generate network parameters that enable ICRL? We hypothesize that the parameters capable of ICRL are minimizers of the pretraining loss. This work provides initial support for this hypothesis through a case study. In particular, we prove that when a Transformer is pretrained for policy evaluation, one of the global minimizers of the pretraining loss can enable in-context temporal difference learning.

Reinforcement Learning · Batch Offline

Uladzislau Sobal, Wancong Zhang, Kyunghyun Cho, Randall Balestriero, Tim G. J. Rudner, Yann LeCun

A long-standing goal in AI is to develop agents capable of solving diverse tasks across a range of environments, including those never seen during training. Two dominant paradigms address this challenge: (i) reinforcement learning (RL), which learns policies via trial and error, and (ii) optimal control, which plans actions using a known or learned dynamics model. However, their comparative strengths in the offline setting—where agents must learn from reward-free trajectories—remain underexplored. In this work, we systematically evaluate RL and control-based methods on a suite of navigation tasks, using offline datasets of varying quality. On the RL side, we consider goal-conditioned and zero-shot methods. On the control side, we train a latent dynamics model using the Joint Embedding Predictive Architecture (JEPA) and employ it for planning. We investigate how factors such as data diversity, trajectory quality, and environment variability influence the performance of these approaches. Our results show that model-free RL benefits most from large amounts of high-quality data, whereas model-based planning generalizes better to unseen layouts and is more data-efficient, while achieving trajectory stitching performance comparable to leading model-free methods. Notably, planning with a latent dynamics model proves to be a strong approach for handling suboptimal offline data and adapting to diverse environments.

Optimization · Everything Else

Laetitia Chapel, Romain Tavenard, Samuel Vaiter

Optimal Transport (OT) has attracted significant interest in the machine learning community, not only for its ability to define meaningful distances between probability distributions -- such as the Wasserstein distance -- but also for its formulation of OT plans. Its computational complexity remains a bottleneck, though, and slicing techniques have been developed to scale OT to large datasets. Recently, a novel slicing scheme, dubbed min-SWGG, lifts a single one-dimensional plan back to the original multidimensional space, finally selecting the slice that yields the lowest Wasserstein distance as an approximation of the full OT plan. Despite its computational and theoretical advantages, min-SWGG inherits typical limitations of slicing methods: (i) the number of required slices grows exponentially with the data dimension, and (ii) it is constrained to linear projections. Here, we reformulate min-SWGG as a bilevel optimization problem and propose a differentiable approximation scheme to efficiently identify the optimal slice, even in high-dimensional settings. We furthermore define its generalized extension for accommodating data living on manifolds. Finally, we demonstrate the practical value of our approach in various applications, including gradient flows on manifolds and high-dimensional spaces, as well as a novel sliced OT-based conditional flow matching for image generation -- where fast computation of transport plans is essential.

Theory · Reinforcement Learning and Planning

Dorian Baudry, Emmeran Johnson, Simon Vary, Ciara Pike-Burke, Patrick Rebeschini

Recent works of Mei et al. (2023, 2024) have deepened the theoretical understanding of the *Stochastic Gradient Bandit* (SGB) policy, showing that using a constant learning rate guarantees asymptotic convergence to the optimal policy, and that sufficiently *small* learning rates can yield logarithmic regret. However, whether logarithmic regret holds beyond small learning rates remains unclear. In this work, we take a step towards characterizing the regret *regimes* of SGB as a function of its learning rate. For two--armed bandits, we identify a sharp threshold, scaling with the sub-optimality gap $\Delta$, below which SGB achieves *logarithmic* regret on all instances, and above which it can incur *polynomial* regret on some instances. This result highlights the necessity of knowing (or estimating) $\Delta$ to ensure logarithmic regret with a constant learning rate. For general $K$-armed bandits, we further show the learning rate must scale inversely with $K$ to avoid polynomial regret. We introduce novel techniques to derive regret upper bounds for SGB, laying the groundwork for future advances in the theory of gradient-based bandit algorithms.

Applications · Robotics

Junhao Shi, Zhaoye Fei, Siyin Wang, Qipeng Guo, Jingjing Gong, Xipeng Qiu

Large Vision-Language Models (LVLMs) show promise for embodied planning tasks but struggle with complex scenarios involving unfamiliar environments and multi-step goals. Current approaches rely on environment-agnostic imitation learning that disconnects instructions from environmental contexts, causing models to struggle with context-sensitive instructions and rely on supplementary cues rather than visual reasoning during long-horizon interactions. In this work, we propose World-Aware Planning Narrative Enhancement (WAP), a framework that infuses LVLMs with comprehensive environmental understanding through four cognitive capabilities (visual appearance modeling, spatial reasoning, functional abstraction, and syntactic grounding) while developing and evaluating models using only raw visual observations through curriculum learning. Evaluations on the EB-ALFRED benchmark demonstrate substantial improvements, with Qwen2.5-VL achieving a 60.7 absolute improvement in task success rates—particularly in commonsense reasoning (+60.0) and long-horizon planning (+70.0). Notably, our enhanced open-source models outperform proprietary systems like GPT-4o and Claude-3.5-Sonnet by a large margin.

Computer Vision · Everything Else

Shuang Zeng, Xinyuan Chang, Mengwei Xie, Xinran Liu, Yifan Bai, Zheng Pan, Mu Xu, Xing Wei

Vision–Language–Action (VLA) models are increasingly used for end-to-end driving due to their world knowledge and reasoning ability. Most prior work, however, inserts textual chains-of-thought (CoT) as intermediate steps tailored to the current scene. Such symbolic compressions can blur spatio-temporal relations and discard fine visual cues, creating a cross-modal gap between perception and planning. We propose FSDrive, a visual spatio-temporal CoT framework that enables VLAs to think in images. The model first acts as a world model to generate a unified future frame that overlays coarse but physically-plausible priors—future lane dividers and 3D boxes—on the predicted future image. This unified frame serves as the visual CoT, capturing both spatial structure and temporal evolution. The same VLA then functions as an inverse-dynamics model, planning trajectories from current observations and the visual CoT. To equip VLAs with image generation while preserving understanding, we introduce a unified pre-training paradigm that expands the vocabulary to include visual tokens and jointly optimizes VQA (for semantics) and future-frame prediction (for dynamics). A progressive easy-to-hard scheme first predicts lane/box priors to enforce physical constraints, then completes full future frames for fine details. On nuScenes and NAVSIM, FSDrive improves trajectory accuracy and reduces collisions under both ST-P3 and UniAD metrics, and attains competitive FID for future-frame generation despite using lightweight autoregression. It also advances scene understanding on DriveLM. Together, these results indicate that visual CoT narrows the cross-modal gap and yields safer, more anticipatory planning. Code is available at https://github.com/MIV-XJTU/FSDrive.

Theory · Reinforcement Learning and Planning

Junyu guo, Zhi Zheng, Donghao Ying, Ming Jin, Shangding Gu, Costas J Spanos, Javad Lavaei

Constrained reinforcement learning (RL) seeks high-performance policies under safety constraints. We focus on an offline setting where the agent learns from a fixed dataset—a common requirement in realistic tasks to prevent unsafe exploration. To address this, we propose Diffusion-Regularized Constrained Offline Reinforcement Learning (DRCORL), which first uses a diffusion model to capture the behavioral policy from offline data and then extracts a simplified policy to enable efficient inference. We further apply gradient manipulation for safety adaptation, balancing the reward objective and constraint satisfaction. This approach leverages high-quality offline data while incorporating safety requirements. Empirical results show that DRCORL achieves reliable safety performance, fast inference, and strong reward outcomes across robot learning tasks. Compared to existing safe offline RL methods, it consistently meets cost limits and performs well with the same hyperparameters, indicating practical applicability in real-world scenarios. We open-source our implementation at https://github.com/JamesJunyuGuo/DRCORL.

Theory · Reinforcement Learning and Planning

Xuheng Li, Quanquan Gu

Variance-dependent regret bounds have received increasing attention in recent studies on contextual bandits. However, most of these studies are focused on upper confidence bound (UCB)-based bandit algorithms, while sampling based bandit algorithms such as Thompson sampling are still understudied. The only exception is the `LinVDTS` algorithm (Xu et al., 2023), which is limited to linear reward function and its regret bound is not optimal with respect to the model dimension. In this paper, we present `FGTSVA`, a variance-aware Thompson Sampling algorithm for contextual bandits with general reward function with optimal regret bound. At the core of our analysis is an extension of the decoupling coefficient, a technique commonly used in the analysis of Feel-good Thompson sampling (FGTS) that reflects the complexity of the model space. With the new decoupling coefficient denoted by $\mathrm{dc}$, `FGTS-VA` achieves the regret of $\tilde{\mathcal{O}}(\sqrt{\mathrm{dc}\cdot\log|\mathcal{F}|\sum_{t=1}^T\sigma_t^2}+\mathrm{dc})$, where $|\mathcal{F}|$ is the size of the model space, $T$ is the total number of rounds, and $\sigma_t^2$ is the subgaussian norm of the noise (e.g., variance when the noise is Gaussian) at round $t$. In the setting of contextual linear bandits, the regret bound of `FGTSVA` matches that of UCB-based algorithms using weighted linear regression (Zhou and Gu, 2022).

General Machine Learning · Representation Learning

Minglu Zhao, Dehong Xu, Deqian Kong, Wen-Hao Zhang, Ying Nian Wu

The hippocampus supports spatial navigation by encoding cognitive maps through collective place cell activity. We model the place cell population as non-negative spatial embeddings derived from the spectral decomposition of multi-step random walk transition kernels. In this framework, inner product or equivalently Euclidean distance between embeddings encode similarity between locations in terms of their transition probability across multiple scales, forming a cognitive map of adjacency. The combination of non-negativity and inner-product structure naturally induces sparsity, providing a principled explanation for the localized firing fields of place cells without imposing explicit constraints. The temporal parameter that defines the diffusion scale also determines field size, aligning with the hippocampal dorsoventral hierarchy. Our approach constructs global representations efficiently through recursive composition of local transitions, enabling smooth, trap-free navigation and preplay-like trajectory generation. Moreover, theta phase arises intrinsically as the angular relation between embeddings, linking spatial and temporal coding within a single representational geometry.

Theory · Reinforcement Learning and Planning

Haolong Qian, Xianliang Yang, Ling Zhang, Lei Song, Jiang Bian, Chun Yuan

Group Relative Policy Optimization (GRPO) fine-tuning has been empirically shown to significantly enhance the reasoning abilities of language models. However, it often relies on large-scale, high-quality labeled data, which is typically difficult to obtain. To address this challenge, we introduce the Noise-Aware Dual-Reward Optimization (NaDRO) , which effectively enhances LLMs training in environments where data is noisy or imperfect. NaDRO operates through two key components: \textbf{(1) Preference-based Outcome Reward (POR)}, which extracts reliable preference signals from noisy data, guiding LLMs towards more effective decisions instead of relying on specific noisy scores; and \textbf{(2) a Context Perception Reward (CPR) mechanism}, which ensures that LLMs conduct necessary qualitative assessment of the current problem state, rewarding accurate judgments to foster better cognitive understanding before decision-making. In the context of combinatorial optimization problems, where dynamically selecting heuristic algorithms is challenging due to large problem scales and the difficulty of obtaining accurate decision data, we designed experiments to test our approach. Our results indicate that the fine-tuned Qwen 7B and Llama 3-8B models outperform mainstream large language models (LLMs) training in this task. Code is released at \url{https://anonymous.4open.science/r/NaDRO-D34D}

Applications · Robotics

Chi-Pin Huang, Yueh-Hua Wu, Min-Hung Chen, Frank Wang, Fu-En Yang

Vision-language-action (VLA) reasoning tasks require agents to interpret multimodal instructions, perform long-horizon planning, and act adaptively in dynamic environments. Existing approaches typically train VLA models in an end-to-end fashion, directly mapping inputs to actions without explicit reasoning, which hinders their ability to plan over multiple steps or adapt to complex task variations. In this paper, we propose ThinkAct, a dual-system framework that bridges high-level reasoning with low-level action execution via reinforced visual latent planning. ThinkAct trains a multimodal LLM to generate embodied reasoning plans guided by reinforcing action-aligned visual rewards based on goal completion and trajectory consistency. These reasoning plans are compressed into a visual plan latent that conditions a downstream action model for robust action execution on target environments. Extensive experiments on embodied reasoning and robot manipulation benchmarks demonstrate that ThinkAct enables few-shot adaptation, long-horizon planning, and self-correction behaviors in complex embodied AI tasks.

Computer Vision · Image and Video Generation

Litao Guo, Xinli Xu, Luozhou Wang, Jiantao Lin, Jinsong Zhou, Zixin Zhang, Bolan Su, Yingcong Chen

With the rapid advancement of generative models, general-purpose generation has gained increasing attention as a promising approach to unify diverse tasks across modalities within a single system. Despite this progress, existing open-source frameworks often remain fragile and struggle to support complex real-world applications due to the lack of structured workflow planning and execution-level feedback. To address these limitations, we present ComfyMind, a collaborative AI system designed to enable robust and scalable general-purpose generation, built on the ComfyUI platform. ComfyMind introduces two core innovations: Semantic Workflow Interface (SWI) that abstracts low-level node graphs into callable functional modules described in natural language, enabling high-level composition and reducing structural errors; Search Tree Planning mechanism with localized feedback execution, which models generation as a hierarchical decision process and allows adaptive correction at each stage. Together, these components improve the stability and flexibility of complex generative workflows. We evaluate ComfyMind on three public benchmarks: ComfyBench, GenEval, and Reason-Edit, which span generation, editing, and reasoning tasks. Results show that ComfyMind consistently outperforms existing open-source baselines and achieves performance comparable to GPT-Image-1. ComfyMind paves a promising path for the development of open-source general-purpose generative AI systems.

Theory · Reinforcement Learning and Planning

Anas Barakat, Souradip Chakraborty, Peihong Yu, Pratap Tokekar, Amrit Singh Bedi

Reinforcement learning with general utilities (RLGU) offers a unifying framework to capture several problems beyond standard expected returns, including imitation learning, pure exploration, and safe RL. Despite recent fundamental advances in the theoretical analysis of policy gradient (PG) methods for standard RL and recent efforts in RLGU, the understanding of these PG algorithms and their scope of application in RLGU still remain limited. In this work, we establish global optimality guarantees of PG methods for RLGU in which the objective is a general concave utility function of the state-action occupancy measure. In the tabular setting, we provide global optimality results using a new proof technique building on recent theoretical developments on the convergence of PG methods for standard RL using gradient domination. Our proof technique opens avenues for analyzing policy parameterizations beyond the direct policy parameterization for RLGU. In addition, we provide global optimality results for large state-action space settings beyond prior work which has mostly focused on the tabular setting. In this large scale setting, we adapt PG methods by approximating occupancy measures within a function approximation class using maximum likelihood estimation. Our sample complexity only scales with the dimension induced by our approximation class instead of the size of the state-action space.

Theory · Reinforcement Learning and Planning

Xiangcheng Zhang, Yige Hong, Weina Wang

Heterogeneity poses a fundamental challenge for many real-world large-scale decision-making problems but remains largely understudied. In this paper, we study the _fully heterogeneous_ setting of a prominent class of such problems, known as weakly-coupled Markov decision processes (WCMDPs). Each WCMDP consists of $N$ arms (or subproblems), which have distinct model parameters in the fully heterogeneous setting, leading to the curse of dimensionality when $N$ is large. We show that, under mild assumptions, an efficiently computable policy achieves an $O(1/\sqrt{N})$ optimality gap in the long-run average reward per arm for fully heterogeneous WCMDPs as $N$ becomes large. This is the _first asymptotic optimality result_ for fully heterogeneous average-reward WCMDPs. Our main technical innovation is the construction of projection-based Lyapunov functions that certify the convergence of rewards and costs to an optimal region, even under full heterogeneity.

Applications · Everything Else

Wonje Choi, Jooyoung Kim, Honguk Woo

We address the challenge of adopting language models (LMs) for embodied tasks in dynamic environments, where online access to large-scale inference engines or symbolic planners is constrained due to latency, connectivity, and resource limitations. To this end, we present NeSyPr, a novel embodied reasoning framework that compiles knowledge via neurosymbolic proceduralization, thereby equipping LM-based agents with structured, adaptive, and timely reasoning capabilities. In NeSyPr, task-specific plans are first explicitly generated by a symbolic tool leveraging its declarative knowledge. These plans are then transformed into composable procedural representations that encode the plans' implicit production rules, enabling the resulting composed procedures to be seamlessly integrated into the LM's inference process. This neurosymbolic proceduralization abstracts and generalizes multi-step symbolic structured path-finding and reasoning into single-step LM inference, akin to human knowledge compilation. It supports efficient test-time inference without relying on external symbolic guidance, making it well suited for deployment in latency-sensitive and resource-constrained physical systems. We evaluate NeSyPr on the embodied benchmarks PDDLGym, VirtualHome, and ALFWorld, demonstrating its efficient reasoning capabilities over large-scale reasoning models and a symbolic planner, while using more compact LMs.

Computer Vision · Vision Models & Multimodal

Shaojie Zhang, Ruoceng Zhang, Pei Fu, Shaokang Wang, Jiahui Yang, Xin Du, ShiqiCui, Bin Qin, Ying Huang, Zhenbo Luo 等

In the field of AI-driven human-GUI interaction automation, while rapid advances in multimodal large language models and reinforcement fine-tuning techniques have yielded remarkable progress, a fundamental challenge persists: their interaction logic significantly deviates from natural human-GUI communication patterns. To address this gap, we propose Blink–Think–Link (BTL), a brain-inspired framework for human-GUI interaction that mimics the human cognitive process between users and graphical interfaces. The system decomposes interactions into three biologically plausible phases: (1) \textbf{Blink} - rapid detection and attention to relevant screen areas, analogous to saccadic eye movements; (2) \textbf{Think} - higher-level reasoning and decision-making, mirroring cognitive planning; and (3) \textbf{Link} - generation of executable commands for precise motor control, emulating human action selection mechanisms. Additionally, we introduce two key technical innovations for BTL framework: (1) Blink Data Generation - an automated annotation pipeline specifically optimized for blink data, and (2) {BTL Reward – the first rule-based reward mechanism that enables reinforcement learning driven by both process and outcome.} Building upon this framework, we develop a GUI agent model named BTL-UI, which demonstrates competitive performance across both static GUI understanding and dynamic interaction tasks in comprehensive benchmarks. These results provide conclusive empirical validation of the framework's efficacy in developing advanced GUI agents.

Applications · Chemistry and Drug Discovery

Mianchu Wang, Giovanni Montana

Retrosynthesis planning aims to decompose target molecules into available building blocks, forming a synthetic tree where each internal node represents an intermediate compound and each leaf ideally corresponds to a purchasable reactant. However, this tree becomes invalid if any leaf node is not a valid building block, making the planning process vulnerable to the "weakest link" in the synthetic route. Existing methods often optimise for average performance across branches, failing to account for this worst-case sensitivity. In this paper, we reframe retrosynthesis as a worst-path optimisation problem within tree-structured Markov Decision Processes (MDPs). We prove that this formulation admits a unique optimal solution and provides monotonic improvement guarantees. Building on this insight, we introduce Interactive Retrosynthesis Planning (InterRetro), a method that interacts with the tree MDP, learns a value function for worst-path outcomes, and improves its policy through self-imitation, preferentially reinforcing past decisions with high estimated advantage. Empirically, InterRetro achieves state-of-the-art results — solving 100\% of targets on the Retro*-190 benchmark, shortening synthetic routes by 4.9\%, and achieving promising performance using only 10\% of the training data.

Applications · Neuroscience, Cognitive Science

Milena Rmus, Akshay Kumar Jagadish, Marvin Mathony, Tobias Ludwig, Eric Schulz

Computational cognitive models, which formalize theories of cognition, enable researchers to quantify cognitive processes and arbitrate between competing theories by fitting models to behavioral data. Traditionally, these models are handcrafted, which requires significant domain knowledge, coding expertise, and time investment. However, recent advances in machine learning offer solutions to these challenges. In particular, Large Language Models (LLMs) have demonstrated remarkable capabilities for in-context pattern recognition, leveraging knowledge from diverse domains to solve complex problems, and generating executable code that can be used to facilitate the generation of cognitive models. Building on this potential, we introduce a pipeline for Guided generation of Computational Cognitive Models (GeCCo). Given task instructions, participant data, and a template function, GeCCo prompts an LLM to propose candidate models, fits proposals to held-out data, and iteratively refines them based on feedback constructed from their predictive performance. We benchmark this approach across four different cognitive domains -- decision making, learning, planning, and memory -- using three open-source LLMs, spanning different model sizes, capacities, and families. On four human behavioral data sets, the LLM generated models that consistently matched or outperformed the best domain-specific models from the cognitive science literature. To validate these findings, we performed control experiments that investigated (1) the contribution of the different LLM features (model size, model family, capacities); (2) the causal role of different prompt components; (3) the effect of data contamination; (4) the ability to recover ground truth models from simulated data; and (5) the total explainable variance in human behavior captured by LLM-generated models. Taken together, our results suggest that LLMs can rapidly generate cognitive models with conceptually plausible theories that rival -- or even surpass -- the best models from the literature across diverse task domains.

Theory · Reinforcement Learning and Planning

Samuel Robertson, Thang Chu, Bo Dai, Dale Schuurmans, Csaba Szepesvari, Jincheng Mei

We prove that the classic REINFORCE stochastic policy gradient (SPG) method converges to globally optimal policies in finite-horizon Markov Decision Processes (MDPs) with $\textit{any}$ constant learning rate. To avoid the need for small or decaying learning rates, we introduce two key innovations in the stochastic bandit setting, which we then extend to MDPs. $\textbf{First}$, we identify a new exploration property of SPG: the online SPG method samples every action infinitely often (i.o.), improving on previous results that only guaranteed at least two actions would be sampled i.o. This means SPG inherently achieves asymptotic exploration without modification. $\textbf{Second}$, we eliminate the assumption of unique mean reward values, a condition that previous convergence analyses in the bandit setting relied on, but that does not translate to MDPs. Our results deepen the theoretical understanding of SPG in both bandit problems and MDPs, with a focus on how it handles the exploration-exploitation trade-off when standard optimization and stochastic approximation methods cannot be applied, as is the case with large constant learning rates.

Yunhao Luo, Utkarsh Mishra, Yilun Du, Danfei Xu

Effective trajectory stitching for long-horizon planning is a significant challenge in robotic decision-making. While diffusion models have shown promise in planning, they are limited to solving tasks similar to those seen in their training data. We propose CompDiffuser, a novel generative approach that can solve new tasks by learning to compositionally stitch together shorter trajectory chunks from previously seen tasks. Our key insight is modeling the trajectory distribution by subdividing it into overlapping chunks and learning their conditional relationships through a single bidirectional diffusion model. This allows information to propagate between segments during generation, ensuring physically consistent connections. We conduct experiments on benchmark tasks of various difficulties, covering different environment sizes, agent state dimension, trajectory types, training data quality, and show that CompDiffuser significantly outperforms existing methods.