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2,546篇论文匹配“Everything Else”
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Deep Learning · Everything Else

Jin Li, Ziqiang He, Anwei Luo, Jian-Fang Hu, Z. Jane Wang, Xiangui Kang

Imperceptible adversarial attacks aim to fool DNNs by adding imperceptible perturbation to the input data. Previous methods typically improve the imperceptibility of attacks by integrating common attack paradigms with specifically designed perception-based losses or the capabilities of generative models. In this paper, we propose Adversarial Attacks in Diffusion (AdvAD), a novel modeling framework distinct from existing attack paradigms. AdvAD innovatively conceptualizes attacking as a non-parametric diffusion process by theoretically exploring basic modeling approach rather than using the denoising or generation abilities of regular diffusion models requiring neural networks. At each step, much subtler yet effective adversarial guidance is crafted using only the attacked model without any additional network, which gradually leads the end of diffusion process from the original image to a desired imperceptible adversarial example. Grounded in a solid theoretical foundation of the proposed non-parametric diffusion process, AdvAD achieves high attack efficacy and imperceptibility with intrinsically lower overall perturbation strength. Additionally, an enhanced version AdvAD-X is proposed to evaluate the extreme of our novel framework under an ideal scenario. Extensive experiments demonstrate the effectiveness of the proposed AdvAD and AdvAD-X. Compared with state-of-the-art imperceptible attacks, AdvAD achieves an average of 99.9% (+17.3%) ASR with 1.34 (-0.97) $l_2$ distance, 49.74 (+4.76) PSNR and 0.9971 (+0.0043) SSIM against four prevalent DNNs with three different architectures on the ImageNet-compatible dataset. Code is available at https://github.com/XianguiKang/AdvAD.

Deep Learning · Everything Else

Tom Sander, Pierre Fernandez, Alain Durmus, Matthijs Douze, Teddy Furon

We investigate the radioactivity of text generated by large language models (LLM), \ie whether it is possible to detect that such synthetic input was used to train a subsequent LLM.Current methods like membership inference or active IP protection either work only in settings where the suspected text is known or do not provide reliable statistical guarantees.We discover that, on the contrary, it is possible to reliably determine if a language model was trained on synthetic data if that data is output by a watermarked LLM.Our new methods, specialized for radioactivity, detects with a provable confidence weak residuals of the watermark signal in the fine-tuned LLM.We link the radioactivity contamination level to the following properties: the watermark robustness, its proportion in the training set, and the fine-tuning process.For instance, if the suspect model is open-weight, we demonstrate that training on watermarked instructions can be detected with high confidence ($p$-value $< 10^{-5}$) even when as little as $5\%$ of training text is watermarked.

Deep Learning · Everything Else

Le-Trung Nguyen, Aël Quélennec, Enzo Tartaglione, Samuel Tardieu, Van-Tam Nguyen

Internet of Things and Deep Learning are synergetically and exponentially growing industrial fields with a massive call for their unification into a common framework called Edge AI. While on-device inference is a well-explored topic in recent research, backpropagation remains an open challenge due to its prohibitive computational and memory costs compared to the extreme resource constraints of embedded devices. Drawing on tensor decomposition research, we tackle the main bottleneck of backpropagation, namely the memory footprint of activation map storage. We investigate and compare the effects of activation compression using Singular Value Decomposition and its tensor variant, High-Order Singular Value Decomposition. The application of low-order decomposition results in considerable memory savings while preserving the features essential for learning, and also offers theoretical guarantees to convergence. Experimental results obtained on main-stream architectures and tasks demonstrate Pareto-superiority over other state-of-the-art solutions, in terms of the trade-off between generalization and memory footprint.

Reinforcement Learning · Everything Else

Andrew Wagenmaker, Kevin Huang, Liyiming Ke, Kevin Jamieson, Abhishek Gupta

In order to mitigate the sample complexity of real-world reinforcement learning, common practice is to first train a policy in a simulator where samples are cheap, and then deploy this policy in the real world, with the hope that it generalizes effectively. Such \emph{direct sim2real} transfer is not guaranteed to succeed, however, and in cases where it fails, it is unclear how to best utilize the simulator. In this work, we show that in many regimes, while direct sim2real transfer may fail, we can utilize the simulator to learn a set of \emph{exploratory} policies which enable efficient exploration in the real world. In particular, in the setting of low-rank MDPs, we show that coupling these exploratory policies with simple, practical approaches---least-squares regression oracles and naive randomized exploration---yields a polynomial sample complexity in the real world, an exponential improvement over direct sim2real transfer, or learning without access to a simulator. To the best of our knowledge, this is the first evidence that simulation transfer yields a provable gain in reinforcement learning in settings where direct sim2real transfer fails. We validate our theoretical results on several realistic robotic simulators and a real-world robotic sim2real task, demonstrating that transferring exploratory policies can yield substantial gains in practice as well.

Reinforcement Learning · Everything Else

Arushi Jain, Josiah Hanna, Doina Precup

General Value Functions (GVFs) (Sutton et al., 2011) represent predictive knowledge in reinforcement learning. Each GVF computes the expected return for a given policy, based on a unique reward. Existing methods relying on fixed behavior policies or pre-collected data often face data efficiency issues when learning multiple GVFs in parallel using off-policy methods. To address this, we introduce *GVFExplorer*, which adaptively learns a single behavior policy that efficiently collects data for evaluating multiple GVFs in parallel. Our method optimizes the behavior policy by minimizing the total variance in return across GVFs, thereby reducing the required environmental interactions. We use an existing temporal-difference-style variance estimator to approximate the return variance. We prove that each behavior policy update decreases the overall mean squared error in GVF predictions. We empirically show our method's performance in tabular and nonlinear function approximation settings, including Mujoco environments, with stationary and non-stationary reward signals, optimizing data usage and reducing prediction errors across multiple GVFs.

Deep Learning · Everything Else

Yuezhou Hu, Jun Zhu, Jianfei Chen

Training deep neural networks (DNNs) is costly. Fortunately, Nvidia Ampere and Hopper GPUs can accelerate matrix multiplications twice as fast as a dense equivalent by implementing 2:4 sparsity. However, previous STE-based 2:4 pre-training methods (\eg~STE with hard-thresholding, SR-STE) suffer from optimization difficulties because of discontinuous pruning function.In this study, we comprehensively analyse the bottleneck of traditional N:M sparse training and recognize three drawbacks with discontinuity: incorrect descending direction, inability to predict the amount of descent and sparse mask oscillation. In the light of this statement, we propose S-STE, a simple yet powerful 2:4 training method that contains two parts: to continuously project weights to be 2:4 sparse, and to rescale sparse weights with a per-tensor fixed scaling factor. Besides, we adopt minimum-variance unbiased estimation for activation gradient and FP8 quantization for whole process. Results show that our method surpass previous 2:4 pre-training recipes and is comparable even with full parameter models.

Deep Learning · Everything Else

Xin Lu, Yanyan Zhao, Bing Qin, Liangyu Huo, Qing Yang, Dongliang Xu

Pre-trained language models have been proven to possess strong base capabilities, which not only excel in in-distribution language modeling but also show powerful abilities in out-of-distribution language modeling, transfer learning and few-shot learning. Unlike existing work focusing on the influence of scale on base capabilities, our work examines the influence of architecture on those. Specifically, our concern is: How does architecture influence the base capabilities of pre-trained language models? In this work, we attempt to explain and reverse the decline in base capabilities caused by the architecture of FFN-Wider Transformers, seeking to provide some insights. Through analysis, we found the contribution ratio of Multi-Head Attention (a combination function) to pre-trained language modeling is a key factor affecting base capabilities. FFN-Wider Transformers reduce the contribution ratio of this combination function, leading to a decline in base capabilities. We confirmed this by experiments and proposed Combination Enhanced Architecture (CEA) to address the decline in base capabilities of such models. Significantly, we extended our explanation and CEA to Mixture of Experts (MoE) Transformers. We successfully achieved significant improvements in base capabilities on a 14B parameter MoE model, demonstrating the practical application value of our work. This also indicates that our analysis has a certain guiding significance for architecture analysis, architecture improvement and architecture design.

Reinforcement Learning · Everything Else

Zhaolin Gao, Jonathan Chang, Wenhao Zhan, Owen Oertell, Gokul Swamy, Kianté Brantley, Thorsten Joachims, Drew Bagnell, Jason Lee, Wen Sun

While originally developed for continuous control problems, Proximal Policy Optimization (PPO) has emerged as the work-horse of a variety of reinforcement learning (RL) applications, including the fine-tuning of generative models. Unfortunately, PPO requires multiple heuristics to enable stable convergence (e.g. value networks, clipping), and is notorious for its sensitivity to the precise implementation of these components. In response, we take a step back and ask what a *minimalist* RL algorithm for the era of generative models would look like. We propose REBEL, an algorithm that cleanly reduces the problem of policy optimization to regressing the *relative reward* between two completions to a prompt in terms of the policy, enabling strikingly lightweight implementation. In theory, we prove that fundamental RL algorithms like Natural Policy Gradient can be seen as variants of REBEL, which allows us to match the strongest known theoretical guarantees in terms of convergence and sample complexity in the RL literature. REBEL can also cleanly incorporate offline data and be extended to handle the intransitive preferences we frequently see in practice. Empirically, we find that REBEL provides a unified approach to language modeling and image generation with stronger or similar performance as PPO and DPO, all while being simpler to implement and more computationally efficient than PPO. When fine-tuning Llama-3-8B-Instruct, REBEL achieves strong performance in AlpacaEval 2.0, MT-Bench, and Open LLM Leaderboard. Implementation of REBEL can be found at <https://github.com/ZhaolinGao/REBEL>, and models trained by REBEL can be found at <https://huggingface.co/Cornell-AGI>.

Reinforcement Learning · Everything Else

Xiaoou Cheng, Jonathan Weare

We quantify the efficiency of temporal difference (TD) learning over the direct, or Monte Carlo (MC), estimator for policy evaluation in reinforcement learning, with an emphasis on estimation of quantities related to rare events. Policy evaluation is complicated in the rare event setting by the long timescale of the event and by the need for \emph{relative accuracy} in estimates of very small values. Specifically, we focus on least-squares TD (LSTD) prediction for finite state Markov chains, and show that LSTD can achieve relative accuracy far more efficiently than MC. We prove a central limit theorem for the LSTD estimator and upper bound the \emph{relative asymptotic variance} by simple quantities characterizing the connectivity of states relative to the transition probabilities between them. Using this bound, we show that, even when both the timescale of the rare event and the relative accuracy of the MC estimator are exponentially large in the number of states, LSTD maintains a fixed level of relative accuracy with a total number of observed transitions of the Markov chain that is only \emph{polynomially} large in the number of states.

Reinforcement Learning · Everything Else

Minjong Yoo, Jinwoo Jang, Wei-Jin Park, Honguk Woo

This study presents an Exploratory Retrieval-Augmented Planning (ExRAP) framework, designed to tackle continual instruction following tasks of embodied agents in dynamic, non-stationary environments. The framework enhances Large Language Models' (LLMs) embodied reasoning capabilities by efficiently exploring the physical environment and establishing the environmental context memory, thereby effectively grounding the task planning process in time-varying environment contexts. In ExRAP, given multiple continual instruction following tasks, each instruction is decomposed into queries on the environmental context memory and task executions conditioned on the query results. To efficiently handle these multiple tasks that are performed continuously and simultaneously, we implement an exploration-integrated task planning scheme by incorporating the information-based exploration into the LLM-based planning process. Combined with memory-augmented query evaluation, this integrated scheme not only allows for a better balance between the validity of the environmental context memory and the load of environment exploration, but also improves overall task performance. Furthermore, we devise a temporal consistency refinement scheme for query evaluation to address the inherent decay of knowledge in the memory. Through experiments with VirtualHome, ALFRED, and CARLA, our approach demonstrates robustness against a variety of embodied instruction following scenarios involving different instruction scales and types, and non-stationarity degrees, and it consistently outperforms other state-of-the-art LLM-based task planning approaches in terms of both goal success rate and execution efficiency.

Reinforcement Learning · Everything Else

Siyuan Xu, Minghui Zhu

Meta-reinforcement learning (Meta-RL) has attracted attention due to its capability to enhance reinforcement learning (RL) algorithms, in terms of data efficiency and generalizability. In this paper, we develop a bilevel optimization framework for meta-RL (BO-MRL) to learn the meta-prior for task-specific policy adaptation, which implements multiple-step policy optimization on one-time data collection. Beyond existing meta-RL analyses, we provide upper bounds of the expected optimality gap over the task distribution. This metric measures the distance of the policy adaptation from the learned meta-prior to the task-specific optimum, and quantifies the model's generalizability to the task distribution. We empirically validate the correctness of the derived upper bounds and demonstrate the superior effectiveness of the proposed algorithm over benchmarks.

Deep Learning · Everything Else

Sukjun Hwang, Aakash Sunil Lahoti, Ratish Puduppully, Tri Dao, Albert Gu

A wide array of sequence models are built on a framework modeled after Transformers, comprising alternating sequence mixer and channel mixer layers. This paper studies a unifying *matrix mixer* view of sequence mixers that can be conceptualized as a linear map on the input sequence. This framework encompasses a broad range of well-known sequence models, including the self-attention of Transformers as well as recent strong alternatives such as structured state space models (SSMs), and allows understanding downstream characteristics such as efficiency and expressivity through properties of their structured matrix class. We identify a key axis of matrix parameterizations termed *sequence alignment*, which increases the flexibility and performance of matrix mixers, providing insights into the strong performance of Transformers and recent SSMs such as Mamba. Furthermore, the matrix mixer framework offers a systematic approach to developing sequence mixers with desired properties, allowing us to develop several new sub-quadratic sequence models. In particular, we propose a natural bidirectional extension of the Mamba model (**Hydra**), parameterized as a *quasiseparable matrix mixer*, which demonstrates superior performance over other sequence models including Transformers on non-causal tasks. As a drop-in replacement for attention layers, \name outperforms BERT by 0.8 points on the GLUE benchmark and ViT by 2% Top-1 accuracy on ImageNet.

Reinforcement Learning · Everything Else

Rafael Rafailov, Yaswanth Chittepu, Ryan Park, Harshit Sushil Sikchi, Joey Hejna, Brad Knox, Chelsea Finn, Scott Niekum

Reinforcement Learning from Human Feedback (RLHF)has been crucial to the recent success of Large Language Models (LLMs), however it is often a complex and brittle process. In the classical RLHF framework, a reward model is first trained to represent human preferences, which is in turn used by an online reinforcement learning (RL) algorithm to optimized the LLM. A prominent issue with such methods is reward over-optimization or reward hacking, where the performance as measured by the learned proxy reward model increases, but the true model quality plateaus or even deteriorates. Direct Alignment Algorithms (DDAs), such as Direct Preference Optimization (DPO) have emerged as alternatives to the classical RLHF pipeline. However, despite not training a separate proxy reward model or using RL, they still commonly deteriorate from over-optimization. While the so-called reward hacking phenomenon is not well-defined for DAAs, we still uncover similar trends: at higher KL-budgets, DAA algorithms exhibit similar degradation patters to their classic RLHF counterparts. In particular, we find that DAA methods deteriorate not only across a wide range of KL-budgets, but also often before even a single epoch of the dataset is completed. Through extensive empirical experimentation this work formulates the reward over-optimization or hacking problem for DAAs and explores its consequences across objectives, training regimes, and model scales.

Theory · Everything Else

David Woodruff, Samson Zhou

In the adversarial streaming model, the input is a sequence of adaptive updates that defines an underlying dataset and the goal is to approximate, collect, or compute some statistic while using space sublinear in the size of the dataset. In 2022, Ben-Eliezer, Eden, and Onak showed a dense-sparse trade-off technique that elegantly combined sparse recovery with known techniques using differential privacy and sketch switching to achieve adversarially robust algorithms for $L_p$ estimation and other algorithms on turnstile streams. However, there has been no progress since, either in terms of achievability or impossibility. In this work, we first give improved algorithms for adversarially robust $L_p$-heavy hitters, utilizing deterministic turnstile heavy-hitter algorithms with better tradeoffs. We then utilize our heavy-hitter algorithm to reduce the problem to estimating the frequency moment of the tail vector. We give a new algorithm for this problem in the classical streaming setting, which achieves additive error and uses space independent in the size of the tail. We then leverage these ingredients to give an improved algorithm for adversarially robust $L_p$ estimation on turnstile streams. We believe that our results serve as an important conceptual message, demonstrating that there is no inherent barrier at the previous state-of-the-art.

Theory · Everything Else

Vincent Cohen-Addad, Tommaso d’Orsi, Anupam Gupta, Euiwoong Lee, Debmalya Panigrahi

In recent years, there has been a surge of interest in the use of machine-learned predictions to bypass worst-case lower bounds for classical problems in combinatorial optimization. So far, the focus has mostly been on online algorithms, where information-theoretic barriers are overcome using predictions about the unknown future. In this paper, we consider the complementary question of using learned information to overcome computational barriers in the form of approximation hardness of polynomial-time algorithms for NP-hard (offline) problems. We show that noisy predictions about the optimal solution can be used to break classical hardness results for maximization problems such as the max-cut problem and more generally, maximization versions of constraint satisfaction problems (CSPs).

Deep Learning · Everything Else

Ziquan OU, Zijun Zhang

Data-driven models learned often struggle to generalize due to widespread subpopulation shifts, especially the presence of both spurious correlations and group imbalance (SC-GI). To learn models more powerful for defending against SC-GI, we propose a {\bf Correlation-Oriented Disentanglement and Augmentation (CODA)} modeling scheme, which includes two unique developments: (1) correlation-oriented disentanglement and (2) strategic sample augmentation with reweighted consistency (RWC) loss. In (1), a bi-branch encoding process is developed to enable the disentangling of variant and invariant correlations by coordinating with a decoy classifier and the decoder reconstruction. In (2), a strategic sample augmentation based on disentangled latent features with RWC loss is designed to reinforce the training of a more generalizable model. The effectiveness of CODA is verified by benchmarking against a set of SOTA models in terms of worst-group accuracy and maximum group accuracy gap based on two famous datasets, ColoredMNIST and CelebA.

Theory · Everything Else

MohammadTaghi Hajiaghayi, Shayan Jahan, Mohammad Sharifi, Suho Shin, Max Springer

The online bipartite matching problem, extensively studied in the literature, deals with the allocation of online arriving vertices (items) to a predetermined set of offline vertices (agents). However, little attention has been given to the concept of class fairness, where agents are categorized into different classes, and the matching algorithm must ensure equitable distribution across these classes.We here focus on randomized algorithms for the fair matching of indivisible items, subject to various definitions of fairness. Our main contribution is the first (randomized) non-wasteful algorithm that simultaneously achieves a $1/2$ approximation to class envy-freeness (CEF) while simultaneously ensuring an equivalent approximation to the class proportionality (CPROP) and utilitarian social welfare (USW) objectives. We supplement this result by demonstrating that no non-wasteful algorithm can achieve an $\alpha$-CEF guarantee for $\alpha > 0.761$. In a similar vein, we provide a novel input instance for deterministic divisible matching that demonstrates a nearly tight CEF approximation.Lastly, we define the ``price of fairness," which represents the trade-off between optimal and fair matching. We demonstrate that increasing the level of fairness in the approximation of the solution leads to a decrease in the objective of maximizing USW, following an inverse proportionality relationship.

Reinforcement Learning · Everything Else

Simone Parisi, Alireza Kazemipour, Michael Bowling

Exploration in reinforcement learning (RL) remains an open challenge.RL algorithms rely on observing rewards to train the agent, and if informative rewards are sparse the agent learns slowly or may not learn at all. To improve exploration and reward discovery, popular algorithms rely on optimism. But what if sometimes rewards are unobservable, e.g., situations of partial monitoring in bandits and the recent formalism of monitored Markov decision process? In this case, optimism can lead to suboptimal behavior that does not explore further to collapse uncertainty.With this paper, we present a novel exploration strategy that overcomes the limitations of existing methods and guarantees convergence to an optimal policy even when rewards are not always observable. We further propose a collection of tabular environments for benchmarking exploration in RL (with and without unobservable rewards) and show that our method outperforms existing ones.

Reinforcement Learning · Everything Else

Yihong Guo, Yixuan Wang, Yuanyuan Shi, Pan Xu, Anqi Liu

Training a policy in a source domain for deployment in the target domain under a dynamics shift can be challenging, often resulting in performance degradation. Previous work tackles this challenge by training on the source domain with modified rewards derived by matching distributions between the source and the target optimal trajectories. However, pure modified rewards only ensure the behavior of the learned policy in the source domain resembles trajectories produced by the target optimal policies, which does not guarantee optimal performance when the learned policy is actually deployed to the target domain. In this work, we propose to utilize imitation learning to transfer the policy learned from the reward modification to the target domain so that the new policy can generate the same trajectories in the target domain. Our approach, Domain Adaptation and Reward Augmented Imitation Learning (DARAIL), utilizes the reward modification for domain adaptation and follows the general framework of generative adversarial imitation learning from observation (GAIfO) by applying a reward augmented estimator for the policy optimization step. Theoretically, we present an error bound for our method under a mild assumption regarding the dynamics shift to justify the motivation of our method. Empirically, our method outperforms the pure modified reward method without imitation learning and also outperforms other baselines in benchmark off-dynamics environments.

Reinforcement Learning · Everything Else

Kyoungseok Jang, Junpei Komiyama, Kazutoshi Yamazaki

We consider the fixed-confidence best arm identification (FC-BAI) problem in the Bayesian setting. This problem aims to find the arm of the largest mean with a fixed confidence level when the bandit model has been sampled from the known prior. Most studies on the FC-BAI problem have been conducted in the frequentist setting, where the bandit model is predetermined before the game starts. We show that the traditional FC-BAI algorithms studied in the frequentist setting, such as track-and-stop and top-two algorithms, result in arbitrarily suboptimal performances in the Bayesian setting. We also obtain a lower bound of the expected number of samples in the Bayesian setting and introduce a variant of successive elimination that has a matching performance with the lower bound up to a logarithmic factor. Simulations verify the theoretical results.