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3,752篇论文匹配“Planning”
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Applications · Everything Else

Tangwen Qian, Junhe Li, Yile Chen, Gao Cong, Zezhi Shao, Jun Zhang, Tao Sun, Fei Wang, Yongjun Xu

Spatio-temporal trajectory representation learning plays a crucial role in various urban applications such as transportation systems, urban planning, and environmental monitoring. Existing methods can be divided into single-view and multi-view approaches, with the latter offering richer representations by integrating multiple sources of spatio-temporal data. However, these methods often struggle to generalize across diverse urban scenes due to multi-city structural heterogeneity, which arises from the disparities in road networks, grid layouts, and traffic regulations across cities, and the amplified seesaw phenomenon, where optimizing for one city, view, or task can degrade performance in others. These challenges hinder the deployment of trajectory learning models across multiple cities, limiting their real-world applicability. In this work, we propose SMARTraj$^2$, a novel stable multi-city adaptive method for multi-view spatio-temporal trajectory representation learning. Specifically, we introduce a feature disentanglement module to separate domain-invariant and domain-specific features, and a personalized gating mechanism to dynamically stabilize the contributions of different views and tasks. Our approach achieves superior generalization across heterogeneous urban scenes while maintaining robust performance across multiple downstream tasks. Extensive experiments on benchmark datasets demonstrate the effectiveness of SMARTraj$^2$ in enhancing cross-city generalization and outperforming state-of-the-art methods. See our project website at \url{https://github.com/GestaltCogTeam/SMARTraj}.

Deep Learning · Generative Models and Autoencoders

Jaesik Yoon, Hyeonseo Cho, Yoshua Bengio, Sungjin Ahn

Diffusion models have recently emerged as a powerful approach for trajectory planning. However, their inherently non-sequential nature limits their effectiveness in long-horizon reasoning tasks at test time. The recently proposed Monte Carlo Tree Diffusion (MCTD) offers a promising solution by combining diffusion with tree-based search, achieving state-of-the-art performance on complex planning problems. Despite its strengths, our analysis shows that MCTD incurs substantial computational overhead due to the sequential nature of tree search and the cost of iterative denoising. To address this, we propose Fast-MCTD, a more efficient variant that preserves the strengths of MCTD while significantly improving its speed and scalability. Fast-MCTD integrates two techniques: Parallel MCTD, which enables parallel rollouts via delayed tree updates and redundancy-aware selection; and Sparse MCTD, which reduces rollout length through trajectory coarsening. Experiments show that Fast-MCTD achieves up to 100× speedup over standard MCTD while maintaining or improving planning performance. Remarkably, it even outperforms Diffuser in inference speed on some tasks, despite Diffuser requiring no search and yielding weaker solutions. These results position Fast-MCTD as a practical and scalable solution for diffusion-based inference-time reasoning.

Computer Vision · Everything Else

Yushen Zuo, Qi Zheng, Mingyang Wu, Xinrui Jiang, Renjie Li, Jian Wang, Yide Zhang, Gengchen Mai, Lihong Wang, James Zou 等

We present 4KAgent, a unified agentic super-resolution generalist system designed to universally upscale any image to 4K resolution (and even higher, if applied iteratively). Our system can transform images from extremely low resolutions with severe degradations, for example, highly distorted inputs at $256\times 256$, into crystal-clear, photorealistic 4K outputs. 4KAgent comprises three core components: (1) Profiling, a module that customizes the 4KAgent pipeline based on bespoke use cases; (2) A Perception Agent, which leverages vision-language models alongside image quality assessment experts to analyze the input image and make a tailored restoration plan; and (3) A Restoration Agent, which executes the plan, following a recursive execution-reflection paradigm, guided by a quality-driven mixture-of-expert policy to select the optimal output for each step. Additionally, 4KAgent embeds a specialized face restoration pipeline, significantly enhancing facial details in portrait and selfie photos. We rigorously evaluate our 4KAgent across 11 distinct task categories encompassing a total of 26 diverse benchmarks, setting new state-of-the-art on a broad spectrum of imaging domains. Our evaluations cover natural images, portrait photos, AI-generated content, satellite imagery, fluorescence microscopy, and medical imaging like fundoscopy, ultrasound, and X-ray, demonstrating superior performance in terms of both perceptual (e.g., NIQE, MUSIQ) and fidelity (e.g., PSNR) metrics. By establishing a novel agentic paradigm for low-level vision tasks, we aim to catalyze broader interest and innovation within vision-centric autonomous agents across diverse research communities. We release all the code, models, and results at: https://4kagent.github.io.

Applications · Robotics

Hyeonseong Jeon, Cheolhong Min, Jaesik Park

Planning with pretrained diffusion models has emerged as a promising approach for solving test-time guided control problems. Standard gradient guidance typically performs optimally under convex, differentiable reward landscapes. However, it shows substantially reduced effectiveness in real-world scenarios with non-convex objectives, non-differentiable constraints, and multi-reward structures. Furthermore, recent supervised planning approaches require task-specific training or value estimators, which limits test-time flexibility and zero-shot generalization. We propose a Tree-guided Diffusion Planner (TDP), a zero-shot test-time planning framework that balances exploration and exploitation through structured trajectory generation. We frame test-time planning as a tree search problem using a bi-level sampling process: (1) diverse parent trajectories are produced via training-free particle guidance to encourage broad exploration, and (2) sub-trajectories are refined through fast conditional denoising guided by task objectives. TDP addresses the limitations of gradient guidance by exploring diverse trajectory regions and harnessing gradient information across this expanded solution space using only pretrained models and test-time reward signals. We evaluate TDP on three diverse tasks: maze gold-picking, robot arm block manipulation, and AntMaze multi-goal exploration. TDP consistently outperforms state-of-the-art approaches on all tasks. The project page can be found at: https://tree-diffusion-planner.github.io

Deep Learning · Algorithms

Yichen Zhu, Weiyu Chen, James Kwok, Zhou Zhao

Autoregressive models (ARMs) show strong capabilities in many domains but face challenges with planning and complex reasoning due to their sequential generation. Masked diffusion models (MDMs) address these issues by enabling controllable, any-order, and parallel generation but encounter training difficulties as token prediction complexity varies with unmasked token positions. This work identifies two key characteristics of efficient MDM sampling paths: prioritizing tokens near unmasked ones and generating subsequence earlier in reasoning. We propose the Simple Path Masked Diffusion Model (SPMDM), which partitions sequences into fixed-length, non-overlapping subsequences and applies varying noise scales to learn token-level and cross-subsequence dependencies. Experiments on synthetic data and tasks like Countdown and Sudoku show SPMDM captures structural rules effectively, significantly outperforming existing MDMs and ARMs, with competitive results on broader reasoning benchmarks.

Social Aspects · Trustworthy Machine Learning

Yuchen Wu, Edward Sun, Kaijie Zhu, Jianxun Lian, José Hernández-Orallo, Aylin Caliskan, Jindong Wang

Large language models (LLMs) typically generate identical or similar responses for all users given the same prompt, posing serious safety risks in high-stakes applications where user vulnerabilities differ widely. Existing safety evaluations primarily rely on context-independent metrics—such as factuality, bias, or toxicity—overlooking the fact that the same response may carry divergent risks depending on the user's background or condition. We introduce ``personalized safety'' to fill this gap and present PENGUIN—a benchmark comprising 14,000 scenarios across seven sensitive domains with both context-rich and context-free variants. Evaluating six leading LLMs, we demonstrate that personalized user information significantly improves safety scores by 43.2%, confirming the effectiveness of personalization in safety alignment. However, not all context attributes contribute equally to safety enhancement. To address this, we develop RAISE—a training-free, two-stage agent framework that strategically acquires user-specific background. RAISE improves safety scores by up to 31.6% over six vanilla LLMs, while maintaining a low interaction cost of just 2.7 user queries on average. Our findings highlight the importance of selective information gathering in safety-critical domains and offer a practical solution for personalizing LLM responses without model retraining. This work establishes a foundation for safety research that adapts to individual user contexts rather than assuming a universal harm standard.

Junhyuk So, Chiwoong Lee, Shinyoung Lee, Jungseul Ok, Eunhyeok Park

Generative Behavior Cloning (GBC) is a simple yet effective framework for robot learning, particularly in multi-task settings. Recent GBC methods often employ diffusion policies with open-loop (OL) control, where actions are generated via a diffusion process and executed in multi-step chunks without replanning. While this approach has demonstrated strong success rates and generalization, its inherent stochasticity can result in erroneous action sampling, occasionally leading to unexpected task failures. Moreover, OL control suffers from delayed responses, which can degrade performance in noisy or dynamic environments. To address these limitations, we propose two novel techniques to enhance the consistency and reactivity of diffusion policies: (1) self-guidance, which improves action fidelity by leveraging past observations and implicitly promoting future-aware behavior; and (2) adaptive chunking, which selectively updates action sequences when the benefits of reactivity outweigh the need for temporal consistency. Extensive experiments show that our approach substantially improves GBC performance across a wide range of simulated and real-world robotic manipulation tasks.

Computer Vision · Image and Video Generation

Taiye Chen, Xun Hu, Zihan Ding, Chi Jin

Foundational world models must be both interactive and preserve spatialtemporal coherence to enable effective future planning with different action choices. However, present models for long video generation have limited inherent world modeling capabilities due to two main challenges: compounding errors and insufficient memory mechanisms. We enhance image-to-video models with interactive capabilities through additional action conditioning and autoregressive framework, and reveal that compounding error is inherently irreducible in autoregressive video generation, while insufficient memory mechanism leads to incoherence of world models. We propose video retrieval augmented generation (VRAG) with explicit global state conditioning, which significantly reduces long-term compounding errors and increases spatialtemporal consistency of video world models. In contrast, naive autoregressive generation with extended context windows and retrieval-augmented generation prove less effective for video generation, primarily due to the limited in-context learning capabilities of current video models. Our work illuminates the fundamental challenges in video world models and establishes a comprehensive benchmark for improving video generation models with internal world modeling capabilities.

Theory · Reinforcement Learning and Planning

Yang Xu, Washim Mondal, Vaneet Aggarwal

We present the first finite-sample analysis of policy evaluation in robust average-reward Markov Decision Processes (MDPs). Prior work in this setting have established only asymptotic convergence guarantees, leaving open the question of sample complexity. In this work, we address this gap by showing that the robust Bellman operator is a contraction under a carefully constructed semi-norm, and developing a stochastic approximation framework with controlled bias. Our approach builds upon Multi-Level Monte Carlo (MLMC) techniques to estimate the robust Bellman operator efficiently. To overcome the infinite expected sample complexity inherent in standard MLMC, we introduce a truncation mechanism based on a geometric distribution, ensuring a finite expected sample complexity while maintaining a small bias that decays exponentially with the truncation level. Our method achieves the order-optimal sample complexity of $\tilde{\mathcal{O}}(\epsilon^{-2})$ for robust policy evaluation and robust average reward estimation, marking a significant advancement in robust reinforcement learning theory.

Deep Learning · Everything Else

Ruihan Yang, Fanghua Ye, Jian Li, Siyu Yuan, yikai zhang, Zhaopeng Tu, Xiaolong Li, Deqing Yang

Large language models (LLMs) have recently transformed from text-based assistants to autonomous agents capable of planning, reasoning, and iteratively improving their actions. While numerical reward signals and verifiers can effectively rank candidate actions, they often provide limited contextual guidance. In contrast, natural language feedback better aligns with the generative capabilities of LLMs, providing richer and more actionable suggestions. However, parsing and implementing this feedback effectively can be challenging for LLM-based agents. In this work, we introduce Critique-Guided Improvement (CGI), a novel two-player framework, comprising an actor model that explores an environment and a critic model that generates detailed nature language feedback. By training the critic to produce fine-grained assessments and actionable revisions, and the actor to utilize these critiques, our approach promotes more robust exploration of alternative strategies while avoiding local optima. Experiments in three interactive environments show that CGI outperforms existing baselines by a substantial margin. Notably, even a small critic model surpasses GPT-4 in feedback quality. The resulting actor achieves state-of-the-art performance, demonstrating the power of explicit iterative guidance to enhance decision-making in LLM-based agents.

Theory · Reinforcement Learning and Planning

Steven Cao, Gregory Valiant, Percy Liang

We study the problem of entropy calibration, which asks whether a language model's entropy over generations matches its log loss on human text. Past work found that models are miscalibrated, with entropy per step increasing (and text quality decreasing) as generations grow longer. This error accumulation is a fundamental problem in autoregressive models, and the standard solution is to truncate the distribution, which improves text quality at the cost of diversity. In this paper, we ask: is miscalibration likely to improve with scale, and is it theoretically possible to calibrate without tradeoffs? To build intuition, we first study a simplified theoretical setting to characterize the scaling behavior of miscalibration with respect to dataset size. We find that the scaling behavior depends on the power law exponent of the data distribution --- in particular, for a power law exponent close to 1, the scaling exponent is close to 0, meaning that miscalibration improves very slowly with scale. Next, we measure miscalibration empirically in language models ranging from 0.5B to 70B parameters. We find that the observed scaling behavior is similar to what is predicted by the simplified setting: our fitted scaling exponents for text are close to 0, meaning that larger models accumulate error at a similar rate as smaller ones. This scaling (or, lack thereof) provides one explanation for why we sample from larger models with similar amounts of truncation as smaller models, even though the larger models are of higher quality. However, truncation is not a satisfying solution because it comes at the cost of increased log loss. In theory, is it even possible to reduce entropy while preserving log loss? We prove that it is possible, if we assume access to a black box which can fit models to predict the future entropy of text.

General Machine Learning · Transfer, Multitask and Meta-learning

Mahmoud Selim, Sriharsha Bhat, Karl H. Johansson

Modeling and forecasting nonlinear dynamics under distribution shifts is essential for robust decision-making in real-world systems. In this work, we propose **MetaKoopman**, a Bayesian meta-learning framework for modeling nonlinear dynamics through linear latent representations. MetaKoopman learns a Matrix Normal-Inverse Wishart (*MNIW*) prior over the Koopman operator, enabling closed-form Bayesian updates conditioned on recent trajectory segments. Moreover, it provides a closed-form posterior predictive distribution over future state trajectories, capturing both epistemic and aleatoric uncertainty in the learned dynamics. We evaluate MetaKoopman on a full-scale autonomous truck and trailer system across a wide range of adverse winter scenarios—including snow, ice, and mixed-friction conditions—as well as in simulated control tasks with diverse distribution shifts. MetaKoopman consistently outperforms prior approaches in multi-step prediction accuracy, uncertainty calibration and robustness to distributional shifts. Field experiments further demonstrate its effectiveness in dynamically feasible motion planning, particularly during evasive maneuvers and operation at the limits of traction. Project website: [https://mahmoud-selim.github.io/MetaKoopman/](https://mahmoud-selim.github.io/MetaKoopman/)

Applications · Robotics

Tonghe Zhang, Chao Yu, Sichang Su, Yu Wang

We propose ReinFlow, a simple yet effective online reinforcement learning (RL) framework that fine-tunes a family of flow matching policies for continuous robotic control. Derived from rigorous RL theory, ReinFlow injects learnable noise into a flow policy’s deterministic path, converting the flow into a discrete-time Markov Process for exact and straightforward likelihood computation. This conversion facilitates exploration and ensures training stability, enabling ReinFlow to fine-tune diverse flow model variants stably, including Rectified Flow [34] and Shortcut Models [18], particularly at very few or even one denoising step. We benchmark ReinFlow in representative locomotion and manipulation tasks, including long- horizon planning with visual input and sparse reward. The episode reward of Rectified Flow policies obtained an average net growth of 135.36% after fine-tuning in challenging legged locomotion tasks while saving denoising steps and 82.63% of wall time compared to state-of-the-art diffusion RL fine-tuning method DPPO [42]. The success rate of the Shortcut Model policies in state and visual manipulation tasks achieved an average net increase of 40.34% after fine-tuning with ReinFlow at four or even one denoising step, whose performance is comparable to fine-tuned DDIM policies while saving computation time for an average of 23.20% . Code, model, and checkpoints available on the project website: https://reinflow.github.io/

Deep Learning · Graph Neural Networks

Yeyu Yan, Shuai Zheng, Wenjun Hui, Xiangkai Zhu, Chen Dong, Zhenfeng Zhu, Yao Zhao, Kunlun He

Graph condensation (GC) aims to distill the original graph into a small-scale graph, mitigating redundancy and accelerating GNN training. However, conventional GC approaches heavily rely on rigid GNNs and task-specific supervision. Such a dependency severely restricts their reusability and generalization across various tasks and architectures. In this work, we revisit the goal of ideal GC from the perspective of GNN optimization consistency, and then a generalized GC optimization objective is derived, by which those traditional GC methods can be viewed nicely as special cases of this optimization paradigm. Based on this, \textbf{Pre}-trained \textbf{G}raph \textbf{C}ondensation (\textbf{PreGC}) via optimal transport is proposed to transcend the limitations of task- and architecture-dependent GC methods. Specifically, a hybrid-interval graph diffusion augmentation is presented to suppress the weak generalization ability of the condensed graph on particular architectures by enhancing the uncertainty of node states. Meanwhile, the matching between optimal graph transport plan and representation transport plan is tactfully established to maintain semantic consistencies across source graph and condensed graph spaces, thereby freeing graph condensation from task dependencies. To further facilitate the adaptation of condensed graphs to various downstream tasks, a traceable semantic harmonizer from source nodes to condensed nodes is proposed to bridge semantic associations through the optimized representation transport plan in pre-training. Extensive experiments verify the superiority and versatility of PreGC, demonstrating its task-independent nature and seamless compatibility with arbitrary GNNs.

Theory · Reinforcement Learning and Planning

Zijun Chen, Shengbo Wang, Nian Si

Motivated by practical applications where stable long-term performance is critical—such as robotics, operations research, and healthcare—we study the problem of distributionally robust (DR) average-reward reinforcement learning. We propose two algorithms that achieve near-optimal sample complexity. The first reduces the problem to a DR discounted Markov decision process (MDP), while the second, Anchored DR Average-Reward MDP, introduces an anchoring state to stabilize the controlled transition kernels within the uncertainty set. Assuming the nominal MDP is uniformly ergodic, we prove that both algorithms attain a sample complexity of $\widetilde{O}\left(|\mathbf{S}||\mathbf{A}| t_{\mathrm{mix}}^2\varepsilon^{-2}\right)$ for estimating the optimal policy as well as the robust average reward under KL and $f_k$-divergence-based uncertainty sets, provided the uncertainty radius is sufficiently small. Here, $\varepsilon$ is the target accuracy, $|\mathbf{S}|$ and $|\mathbf{A}|$ denote the sizes of the state and action spaces, and $t_{\mathrm{mix}}$ is the mixing time of the nominal MDP. This represents the first finite-sample convergence guarantee for DR average-reward reinforcement learning. We further validate the convergence rates of our algorithms through numerical experiments.

Theory · Reinforcement Learning and Planning

Yang Xu, Swetha Ganesh, Washim Mondal, Qinbo Bai, Vaneet Aggarwal

This paper investigates infinite-horizon average reward Constrained Markov Decision Processes (CMDPs) under general parametrized policies with smooth and bounded policy gradients. We propose a Primal-Dual Natural Actor-Critic algorithm that adeptly manages constraints while ensuring a high convergence rate. In particular, our algorithm achieves global convergence and constraint violation rates of $\tilde{\mathcal{O}}(1/\sqrt{T})$ over a horizon of length $T$ when the mixing time, $\tau_{\mathrm{mix}}$, is known to the learner. In absence of knowledge of $\tau_{\mathrm{mix}}$, the achievable rates change to $\tilde{\mathcal{O}}(1/T^{0.5-\epsilon})$ provided that $T \geq \tilde{\mathcal{O}}\left(\tau_{\mathrm{mix}}^{2/\epsilon}\right)$. Our results match the theoretical lower bound for Markov Decision Processes and establish a new benchmark in the theoretical exploration of average reward CMDPs.

Theory · Reinforcement Learning and Planning

Zeyuan Liu, Zhihe Yang, Jiawei Xu, Rui Yang, Jiafei Lyu, Baoxiang Wang, Yunjian Xu, Xiu Li

Real-world datasets collected from sensors or human inputs are prone to noise and errors, posing significant challenges for applying offline reinforcement learning (RL). While existing methods have made progress in addressing corrupted actions and rewards, they remain insufficient for handling corruption in high-dimensional state spaces and for cases where multiple elements in the dataset are corrupted simultaneously. Diffusion models, known for their strong denoising capabilities, offer a promising direction for this problem—but their tendency to overfit noisy samples limits their direct applicability. To overcome this, we propose **A**mbient **D**iffusion-**G**uided Dataset Recovery (**ADG**), a novel approach that pioneers the use of diffusion models to tackle data corruption in offline RL. First, we introduce Ambient Denoising Diffusion Probabilistic Models (DDPM) from approximated distributions, which enable learning on partially corrupted datasets with theoretical guarantees. Second, we use the noise-prediction property of Ambient DDPM to distinguish between clean and corrupted data, and then use the clean subset to train a standard DDPM. Third, we employ the trained standard DDPM to refine the previously identified corrupted data, enhancing data quality for subsequent offline RL training. A notable strength of ADG is its versatility—it can be seamlessly integrated with any offline RL algorithm. Experiments on a range of benchmarks, including MuJoCo, Kitchen, and Adroit, demonstrate that ADG effectively mitigates the impact of corrupted data and improves the robustness of offline RL under various noise settings, achieving state-of-the-art results.

Reinforcement Learning · Deep RL

Siyan Zhao, Devaansh Gupta, Qinqing Zheng, Aditya Grover

Recent large language models (LLMs) have demonstrated strong reasoning capabilities that benefits from online reinforcement learning (RL). These capabilities have primarily been demonstrated within the left-to-right autoregressive (AR) generation paradigm. In contrast, non-autoregressive paradigms based on diffusion generate text in a coarse-to-fine manner. Although recent diffusion-based large language models (dLLMs) have achieved competitive language modeling performance compared to their AR counterparts, it remains unclear if dLLMs can also leverage recent advances in LLM reasoning. To this end, we propose, a framework to adapt pre-trained masked dLLMs into reasoning models via a combination of supervised finetuning (SFT) and RL. Specifically, we develop and extend techniques to improve reasoning in pretrained dLLMs: (a) we utilize a masked SFT technique to distill knowledge and instill self-improvement behavior directly from existing datasets, and (b) we introduce a novel critic-free, policy-gradient based RL algorithm called diffu-GRPO, the first integration of policy gradient methods to masked dLLMs. Through empirical studies, we investigate the performance of different post-training recipes on multiple mathematical and planning benchmarks. We find that d1 yields the best performance and significantly improves performance of a state-of-the-art dLLM.

Applications

Zibo Zhou, Yue Hu, Lingkai Zhang, Zonglin Li, Siheng Chen

Zero-shot object navigation (ZSON) allows robots to find target objects in unfamiliar environments using natural language instructions, without relying on pre-built maps or task-specific training. Recent general-purpose models, such as large language models (LLMs) and vision-language models (VLMs), equip agents with semantic reasoning abilities to estimate target object locations in a zero-shot manner. However, these models often greedily select the next goal without maintaining a global understanding of the environment and are fundamentally limited in the spatial reasoning necessary for effective navigation. To overcome these limitations, we propose a novel 3D voxel-based belief map that estimates the target’s prior presence distribution within a voxelized 3D space. This approach enables agents to integrate semantic priors from LLMs and visual embeddings with hierarchical spatial structure, alongside real-time observations, to build a comprehensive 3D global posterior belief of the target’s location. Building on this 3D voxel map, we introduce BeliefMapNav, an efficient navigation system with two key advantages: i) grounding LLM semantic reasoning within the 3D hierarchical semantics voxel space for precise target position estimation, and ii) integrating sequential path planning to enable efficient global navigation decisions. Experiments on HM3D and HSSD benchmarks show that BeliefMapNav achieves state-of-the-art (SOTA) Success Rate (SR) and Success weighted by Path Length (SPL), with a notable 9.7 SPL improvement over the previous best SR method, validating its effectiveness and efficiency.

Deep Learning · Generative Models and Autoencoders

Qianhui Wu, Kanzhi Cheng, Rui Yang, Chaoyun Zhang, Jianwei Yang, Huiqiang Jiang, Jian Mu, Baolin Peng, Bo Qiao, Reuben Tan 等

One of the principal challenges in building VLM-powered GUI agents is visual grounding—localizing the appropriate screen region for action execution based on both the visual content and the textual plans. Most existing work formulates this as a text-based coordinate generation task. However, these approaches suffer from several limitations: weak spatial-semantic alignment due to lack of explicit spatial supervision; inability to handle ambiguous supervision targets, as single-point predictions penalize valid variations; and a mismatch between the dense nature of screen coordinates and the coarse, patch-level granularity of visual features extracted by models like Vision Transformers. In this paper, we propose **GUI-Actor**, a VLM-based method for coordinate-free GUI grounding. At its core, **GUI-Actor** introduces an attention-based action head that learns to align a dedicated `` token with all relevant visual patch tokens, enabling the model to propose one or more action regions in a single forward pass. In line with this, we further design a grounding verifier to evaluate and select the most plausible action region from the candidates proposed for action execution. Extensive experiments show that **GUI-Actor** outperforms prior state-of-the-art methods on multiple GUI action grounding benchmarks, with improved generalization to unseen screen resolutions and layouts. Notably, **GUI-Actor-7B** achieves scores of **40.7** with Qwen2-VL and **44.6** with Qwen2.5-VL as backbones, outperforming **UI-TARS-72B (38.1)** on ScreenSpot-Pro, with significantly fewer parameters and training data. Furthermore, by incorporating the verifier, we find that fine-tuning only the newly introduced action head (~100M parameters for 7B model) while keeping the VLM backbone frozen is sufficient to achieve performance comparable to previous state-of-the-art models, highlighting that **GUI-Actor** can endow the underlying VLM with effective grounding capabilities without compromising its general-purpose strengths. Project page: [https://aka.ms/GUI-Actor](https://aka.ms/GUI-Actor)