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2,942篇论文匹配“Robotics”
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Gengyu Zhang, Hao Tang, Yan Yan

Route planning for navigation under partial observability plays a crucial role in modern robotics and autonomous driving. Existing route planning approaches can be categorized into two main classes: traditional autoregressive and diffusion-based methods. The former often fails due to its myopic nature while the latter either assumes full observability or struggles to adapt to unfamiliar scenarios due to strong couplings with behavior cloning from experts. To address these deficiencies we propose a versatile diffusion-based approach for both 2D and 3D route planning under partial observability. Specifically our value-guided diffusion policy first generates plans to predict actions across various timesteps providing ample foresight to the planning. It then employs a differentiable planner with state estimations to derive a value function directing the agent's exploration and goal-seeking behaviors without seeking experts while explicitly addressing partial observability. During inference our policy is further enhanced by a best-plan-selection strategy substantially boosting the planning success rate. Moreover we propose projecting point clouds derived from RGB-D inputs onto 2D grid-based bird-eye-view maps via semantic segmentation generalizing to 3D environments. This simple yet effective adaption enables zero-shot transfer from 2D-trained policy to 3D cutting across the laborious training for 3D policy and thus certifying our versatility. Experimental results demonstrate our superior performance particularly in navigating situations beyond expert demonstrations surpassing state-of-the-art autoregressive and diffusion-based baselines for both 2D and 3D scenarios.

Anh-Quan Cao, Angela Dai, Raoul de Charette

We propose the task of Panoptic Scene Completion (PSC) which extends the recently popular Semantic Scene Completion (SSC) task with instance-level information to produce a richer understanding of the 3D scene. Our PSC proposal utilizes a hybrid mask-based technique on the nonempty voxels from sparse multi-scale completions. Whereas the SSC literature overlooks uncertainty which is critical for robotics applications we instead propose an efficient ensembling to estimate both voxel-wise and instance-wise uncertainties along PSC. This is achieved by building on a multi-input multi-output (MIMO) strategy while improving performance and yielding better uncertainty for little additional compute. Additionally we introduce a technique to aggregate permutation-invariant mask predictions. Our experiments demonstrate that our method surpasses all baselines in both Panoptic Scene Completion and uncertainty estimation on three large-scale autonomous driving datasets. Our code and data are available at https://astra-vision.github.io/PaSCo .

Takeru Oba, Matthew Walter, Norimichi Ukita

This paper proposes Retrieval-Enhanced Asymmetric Diffusion (READ) for image-based robot motion planning. Given an image of the scene READ retrieves an initial motion from a database of image-motion pairs and uses a diffusion model to refine the motion for the given scene. Unlike prior retrieval-based diffusion models that require long forward-reverse diffusion paths READ directly diffuses between the source (retrieved) and target motions resulting in an efficient diffusion path. A second contribution of READ is its use of asymmetric diffusion whereby it preserves the kinematic feasibility of the generated motion by forward diffusion in a low-dimensional latent space while achieving high-resolution motion by reverse diffusion in the original task space using cold diffusion. Experimental results on various manipulation tasks demonstrate that READ outperforms state-of-the-art planning methods while ablation studies elucidate the contributions of asymmetric diffusion.

Shibo Zhao, Yuanjun Gao, Tianhao Wu, Damanpreet Singh, Rushan Jiang, Haoxiang Sun, Mansi Sarawata, Yuheng Qiu, Warren Whittaker, Ian Higgins 等

Simultaneous localization and mapping (SLAM) is a fundamental task for numerous applications such as autonomous navigation and exploration. Despite many SLAM datasets have been released current SLAM solutions still struggle to have sustained and resilient performance. One major issue is the absence of high-quality datasets including diverse all-weather conditions and a reliable metric for assessing robustness. This limitation significantly restricts the scalability and generalizability of SLAM technologies impacting their development validation and deployment. To address this problem we present SubT-MRS an extremely challenging real-world dataset designed to push SLAM towards all-weather environments to pursue the most robust SLAM performance. It contains multi-degraded environments including over 30 diverse scenes such as structureless corridors varying lighting conditions and perceptual obscurants like smoke and dust; multimodal sensors such as LiDAR fisheye camera IMU and thermal camera; and multiple locomotions like aerial legged and wheeled robots. We developed accuracy and robustness evaluation tracks for SLAM and introduced novel robustness metrics. Comprehensive studies are performed revealing new observations challenges and opportunities for future research.

Chunghyun Park, Seungwook Kim, Jaesik Park, Minsu Cho

Establishing accurate 3D correspondences between shapes stands as a pivotal challenge with profound implications for computer vision and robotics. However existing self-supervised methods for this problem assume perfect input shape alignment restricting their real-world applicability. In this work we introduce a novel self-supervised Rotation-Invariant 3D correspondence learner with Local Shape Transform dubbed RIST that learns to establish dense correspondences between shapes even under challenging intra-class variations and arbitrary orientations. Specifically RIST learns to dynamically formulate an SO(3)-invariant local shape transform for each point which maps the SO(3)-equivariant global shape descriptor of the input shape to a local shape descriptor. These local shape descriptors are provided as inputs to our decoder to facilitate point cloud self- and cross-reconstruction. Our proposed self-supervised training pipeline encourages semantically corresponding points from different shapes to be mapped to similar local shape descriptors enabling RIST to establish dense point-wise correspondences. RIST demonstrates state-of-the-art performances on 3D part label transfer and semantic keypoint transfer given arbitrarily rotated point cloud pairs outperforming existing methods by significant margins.

Jun Wang, Yuzhe Qin, Kaiming Kuang, Yigit Korkmaz, Akhilan Gurumoorthy, Hao Su, Xiaolong Wang

We introduce CyberDemo a novel approach to robotic imitation learning that leverages simulated human demonstrations for real-world tasks. By incorporating extensive data augmentation in a simulated environment CyberDemo outperforms traditional in-domain real-world demonstrations when transferred to the real world handling diverse physical and visual conditions. Regardless of its affordability and convenience in data collection CyberDemo outperforms baseline methods in terms of success rates across various tasks and exhibits generalizability with previously unseen objects. For example it can rotate novel tetra-valve and penta-valve despite human demonstrations only involving tri-valves. Our research demonstrates the significant potential of simulated human demonstrations for real world dexterous manipulation tasks. More details can be found at https://cyber-demo.github.io/

Thien-Minh Nguyen, Shenghai Yuan, Thien Hoang Nguyen, Pengyu Yin, Haozhi Cao, Lihua Xie, Maciej Wozniak, Patric Jensfelt, Marko Thiel, Justin Ziegenbein 等

Perception plays a crucial role in various robot applications. However existing well-annotated datasets are biased towards autonomous driving scenarios while unlabelled SLAM datasets are quickly over-fitted and often lack environment and domain variations. To expand the frontier of these fields we introduce a comprehensive dataset named MCD (Multi-Campus Dataset) featuring a wide range of sensing modalities high-accuracy ground truth and diverse challenging environments across three Eurasian university campuses. MCD comprises both CCS (Classical Cylindrical Spinning) and NRE (Non-Repetitive Epicyclic) lidars high-quality IMUs (Inertial Measurement Units) cameras and UWB (Ultra-WideBand) sensors. Furthermore in a pioneering effort we introduce semantic annotations of 29 classes over 59k sparse NRE lidar scans across three domains thus providing a novel challenge to existing semantic segmentation research upon this largely unexplored lidar modality. Finally we propose for the first time to the best of our knowledge continuous-time ground truth based on optimization-based registration of lidar-inertial data on large survey-grade prior maps which are also publicly released each several times the size of existing ones. We conduct a rigorous evaluation of numerous state-of-the-art algorithms on MCD report their performance and highlight the challenges awaiting solutions from the research community.

Bochun Yang, Zijun Li, Wen Li, Zhipeng Cai, Chenglu Wen, Yu Zang, Matthias Muller, Cheng Wang

LiDAR localization is a fundamental task in robotics and computer vision which estimates the pose of a LiDAR point cloud within a global map. Scene Coordinate Regression (SCR) has demonstrated state-of-the-art performance in this task. In SCR a scene is represented as a neural network which outputs the world coordinates for each point in the input point cloud. However SCR treats all points equally during localization ignoring the fact that not all objects are beneficial for localization. For example dynamic objects and repeating structures often negatively impact SCR. To address this problem we introduce LiSA the first method that incorporates semantic awareness into SCR to boost the localization robustness and accuracy. To avoid extra computation or network parameters during inference we distill the knowledge from a segmentation model to the original SCR network. Experiments show the superior performance of LiSA on standard LiDAR localization benchmarks compared to state-of-the-art methods. Applying knowledge distillation not only preserves high efficiency but also achieves higher localization accuracy than introducing extra semantic segmentation modules. We also analyze the benefit of semantic information for LiDAR localization. Our code is released at https://github.com/Ybchun/LiSA.

Arjun Majumdar, Anurag Ajay, Xiaohan Zhang, Pranav Putta, Sriram Yenamandra, Mikael Henaff, Sneha Silwal, Paul Mcvay, Oleksandr Maksymets, Sergio Arnaud 等

We present a modern formulation of Embodied Question Answering (EQA) as the task of understanding an environment well enough to answer questions about it in natural language. An agent can achieve such an understanding by either drawing upon episodic memory exemplified by agents on smart glasses or by actively exploring the environment as in the case of mobile robots. We accompany our formulation with OpenEQA -- the first open-vocabulary benchmark dataset for EQA supporting both episodic memory and active exploration use cases. OpenEQA contains over 1600 high-quality human generated questions drawn from over 180 real-world environments. In addition to the dataset we also provide an automatic LLM-powered evaluation protocol that has excellent correlation with human judgement. Using this dataset and evaluation protocol we evaluate several state-of-the-art foundation models including GPT-4V and find that they significantly lag behind human-level performance. Consequently OpenEQA stands out as a straightforward measurable and practically relevant benchmark that poses a considerable challenge to current generation of foundation models. We hope this inspires and stimulates future research at the intersection of Embodied AI conversational agents and world models.

Yicong Li, Na Zhao, Junbin Xiao, Chun Feng, Xiang Wang, Tat-seng Chua

Segmenting affordance in 3D data is key for bridging perception and action in robots. Existing efforts mostly focus on the visual side and overlook the affordance knowledge from a semantic aspect. This oversight not only limits their generalization to unseen objects but more importantly hinders their synergy with large language models (LLMs) which are excellent task planners that can decompose an overarching command into agent-actionable instructions. With this regard we propose a novel task Language-guided Affordance Segmentation on 3D Object (LASO) which challenges a model to segment a 3D object's part relevant to a given affordance question. To facilitate the task we contribute a dataset comprising 19751 point-question pairs covering 8434 object shapes and 870 expert-crafted questions. As a pioneer solution we further propose PointRefer which highlights an adaptive fusion module to identify target affordance regions at different scales. To ensure a text-aware segmentation we adopt a set of affordance queries conditioned on linguistic cues to generate dynamic kernels. These kernels are further used to convolute with point features and generate a segmentation mask. Comprehensive experiments and analyses validate PointRefer's effectiveness. With these efforts We hope that LASO can steer the direction of 3D affordance guiding it towards enhanced integration with the evolving capabilities of LLMs.

Huajian Huang, Longwei Li, Hui Cheng, Sai-Kit Yeung

The integration of neural rendering and the SLAM system recently showed promising results in joint localization and photorealistic view reconstruction. However existing methods fully relying on implicit representations are so resource-hungry that they cannot run on portable devices which deviates from the original intention of SLAM. In this paper we present Photo-SLAM a novel SLAM framework with a hyper primitives map. Specifically we simultaneously exploit explicit geometric features for localization and learn implicit photometric features to represent the texture information of the observed environment. In addition to actively densifying hyper primitives based on geometric features we further introduce a Gaussian-Pyramid-based training method to progressively learn multi-level features enhancing photorealistic mapping performance. The extensive experiments with monocular stereo and RGB-D datasets prove that our proposed system Photo-SLAM significantly outperforms current state-of-the-art SLAM systems for online photorealistic mapping e.g. PSNR is 30% higher and rendering speed is hundreds of times faster in the Replica dataset. Moreover the Photo-SLAM can run at real-time speed using an embedded platform such as Jetson AGX Orin showing the potential of robotics applications. Project Page and code: https://huajianup.github.io/research/Photo-SLAM/.

Shangjie Xue, Jesse Dill, Pranay Mathur, Frank Dellaert, Panagiotis Tsiotra, Danfei Xu

This paper presents Neural Visibility Field (NVF) a novel uncertainty quantification method for Neural Radiance Fields (NeRF) applied to active mapping. Our key insight is that regions not visible in the training views lead to inherently unreliable color predictions by NeRF at this region resulting in increased uncertainty in the synthesized views. To address this we propose to use Bayesian Networks to composite position-based field uncertainty into ray-based uncertainty in camera observations. Consequently NVF naturally assigns higher uncertainty to unobserved regions aiding robots to select the most informative next viewpoints. Extensive evaluations show that NVF excels not only in uncertainty quantification but also in scene reconstruction for active mapping outperforming existing methods. More details can be found at https://sites.google.com/view/nvf-cvpr24/.

Boyuan Chen, Zhuo Xu, Sean Kirmani, Brain Ichter, Dorsa Sadigh, Leonidas Guibas, Fei Xia

Understanding and reasoning about spatial relationships is crucial for Visual Question Answering (VQA) and robotics. Vision Language Models (VLMs) have shown impressive performance in some VQA benchmarks but struggle with 3D spatial reasoning such as recognizing distances or size differences between physical objects. This limitation may stem from a lack of 3D spatial knowledge in their training data. To address this we propose training VLMs with extensive spatial reasoning data from the internet. Our approach includes developing an automatic 3D spatial VQA data generation framework capable of creating 2 billion VQA examples from 10 million real-world images. We explore various factors in the training process such as data quality training pipeline and VLM architecture. Our work introduces the first Internet-scale 3D spatial reasoning dataset in metric space. By co-training a VLM with this dataset we significantly improve its performance in both qualitative and quantitative spatial VQA. Additionally this enhanced VLM enables new applications in chain-of-thought spatial reasoning and robotics particularly in quantitative estimation.

Mukul Khanna, Ram Ramrakhya, Gunjan Chhablani, Sriram Yenamandra, Theophile Gervet, Matthew Chang, Zsolt Kira, Devendra Singh Chaplot, Dhruv Batra, Roozbeh Mottaghi

The Embodied AI community has recently made significant strides in visual navigation tasks exploring targets from 3D coordinates objects language description and images. However these navigation models often handle only a single input modality as the target. With the progress achieved so far it is time to move towards universal navigation models capable of handling various goal types enabling more effective user interaction with robots. To facilitate this goal we propose GOAT-Bench a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task the agent is directed to navigate to a sequence of targets specified by the category name language description or instance image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task analyzing their performance across modalities the role of explicit and implicit scene memories their robustness to noise in goal specifications and the impact of memory in lifelong scenarios.

Zifan Wang, Junyu Chen, Ziqing Chen, Pengwei Xie, Rui Chen, Li Yi

This paper presents GenH2R a framework for learning generalizable vision-based human-to-robot (H2R) handover skills. The goal is to equip robots with the ability to reliably receive objects with unseen geometry handed over by humans in various complex trajectories. We acquire such generalizability by learning H2R handover at scale with a comprehensive solution including procedural simulation assets creation automated demonstration generation and effective imitation learning. We leverage large-scale 3D model repositories dexterous grasp generation methods and curve-based 3D animation to create an H2R handover simulation environment named GenH2R-Sim surpassing the number of scenes in existing simulators by three orders of magnitude. We further introduce a distillation-friendly demonstration generation method that automatically generates a million high-quality demonstrations suitable for learning. Finally we present a 4D imitation learning method augmented by a future forecasting objective to distill demonstrations into a visuo-motor handover policy. Experimental evaluations in both simulators and the real world demonstrate significant improvements (at least +10% success rate) over baselines in all cases.

Agastya Kalra, Guy Stoppi, Dmitrii Marin, Vage Taamazyan, Aarrushi Shandilya, Rishav Agarwal, Anton Boykov, Tze Hao Chong, Michael Stark

6DoF Pose estimation has been gaining increased importance in vision for over a decade however it does not yet meet the reliability and accuracy standards for mass deployment in industrial robotics. To this effect we present the Industrial Plenoptic Dataset (IPD): the first dataset for the co-evaluation of cameras HDR and algorithms targeted at reliable high-accuracy industrial automation. Specifically we capture 2300 physical scenes of 20 industrial parts covering a 1mx1mx0.5m working volume resulting in over 100000 distinct object views. Each scene is captured with 13 well-calibrated multi-modal cameras including polarization and high-resolution structured light. In terms of lighting we capture each scene at 4 exposures and in 3 challenging lighting conditions ranging from 100 lux to 100000 lux. We also present validate and analyze robot consistency an evaluation method targeted at scalable high accuracy evaluation. We hope that vision systems that succeed on this dataset will have direct industry impact. The dataset and evaluation code are available at https://github.com/intrinsic-ai/ipd.

HyunJun Jung, Shun-Cheng Wu, Patrick Ruhkamp, Guangyao Zhai, Hannah Schieber, Giulia Rizzoli, Pengyuan Wang, Hongcheng Zhao, Lorenzo Garattoni, Sven Meier 等

Estimating 6D object poses is a major challenge in 3D computer vision. Building on successful instance-level approaches research is shifting towards category-level pose estimation for practical applications. Current category-level datasets however fall short in annotation quality and pose variety. Addressing this we introduce HouseCat6D a new category-level 6D pose dataset. It features 1) multi-modality with Polarimetric RGB and Depth (RGBD+P) 2) encompasses 194 diverse objects across 10 household categories including two photometrically challenging ones and 3) provides high-quality pose annotations with an error range of only 1.35 mm to 1.74 mm. The dataset also includes 4) 41 large-scale scenes with comprehensive viewpoint and occlusion coverage 5) a checkerboard-free environment and 6. dense 6D parallel-jaw robotic grasp annotations. Additionally we present benchmark results for leading category-level pose estimation networks.

Hyunwoo Ryu, Jiwoo Kim, Hyunseok An, Junwoo Chang, Joohwan Seo, Taehan Kim, Yubin Kim, Chaewon Hwang, Jongeun Choi, Roberto Horowitz

Diffusion generative modeling has become a promising approach for learning robotic manipulation tasks from stochastic human demonstrations. In this paper we present Diffusion-EDFs a novel SE(3)-equivariant diffusion-based approach for visual robotic manipulation tasks. We show that our proposed method achieves remarkable data efficiency requiring only 5 to 10 human demonstrations for effective end-to-end training in less than an hour. Furthermore our benchmark experiments demonstrate that our approach has superior generalizability and robustness compared to state-of-the-art methods. Lastly we validate our methods with real hardware experiments.

Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang, Sebastian Scherer, Deva Ramanan, Jonathon Luiten

Dense simultaneous localization and mapping (SLAM) is crucial for robotics and augmented reality applications. However current methods are often hampered by the non-volumetric or implicit way they represent a scene. This work introduces SplaTAM an approach that for the first time leverages explicit volumetric representations i.e. 3D Gaussians to enable high-fidelity reconstruction from a single unposed RGB-D camera surpassing the capabilities of existing methods. SplaTAM employs a simple online tracking and mapping system tailored to the underlying Gaussian representation. It utilizes a silhouette mask to elegantly capture the presence of scene density. This combination enables several benefits over prior representations including fast rendering and dense optimization quickly determining if areas have been previously mapped and structured map expansion by adding more Gaussians. Extensive experiments show that SplaTAM achieves up to 2x superior performance in camera pose estimation map construction and novel-view synthesis over existing methods paving the way for more immersive high-fidelity SLAM applications.

Minyoung Hwang, Luca Weihs, Chanwoo Park, Kimin Lee, Aniruddha Kembhavi, Kiana Ehsani

Customizing robotic behaviors to be aligned with diverse human preferences is an underexplored challenge in the field of embodied AI. In this paper we present Promptable Behaviors a novel framework that facilitates efficient personalization of robotic agents to diverse human preferences in complex environments. We use multi-objective reinforcement learning to train a single policy adaptable to a broad spectrum of preferences. We introduce three distinct methods to infer human preferences by leveraging different types of interactions: (1) human demonstrations (2) preference feedback on trajectory comparisons and (3) language instructions. We evaluate the proposed method in personalized object-goal navigation and flee navigation tasks in ProcTHOR and RoboTHOR demonstrating the ability to prompt agent behaviors to satisfy human preferences in various scenarios.