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3,199篇论文匹配“Autoencoders”
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Peiying Zhang 0002, Nanxuan Zhao, Jing Liao 0001

Vector graphics are widely used in digital art and highly favored by designers due to their scalability and layer-wise properties. However, the process of creating and editing vector graphics requires creativity and design expertise, making it a time-consuming task. Recent advancements in text-to-vector (T2V) generation have aimed to make this process more accessible. However, existing T2V methods directly optimize control points of vector graphics paths, often resulting in intersecting or jagged paths due to the lack of geometry constraints. To overcome these limitations, we propose a novel neural path representation by designing a dual-branch Variational Autoencoder (VAE) that learns the path latent space from both sequence and image modalities. By optimizing the combination of neural paths, we can incorporate geometric constraints while preserving expressivity in generated SVGs. Furthermore, we introduce a two-stage path optimization method to improve the visual and topological quality of generated SVGs. In the first stage, a pre-trained text-to-image diffusion model guides the initial generation of complex vector graphics through the Variational Score Distillation (VSD) process. In the second stage, we refine the graphics using a layer-wise image vectorization strategy to achieve clearer elements and structure. We demonstrate the effectiveness of our method through extensive experiments and showcase various applications. The project page is https://intchous.github.io/T2V-NPR.

Zhengzhe Liu, Qing Liu 0017, Chirui Chang, Jianming Zhang 0001, Daniil Pakhomov, Haitian Zheng, Zhe Lin 0001, Daniel Cohen-Or, Chi-Wing Fu

Deoccluding the hidden portions of objects in a scene is a formidable task, particularly when addressing real-world scenes. In this paper, we present a new self-supervised PArallel visible-to-COmplete diffusion framework, named PACO, a foundation model for object-level scene deocclusion. Leveraging the rich prior of pre-trained models, we first design the parallel variational autoencoder, which produces a full-view feature map that simultaneously encodes multiple complete objects, and the visible-to-complete latent generator, which learns to implicitly predict the full-view feature map from partial-view feature map and text prompts extracted from the incomplete objects in the input image. To train PACO, we create a large-scale dataset with 500k samples to enable self-supervised learning, avoiding tedious annotations of the amodal masks and occluded regions. At inference, we devise a layer-wise deocclusion strategy to improve efficiency while maintaining the deocclusion quality. Extensive experiments on COCOA and various real-world scenes demonstrate the superior capability of PACO for scene deocclusion, surpassing the state of the arts by a large margin. Our method can also be extended to cross-domain scenes and novel categories that are not covered by the training set. Further, we demonstrate the deocclusion applicability of PACO in single-view 3D scene reconstruction and object recomposition. Project page: https://liuzhengzhe.github.io/Deocclude-Any-Object.github.io/.

Zhiqin Chen, Qimin Chen, Hang Zhou 0007, Hao Zhang 0002

We present an unsupervised 3D shape co-segmentation method which learns a set of deformable part templates from a shape collection. To accommodate structural variations in the collection, our network composes each shape by a selected subset of template parts which are affine-transformed. To maximize the expressive power of the part templates, we introduce a per-part deformation network to enable the modeling of diverse parts with substantial geometry variations, while imposing constraints on the deformation capacity to ensure fidelity to the originally represented parts. We also propose a training scheme to effectively overcome local minima. Architecturally, our network is a branched autoencoder, with a CNN encoder taking a voxel shape as input and producing per-part transformation matrices, latent codes, and part existence scores, and the decoder outputting point occupancies to define the reconstruction loss. Our network, coined DAE-Net for Deforming Auto-Encoder, can achieve unsupervised 3D shape co-segmentation that yields fine-grained, compact, and meaningful parts that are consistent across diverse shapes. We conduct extensive experiments on the ShapeNet Part dataset, DFAUST, and an animal subset of Objaverse to show superior performance over prior methods. Code and data are available at https://github.com/czq142857/DAE-Net.

Peizhuo Li, Sebastian Starke, Yuting Ye, Olga Sorkine-Hornung

We present a new approach for understanding the periodicity structure and semantics of motion datasets, independently of the morphology and skeletal structure of characters. Unlike existing methods using an overly sparse high-dimensional latent, we propose a phase manifold consisting of multiple closed curves, each corresponding to a latent amplitude. With our proposed vector quantized periodic autoencoder, we learn a shared phase manifold for multiple characters, such as a human and a dog, without any supervision. This is achieved by exploiting the discrete structure and a shallow network as bottlenecks, such that semantically similar motions are clustered into the same curve of the manifold, and the motions within the same component are aligned temporally by the phase variable. In combination with an improved motion matching framework, we demonstrate the manifold’s capability of timing and semantics alignment in several applications, including motion retrieval, transfer and stylization. Code and pre-trained models for this paper are available at peizhuoli.github.io/walkthedog.

Bartlomiej Sobieski, Przemyslaw Biecek

Despite increasing progress in development of methods for generating visual counterfactual explanations, especially with the recent rise of Denoising Diffusion Probabilistic Models, previous works consider them as an entirely local technique. In this work, we take the first step at globalizing them. Specifically, we discover that the latent space of Diffusion Autoencoders encodes the inference process of a given classifier in the form of global directions. We propose a novel proxy-based approach that discovers two types of these directions with the use of only single image in an entirely black-box manner. Precisely, g-directions allow for flipping the decision of a given classifier on an entire dataset of images, while h-directions further increase the diversity of explanations. We refer to them in general as Global Counterfactual Directions (GCDs). Moreover, we show that GCDs can be naturally combined with Latent Integrated Gradients resulting in a new black-box attribution method, while simultaneously enhancing the understanding of counterfactual explanations. We validate our approach on existing benchmarks and show that it generalizes to real-world use-cases.

In Cho, Hyunbo Shim, Seon Joo Kim

This paper aims to facilitate more practical NLOS imaging by reducing the number of samplings and scan areas. To this end, we introduce a phasor-based enhancement network that is capable of predicting clean and full measurements from noisy partial observations. We leverage a denoising autoencoder scheme to acquire rich and noise-robust representations in the measurement space. Through this pipeline, our enhancement network is trained to accurately reconstruct complete measurements from their corrupted and partial counterparts. However, we observe that the \naive application of denoising often yields degraded and over-smoothed results, caused by unnecessary and spurious frequency signals present in measurements. To address this issue, we introduce a phasor-based pipeline designed to limit the spectrum of our network to the frequency range of interests, where the majority of informative signals are detected. The phasor wavefronts at the aperture, which are band-limited signals, are employed as inputs and outputs of the network, guiding our network to learn from the frequency range of interests and discard unnecessary information. The experimental results in more practical acquisition scenarios demonstrate that we can look around the corners with 16× or 64× fewer samplings and 4× smaller apertures.

Hao Luo, Bohan Zhou, Zongqing Lu

Pre-training for Reinforcement Learning (RL) with purely video data is a valuable yet challenging problem. Although in-the-wild videos are readily available and inhere a vast amount of prior world knowledge, the absence of action annotations and the common domain gap with downstream tasks hinder utilizing videos for RL pre-training. To address the challenge of pre-training with videos, we propose Pre-trained Visual Dynamics Representations (PVDR) to bridge the domain gap between videos and downstream tasks for efficient policy learning. By adopting video prediction as a pre-training task, we use a Transformer-based Conditional Variational Autoencoder (CVAE) to learn visual dynamics representations. The pre-trained visual dynamics representations capture the visual dynamics prior knowledge in the videos. This abstract prior knowledge can be readily adapted to downstream tasks and aligned with executable actions through online adaptation. We conduct experiments on a series of robotics visual control tasks and verify that PVDR is an effective form for pre-training with videos to promote policy learning.

Mingfang Zhang, Yifei Huang, Ruicong Liu, Yoichi Sato

Compared with visual signals, Inertial Measurement Units (IMUs) placed on human limbs can capture accurate motion signals while being robust to lighting variation and occlusion. While these characteristics are intuitively valuable to help egocentric action recognition, the potential of IMUs remains under-explored. In this work, we present a novel method for action recognition that integrates motion data from body-worn IMUs with egocentric video. Due to the scarcity of labeled multimodal data, we design an MAE-based self-supervised pretraining method, obtaining strong multi-modal representation via modeling the natural correlation between visual and motion signals. To model the complex relation of multiple IMU devices placed across the body, we exploit the collaborative dynamics in multiple IMU devices and propose to embed the relative motion features of human joints into a graph structure. Experiments show our method can achieve state-of-the-art performance on multiple public datasets. The effectiveness of our MAE-based pretraining and graph-based IMU modeling are further validated by experiments in more challenging scenarios, including partially missing IMU devices and video quality corruption, promoting more flexible usages in the real world.

Ruikai Cui, Weizhe Liu, Weixuan Sun, Senbo Wang, Taizhang Shang, Yang Li, Xibin Song, Han Yan, ZHENNAN WU, Shenzhou Chen 等

3D shape generation aims to produce innovative 3D content adhering to specific conditions and constraints. Existing methods often decompose 3D shapes into a sequence of localized components, treating each element in isolation without considering spatial consistency. As a result, these approaches exhibit limited versatility in 3D data representation and shape generation, hindering their ability to generate highly diverse 3D shapes that comply with the specified constraints. In this paper, we introduce a novel spatial-aware 3D shape generation framework that leverages 2D plane representations for enhanced 3D shape modeling. To ensure spatial coherence and reduce memory usage, we incorporate a hybrid shape representation technique that directly learns a continuous signed distance field representation of the 3D shape using orthogonal 2D planes. Additionally, we meticulously enforce spatial correspondences across distinct planes using a transformer-based autoencoder structure, promoting the preservation of spatial relationships in the generated 3D shapes. This yields an algorithm that consistently outperforms state-of-the-art 3D shape generation methods on various tasks, including unconditional shape generation, multi-modal shape completion, single-view reconstruction, and text-to-shape synthesis.

Muhammad Zubair Irshad, Sergey Zakharov, Vitor Guizilini, Adrien Gaidon, Zsolt Kira, Rares Ambrus

Neural fields excel in computer vision and robotics due to their ability to understand the 3D visual world such as inferring semantics, geometry, and dynamics. Given the capabilities of neural fields in densely representing a 3D scene from 2D images, we ask the question: Can we scale their self-supervised pretraining, specifically using masked autoencoders, to generate effective 3D representations from posed RGB images. Owing to the astounding success of extending transformers to novel data modalities, we employ standard 3D Vision Transformers to suit the unique formulation of NeRFs. We leverage NeRF's volumetric grid as a dense input to the transformer, contrasting it with other 3D representations such as pointclouds where the information density can be uneven, and the representation is irregular. Due to the difficulty of applying masked autoencoders to an implicit representation, such as NeRF, we opt for extracting an explicit representation that canonicalizes scenes across domains by employing the camera trajectory for sampling. Our goal is made possible by masking random patches from NeRF's radiance and density grid and employing a standard 3D Swin Transformer to reconstruct the masked patches. In doing so, the model can learn the semantic and spatial structure of complete scenes. We pretrain this representation at scale on our proposed curated posed-RGB data, totaling over 1.8 million images. Once pretrained, the encoder is used for effective 3D transfer learning. Our novel self-supervised pretraining for NeRFs, NeRF-MAE, scales remarkably well and improves performance on various challenging 3D tasks. Utilizing unlabeled posed 2D data for pretraining, NeRF-MAE significantly outperforms self-supervised 3D pretraining and NeRF scene understanding baselines on Front3D and ScanNet datasets with an absolute performance improvement of over 20% AP50 and 8% AP25 for 3D object detection. Project Page: https://nerf-mae.github.io

Yuehui Han, Can Xu, Rui Xu, Jianjun Qian, Jin Xie

Self-supervised representation learning on point cloud sequences is a challenging task due to the complex spatio-temporal structure. Most recent attempts aim to train the point cloud sequences representation model by reconstructing the point coordinates or designing frame-level contrastive learning. However, these methods do not effectively explore the information of temporal dimension and global semantics, which are the very important components in point cloud sequences. To this end, in this paper, we propose a novel masked motion prediction and semantic contrast (M2PSC) based self-supervised representation learning framework for point cloud sequences. Specifically, it aims to learn a representation model by integrating three pretext tasks into the same masked autoencoder framework. First, motion trajectory prediction, which can enhance the model's ability to understand dynamic information in point cloud sequences. Second, semantic contrast, which can guide the model to better explore the global semantics of point cloud sequences. Third, appearance reconstruction, which can help capture the appearance information of point cloud sequences. In this way, our method can force the model to simultaneously encode spatial and temporal structure in the point cloud sequences. Experimental results on four benchmark datasets demonstrate the effectiveness of our method.

Kashyap Chitta, Daniel Dauner, Andreas Geiger

SLEDGE is the first generative simulator for vehicle motion planning trained on real-world driving logs. Its core component is a learned model that is able to generate agent bounding boxes and lane graphs. The model's outputs serve as an initial state for traffic simulation. The unique properties of the entities to be generated for SLEDGE, such as their connectivity and variable count per scene, render the naive application of most modern generative models to this task non-trivial. Therefore, together with a systematic study of existing lane graph representations, we introduce a novel raster-to-vector autoencoder (RVAE). It encodes agents and the lane graph into distinct channels in a rasterized latent map. This facilitates both lane-conditioned agent generation and combined generation of lanes and agents with a Diffusion Transformer. Using generated entities in SLEDGE enables greater control over the simulation, e.g. upsampling turns or increasing traffic density. Further, SLEDGE can support 500m long routes, a capability not found in existing data-driven simulators like nuPlan. It presents new challenges for planning algorithms, evidenced by failure rates of over 40\% for PDM, the winner of the 2023 nuPlan challenge, when tested on hard routes and dense traffic generated by our model. Compared to nuPlan, SLEDGE requires 500$\times$ less storage to set up (<4GB), making it a more accessible option and helping with democratizing future research in this field.

Christopher Wewer, Kevin Raj, Eddy Ilg, Bernt Schiele, Jan Eric Lenssen

We present latentSplat, a method to predict variational Gaussians in a 3D latent space that can be splatted and decoded by a light-weight generative 2D architecture. Existing methods for generalizable 3D reconstruction either do not enable fast inference of high resolution novel views due to slow volume rendering, or are limited to interpolation of close input views, even in simpler settings with a single central object, where 360-degree generalization is possible. In this work, we combine a regression-based approach with a generative model, moving towards both of these capabilities within the same method, trained purely on readily available real video data. The core of our method are variational 3D Gaussians, a representation that efficiently encodes varying uncertainty within a latent space consisting of 3D feature Gaussians. From these Gaussians, specific instances can be sampled and rendered via efficient Gaussian splatting and a fast, generative decoder network. We show that latentSplat outperforms previous works in reconstruction quality and generalization, while being fast and scalable to high-resolution data.

Yihong Luo, Siya Qiu, Xingjian Tao, Yujun Cai, Jing Tang

In this paper, we propose a novel generative model that utilizes a conditional Energy-Based Model (EBM) for enhancing Variational Autoencoder (VAE), termed Energy-Calibrated VAE (EC-VAE). Specifically, VAEs often suffer from blurry generated samples due to the lack of a tailored training on the samples generated in the generative direction. On the other hand, EBMs can generate high-quality samples but require expensive Markov Chain Monte Carlo (MCMC) sampling. To address these issues, we introduce a conditional EBM for calibrating the generative direction of VAE during training, without requiring it for the generation at test time. In particular, we train EC-VAE upon both the input data and the calibrated samples with adaptive weight to enhance efficacy while avoiding MCMC sampling at test time. Furthermore, we extend the calibration idea of EC-VAE to variational learning and normalizing flows, and apply EC-VAE to an additional application of zero-shot image restoration via neural transport prior and range-null theory. We evaluate the proposed method with two applications, including image generation and zero-shot image restoration, and the experimental results show that our method achieves competitive performance over single-step non-adversarial generation.

Chenhao Zhang, WEI GAO

Neural Video Compression (NVC) has achieved remarkable performance in recent years. However, precise rate control remains a challenge due to the inherent limitations of learning-based codecs. To solve this issue, we propose a dynamic video compression framework designed for variable bitrate scenarios. First, to achieve variable bitrate implementation, we propose the Dynamic-Route Autoencoder with variable coding routes, each occupying partial computational complexity of the whole network and navigating to a distinct RD trade-off. Second, to approach the target bitrate, the Rate Control Agent estimates the bitrate of each route and adjusts the coding route of DRA at run time. To encompass a broad spectrum of variable bitrates while preserving overall RD performance, we employ the Joint-Routes Optimization strategy, achieving collaborative training of various routes. Extensive experiments on the HEVC and UVG datasets show that the proposed method achieves an average BD-Rate reduction of 14.8% and BD-PSNR gain of 0.47dB over state-of-the-art methods while maintaining an average bitrate error of 1.66%, achieving Rate-Distortion-Complexity Optimization (RDCO) for various bitrate and bitrate-constrained applications.

Shentong Mo, Enze Xie, Yue Wu, Junsong Chen, Matthias Niessner, ZHENGUO LI

Diffusion Transformers have recently shown remarkable effectiveness in generating high-quality 3D point clouds. However, training voxel-based diffusion models for high-resolution 3D voxels remains prohibitively expensive due to the cubic complexity of attention operators, which arises from the additional dimension of voxels. Motivated by the inherent redundancy of 3D compared to 2D, we propose FastDiT-3D, a novel masked diffusion transformer tailored for efficient 3D point cloud generation, which greatly reduces training costs. Specifically, we draw inspiration from masked autoencoders to dynamically operate the denoising process on masked voxelized point clouds. We also propose a novel voxel-aware masking strategy to adaptively aggregate background/foreground information from voxelized point clouds. Our method achieves state-of-the-art performance with an extreme masking ratio of nearly 99%. Moreover, to improve multi-category 3D generation, we introduce Mixture-of-Expert (MoE) in 3D diffusion model. Each category can learn a distinct diffusion path with different experts, relieving gradient conflict. Experimental results on the ShapeNet dataset demonstrate that our method achieves state-of-the-art high-fidelity and diverse 3D point cloud generation performance. Our FastDiT-3D improves 1-Nearest Neighbor Accuracy and Coverage metrics when generating 128-resolution voxel point clouds, using only 6.5% of the original training cost.

Minh Tran, Yelin Kim, Che-Chun Su, Min Sun, Cheng-Hao Kuo, Mohammad Soleymani

Self-supervised learning methods have demonstrated impressive performance across visual understanding tasks, including human behavior understanding. However, there has been limited work for self-supervised learning for egocentric social videos. Visual processing in such contexts faces several challenges, including noisy input, limited availability of egocentric social data, and the absence of pretrained models tailored to egocentric contexts. We propose Ex2Eg, a novel framework leveraging novel-view face synthesis for dynamic perspective data augmentation from abundant exocentric videos and enhance self-supervised learning process for VideoMAE via: 1) reconstructing exocentric videos from masked dynamic perspective videos; and 2) predicting feature representations of a teacher model based on the corresponding exocentric frames. Experimental results demonstrate that Ex2Eg consistently excels across diverse social role understanding tasks. It achieves state-of-the-art results in Ego4D's \Talk-to-me challenge (+0.7% mAP, +3.2% Accuracy). For the Look-at-me challenge, it achieves competitive performance with the state-of-the-art (-0.7% mAP, +1.5% Accuracy) without supervised training on external data. On the EasyCom dataset, our method surpasses both supervised Active Speaker Detection approaches and state-of-the-art video encoders (+1.2% mAP, +1.9% Accuracy compared to MARLIN).

Jiajie Fan, Amal Trigui, Thomas Bäck, Hao Wang

A great interest has arisen in using Deep Generative Models (DGM) for generative design. When assessing the quality of the generated designs, human designers focus more on structural plausibility, e.g., no missing component, rather than visual artifacts, e.g., noises in the images. Meanwhile, commonly used metrics such as Fréchet Inception Distance (FID) may not evaluate accurately as they tend to penalize visual artifacts instead of structural implausibility. As such, FID might not be suitable to assess the performance of DGMs for a generative design task. In this work, we propose to encode the input designs with a simple Denoising Autoencoder (DAE) and measure the distribution distance in the latent space thereof. We experimentally test our DAE-based metrics with FID and other state-of-the-art metrics on three data sets: compared to FID and some more recent works, e.g., FD (DINOv2) and topology distance, DAE-based metrics can effectively detect implausible structures and are more consistent with structural inspection by human experts.

Sukrut Rao, Sweta Mahajan, Moritz Böhle, Bernt Schiele

Concept Bottleneck Models (CBMs) have recently been proposed to address the `black-box' problem of deep neural networks, by first mapping images to a human-understandable concept space and then linearly combining concepts for classification. Such models typically require first coming up with a set of concepts relevant to the task and then aligning the representations of a feature extractor to map to these concepts. However, even with powerful foundational feature extractors like CLIP, there are no guarantees that the specified concepts are detectable, calling into question the faithfulness of using them as explanations. In this work, we leverage recent advances in mechanistic interpretability and propose a novel CBM approach --- called Discover-then-Name-CBM (DN-CBM) --- that inverts the typical paradigm: instead of pre-selecting concepts based on the downstream classification task, we use sparse autoencoders to first discover concepts learnt by the model, and then name them and train linear probes for classification. Our concept extraction strategy is efficient, since it is agnostic to the downstream task, and uses concepts already known to the model. We perform a comprehensive evaluation across multiple datasets and CLIP architectures and show that our method yields semantically meaningful concepts, assigns appropriate names to them that make them easy to interpret, and yields performant and interpretable CBMs.

Mengyu Wang, Yuyao Huang, Henghui Ding, Xinlong Wang, Tiejun Huang, Yao Zhao, Yunchao Wei, Shuicheng Yan

We explore an innovative region-based visual token representation and present the REgion-native AutoencoDER ("Reader"). In contrast to the majority of previous methods, which represent each image as a grid-shaped tokens map, "Reader" perceives each image into sequential region-based tokens, with each token corresponding to an object or one part of an object in the image. Specifically, "Reader" comprises both an encoder and a decoder. The encoder can partition each image into an adaptive number of arbitrary-shaped regions and encode each region into a token. Subsequently, the decoder utilizes this adaptive-length token sequence to reconstruct the original image. Experimental results demonstrate that such region-based token representation possesses two main notable characteristics. Firstly, it achieves highly efficient image encoding. "Reader" can adaptively use more regions to represent complex areas and fewer regions in simpler ones, thus avoiding information redundancy. Consequently, it achieves superior reconstruction fidelity compared to previous methods, despite using significantly fewer tokens for each image. Secondly, the region-based manner enables manipulation on a local region without causing global changes. As a result, "Reader" inherently supports diverse image editing operations, including erasing, adding, replacing, and modifying shapes on the objects, and achieves excellent performance in the image editing benchmark of smile transferring. Codes will be provided for reproducibility.